










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Bulwark |
| Level / Exp | 22 / 57% |
| Size | medium |
| Lifes / Deaths | Killed by worm that walks at level 10 on the 2nd Summertide 122nd year of Ascendancy at 07:05 1 / 4Killed by ritch flamespitter at level 15 on the 9th Flare 122nd year of Ascendancy at 13:05 Killed by elven blood mage at level 15 on the 9th Flare 122nd year of Ascendancy at 13:57 Killed by Urkis, the High Tempest at level 17 on the 10th Flare 122nd year of Ascendancy at 09:50 |
Primary Stats
| Strength | 53 (base 38) |
| Dexterity | 72 (base 38) |
| Constitution | 47 (base 38) |
| Magic | 14 (base 10) |
| Willpower | 14 (base 10) |
| Cunning | 24 (base 16) |
Resources
| Life | 845/845 |
| Stamina | 132/143 |
| Healing Factor | 1.2557603686636 |
| Regeneration | 7.6193850280749 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 7 |
| See Stealth | 23.599459836163 |
| See Invisible | 23.599459836163 |
Offense: Mainhand
| Damage | 69 |
| Accuracy | 48 |
| Crit Chance | 10% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +21% |
| Darkness | +10% |
| Cold | +15% |
| Fire | +6% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Acid | +15% |
| Cold | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 75.102958083185 (84.761904761905%) |
| Defense | 41 |
| Ranged Defense | 43 |
| Fatigue | 33 |
| Physical Save | 47 |
| Spell Save | 49 |
| Mental Save | 20 |
Defense: Resistances
| Acid | + 17%( 70%) |
| Lightning | + 15%( 70%) |
| Temporal | -5%( 70%) |
| Darkness | + 19%( 70%) |
| Physical | + 17%( 70%) |
| Cold | + 19%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 60% |
| Bleed Resistance | 100% |
| Teleport Resistance | 0% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Knockback Resistance | 60% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 42.40 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Undead / Skeleton | 1.30 |
| 3/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Shield Wall |
| detrimental effect | Zone-wide effect: You seem to be outside the normal spacetime continuum. +10% physical resistance, -10% temporal resistance and -20% teleport resistance. Out of Time Zone |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 11)You completed the challenge and received: Random Artifact: Unrarin (3 def, 6 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 12)You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 15)You completed the challenge and received: Random Artifact: Chargewitch of firewall [power 169] (6 cooldown) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 18)You completed the challenge and received: +1 Class Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 5)You completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 22)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 24)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 3)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 7) | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Mayimina the Brightstoker (0 def, 10 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +8 Dex dps ---------- Dmg.mod +6% fire Melee Ret 12 fire ----- def ----- Armour +10 Fatigue -1% ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Cooldown Chill of the Tomb -2 Release a will o' the wisp that will explode against your foes for 166 cold damage (based on your Magic). Uses 16 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
| On head | miner's dwarven-steel helm of constitution (+3) (0 def, 5 armour)3.0 T3 head armor [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +5 Fatigue +4% ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | heroic dwarven-steel gauntlets (0 def, 6 armour)1.5 T3 hands armor [Ego+] Master While equipped: ----- def ----- Armour +6 Mind.save +6 (+3 eff.) Max.HP +48.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | supercharged dragonbone wand of conjuration [power 511] (11 cooldown)2.0 T5 wand charm [Ego] Arcane Fire a bolt of a random element with (base) damage 255 to 511 Puts all charms on 11 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | copper ring of darkness (+20%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% darkness ----- def ----- Resists +20% darkness Rings can have magical properties. |
| On fingers | Xanewyn0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +21% acid +3% mind Res.pen +15% acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +6% acid Spell.save +6 (+2 eff.) Rings can have magical properties. |
| Around neck | wanderer's copper amulet0.1 T1 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -4% HP.reg +0.40 ---------- misc Stam/turn +0.40 Amulets can have magical properties. |
| In main hand | acidic stralite longsword of vileness (33.5-46.9 power, 5 apr)3.0 T4 longsword 1H weapon [Ego] Arcane Power 33.5 - 46.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +14 blight +9 acid On Hit: * 5% chance to disease On Crit: * splashes the target with acid Sharp, long, and deadly. |
| Around waist | grounding hardened leather belt of burglary1.0 T3 belt armor [Ego+] Nature/Master While equipped: Stats +4 Dex +4 Cun +6 Lck ----- def ----- Resists +5% lightning +5% temporal Stealth +7 ---------- misc T.Disarm +10 Infravis +4 A belt that goes around your waist. |
| In off hand | steel shield 'Belavea' (6 def, 8 armour, 15-18 power, 66.5 block)7.0 T2 shield armor [Random Unique] Arcane/Master When used to Attack: Power 15.0 - 18.0 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.0% Block +66 Melee+ +13 lightning +10 acid While equipped: Stats +2 Dex +3 Wil +2 Con dps ---------- Mind.pwr +4 (+2 eff.) Melee Ret 8 mind On Melee Ret: * 11% chance to corrode armour by 30% * 11% chance to daze at end of turn ----- def ----- Armour +8 Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Fatigue +8% Resists +10% lightning +12% acid ---------- misc Talents +2 Block Handheld deflection devices. |
| Cloak | enveloping linen cloak of the Shaloren (7 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +1 Mag +1 Wil ----- def ----- Defense +7 (+2 eff.) Phys.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | rejuvenating stralite plate armour of stability (7 def, 13 armour)17.0 T4 massive armor [Ego] Nature/Master While equipped: ----- def ----- Armour +13 Defense +7 (+2 eff.) Fatigue +26% Resists +8% physical Phys.save +12 (+4 eff.) HP.reg +2.00 ---------- misc Stam/turn +0.90 A suit of armour made of metal plates. |
Inventory
teleportation rune of the wizard (range 51)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 51 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 178 strength, based on Magic) for 5 turns. Uses 20 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
restful copper amulet of the eclipse0.1 T1 amulet jewelry [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 6 light 6 darkness Dmg.mod +6% light +6% darkness On Melee Ret: * 5% chance to inflict 15% damage reduction * 6% chance to blind ----- def ----- Fatigue -5% HP.reg +1.00 Amulets can have magical properties. |
chilling dwarven-steel greatmaul (40-60 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego] Arcane Power 40.0 - 60.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Melee+ +14 cold Massive two-handed mauls. |
Isyrelaith (14-19.6 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Master Power 14.0 - 19.6 Lightning Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Phasing +40% Melee+ +16 physical While equipped: dps ---------- Dmg.mod +9% physical Acc +6 (+2 eff.) ----- def ----- Armour +4 Defense +16 (+5 eff.) Rng.Def +9 (+3 eff.) Disarm- +21% Sharp, long, and deadly. |
vined mindstar 'Gilygar' (4-4.4 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon Reqs Wil 16 [Rare] Nature/Psionic Power 4.0 - 4.4 Nature Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +3% mind +3% darkness Melee Ret 3 mind 2 darkness ----- def ----- Resists +9% nature Poison- +10% Silence- +15% Teleport- +20% ---------- misc Hate/m.crit +3.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ash vilestaff 'Cyranne' (15-18 power, 3 apr, darkness element)5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Phys.crit +3.0% Spell.crit +2% Phys.pwr +10 (+4 eff.) Spell.pwr +6 (+3 eff.) Dmg.mod +15% darkness Res.pen +7% darkness ----- def ----- Heal/summ +20 ---------- misc Stam/turn +0.80 Psi/ret +0.20 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
flaming dwarven-steel waraxe of massacre (27-37.8 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Arcane/Master Power 27.0 - 37.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% On Hit.r1 +12 fire One-handed war axes. |
Bethuna1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +2 (+1 eff.) S.pwr/crit +10 Melee Ret 12 arcane ----- def ----- Phys.save +6 (+2 eff.) Spell.save +3 (+1 eff.) ---------- misc Mana/s.crit +3.00 A belt that goes around your waist. |
Rope Belt of the Thaloren1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.pwr +12 (+6 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
aegis cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane While equipped: ----- def ----- Defense +2 (+1 eff.) Shield.pwr +10% HP.reg +2.20 A pointy cloth hat, very wizardly... |
cleansing hardened leather cap of constitution (+4) (0 def, 3 armour)2.0 T3 head armor [Ego] Disrupt/Master While equipped: Stats +4 Con ----- def ----- Armour +3 Fatigue +3% Resists +6% nature +7% blight A cap made of leather. |
Beloyadur the steel mail armour (11 def, 6 armour)14.0 T2 heavy armor [Random Unique] Master/Psionic While equipped: dps ---------- Dmg.mod +3% physical Melee Ret 12 physical ----- def ----- Armour +6 Defense +11 (+4 eff.) Rng.Def +9 (+3 eff.) Fatigue +14% Resists +5% mind +17% lightning Mind.save +11 (+5 eff.) Die.at -60.00 life A suit of armour made of mail. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 37 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Relgetorak the Blazepiercer2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +25% mind ----- def ----- Resists +3% mind +3% fire Max.HP +41.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Ce'Nina'2.0 T1 lite [Rare] Master While equipped: Stats +5 Cun +2 Dex dps ---------- Res.pen +10% arcane ----- def ----- Resists +5% arcane ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 347.68 fire damage (based on Magic). Uses 40 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By Giladusta the Skeleton Bulwark level 21
10th Dusk 122nd year of Ascendancy at 00:12 see stats
Exterminator
Killed 1000 creatures.By Giladusta the Skeleton Bulwark level 20
9th Dusk 122nd year of Ascendancy at 08:19 see stats
Infinite x10
Got to level 10 of the infinite dungeon.By Giladusta the Skeleton Bulwark level 12
2nd Flare 122nd year of Ascendancy at 17:01 see stats
Infinite x20
Got to level 20 of the infinite dungeon.By Giladusta the Skeleton Bulwark level 20
8th Dusk 122nd year of Ascendancy at 19:48 see stats
Level 10
Got a character to level 10.By Giladusta the Skeleton Bulwark level 10
1st Summertide 122nd year of Ascendancy at 23:58 see stats
Level 20
Got a character to level 20.By Giladusta the Skeleton Bulwark level 20
7th Dusk 122nd year of Ascendancy at 13:00 see stats
Size matters
Did over 600 damage in one attack.By Giladusta the Skeleton Bulwark level 11
3rd Summertide 122nd year of Ascendancy at 00:42 see stats
That was close
Killed your target while having only 1 life left.By Giladusta the Skeleton Bulwark level 15
9th Flare 122nd year of Ascendancy at 12:59 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Giladusta the Skeleton Bulwark level 17
1st Dusk 122nd year of Ascendancy at 07:35 see stats
Log
Shivgoroth's glacial vapour area effect hits Giladusta for 15 cold damage.
Giladusta rushes out!
Shivgoroth's armor corrodes!
Shivgoroth hits Giladusta for 14 cold damage.
Giladusta hits Shivgoroth for 93 physical, 14 blight, 10 acid (118 total damage).
Shivgoroth misses Giladusta.
Shivgoroth hits Giladusta for 14 cold damage.
Giladusta hits Shivgoroth for 55 physical, 14 blight, 10 acid (80 total damage).
Shivgoroth hits Giladusta for 2 cold damage.
Giladusta hits Shivgoroth for 16 fire, 6 mind (23 total damage).
Shivgoroth hits Giladusta for 14 cold damage.
Giladusta hits Shivgoroth for 58 physical, 14 blight, 10 acid (83 total damage).
Shivgoroth misses Giladusta.
Shivgoroth hits Giladusta for 14 cold damage.
Giladusta hits Shivgoroth for 63 physical, 14 blight, 10 acid (88 total damage).
Shivgoroth misses Giladusta.
Shivgoroth hits Giladusta for 14 cold damage.
Giladusta hits Shivgoroth for 56 physical damage.
Giladusta killed Shivgoroth!
Giladusta uses Re-assemble.
Giladusta receives 815 healing from Re-assemble.
Saving game...
Saving done.
Giladusta deactivates Shield Wall.














































































