
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Notes to Self 1.7.0Allows you to add notes to a character which will be displayed just after you load it, as a reminder of anything you want to remember next time you play the character. Useful if, like me, you have several characters going at once. The Character Notes dialog is initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.6.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
FlexSpec Respec Limitation Relaxer 1.5.5Actually Useful Artifact Steamguns 1.3.0Increase the range of artifact steamguns to at least the range of an ordinary steamgun of the same tier. Frequently Asked Questions: Examine Floor Stack 1.7.0Adds an action to the right-click map menu to examine a stack of objects on the floor. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Monsters tiles set 1.5.10Description Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Этот аддон позволит вам играть за Существо. Добавляет дополнительный сет тайлов, состоящий из слизней, шмелей, варгов, кошачьих и призраков в меню 'Custom tiles' Не меняет ветки скиллов или характеристики! Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! A Few Bug Fixes 1.5.10Fixed a few bugs(benificial bugs not included) that I can remember right now.
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Conveyance Reward 1.5.5This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Items Vault 1.7.0Donators/Buyers bonus! Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. nsrr's Exotic Weapons 1.4.8Adds more Whips and Tridents to the game. Formerly, this was part of my Naloren Race add-on. Tridents are unchanged, aside from rarity. Credits: I borrowed the whip graphic from grayswandir's Weapon Pack add-on, and bits of code for adding exotics to shops and the rand art merchant from HousePet's Midnight add-on. Adventurous Arcane Combat 1.4.0Modifies Arcane Combat to function with all bolt/beam spells. Except Temporal Bolt. Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Adventurer |
| Level / Exp | 18 / 56% |
| Size | medium |
| Lifes / Deaths | Killed by dragonsfire trap at level 18 on the 49th Dusk 122nd year of Ascendancy at 08:11 / 1 |
Primary Stats
| Strength | 38 (base 18) |
| Dexterity | 43 (base 35) |
| Constitution | 54 (base 31) |
| Magic | 1 (base 1) |
| Willpower | 30 (base 20) |
| Cunning | 46 (base 21) |
Resources
| Life | -143/636 |
| Steam | 22/100 |
| Stamina | 173/201 |
| Equilibrium | 8 |
| Healing Factor | 1.4497803169825 |
| Regeneration | 19.209589200018 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 4 |
| See Stealth | 6 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 60 |
| Accuracy | 70 |
| Crit Chance | 47% |
| APR | 5 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 60 |
| Accuracy | 70 |
| Crit Chance | 47% |
| APR | 5 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 5.5 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +6% |
| Fire | +12% |
| Nature | +23% |
| Physical | +14% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +25% |
| Arcane | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 38.413408721348 (85.897138898113%) |
| Defense | 34 |
| Ranged Defense | 34 |
| Fatigue | 26 |
| Physical Save | 40 |
| Spell Save | 20 |
| Mental Save | 43 |
Defense: Resistances
| Acid | + 11%( 70%) |
| Blight | + 10%( 70%) |
| Physical | + 16%( 70%) |
| Cold | + 17%( 70%) |
| All | + 5%( 70%) |
| Darkness | + 56%( 70%) |
| Light | + 35%( 70%) |
| Temporal | + 16%( 70%) |
| Lightning | + 15%( 70%) |
| Mind | + 14%( 70%) |
| Nature | + 24%( 70%) |
Defense: Immunities
| Stun Resistance | 45% |
| Teleport Resistance | 100% |
| Pinning Resistance | 27% |
| Knockback Resistance | 10% |
| Disarm Resistance | 60% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 500 life over 5 turns. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 12.3 steam per turn. Can be activated for an instant burst of 61 steam. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 185 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Archery prowess | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Steamtech / Avoidance | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Gunslinging | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Gunner training | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Marksmanship | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Steamtech / Blacksmith | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed honey tree root. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | [vs. Sootlore (0 def, 5 armour) (On feet)]Sootlore (0 def, 5 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Accuracy: +15 (+4 eff.) (-) Armour penetration: +1 (-) Armour: +5 (-) Fatigue: +2% (-) Damage when hit (Melee): 2(-) nature / 6(-) physical Changes damage: +3%(-) darkness Physical save: +6 (+2 eff.) (-) Pinning immunity: +10% (-) Knockback immunity: +10% (-) Teleport immunity: +100% (-) Life regen: +2.00 (-) Healing mod.: +11% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | [vs. barbed pouch of iron shots of amnesia (2/17, 21-25 power, 1 apr) (Quiver)]barbed pouch of iron shots of amnesia (2/17, 21-25 power, 1 apr) Requires: - Dexterity 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 21.0 - 25.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 (-) Crit. chance: +11.0% (-) Capacity: 17 (-) On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On weapon crit: * Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Talents granted: +3.00(-) Explosive Shell Shots are used with slings to pummel your foes to death. |
| Light source | [vs. brass lantern 'Arimitira' (Light source)]brass lantern 'Arimitira' Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Spell save: +9 (+9 eff.) (-) Mental save: +6 (+2 eff.) (-) Blindness immunity: +20% (-) Only die when reaching: -20.00 life (-) Mindpower: +15 (+8 eff.) (-) Light radius: +3 (-) See stealth: +6 (-) See invisible: +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Camalach (5 def, 9 armour) (On head)]Camalach (5 def, 9 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) (-) Physical crit. chance: +2.0% (-) Armour: +9 (-) Defense: +5 (+2 eff.) (-) Fatigue: +3% (-) Damage when hit (Melee): 2(-) physical Changes stats: +1(-) Dex / +3(-) Con Changes resistances: +24%(-) darkness / +26%(-) light / +5%(-) all Physical save: +8 (+3 eff.) (-) Stamina each turn: +3.00 (-) Light radius: +4 (-) A cap made of leather. |
| On hands | [vs. Gloomwyrd (0 def, 3 armour) (On hands)]Gloomwyrd (0 def, 3 armour) Requires: - Heavy armour training Infused by nature Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +15 (+4 eff.) (-) Armour: +3 (-) Fatigue: +5% (-) Damage (Melee): 14(-) nature Damage when hit (Melee): 2(-) mind Changes stats: +6(-) Cun Changes resistances: +10%(-) nature / +9%(-) mind / +30%(-) darkness Changes resistances penetration: +25%(-) darkness Changes damage: +11%(-) nature Talents granted: +1.00(-) Iron Grip Disarm immunity: +60% (-) Life regen: +6.00 (-) Stamina each turn: +1.20 (-) Psi each turn: +0.40 (-) Infravision radius: +4 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | [vs. Zubewyn [power 110] (11/15 cooldown) (Tool)]Zubewyn [power 110] (11/15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Physical power: +15 (+5 eff.) (-) Changes stats: +6(-) Str Changes resistances: +6%(-) temporal Physical save: +3 (+1 eff.) (-) Spellpower: +10 (+5 eff.) (-) It can be used to blast the opponent's mind dealing 117 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. copper ring of the mountain (+11%) (On fingers, 1 of 2)]copper ring of the mountain (+11%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +11%(-) physical Changes damage: +11%(-) physical Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. copper ring of the mountain (+11%) (On fingers, 1 of 2)]copper ring 'Icepulverizer' Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +10 (+5 eff.) Changes stats: +2 Con Changes resistances: +0%(-11%) physical / +3% cold Changes damage: +0%(-11%) physical / +12% fire Physical save: +12 (+4 eff.) Stun/Freeze immunity: +25% Life regen: +2.00 Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Bogbreacher the copper amulet (Around neck)]Bogbreacher the copper amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +1(-) Dex Changes resistances: +10%(-) lightning / +6%(-) temporal / +6%(-) light Changes damage: +6%(-) nature Stun/Freeze immunity: +20% (-) See invisible: +3 (-) Amulets make your neck look great! |
| In main hand | [vs. swiftstrike dwarven-steel steamgun of true flight (In main hand, 1 of 2)]swiftstrike dwarven-steel steamgun of true flight Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 (-) Attack speed: 100% (-) Firing range: +9 (-) Travel speed: +800% (-) Attacks use: 2.0(-) Steam When wielded/worn: Accuracy: +6 (+2 eff.) (-) Physical crit. chance: +8.0% (-) Changes stats: +4(-) Cun Combat speed: +10% (-) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
| Around waist | [vs. Murkblight the rough leather belt (Around waist)]Murkblight the rough leather belt Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +15 (+4 eff.) (-) Physical crit. chance: +2.0% (-) Defense: +4 (+2 eff.) (-) Changes stats: +3(-) Dex Changes resistances: +6%(-) acid / +5%(-) blight Changes damage: +3%(-) darkness Slows Projectiles: +10% (-) A belt that goes around your waist. |
| In off hand | [vs. swiftstrike dwarven-steel steamgun of true flight (In main hand, 1 of 2)]dwarven-steel steamgun of true flight Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 (-) Attack speed: 100% (-) Firing range: +9 (-) Travel speed: +600% (-200%) Attacks use: 2.0(-) Steam When wielded/worn: Accuracy: +7 (+2 eff.) (+1 (+0 eff.)) Physical crit. chance: +7.0% (-1.0%) Changes stats: +0(-4) Cun Combat speed: +0% (-10%) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
| Cloak | [vs. linen cloak 'Elera' (1 def, 0 armour) (Cloak)]linen cloak 'Elera' (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour penetration: +3 (-) Physical crit. chance: +3.0% (-) Defense: +1 (+0 eff.) (-) Changes resistances: +10%(-) nature / +10%(-) cold Changes damage: +6%(-) mind / +3%(-) physical Psi when hit: +0.04 (-) Maximum life: +35.00 (-) Mental crit. chance: +2% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Loamtyphoon (4 def, 15 armour) (Main armor)]Loamtyphoon (4 def, 15 armour) Requires: - Heavy armour training - Strength 38 Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +15 (-) Armour Hardiness: +20% (-) Defense: +4 (+2 eff.) (-) Fatigue: +16% (-) Damage when hit (Melee): 10(-) nature Changes stats: +12(-) Cun / +10(-) Wil Changes resistances penetration: +15%(-) arcane Changes damage: +6%(-) nature Mental save: +36 (+17 eff.) (-) A suit of armour made of mail. |
Inventory
Prismatic Rune (6 turns; lightning, physical, mind, nature)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 3 physical, 4 mind, 3 nature It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
2 schematic: Acid GrooveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Alchemist's HelperRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Armour ReinforcementRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Deflection FieldRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Flash PowderRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental StimulatorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss TreadRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Pain Suppressor SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw ProjectorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Saw ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Second SkinRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Water SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
[vs. swiftstrike dwarven-steel steamgun of true flight (In main hand)]This item will automatically be transmogrified when you leave the level. Aerarelle the Scaldsaw (18-26 power, 1 apr) Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 17.5 - 26.2(+17.5 - +26.2) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 (-8) Crit. chance: +0.5% Attack speed: 100% (-) Firing range: +0 (-9) On weapon hit: * 10% chance to reduce armor by 11% Travel speed: +0% (-800%) Damage (Melee): +12 light / +4 fire Damage (radius 1) on hit: +12 fire Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +9 (+3 eff.) (+3 (+1 eff.)) Physical crit. chance: +0.0% (-8.0%) Defense: +10 (+5 eff.) Changes stats: +0(-4) Cun Changes damage: +15% acid Disarm immunity: +31% Light radius: +2 Combat speed: +0% (-10%) Massive two-handed mauls. |
[vs. linen cloak 'Elera' (1 def, 0 armour) (Cloak)]kruk cloak of Iron Throne (0 def, 0 armour) Crafted by a master 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloak ; tier 1 When wielded/worn: Armour penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Defense: +0 (+0 eff.) (-1 (+0 eff.)) Changes stats: +2 Str / +1 Con Changes resistances: +0%(-10%) nature / +0%(-10%) cold Changes damage: +0%(-6%) mind / +0%(-3%) physical Psi when hit: +0.00 (-0.04) Maximum life: +0.00 (-35.00) Mental crit. chance: +0% (-2%) A stylish kruk-style cloak, to look awesome. |
[vs. Camalach (5 def, 9 armour) (On head)]This item will automatically be transmogrified when you leave the level. Layolera the Glaciersmasher (1 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-4 (-1 eff.)) Physical crit. chance: +0.0% (-2.0%) Armour: +0 (-9) Defense: +1 (+0 eff.) (-4 (-2 eff.)) Fatigue: +0% (-3%) Effects on melee hit: * 20% chance to reduce all saves and defense by 24 Damage when hit (Melee): 0(-2) physical Changes stats: +0(-1) Dex / +0(-3) Con Changes resistances: +0%(-24%) darkness / +0%(-26%) light / +0%(-5%) all Changes damage: +24% mind / +12% cold Physical save: +0 (+0 eff.) (-8 (-3 eff.)) Stamina each turn: +0.00 (-3.00) Equilibrium when hit: +0.90 Psi when hit: +1.00 Hate when hit: +1.00 Light radius: +2 (-2) A pointy cloth hat, very wizardly... |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
[vs. barbed pouch of iron shots of amnesia (2/17, 21-25 power, 1 apr) (Quiver)]148 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 Armour Penetration: +0 (-1) Crit. chance: +0.0% (-11.0%) Capacity: 0 (-17) On weapon hit: - 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On weapon crit: - Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Talent granted: +0(+-3) Explosive Shell When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Zubewyn [power 110] (11/15 cooldown) (Tool)]Tooth of the Mouth (dig speed 12 turns) =Digger= Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Physical power: +0 (+0 eff.) (-15 (-5 eff.)) Damage when hit (Melee): 10 draining blight Changes stats: +0(-6) Str Changes resistances: +0%(-6%) temporal Changes damage: +5% blight Physical save: +0 (+0 eff.) (-3 (-1 eff.)) Spellpower: +0 (+0 eff.) (-10 (-5 eff.)) When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Madness (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Atlas Vi Luna the Halfling Adventurer level 10
7th Dusk 122nd year of Ascendancy at 13:32 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Atlas Vi Luna the Halfling Adventurer level 10
10th Flare 122nd year of Ascendancy at 07:34 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By Atlas Vi Luna the Halfling Adventurer level 6
3rd Summertide 122nd year of Ascendancy at 05:03 see stats
The secret city (Madness (Roguelike) difficulty)
Discovered the truth about mages.By Atlas Vi Luna the Halfling Adventurer level 13
22nd Dusk 122nd year of Ascendancy at 14:01 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Atlas Vi Luna the Halfling Adventurer level 18
49th Dusk 122nd year of Ascendancy at 06:32 see stats
Log
Bleeding from Atlas Vi Luna hits Ce'Nelaith the large white snake for 80 physical damage.
Deep Wound from Atlas Vi Luna hits Ce'Nelaith the large white snake for 59 physical damage.
Ce'Nelaith the large white snake uses Flurry.
Ce'Nelaith the large white snake performs a melee critical strike against Atlas Vi Luna!
Atlas Vi Luna is crippled.
Ce'Nelaith the large white snake performs a melee critical strike against Atlas Vi Luna!
Ce'Nelaith the large white snake performs a melee critical strike against Atlas Vi Luna!
Atlas Vi Luna's is vulnerable to attacks and effects!
Ce'Nelaith the large white snake performs a melee critical strike against Atlas Vi Luna!
Melee retaliation hits Ce'Nelaith the large white snake for 10 nature, 8 physical, 2 mind, 9 nature, 7 physical, 1 mind, 9 nature, 7 physical, 2 mind, 9 nature, 7 physical, 2 mind, 9 nature, 7 physical, 2 mind, 9 nature, 7 physical, 2 mind (106 total damage).
Ce'Nelaith the large white snake hits Atlas Vi Luna for (7 flat reduction), 63 physical, (2 flat reduction), 0 mind, (7 flat reduction), 90 physical, 0 arcane, (7 flat reduction), 77 physical, (2 flat reduction), 0 mind, (7 flat reduction), 71 physical, 0 arcane, (7 flat reduction), 40 physical, (2 flat reduction), 0 mind, (7 flat reduction), 38 physical, 0 arcane (377 total damage).
Ce'Nelaith the large white snake's dragonsfire trap's fire area effect hits Atlas Vi Luna for (7 flat reduction), 58 fire (58 total damage).
Atlas Vi Luna reloads.
Talent Fragmentation Shot is ready to use.
Burning from Ce'Nelaith the large white snake's dragonsfire trap hits Atlas Vi Luna for (7 flat reduction), 36 fire (36 total damage).
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Atlas Vi Luna shakes the ground!
Ce'Nelaith the large white snake is knocked back!
Atlas Vi Luna hits Ce'Nelaith the large white snake for (23 parried), 47 physical, 8 darkness, 10 nature (65 total damage).
Ce'Nelaith the large white snake uses Coup de Grace.
Melee retaliation hits Ce'Nelaith the large white snake for 9 nature, 7 physical, 2 mind, 9 nature, 7 physical, 2 mind (35 total damage).
Ce'Nelaith the large white snake hits Atlas Vi Luna for (7 flat reduction), 87 physical, 0 arcane, (7 flat reduction), 59 physical, (2 flat reduction), 0 mind (145 total damage).
Ce'Nelaith the large white snake is not silenced anymore.
Bleeding from Atlas Vi Luna hits Ce'Nelaith the large white snake for 68 physical damage.
Deep Wound from Atlas Vi Luna hits Ce'Nelaith the large white snake for 50 physical damage.
Ce'Nelaith the large white snake's dragonsfire trap's fire area effect hits Atlas Vi Luna for (7 flat reduction), 58 fire (58 total damage).
Atlas Vi Luna the level 18 halfling adventurer was burnt to death by a Ce'Nelaith the large white snake's dragonsfire trap on level 2 of Ruins of Kor'Pul.
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Atlas Vi Luna deactivates his cloak's restoration systems.














































































