DoubleShot the level 21 Drem Skirmisher by scpblue

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceDrem
ClassSkirmisher
Level / Exp21 / 25%
Sizebig
Lifes / Deaths

Primary Stats

Strength29 (base 10)
Dexterity65 (base 48)
Constitution24 (base 10)
Magic20 (base 10)
Willpower19 (base 11)
Cunning55 (base 40)

Resources

Life543/543
Stamina212/212
Healing Factor1.5082474226804
Regeneration8.3836018057598

Speed

Mental0%
Attack0%
Movement+9.9999999999999%
Spell0%
Global+100%

Vision

Sight10
Lite9
Infravision5
See Stealth39.172317758494
See Invisible42.172317758494
ESP Range10
ESP Kindsdragon

Offense: Mainhand

Damage102
Accuracy59
Crit Chance26%
APR8
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower22
Crit Chance14%
Speed1

Offense: Mind

Mindpower27
Crit Chance14%
Speed1

Offense: Damage Bonus

Physical+9%
Lightning+21%
Arcane+6%
All0%

Offense: Damage Penetration

Fire+25%
Lightning+10%

Defense: Base

Armour (hardiness)25 (70.376569037657%)
Defense53
Ranged Defense60
Fatigue0
Physical Save52
Spell Save13
Mental Save30

Defense: Resistances

Acid+ 23%( 70%)
Lightning+ 13%( 70%)
Mind+ 18%( 70%)
Arcane+ 12%( 70%)
Fire+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Pinning Resistance10%
Confusion Resistance78%
Stun Resistance20%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (5/5)

Infusions
Infusions
Infusions
Infusions
Runes

Class Talents

Cunning / Called Shots1.30
4/5
3/5
2/5
5/5
Technique / Skirmisher - Slings1.30
5/5
0/5
0/5
0/5
Technique / Tireless Combatant1.30
3/5
0/5
0/5
0/5
Technique / Buckler Training1.30
1/5
3/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
1/5
0/5
Race / Drem1.00
5/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
2/5
0/5
Technique / Combat training1.30
2/5
1/5
5/5
4/5
0/5
0/5

Effects

Quests

done
done
failed
done
done
done
active
done
active
done
done
active

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Exterminator (Insane (Adventure) difficulty) Killed 1000 creatures.
By DoubleShot the Drem Skirmisher level 20
36th Dearth 122nd year of Ascendancy at 18:01
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By DoubleShot the Drem Skirmisher level 10
32nd Profit 122nd year of Ascendancy at 04:00
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By DoubleShot the Drem Skirmisher level 20
7th Dearth 122nd year of Ascendancy at 15:08
see stats
Size matters (Insane (Adventure) difficulty) Did over 600 damage in one attack.
By DoubleShot the Drem Skirmisher level 14
5th Wealth 122nd year of Ascendancy at 03:30
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By DoubleShot the Drem Skirmisher level 7
12nd Profit 122nd year of Ascendancy at 09:54
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By DoubleShot the Drem Skirmisher level 12
37th Profit 122nd year of Ascendancy at 19:25
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By DoubleShot the Drem Skirmisher level 15
13rd Wealth 122nd year of Ascendancy at 22:27
see stats

Log

DoubleShot shoots!
Rattlesnake slows down.

DoubleShot casts Arcane Vortex.

Rattlesnake is focused by an arcane vortex!.

DoubleShot's Shoot hits Rattlesnake for
132 physical, 20 darkness, 0 arcane, 12 darkness (164 total damage).
Arcane Vortex from DoubleShot hits Rattlesnake for
30 arcane damage.
DoubleShot is moving less freely.

Talent Infusion: Healing is ready to use.
Rattlesnake misses DoubleShot.

DoubleShot shoots!

DoubleShot's Shoot performs a ranged critical strike against Rattlesnake!
DoubleShot's Shoot hits Rattlesnake for
216 physical damage.
DoubleShot's Shoot killed Rattlesnake!

Talent Kneecapper is ready to use.

Resting starts...

Talent Kill Shot is ready to use.
Talent Infusion: Movement is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Frenzy is ready to use.
Rested for 5 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).