Power the level 45 Skeleton Archer by scpblue

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceSkeleton
ClassArcher
Level / Exp45 / 16%
Sizemedium
Lifes / Deaths

Primary Stats

Strength91 (base 60)
Dexterity89 (base 60)
Constitution27 (base 8)
Magic64 (base 50)
Willpower32 (base 12)
Cunning42 (base 17)

Resources

Life1105/1105
Stamina195/195
Steam100/100
Healing Factor1.4094416243648
Regeneration13.742055837556

Speed

Mental-10%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite9
Infravision5
See Stealth69.051968732286
See Invisible63.051968732286
ESP Range10
ESP Kindsdragon

Offense: Mainhand

Damage297
Accuracy82
Crit Chance75%
APR61
Speed0.89

Offense: Spell

Spellpower46
Crit Chance11%
Speed1

Offense: Mind

Mindpower31
Crit Chance11%
Speed1

Offense: Damage Bonus

Blight+23%
Arcane+9%
Cold+49%
All0%
Lightning+26%
Light+3%
Temporal+33%
Physical+54%
Fire+31%
Darkness+3%

Offense: Damage Penetration

Physical+44%
Acid+15%
Lightning+10%
Temporal+18%

Defense: Base

Armour (hardiness)47.723073231957 (100%)
Defense32
Ranged Defense32
Fatigue38
Physical Save54
Spell Save36
Mental Save61

Defense: Resistances

Acid+ 43%( 70%)
Blight+ 40%( 70%)
Physical+ 25%( 70%)
Cold+ 62%( 70%)
All+ 15%( 70%)
Darkness+ 29%( 70%)
Light+ 28%( 70%)
Temporal+ 20%( 70%)
Fire+ 42%( 70%)
Lightning+ 70%( 70%)

Defense: Immunities

Stun Resistance100%
Confusion Resistance97%
Fear Resistance100%
Poison Resistance100%
Blind Resistance55%
Silence Resistance25%
Bleed Resistance100%
Teleport Resistance100%
Disarm Resistance100%
Pinning Resistance25%
Instadeath Resistance100%
Knockback Resistance77%

Inscriptions (4/4)

Implants
Runes
Implants
Runes

Class Talents

Technique / Combat techniques1.00
1/5
5/5
1/5
4/5
Technique / Sniper1.30
4/5
1/5
4/5
0/5
Technique / Munitions1.30
3/5
1/5
2/5
1/5
Technique / Archery training1.30
5/5
0/5
0/5
0/5
Technique / Archery prowess1.30
5/5
3/5
4/5
3/5
Technique / Combat veteran1.00
1/5
1/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
5/5
1/5
1/5
4/5

Generic Talents

Technique / Combat training1.30
5/5
5/5
0/5
4/5
0/5
0/5
Steamtech / Chemistry1.00
5/5
0/5
0/5
0/5
Steamtech / Physics1.00
4/5
2/5
1/5
0/5
Technique / Mobility1.20
0/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
1/5
0/5
Undead / Skeleton1.10
5/5
5/5
1/5
5/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
beneficial effect

Quests

done
done
active
done
active
active
done
done
failed
done
done
done
failed
done
failed
done
done
done
active
done
done
done
done
done
active
done
done
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

A dangerous secret (Insane (Adventure) difficulty) Found the mysterious staff and told Last Hope about it.
By Power the Skeleton Archer level 36
3rd Dusk 123rd year of Ascendancy at 04:56
see stats
Against all odds (Insane (Adventure) difficulty) Killed Ukruk in the ambush.
By Power the Skeleton Archer level 35
78th Pyre 123rd year of Ascendancy at 11:13
see stats
Brave new world (Insane (Adventure) difficulty) Went to the Far East and took part in the war.
By Power the Skeleton Archer level 41
18th Haze 123rd year of Ascendancy at 13:45
see stats
Destroyer's bane (Insane (Adventure) difficulty) Killed Golbug the Destroyer.
By Power the Skeleton Archer level 38
38th Dusk 123rd year of Ascendancy at 10:35
see stats
Dragon's Greed (Insane (Adventure) difficulty) Amassed 8000 gold pieces.
By Power the Skeleton Archer level 32
67th Pyre 123rd year of Ascendancy at 10:50
see stats
Earth Master (Insane (Adventure) difficulty) Killed Harkor'Zun and unlocked Stone magic.
By Power the Skeleton Archer level 28
13rd Pyre 123rd year of Ascendancy at 09:29
see stats
Exterminator (Insane (Adventure) difficulty) Killed 1000 creatures.
By Power the Skeleton Archer level 20
1st Time of Equilibrium 122nd year of Ascendancy at 23:51
see stats
Eye of the storm (Insane (Adventure) difficulty) Freed Derth from the onslaught of the mad Tempest, Urkis.
By Power the Skeleton Archer level 25
59th Haze 122nd year of Ascendancy at 07:05
see stats
Home sweet home (Insane (Adventure) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Power the Skeleton Archer level 35
9th Mirth 123rd year of Ascendancy at 16:40
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Power the Skeleton Archer level 10
18th Dusk 122nd year of Ascendancy at 13:06
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By Power the Skeleton Archer level 20
1st Time of Equilibrium 122nd year of Ascendancy at 14:20
see stats
Level 30 (Insane (Adventure) difficulty) Got a character to level 30.
By Power the Skeleton Archer level 30
26th Pyre 123rd year of Ascendancy at 21:29
see stats
Level 40 (Insane (Adventure) difficulty) Got a character to level 40.
By Power the Skeleton Archer level 40
1st Time of Equilibrium 123rd year of Ascendancy at 09:52
see stats
Rescuer of the lost (Insane (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Power the Skeleton Archer level 18
76th Dusk 122nd year of Ascendancy at 20:57
see stats
Shasshhiy'Kaish (Insane (Adventure) difficulty) Killed Shasshhiy'Kaish after letting her grow as powerful as possible.
By Power the Skeleton Archer level 26
10th Pyre 123rd year of Ascendancy at 04:44
see stats
Size is everything (Insane (Adventure) difficulty) Did over 1500 damage in one attack.
By Power the Skeleton Archer level 30
27th Pyre 123rd year of Ascendancy at 02:55
see stats
Size matters (Insane (Adventure) difficulty) Did over 600 damage in one attack.
By Power the Skeleton Archer level 18
76th Dusk 122nd year of Ascendancy at 17:31
see stats
Sliders (Insane (Adventure) difficulty) Activated a portal using the Orb of Many Ways.
By Power the Skeleton Archer level 40
14th Haze 123rd year of Ascendancy at 10:55
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Power the Skeleton Archer level 6
7th Dusk 122nd year of Ascendancy at 11:25
see stats
The bigger the better! (Insane (Adventure) difficulty) Did over 3000 damage in one attack.
By Power the Skeleton Archer level 42
4th Decay 123rd year of Ascendancy at 19:14
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Power the Skeleton Archer level 9
13rd Dusk 122nd year of Ascendancy at 03:23
see stats
There and back again (Insane (Adventure) difficulty) Opened a portal to Maj'Eyal from the Far East.
By Power the Skeleton Archer level 42
56th Haze 123rd year of Ascendancy at 10:37
see stats
Treasure Hoarder (Insane (Adventure) difficulty) Amassed 3000 gold pieces.
By Power the Skeleton Archer level 22
32nd Haze 122nd year of Ascendancy at 15:38
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Power the Skeleton Archer level 14
41st Dusk 122nd year of Ascendancy at 06:10
see stats
Vampire crusher (Insane (Adventure) difficulty) Destroyed the Master in its lair of the Dreadfell.
By Power the Skeleton Archer level 34
78th Pyre 123rd year of Ascendancy at 06:18
see stats

Log

Ran for 1 turns (stop reason: didn't move).
Ran for 1 turns (stop reason: didn't move).

Ran for 1 turns (stop reason: didn't move).

Ran for 1 turns (stop reason: didn't move).


Saving done.


Power wears:
Cloak of Deception .

Power wears (replacing
Cloak of Deception ): resilient cashmere cloak of implacability (2 def, 0 armour).
You detach
voratun grounding strap from your Cloak of Deception.
You attach
voratun grounding strap to your resilient cashmere cloak of implacability (2 def, 0 armour) .

Halfling citizen says: 'They say that after it has been confirmed orcs still inhabited Reknor, they found a mighty demon there.'


Saving game...

Saving done.

The merchant carefully hands you: Eilinibeth the Tempestspiker
Power wears (replacing
bright dwarven lantern of health): Eilinibeth the Tempestspiker.

You gain 5.03 gold from the transmogrification of
bright dwarven lantern of health.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 16 turns (stop reason: at exit).


Power deactivates Piercing Ammunition.

Power deactivates Aim.

Power deactivates Chant of Fortress.

Power deactivates Precise Strikes.