Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Ogre |
Class | Corruptor |
Level / Exp | 17 / 48% |
Size | huge |
Lifes / Deaths | Killed by Ivydhevea the white wolf at level 9 on the 7th Dusk 122nd year of Ascendancy at 20:13 0 / 6Killed by Bortock the halfling at level 11 on the 18th Dusk 122nd year of Ascendancy at 23:33 Killed by snow giant boulder thrower at level 14 on the 53rd Dusk 122nd year of Ascendancy at 13:18 Killed by snow giant chieftain at level 14 on the 53rd Dusk 122nd year of Ascendancy at 15:55 Killed by Rantha the Worm at level 15 on the 54th Dusk 122nd year of Ascendancy at 05:22 Killed by corrupted snow giant at level 17 on the 26th Haze 122nd year of Ascendancy at 20:05 |
Primary Stats
Strength | 21 (base 10) |
Dexterity | 11 (base 12) |
Constitution | 16 (base 12) |
Magic | 50 (base 43) |
Willpower | 23 (base 19) |
Cunning | 32 (base 27) |
Resources
Life | -63/504 |
Vim | 92/188 |
Healing Factor | 1.1683870967742 |
Regeneration | 7.1855806451611 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 3 |
See Stealth | 6 |
See Invisible | 5 |
Offense: Mainhand
Damage | 23 |
Accuracy | 13 |
Crit Chance | 10% |
APR | 14 |
Speed | 1.00 |
Offense: Spell
Spellpower | 42 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 24 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Acid | +15% |
Cold | +3% |
Temporal | +5% |
Blight | +25% |
Mind | +18% |
Fire | +6% |
All | 0% |
Offense: Damage Penetration
Nature | +16% |
Acid | +11% |
Light | +21% |
All | +6% |
Defense: Base
Armour (hardiness) | 16 (30%) |
Defense | 12 |
Ranged Defense | 20 |
Fatigue | 9 |
Physical Save | 12 |
Spell Save | 31 |
Mental Save | 19 |
Defense: Resistances
Acid | + 3%( 70%) |
Cold | + 12%( 70%) |
All | 0%( 70%) |
Darkness | + 3%( 70%) |
Light | + 3%( 70%) |
Temporal | + 16%( 70%) |
Mind | + 3%( 70%) |
Lightning | + 6%( 70%) |
Fire | + 36%( 70%) |
Nature | + 3%( 70%) |
Defense: Immunities
Stun Resistance | 30% |
Bleed Resistance | 20% |
Teleport Resistance | 10% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 192 damage for 4 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Class Talents
Corruption / Blood | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Corruption / Vim | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Blight | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Corruption / Plague | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Hexes | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Curses | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | The target is hexed, granting it 31% chance each turn to be dazed for 3 turns. Pacification Hex |
beneficial effect | The target is waiting to be recalled back to the worldmap. Recalling |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lost warrior from death by rattlesnake. Escort: lost warrior (level 2 of Old Forest) | failed |
You failed to protect the repented thief from death by Prox the Mighty. Escort: repented thief (level 3 of Trollmire) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed xorn fragment. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
On feet | Xima (0 def, 1 armour) Xima (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal +3% darkness +12% fire +3% mind Stun/Frz- +10% A pair of boots made of leather. |
Light source | piercing brass lantern of focus piercing brass lantern of focus2.0 T1 lite [Ego+] Master/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind Res.pen +6% all Apr +6 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Glorudherin (0 def, 1 armour) Glorudherin (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% mind +6% blight Melee Ret 20 blight ----- def ----- Armour +1 Fatigue +1% Resists +6% cold +6% fire A cap made of leather. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | Glitterbone the steel ring Glitterbone the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Str dps ---------- Res.pen +15% light Acc +8 (+7 eff.) ----- def ----- Resists +3% light Max.HP +10.00 HP.reg +1.20 Stun/Frz- +20% Rings can have magical properties. |
On fingers | warrior's steel ring of sensing warrior's steel ring of sensing0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Str ----- def ----- Armour +8 Blind- +20% ---------- misc Infravis +3 See.Stealth +6 See.Invis +5 Rings can have magical properties. |
Around waist | rough leather belt of the giants rough leather belt of the giants1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Spell.save +6 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
In main hand | bloodlich's ash bonestaff of channeling (15-18 power, 3 apr, blight element) bloodlich's ash bonestaff of channeling (15-18 power, 3 apr, blight element)5.0 T2 staff 2H weapon [Ego++] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Mag +3 Cun +4 Con dps ---------- Spell.crit +2% Crit.mult +14.00% Spell.pwr +16 (+5 eff.) Dmg.mod +15% blight ---------- misc Mana/turn +0.15 Vim/s.crit +5.00 Max.vim +24.00 Max.N.En +21.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
On hands | Greenguile the hardened leather gloves (0 def, 2 armour) Greenguile the hardened leather gloves (0 def, 2 armour)1.0 T3 hands armor [Random Unique] Arcane/Nature/Psionic While equipped: dps ---------- Melee+ 10 cold 7 temporal Ranged+ 10 temporal Dmg.mod +5% temporal +3% cold Res.pen +10% nature Melee Ret 12 nature On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Resists +6% cold +3% nature +7% temporal HP.reg +1.00 ---------- misc Stam/turn +1.10 Max.stam +14.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | troll-hide cured leather armour of fire resistance (2 def, 4 armour) troll-hide cured leather armour of fire resistance (2 def, 4 armour)9.0 T2 light armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +7% Resists +18% fire Max.HP +39.00 HP.reg +3.70 Heal.mod +12% A suit of armour made of leather. |
Cloak | linen cloak 'Xerema' (1 def, 0 armour) linen cloak 'Xerema' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% acid Res.pen +5% acid Melee Ret 8 acid ----- def ----- Defense +1 (+1 eff.) Resists +3% acid Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Hellslash the gold amulet Hellslash the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% fire ----- def ----- Defense +9 (+8 eff.) Rng.Def +9 (+5 eff.) Resists +3% temporal Spell.save +3 (+2 eff.) Die.at -60.00 life Cut- +20% Teleport- +10% Amulets can have magical properties. |
Inventory
Lorarobers the vined mindstar (5-5.5 power, 18 apr, nature damage) Lorarobers the vined mindstar (5-5.5 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic This parasitic mindstar will draw strength from other psionic mindstars. Power 5.0 - 5.5 Nature Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +4 blight While equipped: Stats +3 Cun +1 Con dps ---------- Mind.crit +2% Crit.mult +9.00% Mind.pwr +4 (+2 eff.) Dmg.mod +4% mind +2% darkness Res.pen +10% physical Melee Ret 4 mind 3 darkness On Hit (Melee): * 20% chance to disease ----- def ----- HP.leech%% +5% HP.leech +11% ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Dazzlebile the yew bonestaff (20-24 power, 4 apr, blight element) Dazzlebile the yew bonestaff (20-24 power, 4 apr, blight element)5.0 T3 staff 2H weapon [Rare] Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% On Hit.r1 +4 mind While equipped: dps ---------- Phys.crit +8.0% Spell.crit +3% Mind.crit +2% Crit.mult +10.00% Spell.pwr +9 (+3 eff.) Mind.pwr +2 (+1 eff.) Dmg.mod +20% blight +9% light Melee Ret 12 mind ----- def ----- Resists +9% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater yew magestaff (20-24 power, 4 apr, fire element) greater yew magestaff (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +12 (+4 eff.) Dmg.mod +20% lightning +20% cold +20% arcane +20% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
enveloping cashmere cloak of Iron Throne (7 def, 0 armour) enveloping cashmere cloak of Iron Throne (7 def, 0 armour)2.0 T3 cloak armor [Ego] Master While equipped: Stats +1 Str +1 Con ----- def ----- Defense +7 (+7 eff.) Phys.save +5 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hurethel (0 def, 3 armour) Hurethel (0 def, 3 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% ----- def ----- Armour +3 Fatigue +1% Resists +9% blight +11% light +11% darkness A cap made of leather. |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 35 turns) woodsman's iron pickaxe (dig speed 35 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 211/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 ametrine 2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By OgreCorr the Ogre Corruptor level 7
9th Mirth 122nd year of Ascendancy at 21:32 see stats
By OgreCorr the Ogre Corruptor level 17
15th Haze 122nd year of Ascendancy at 05:18 see stats
By OgreCorr the Ogre Corruptor level 10
12nd Dusk 122nd year of Ascendancy at 18:39 see stats
By OgreCorr the Ogre Corruptor level 14
46th Dusk 122nd year of Ascendancy at 00:40 see stats
By OgreCorr the Ogre Corruptor level 6
3rd Mirth 122nd year of Ascendancy at 21:00 see stats
By OgreCorr the Ogre Corruptor level 15
65th Dusk 122nd year of Ascendancy at 03:33 see stats
By OgreCorr the Ogre Corruptor level 15
54th Dusk 122nd year of Ascendancy at 10:04 see stats
Log
A shield forms around OgreCorr.
OgreCorr uses Infusion: Wild.
OgreCorr is not dazed anymore.
OgreCorr is cured!
OgreCorr lessens the pain.
Raze hits OgreCorr for (6 absorbed), 0 darkness (0 total damage).
Something hits OgreCorr for (104 absorbed), 0 blight (0 total damage).
OgreCorr seems more focused.
OgreCorr shrugs off the effect 'Burning Hex'!
OgreCorr is dazed!
OgreCorr shrugs off the effect 'Confused'!
OgreCorr feels pain again.
The shield around OgreCorr crumbles.
OgreCorr is free from the hex.
OgreCorr is not dazed anymore.
Something hits OgreCorr for 155 blight damage.
Raze hits OgreCorr for 7 darkness damage.
OgreCorr recovers sight.
OgreCorr is no longer illuminated.
Talent Bloodcasting is ready to use.
Talent Ogric Wrath is ready to use.
Talent Dig is ready to use.
Talent Willful Tormenter is ready to use.
Talent Overkill is ready to use.
Saving game...