











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.3 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.0Donators/Buyers bonus! Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Dwarf |
Class | Writhing One |
Level / Exp | 21 / 34% |
Size | medium |
Lifes / Deaths | Killed by corrupted mastocytic feeder at level 2 on the 18th Voratun 122nd year of Ascendancy at 03:02 0 / 6Killed by Chthrruk the thalore at level 17 on the 1st Loss 122nd year of Ascendancy at 03:22 Killed by grave wight at level 17 on the 22nd Loss 122nd year of Ascendancy at 03:08 Killed by skeleton magus at level 17 on the 22nd Loss 122nd year of Ascendancy at 03:53 Killed by Yrvio the human at level 21 on the 10th Iron 123rd year of Ascendancy at 01:00 Killed by Yrvio the human at level 21 on the 10th Iron 123rd year of Ascendancy at 02:21 |
Primary Stats
Strength | 72 (base 30) |
Dexterity | 28 (base 10) |
Constitution | 32 (base 27) |
Magic | 54 (base 43) |
Willpower | 31 (base 10) |
Cunning | 27 (base 12) |
Resources
Life | -136/751 |
Insanity | 25/100 |
Healing Factor | 1.3233663366337 |
Regeneration | 8.2710396039604 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +22.60995032651% |
Spell | 0% |
Global | +61.728395061728% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 5 |
See Stealth | 27.466198986151 |
See Invisible | 27.466198986151 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 99 |
Accuracy | 57 |
Crit Chance | 25% |
APR | 20 |
Speed | 1.00 |
Offense: Spell
Spellpower | 42 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +15% |
Light | +21% |
Blight | +15% |
Arcane | +15% |
Physical | +13% |
All | 0% |
Offense: Damage Penetration
Light | +15% |
Defense: Base
Armour (hardiness) | 37.413408721348 (81.666666666667%) |
Defense | 22 |
Ranged Defense | 22 |
Fatigue | 10 |
Physical Save | 55 |
Spell Save | 44 |
Mental Save | 40 |
Defense: Resistances
Acid | + 37%( 70%) |
Arcane | + 27%( 70%) |
Cold | + 39%( 70%) |
All | + 23%( 70%) |
Darkness | + 34%( 70%) |
Temporal | + 33%( 70%) |
Physical | + 35%( 70%) |
Fire | + 31%( 70%) |
Mind | + 30%( 70%) |
Defense: Immunities
Stun Resistance | 71% |
Instadeath Resistance | 100% |
Disarm Resistance | 24% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 271 life over 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 190 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
Demented / Friend of the worm | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Demented / Disfigured face | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Demented / Tentacles | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Controlled horrors | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Demented / Horrific body | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
talent | Chant of Fortress |
detrimental effect | Reduces global action speed by 62%. Slow |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
detrimental effect | The target is infected with a mind parasite. Each time it uses a talent it has a 86% chance to have 3 random talent(s) put on cooldown for 14 turns. Mind Parasite |
beneficial effect | Linked to their horror ally gaining 16% all damage resistance. Shared Insanity |
detrimental effect | The target is poisoned, taking 36.89 nature damage per turn and unable to move (but can otherwise act freely). Spydric Poison |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed warg claw. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed length of troll intestine. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T3 feet armor [Ego++] Arcane/Psionic While equipped: Stats +3 Mag +5 Wil +3 Cun ----- def ----- Armour +4 Fatigue +3% Phys.save +8 (+3 eff.) Spell.save +7 (+2 eff.) Mind.save +9 (+3 eff.) Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 3.0 T3 head armor [Rare] Master While equipped: Stats +5 Str +4 Dex +4 Cun ----- def ----- Armour +4 Fatigue +4% Resists +9% cold Crit.dmg- 15.00% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() 3.0 T1 digger tool [Ego+] Arcane While equipped: Stats +4 Str +3 Wil dps ---------- Phys.crit +5.0% Mind.crit +6% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +2 Dex dps ---------- Acc +12 (+4 eff.) Apr +7 ----- def ----- Defense +8 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 119% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
On fingers | ![]() 0.1 T1 ring jewelry [Ego++] Nature/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- Max.HP +41.00 HP.reg +6.00 Heal.mod +11% Rings can have magical properties. |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +7.0% Crit.mult +25.00% Phys.pwr +9 (+3 eff.) Dmg.mod +15% light Res.pen +15% light Melee Ret 2 light ----- def ----- Fatigue -9% Resists +9% mind ---------- misc Max.enc +37 A belt that goes around your waist. |
In main hand | ![]() 3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master Power 46.5 - 65.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +13 blight +20 temporal On Hit.r1 +12 physical +4 temporal On Hit: * 10% chance to gain 10% of a turn (3/turn limit) * 16% chance to reduce strength, dexterity, and constitution by 22 While equipped: Stats +10 Str dps ---------- Phys.crit +3.0% Dmg.mod +13% physical Acc +18 (+5 eff.) ----- def ----- Armour +2 Resists +13% temporal Sharp, long, and deadly. |
On hands | ![]() 1.0 T2 hands armor [Ego++] Master While equipped: Stats +3 Str +3 Dex +3 Cun +2 Con ----- def ----- Armour +2 Phys.save +22 (+7 eff.) Spell.save +6 (+2 eff.) Mind.save +3 (+1 eff.) Disarm- +24% ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 14.0 T4 heavy armor [Ego++] Arcane/Master While equipped: Stats +6 Str dps ---------- Melee+ 8 acid 12 fire Melee Ret 12 acid 10 fire ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +18% acid +10% physical +14% darkness +10% fire ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.4 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% light On Hit (Melee): * 10% chance to reduce all saves and defense by 18 ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +11% cold Die.at -60.00 life Heal.mod +5% Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str +6 Dex +10 Wil dps ---------- Dmg.mod +15% arcane ----- def ----- Resists +5% arcane Phys.save +10 (+4 eff.) Spell.save +13 (+4 eff.) Mind.save +13 (+4 eff.) Amulets can have magical properties. |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 161 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 33 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -379 life. The duration and life will increase by 1% for every 1% life you have lost (currently 828 life, 13 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 340 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 27% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 354 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() 0.1 T1 amulet jewelry [Normal] Amulets can have magical properties. |
![]() 0.1 T1 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% HP.reg +1.00 Amulets can have magical properties. |
![]() 0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +2 Dex +3 Mag +3 Cun dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +9% acid Res.pen +5% light ----- def ----- Resists +6% acid Crit.dmg- 5.00% ---------- misc Infravis +1 Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Cun +1 Mag dps ---------- Melee+ 15 light Ranged+ 19 light Dmg.mod +14% light ----- def ----- Defense +8 (+4 eff.) Rings can have magical properties. |
![]() 3.0 T4 greatsword 2H weapon [Ego++] Nature/Master Power 47.0 - 75.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +21 acid +21 nature On Crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +14.0% Phys.pwr +10 (+3 eff.) Res.pen +20% acid +7% nature Apr +10 Massive two-handed swords. |
![]() 3.0 T3 longsword 1H weapon [Ego++] Nature/Master Power 23.0 - 32.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +8 Wil +7 Con dps ---------- Res.pen +7% physical Acc +7 (+2 eff.) Apr +7 ----- def ----- Max.HP +12.00 Sharp, long, and deadly. |
![]() 3.0 T2 mace 1H weapon [Rare] Master Power 22.0 - 30.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +15% light +3% darkness Melee Ret 6 lightning ----- def ----- Resists +12% lightning ---------- misc Light +1 Blunt and deadly. |
![]() 3.0 T2 mace 1H weapon [Rare] Master Power 16.5 - 23.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +9% acid +18% physical Acc +9 (+3 eff.) Apr +3 Melee Ret 8 acid ----- def ----- Defense +6 (+3 eff.) Resists +5% arcane Disarm- +30% Blunt and deadly. |
![]() 3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Master Power 14.0 - 19.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +6 blight On Hit: * 10% chance to reduce strength, dexterity, and constitution by 22 On Crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Con +4 Mag dps ---------- Phys.crit +7.0% Phys.pwr +12 (+3 eff.) Spell.pwr +10 (+3 eff.) Dmg.mod +12% blight Res.pen +7% physical Phasing +30% ----- def ----- Spell.save +6 (+2 eff.) Disarm- +15% One-handed war axes. |
![]() 3.0 T3 waraxe 1H weapon [Ego] Arcane Power 21.0 - 29.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit.r1 +9 fire While equipped: Stats +3 Wil +6 Mag dps ---------- Spell.pwr +7 (+2 eff.) One-handed war axes. |
![]() 1.0 T2 dagger 1H weapon [Random Unique] Nature/Master Power 15.0 - 19.5 Physical Uses 45% Str, 45% Dex Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 blight +4 mind +8 arcane +5 nature While equipped: Stats +7 Wil +7 Con dps ---------- Spell.pwr +5 (+2 eff.) Res.pen +10% blight ----- def ----- Max.HP +14.00 Sharp, short and deadly. |
![]() 7.0 T2 shield armor [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +10 Defense +9 (+5 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
![]() 2.0 T1 cloth armor [Cosmetic Item] Arcane While equipped: Stats +3 Wil +2 Mag dps ---------- Spell.pwr +7 (+2 eff.) S.pwr/crit +2 ----- def ----- Resists +7% all Silence- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 14.0 T2 heavy armor [Random Unique] Master While equipped: dps ---------- Dmg.mod +6% light ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +15% lightning +31% cold A suit of armour made of mail. |
![]() 14.0 T2 heavy armor [Ego++] Master/Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +11 Defense +2 (+1 eff.) Fatigue +7% Phys.save +7 (+3 eff.) Mind.save +13 (+4 eff.) A suit of armour made of mail. |
![]() 14.0 T4 heavy armor [Random Unique] Master/Psionic While equipped: Stats +4 Cun +6 Wil dps ---------- Res.pen +10% light +10% darkness ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +22% lightning +7% physical +9% darkness Phys.save +13 (+5 eff.) Mind.save +16 (+5 eff.) ---------- misc Light +3 A suit of armour made of mail. |
![]() 14.0 T4 heavy armor [Ego] Nature/Psionic While equipped: ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +7% mind Mind.save +19 (+6 eff.) HP.reg +3.80 ---------- misc Stam/turn +0.80 A suit of armour made of mail. |
![]() 14.0 T4 heavy armor [Ego+] Nature While equipped: ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +12% Resists +8% acid +9% cold ---------- misc Breathe water A suit of armour made of mail. |
![]() 17.0 T1 massive armor [Rare] Master While equipped: ----- def ----- Armour +11 Fatigue +22% Resists +15% acid +3% cold +3% nature +2% physical Confus- +10% ---------- misc Light +1 A suit of armour made of metal plates. |
![]() 1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Cun +1 Con dps ---------- Phys.pwr +2 (+0 eff.) ----- def ----- Spell.save +5 (+1 eff.) ---------- misc Max.psi +10.00 Infravis +3 Size +1 A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% mind Res.pen +15% nature On Hit (Melee): * 20% chance to reduce all saves and defense by 18 * 10% chance to reduce armor by 32% ----- def ----- HP.reg +0.90 Heal.mod +10% A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() 1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Str +1 Con dps ---------- Phys.pwr +4 (+1 eff.) Acc +15 (+4 eff.) ----- def ----- Spell.save +5 (+1 eff.) ---------- misc Size +1 A belt that goes around your waist. |
![]() 2.0 T1 feet armor [Rare] Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Dmg.mod +3% lightning Melee Ret 4 fire ----- def ----- Armour +1 Resists +3% light +6% temporal Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +5 (+2 eff.) Stun/Frz- +10% A pair of boots made of leather. |
![]() 2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Dex +2 Wil +1 Cun +4 Con ----- def ----- Armour +3 Resists +6% fire Phys.save +12 (+4 eff.) Mind.save +11 (+4 eff.) ---------- misc Light +1 A pair of boots made of leather. |
![]() 2.0 T3 feet armor [Ego++] Nature/Master While equipped: ----- def ----- Armour +3 Defense +4 (+2 eff.) HP.reg +3.00 Heal.mod +12% Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 26% chance to evade melee and ranged attacks and 14 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
![]() 3.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +10% light Melee Ret 2 lightning ----- def ----- Armour +3 Fatigue +2% Resists +6% cold +6% fire +3% light +5% arcane ---------- misc Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.5 T2 hands armor [Ego+] Master While equipped: Stats +2 Str +2 Dex +2 Cun ----- def ----- Armour +2 Fatigue +3% Phys.save +6 (+2 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T2 hands armor [Ego++] Disrupt/Master While equipped: Stats +3 Str +3 Dex +2 Cun dps ---------- Phys.pwr +4 (+1 eff.) Acc +5 (+2 eff.) Apr +10 ----- def ----- Armour +2 Fatigue +3% Resists +8% blight Phys.save +5 (+2 eff.) Spell.save +14 (+4 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T2 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 8 acid Dmg.mod +5% acid +6% lightning Res.pen +15% darkness Melee Ret 10 darkness On Hit (Melee): * 10% chance to reduce damage dealt by 15% ----- def ----- Armour +2 Fatigue +3% Resists +5% acid +3% light +3% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 3.0 T1 head armor [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +4 Fatigue +5% ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T3 head armor [Rare] Nature While equipped: Stats +4 Cun +2 Wil dps ---------- Mind.crit +4% Mind.pwr +15 (+7 eff.) Res.pen +10% mind ----- def ----- Armour +4 Fatigue +4% Resists +11% cold ---------- misc Hate/m.crit +5.00 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T2 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 47 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Phys.crit +1.0% Res.pen +10% temporal ----- def ----- Resists +3% temporal Phys.save +9 (+3 eff.) Project a gust of wind in a cone knocking enemies back 7 spaces and dealing 113 physical damage Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to increase the duration of 1 beneficial effects by 2. 100% to gain a 14% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
By Seski the Dwarf Writhing One level 17
25th Dearth 122nd year of Ascendancy at 11:18 see stats
By Seski the Dwarf Writhing One level 20
20th Shortage 122nd year of Ascendancy at 06:19 see stats
By Seski the Dwarf Writhing One level 10
30th Voratun 122nd year of Ascendancy at 17:34 see stats
By Seski the Dwarf Writhing One level 20
18th Shortage 122nd year of Ascendancy at 22:27 see stats
By Seski the Dwarf Writhing One level 16
3rd Wealth 122nd year of Ascendancy at 01:19 see stats
By Seski the Dwarf Writhing One level 17
22nd Loss 122nd year of Ascendancy at 03:01 see stats
By Seski the Dwarf Writhing One level 11
1st Profit 122nd year of Ascendancy at 10:25 see stats
By Seski the Dwarf Writhing One level 17
22nd Loss 122nd year of Ascendancy at 03:36 see stats
By Seski the Dwarf Writhing One level 14
24th Profit 122nd year of Ascendancy at 08:16 see stats
By Seski the Dwarf Writhing One level 20
20th Shortage 122nd year of Ascendancy at 04:49 see stats
Log
Spydric Poison from Yrvio the human hits Seski for (22 absorbed), 0 nature (0 total damage).
Flame turret killed Worm that walks (servant of Seski)!
Yrvio the human is no longer covered in gore.
Sieren the thalore is no longer covered in gore.
Agony from Bloated horror hits Sieren the thalore for 52 mind damage.
You are unable to move!
You are unable to move!
Seski casts Diseased Tongue.
Seski slows down.
Yrvio the human shrugs off Seski's 'Rotting Disease'!
Seski talent 'Carrion Feet' is disrupted by the mind parasite.
Seski hits Yrvio the human for 42 darkness, 7 acid, 10 fire (59 total damage).
Melee retaliation hits Seski for 0 arcane damage.
Yrvio the human uses Slime Spit.
Talent Dissolved Face is ready to use.
Flame turret uses Flamethrower.
Flame turret hits Carrion worm mass for 370 fire damage.
Spydric Poison from Yrvio the human hits Seski for (28 absorbed), 0 nature (0 total damage).
Flame turret killed Carrion worm mass!
Your shield crumbles under the damage!
The shield around Seski crumbles.
Yrvio the human's Slime Spit hits Seski for (66 absorbed), 129 nature (129 total damage).
Yrvio the human is no longer resonating.
Sieren the thalore stops regenerating health quickly.
Carrion worm mass's wormblight area effect hits Sieren the thalore for 20 blight damage.
Carrion worm mass's wormblight area effect hits Flame turret for 18 blight damage.
Agony from Bloated horror hits Sieren the thalore for 66 mind damage.
Yrvio the human uses Oozebeam.
Saving game...