Cyrurelle the level 13 Ghoul Bulwark by Flare584

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.0
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceGhoul
ClassBulwark
Level / Exp13 / 35%
Sizemedium
Lifes / Deaths

Primary Stats

Strength50 (base 27)
Dexterity17 (base 12)
Constitution63 (base 39)
Magic10 (base 10)
Willpower12 (base 10)
Cunning10 (base 10)

Resources

Life680/680
Stamina91/91
Healing Factor1.344619213451
Regeneration12.452917647174

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite1
Infravision6

Offense: Mainhand

Damage55
Accuracy24
Crit Chance4%
APR6
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower15
Crit Chance1%
Speed1

Offense: Mind

Mindpower17
Crit Chance1%
Speed1

Offense: Damage Bonus

Cold+6%
Arcane+10%
Light+6%
All0%

Offense: Damage Penetration

Cold+25%
Lightning+5%
Mind+5%
Nature+5%

Defense: Base

Armour (hardiness)45.562788622979 (81.151787968034%)
Defense14
Ranged Defense14
Fatigue33
Physical Save29
Spell Save10
Mental Save20

Defense: Resistances

Mind+ 18%( 70%)
Light+ 20%( 70%)
Temporal+ 25%( 70%)
Blight+ 18%( 70%)
Arcane+ 28%( 70%)
Fire+ 40%( 70%)
All+ 15%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance42%
Bleed Resistance100%
Disarm Resistance21%
Fear Resistance100%
Stun Resistance70%
Poison Resistance80%
Knockback Resistance66%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.30
3/5
2/5
0/5
0/5
Technique / Shield offense1.30
5/5
4/5
1/5
1/5
Technique / Shield defense1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Undead / Ghoul1.10
4/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
2/5
1/5
0/5
Technique / Combat training1.30
5/5
3/5
0/5
1/5
1/5
0/5

Effects

talent
talent
beneficial effect

Quests

active
failed
done
done
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Cyrurelle the Ghoul Bulwark level 10
1st Flare 122nd year of Ascendancy at 17:03
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Cyrurelle the Ghoul Bulwark level 12
1st Dusk 122nd year of Ascendancy at 10:07
see stats

Log

Resting starts...
Talent Block is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).


Cyrurelle has finished recovering.

Talent Shield Pummel is ready to use.
Talent Vitality is ready to use.
Cyrurelle picks up (w.):
prismatic rough leather armour (3 def, 2 armour).
There is a ladder to the previous level here (press '' or right click to use).
Ran for 49 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

You gain 2.06 gold from the transmogrification of
scorching brass lantern.
You gain 0.95 gold from the transmogrification of
prismatic rough leather armour (3 def, 2 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 3.50 gold from the transmogrification of
Sludgegrip (0 def, 0 armour).
You gain 8.82 gold from the transmogrification of
pair of iron boots 'Thunderbreak' (0 def, 3 armour).
You gain 3.05 gold from the transmogrification of
insulating pair of iron boots of tirelessness (0 def, 3 armour).
You gain 6.46 gold from the transmogrification of
Nimbusbraze the pair of rough leather boots (0 def, 1 armour).
You gain 6.95 gold from the transmogrification of
Ulfaregodar the Forestmaim (1 def, 5 armour).
You gain 12.06 gold from the transmogrification of
Sleetwalker the linen cloak (1 def, 0 armour).
You gain 2.80 gold from the transmogrification of
wyrm's mossy mindstar (2-3 power, 12 apr, mind damage).
You gain 4.76 gold from the transmogrification of
Yvadata (16-25 power, 1 apr).
You gain 0.85 gold from the transmogrification of
marksman's copper ring.
You gain 1.10 gold from the transmogrification of
marksman's copper ring.
You gain 1.00 gold from the transmogrification of
wild infusion (res 15%; magical; dur 2; cd 12).
There is a ladder to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.