Etleieari the level 5 Shalore Necromancer by protonk

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceShalore
ClassNecromancer
Level / Exp5 / 63%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity12 (base 11)
Constitution18 (base 15)
Magic27 (base 22)
Willpower20 (base 14)
Cunning16 (base 12)

Resources

Life65/65
Mana178/178
Soul9/13
Healing Factor1.0711363549267
Regeneration5.4092385923799

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth18.815289237657
See Invisible18.815289237657

Offense: Mainhand

Damage14
Accuracy6
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower32
Crit Chance5%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Offense: Damage Bonus

Arcane+20%

Defense: Base

Armour (hardiness)0 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save9
Spell Save28
Mental Save12

Defense: Resistances

Darkness+ 16%( 70%)
Light+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance42%
Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Glacial waste1.30
1/5
0/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
2/5
1/5
0/5
0/5
Spell / Master of bones1.30
5/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
2/5
1/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

active
done
active

Equipment

Tool
On fingers
On fingers
Around neck
In main hand
Light source
On head
Main armor

Inventory

Achievements

Log

Talent Call of the Crypt is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).


Etleieari casts
Call of the Crypt.

Resting starts...

Rested for 5 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Call of the Crypt is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 12 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

You gain 5.25 gold from the transmogrification of
soothing iron torque of clear mind [power 1] (25 cooldown).
You gain 0.86 gold from the transmogrification of
rough leather armour of lightning resistance (3 def, 2 armour).
You gain 0.86 gold from the transmogrification of
rough leather armour of fire resistance (3 def, 2 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (11-16 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, physical element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3 power, 12 apr, nature damage).
You gain 2.10 gold from the transmogrification of
mighty elm longbow.
You gain 0.85 gold from the transmogrification of
marksman's copper ring.
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 1.50 gold from the transmogrification of
wild infusion of the titan (res 18%; mental; dur 3; cd 10).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.