











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 39 / 32% |
| Size | medium |
| Lifes / Deaths | Killed by Ivukira the ink squid at level 39 on the 66th Regrowth 124th year of Ascendancy at 09:03 / 1 |
Primary Stats
| Strength | 42 (base 18) |
| Dexterity | 73 (base 46) |
| Constitution | 63 (base 46) |
| Magic | 112 (base 53) |
| Willpower | 44 (base 13) |
| Cunning | 23 (base 10) |
Resources
| Life | -4/1035 |
| Equilibrium | 0 |
| Paradox | 318 |
| Healing Factor | 1.3412017167383 |
| Regeneration | 0.33530042918455 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| See Stealth | 30.151866722863 |
| See Invisible | 30.151866722863 |
Offense: Mainhand
| Damage | 158 |
| Accuracy | 68 |
| Crit Chance | 25% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 61 |
| Accuracy | 68 |
| Crit Chance | 23% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 67 |
| Crit Chance | 16% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Blight | +25% |
| Arcane | +19% |
| Mind | +8% |
| All | +2% |
| Lightning | +17% |
| Light | +20% |
| Temporal | +20% |
| Physical | +20% |
| Darkness | +20% |
Offense: Damage Penetration
| Blight | +5% |
| Arcane | +10% |
Defense: Base
| Armour (hardiness) | 32 (94.692942254812%) |
| Defense | 61 |
| Ranged Defense | 61 |
| Fatigue | 0 |
| Physical Save | 61 |
| Spell Save | 50 |
| Mental Save | 45 |
Defense: Resistances
| Acid | + 32%( 70%) |
| Blight | + 32%( 70%) |
| Arcane | + 29%( 70%) |
| Cold | + 52%( 70%) |
| All | + 21%( 70%) |
| Lightning | + 32%( 70%) |
| Light | + 32%( 70%) |
| Temporal | + 52%( 70%) |
| Darkness | + 32%( 70%) |
| Physical | + 34%( 70%) |
| Nature | + 32%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 80% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 42%, your defense is increased by 42 and all your resistances by 42%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 511 damage for 3 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 592 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 12 for 9 turns. While Heroism is active, you will only die when reaching -495 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Stasis | 1.10 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 3/5 |
| 2/5 |
| 5/5 |
| 2/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 4/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | The target is poisoned, taking 120.21 nature damage per turn. Deadly Poison |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target is recovering 29 life each turn. Recovery |
| detrimental effect | The target has a 40% chance to fail any spell it casts and a chance each turn to lose spell sustains. Spell Disruption |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by gigantic corrosive tunneler. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Dreadfell. Escort: lost anorithil (level 1 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Dreadfell. Escort: lost anorithil (level 4 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 6 of Dreadfell. Escort: lost anorithil (level 6 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Magic by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 524. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed bloated horror heart. * You've found the needed vial of squid ink. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed pouch of faeros ash. * You've found the needed storm wyrm claw. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed multi-hued wyrm scale. * You've found the needed hummerhorn wing. * You've found the needed minotaur nose. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed honey tree root. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. blightbringer's pair of hardened leather boots of spellbinding (0 def, 3 armour) (On feet)]blightbringer's pair of hardened leather boots of spellbinding (0 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 (-) Fatigue: +3% (-) Changes stats: +10(-) Mag Changes damage: +7%(-) acid / +7%(-) blight Spell save: +4 (+2 eff.) (-) Disease immunity: +35% (-) Spellpower: +3 (+1 eff.) (-) Lowers spell cool-downs by: 10% (-) A pair of boots made of leather. |
| Light source | [vs. Eldritch Pearl (Light source)]Eldritch Pearl Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) (-) Changes stats: +4(-) Str / +4(-) Dex / +4(-) Mag / +4(-) Wil / +4(-) Cun / +4(-) Con / -5(-) Lck Allows you to breathe in: water Spellpower: +12 (+3 eff.) (-) Light radius: +6 (-) It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 11.38 cold damage and 13.38 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | [vs. Decayed Visage (0 def, 0 armour) (On head)]Decayed Visage (0 def, 0 armour) Requires: - Magic 25 - Willpower 20 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 8(-) temporal / 8(-) arcane / 10(-) vim draining blight Changes stats: +11(-) Mag / +9(-) Wil Changes resistances penetration: +10%(-) arcane Changes damage: +16%(-) blight / +17%(-) arcane Maximum vim: +25.00 (-) Spell crit. chance: +6% (-) It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 24%, but also make them aware of you. The resistance reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
| On hands | [vs. stone warden's drakeskin leather gloves of dexterity (+4) (0 def, 12 armour) (On hands)]stone warden's drakeskin leather gloves of dexterity (+4) (0 def, 12 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +17 (+4 eff.) (-) Armour: +12 (-) Armour Hardiness: +10% (-) Changes stats: +4(-) Dex / +8(-) Con Changes resistances: +7%(-) physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. Daimuromikan the elven-wood totem of thorny skin [power 53] (20 cooldown) (Tool)]Daimuromikan the elven-wood totem of thorny skin [power 53] (20 cooldown) Requires: - Level 25 Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 4 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) * 20% chance to disease Damage (Melee): 0(-20) item blight disease / 0(-10) item temporal energize Damage when hit (Melee): 4(-) blight Changes resistances: +9%(-) temporal Changes resistances penetration: +5%(-) blight Changes damage: +3%(-) temporal Talents cooldown: Rushing Claws (-1(-) turn) Lay Web (-2(-) turns) Talents granted: +2.00(-) Rushing Claws +4.00(-) Lay Web It can be used to harden the skin for 7 turns increasing armour by 53 and armour hardiness by 60%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. This item has been sent to the Item's Vault. |
| On fingers | [vs. Glory of the Pride (On fingers, 1 of 2)]Glory of the Pride Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) (-) Physical power: +10 (+3 eff.) (-) Armour: +10 (-) Armour Hardiness: +20% (-) Defense: +5 (+1 eff.) (-) Fatigue: -15% (-) Changes damage: +8%(-) physical Talents cooldown: Rush (-6(-) turns) Physical save: +45 (+14 eff.) (-) Confusion immunity: +50% (-) Maximum mana: -40.00 (-) Maximum stamina: +40.00 (-) The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. Tap to cycle through comparison choices |
| On fingers | [vs. Glory of the Pride (On fingers, 1 of 2)]Exiler Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Physical power: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-10) Armour Hardiness: +0% (-20%) Defense: +0 (+0 eff.) (-5 (-1 eff.)) Fatigue: +0% (+15%) Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +10%(+2%) physical / +15% temporal Talent mastery: +0.20 Chronomancy / Timetravel Talents cooldown: Time Skip (-1 turn) Rush ((+0(+6) turn) Physical save: +0 (+0 eff.) (-45 (-14 eff.)) Confusion immunity: +0% (-50%) Maximum mana: +0.00 (+40.00) Maximum stamina: +0.00 (-40.00) Spellpower: +10 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 67.53 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 4 turn(s), costing 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. Tap to cycle through comparison choices |
| Around neck | [vs. savior's voratun amulet of dexterity (+6) (Around neck)]savior's voratun amulet of dexterity (+6) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6(-) Dex Physical save: +21 (+6 eff.) (-) Spell save: +18 (+6 eff.) (-) Mental save: +23 (+9 eff.) (-) Amulets can have magical properties. |
| In main hand | [vs. Twilight's Edge (158% power, 7 apr) (In main hand, 1 of 2)]Twilight's Edge (158% power, 7 apr) Requires: - Magic 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 158% Range: 1.4x Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 (-) Crit. chance: +12.0% (-) Attack speed: 100% (-) On weapon crit: * release a burst of light and dark damage (scales with Magic) When wielded/worn: Changes stats: +4(-) Str / +4(-) Cun / +4(-) Mag Changes damage: +18%(-) darkness / +18%(-) light Spellpower: +12 (+3 eff.) (-) Spell crit. chance: +4% (-) Light radius: +1 (-) The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. Tap to cycle through comparison choices |
| Around waist | [vs. Girdle of Preservation (Around waist)]Girdle of Preservation Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5(-) Wil / +5(-) Con Changes resistances: +15%(-) lightning / +15%(-) temporal / +15%(-) light / +15%(-) fire / +15%(-) nature / +15%(-) acid / +10%(-) physical / +15%(-) blight / +15%(-) cold / +10%(-) arcane / +15%(-) darkness Physical save: +15 (+4 eff.) (-) Spell save: +15 (+5 eff.) (-) Mental save: +15 (+5 eff.) (-) Confusion immunity: +20% (-) A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | [vs. Twilight's Edge (158% power, 7 apr) (In main hand, 1 of 3)]Skyblow the voratun dagger (148% power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 149% (-10%) Range: 1.3x (-0.1x) Uses stats: 45% Dex, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 (+2) Crit. chance: +10.0% (-2.0%) Attack speed: 100% (-) On weapon hit: * 40% chance to cause random gloom (+40%) * 20% chance to daze at end of turn (+20%) On weapon crit: - release a burst of light and dark damage (scales with Magic) + cripple the target Burst (radius 1) on hit: +8 lightning / +12 mind When wielded/worn: Physical crit. chance: +8.0% Damage when hit (Melee): 16 lightning Changes stats: +0(-4) Str / +0(-4) Cun / +0(-4) Mag Changes damage: +15% lightning / +0%(-18%) light / +6% mind / +0%(-18%) darkness Spellpower: +0 (+0 eff.) (-12 (-3 eff.)) Spell crit. chance: +0% (-4%) Light radius: +0 (-1) Sharp, short and deadly. Tap to cycle through comparison choices |
| Cloak | [vs. Frozen Shroud (12 def, 0 armour) (Cloak)]Frozen Shroud (12 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) (-) Damage when hit (Melee): 60(-) ice Changes stats: +7(-) Mag Changes resistances: -15%(-) fire / +25%(-) cold / +8%(-) all It can be used to release a radius 4 chilling blast, instantly dealing 142.53 cold damage and condensing the air into freezing vapors that deal 47.51 cold damage (based on Magic) each turn for 10 turns, costing 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
| Main armor | [vs. marauder's reinforced leather armour of the hero (8 def, 7 armour) (Main armor)]marauder's reinforced leather armour of the hero (8 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 (-) Defense: +8 (+2 eff.) (-) Fatigue: +8% (-) Changes stats: +12(-) Str / +12(-) Dex / +5(-) Mag / +7(-) Wil / +4(-) Cun Physical save: +11 (+3 eff.) (-) Maximum life: +49.00 (-) A suit of armour made of leather. |
Inventory
[vs. Infusion: Regeneration [regeneration infusion of the wizard (heal 503 over 5 turns)] (on body)]regeneration infusion (heal 347 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17(+1) Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 347(-245) life over 5(-) turns. Its effects scale with your -Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
[vs. savior's voratun amulet of dexterity (+6) (Around neck)]Daneth's Neckguard Crafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +0(-6) Dex / +6 Con Physical save: +0 (+0 eff.) (-21 (-6 eff.)) Spell save: +0 (+0 eff.) (-18 (-6 eff.)) Mental save: +0 (+0 eff.) (-23 (-9 eff.)) Activating this item is instant. It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
[vs. savior's voratun amulet of dexterity (+6) (Around neck)]Choker of Dread Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +0(-6) Dex Physical save: +0 (+0 eff.) (-21 (-6 eff.)) Spell save: +0 (+0 eff.) (-18 (-6 eff.)) Mental save: +0 (+0 eff.) (-23 (-9 eff.)) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
[vs. Glory of the Pride (On fingers, 1 of 2)]Wheel of Fate Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Physical power: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +8 (-2) Armour Hardiness: +0% (-20%) Defense: +0 (+0 eff.) (-5 (-1 eff.)) Fatigue: -2% (+13%) Damage when hit (Melee): 16 temporal Changes stats: +4 Str / +6 Mag / +5 Wil Changes damage: +0%(-8%) physical Talent cooldown: Rush ((+0(+6) turn) Reduces incoming crit damage: 10.00% Physical save: +0 (+0 eff.) (-45 (-14 eff.)) Confusion immunity: +0% (-50%) Stun/Freeze immunity: +29% Life regen: +0.80 Maximum mana: +0.00 (+40.00) Maximum stamina: +0.00 (-40.00) Spellpower: +5 (+1 eff.) See invisible: +3 It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? Tap to cycle through comparison choices |
[vs. Glory of the Pride (On fingers, 1 of 2)]Naregorach the Thunderknave Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Physical power: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-10) Armour Hardiness: +0% (-20%) Defense: +0 (+0 eff.) (-5 (-1 eff.)) Fatigue: +0% (+15%) Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +4 Con Changes resistances: +9% lightning Changes resistances penetration: +10% lightning Changes damage: +6% lightning / +0%(-8%) physical Talent cooldown: Rush ((+0(+6) turn) Physical save: +0 (+0 eff.) (-45 (-14 eff.)) Spell save: +12 (+4 eff.) Mental save: +9 (+3 eff.) Silence immunity: +33% Confusion immunity: +45% (-5%) Mana each turn: +0.20 Maximum mana: +0.00 (+40.00) Maximum stamina: +20.00 (-20.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Twilight's Edge (158% power, 7 apr) (In main hand, 1 of 2)]Brighthack the voratun longsword (166% power, 6 apr) Requires: - Magic 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Power: 166% (+8%) Range: 1.4x (+0.0x) Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 (-1) Crit. chance: +5.0% (-7.0%) Attack speed: 100% (-) On weapon hit: * 20% chance to blind (+20%) On weapon crit: - release a burst of light and dark damage (scales with Magic) Burst (radius 2) on crit: +23 ice / +4 mind When wielded/worn: Armour: +8 Changes stats: +0(-4) Str / +0(-4) Cun / +0(-4) Mag Changes resistances: +5% all Changes resistances penetration: +7% nature / +10% cold Changes damage: +0%(-18%) darkness / +0%(-18%) light Spellpower: +0 (+0 eff.) (-12 (-3 eff.)) Spell crit. chance: +0% (-4%) Light radius: +3 (+2) Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. Twilight's Edge (158% power, 7 apr) (In main hand, 1 of 3)]Spellblaze Shard (120% power, 10 apr) Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 121% (-38%) Range: 1.3x (-0.1x) Uses stats: 45% Dex, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 (+3) Crit. chance: +12.0% (-) Attack speed: 100% (-) On weapon crit: - release a burst of light and dark damage (scales with Magic) Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +0(-4) Str / +5(+1) Mag / +0(-4) Cun Changes resistances: +10% blight / +10% fire Changes damage: +0%(-18%) darkness / +0%(-18%) light Spellpower: +0 (+0 eff.) (-12 (-3 eff.)) Spell crit. chance: +0% (-4%) Light radius: +0 (-1) This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. This item has been sent to the Item's Vault. Tap to cycle through comparison choices |
[vs. Twilight's Edge (158% power, 7 apr) (In main hand, 1 of 3)]Spelldrinker (132% power, 8 apr) Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 132% (-26%) Range: 1.3x (-0.1x) Uses stats: 55% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +8 (+1) Crit. chance: +9.0% (-3.0%) Attack speed: 100% (-) When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: + steals up to 50 mana from the target On weapon crit: - release a burst of light and dark damage (scales with Magic) When wielded/worn: Changes stats: +0(-4) Str / +6(+2) Mag / +6(+2) Cun Changes resistances: +12% arcane Changes damage: +0%(-18%) darkness / +0%(-18%) light Spell save: +12 (+4 eff.) Spellpower: +0 (+0 eff.) (-12 (-3 eff.)) Spell crit. chance: +0% (-4%) Light radius: +0 (-1) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. Tap to cycle through comparison choices |
[vs. Twilight's Edge (158% power, 7 apr) (In main hand, 1 of 2)]Adogamira Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Power: 66% (-93%) Range: 1.1x (-0.3x) Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +0 (-7) Crit. chance: +0.0% (-12.0%) Attack speed: 125% (+25%) Firing range: +10 When this weapon hits: Shoot (10% chance level 1). On weapon crit: - release a burst of light and dark damage (scales with Magic) When wielded/worn: Changes stats: +0(-4) Str / +7 Dex / +0(-4) Mag / +0(-4) Cun Changes resistances: +3% temporal Changes damage: +6% temporal / +0%(-18%) darkness / +0%(-18%) light Critical mult.: +10.00% Mana each turn: +0.08 Spellpower: +0 (+0 eff.) (-12 (-3 eff.)) Spell crit. chance: +0% (-4%) Light radius: +0 (-1) Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
[vs. The Titan's Quiver (16/18, 174% power, 20 apr) (Second weapon set: Quiver)]Furnaceravage the quiver of ash arrows (19/19, 118% power, 7 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Power: 118% (-56%) Range: 1.4x (+0.0x) Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Accuracy: +15 Armour Penetration: +7 (-13) Crit. chance: +1.5% (-6.5%) Capacity: 19 (1) On weapon crit: - pin the target to the nearest wall Damage (Ranged): +40 mind / +12 fire Burst (radius 1) on hit: +8 fire Burst (radius 2) on crit: +16 fire Arrows are used with bows to pierce your foes to death. |
[vs. marauder's reinforced leather armour of the hero (8 def, 7 armour) (Main armor)]Breath of Eyal (10 def, 10 armour) Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 (+3) Defense: +10 (+2 eff.) (+2 (+0 eff.)) Fatigue: +20% (+12%) Changes stats: +0(-12) Str / +0(-12) Dex / +0(-5) Mag / +0(-7) Wil / +0(-4) Cun Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness Physical save: +0 (+0 eff.) (-11 (-3 eff.)) Spell save: +20 (+6 eff.) Maximum life: +0.00 (-49.00) Mindpower: +10 (+5 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
[vs. marauder's reinforced leather armour of the hero (8 def, 7 armour) (Main armor)]troll-hide drakeskin leather armour of alacrity (5 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 (+1) Defense: +5 (+1 eff.) (-3 (-1 eff.)) Fatigue: +8% (-) Changes stats: +0(-12) Str / +0(-12) Dex / +0(-5) Mag / +0(-7) Wil / +0(-4) Cun Physical save: +0 (+0 eff.) (-11 (-3 eff.)) Life regen: +7.70 Maximum life: +70.00 (+21.00) Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +20% A suit of armour made of leather. |
[vs. Frozen Shroud (12 def, 0 armour) (Cloak)]Wrap of Stone (0 def, 10 armour) Requires: - Level 15 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Defense: +0 (+0 eff.) (-12 (-4 eff.)) Damage when hit (Melee): 0(-60) ice Changes stats: +0(-7) Mag Changes resistances: +5% physical / +0%(-25%) cold / +0%(+15%) fire / +0%(-8%) all Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+1 eff.) It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 44.54 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. This item has been sent to the Item's Vault. |
[vs. blightbringer's pair of hardened leather boots of spellbinding (0 def, 3 armour) (On feet)]dreamer's pair of hardened leather boots of disengagement (0 def, 3 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 (-) Fatigue: +3% (-) Changes stats: +2 Dex / +0(-10) Mag / +3 Cun Changes damage: +0%(-7%) acid / +0%(-7%) blight Physical save: +7 (+2 eff.) Spell save: +7 (+3 eff.) (+3 (+1 eff.)) Mental save: +7 (+2 eff.) Disease immunity: +0% (-35%) Spellpower: +0 (+0 eff.) (-3 (-1 eff.)) Lowers spell cool-downs by: 0% (-10%) It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
[vs. stone warden's drakeskin leather gloves of dexterity (+4) (0 def, 12 armour) (On hands)]cinder hardened leather gloves of the juggernaut (0 def, 2 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-17 (-4 eff.)) Armour: +2 (-10) Armour Hardiness: +0% (-10%) Damage (Melee): 7 fire Changes stats: +0(-4) Dex / +3(-5) Con Changes resistances: +0%(-7%) physical / +7% fire Changes damage: +5% fire Physical save: +13 (+4 eff.) Spell save: +5 (+1 eff.) Mental save: +5 (+1 eff.) Disarm immunity: +22% Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Decayed Visage (0 def, 0 armour) (On head)]drakeskin leather cap of blood magic (0 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 0(-8) temporal / 0(-8) arcane / 0(-10) vim draining blight Changes stats: +6(-3) Wil / +8(-3) Mag Changes resistances penetration: +0%(-10%) arcane Changes damage: +11%(-5%) blight / +15%(-2%) arcane Maximum vim: +0.00 (-25.00) Spell crit. chance: +3% (-3%) A cap made of leather. |
[vs. Decayed Visage (0 def, 0 armour) (On head)]drakeskin leather cap of precognition (6 def, 5 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +5 Defense: +6 (+1 eff.) Fatigue: +5% Effects when hit in melee: * 15% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 0(-8) temporal / 0(-8) arcane / 0(-10) vim draining blight Changes stats: +0(-11) Mag / +0(-9) Wil / +7 Cun Changes resistances penetration: +0%(-10%) arcane Changes damage: +0%(-16%) blight / +0%(-17%) arcane Maximum vim: +0.00 (-25.00) Spell crit. chance: +0% (-6%) A cap made of leather. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
[vs. Eldritch Pearl (Light source)]Xanerita the dwarven lantern Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +9 (+2 eff.) (-3 (-1 eff.)) Armour: +6 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Changes stats: +0(-4) Str / +0(-4) Dex / +0(-4) Mag / +6(+2) Wil / +0(-4) Cun / +0(-4) Con / +0(+5) Lck Changes resistances: +6% light Allows you to breathe in: water Critical mult.: +20.00% Blindness immunity: +31% Confusion immunity: +38% Pinning immunity: +10% Maximum life: +63.00 Spellpower: +0 (+0 eff.) (-12 (-3 eff.)) Light radius: +9 (+3) See stealth: +19 See invisible: +19 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 28 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
[vs. Daimuromikan the elven-wood totem of thorny skin [power 53] (20 cooldown) (Tool)]soldier's voratun pickaxe (dig speed 11 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour: +3 Defense: +5 (+1 eff.) Damage (Melee): 0(-20) item blight disease / 0(-10) item temporal energize Damage when hit (Melee): 0(-4) blight Changes stats: +3 Str Changes resistances: +0%(-9%) temporal / +7% physical Changes resistances penetration: +0%(-5%) blight Changes damage: +0%(-3%) temporal Talents cooldown: Rushing Claws ((+0(+1) turn) Lay Web ((+0(+2) turn) Talents granted: +0(+-2) Rushing Claws +0(+-4) Lay Web When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 181.72 fire damage (based on Magic), costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Daimuromikan the elven-wood totem of thorny skin [power 53] (20 cooldown) (Tool)]Tree of Life Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Damage (Melee): 0(-20) item blight disease / 0(-10) item temporal energize Damage when hit (Melee): 0(-4) blight Changes stats: +6 Con / +7 Wil Changes resistances: +20% blight / +0%(-9%) temporal / +20% nature Changes resistances penetration: +0%(-5%) blight Changes damage: +20% nature / +0%(-3%) temporal Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Talents cooldown: Rushing Claws ((+0(+1) turn) Lay Web ((+0(+2) turn) Talents granted: +0(+-2) Rushing Claws +0(+-4) Lay Web Mindpower: +7 (+3 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
[vs. Daimuromikan the elven-wood totem of thorny skin [power 53] (20 cooldown) (Tool)]Void Shard Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage (Melee): 0(-20) item blight disease / 0(-10) item temporal energize Damage when hit (Melee): 16 temporal darkness / 0(-4) blight Changes stats: +8 Mag Changes resistances: +10% darkness / +10%(+1%) temporal Changes resistances penetration: +0%(-5%) blight Changes damage: +12% darkness / +12%(+9%) temporal Talents cooldown: Rushing Claws ((+0(+1) turn) Lay Web ((+0(+2) turn) Talents granted: +0(+-2) Rushing Claws +0(+-4) Lay Web Spellpower: +10 (+2 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 86.50 temporal and 86.50 darkness damage (based on Magic), costing 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Selene the Shalore Temporal Warden level 30
25th Dusk 123rd year of Ascendancy at 21:47 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Selene the Shalore Temporal Warden level 35
47th Haze 123rd year of Ascendancy at 10:53 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Selene the Shalore Temporal Warden level 30
7th Dusk 123rd year of Ascendancy at 09:29 see stats
Anti-Antimagic! (Roguelike)
Destroyed the Ziguranth camp with your Rhaloren allies.By Selene the Shalore Temporal Warden level 27
34th Pyre 123rd year of Ascendancy at 04:51 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Selene the Shalore Temporal Warden level 32
4th Haze 123rd year of Ascendancy at 22:29 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Selene the Shalore Temporal Warden level 26
42nd Regrowth 123rd year of Ascendancy at 18:01 see stats
Destroyer of the creation (Roguelike)
Killed Slasul.By Selene the Shalore Temporal Warden level 33
13rd Haze 123rd year of Ascendancy at 20:30 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Selene the Shalore Temporal Warden level 31
49th Dusk 123rd year of Ascendancy at 21:36 see stats
Don't Poosh it! (Roguelike)
Killed Kelad in the lost land of Poosh.By Selene the Shalore Temporal Warden level 28
67th Pyre 123rd year of Ascendancy at 22:33 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Selene the Shalore Temporal Warden level 35
44th Haze 123rd year of Ascendancy at 13:53 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Selene the Shalore Temporal Warden level 15
7th Dusk 122nd year of Ascendancy at 03:20 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Selene the Shalore Temporal Warden level 23
3rd Allure 123rd year of Ascendancy at 07:26 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Selene the Shalore Temporal Warden level 26
56th Regrowth 123rd year of Ascendancy at 15:55 see stats
Impossible Death (Roguelike)
Got killed by your future self.By Selene the Shalore Temporal Warden level 18
17th Dusk 122nd year of Ascendancy at 14:21 see stats
Level 10 (Roguelike)
Got a character to level 10.By Selene the Shalore Temporal Warden level 10
6th Mirth 122nd year of Ascendancy at 10:33 see stats
Level 20 (Roguelike)
Got a character to level 20.By Selene the Shalore Temporal Warden level 20
63rd Haze 122nd year of Ascendancy at 19:26 see stats
Level 30 (Roguelike)
Got a character to level 30.By Selene the Shalore Temporal Warden level 30
5th Dusk 123rd year of Ascendancy at 17:50 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Selene the Shalore Temporal Warden level 13
3rd Summertide 122nd year of Ascendancy at 12:00 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Selene the Shalore Temporal Warden level 33
16th Haze 123rd year of Ascendancy at 00:10 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Selene the Shalore Temporal Warden level 32
71st Dusk 123rd year of Ascendancy at 18:54 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Selene the Shalore Temporal Warden level 9
5th Mirth 122nd year of Ascendancy at 10:35 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Selene the Shalore Temporal Warden level 37
79th Haze 123rd year of Ascendancy at 20:16 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Selene the Shalore Temporal Warden level 13
3rd Dusk 122nd year of Ascendancy at 04:13 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Selene the Shalore Temporal Warden level 23
2nd Allure 123rd year of Ascendancy at 10:24 see stats
The sky is falling! (Roguelike)
Saw a huge meteor falling from the sky.By Selene the Shalore Temporal Warden level 19
18th Dusk 122nd year of Ascendancy at 09:19 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By Selene the Shalore Temporal Warden level 38
52nd Regrowth 124th year of Ascendancy at 13:07 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Selene the Shalore Temporal Warden level 21
79th Haze 122nd year of Ascendancy at 21:13 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Selene the Shalore Temporal Warden level 15
7th Dusk 122nd year of Ascendancy at 12:06 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Selene the Shalore Temporal Warden level 29
5th Dusk 123rd year of Ascendancy at 11:54 see stats
Wibbly Wobbly Timey Wimey Stuff (Roguelike)
Killed the weaver queen and the temporal defiler.By Selene the Shalore Temporal Warden level 4
78th Pyre 122nd year of Ascendancy at 08:38 see stats
Log
Something performs a melee critical strike against Selene!
Something misses Selene.
Something performs a melee critical strike against Selene!
Selene hits Something for 7 lightning, 4 temporal, 15 cold, 1 blight, 3 blight, 4 arcane, 7 lightning, 4 temporal, 15 cold, (0 to ice), 1 blight, (1 to ice), 2 blight, (2 to ice), 2 arcane, (3 to ice), 4 lightning, (1 to ice), 2 temporal, (5 to ice), 7 cold, (0 to ice), 1 blight, (1 to ice), 1 blight, (1 to ice), 2 arcane, (3 to ice), 4 lightning, (1 to ice), 2 temporal, (5 to ice), 7 cold, 1 blight, 2 blight, 3 arcane, 6 lightning, 3 temporal, 12 cold, 1 blight, 2 blight, 3 arcane (129 total damage).
Something hits Something for 220 physical, 13 temporal, 12 darkness, 224 physical, 13 temporal, 13 nature, 12 darkness (504 total damage).
Something hits Selene for (77 absorbed), 0 physical, (6 absorbed), 0 temporal, (8 absorbed), 0 nature, (8 absorbed), 0 darkness, (104 absorbed), 2 physical, 70 physical (72 total damage).
Deadly Poison from Ivukira the ink squid hits Selene for 100 nature damage.
Selene misses Something.
Selene misses Something.
Something performs a melee critical strike against Selene!
Selene is recovering from the damage!
Something misses Selene.
Selene hits Something for 6 lightning, 3 temporal, 12 cold, 1 blight, 2 blight, 3 arcane (29 total damage).
Something hits Selene for 167 physical, 80 physical (248 total damage).
Selene is not disabled anymore.
Selene has recovered!
Selene receives 39 healing.
Deadly Poison from Ivukira the ink squid hits Selene for 100 nature damage.
Selene's Time Shield has been disrupted by anti-magic forces!
Something misses Selene.
Selene receives 39 healing.
Selene hits Something for 6 lightning, 3 temporal, 12 cold, 1 blight, 2 blight, 3 arcane (29 total damage).
Deadly Poison from Ivukira the ink squid hits Selene for 100 nature damage.
Something hits Selene for 69 physical damage.
Selene's Time Shield has been disrupted by anti-magic forces!
Poison bursts out of Selene's corpse!
Saving game...




























































































