
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Notes to Self 1.7.0Allows you to add notes to a character which will be displayed just after you load it, as a reminder of anything you want to remember next time you play the character. Useful if, like me, you have several characters going at once. The Character Notes dialog is initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.6.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
FlexSpec Respec Limitation Relaxer 1.5.5Actually Useful Artifact Steamguns 1.3.0Increase the range of artifact steamguns to at least the range of an ordinary steamgun of the same tier. Frequently Asked Questions: Examine Floor Stack 1.7.0Adds an action to the right-click map menu to examine a stack of objects on the floor. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Monsters tiles set 1.5.10Description Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Этот аддон позволит вам играть за Существо. Добавляет дополнительный сет тайлов, состоящий из слизней, шмелей, варгов, кошачьих и призраков в меню 'Custom tiles' Не меняет ветки скиллов или характеристики! Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! A Few Bug Fixes 1.5.10Fixed a few bugs(benificial bugs not included) that I can remember right now.
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Conveyance Reward 1.5.5This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Items Vault 1.7.0Donators/Buyers bonus! Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. nsrr's Exotic Weapons 1.4.8Adds more Whips and Tridents to the game. Formerly, this was part of my Naloren Race add-on. Tridents are unchanged, aside from rarity. Credits: I borrowed the whip graphic from grayswandir's Weapon Pack add-on, and bits of code for adding exotics to shops and the rand art merchant from HousePet's Midnight add-on. Adventurous Arcane Combat 1.4.0Modifies Arcane Combat to function with all bolt/beam spells. Except Temporal Bolt. Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Adventurer |
| Level / Exp | 20 / 47% |
| Size | big |
| Lifes / Deaths | Killed by Isura the skeleton warrior at level 20 on the 68th Dusk 122nd year of Ascendancy at 18:29 / 1 |
Primary Stats
| Strength | 40 (base 20) |
| Dexterity | 48 (base 37) |
| Constitution | 52 (base 28) |
| Magic | 1 (base 1) |
| Willpower | 23 (base 20) |
| Cunning | 36 (base 26) |
Resources
| Life | -228/736 |
| Steam | 89/100 |
| Stamina | 154/216 |
| Equilibrium | 4 |
| Healing Factor | 1.459329218765 |
| Regeneration | 12.039466054811 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 13 |
| Lite | 9 |
| Infravision | 12 |
| See Stealth | 19 |
| See Invisible | 19 |
Offense: Mainhand
| Damage | 63 |
| Accuracy | 56 |
| Crit Chance | 39% |
| APR | 9 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 63 |
| Accuracy | 56 |
| Crit Chance | 39% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 0.5 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +8% |
| Temporal | +3% |
| Physical | +9% |
| Fire | +10% |
| All | 0% |
Offense: Damage Penetration
| Physical | +10% |
| Mind | +15% |
| Blight | +5% |
| Arcane | +10% |
| Fire | +10% |
| Nature | +13% |
Defense: Base
| Armour (hardiness) | 28.551211628464 (93.607947236566%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 20 |
| Physical Save | 29 |
| Spell Save | 15 |
| Mental Save | 20 |
Defense: Resistances
| Acid | + 9%( 70%) |
| Blight | + 15%( 70%) |
| Physical | + 12%( 70%) |
| Cold | + 11%( 70%) |
| All | + 6%( 70%) |
| Lightning | + 17%( 70%) |
| Light | + 14%( 70%) |
| Temporal | + 14%( 70%) |
| Mind | + 9%( 70%) |
| Darkness | + 27%( 70%) |
| Fire | + 42%( 70%) |
| Nature | + 17%( 70%) |
Defense: Immunities
| Teleport Resistance | 100% |
| Pinning Resistance | 30% |
| Disarm Resistance | 70% |
| Knockback Resistance | 40% |
| Stun Resistance | 30% |
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 39% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 603 life over 5 turns. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 16.0 steam per turn. Can be activated for an instant burst of 80 steam. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 140 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Archery prowess | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Steamtech / Avoidance | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Gunslinging | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Gunner training | 1.00 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Marksmanship | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Reflexes | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Blacksmith | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
Escort the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest) | active |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | [vs. blood-soaked pair of iron boots of tirelessness (0 def, 3 armour) (On feet)]blood-soaked pair of iron boots of tirelessness (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +5 (-) Physical crit. chance: +3.0% (-) Physical power: +3 (+1 eff.) (-) Armour: +3 (-) Fatigue: +2% (-) Physical save: +6 (+3 eff.) (-) Pinning immunity: +10% (-) Knockback immunity: +10% (-) Teleport immunity: +100% (-) Stamina each turn: +0.40 (-) Maximum stamina: +13.00 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | [vs. barbed pouch of steel shots of paradox (2/20, 25-30 power, 2 apr) (Quiver)]barbed pouch of steel shots of paradox (2/20, 25-30 power, 2 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 25.0 - 30.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 (-) Crit. chance: +9.5% (-) Capacity: 20 (-) On weapon hit: * 6% chance to gain 10% of a turn (3/turn limit) On weapon crit: * Wound the target dealing 193 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +7(-) temporal When wielded/worn: Talents granted: +2.00(-) Explosive Shell Shots are used with slings to pummel your foes to death. |
| Light source | [vs. brass lantern 'Emadawyn' (Light source)]brass lantern 'Emadawyn' Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3%(-) acid / +3%(-) physical / +3%(-) light Changes resistances penetration: +15%(-) mind Changes damage: +8%(-) light Reduces incoming crit damage: 5.00% (-) Pinning immunity: +20% (-) Light radius: +8 (-) See stealth: +4 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Bokuragund (0 def, 1 armour) (On head)]Bokuragund (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) (-) Armour: +1 (-) Fatigue: +1% (-) Changes stats: +3(-) Str / +3(-) Con Changes resistances: +2%(-) physical / +6%(-) darkness / +3%(-) temporal Silence immunity: +10% (-) Knockback immunity: +10% (-) Life regen: +2.00 (-) Infravision radius: +5 (-) Sight radius: +1 (-) See stealth: +5 (-) See invisible: +5 (-) A cap made of leather. |
| On hands | [vs. rough leather gloves 'Runusin' (0 def, 5 armour) (On hands)]rough leather gloves 'Runusin' (0 def, 5 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +5 (-) Changes resistances: +6%(-) temporal / +12%(-) nature / +3%(-) mind Talents granted: +2.00(-) Iron Grip Disarm immunity: +70% (-) Life regen: +2.00 (-) Stamina each turn: +0.60 (-) Only die when reaching: -20.00 life (-) Maximum stamina: +13.00 (-) Healing mod.: +5% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. Unrinaristir the Flarebraze [power 116] (20 cooldown) (Tool)]Unrinaristir the Flarebraze [power 116] (20 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Armour penetration: +1 (-) Physical power: +5 (+1 eff.) (-) Changes stats: +3(-) Str Changes resistances penetration: +5%(-) blight / +10%(-) fire Critical mult.: +15.00% (-) It can be used to create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Gain a 11% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | [vs. mule's steel ring of sensing (On fingers, 1 of 2)]mule's steel ring of sensing Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -4% (-) Maximum encumbrance: +22 (-) Blindness immunity: +23% (-) Infravision radius: +4 (-) See stealth: +10 (-) See invisible: +7 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. mule's steel ring of sensing (On fingers, 1 of 2)]rogue's copper ring of fire (+20%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+2 eff.) Fatigue: +0% (+4%) Changes stats: +2 Cun Changes resistances: +20% fire Changes damage: +10% fire Maximum encumbrance: +0 (-22) Blindness immunity: +0% (-23%) Infravision radius: +0 (-4) See stealth: +0 (-10) See invisible: +0 (-7) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Radhyrion (Around neck)]Radhyrion Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% (-) Damage when hit (Melee): 6(-) arcane Changes stats: +7(-) Dex / +5(-) Cun / +3(-) Con Changes resistances penetration: +10%(-) arcane Changes damage: +3%(-) temporal Blindness immunity: +16% (-) Life regen: +2.00 (-) Stamina each turn: +0.50 (-) Infravision radius: +3 (-) Sight radius: +2 (-) See invisible: +7 (-) Movement speed: +10% (-) Amulets make your neck look great! |
| In main hand | [vs. throat-seeking stralite steamgun of true flight (In main hand, 1 of 2)]throat-seeking stralite steamgun of true flight Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Infused by arcane disrupting forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 (-) Attack speed: 100% (-) Firing range: +10 (-) On weapon hit: * splashes acid on your target dealing 24 damage and reducing their armor On weapon crit: * silences the target Travel speed: +600% (-) Damage (Ranged): +15(-) nature Attacks use: 2.0(-) Steam When wielded/worn: Accuracy: +7 (+3 eff.) (-) Physical crit. chance: +9.0% (-) Changes resistances penetration: +13%(-) nature Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
| Around waist | [vs. Curevice (Around waist)]Curevice Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +1 (-) Physical crit. chance: +1.0% (-) Physical power: +4 (+1 eff.) (-) Defense: +4 (+2 eff.) (-) Changes stats: +1(-) Dex Changes resistances: +6%(-) light / +1%(-) physical Changes damage: +9%(-) physical Spell save: +6 (+6 eff.) (-) Size category: +1 (-) Slows Projectiles: +10% (-) A belt that goes around your waist. |
| In off hand | [vs. throat-seeking stralite steamgun of true flight (In main hand, 1 of 2)]penetrating stralite steamgun of true flight Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 (-) Attack speed: 100% (-) Firing range: +10 (-) On weapon hit: * splashes acid on your target dealing 24 damage and reducing their armor On weapon crit: - silences the target Travel speed: +600% (-) Damage (Ranged): +0(-15) nature Attacks use: 2.0(-) Steam When wielded/worn: Accuracy: +5 (+2 eff.) (-2 (-1 eff.)) Physical crit. chance: +5.0% (-4.0%) Changes resistances penetration: +0%(-13%) nature / +10% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
| Cloak | [vs. Xanovea the linen cloak (1 def, 0 armour) (Cloak)]Xanovea the linen cloak (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Changes resistances: +12%(-) lightning / +6%(-) cold / +18%(-) fire Silence immunity: +10% (-) Stun/Freeze immunity: +30% (-) Knockback immunity: +20% (-) Maximum life: +34.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. radiant steel plate armour of Eyal (0 def, 11 armour) (Main armor)]radiant steel plate armour of Eyal (0 def, 11 armour) Requires: - Massive armour training - Strength 28 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +11 (-) Armour Hardiness: +20% (-) Fatigue: +26% (-) Changes stats: +3(-) Wil Changes resistances: +10%(-) blight / +17%(-) darkness Life regen: +2.00 (-) Maximum life: +21.00 (-) Light radius: +1 (-) Healing mod.: +12% (-) A suit of armour made of metal plates. |
Inventory
[vs. Infusion: Regeneration [regeneration infusion of the duelist (heal 576; 15 cd)] (on body)]This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 65; 12 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12(-3) Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 65(-538) life over 5(-) turns. Its effects scale with your -Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.ethereal rune of the psychic (power 15; resist 15%; move 43%; dur 5; cd 22) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 15% all resistance, you move 43% faster, and you are invisible (power 15). Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Antimagic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Armour ReinforcementRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Corrosive ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Deflection FieldRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Flash PowderRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: HeadlampRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Mana CoilRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring GrappleRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: SteamgunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Voltaic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: White Light EmitterRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
[vs. throat-seeking stralite steamgun of true flight (In main hand)]This item will automatically be transmogrified when you leave the level. Anaruidar the iron battleaxe (14-22 power, 1 apr) Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.5 - 21.8(+14.5 - +21.8) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 (-11) Crit. chance: +4.5% Attack speed: 100% (-) Firing range: +0 (-10) On weapon hit: - splashes acid on your target dealing 24 damage and reducing their armor On weapon crit: - silences the target + Deals 41 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) Travel speed: +0% (-600%) Damage (Ranged): +0(-15) nature Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-3 eff.)) Physical crit. chance: +0.0% (-9.0%) Changes resistances: +12% mind / +6% lightning Changes resistances penetration: +0%(-13%) nature Reduces incoming crit damage: 10.00% Physical save: +9 (+5 eff.) Mindpower: +15 (+7 eff.) Mental crit. chance: +2% Massive two-handed battleaxes. |
[vs. throat-seeking stralite steamgun of true flight (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. hateful dwarven-steel dagger of erosion (20-26 power, 7 apr) Requires: - Dexterity 24 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 20.0 - 26.0(+20.0 - +26.0) Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 (-5) Crit. chance: +6.0% Attack speed: 100% (-) Firing range: +0 (-10) On weapon hit: - splashes acid on your target dealing 24 damage and reducing their armor On weapon crit: - silences the target Travel speed: +0% (-600%) Damage (Melee): +5 darkness / +5 nature Damage (Ranged): +0(-15) nature Damage against: +8% Living Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-3 eff.)) Physical crit. chance: +0.0% (-9.0%) Changes resistances penetration: +0%(-13%) nature Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. throat-seeking stralite steamgun of true flight (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. truestriking steel dagger of massacre (18-23 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 17.5 - 22.8(+17.5 - +22.8) Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 (-6) Crit. chance: +5.0% Attack speed: 100% (-) Firing range: +0 (-10) On weapon hit: - splashes acid on your target dealing 24 damage and reducing their armor On weapon crit: - silences the target Travel speed: +0% (-600%) Damage (Ranged): +0(-15) nature Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +7 (+3 eff.) (-) Armour penetration: +6 Physical crit. chance: +0.0% (-9.0%) Changes resistances penetration: +0%(-13%) nature / +5% physical Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. throat-seeking stralite steamgun of true flight (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. truestriking voratun dagger (37-48 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1(+37.0 - +48.1) Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 (-3) Crit. chance: +10.0% Attack speed: 100% (-) Firing range: +0 (-10) On weapon hit: - splashes acid on your target dealing 24 damage and reducing their armor On weapon crit: - silences the target Travel speed: +0% (-600%) Damage (Ranged): +0(-15) nature Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +9 (+3 eff.) (+2 (+0 eff.)) Armour penetration: +5 Physical crit. chance: +0.0% (-9.0%) Changes resistances penetration: +0%(-13%) nature / +7% physical Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. throat-seeking stralite steamgun of true flight (In main hand)]This item will automatically be transmogrified when you leave the level. Islegatira the Shinestoker (19-28 power, 1 apr) Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 19.0 - 28.5(+19.0 - +28.5) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 (-11) Crit. chance: +0.5% Attack speed: 100% (-) Firing range: +0 (-10) On weapon hit: - splashes acid on your target dealing 24 damage and reducing their armor On weapon crit: - silences the target Travel speed: +0% (-600%) Damage (Melee): +12 lightning Damage (Ranged): +0(-15) nature Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +10 (+4 eff.) (+3 (+1 eff.)) Physical crit. chance: +0.0% (-9.0%) Changes stats: +7 Str / +4 Con Changes resistances: +15% light Changes resistances penetration: +0%(-13%) nature Changes damage: +10% physical Massive two-handed mauls. |
[vs. throat-seeking stralite steamgun of true flight (In main hand)]This item will automatically be transmogrified when you leave the level. balanced steel greatsword of dampening (26-42 power, 2 apr) Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.0 - 41.6(+26.0 - +41.6) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 (-10) Crit. chance: +3.0% Attack speed: 100% (-) Firing range: +0 (-10) On weapon hit: - splashes acid on your target dealing 24 damage and reducing their armor On weapon crit: - silences the target Travel speed: +0% (-600%) Damage (Ranged): +0(-15) nature Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +9 (+3 eff.) (+2 (+0 eff.)) Physical crit. chance: +0.0% (-9.0%) Defense: +10 (+5 eff.) Changes resistances: +13% acid / +12% lightning / +13% cold / +13% fire / +5% all Changes resistances penetration: +0%(-13%) nature Spell save: +10 (+7 eff.) Disarm immunity: +36% Massive two-handed swords. |
[vs. throat-seeking stralite steamgun of true flight (In main hand)]This item will automatically be transmogrified when you leave the level. Glilewe the Dimraptor (24-33 power, 4 apr) Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Base power: 23.5 - 32.9(+23.5 - +32.9) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 (-8) Crit. chance: +3.5% Attack speed: 100% (-) Firing range: +0 (-10) On weapon hit: * 11% chance to reduce all saves and defense by 17 - splashes acid on your target dealing 24 damage and reducing their armor On weapon crit: - silences the target Travel speed: +0% (-600%) Damage (Melee): +12 mind / +4 fire Damage (Ranged): +0(-15) nature Damage (radius 1) on hit: +4 darkness Damage against: +10% Unnatural Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +9 (+3 eff.) (+2 (+0 eff.)) Physical crit. chance: +0.0% (-9.0%) Effects on melee hit: * 20% chance to reduce damage dealt by 15% Changes stats: +3 Str / +6 Wil / +3 Cun Changes resistances penetration: +0%(-13%) nature Changes damage: +3% fire / +8% physical Sharp, long, and deadly. |
[vs. throat-seeking stralite steamgun of true flight (In main hand)]This item will automatically be transmogrified when you leave the level. truestriking dwarven-steel longsword of massacre (30-43 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 30.5 - 42.7(+30.5 - +42.7) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 (-8) Crit. chance: +3.5% Attack speed: 100% (-) Firing range: +0 (-10) On weapon hit: - splashes acid on your target dealing 24 damage and reducing their armor On weapon crit: - silences the target Travel speed: +0% (-600%) Damage (Ranged): +0(-15) nature Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +10 (+4 eff.) (+3 (+1 eff.)) Armour penetration: +5 Physical crit. chance: +0.0% (-9.0%) Changes resistances penetration: +0%(-13%) nature / +9% physical Sharp, long, and deadly. |
[vs. throat-seeking stralite steamgun of true flight (In main hand)]This item will automatically be transmogrified when you leave the level. arcing steel mace of massacre (20-29 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 20.5 - 28.7(+20.5 - +28.7) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 (-9) Crit. chance: +1.0% Attack speed: 100% (-) Firing range: +0 (-10) On weapon hit: + 25% chance for lightning to strike from the target to a second target dealing 15 damage - splashes acid on your target dealing 24 damage and reducing their armor On weapon crit: - silences the target Travel speed: +0% (-600%) Damage (Ranged): +0(-15) nature Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-3 eff.)) Physical crit. chance: +0.0% (-9.0%) Changes resistances penetration: +0%(-13%) nature Blunt and deadly. |
[vs. throat-seeking stralite steamgun of true flight (In main hand)]This item will automatically be transmogrified when you leave the level. steel mace 'Vorobrewe' (23-32 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 23.0 - 32.2(+23.0 - +32.2) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 (-9) Crit. chance: +1.0% Attack speed: 100% (-) Firing range: +0 (-10) On weapon hit: - splashes acid on your target dealing 24 damage and reducing their armor On weapon crit: - silences the target Travel speed: +0% (-600%) Damage (Ranged): +0(-15) nature Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-3 eff.)) Physical crit. chance: +0.0% (-9.0%) Changes stats: +6 Str / +2 Dex Changes resistances penetration: +0%(-13%) nature Changes damage: +18% physical Physical save: +15 (+8 eff.) Blunt and deadly. |
[vs. throat-seeking stralite steamgun of true flight (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. Dawnblast the thorny mindstar (9-10 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9(+9.0 - +9.9) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 (+12) Crit. chance: +3.5% Attack speed: 100% (-) Firing range: +0 (-10) On weapon hit: * 10% chance to gain 10% of a turn (3/turn limit) - splashes acid on your target dealing 24 damage and reducing their armor On weapon crit: - silences the target Travel speed: +0% (-600%) Damage (Melee): +4 temporal Damage (Ranged): +0(-15) nature Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-3 eff.)) Physical crit. chance: +0.0% (-9.0%) Changes resistances: +2% blight / +12% light Changes resistances penetration: +5% light / +0%(-13%) nature Changes damage: +3% nature Talent granted: +1 Attune Mindstar Physical save: +5 (+3 eff.) Spell save: +4 (+4 eff.) Mental save: +5 (+3 eff.) Disease immunity: +14% Equilibrium when hit: +1.40 Mindpower: +13 (+6 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. throat-seeking stralite steamgun of true flight (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. dreamer's thorny mindstar (8-9 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8(+8.0 - +8.8) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 (+12) Crit. chance: +3.5% Attack speed: 100% (-) Firing range: +0 (-10) On weapon hit: - splashes acid on your target dealing 24 damage and reducing their armor On weapon crit: - silences the target Travel speed: +0% (-600%) Damage (Ranged): +0(-15) nature Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-3 eff.)) Physical crit. chance: +0.0% (-9.0%) Changes resistances: +5% mind Changes resistances penetration: +0%(-13%) nature Talent granted: +1 Attune Mindstar Mental save: +4 (+2 eff.) Psi each turn: +0.30 Maximum psi: +12.00 Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. throat-seeking stralite steamgun of true flight (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. dreamer's thorny mindstar of sand (8-9 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4(+8.5 - +9.4) Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 (+12) Crit. chance: +3.5% Attack speed: 100% (-) Firing range: +0 (-10) On weapon hit: - splashes acid on your target dealing 24 damage and reducing their armor On weapon crit: - silences the target Travel speed: +0% (-600%) Damage (Ranged): +0(-15) nature Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-3 eff.)) Physical crit. chance: +0.0% (-9.0%) Damage (Melee): 7 physical Changes resistances: +9% mind / +7% physical Changes resistances penetration: +0%(-13%) nature / +5% physical Changes damage: +7% physical Talent granted: +1 Attune Mindstar Mental save: +5 (+3 eff.) Psi each turn: +0.30 Maximum psi: +10.00 Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. throat-seeking stralite steamgun of true flight (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. gifted thorny mindstar of balance (9-10 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9(+9.0 - +9.9) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 (+12) Crit. chance: +3.5% Attack speed: 100% (-) Firing range: +0 (-10) On weapon hit: - splashes acid on your target dealing 24 damage and reducing their armor On weapon crit: - silences the target Travel speed: +0% (-600%) Damage (Ranged): +0(-15) nature Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-3 eff.)) Physical crit. chance: +0.0% (-9.0%) Changes resistances penetration: +0%(-13%) nature Talent granted: +1 Attune Mindstar Physical save: +2 (+1 eff.) Spell save: +3 (+3 eff.) Mental save: +4 (+2 eff.) Equilibrium when hit: +0.80 Mindpower: +10 (+5 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. throat-seeking stralite steamgun of true flight (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. hateful mossy mindstar (2-2 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2(+2.0 - +2.2) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-) Crit. chance: +2.5% Attack speed: 100% (-) Firing range: +0 (-10) On weapon hit: - splashes acid on your target dealing 24 damage and reducing their armor On weapon crit: - silences the target Travel speed: +0% (-600%) Damage (Ranged): +0(-15) nature Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-3 eff.)) Physical crit. chance: +0.0% (-9.0%) Changes resistances penetration: +0%(-13%) nature / +6% mind / +6% darkness Changes damage: +5% mind / +7% darkness Talent granted: +1 Attune Mindstar Maximum hate: +3.00 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. throat-seeking stralite steamgun of true flight (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. horrifying thorny mindstar of clarity (9-10 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9(+9.0 - +9.9) Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 (+12) Crit. chance: +3.5% Attack speed: 100% (-) Firing range: +0 (-10) On weapon hit: - splashes acid on your target dealing 24 damage and reducing their armor On weapon crit: - silences the target Travel speed: +0% (-600%) Damage (Ranged): +0(-15) nature Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-3 eff.)) Physical crit. chance: +0.0% (-9.0%) Damage (Melee): 5 mind / 5 darkness Changes resistances penetration: +0%(-13%) nature Changes damage: +5% mind / +5% darkness Talent granted: +1 Attune Mindstar Mental save: +2 (+1 eff.) Maximum psi: +10.00 Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. throat-seeking stralite steamgun of true flight (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. resonating thorny mindstar (8-9 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4(+8.5 - +9.4) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 (+12) Crit. chance: +3.5% Attack speed: 100% (-) Firing range: +0 (-10) On weapon hit: - splashes acid on your target dealing 24 damage and reducing their armor On weapon crit: - silences the target Travel speed: +0% (-600%) Damage (Ranged): +0(-15) nature Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-3 eff.)) Physical crit. chance: +0.0% (-9.0%) Changes resistances: +4% mind Changes resistances penetration: +4% mind / +0%(-13%) nature Changes damage: +4% mind Talent granted: +1 Attune Mindstar Psi when hit: +1.10 Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Damage Resonance (when hit): +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. throat-seeking stralite steamgun of true flight (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. thorny mindstar of clarity (9-10 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9(+9.0 - +9.9) Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 (+12) Crit. chance: +3.5% Attack speed: 100% (-) Firing range: +0 (-10) On weapon hit: - splashes acid on your target dealing 24 damage and reducing their armor On weapon crit: - silences the target Travel speed: +0% (-600%) Damage (Ranged): +0(-15) nature Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-3 eff.)) Physical crit. chance: +0.0% (-9.0%) Changes resistances penetration: +0%(-13%) nature Talent granted: +1 Attune Mindstar Mental save: +2 (+1 eff.) Maximum psi: +21.00 Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. throat-seeking stralite steamgun of true flight (In main hand)]This item will automatically be transmogrified when you leave the level. greater ash magestaff (15-18 power, 3 apr, arcane element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0(+15.0 - +18.0) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 (-9) Crit. chance: +3.0% Attack speed: 100% (-) Firing range: +0 (-10) On weapon hit: - splashes acid on your target dealing 24 damage and reducing their armor On weapon crit: - silences the target Travel speed: +0% (-600%) Damage (Ranged): +0(-15) nature Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-3 eff.)) Physical crit. chance: +0.0% (-9.0%) Changes resistances penetration: +0%(-13%) nature Changes damage: +15% lightning / +15% cold / +15% arcane / +15% fire Talent granted: +1 Command Staff Spellpower: +11 (+6 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
[vs. throat-seeking stralite steamgun of true flight (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. blazebringer's dwarven-steel steamgun of dampening Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Infused by nature Infused by arcane disrupting forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 (-3) Attack speed: 100% (-) Firing range: +8 (-2) On weapon hit: - splashes acid on your target dealing 24 damage and reducing their armor On weapon crit: - silences the target Travel speed: +600% (-) Damage (Ranged): +0(-15) nature Damage (radius 2) on crit: +22 fire Attacks use: 2.0(-) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-3 eff.)) Physical crit. chance: +0.0% (-9.0%) Changes resistances: +7% acid / +7% lightning / +11% cold / +12% fire / +3% all Changes resistances penetration: +0%(-13%) nature / +8% fire Spell save: +7 (+6 eff.) Global speed: +3% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
[vs. throat-seeking stralite steamgun of true flight (In main hand)]This item will automatically be transmogrified when you leave the level. iron waraxe 'Loredobar' (12-16 power, 2 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1(+11.5 - +16.1) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 (-10) Crit. chance: +3.5% Attack speed: 100% (-) Firing range: +0 (-10) On weapon hit: - splashes acid on your target dealing 24 damage and reducing their armor On weapon crit: - silences the target Travel speed: +0% (-600%) Damage (Ranged): +0(-15) nature Damage (radius 1) on hit: +20 physical Damage (radius 2) on crit: +15 fire Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-3 eff.)) Physical crit. chance: +1.0% (-8.0%) Changes stats: +2 Dex / +6 Con Changes resistances: +6% blight / +2% physical Changes resistances penetration: +0%(-13%) nature / +6% fire Global speed: +3% One-handed war axes. |
[vs. Curevice (Around waist)]Duathelcrack the rough leather belt Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +0 (-1) Physical crit. chance: +0.0% (-1.0%) Physical power: +0 (+0 eff.) (-4 (-1 eff.)) Defense: +0 (+0 eff.) (-4 (-2 eff.)) Changes stats: +0(-1) Dex Changes resistances: +6% lightning / +12% temporal / +3% darkness / +6% fire / +0%(-1%) physical / +0%(-6%) light Changes damage: +0%(-9%) physical Spell save: +0 (+0 eff.) (-6 (-6 eff.)) Silence immunity: +20% Size category: +0 (-1) Slows Projectiles: +0% (-10%) A belt that goes around your waist. |
[vs. Curevice (Around waist)]rough leather belt 'Blizzardmight' Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +0 (-1) Physical crit. chance: +0.0% (-1.0%) Physical power: +0 (+0 eff.) (-4 (-1 eff.)) Defense: +0 (+0 eff.) (-4 (-2 eff.)) Changes stats: +0(-1) Dex Changes resistances: +5% lightning / +5% temporal / +0%(-6%) light / +6% fire / +0%(-1%) physical / +6% acid Changes resistances penetration: +15% acid Changes damage: +0%(-9%) physical / +3% cold Spell save: +0 (+0 eff.) (-6 (-6 eff.)) Size category: +0 (-1) Slows Projectiles: +0% (-10%) A belt that goes around your waist. |
[vs. Xanovea the linen cloak (1 def, 0 armour) (Cloak)]thick kruk cloak of the Shaloren (0 def, 6 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +0 (+0 eff.) (-1 (+0 eff.)) Changes stats: +2 Mag / +2 Wil Changes resistances: +0%(-12%) lightning / +13%(+7%) cold / +0%(-18%) fire Silence immunity: +0% (-10%) Stun/Freeze immunity: +0% (-30%) Knockback immunity: +0% (-20%) Maximum life: +0.00 (-34.00) A stylish kruk-style cloak, to look awesome. |
[vs. radiant steel plate armour of Eyal (0 def, 11 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. mindwoven cashmere robe of life (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +0 (-11) Armour Hardiness: +0% (-20%) Fatigue: +0% (-26%) Changes stats: +0(-3) Wil Changes resistances: +5%(-5%) blight / +0%(-17%) darkness / +11% all Mental save: +18 (+9 eff.) Life regen: +2.50 (+0.50) Maximum life: +48.00 (+27.00) Mindpower: +3 (+1 eff.) Mental crit. chance: +2% Light radius: +0 (-1) Healing mod.: +10% (-2%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. radiant steel plate armour of Eyal (0 def, 11 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. spellwoven woollen robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +0 (-11) Armour Hardiness: +0% (-20%) Fatigue: +0% (-26%) Changes stats: +0(-3) Wil Changes resistances: +0%(-10%) blight / +0%(-17%) darkness / +9% all Spell save: +17 (+11 eff.) Life regen: +0.00 (-2.00) Maximum life: +0.00 (-21.00) Spellpower: +3 (+2 eff.) Spell crit. chance: +3% Light radius: +0 (-1) Healing mod.: +0% (-12%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. radiant steel plate armour of Eyal (0 def, 11 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. woollen robe of life (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +0 (-11) Armour Hardiness: +0% (-20%) Fatigue: +0% (-26%) Changes stats: +0(-3) Wil Changes resistances: +7%(-3%) blight / +0%(-17%) darkness / +9% all Life regen: +2.10 (+0.10) Maximum life: +48.00 (+27.00) Light radius: +0 (-1) Healing mod.: +16% (+4%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. blood-soaked pair of iron boots of tirelessness (0 def, 3 armour) (On feet)]This item will automatically be transmogrified when you leave the level. pair of hardened leather boots (0 def, 3 armour) 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +0 (-5) Physical crit. chance: +0.0% (-3.0%) Physical power: +0 (+0 eff.) (-3 (-1 eff.)) Armour: +3 (-) Fatigue: +0% (-2%) Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Pinning immunity: +0% (-10%) Knockback immunity: +0% (-10%) Teleport immunity: +0% (-100%) Stamina each turn: +0.00 (-0.40) Maximum stamina: +0.00 (-13.00) A pair of boots made of leather. |
[vs. blood-soaked pair of iron boots of tirelessness (0 def, 3 armour) (On feet)]pair of iron boots 'Duryrentir' (0 def, 3 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +0 (-5) Physical crit. chance: +0.0% (-3.0%) Physical power: +0 (+0 eff.) (-3 (-1 eff.)) Armour: +3 (-) Fatigue: +2% (-) Changes resistances: +6% lightning / +6% temporal / +9% mind Critical mult.: +10.00% Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Pinning immunity: +0% (-10%) Knockback immunity: +0% (-10%) Teleport immunity: +0% (-100%) Stamina each turn: +0.00 (-0.40) Equilibrium when hit: +0.08 Hate when firing a critical mind attack: +3.00 Maximum stamina: +0.00 (-13.00) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. rough leather gloves 'Runusin' (0 def, 5 armour) (On hands)]This item will automatically be transmogrified when you leave the level. hardened leather gloves 'Earodugar' (0 def, 2 armour) Powered by arcane forces Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 (-3) Effects on melee hit: * 11% chance to reduce all saves and defense by 17 Damage (Melee): 7 acid / 26 darkness / 16 mind Changes stats: +5 Cun / +2 Wil Changes resistances: +7% acid / +0%(-6%) temporal / +8% darkness / +0%(-12%) nature / +0%(-3%) mind Changes damage: +5% darkness / +6% acid Talent granted: +0(+-2) Iron Grip Mental save: -15 (-14 eff.) Disarm immunity: +0% (-70%) Life regen: +0.00 (-2.00) Stamina each turn: +0.00 (-0.60) Only die when reaching: +0.00 life (+20.00 life) Maximum stamina: +0.00 (-13.00) Mindpower: +5 (+2 eff.) Infravision radius: +2 Healing mod.: +0% (-5%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Bokuragund (0 def, 1 armour) (On head)]Tidebore the iron helm (0 def, 3 armour) Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-4 (-1 eff.)) Armour: +3 (+2) Fatigue: +5% (+4%) Damage when hit (Melee): 2 light Changes stats: +2(-1) Str / +1 Cun / +0(-3) Con Changes resistances: +0%(-3%) temporal / +0%(-2%) physical / +11% mind / +0%(-6%) darkness Changes resistances penetration: +5% cold Changes damage: +6% cold Mental save: +12 (+6 eff.) Silence immunity: +0% (-10%) Confusion immunity: +23% Knockback immunity: +0% (-10%) Life regen: +0.00 (-2.00) Infravision radius: +0 (-5) Sight radius: +0 (-1) See stealth: +0 (-5) See invisible: +0 (-5) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Bokuragund (0 def, 1 armour) (On head)]This item will automatically be transmogrified when you leave the level. psion's linen wizard hat of knowledge (1 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-4 (-1 eff.)) Armour: +0 (-1) Defense: +1 (+1 eff.) Fatigue: +0% (-1%) Changes stats: +0(-3) Str / +4 Wil / +4 Cun / +0(-3) Con Changes resistances: +0%(-3%) temporal / +0%(-2%) physical / +5% mind / +0%(-6%) darkness Changes damage: +7% mind Physical save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Silence immunity: +0% (-10%) Knockback immunity: +0% (-10%) Life regen: +0.00 (-2.00) Maximum psi: +13.00 Mindpower: +9 (+4 eff.) Mental crit. chance: +2% Infravision radius: +0 (-5) Sight radius: +0 (-1) See stealth: +0 (-5) See invisible: +0 (-5) A pointy cloth hat, very wizardly... |
[vs. Bokuragund (0 def, 1 armour) (On head)]This item will automatically be transmogrified when you leave the level. rough leather cap of knowledge (0 def, 1 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-4 (-1 eff.)) Armour: +1 (-) Fatigue: +1% (-) Changes stats: +0(-3) Str / +3 Wil / +3 Cun / +0(-3) Con Changes resistances: +0%(-2%) physical / +0%(-6%) darkness / +0%(-3%) temporal Silence immunity: +0% (-10%) Knockback immunity: +0% (-10%) Life regen: +0.00 (-2.00) Mindpower: +4 (+2 eff.) Infravision radius: +0 (-5) Sight radius: +0 (-1) See stealth: +0 (-5) See invisible: +0 (-5) A cap made of leather. |
[vs. radiant steel plate armour of Eyal (0 def, 11 armour) (Main armor)]Growjam the steel mail armour (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 (-5) Armour Hardiness: +0% (-20%) Defense: +2 (+1 eff.) Fatigue: +12% (-14%) Changes stats: +7 Str / +4(+1) Wil / +6 Con Changes resistances: +0%(-10%) blight / +13% light / +10%(-7%) darkness Changes resistances penetration: +5% nature Critical mult.: +5.00% Life regen: +0.00 (-2.00) Maximum life: +63.00 (+42.00) Mental crit. chance: +1% Light radius: +0 (-1) Healing mod.: +0% (-12%) A suit of armour made of mail. |
[vs. radiant steel plate armour of Eyal (0 def, 11 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. impenetrable dwarven-steel mail armour of fire resistance (3 def, 19 armour) Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +19 (+8) Armour Hardiness: +0% (-20%) Defense: +3 (+2 eff.) Fatigue: +12% (-14%) Changes stats: +0(-3) Wil Changes resistances: +0%(-10%) blight / +17% fire / +0%(-17%) darkness Life regen: +0.00 (-2.00) Maximum life: +0.00 (-21.00) Light radius: +0 (-1) Healing mod.: +0% (-12%) A suit of armour made of mail. |
[vs. radiant steel plate armour of Eyal (0 def, 11 armour) (Main armor)]steel mail armour 'Shinepulverizer' (2 def, 7 armour) =WB= Requires: - Heavy armour training - Strength 20 Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +7 (-4) Armour Hardiness: +0% (-20%) Defense: +2 (+1 eff.) Fatigue: +12% (-14%) Effects on melee hit: * 20% chance to reduce all saves and defense by 17 Changes stats: +0(-3) Wil Changes resistances: +41% acid / +8% cold / +0%(-17%) darkness / +0%(-10%) blight Changes resistances penetration: +15% light Allows you to breathe in: water Life regen: +0.00 (-2.00) Maximum life: +0.00 (-21.00) Light radius: +0 (-1) Healing mod.: +0% (-12%) A suit of armour made of mail. |
[vs. radiant steel plate armour of Eyal (0 def, 11 armour) (Main armor)]Morningcrypt the cured leather armour (12 def, 7 armour) Requires: - Strength 14 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +7 (-4) Armour Hardiness: +0% (-20%) Defense: +12 (+6 eff.) Fatigue: +7% (-19%) Changes stats: +2 Cun / +0(-3) Wil Changes resistances: +17% lightning / +9% light / +0%(-10%) blight / +5% arcane / +0%(-17%) darkness Mental save: +10 (+5 eff.) Life regen: +3.00 (+1.00) Maximum life: +36.00 (+15.00) Light radius: +0 (-1) Healing mod.: +13% (+1%) A suit of armour made of leather. |
[vs. radiant steel plate armour of Eyal (0 def, 11 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. cleansing hardened leather armour of cold resistance (9 def, 6 armour) Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 (-5) Armour Hardiness: +0% (-20%) Defense: +9 (+5 eff.) Fatigue: +8% (-18%) Changes stats: +0(-3) Wil Changes resistances: +13%(+3%) blight / +17% cold / +12% nature / +0%(-17%) darkness Life regen: +0.00 (-2.00) Maximum life: +0.00 (-21.00) Light radius: +0 (-1) Healing mod.: +0% (-12%) A suit of armour made of leather. |
[vs. radiant steel plate armour of Eyal (0 def, 11 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. cured leather armour of the deep (6 def, 6 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 (-5) Armour Hardiness: +0% (-20%) Defense: +6 (+3 eff.) Fatigue: +7% (-19%) Changes stats: +0(-3) Wil Changes resistances: +7% acid / +5% cold / +0%(-17%) darkness / +0%(-10%) blight Allows you to breathe in: water Life regen: +0.00 (-2.00) Maximum life: +0.00 (-21.00) Light radius: +0 (-1) Healing mod.: +0% (-12%) A suit of armour made of leather. |
[vs. radiant steel plate armour of Eyal (0 def, 11 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. rejuvenating hardened leather armour (9 def, 6 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 (-5) Armour Hardiness: +0% (-20%) Defense: +9 (+5 eff.) Fatigue: +8% (-18%) Changes stats: +0(-3) Wil Changes resistances: +0%(-10%) blight / +0%(-17%) darkness Life regen: +2.20 (+0.20) Stamina each turn: +1.00 Maximum life: +0.00 (-21.00) Light radius: +0 (-1) Healing mod.: +0% (-12%) A suit of armour made of leather. |
[vs. radiant steel plate armour of Eyal (0 def, 11 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. steel plate armour of the dragon (0 def, 9 armour) Requires: - Massive armour training - Strength 28 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 (-2) Armour Hardiness: +0% (-20%) Fatigue: +22% (-4%) Changes stats: +0(-3) Wil Changes resistances: +6% acid / +6% physical / +0%(-17%) darkness / +0%(-10%) blight / +6% cold / +6% lightning / +7% fire Talent cooldown: Rush (-5 turns) Disarm immunity: +22% Stun/Freeze immunity: +22% Knockback immunity: +20% Life regen: +0.00 (-2.00) Maximum life: +0.00 (-21.00) Light radius: +0 (-1) Healing mod.: +0% (-12%) A suit of armour made of metal plates. |
[vs. penetrating stralite steamgun of true flight (In off hand)]This item will automatically be transmogrified when you leave the level. shocking dwarven-steel shield of shrapnel (0 def, 6 armour, 30-35 power, 85.5 block) Requires: - Shield usage training - Strength 24 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 Armour Penetration: +0 (-12) Attack speed: inf% (inf%) Firing range: +0 (-10) On weapon hit: - splashes acid on your target dealing 24 damage and reducing their armor Travel speed: +0% (-600%) Attacks use: 0.0(-2.0) Steam When used to attack (with talents): Base power: 29.5 - 35.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +86 When wielded/worn: Accuracy: +0 (+0 eff.) (-5 (-2 eff.)) Physical crit. chance: +0.0% (-5.0%) Armour: +6 Fatigue: +8% Damage (Melee): 11 lightning Damage when hit (Melee): 1 lightning On shield block: + Cause enemies within radius 6 to bleed for 193 physical damage over 5 turns (1/turn) Changes resistances penetration: +0%(-10%) physical Talent granted: +1 Block Handheld deflection devices. |
[vs. barbed pouch of steel shots of paradox (2/20, 25-30 power, 2 apr) (Quiver)]This item will automatically be transmogrified when you leave the level. quiver of elm arrows of corruption (24/24, 14-20 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 14.5 - 20.3(-10.5 - -9.7) Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 (+3) Crit. chance: +1.0% (-8.5%) Capacity: 24 (4) When this weapon hits: Curse of Death (20% chance level 1). On weapon hit: * 0% chance to gain 10% of a turn (3/turn limit) On weapon crit: - Wound the target dealing 193 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +0(-7) temporal When wielded/worn: Talent granted: +0(+-2) Explosive Shell Arrows are used with bows to pierce your foes to death. |
6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
[vs. barbed pouch of steel shots of paradox (2/20, 25-30 power, 2 apr) (Quiver)]181 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 Armour Penetration: +0 (-2) Crit. chance: +0.0% (-9.5%) Capacity: 0 (-20) On weapon hit: * 0% chance to gain 10% of a turn (3/turn limit) On weapon crit: - Wound the target dealing 193 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +0(-7) temporal When wielded/worn: Talent granted: +0(+-2) Explosive Shell When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. Unrinaristir the Flarebraze [power 116] (20 cooldown) (Tool)]This item will automatically be transmogrified when you leave the level. iron pickaxe of endurance (dig speed 38 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +0 (-1) Physical power: +0 (+0 eff.) (-5 (-1 eff.)) Fatigue: -5% Changes stats: +3(-) Str Changes resistances penetration: +0%(-5%) blight / +0%(-10%) fire Critical mult.: +0.00% (-15.00%) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Unrinaristir the Flarebraze [power 116] (20 cooldown) (Tool)]miner's iron pickaxe (dig speed 27 turns) =Digger= Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +0 (-1) Physical power: +0 (+0 eff.) (-5 (-1 eff.)) Changes stats: +1(-2) Str Changes resistances penetration: +0%(-5%) blight / +0%(-10%) fire Critical mult.: +0.00% (-15.00%) Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. brass lantern 'Emadawyn' (Light source)]This item will automatically be transmogrified when you leave the level. ethereal brass lantern of the moons Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances: +0%(-3%) acid / +0%(-3%) physical / +6%(+3%) light Changes resistances penetration: +0%(-15%) mind Changes damage: +6% darkness / +0%(-8%) light Damage affinity(heal): +5% darkness Reduces incoming crit damage: 0.00% (-5.00%) Pinning immunity: +0% (-20%) Spellpower: +5 (+2 eff.) Light radius: +5 (-3) Infravision radius: +3 See stealth: +0 (-4) It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 30.18 damage. The damage dealt will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. barbed pouch of steel shots of paradox (2/20, 25-30 power, 2 apr) (Quiver)]This item will automatically be transmogrified when you leave the level. hateful pouch of steel shots of grasping (17/17, 20-25 power, 2 apr) Requires: - Dexterity 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 20.5 - 24.6(-4.5 - -5.4) Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 (-) Crit. chance: +4.5% (-5.0%) Capacity: 17 (-3) On weapon hit: * 0% chance to gain 10% of a turn (3/turn limit) + 20% chance to create vines that bind the target to the ground dealing 94 nature damage and pinning them for 3 turns On weapon crit: - Wound the target dealing 193 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +0(-7) temporal / +5 darkness Damage against: +6% Living When wielded/worn: Talent granted: +0(+-2) Explosive Shell Shots are used with slings to pummel your foes to death. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
[vs. Unrinaristir the Flarebraze [power 116] (20 cooldown) (Tool)]Barufang [power 188] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 2 When wielded/worn: Armour penetration: +0 (-1) Physical power: +0 (+0 eff.) (-5 (-1 eff.)) Damage when hit (Melee): 2 mind Changes stats: +0(-3) Str Changes resistances penetration: +0%(-5%) blight / +0%(-10%) fire Changes damage: +9% mind Critical mult.: +10.00% (-5.00%) Mental crit. chance: +2% It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 37 lightning damage and will be dazed for 1 turn (188 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 13% for 2 turns. * Reduce 1 talent cooldowns by 2. * Increase the duration of 1 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Madness (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Atlas Vi Luna the Halfling Adventurer level 10
6th Dusk 122nd year of Ascendancy at 01:58 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Atlas Vi Luna the Halfling Adventurer level 10
1st Flare 122nd year of Ascendancy at 06:32 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Atlas Vi Luna the Halfling Adventurer level 20
68th Dusk 122nd year of Ascendancy at 08:49 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By Atlas Vi Luna the Halfling Adventurer level 6
4th Mirth 122nd year of Ascendancy at 20:26 see stats
The secret city (Madness (Roguelike) difficulty)
Discovered the truth about mages.By Atlas Vi Luna the Halfling Adventurer level 17
42nd Dusk 122nd year of Ascendancy at 21:56 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Atlas Vi Luna the Halfling Adventurer level 17
37th Dusk 122nd year of Ascendancy at 18:33 see stats
Log
Atlas Vi Luna repels an attack from Isura the skeleton warrior.
Isura the skeleton warrior is not silenced anymore.
Isura the skeleton warrior is no longer pinned.
Atlas Vi Luna's Intuitive Shots misses Isura the skeleton warrior.
Atlas Vi Luna's Intuitive Shots misses Isura the skeleton warrior.
Atlas Vi Luna's Shoot misses Isura the skeleton warrior.
Atlas Vi Luna's Shoot performs a ranged critical strike against Isura the skeleton warrior!
Isura the skeleton warrior is silenced!
Atlas Vi Luna's Shoot hits Isura the skeleton warrior for 90 physical, 6 temporal, 15 nature, 26 acid (137 total damage).
Isura the skeleton warrior hits Atlas Vi Luna for (1 flat reduction), 0 physical (0 total damage).
Melee retaliation hits Isura the skeleton warrior for 6 arcane damage.
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Atlas Vi Luna uses Headshot.
Isura the skeleton warrior deflects the projectile from Atlas Vi Luna to the north!
Atlas Vi Luna's tinker attains critical power!
Atlas Vi Luna's Headshot hits Isura the skeleton warrior for 139 physical, 6 temporal, 37 acid (182 total damage).
Isura the skeleton warrior rearms.
Isura the skeleton warrior uses Steady Shot.
Isura the skeleton warrior's Steady Shot performs a ranged critical strike against Atlas Vi Luna!
Atlas Vi Luna is recovering from the damage!
Atlas Vi Luna starts to bleed.
Atlas Vi Luna is crippled.
Isura the skeleton warrior's Steady Shot hits Atlas Vi Luna for (6 flat reduction), 465 physical (465 total damage).
Isura the skeleton warrior uses Headshot.
Isura the skeleton warrior's Headshot performs a ranged critical strike against Atlas Vi Luna!
Isura the skeleton warrior's Headshot hits Atlas Vi Luna for (6 flat reduction), 500 physical (500 total damage).
Atlas Vi Luna the level 20 halfling adventurer was raked to death by Isura the skeleton warrior on level 2 of Old Forest.
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Atlas Vi Luna deactivates his cloak's restoration systems.















































































































