Melkor the level 10 Thalore Berserker by Arnaest

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.3
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceThalore
ClassBerserker
Level / Exp10 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength50 (base 34)
Dexterity17 (base 11)
Constitution30 (base 24)
Magic12 (base 10)
Willpower17 (base 10)
Cunning17 (base 10)

Resources

Life402/402
Stamina156/156
Healing Factor1.2592147729953
Regeneration11.516970296197

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage100
Accuracy29
Crit Chance4%
APR24
Speed1.00

Offense: Spell

Spellpower12
Crit Chance3%
Speed1

Offense: Mind

Mindpower21
Crit Chance3%
Speed1

Offense: Damage Bonus

Blight+3%
Mind+3%
Light+10%
Nature+5%

Offense: Damage Penetration

Light+5%
Mind+10%

Defense: Base

Armour (hardiness)12.335093952971 (47.857809501309%)
Defense12
Ranged Defense12
Fatigue15
Physical Save40
Spell Save16
Mental Save17

Defense: Resistances

Lightning+ 14%( 70%)
Light+ 36%( 70%)
Temporal+ 17%( 70%)
Blight+ 6%( 70%)
Nature+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance20%
Instadeath Resistance100%
Disarm Resistance24%
Pinning Resistance46%
Poison Resistance20%
Knockback Resistance83%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
2/5
1/5
3/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
3/5
5/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
4/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
5/5
0/5

Effects

Quests

active
failed
done
done
active
active
active
active

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Light source
Around waist

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Melkor the Thalore Berserker level 10
72nd Dusk 122nd year of Ascendancy at 01:05
see stats

Log

You gain 2.11 gold from the transmogrification of corrosive rough leather gloves of dexterity (+3) (0 def, 1 armour).
You gain 4.63 gold from the transmogrification of
mindwoven linen robe of life (0 def, 0 armour).
You gain 4.28 gold from the transmogrification of
mindwoven linen robe of alchemy (0 def, 0 armour).
You gain 18.46 gold from the transmogrification of
cashmere robe 'Quenchqueen' (0 def, 0 armour).
You gain 5.60 gold from the transmogrification of
Wintervault the cashmere robe (0 def, 0 armour).
You gain 7.71 gold from the transmogrification of
Urthivon the ash starstaff (15-18 power, 3 apr, temporal element).
You gain 8.93 gold from the transmogrification of
Glintscar the ash starstaff (15-18 power, 3 apr, darkness element).
You gain 7.41 gold from the transmogrification of
Bregalarand (15-18 power, 3 apr, physical element).
You gain 2.32 gold from the transmogrification of
mighty rough leather sling of fire.
You gain 6.23 gold from the transmogrification of
cured leather sling 'Lorular'.
You gain 1.45 gold from the transmogrification of
creative mossy mindstar (2-3 power, 12 apr, mind damage).
You gain 1.56 gold from the transmogrification of
flaming steel greatmaul of massacre (36-55 power, 2 apr).
You gain 1.20 gold from the transmogrification of
acidic steel dagger of massacre (20-26 power, 6 apr).
You gain 2.98 gold from the transmogrification of
acidic iron dagger of the mystic (10-14 power, 5 apr).
You gain 4.00 gold from the transmogrification of
Unerring Scalpel (15-20 power, 25 apr).
You gain 1.11 gold from the transmogrification of
flaming iron battleaxe (15-22 power, 1 apr).
You gain 0.95 gold from the transmogrification of
acidic iron battleaxe of massacre (22-34 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Talent Infusion: Wild is ready to use.
Ran for 2 turns (stop reason: interesting character).


Saving done.


Talent Warshout is ready to use.

Today is the 73rd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:41.