Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Female |
Race | Dwarf |
Class | Sun Paladin |
Level / Exp | 27 / 66% |
Size | medium |
Lifes / Deaths | Killed by orc master assassin at level 4 on the 20th Voratun 122nd year of Ascendancy at 11:25 / 37Killed by master vampire at level 4 on the 20th Voratun 122nd year of Ascendancy at 12:51 Killed by dread at level 6 on the 22nd Voratun 122nd year of Ascendancy at 17:46 Killed by dread at level 6 on the 22nd Voratun 122nd year of Ascendancy at 19:37 Killed by naga myrmidon at level 8 on the 25th Voratun 122nd year of Ascendancy at 00:07 Killed by naga myrmidon at level 8 on the 25th Voratun 122nd year of Ascendancy at 02:20 Killed by naga myrmidon at level 8 on the 25th Voratun 122nd year of Ascendancy at 03:03 Killed by orc grand master assassin at level 9 on the 27th Voratun 122nd year of Ascendancy at 14:15 Killed by orc cryomancer at level 9 on the 27th Voratun 122nd year of Ascendancy at 16:34 Killed by orc pyromancer at level 9 on the 27th Voratun 122nd year of Ascendancy at 17:28 Killed by Clubadine at level 9 on the 27th Voratun 122nd year of Ascendancy at 18:30 Killed by orc cryomancer at level 9 on the 27th Voratun 122nd year of Ascendancy at 18:58 Killed by orc cryomancer at level 9 on the 27th Voratun 122nd year of Ascendancy at 19:28 Killed by orc cryomancer at level 9 on the 27th Voratun 122nd year of Ascendancy at 20:46 Killed by orc pyromancer at level 9 on the 27th Voratun 122nd year of Ascendancy at 21:00 Killed by orc cryomancer at level 9 on the 27th Voratun 122nd year of Ascendancy at 21:25 Killed by orc cryomancer at level 9 on the 27th Voratun 122nd year of Ascendancy at 21:40 Killed by skeleton master archer at level 12 on the 31st Voratun 122nd year of Ascendancy at 21:25 Killed by Slasul at level 14 on the 4th Profit 122nd year of Ascendancy at 03:43 Killed by Slasul at level 14 on the 4th Profit 122nd year of Ascendancy at 06:53 Killed by Slasul at level 14 on the 4th Profit 122nd year of Ascendancy at 10:16 Killed by greater multi-hued wyrm at level 15 on the 6th Profit 122nd year of Ascendancy at 15:12 Killed by greater multi-hued wyrm at level 15 on the 6th Profit 122nd year of Ascendancy at 16:45 Killed by venom wyrm at level 24 on the 24th Profit 122nd year of Ascendancy at 19:15 Killed by oozing horror at level 25 on the 26th Profit 122nd year of Ascendancy at 11:02 Killed by Draebor, the Imp at level 25 on the 28th Profit 122nd year of Ascendancy at 03:43 Killed by forge-giant at level 25 on the 28th Profit 122nd year of Ascendancy at 14:00 Killed by Pale Drake at level 26 on the 30th Profit 122nd year of Ascendancy at 23:36 Killed by Pale Drake at level 26 on the 31st Profit 122nd year of Ascendancy at 00:54 Killed by Pale Drake at level 26 on the 31st Profit 122nd year of Ascendancy at 05:12 Killed by Pale Drake at level 26 on the 31st Profit 122nd year of Ascendancy at 18:25 Killed by orc master wyrmic at level 26 on the 31st Profit 122nd year of Ascendancy at 23:41 Killed by Pale Drake at level 26 on the 32nd Profit 122nd year of Ascendancy at 07:41 Killed by Pale Drake at level 26 on the 33rd Profit 122nd year of Ascendancy at 00:05 Killed by Pale Drake at level 26 on the 33rd Profit 122nd year of Ascendancy at 03:21 Killed by Grand Corruptor at level 27 on the 34th Profit 122nd year of Ascendancy at 19:29 Killed by skeleton mage at level 27 on the 36th Profit 122nd year of Ascendancy at 13:37 |
Primary Stats
Strength | 48 (base 40) |
Dexterity | 8 (base 10) |
Constitution | 28 (base 25) |
Magic | 53 (base 55) |
Willpower | 18 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 714/714 |
Positive | 106/128 |
Stamina | 198/198 |
Healing Factor | 1.1 |
Regeneration | 9.35 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
See Stealth | 19 |
See Invisible | 15 |
Offense: Mainhand
Damage | 61 |
Accuracy | 28 |
Crit Chance | 8% |
APR | 15 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 36.5 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 20.8 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Light | +10% |
Temporal | +12% |
Blight | +4% |
Physical | +10% |
Fire | +21% |
All | 0% |
Defense: Base
Armour (hardiness) | 49.55 (82.5%) |
Defense | 15.3 |
Ranged Defense | 20.65 |
Fatigue | 23 |
Physical Save | 41.196840563289 |
Spell Save | 58.780173896622 |
Mental Save | 37.395260844933 |
Defense: Resistances
Acid | + 19%( 70%) |
Cold | + 66%( 70%) |
All | + 3%( 70%) |
Darkness | + 16%( 70%) |
Light | + 32%( 70%) |
Temporal | + 9%( 70%) |
Lightning | + 39%( 70%) |
Fire | + 59%( 70%) |
Nature | + 13%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Blind Resistance | 24% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 229 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 69 with a minimum range of 15. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat veteran | 1.10 |
| 4/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Celestial / Guardian | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Celestial / Sun | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Celestial / Light | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 1/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Bokidan (0 def, 3 armour) Bokidan (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +5% fire / +5% cold Spell save: +6 Maximum mana: +60.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | insulating dwarven-steel helm of the depths (0 def, 4 armour) insulating dwarven-steel helm of the depths (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +7% fire / +15% cold Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +10% nature / +10% darkness / +18% fire Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 166.29 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | warrior's stralite ring of sensing warrior's stralite ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +8 Changes stats: +4 Str Blindness immunity: +24% See stealth: +9 See invisible: +5 Rings can have magical properties. |
On fingers | mule's gold ring of fire (+22%) mule's gold ring of fire (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -5% Changes resistances: +22% fire Changes damage: +11% fire Maximum encumbrance: +25 Rings can have magical properties. |
Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | Blade of Distorted Time (40-56 power, 10 apr) Blade of Distorted Time (40-56 power, 10 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: inflicts bonus temporal damage and slows target Damage conversion: 20% temporal When wielded/worn: Changes damage: +10% physical / +12% temporal It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Creates a wake of temporal energy that deals 58.92 damage in a beam, as you attempt to rethread the timeline. Affected targets may be stunned, blinded, pinned, or confused for 3 turns. Each target you hit with Rethread will reduce your Paradox by 2.3. The damage will increase with your Paradox and Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
Around waist | grounding rough leather belt grounding rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +6% temporal A belt that goes around your waist. |
In off hand | Fogpython (6 def, 2 armour, 19 dam, 45 block) Fogpython (6 def, 2 armour, 19 dam, 45 block)Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 19.0 - 22.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +3.0% Block value: +45 Burst (radius 1) on hit: +8 darkness When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes resistances: +31% lightning / +16% acid Talent granted: +2 Block Mental save: +3 Psi each turn: +0.20 Handheld deflection devices |
Cloak | thick cashmere cloak of the guardian (8 def, 11 armour) thick cashmere cloak of the guardian (8 def, 11 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +11 Defense: +8 Changes resistances: +12% cold Physical save: +10 Spell save: +12 Mental save: +18 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | steel mail armour 'Chalilathathad' (2 def, 6 armour) steel mail armour 'Chalilathathad' (2 def, 6 armour)Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Damage when the wearer is hit: 12 physical Changes resistances: +6% fire / +33% cold / +3% darkness Physical save: +3 A suit of armour made of mail. |
Inventory
This item will automatically be transmogrified when you leave the level. serendipitous gold amulet of mastery (0.20 Celestial / Combat)serendipitous gold amulet of mastery (0.20 Celestial / Combat) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +9 Defense: +7 Changes stats: +5 Lck Talent mastery: +0.20 Celestial / Combat Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. thought-forged dwarven-steel longsword of projection (24-33.6 power, 4 apr)thought-forged dwarven-steel longsword of projection (24-33.6 power, 4 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.0 - 33.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +24 mind Damage conversion: 33% mind When wielded/worn: Changes stats: +2 Wil It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. dreamer's vined mindstar of sand (5-5.5 power, 18 apr, mind damage)dreamer's vined mindstar of sand (5-5.5 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 3 physical Changes resistances: +8% mind / +4% physical Changes resistances penetration: +2% physical Changes damage: +4% physical Mental save: +4 Maximum psi: +14.00 Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
huntsman's dwarven-steel waraxe of paradox (18.5-25.9 power, 4 apr) huntsman's dwarven-steel waraxe of paradox (18.5-25.9 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 18.5 - 25.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +8 nature / +7 temporal Damage against: +7% Animal When wielded/worn: Damage when the wearer is hit: 8 temporal Changes resistances: +8% temporal One-handed war axes. |
voratun waraxe (40.5-56.7 power, 6 apr) voratun waraxe (40.5-56.7 power, 6 apr)Requires: - Strength 48 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. restful dwarven-steel gauntlets of magic (+3) (0 def, 2 armour)restful dwarven-steel gauntlets of magic (+3) (0 def, 2 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Mag Changes damage: +4% arcane Life regen: +1.80 Stamina each turn: +0.80 Maximum stamina: +13.00 Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. insidious quiver of yew arrows of crippling (11/11, 28.5-39.9 power, 10 apr)insidious quiver of yew arrows of crippling (11/11, 28.5-39.9 power, 10 apr) Requires: - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 28.5 - 39.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +11.0% Capacity: 11 Special effect when this weapon crits: cripple the target Damage when this weapon hits(ranged): +34 insidious poison Arrows are used with bows to pierce your foes to death. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
57 alchemist agate 57 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
8 aquamarine 8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 36 turns) iron pickaxe (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
12 zircon 12 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Clubadine the Dwarf Sun Paladin level 19
15th Profit 122nd year of Ascendancy at 17:17 see stats
By Clubadine the Dwarf Sun Paladin level 13
2nd Profit 122nd year of Ascendancy at 14:41 see stats
By Clubadine the Dwarf Sun Paladin level 24
25th Profit 122nd year of Ascendancy at 06:15 see stats
By Clubadine the Dwarf Sun Paladin level 10
28th Voratun 122nd year of Ascendancy at 03:04 see stats
By Clubadine the Dwarf Sun Paladin level 20
15th Profit 122nd year of Ascendancy at 18:32 see stats
By Clubadine the Dwarf Sun Paladin level 25
26th Profit 122nd year of Ascendancy at 00:22 see stats
By Clubadine the Dwarf Sun Paladin level 20
16th Profit 122nd year of Ascendancy at 21:25 see stats
Log
Skeleton warrior hits Clubadine for 107 physical damage.
Skeleton warrior hits Clubadine for 125 physical damage.
Something hits Clubadine for 21 acid, 43 physical, 3 mind (67 total damage).
Skeleton mage uses Bone Armour.
A shield forms around skeleton mage.
Skeleton warrior uses Re-assemble.
Skeleton warrior receives 370 healing from Re-assemble.
The Master casts Strike.
Skeleton warrior hits Clubadine for 72 physical damage.
Armoured skeleton warrior hits Clubadine for 12 physical, 4 lightning (15 total damage).
Clubadine hits Armoured skeleton warrior for (3 absorbed), 0 physical, (4 absorbed), 0 blight, (3 absorbed), 0 light (0 total damage).
Clubadine hits Skeleton warrior for (3 absorbed), 0 physical, (4 absorbed), 0 blight, (1 absorbed), 0 light (0 total damage).
The Master's loses some focus.
Clubadine resists the punch!
The Master leeches life from Clubadine!
The Master receives 17 healing from Clubadine.
The Master's Strike hits Clubadine for 100 physical damage.
Skeleton mage casts Manathrust.
Skeleton mage hits Clubadine for 103 arcane damage.
Skeleton mage hits The Master for 81 arcane damage.
Clubadine the level 27 dwarf sun paladin was blasted to death by a skeleton mage on level 22 of Infinite Dungeon.
Clubadine deactivates Chant of Fortitude.
Clubadine is not stunned anymore.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Skeleton mage killed Clubadine!