

















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Notes to Self 1.7.0Allows you to add notes to a character which will be displayed just after you load it, as a reminder of anything you want to remember next time you play the character. Useful if, like me, you have several characters going at once. The Character Notes dialog is initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.6.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
FlexSpec Respec Limitation Relaxer 1.5.5Actually Useful Artifact Steamguns 1.3.0Increase the range of artifact steamguns to at least the range of an ordinary steamgun of the same tier. Frequently Asked Questions: Examine Floor Stack 1.7.0Adds an action to the right-click map menu to examine a stack of objects on the floor. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Monsters tiles set 1.5.10Description Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Этот аддон позволит вам играть за Существо. Добавляет дополнительный сет тайлов, состоящий из слизней, шмелей, варгов, кошачьих и призраков в меню 'Custom tiles' Не меняет ветки скиллов или характеристики! Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! A Few Bug Fixes 1.5.10Fixed a few bugs(benificial bugs not included) that I can remember right now.
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Conveyance Reward 1.5.5This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Items Vault 1.7.0Donators/Buyers bonus! Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. nsrr's Exotic Weapons 1.4.8Adds more Whips and Tridents to the game. Formerly, this was part of my Naloren Race add-on. Tridents are unchanged, aside from rarity. Credits: I borrowed the whip graphic from grayswandir's Weapon Pack add-on, and bits of code for adding exotics to shops and the rand art merchant from HousePet's Midnight add-on. Adventurous Arcane Combat 1.4.0Modifies Arcane Combat to function with all bolt/beam spells. Except Temporal Bolt. Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Adventurer |
| Level / Exp | 21 / 33% |
| Size | medium |
| Lifes / Deaths | Killed by Zubyba the sick fox at level 21 on the 50th Dusk 122nd year of Ascendancy at 02:32 / 1 |
Primary Stats
| Strength | 45 (base 24) |
| Dexterity | 57 (base 40) |
| Constitution | 45 (base 18) |
| Magic | 7 (base 7) |
| Willpower | 18 (base 12) |
| Cunning | 55 (base 34) |
Resources
| Life | -135/756 |
| Stamina | 156/199 |
| Steam | 100/100 |
| Healing Factor | 1.5511689881046 |
| Regeneration | 12.797144151863 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 83 |
| Accuracy | 77 |
| Crit Chance | 32% |
| APR | 32 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 83 |
| Accuracy | 77 |
| Crit Chance | 32% |
| APR | 32 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Physical | +6% |
| All | 0% |
Offense: Damage Penetration
| Physical | +39% |
| Light | +19% |
| All | +14% |
Defense: Base
| Armour (hardiness) | 63.413408721348 (85.897138898113%) |
| Defense | 49 |
| Ranged Defense | 49 |
| Fatigue | 20 |
| Physical Save | 32 |
| Spell Save | 14 |
| Mental Save | 26 |
Defense: Resistances
| Acid | + 49%( 70%) |
| Blight | + 32%( 70%) |
| Physical | + 11%( 70%) |
| Cold | + 61%( 70%) |
| All | 0%( 70%) |
| Lightning | + 67%( 70%) |
| Light | + 12%( 70%) |
| Temporal | + 12%( 70%) |
| Fire | + 40%( 70%) |
| Nature | + 48%( 70%) |
Defense: Immunities
| Disarm Resistance | 80% |
| Teleport Resistance | 100% |
| Stun Resistance | 30% |
| Pinning Resistance | 27% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 438 life over 5 turns. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 17.6 steam per turn. Can be activated for an instant burst of 88 steam. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 181 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Archery prowess | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Steamtech / Avoidance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Furnace | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Gunslinging | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Gunner training | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Marksmanship | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Archery training | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Reflexes | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Steamtech / Blacksmith | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. Islymina the pair of rough leather boots (5 def, 13 armour) (On feet)]Islymina the pair of rough leather boots (5 def, 13 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Accuracy: +20 (+5 eff.) (-) Armour penetration: +1 (-) Armour: +13 (-) Defense: +5 (+1 eff.) (-) Physical save: +12 (+6 eff.) (-) Pinning immunity: +10% (-) Knockback immunity: +10% (-) Teleport immunity: +100% (-) Spellpower: +4 (+4 eff.) (-) A pair of boots made of leather. |
| Quiver | [vs. Spiderdash (12/22, 38-46 power, 3 apr) (Quiver)]Spiderdash (12/22, 38-46 power, 3 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 3 Base power: 38.5 - 46.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 (-) Crit. chance: +13.0% (-) Capacity: 22 (-) On weapon hit: * 20% chance to reduce armor by 16% * 20% chance to slow global speed by 44% * 20% chance to knock the target back 3 spaces and deal 104 physical damage On weapon crit: * Wound the target dealing 200 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +5(-) physical / +12(-) cold Damage (radius 1) on hit: +12(-) acid When wielded/worn: Talents granted: +4.00(-) Explosive Shell Shots are used with slings to pummel your foes to death. |
| Light source | [vs. Arira the Healenvy (Light source)]Arira the Healenvy Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +6%(-) cold / +12%(-) nature / +6%(-) temporal Life regen: +2.00 (-) Only die when reaching: -20.00 life (-) Light radius: +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Bethalle the iron helm (0 def, 11 armour) (On head)]Bethalle the iron helm (0 def, 11 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +2.0% (-) Armour: +11 (-) Fatigue: +5% (-) Changes stats: +4(-) Cun / +4(-) Dex Changes resistances: +7%(-) nature Spell save: +4 (+4 eff.) (-) Mental save: +6 (+3 eff.) (-) Stamina each turn: +2.00 (-) Only die when reaching: -20.00 life (-) Maximum life: +43.00 (-) Healing mod.: +11% (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | [vs. hardened leather gloves 'Muckrace' (0 def, 2 armour) (On hands)]hardened leather gloves 'Muckrace' (0 def, 2 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 (-) Damage when hit (Melee): 2(-) nature Changes resistances: +3%(-) lightning / +12%(-) light / +12%(-) blight / +3%(-) fire / +6%(-) nature Changes resistances penetration: +5%(-) light Talents granted: +3.00(-) Iron Grip Disarm immunity: +80% (-) Life regen: +3.00 (-) Stamina each turn: +0.80 (-) Maximum stamina: +19.00 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. Windschism the iron pickaxe (dig speed 29 turns) =Digger= (Tool)]Windschism the iron pickaxe (dig speed 29 turns) =Digger= Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) (-) Defense: +25 (+8 eff.) (-) Changes stats: +1(-) Str / +2(-) Dex Changes resistances: +3%(-) nature / +6%(-) temporal Knockback immunity: +20% (-) Maximum life: +40.00 (-) Movement speed: +10% (-) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. Wheel of Fate (On fingers, 1 of 2)]Wheel of Fate Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +6 (+2 eff.) (-) Physical power: +13 (+4 eff.) (-) Changes stats: +6(-) Str / +3(-) Dex / +4(-) Cun / +8(-) Con Changes resistances: +22%(-) acid / +11%(-) fire / +16%(-) lightning / +13%(-) cold Changes resistances penetration: +15%(-) physical Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? Tap to cycle through comparison choices |
| On fingers | [vs. Wheel of Fate (On fingers, 1 of 2)]sneakthief's copper ring of warding Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) (-) Physical power: +0 (+0 eff.) (-13 (-4 eff.)) Changes stats: +0(-6) Str / +5(+2) Dex / +5(+1) Cun / +0(-8) Con Changes resistances: +14%(-8%) acid / +12%(+1%) fire / +13%(-3%) lightning / +12%(-1%) cold Changes resistances penetration: +0%(-15%) physical Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. serendipitous steel amulet of murder (Around neck)]serendipitous steel amulet of murder Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +13 (+3 eff.) (-) Armour penetration: +10 (-) Defense: +5 (+1 eff.) (-) Changes stats: +5(-) Lck Critical mult.: +12.00% (-) Reduce all damage from unseen attackers: 12% (-) Amulets make your neck look great! |
| In main hand | [vs. stralite steamgun of piercing (In main hand, 1 of 2)]stralite steamgun of piercing Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 (-) Attack speed: 100% (-) Firing range: +9 (-) On weapon hit: * splashes acid on your target dealing 28 damage and reducing their armor Travel speed: +600% (-) Attacks use: 2.0(-) Steam When wielded/worn: Accuracy: +21 (+5 eff.) (-) Armour penetration: +9 (-) Changes resistances penetration: +8%(-) all Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
| Around waist | [vs. Girdle of the Calm Waters (Around waist)]Girdle of the Calm Waters Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3(-) Wil Changes resistances: +20%(-) blight / +20%(-) cold / +20%(-) nature Healing mod.: +15% (-) A belt rumoured to have been worn by the Conclave healers. |
| In off hand | [vs. stralite steamgun of piercing (In main hand, 1 of 2)]stralite steamgun of piercing Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 (-) Attack speed: 100% (-) Firing range: +9 (-) On weapon hit: * splashes acid on your target dealing 28 damage and reducing their armor Travel speed: +600% (-) Attacks use: 2.0(-) Steam When wielded/worn: Accuracy: +13 (+3 eff.) (-8 (-2 eff.)) Armour penetration: +9 (-) Changes resistances penetration: +6%(-2%) all Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
| Cloak | [vs. linen cloak 'Gidawen' (11 def, 16 armour) (Cloak)]linen cloak 'Gidawen' (11 def, 16 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +16 (-) Defense: +11 (+3 eff.) (-) Changes stats: +3(-) Wil / +5(-) Cun / +1(-) Con Changes resistances: +18%(-) lightning Critical mult.: +10.00% (-) Stun/Freeze immunity: +30% (-) Mental crit. chance: +5% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Emelywen the steel mail armour (7 def, 15 armour) (Main armor)]Emelywen the steel mail armour (7 def, 15 armour) Requires: - Heavy armour training - Strength 20 Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +15 (-) Armour Hardiness: +20% (-) Defense: +7 (+2 eff.) (-) Fatigue: +15% (-) Changes resistances: +13%(-) acid / +10%(-) cold / +17%(-) lightning Changes resistances penetration: +10%(-) physical Changes damage: +3%(-) acid / +6%(-) physical Allows you to breathe in: water A suit of armour made of mail. |
Inventory
This item will automatically be transmogrified when you leave the level.medical injector implant (efficiency 96% / cooldown 93%) Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 96% efficiency and cooldown mod of 93%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
[vs. Implant: Steam Generator [steam generator implant of the duelist (steam 17)] (on body)]This item will automatically be transmogrified when you leave the level. steam generator implant of the warrior (steam 10) Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 32(+6) Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.3(-7.3) steam per turn. Can be activated for an instant burst of 51(-37) steam. Its effects scale with your -Dexterity, +Strength stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 135 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
This item will automatically be transmogrified when you leave the level.shatter afflictions rune of the psychic (absorb 48; cd 19) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 48 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.shielding rune (absorb 85; dur 5; cd 18) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 85 damage for 5 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Acid GrooveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Antimagic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Armour ReinforcementRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Explosive ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flash PowderRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Focus LensRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding StrapRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: HeadlampRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Iron GripRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Second SkinRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: SteamsawRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Thunderclap CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
[vs. Wheel of Fate (On fingers, 1 of 2)]painweaver's copper ring of warding Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-2 eff.)) Physical power: +6 (+2 eff.) (-7 (-2 eff.)) Changes stats: +0(-6) Str / +0(-3) Dex / +0(-4) Cun / +0(-8) Con Changes resistances: +12%(-10%) acid / +14%(+3%) fire / +14%(-2%) lightning / +13%(-) cold Changes resistances penetration: +0%(-15%) physical Changes damage: +5% all Spellpower: +7 (+7 eff.) Mindpower: +8 (+4 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. stralite steamgun of piercing (In main hand)]This item will automatically be transmogrified when you leave the level. Silebretta the dwarven-steel greatmaul (40-61 power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 40.5 - 60.8(+40.5 - +60.8) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 (-10) Crit. chance: +1.5% Attack speed: 100% (-) Firing range: +0 (-9) On weapon hit: - splashes acid on your target dealing 28 damage and reducing their armor Travel speed: +0% (-600%) Damage (Melee): +14 nature / +12 darkness Damage against: +12% Living Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-21 (-5 eff.)) Armour penetration: +12 (+3) Physical crit. chance: +14.0% Armour: +2 Changes resistances: +5% arcane Changes resistances penetration: +0%(-8%) all Critical mult.: +17.00% Teleport immunity: +20% Maximum life: +20.00 Mindpower: +10 (+5 eff.) Massive two-handed mauls. |
[vs. stralite steamgun of piercing (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. Eye of Summer (8-9 power, 18 apr, fire damage) Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8(+8.0 - +8.8) Uses stats: 50% Wil, 30% Cun Damage type: Fire Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 (+6) Crit. chance: +5.0% Attack speed: 100% (-) Firing range: +0 (-9) On weapon hit: - splashes acid on your target dealing 28 damage and reducing their armor Travel speed: +0% (-600%) Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-21 (-5 eff.)) Armour penetration: +0 (-9) Changes resistances: -10% cold Changes resistances penetration: +0%(-8%) all / +10% fire Changes damage: +10% fire Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). This mindstar glows with a bright warm light, but seems somehow incomplete. Tap to cycle through comparison choices |
[vs. stralite steamgun of piercing (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. Eye of Winter (8-9 power, 18 apr, cold damage) Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8(+8.0 - +8.8) Uses stats: 50% Wil, 30% Cun Damage type: Cold Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 (+6) Crit. chance: +5.0% Attack speed: 100% (-) Firing range: +0 (-9) On weapon hit: - splashes acid on your target dealing 28 damage and reducing their armor Travel speed: +0% (-600%) Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-21 (-5 eff.)) Armour penetration: +0 (-9) Armour: +10 Changes resistances: -10% fire Changes resistances penetration: +0%(-8%) all / +10% cold Changes damage: +10% cold Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Talent on hit(mindpower): Winter's Fury (10% chance level 2). This mindstar glows with a dim cool light, but seems somehow incomplete. Tap to cycle through comparison choices |
[vs. stralite steamgun of piercing (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. honing vined mindstar of balance (6-7 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6(+6.0 - +6.6) Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 (+6) Crit. chance: +3.0% Attack speed: 100% (-) Firing range: +0 (-9) On weapon hit: - splashes acid on your target dealing 28 damage and reducing their armor Travel speed: +0% (-600%) Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-21 (-5 eff.)) Armour penetration: +0 (-9) Changes stats: +2 Cun / +2 Wil Changes resistances: +2% physical Changes resistances penetration: +0%(-8%) all / +2% physical Changes damage: +4% physical Talent granted: +1 Attune Mindstar Physical save: +3 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) Equilibrium when hit: +0.80 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. stralite steamgun of piercing (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. manaburning thorny mindstar of balance (9-10 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9(+9.0 - +9.9) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 (+12) Crit. chance: +3.5% Attack speed: 100% (-) Firing range: +0 (-9) On weapon hit: * 16 arcane resource burn - splashes acid on your target dealing 28 damage and reducing their armor Travel speed: +0% (-600%) Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-21 (-5 eff.)) Armour penetration: +0 (-9) Changes resistances: +2% arcane Changes resistances penetration: +0%(-8%) all Talent granted: +1 Attune Mindstar Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +3 (+2 eff.) Equilibrium when hit: +0.80 Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. stralite steamgun of piercing (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. mitotic thorny mindstar (10-11 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0(+10.0 - +11.0) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 (+12) Crit. chance: +5.5% Attack speed: 100% (-) Firing range: +0 (-9) On weapon hit: * 8% chance to reduce armor by 16% * 8% chance to slow global speed by 44% - splashes acid on your target dealing 28 damage and reducing their armor Travel speed: +0% (-600%) Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-21 (-5 eff.)) Armour penetration: +0 (-9) Changes resistances penetration: +0%(-8%) all Talent granted: +1 Attune Mindstar Mindpower: +6 (+3 eff.) Mental crit. chance: +3% It can be used to divide the mindstar in two Activation puts all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. stralite steamgun of piercing (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. nature's thorny mindstar of life (10-10 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5(+9.5 - +10.5) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 (+12) Crit. chance: +3.5% Attack speed: 100% (-) Firing range: +0 (-9) On weapon hit: - splashes acid on your target dealing 28 damage and reducing their armor Travel speed: +0% (-600%) Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-21 (-5 eff.)) Armour penetration: +0 (-9) Changes resistances: +3% blight Changes resistances penetration: +0%(-8%) all Changes damage: +2% nature Talent granted: +1 Attune Mindstar Disease immunity: +16% Life regen: +0.80 Maximum life: +16.00 Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. stralite steamgun of piercing (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. vined mindstar of gales (4-5 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0(+4.5 - +5.0) Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 (+6) Crit. chance: +3.0% Attack speed: 100% (-) Firing range: +0 (-9) On weapon hit: - splashes acid on your target dealing 28 damage and reducing their armor Travel speed: +0% (-600%) Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-21 (-5 eff.)) Armour penetration: +0 (-9) Defense: +9 (+3 eff.) Changes resistances penetration: +0%(-8%) all Changes damage: +5% lightning / +5% cold / +6% physical Talent granted: +1 Attune Mindstar Pinning immunity: +19% Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. stralite steamgun of piercing (In main hand)]This item will automatically be transmogrified when you leave the level. Starmaim the elm magestaff (10-12 power, 2 apr, cold element) Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0(+10.0 - +12.0) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 (-10) Crit. chance: +2.5% Attack speed: 100% (-) Firing range: +0 (-9) On weapon hit: - splashes acid on your target dealing 28 damage and reducing their armor Travel speed: +0% (-600%) Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-21 (-5 eff.)) Armour penetration: +0 (-9) Defense: +7 (+3 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 16% Changes resistances penetration: +25% mind / +25% light / +0%(-8%) all Changes damage: +10% cold Talent granted: +1 Command Staff Equilibrium when hit: +0.20 Spellpower: +3 (+3 eff.) Spell crit. chance: +1% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 36.96 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
[vs. stralite steamgun of piercing (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. Deepskill the iron steamgun Requires: - Dexterity 11 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 1 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 (-9) Attack speed: 100% (-) Firing range: +6 (-3) On weapon hit: - splashes acid on your target dealing 28 damage and reducing their armor Travel speed: +600% (-) Damage (radius 1) on hit: +16 darkness Damage (radius 2) on crit: +4 light Attacks use: 2.0(-) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-21 (-5 eff.)) Armour penetration: +0 (-9) Changes stats: +3 Cun Changes resistances: +6% blight / +3% fire / +15% temporal Changes resistances penetration: +0%(-8%) all Changes damage: +3% darkness Steampower: +6 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
[vs. stralite steamgun of piercing (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. blazebringer's dwarven-steel steamgun Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 (-3) Attack speed: 100% (-) Firing range: +8 (-1) On weapon hit: - splashes acid on your target dealing 28 damage and reducing their armor Travel speed: +600% (-) Damage (radius 2) on crit: +27 fire Attacks use: 2.0(-) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-21 (-5 eff.)) Armour penetration: +0 (-9) Changes resistances penetration: +0%(-8%) all / +5% fire Global speed: +4% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
[vs. stralite steamgun of piercing (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. Cuthodas the dwarven-steel steamsaw (22-33 power, 0 apr) Requires: - Strength 24 - Talent Steam Pool Infused by nature Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 3 Base power: 22.0 - 33.0(+22.0 - +33.0) Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +0 (-12) Crit. chance: +3.0% Attack speed: 100% (-) Block value: +46 Firing range: +0 (-9) On weapon hit: - splashes acid on your target dealing 28 damage and reducing their armor Travel speed: +0% (-600%) Attacks use: 1.0(-1.0) Steam When used to attack (with talents): Damage (radius 1) on hit: +11 fire When wielded/worn: Accuracy: +0 (+0 eff.) (-21 (-5 eff.)) Armour penetration: +0 (-9) Armour: +4 Defense: +6 (+2 eff.) Fatigue: +8% Damage (Melee): 6 fire Damage when hit (Melee): 1 fire Changes stats: +8 Con / +10 Wil Changes resistances: +5% acid / +8% fire / +7% lightning / +7% cold Changes resistances penetration: +0%(-8%) all Talent granted: +2 Block Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +2 Maximum life: +27.00 Maximum mana: +40.00 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
[vs. stralite steamgun of piercing (In main hand)]This item will automatically be transmogrified when you leave the level. iron waraxe (10-14 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 10.0 - 14.0(+10.0 - +14.0) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 (-10) Crit. chance: +3.5% Attack speed: 100% (-) Firing range: +0 (-9) On weapon hit: - splashes acid on your target dealing 28 damage and reducing their armor Travel speed: +0% (-600%) Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-21 (-5 eff.)) Armour penetration: +0 (-9) Changes resistances penetration: +0%(-8%) all One-handed war axes. |
[vs. Emelywen the steel mail armour (7 def, 15 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. Pitchbloom (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +0 (-15) Armour Hardiness: +0% (-20%) Defense: +0 (+0 eff.) (-7 (-2 eff.)) Fatigue: +0% (-15%) Effects on melee hit: * 20% chance to reduce armor by 16% * 10% chance to reduce all saves and defense by 19 Damage when hit (Melee): 2 mind Changes resistances: +0%(-13%) acid / +0%(-17%) lightning / +0%(-10%) cold / +18% fire / +12% mind / +7% all Changes resistances penetration: +0%(-10%) physical Changes damage: +0%(-3%) acid / +12% fire / +3% darkness / +0%(-6%) physical Allows you to breathe in: water A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Emelywen the steel mail armour (7 def, 15 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. Unruleg the Windpanic (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +0 (-15) Armour Hardiness: +0% (-20%) Defense: +0 (+0 eff.) (-7 (-2 eff.)) Fatigue: +0% (-15%) Changes resistances: +0%(-13%) acid / +12% physical / +0%(-17%) lightning / +0%(-10%) cold / +9% nature / +7% all Changes resistances penetration: +0%(-10%) physical / +10% fire Changes damage: +0%(-3%) acid / +12%(+6%) physical / +21% nature Allows you to breathe in: water A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Emelywen the steel mail armour (7 def, 15 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. spellwoven linen robe of light (+16%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +0 (-15) Armour Hardiness: +0% (-20%) Defense: +0 (+0 eff.) (-7 (-2 eff.)) Fatigue: +0% (-15%) Changes resistances: +0%(-13%) acid / +16% light / +0%(-10%) cold / +0%(-17%) lightning / +7% all Changes resistances penetration: +0%(-10%) physical Changes damage: +0%(-3%) acid / +0%(-6%) physical / +11% light Allows you to breathe in: water Spell save: +15 (+10 eff.) Spellpower: +3 (+3 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Emelywen the steel mail armour (7 def, 15 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. verdant linen robe of life (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +0 (-15) Armour Hardiness: +0% (-20%) Defense: +0 (+0 eff.) (-7 (-2 eff.)) Fatigue: +0% (-15%) Changes stats: +3 Con Changes resistances: +0%(-13%) acid / +6% blight / +0%(-10%) cold / +0%(-17%) lightning / +7% all Changes resistances penetration: +0%(-10%) physical Changes damage: +0%(-3%) acid / +0%(-6%) physical / +5% nature Allows you to breathe in: water Poison immunity: +20% Disease immunity: +22% Life regen: +1.90 Maximum life: +40.00 Healing mod.: +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Emelywen the steel mail armour (7 def, 15 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. woollen robe of life (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +0 (-15) Armour Hardiness: +0% (-20%) Defense: +0 (+0 eff.) (-7 (-2 eff.)) Fatigue: +0% (-15%) Changes resistances: +0%(-13%) acid / +6% blight / +0%(-10%) cold / +0%(-17%) lightning / +9% all Changes resistances penetration: +0%(-10%) physical Changes damage: +0%(-3%) acid / +0%(-6%) physical Allows you to breathe in: water Life regen: +2.40 Maximum life: +40.00 Healing mod.: +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Emelywen the steel mail armour (7 def, 15 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. woollen robe of lightning (+15%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +0 (-15) Armour Hardiness: +0% (-20%) Defense: +0 (+0 eff.) (-7 (-2 eff.)) Fatigue: +0% (-15%) Changes resistances: +15%(-2%) lightning / +0%(-10%) cold / +0%(-13%) acid / +9% all Changes resistances penetration: +0%(-10%) physical Changes damage: +10% lightning / +0%(-6%) physical / +0%(-3%) acid Allows you to breathe in: water A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Islymina the pair of rough leather boots (5 def, 13 armour) (On feet)]This item will automatically be transmogrified when you leave the level. grounding pair of dwarven-steel boots of strife (0 def, 4 armour) Requires: - Heavy armour training Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Armour penetration: +0 (-1) Armour: +4 (-9) Defense: +0 (+0 eff.) (-5 (-1 eff.)) Fatigue: +3% Changes stats: +3 Con / +2 Wil Changes resistances: +7% lightning / +7% temporal Changes resistances penetration: +6% physical Physical save: +0 (+0 eff.) (-12 (-6 eff.)) Pinning immunity: +0% (-10%) Knockback immunity: +0% (-10%) Teleport immunity: +0% (-100%) Spellpower: +0 (+0 eff.) (-4 (-4 eff.)) Mindpower: +4 (+2 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 17 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Islymina the pair of rough leather boots (5 def, 13 armour) (On feet)]This item will automatically be transmogrified when you leave the level. pair of iron boots 'Blazesmash' (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-5 eff.)) Armour penetration: +0 (-1) Armour: +5 (-8) Defense: +0 (+0 eff.) (-5 (-1 eff.)) Fatigue: +2% Changes damage: +9% lightning / +15% fire Physical save: +9 (+5 eff.) (-3 (-1 eff.)) Spell save: +6 (+6 eff.) Pinning immunity: +0% (-10%) Knockback immunity: +0% (-10%) Teleport immunity: +0% (-100%) Spellpower: +0 (+0 eff.) (-4 (-4 eff.)) Infravision radius: +2 Healing mod.: +10% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Bethalle the iron helm (0 def, 11 armour) (On head)]This item will automatically be transmogrified when you leave the level. cleansing linen wizard hat of nature (+22%) (1 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +0.0% (-2.0%) Armour: +0 (-11) Defense: +1 (+1 eff.) Fatigue: +0% (-5%) Changes stats: +0(-4) Cun / +0(-4) Dex Changes resistances: +22%(+15%) nature / +6% blight Changes damage: +11% nature Spell save: +0 (+0 eff.) (-4 (-4 eff.)) Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Stamina each turn: +0.00 (-2.00) Only die when reaching: +0.00 life (+20.00 life) Maximum life: +0.00 (-43.00) Healing mod.: +0% (-11%) A pointy cloth hat, very wizardly... |
[vs. Bethalle the iron helm (0 def, 11 armour) (On head)]This item will automatically be transmogrified when you leave the level. shielding linen wizard hat of balance (1 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +0.0% (-2.0%) Armour: +0 (-11) Defense: +1 (+1 eff.) Fatigue: +0% (-5%) Changes stats: +0(-4) Dex / +3 Mag / +0(-4) Cun Changes resistances: +0%(-7%) nature Spell save: +6 (+6 eff.) (+2 (+2 eff.)) Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Stamina each turn: +0.00 (-2.00) Equilibrium when hit: +0.90 Psi when hit: +0.90 Hate when hit: +0.80 Only die when reaching: +0.00 life (+20.00 life) Maximum life: +0.00 (-43.00) Healing mod.: +0% (-11%) A pointy cloth hat, very wizardly... |
[vs. Emelywen the steel mail armour (7 def, 15 armour) (Main armor)]Nimbuswrest (7 def, 9 armour) Requires: - Heavy armour training - Strength 20 Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +9 (-6) Armour Hardiness: +0% (-20%) Defense: +7 (+2 eff.) (-) Fatigue: +12% (-3%) Damage when hit (Melee): 2 arcane Changes stats: +2 Cun Changes resistances: +9%(-8%) lightning / +5% physical / +17% fire / +0%(-10%) cold / +0%(-13%) acid Changes resistances penetration: +5% lightning / +0%(-10%) physical Changes damage: +0%(-3%) acid / +0%(-6%) physical Allows you to breathe in: water Physical save: +12 (+6 eff.) Mental save: +12 (+6 eff.) A suit of armour made of mail. |
[vs. Emelywen the steel mail armour (7 def, 15 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. enlightening hardened leather armour of clarity (9 def, 6 armour) Requires: - Strength 16 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 (-9) Armour Hardiness: +0% (-20%) Defense: +9 (+3 eff.) (+2 (+1 eff.)) Fatigue: +8% (-7%) Changes stats: +3 Cun / +5 Wil Changes resistances: +0%(-13%) acid / +0%(-10%) cold / +6% mind / +0%(-17%) lightning Changes resistances penetration: +0%(-10%) physical Changes damage: +0%(-3%) acid / +0%(-6%) physical Allows you to breathe in: water Mental save: +22 (+11 eff.) A suit of armour made of leather. |
[vs. stralite steamgun of piercing (In off hand)]This item will automatically be transmogrified when you leave the level. Branolen (0 def, 2 armour, 11-13 power, 21 block) Requires: - Shield usage training - Strength 11 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 Armour Penetration: +0 (-12) Attack speed: inf% (inf%) Firing range: +0 (-9) On weapon hit: - splashes acid on your target dealing 28 damage and reducing their armor Travel speed: +0% (-600%) Attacks use: 0.0(-2.0) Steam When used to attack (with talents): Base power: 11.0 - 13.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +21 Damage (radius 1) on hit: +12 fire When wielded/worn: Accuracy: +0 (+0 eff.) (-13 (-3 eff.)) Armour penetration: +0 (-9) Armour: +2 Fatigue: +8% Damage (Melee): 6 fire Damage when hit (Melee): 3 fire Changes stats: +2 Dex / +6 Mag / +5 Cun / +2 Con Changes resistances penetration: +0%(-6%) all Talent granted: +1 Block Reduces incoming crit damage: 10.00% Light radius: +3 Handheld deflection devices. |
[vs. Spiderdash (12/22, 38-46 power, 3 apr) (Quiver)]This item will automatically be transmogrified when you leave the level. Murkkarma the quiver of elm arrows (22/22, 13-18 power, 5 apr) Requires: - Dexterity 11 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 13.0 - 18.2(-25.5 - -28.0) Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 (+2) Crit. chance: +1.0% (-12.0%) Capacity: 22 (-) On weapon hit: * 0% chance to reduce armor by 16% * 0% chance to slow global speed by 44% * 20% chance to reduce all saves and defense by 19 - 20% chance to knock the target back 3 spaces and deal 104 physical damage + 20% chance to knock the target back 3 spaces and deal 104 physical damage On weapon crit: - Wound the target dealing 200 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +14(+9) physical / +0(-12) cold / +20 mind / +16 nature Damage (radius 1) on hit: +0(-12) acid Damage (radius 2) on crit: +8 nature When wielded/worn: Talent granted: +0(+-4) Explosive Shell Arrows are used with bows to pierce your foes to death. |
[vs. Spiderdash (12/22, 38-46 power, 3 apr) (Quiver)]This item will automatically be transmogrified when you leave the level. tundral quiver of elm arrows of accuracy (19/19, 16-22 power, 5 apr) Requires: - Dexterity 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 15.5 - 21.7(-23.0 - -24.5) Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +9 Armour Penetration: +5 (+2) Crit. chance: +1.0% (-12.0%) Capacity: 19 (-3) On weapon hit: * 0% chance to reduce armor by 16% * 0% chance to slow global speed by 44% - 20% chance to knock the target back 3 spaces and deal 104 physical damage On weapon crit: - Wound the target dealing 200 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +0(-5) physical / +15(+3) cold Damage (radius 1) on hit: +0(-12) acid Damage (radius 2) on crit: +9 cold When wielded/worn: Talent granted: +0(+-4) Explosive Shell Arrows are used with bows to pierce your foes to death. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
[vs. Spiderdash (12/22, 38-46 power, 3 apr) (Quiver)]205 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 Armour Penetration: +0 (-3) Crit. chance: +0.0% (-13.0%) Capacity: 0 (-22) On weapon hit: * 0% chance to reduce armor by 16% * 0% chance to slow global speed by 44% - 20% chance to knock the target back 3 spaces and deal 104 physical damage On weapon crit: - Wound the target dealing 200 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +0(-5) physical / +0(-12) cold Damage (radius 1) on hit: +0(-12) acid When wielded/worn: Talent granted: +0(+-4) Explosive Shell When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.Mummified Egg-sac of Ungolë Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "The Illusory Castle" =Read Later=Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. Spiderdash (12/22, 38-46 power, 3 apr) (Quiver)]This item will automatically be transmogrified when you leave the level. hateful pouch of steel shots (17/17, 21-25 power, 2 apr) Requires: - Dexterity 16 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 21.0 - 25.2(-17.5 - -21.0) Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 (-1) Crit. chance: +4.5% (-8.5%) Capacity: 17 (-5) On weapon hit: * 0% chance to reduce armor by 16% * 0% chance to slow global speed by 44% - 20% chance to knock the target back 3 spaces and deal 104 physical damage On weapon crit: - Wound the target dealing 200 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +0(-5) physical / +11 darkness / +0(-12) cold Damage (radius 1) on hit: +0(-12) acid Damage against: +7% Living When wielded/worn: Talent granted: +0(+-4) Explosive Shell Shots are used with slings to pummel your foes to death. |
[vs. Spiderdash (12/22, 38-46 power, 3 apr) (Quiver)]pouch of steel shots 'Forestnight' (18/18, 22-26 power, 2 apr) Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 21.5 - 25.8(-17.0 - -20.4) Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 (-1) Crit. chance: +4.5% (-8.5%) Capacity: 18 (-4) On weapon hit: * 0% chance to reduce armor by 16% * 20 arcane resource burn * 20% chance to slow global speed by 44% + 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 143 physical damage - 20% chance to knock the target back 3 spaces and deal 104 physical damage On weapon crit: - Wound the target dealing 200 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Damage (Ranged): +0(-5) physical / +4(-8) cold / +12 nature Damage (radius 1) on hit: +12 nature / +0(-12) acid Damage (radius 2) on crit: +8 cold When wielded/worn: Talent granted: +0(+-4) Explosive Shell Shots are used with slings to pummel your foes to death. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Atlas Vi Luna the Halfling Adventurer level 10
3rd Summertide 122nd year of Ascendancy at 06:36 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Atlas Vi Luna the Halfling Adventurer level 20
41st Dusk 122nd year of Ascendancy at 12:19 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By Atlas Vi Luna the Halfling Adventurer level 9
2nd Summertide 122nd year of Ascendancy at 09:35 see stats
The secret city (Madness (Roguelike) difficulty)
Discovered the truth about mages.By Atlas Vi Luna the Halfling Adventurer level 10
6th Dusk 122nd year of Ascendancy at 14:22 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Atlas Vi Luna the Halfling Adventurer level 17
36th Dusk 122nd year of Ascendancy at 00:27 see stats
Log
Atlas Vi Luna shoots!
Bleeding from Atlas Vi Luna hits Zubyba the sick fox for (11 flat reduction), 22 physical (22 total damage).
Talent Infusion: Regeneration is ready to use.
Zubyba the sick fox lashes out with a spinning backhand.
Zubyba the sick fox performs a melee critical strike against Atlas Vi Luna!
Melee retaliation hits Zubyba the sick fox for (2 flat reduction), 0 nature (0 total damage).
Zubyba the sick fox hits Atlas Vi Luna for (8 flat reduction), 251 physical (251 total damage).
Melee retaliation hits Zubyba the sick fox for (2 flat reduction), 0 nature (0 total damage).
Zubyba the sick fox's Quickdraw Knife hits Atlas Vi Luna for (8 flat reduction), 103 physical (103 total damage).
--------------------------------
Atlas Vi Luna uses Infusion: Regeneration.
Atlas Vi Luna starts regenerating health quickly.
Zubyba the sick fox raises their leg and snaps it downward in a devastating axe kick.
Zubyba the sick fox performs a melee critical strike against Atlas Vi Luna!
Atlas Vi Luna's brain isn't quite working right!
Melee retaliation hits Zubyba the sick fox for (2 flat reduction), 0 nature (0 total damage).
Zubyba the sick fox hits Atlas Vi Luna for (8 flat reduction), 247 physical (247 total damage).
Bleeding from Atlas Vi Luna hits Zubyba the sick fox for (11 flat reduction), 22 physical (22 total damage).
Talent Double Shots is ready to use.
Talent Steady Shot is ready to use.
Zubyba the sick fox lashes out with a flurry of fists.
Zubyba the sick fox performs a melee critical strike against Atlas Vi Luna!
Melee retaliation hits Zubyba the sick fox for (2 flat reduction), 0 nature, (2 flat reduction), 0 nature, (2 flat reduction), 0 nature (0 total damage).
Zubyba the sick fox hits Atlas Vi Luna for (8 flat reduction), 92 physical, (8 flat reduction), 90 physical, (8 flat reduction), 146 physical (327 total damage).
--------------------------------
Melee retaliation hits Zubyba the sick fox for (2 flat reduction), 0 nature (0 total damage).
Zubyba the sick fox's Quickdraw Knife hits Atlas Vi Luna for (8 flat reduction), 111 physical (111 total damage).
Atlas Vi Luna the level 21 halfling adventurer was crushed to death by Zubyba the sick fox on level 3 of Heart of the Gloom.









































































































