









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Animist 1.6.0Adds the Animist class, a wielder of the elemental spirits. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Shalore |
Class | Animist |
Level / Exp | 2 / 96% |
Size | medium |
Lifes / Deaths | Killed by Spellblaze Crystal at level 2 on the 76th Pyre 122nd year of Ascendancy at 04:16 / 1 |
Primary Stats
Strength | 18 (base 18) |
Dexterity | 11 (base 10) |
Constitution | 10 (base 10) |
Magic | 17 (base 15) |
Willpower | 15 (base 12) |
Cunning | 11 (base 10) |
Resources
Life | -19/133 |
Ether | 90/100 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | -1.1102230246252E-14% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 26 |
Accuracy | 19 |
Crit Chance | 1% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 20 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 14 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 9.5 (58.636363636364%) |
Defense | 3 |
Ranged Defense | 3 |
Fatigue | 8 |
Physical Save | 17 |
Spell Save | 11 |
Mental Save | 9 |
Defense: Resistances
Physical | + 3%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Spirits / Sylph | 1.00 |
| 1/1 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spirits / Salamander | 1.00 |
| 0/1 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spirits / Undine | 1.00 |
| 1/1 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spirits / Gnome | 1.00 |
| 1/1 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spirits / Pure ether | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spirits / Animist's arts | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Chant of Fortress |
talent | Stance of Biting Cold |
detrimental effect | The target is on fire, taking 20.32 fire damage per turn. Burning |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
Escort the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves) | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
Equipment
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumbrance: +20 Rings can have magical properties. |
Quiver | ![]() Requires: Powered by arcane forces Infused by nature 0.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 1 Base power: 14.0 - 19.6 Uses stats: 50% Dex, 0% Mag, 70% Str Damage type: Physical Mastery: Elemental Arsenal Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +1.0% Capacity: 8 Damage conversion: 50% cold Arrows are used with bows to pierce your foes to death. |
Main armor | ![]() Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
On hands | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+3 eff.) Armour: +1 Changes stats: +2 Str Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | ![]() 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
In main hand | ![]() Requires: - Talent Shoot Powered by arcane forces Infused by nature 0.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Elemental Arsenal Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +6 When wielded/worn: Spellpower: +4 (+2 eff.) Ice block penetration: +10% Longbows are used to shoot arrows at your foes. |
Inventory
![]() Requires: - Heavy armour training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Spellblaze Crystal casts Ice Shards.
Stone troll shrugs off the effect 'Frozen'!
Spellblaze Crystal's Ice Shards hits Stone troll for 28 cold damage.
Lisoma, the injured seer says: 'Help! Giant brown mouse to the north!'
Spellblaze Crystal's Elemental Bolt hits Stone troll for 89 nature damage.
Stone troll hits Animeist for 13 physical damage.
Red crystal casts Phase Door.
Spellblaze Crystal casts Elemental Bolt!
Animeist shoots!
Animeist's Shoot hits Stone troll for 18 cold, 18 physical (35 total damage).
Red crystal casts Flame Bolt.
Spellblaze Crystal casts Flame.
Animeist is on fire!
Spellblaze Crystal's Flame hits Animeist for 23 fire damage.
Stone troll hits Animeist for 13 physical damage.
Animeist shoots!
You collect a new ingredient: length of troll intestine (1).
Animeist's Shoot hits Stone troll for 14 cold damage.
Animeist's Shoot killed Stone troll!
Spellblaze Crystal's Elemental Bolt hits Animeist for 74 blight damage.
Red crystal's Flame Bolt hits Animeist for 26 fire damage.
Animeist the level 2 shalore animist was debilitated by noxious blight before falling to death by Spellblaze Crystal and vaporised into nothingness on level 3 of Scintillating Caves.
Animeist deactivates Stance of Biting Cold.
Animeist deactivates Chant of Fortress.
Animeist stops burning.