











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 50 / 1394% |
| Size | huge |
| Lifes / Deaths | Killed by skeleton warrior at level 10 on the 6th Flare 122nd year of Ascendancy at 00:16 0 / 7Killed by Isibrena the ghoulking at level 22 on the 17th Regrowth 123rd year of Ascendancy at 07:35 Killed by elven corruptor at level 25 on the 69th Pyre 123rd year of Ascendancy at 06:35 Killed by The Master at level 30 on the 36th Dusk 123rd year of Ascendancy at 20:04 Killed by orc blood mage at level 45 on the 24th Regrowth 126th year of Ascendancy at 19:24 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 43rd Pyre 126th year of Ascendancy at 22:01 Killed by fire drake at level 50 on the 60th Haze 126th year of Ascendancy at 17:32 |
Primary Stats
| Strength | 192 (base 60) |
| Dexterity | 60 (base 23) |
| Constitution | 95 (base 60) |
| Magic | 33 (base 10) |
| Willpower | 89 (base 60) |
| Cunning | 66 (base 20) |
Resources
| Life | 1912/1912 |
| Stamina | 434/434 |
| Healing Factor | 2.4512106582884 |
| Regeneration | 90.551775734026 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 9 |
| See Stealth | 69.538504781473 |
| See Invisible | 69.538504781473 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 271 |
| Accuracy | 70 |
| Crit Chance | 50% |
| APR | 20 |
| Speed | 1.11 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +20% |
| All | +2% |
| Physical | +70% |
| Mind | +29% |
| Nature | +12% |
Offense: Damage Penetration
| Nature | +10% |
| Lightning | +24% |
| Cold | +22% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 191.84272704024 (100%) |
| Defense | 69 |
| Ranged Defense | 68 |
| Fatigue | 0 |
| Physical Save | 84 |
| Spell Save | 57 |
| Mental Save | 49 |
Defense: Resistances
| Acid | + 61%( 75%) |
| Blight | + 63%( 75%) |
| Arcane | + 28%( 75%) |
| Cold | + 35%( 75%) |
| All | + 15%( 75%) |
| Lightning | + 22%( 75%) |
| Light | + 23%( 75%) |
| Temporal | + 48%( 75%) |
| Physical | + 48%( 75%) |
| Mind | + 20%( 75%) |
| Fire | + 35%( 75%) |
| Nature | + 67%( 75%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 50% |
| Poison Resistance | 21% |
| Blind Resistance | 20% |
| Disarm Resistance | 30% |
| Teleport Resistance | 20% |
| Pinning Resistance | 44% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 731 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 846 damage for 3 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 227 with a minimum range of 15. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Technique / Warcries | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 4/5 |
| 5/5 |
| 2/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 2/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Technique / Shield defense | 1.50 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 2/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Shield Wall |
| talent | Precise Strikes |
| detrimental effect | Zone-wide effect: +10% nature damage, -10% nature resistance, -10% ranged defense, -20% poison immunity. Slimy floor |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lost defiler from death by forest wight. Escort: lost defiler (level 6 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by icy orc wyrmic. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Constitution by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1687. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | dwarven lantern 'Samugohir'Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour: +10 Damage when hit (Melee): 27 fire Changes stats: +2 Wil Changes resistances: +10% fire Changes damage: +9% mind Mental save: +9 (+3 eff.) Only die when reaching: -80.00 life Maximum psi: +50.00 Mental crit. chance: +8% Light radius: +5 Healing mod.: +20% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | voratun helm 'Corruptionminister' (15 def, 5 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Defense: +15 (+4 eff.) Fatigue: +5% Changes stats: +9 Str / +8 Dex / +5 Wil / +5 Cun Changes resistances: +7% blight / +4% physical / +14% nature / +5% arcane Changes resistances penetration: +10% nature Poison immunity: +20% Knockback immunity: +10% Mindpower: +6 (+2 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 2638.0 Physical damage. If the attack hits, the target is confused (41% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | voratun gauntlets 'Earyhek' (25 def, 3 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +15 (+4 eff.) Physical power: +30 (+5 eff.) Armour: +3 Defense: +25 (+7 eff.) Fatigue: +5% Changes stats: +5 Str / +4 Dex / +6 Mag / +4 Wil / +5 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +15 (+3 eff.) Blindness immunity: +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Runazor the dragonbone totem of healing [power 440] (9 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes resistances: +6% nature / +3% physical Stun/Freeze immunity: +10% Healing mod.: +20% It can be used to heal yourself and all friendly characters within 10 spaces for 440 Activation puts all charms on cooldown for 9 turns. When used: * Gain a 35% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+9 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| On fingers | Adoyassra the voratun ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +6 Defense: +20 (+5 eff.) Changes resistances: +15% blight / +12% cold / +14% nature Changes damage: +21% physical Poison immunity: +21% Disease immunity: +46% Knockback immunity: +20% Life regen: +4.00 Maximum stamina: +30.00 Rings make your fingers look great! |
| Around neck | Emelitira the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Defense: +29 (+8 eff.) Changes stats: +8 Str / +6 Dex / +8 Wil Changes resistances: +9% acid / +24% temporal Changes resistances cap: +5% all Physical save: +25 (+5 eff.) Pinning immunity: +44% Stun/Freeze immunity: +20% Knockback immunity: +50% Teleport immunity: +20% Amulets make your neck look great! |
| In main hand | Kindlebraze (60-84 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 60.0 - 84.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (radius 2) on crit: +25 lightning / +44 cold When wielded/worn: Changes stats: +11 Str / +13 Dex / +11 Mag / +10 Wil / +10 Cun / +11 Con Changes resistances: +9% light / +6% mind Changes resistances penetration: +24% lightning / +22% cold Changes damage: +18% mind Light radius: +3 Movement speed: +50% Blunt and deadly. |
| Around waist | monstrous hardened leather belt of recklessnessInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Con Critical mult.: +8.00% Physical save: +7 (+1 eff.) Size category: +1 A belt that goes around your waist. |
| In off hand | voratun shield 'Aeritira' (0 def, 25 armour, 78-94 power, 226 block)Requires: - Shield usage training - Strength 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 78.5 - 94.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +226 On weapon crit: * Smash the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +18.0% Physical power: +15 (+3 eff.) Armour: +25 Fatigue: +8% Changes resistances: +15% acid / +15% temporal / +5% arcane Changes damage: +18% temporal Talent granted: +1 Block Reduces incoming crit damage: 15.00% Handheld deflection devices. |
| Cloak | elven-silk cloak 'Isalrathra' (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour penetration: +1 Defense: +3 (+1 eff.) Changes stats: +1 Str / +6 Dex / +5 Cun / +2 Con Changes resistances: +34% blight / +2% physical / +37% nature Changes damage: +9% physical Life regen: +17.00 Healing mod.: +37% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Haneromilen the voratun plate armour (13 def, 33 armour)Requires: - Massive armour training - Strength 60 Infused by nature Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +33 Defense: +13 (+4 eff.) Fatigue: +22% Changes stats: +5 Cun Changes resistances: +15% acid / +15% physical / +8% lightning / +13% fire / +5% arcane / +12% cold Changes damage: +15% physical Talent cooldown: Rush (-5 turns) Mental save: +25 (+8 eff.) Disarm immunity: +30% Stun/Freeze immunity: +35% Knockback immunity: +24% Life regen: +8.00 Maximum life: +80.00 Light radius: +3 Healing mod.: +20% A suit of armour made of metal plates. |
Inventory
Infusion of Wild Growth (rad 5; dur 10;)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 109.71 physical damage and 144.55 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Primal Infusion (affinity 19%; reduction 3; dur 4; cd 18)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 19% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (506.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 607.20 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon Activation costs 1 power out of 1/1. Magical scrolls can have wildly different effects! |
Tome of UttercoldPowered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / tome It can be used to learn the ancient secrets. This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you. |
Tome of WildfirePowered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / tome It can be used to learn the ancient secrets. This huge book is covered in searing flames. Yet they do not harm you. |
Mayuralrassra the DawnquencherInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Defense: +20 (+5 eff.) Damage when hit (Melee): 2 light Changes stats: +7 Str Changes resistances: +3% blight / +3% physical / +9% light / +9% temporal Only die when reaching: -60.00 life Healing mod.: +15% Amulets make your neck look great! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 6 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
stralite Prothotipe's Prismatic Eye ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes resistances: +11% nature / +9% blight Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Poison immunity: +20% Disease immunity: +18% Talent on hit(spell): Eye Beam (10% chance level 2). Rings make your fingers look great! |
enhanced voratun longsword of evisceration (42-59 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Wound the target dealing 347 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +10.0% Physical power: +10 (+2 eff.) Changes stats: +13 Str / +9 Dex / +8 Mag / +7 Wil / +7 Cun / +7 Con Sharp, long, and deadly. |
marshal's elven-silk cloak of implacability (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +3 Str / +4 Con Physical save: +23 (+4 eff.) Mental save: +9 (+3 eff.) Only die when reaching: -50.00 life Maximum life: +68.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
undeterred pair of drakeskin leather boots of invasion (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Physical power: +4 (+1 eff.) Armour: +5 Changes resistances penetration: +10% physical Silence immunity: +40% Confusion immunity: +36% Stun/Freeze immunity: +43% A pair of boots made of leather. |
enlightening dwarven-steel mail armour of the deep (3 def, 10 armour)Requires: - Heavy armour training - Strength 28 Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +10 Defense: +3 (+1 eff.) Fatigue: +12% Changes stats: +5 Cun / +4 Wil Changes resistances: +5% acid / +7% cold Allows you to breathe in: water Mental save: +12 (+4 eff.) A suit of armour made of mail. |
491 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
10 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Con Changes resistances penetration: +10% physical Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig It can be used to activate talent Earthquake (costing 18 power out of 30/30) : Effective talent level: 4.0 Power cost: 18 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 33.61 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
18 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Corrupted heart of the Sandworm QueenPowered by arcane forces 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 60 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+3 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 48 power out of 150/150) : Effective talent level: 4.0 Power cost: 48 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 7.91 cold damage and 13.19 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
50 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
26 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
26 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
16 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
23 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
25 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
29 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Deborah the Cornac Bulwark level 38
13rd Regrowth 125th year of Ascendancy at 20:26 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Deborah the Cornac Bulwark level 50
43rd Pyre 126th year of Ascendancy at 15:47 see stats
A living one!
Was teleported into Caldizar's Fortress, far into the void between the stars.By Deborah the Cornac Bulwark level 35
13rd Haze 124th year of Ascendancy at 10:21 see stats
Against all odds
Killed Ukruk in the ambush.By Deborah the Cornac Bulwark level 38
11st Regrowth 125th year of Ascendancy at 22:29 see stats
Arachnophobia
Destroyed the spydric menace.By Deborah the Cornac Bulwark level 43
3rd Allure 126th year of Ascendancy at 03:33 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Deborah the Cornac Bulwark level 44
8th Allure 126th year of Ascendancy at 15:32 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Deborah the Cornac Bulwark level 50
46th Dusk 126th year of Ascendancy at 05:06 see stats
Brave new world
Went to the Far East and took part in the war.By Deborah the Cornac Bulwark level 43
2nd Wintertide 126th year of Ascendancy at 12:40 see stats
Bringer of Doom
Killed a Bringer of Doom.By Deborah the Cornac Bulwark level 17
78th Dusk 122nd year of Ascendancy at 07:06 see stats
Clone War
Destroyed your own Shade.By Deborah the Cornac Bulwark level 43
7th Decay 125th year of Ascendancy at 06:12 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Deborah the Cornac Bulwark level 18
19th Haze 122nd year of Ascendancy at 11:14 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Deborah the Cornac Bulwark level 50
59th Haze 126th year of Ascendancy at 06:47 see stats
Destroyer of the creation
Killed Slasul.By Deborah the Cornac Bulwark level 42
75th Haze 125th year of Ascendancy at 03:55 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Deborah the Cornac Bulwark level 39
20th Regrowth 125th year of Ascendancy at 06:43 see stats
Deus Ex Machina
Found the Blood of Life and the four unique inscriptions: Primal Infusion, Infusion of Wild Growth, Rune of Reflection and Rune of the Rift.By Deborah the Cornac Bulwark level 50
65th Pyre 127th year of Ascendancy at 23:42 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Deborah the Cornac Bulwark level 23
42nd Pyre 123rd year of Ascendancy at 10:07 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Deborah the Cornac Bulwark level 42
7th Decay 125th year of Ascendancy at 05:10 see stats
Earth Master
Killed Harkor'Zun.By Deborah the Cornac Bulwark level 20
58th Haze 122nd year of Ascendancy at 19:15 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Deborah the Cornac Bulwark level 40
8th Dusk 125th year of Ascendancy at 18:31 see stats
Exterminator
Killed 1000 creatures.By Deborah the Cornac Bulwark level 18
78th Dusk 122nd year of Ascendancy at 23:04 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Deborah the Cornac Bulwark level 25
60th Pyre 123rd year of Ascendancy at 13:36 see stats
Fear me not!
Survived the Fearscape!By Deborah the Cornac Bulwark level 33
73rd Regrowth 124th year of Ascendancy at 13:34 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Deborah the Cornac Bulwark level 50
73rd Haze 126th year of Ascendancy at 06:18 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Deborah the Cornac Bulwark level 41
74th Haze 125th year of Ascendancy at 16:48 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Deborah the Cornac Bulwark level 23
33rd Regrowth 123rd year of Ascendancy at 10:59 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Deborah the Cornac Bulwark level 45
8th Allure 126th year of Ascendancy at 23:21 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Deborah the Cornac Bulwark level 46
2nd Pyre 126th year of Ascendancy at 11:41 see stats
Level 10
Got a character to level 10.By Deborah the Cornac Bulwark level 10
5th Flare 122nd year of Ascendancy at 22:38 see stats
Level 20
Got a character to level 20.By Deborah the Cornac Bulwark level 20
56th Haze 122nd year of Ascendancy at 23:30 see stats
Level 30
Got a character to level 30.By Deborah the Cornac Bulwark level 30
33rd Dusk 123rd year of Ascendancy at 22:07 see stats
Level 40
Got a character to level 40.By Deborah the Cornac Bulwark level 40
20th Regrowth 125th year of Ascendancy at 06:43 see stats
Level 50
Got a character to level 50.By Deborah the Cornac Bulwark level 50
42nd Pyre 126th year of Ascendancy at 05:54 see stats
Orcrist
Killed the leaders of the Orc Pride.By Deborah the Cornac Bulwark level 50
57th Haze 126th year of Ascendancy at 22:18 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Deborah the Cornac Bulwark level 21
5th Allure 123rd year of Ascendancy at 13:39 see stats
Size is everything
Did over 1500 damage in one attack.By Deborah the Cornac Bulwark level 46
71st Regrowth 126th year of Ascendancy at 09:54 see stats
Size matters
Did over 600 damage in one attack.By Deborah the Cornac Bulwark level 29
31st Dusk 123rd year of Ascendancy at 23:58 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Deborah the Cornac Bulwark level 40
23rd Dusk 125th year of Ascendancy at 23:31 see stats
That was close
Killed your target while having only 1 life left.By Deborah the Cornac Bulwark level 25
67th Pyre 123rd year of Ascendancy at 11:06 see stats
The Arena
Unlocked Arena mode.By Deborah the Cornac Bulwark level 11
6th Dusk 122nd year of Ascendancy at 22:49 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Deborah the Cornac Bulwark level 47
4th Pyre 126th year of Ascendancy at 20:24 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Deborah the Cornac Bulwark level 22
29th Regrowth 123rd year of Ascendancy at 10:01 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Deborah the Cornac Bulwark level 21
7th Allure 123rd year of Ascendancy at 16:07 see stats
The secret city
Discovered the truth about mages.By Deborah the Cornac Bulwark level 11
5th Dusk 122nd year of Ascendancy at 09:13 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Deborah the Cornac Bulwark level 50
2nd Dusk 126th year of Ascendancy at 01:51 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Deborah the Cornac Bulwark level 21
6th Allure 123rd year of Ascendancy at 17:39 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Deborah the Cornac Bulwark level 26
1st Summertide 123rd year of Ascendancy at 06:38 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Deborah the Cornac Bulwark level 18
79th Dusk 122nd year of Ascendancy at 06:18 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Deborah the Cornac Bulwark level 37
10th Regrowth 125th year of Ascendancy at 23:34 see stats
Log
You gain 7.62 gold from the transmogrification of marauder's drakeskin leather armour of cold resistance (28 def, 8 armour).
You gain 25.00 gold from the transmogrification of Masochism (0 def, 0 armour).
You gain 17.53 gold from the transmogrification of eldritch elven-silk wizard hat of the Brotherhood (3 def, 0 armour).
You gain 8.77 gold from the transmogrification of tormentor's elven-silk robe of corrosion (+39%) (0 def, 0 armour).
You gain 4.94 gold from the transmogrification of linen robe of Linaniil (0 def, 0 armour).
You gain 5.05 gold from the transmogrification of resilient elven-silk cloak of mindcraft (3 def, 0 armour).
You gain 0.59 gold from the transmogrification of drakeskin leather belt of transcendence.
You gain 8.75 gold from the transmogrification of quick orichalcum trident of ruin (52-83 power, 16 apr).
You gain 6.04 gold from the transmogrification of elemental orichalcum trident (54-86 power, 16 apr).
You gain 6.67 gold from the transmogrification of elemental orichalcum trident (53-85 power, 16 apr).
You gain 4.20 gold from the transmogrification of chilling orichalcum trident of torment (54-87 power, 16 apr).
You gain 9.55 gold from the transmogrification of caustic orichalcum trident of massacre (76-121 power, 16 apr).
You gain 9.08 gold from the transmogrification of infernal elven-wood starstaff (25-30 power, 5 apr, temporal element).
You gain 12.65 gold from the transmogrification of ethereal dragonbone vilestaff of channeling (30-36 power, 6 apr, darkness element).
You gain 5.79 gold from the transmogrification of cruel dragonbone starstaff (30-36 power, 6 apr, light element).
You gain 7.69 gold from the transmogrification of blighted dragonbone magestaff (30-36 power, 6 apr, lightning element).
You gain 6.23 gold from the transmogrification of gifted living mindstar of flames (16-18 power, 40 apr, mind damage).
You gain 10.15 gold from the transmogrification of caustic voratun greatsword of projection (64-102 power, 4 apr).
You gain 3.16 gold from the transmogrification of acidic stralite greatsword of erosion (50-79 power, 3 apr).
You gain 25.00 gold from the transmogrification of Aeritta (58-88 power, 4 apr).
You gain 15.00 gold from the transmogrification of Exiler.
You gain 0.73 gold from the transmogrification of shatter afflictions rune (absorb 79; cd 20).
You gain 0.64 gold from the transmogrification of manasurge rune (regen 976% over 10 turns; mana 49; cd 13).
You gain 1.00 gold from the transmogrification of wild infusion (res 21%; magical, physical; dur 4; cd 11).
There is a collapsing hidden vault here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...
Saving done.




































































































