Velcaait the level 9 Cornac Psyshot by MoronicCinamun

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceCornac
ClassPsyshot
Level / Exp9 / 51%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity21 (base 21)
Constitution10 (base 10)
Magic18 (base 10)
Willpower35 (base 23)
Cunning27 (base 22)

Resources

Life179/179
Psi115/115
Steam100/100
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight11
Lite6
Infravision8
See Stealth5
See Invisible14

Offense: Mainhand

Damage19
Accuracy34
Crit Chance10%
APR1
Speed1.00

Offense: Offhand

Damage12
Accuracy41
Crit Chance9%
APR12
Speed1.00

Offense: Spell

Spellpower22
Crit Chance8%
Speed1

Offense: Mind

Mindpower36
Crit Chance7%
Speed1

Offense: Damage Bonus

Darkness+3%
Lightning+6%
Mind+19%
Cold+10%

Defense: Base

Armour (hardiness)1 (49.007671158813%)
Defense29
Ranged Defense29
Fatigue0
Physical Save23
Spell Save29
Mental Save23

Defense: Resistances

Lightning+ 23%( 70%)
Light+ 23%( 70%)
Cold+ 39%( 70%)
Mind+ 26%( 70%)
Fire+ 23%( 70%)
All+ 18%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Implants
Implants
Implants
Infusions

Class Talents

Steamtech / Thoughts of iron1.30
2/5
1/5
0/5
0/5
Steamtech / Psytech gunnery1.30
1/5
1/5
0/5
0/5
Psionic / Psionic fog1.30
2/5
0/5
0/5
0/5
Steamtech / Mechstar1.30
1/5
0/5
0/5
0/5
Psionic / Gestalt1.30
2/5
1/5
0/5
0/5
Psionic / Action at a distance1.30
2/5
1/5
1/5
0/5

Generic Talents

Steamtech / Physics1.20
3/5
2/5
0/5
0/5
Steamtech / Engineering1.20
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
3/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
2/5
0/5
0/5

Effects

talent
talent

Quests

active
done
done
done
active
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

The Arena (Roguelike) Unlocked Arena mode.
By Velcaait the Cornac Psyshot level 9
6th Mirth 122nd year of Ascendancy at 02:19
see stats

Log

--------------------------------
Ran for 3 turns (stop reason: interesting terrain).

There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.

Saving game...

--------------------------------

Ran for 5 turns (stop reason: didn't move).

Saving done.

--------------------------------

Ran for 2 turns (stop reason: didn't move).

--------------------------------

Lore found:
Rules of the Ziguranth
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 4 turns (stop reason: learnt lore).

--------------------------------

Ran for 3 turns (stop reason: interesting terrain).

--------------------------------

Ran for 3 turns (stop reason: interesting character).

--------------------------------

There is an exit to the worldmap here (press '' or right click to use).
--------------------------------

Ran for 20 turns (stop reason: at exit).

There is a Zigur (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.