Human the level 22 Cornac Marauder by scpblue

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceCornac
ClassMarauder
Level / Exp22 / 36%
Sizemedium
Lifes / Deaths

Primary Stats

Strength46 (base 38)
Dexterity61 (base 50)
Constitution16 (base 16)
Magic23 (base 10)
Willpower17 (base 10)
Cunning18 (base 11)

Resources

Life493/493
Stamina111/192
Psi107/107
Healing Factor1.2483870967742
Regeneration7.1782258064514

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement-8.8817841970013E-14%
Spell0%
Global+100%

Vision

Sight10
Lite7
See Invisible3

Offense: Mainhand

Damage78
Accuracy57
Crit Chance30%
APR15
Speed1.00

Offense: Offhand

Damage58
Accuracy57
Crit Chance30%
APR15
Speed1.00

Offense: Spell

Spellpower21
Crit Chance3%
Speed1

Offense: Mind

Mindpower19
Crit Chance3%
Speed1

Offense: Damage Bonus

Acid+3%
Light+6%
Nature+9%
Fire+9%
All0%

Offense: Damage Penetration

Fire+10%
Mind+20%

Defense: Base

Armour (hardiness)21 (64.692942254812%)
Defense40
Ranged Defense40
Fatigue0
Physical Save20
Spell Save14
Mental Save18

Defense: Resistances

Acid+ 18%( 70%)
Nature+ 6%( 70%)
Fire+ 36%( 70%)
Cold+ 14%( 70%)
Physical+ 2%( 70%)
Mind+ 11%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance100%
Confusion Resistance99%
Silence Resistance22%
Instadeath Resistance100%
Blind Resistance5%

Inscriptions (5/5)

Infusions
Infusions
Infusions
Infusions
Runes

Class Talents

Technique / Duelist1.20
5/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
1/5
1/5
5/5
Technique / Bloodthirst1.10
5/5
2/5
1/5
1/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.20
4/5
3/5
1/5
0/5
Technique / Combat veteran1.00
1/5
1/5
0/5
0/5
Technique / Throwing knives1.20
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Thuggery1.30
1/5
5/5
1/5
4/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
4/5
3/5
0/5
5/5

Effects

beneficial effect

Quests

done
failed
done
done
done
done
done
active
done
active
done
active

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Exterminator (Insane (Adventure) difficulty) Killed 1000 creatures.
By Human the Cornac Marauder level 21
14th Haze 122nd year of Ascendancy at 12:31
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Human the Cornac Marauder level 10
28th Dusk 122nd year of Ascendancy at 09:58
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By Human the Cornac Marauder level 20
8th Haze 122nd year of Ascendancy at 07:57
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Human the Cornac Marauder level 9
27th Dusk 122nd year of Ascendancy at 18:21
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Human the Cornac Marauder level 12
44th Dusk 122nd year of Ascendancy at 15:47
see stats
The sky is falling! (Insane (Adventure) difficulty) Saw a huge meteor falling from the sky.
By Human the Cornac Marauder level 18
2nd Haze 122nd year of Ascendancy at 21:07
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Human the Cornac Marauder level 17
67th Dusk 122nd year of Ascendancy at 08:06
see stats

Log

Human receives 21 healing.
Human has finished recovering.

Ran for 5 turns (stop reason: terrain change on right side).


Talent Vitality is ready to use.

Talent Infusion: Movement is ready to use.

You are yanked out of this place!

You gain 12.45 gold from the transmogrification of
Porodawyn [power 10] (6 cooldown).
You gain 0.10 gold from the transmogrification of
ash totem of cure ailments [power 2] (10 cooldown).
You gain 0.10 gold from the transmogrification of
steel torque of clear mind [power 2] (10 cooldown).
You gain 19.38 gold from the transmogrification of
iron plate armour 'Flarerock' (3 def, 7 armour).
You gain 1.47 gold from the transmogrification of
cleansing cured leather armour of cold resistance (2 def, 4 armour).
You gain 1.55 gold from the transmogrification of
impenetrable steel mail armour (2 def, 11 armour).
You gain 0.50 gold from the transmogrification of
steel waraxe (15-21 power, 3 apr).
You gain 13.61 gold from the transmogrification of
vined mindstar 'Cuthesarab' (8.5-9.35 power, 19 apr, nature damage).
You gain 2.31 gold from the transmogrification of
blooming vined mindstar of the jelly (5.5-6.05 power, 18 apr, mind damage).
You gain 13.04 gold from the transmogrification of
Prismsever (5-5.5 power, 18 apr, nature damage).
You gain 18.02 gold from the transmogrification of
Radiancemight (16.5-26.4 power, 1 apr).
You gain 2.02 gold from the transmogrification of
steel greatmaul of dampening (27.5-41.25 power, 2 apr).
You gain 17.40 gold from the transmogrification of
Ce'Nywyn (43-64.5 power, 2 apr).
You gain 16.34 gold from the transmogrification of
steel battleaxe 'Yvywe' (22.5-33.75 power, 2 apr).
You gain 1.05 gold from the transmogrification of
teleportation rune of the sneak (range 54).
You gain 1.14 gold from the transmogrification of
sun infusion of the psychic (rad 7; power 31; turns 5; dispels darkness).
You gain 1.77 gold from the transmogrification of
movement infusion (433% speed; 5 turns).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.