











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Ogre |
Class | Wyrmic |
Level / Exp | 27 / 56% |
Size | gargantuan |
Lifes / Deaths | Killed by Adyldamina the golem at level 27 on the 20th Regrowth 123rd year of Ascendancy at 22:26 / 1 |
Primary Stats
Strength | 132 (base 58) |
Dexterity | 22 (base 10) |
Constitution | 24 (base 11) |
Magic | 20 (base 10) |
Willpower | 74 (base 54) |
Cunning | 26 (base 10) |
Resources
Life | -157/1065 |
Stamina | 338/338 |
Equilibrium | 65 |
Healing Factor | 1.1172674059366 |
Regeneration | 7.2228704252445 |
Speed
Mental | +3.66321279202% |
Attack | +3.66321279202% |
Movement | +11.09386761032% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 7 |
Infravision | 3 |
See Invisible | 7 |
Offense: Mainhand
Damage | 146 |
Accuracy | 48 |
Crit Chance | 49% |
APR | 21 |
Speed | 0.96 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 26 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 59 |
Crit Chance | 25% |
Speed | 0.96466236485098 |
Offense: Damage Bonus
Acid | +19% |
Blight | +9% |
Physical | +15% |
Cold | +9% |
All | 0% |
Lightning | +9% |
Light | +15% |
Mind | +6% |
Darkness | +12% |
Fire | +15% |
Nature | +16% |
Offense: Damage Penetration
Acid | +13% |
Blight | +13% |
Physical | +13% |
Cold | +13% |
All | 0% |
Lightning | +13% |
Darkness | +13% |
Fire | +33% |
Nature | +13% |
Defense: Base
Armour (hardiness) | 61.08934837382 (81.151787968034%) |
Defense | 27 |
Ranged Defense | 27 |
Fatigue | 0 |
Physical Save | 43 |
Spell Save | 41 |
Mental Save | 43 |
Defense: Resistances
Acid | + 33%( 70%) |
Blight | + 8%( 70%) |
Arcane | + 12%( 70%) |
Cold | + 33%( 70%) |
All | + 7%( 70%) |
Darkness | + 13%( 70%) |
Physical | + 11%( 70%) |
Temporal | + 31%( 70%) |
Lightning | + 27%( 70%) |
Mind | + 20%( 70%) |
Fire | + 11%( 70%) |
Nature | + 22%( 70%) |
Defense: Immunities
Stun Resistance | 11% |
Pinning Resistance | 23% |
Knockback Resistance | 100% |
Disarm Resistance | 24% |
Instadeath Resistance | 100% |
Blind Resistance | 32% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 659 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 82 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 236 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Class Talents
Wild-gift / Cold drake aspect | 1.49 |
| 3/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.58 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 50. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed orc heart. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed black mamba head. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Xerille (0 def, 4 armour) =wear= 3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +2(-) Str +1(-) Cun +3(-) Con offense ------ Mind Crit +3% (-) Critical power +10.00% (-) Mindpower +25 (+9 eff.) (-) Damage +6%(-) mind defense ------ Armor +4 (-) Fatigue +3% (-) Rush: Puts all charms on 25 cooldown Effective talent level: 3.9 Power cost 25 out of 25/25. Range 9 Cooldown: 22 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Cyrobreba 1.0 Encumbrance T3 lite [Random Unique] Nature/Master While equipped: Stats +4(-) Con +5(-) Wil offense ------ Physical Crit +4.0% (-) Critical power +13.00% (-) Physical Power +7 (+2 eff.) (-) On-Hit 0(-20) item temporal energize On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Life +52.00 (-) Out-of-Phase Defense +5 (-) Out-of-Phase Resistance +5% (-) Out-of-Phase Resilience +5% (-) other ------- Light +7 (-) A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Lightpunish the hardened leather cap (0 def, 3 armour) =wear= 2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +8(-) Str +6(-) Dex +3(-) Cun offense ------ Damage +15%(-) light defense ------ Armor +3 (-) Fatigue +3% (-) Mind save +12 (+5 eff.) (-) other ------- Hate-on-crit +2.00 (-) Max hate +4.00 (-) Skullcracker: Puts all charms on 20 cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 599.7 Physical damage. If the attack hits, the target is confused (31% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
On hands | ![]() Snow Giant Wraps (0 def, 2 armour) 1.0 Encumbrance T3 hands armor [Unique] Nature This would be great with a mighty matching belt. The set is complete. While equipped: Stats +4(-) Str offense ------ Physical Power +10 (+2 eff.) (-) defense ------ Armor +2 (-) Resistance +10%(-) lightning +10%(-) cold Physical save +10 (+3 eff.) (-) Life +60.00 (-) Knockbk Resist +50% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Effective talent level: 2.0 Power cost 6 out of 6/6. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 223.01 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Tool | ![]() innervating stralite torque of psionic shield [power 107] (16/25 cooldown) 2.0 Encumbrance T4 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 107 for 5 turns Puts all charms on 25 cooldown 100% to reduce fatigue by 20% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() copper agate ring 0.1 Encumbrance T1 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +1(-) Str +1(-) Dex +1(-) Mag +10(-) Wil +6(-) Cun +1(-) Con offense ------ Mindpower +5 (+2 eff.) (-) On-Hit 0(-20) item nature slow Damage +10%(-) acid +6%(-) fire +3%(-) nature On-Hit (Melee): * 20% chance to slow global speed by 63% defense ------ Resistance +20%(-) acid +6%(-) nature Mind save +8 (+3 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() Xegavea 0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +0(-1) Str +0(-1) Dex +0(-1) Mag +0(-10) Wil +0(-6) Cun +2(+1) Con offense ------ Mindpower +0 (+0 eff.) (-5 (-2 eff.)) On-Hit 0(-20) item nature slow Damage +0%(-10%) acid +0%(-6%) fire +0%(-3%) nature On-Hit (Melee): * 20% chance to reduce all saves and defense by 35 defense ------ Armor +16 Defense +15 (+8 eff.) Resistance +0%(-20%) acid +0%(-6%) nature Mind save +0 (+0 eff.) (-8 (-3 eff.)) Life +24.00 Disarm Resist +24% Pinning Resist +23% Knockbk Resist +24% other ------- Stamina/turn +3.00 Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | ![]() gold amulet 'Glelaith' 0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: defense ------ Defense +5 (+2 eff.) (-) Resistance +6%(-) nature +3%(-) temporal Blind Resist +21% (-) Out-of-Phase Defense +15 (-) Out-of-Phase Resistance +15% (-) Out-of-Phase Resilience +15% (-) other ------- Infravision +3 (-) Sight +2 (-) See Invis +7 (-) Masteries +0.19(-) Wild-gift/Cold drake aspect +0.28(-) Wild-gift/Higher draconic abilities Amulets make your neck look great! |
In main hand | ![]() dwarven-steel greatmaul 'Duskspire' (149% power, 2 apr) 5.0 Encumbrance T3 greatmaul 2H weapon Reqs Str 24 [Random Unique] Nature/Master Weapon Damage 149% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 (-) Critical Rate +1.5% (-) Attack Speed 100% (-) On-hit +12(-) nature On-Hit, radius 1 +4(-) fire While equipped: offense ------ Physical Crit +21.0% (-) Critical power +40.00% (-) Damage +3%(-) darkness Ignore resists +20%(-) fire Ignore Armor +20 (-) defense ------ Resistance +6%(-) darkness Massive two-handed mauls. |
Around waist | ![]() Mighty Girdle =SIZE= 1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. The set is complete. While equipped: defense ------ Armor +4 (-) Fatigue -20% (-) Life +100.00 (-) Knockbk Resist +40% (-) other ------- Encumbrance +70 (-) Size +2 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | ![]() Eremevon the Blizzardwar (0 def, 8 armour, 161% power, 133 block) 7.0 Encumbrance T4 shield armor Reqs - Shield usage training Str 35 [Random Unique] Arcane/Nature/Psionic When used to Attack: Weapon Damage 161% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +4.5% (-) Block +133 (-) On-Hit, radius 1 +12(-) cold +11(-) fire While equipped: offense ------ On-Hit 6(-) fire When Hit 9(-) fire defense ------ Armor +8 (-) Fatigue +8% (-) Resistance +17%(-) temporal +14%(-) mind +9%(-) cold other ------- Talents +1.00(-) Block Temporal Shield: (Instant) Puts all charms on 30 cooldown Effective talent level: 5.0 Power cost 30 out of 30/30. Range 10 Cooldown: 18 Travel.spd instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (283) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
Cloak | ![]() linen cloak 'Korim' (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1(-) Str +1(-) Dex +2(-) Wil +2(-) Cun offense ------ Critical power +15.00% (-) Mindpower +10 (+4 eff.) (-) Damage +6%(-) physical Accuracy +15 (+5 eff.) (-) defense ------ Defense +1 (+0 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Bokyrelen (6 def, 13 armour) 17.0 Encumbrance T2 massive armor Reqs - Massive armour training Str 28 [Random Unique] Arcane/Psionic While equipped: Stats +5(-) Str +7(-) Mag +5(-) Wil +2(-) Cun +3(-) Con offense ------ Physical Crit +6.0% (-) Spell Crit +5% (-) Mind Crit +5% (-) Physical Power +11 (+3 eff.) (-) Spellpower +13 (+6 eff.) (-) Mindpower +11 (+4 eff.) (-) defense ------ Armor +13 (-) Defense +6 (+3 eff.) (-) Fatigue +22% (-) Resistance +10%(-) lightning +6%(-) temporal +6%(-) arcane Spell save +11 (+5 eff.) (-) Mind save +14 (+6 eff.) (-) A suit of armour made of metal plates. |
Inventory
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 485% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 789% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 625% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1036% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 930% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 478% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() regeneration infusion of the psychic (heal 387; 13 cd) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13(+1) Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 387(-272) life over 5(-) turns. Its effects scale with your -Strength, +Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() regeneration infusion of the titan (heal 415; 13 cd) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13(+1) Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 415(-244) life over 5(-) turns. Its effects scale with your -Strength, +Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() blink rune of the titan (range 5; phase 13; cd 17) 0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 5 Cooldown: 17(+7) Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5(-) spaces within line of sight. Afterwards you stay out of phase for 3(-) turns. In this state all new negative status effects duration is reduced by 13%(-2%), your defense is increased by 13(-2) and all your resistances by 13%(-2%). Its effects scale with your -Dexterity, +Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Islegatha 0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex +1 Con offense ------ Ignore resists +15% physical Ignore Armor +3 defense ------ Defense +0 (+0 eff.) (-5 (-2 eff.)) Resistance +0%(-6%) nature +1% physical +5% arcane +3%(-) temporal Unlife -60.00 life Blind Resist +0% (-21%) Out-of-Phase Defense +0 (-15) Out-of-Phase Resistance +0% (-15%) Out-of-Phase Resilience +0% (-15%) other ------- Infravision +0 (-3) Sight +0 (-2) See Invis +0 (-7) Masteries +0.00(-0.19) Wild-gift/Cold drake aspect +0.00(-0.28) Wild-gift/Higher draconic abilities Amulets make your neck look great! |
![]() Withering Orbs =blind fight= 0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+1 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind defense ------ Defense +0 (+0 eff.) (-5 (-2 eff.)) Resistance +0%(-6%) nature +0%(-3%) temporal Blind Resist +0% (-21%) Out-of-Phase Defense +0 (-15) Out-of-Phase Resistance +0% (-15%) Out-of-Phase Resilience +0% (-15%) other ------- Infravision +0 (-3) Sight +0 (-2) See Stealth +10 See Invis +10 (+3) Masteries +0.00(-0.19) Wild-gift/Cold drake aspect +0.00(-0.28) Wild-gift/Higher draconic abilities Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() warrior's copper amulet of constitution (+3) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con defense ------ Defense +0 (+0 eff.) (-5 (-2 eff.)) Resistance +6% physical +0%(-6%) nature +0%(-3%) temporal Blind Resist +0% (-21%) Out-of-Phase Defense +0 (-15) Out-of-Phase Resistance +0% (-15%) Out-of-Phase Resilience +0% (-15%) other ------- Stamina/turn +0.30 Infravision +0 (-3) Sight +0 (-2) See Invis +0 (-7) Masteries +0.00(-0.19) Wild-gift/Cold drake aspect +0.00(-0.28) Wild-gift/Higher draconic abilities Amulets make your neck look great! |
![]() Feathersteel Amulet 0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+7 eff.) (+10 (+5 eff.)) Fatigue -20% Resistance +0%(-6%) nature +0%(-3%) temporal Slow Projectiles +15% Blind Resist +0% (-21%) Out-of-Phase Defense +0 (-15) Out-of-Phase Resistance +0% (-15%) Out-of-Phase Resilience +0% (-15%) other ------- Encumbrance +20 Infravision +0 (-3) Sight +0 (-2) See Invis +0 (-7) Masteries +0.00(-0.19) Wild-gift/Cold drake aspect +0.00(-0.28) Wild-gift/Higher draconic abilities Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
![]() Rimewild 0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex defense ------ Defense +0 (+0 eff.) (-5 (-2 eff.)) Resistance +12% lightning +6% cold +0%(-6%) nature +0%(-3%) temporal Life +40.00 Healmod +16% Blind Resist +0% (-21%) Cut Resist +50% Knockbk Resist +20% Out-of-Phase Defense +0 (-15) Out-of-Phase Resistance +0% (-15%) Out-of-Phase Resilience +0% (-15%) other ------- Infravision +0 (-3) Sight +0 (-2) See Invis +0 (-7) Masteries +0.00(-0.19) Wild-gift/Cold drake aspect +0.00(-0.28) Wild-gift/Higher draconic abilities Heal: Puts all charms on 35 cooldown Effective talent level: 3.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 364 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
![]() insulating gold amulet of constitution (+5) =5 con= 0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats +5 Con defense ------ Defense +0 (+0 eff.) (-5 (-2 eff.)) Resistance +0%(-3%) temporal +14% fire +0%(-6%) nature +12% cold Blind Resist +0% (-21%) Out-of-Phase Defense +0 (-15) Out-of-Phase Resistance +0% (-15%) Out-of-Phase Resilience +0% (-15%) other ------- Infravision +0 (-3) Sight +0 (-2) See Invis +0 (-7) Masteries +0.00(-0.19) Wild-gift/Cold drake aspect +0.00(-0.28) Wild-gift/Higher draconic abilities Amulets make your neck look great! |
![]() Muckpython the copper ring 0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +4(+3) Str +0(-1) Dex +0(-1) Mag +3(-7) Wil +0(-6) Cun +2(+1) Con offense ------ Mindpower +0 (+0 eff.) (-5 (-2 eff.)) On-Hit 0(-20) item nature slow Damage +0%(-10%) acid +0%(-6%) fire +15%(+12%) nature defense ------ Resistance +0%(-20%) acid +0%(-6%) nature Mind save +6 (+2 eff.) (-2 (-1 eff.)) other ------- Infravision +2 See Invis +3 Rings make your fingers look great! Tap to cycle through comparison choices |
![]() savior's copper ring of corrosion (+22%) 0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +0(-1) Str +0(-1) Dex +0(-1) Mag +0(-10) Wil +0(-6) Cun +0(-1) Con offense ------ Mindpower +0 (+0 eff.) (-5 (-2 eff.)) On-Hit 0(-20) item nature slow Damage +11%(+1%) acid +0%(-6%) fire +0%(-3%) nature defense ------ Resistance +22%(+2%) acid +0%(-6%) nature Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) (-2 (-1 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() Icequencher (142% power, 2 apr) 3.0 Encumbrance T3 battleaxe 2H weapon Reqs Str 24 [Rare] Master Weapon Damage 142% (-6%) Range: 1.0x-1.5x (+0.0x) Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 (-) Critical Rate +6.5% (+5.0%) Attack Speed 100% (-) On-hit +0(-12) nature +20 cold On-Hit, radius 1 +0(-4) fire While equipped: Stats +9 Str +2 Dex +2 Cun offense ------ Physical Crit +0.0% (-21.0%) Critical power +0.00% (-40.00%) Damage +0%(-3%) darkness +12% physical Ignore resists +0%(-20%) fire Accuracy +16 (+6 eff.) Ignore Armor +0 (-20) defense ------ Resistance +0%(-6%) darkness +9% cold Massive two-handed battleaxes. |
![]() Bill's Tree Trunk (136% power, 7 apr) 5.0 Encumbrance T1 greatmaul 2H weapon Reqs Str 25 [Unique] Master Weapon Damage 136% (-12%) Range: 1.0x-1.7x (+0.2x) Uses 130% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 (+5) Critical Rate +1.5% (-) Attack Speed 100% (-) On-hit +0(-12) nature On-Hit, radius 1 +0(-4) fire While equipped: offense ------ Physical Crit +0.0% (-21.0%) Critical power +0.00% (-40.00%) Damage +0%(-3%) darkness Ignore resists +0%(-20%) fire Ignore Armor +0 (-20) defense ------ Resistance +0%(-6%) darkness Shattering Blow: Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 13 Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 10 for 6 turns. Also if the target is protected by a temporary damage shield there is 36% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
![]() Spectral Blade (130% power, 25 apr) =blind fight / fast= 0.1 Encumbrance T2 greatsword 2H weapon Reqs Mag 18 [Unique] Arcane/Master Weapon Damage 130% (-18%) Range: 1.0x-1.6x (+0.1x) Uses 10% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +25 (+23) Critical Rate +3.0% (+1.5%) Attack Speed 111% (+11%) On-hit +15 arcane +0(-12) nature On-Hit, radius 1 +0(-4) fire On-crit, radius 2 +30 arcane silence While equipped: offense ------ Physical Crit +0.0% (-21.0%) Critical power +0.00% (-40.00%) Spellpower +5 (+3 eff.) Damage +0%(-3%) darkness Ignore resists +0%(-20%) fire Ignore Armor +0 (-20) defense ------ Resistance +0%(-6%) darkness other ------- Mana/turn +0.50 See Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
![]() Malen (148% power, 2 apr) 3.0 Encumbrance T3 greatsword 2H weapon Reqs Str 24 [Random Unique] Arcane/Master Weapon Damage 148% (+0%) Range: 1.0x-1.6x (+0.1x) Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 (-) Critical Rate +3.5% (+2.0%) Attack Speed 100% (-) On-hit +0(-12) nature +9 temporal On-Hit, radius 1 +0(-4) fire While equipped: offense ------ Physical Crit +0.0% (-21.0%) Critical power +0.00% (-40.00%) Damage +0%(-3%) darkness Ignore resists +10% physical +0%(-20%) fire +7% all Accuracy +27 (+9 eff.) Ignore Armor +20 (-) defense ------ Resistance +12% acid +9% temporal +0%(-6%) darkness Mind save +3 (+1 eff.) Massive two-handed swords. |
![]() elemental steel dagger of enduring (108% power, 6 apr) =6 con= 1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Ego++] Arcane/Nature Weapon Damage 108% (-41%) Range: 1.0x-1.3x (-0.2x) Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 (+4) Critical Rate +5.0% (+3.5%) Attack Speed 100% (-) On-hit +0(-12) nature On-Hit, radius 1 +0(-4) fire On Hit: + Create an explosion dealing 43 lightning damage (1/turn) While equipped: Stats +6 Con +6 Wil offense ------ Physical Crit +0.0% (-21.0%) Critical power +0.00% (-40.00%) Damage +7% lightning +0%(-3%) darkness Ignore resists +5% lightning +0%(-20%) fire Ignore Armor +0 (-20) defense ------ Resistance +0%(-6%) darkness Life +18.00 Sharp, short and deadly. Tap to cycle through comparison choices |
![]() Swordbreaker (129% power, 20 apr) 1.0 Encumbrance T3 dagger 1H weapon Reqs Cun 10,Dex 10 [Unique] Master Weapon Damage 129% (-20%) Range: 1.0x-1.3x (-0.2x) Uses 50% Cun, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 (+18) Critical Rate +15.0% (+13.5%) Attack Speed 111% (+11%) On-hit +0(-12) nature On-Hit, radius 1 +0(-4) fire On Crit: + Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex offense ------ Physical Crit +0.0% (-21.0%) Critical power +0.00% (-40.00%) Damage +0%(-3%) darkness Ignore resists +0%(-20%) fire Ignore Armor +0 (-20) defense ------ Hardiness +20% Defense +15 (+8 eff.) Resistance +0%(-6%) darkness Physical save +15 (+5 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. Tap to cycle through comparison choices |
![]() 3.0 Encumbrance T2 shot ammo Reqs Dex 16 [Rare] Psionic Weapon Damage 119% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 14 On-ranged-hit +12 mind +15 physical On-Hit, radius 1 +8 mind +20 arcane On Hit: * 20% chance to reduce all saves and defense by 35 * 20% chance to knock the target back 3 spaces and deal 231 physical damage Shots are used with slings to pummel your foes to death. |
![]() Emiyata the steel plate armour (0 def, 9 armour) 17.0 Encumbrance T2 massive armor Reqs - Massive armour training Str 28 [Random Unique] Nature While equipped: Stats +0(-5) Str +1 Dex +0(-7) Mag +0(-5) Wil +0(-2) Cun +0(-3) Con offense ------ Physical Crit +1.0% (-5.0%) Spell Crit +0% (-5%) Mind Crit +0% (-5%) Physical Power +0 (+0 eff.) (-11 (-3 eff.)) Spellpower +0 (+0 eff.) (-13 (-6 eff.)) Mindpower +0 (+0 eff.) (-11 (-4 eff.)) Damage +9% physical defense ------ Armor +9 (-4) Defense +0 (+0 eff.) (-6 (-3 eff.)) Fatigue +22% (-) Resistance +6% acid +5% physical +6%(-4%) lightning +0%(-6%) temporal +6% cold +0%(-6%) arcane +5% fire Physical save +3 (+1 eff.) Spell save +0 (+0 eff.) (-11 (-5 eff.)) Mind save +0 (+0 eff.) (-14 (-6 eff.)) Life +52.00 Life Regen +2.00 Healmod +12% Disarm Resist +20% Stun Resist +26% Knockbk Resist +23% other ------- Hate-on-crit +1.00 Cooldown Rush -5 A suit of armour made of metal plates. |
![]() Maliyon the Morningwar =4 cun= 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +5 Lck offense ------ Damage +9% acid Ignore resists +5% arcane When Hit 2 acid On-Hit (Melee): * 10% chance to reduce armor by 24% defense ------ Armor +0 (-4) Fatigue +0% (+20%) Resistance +5% arcane Stealth +5 Life +0.00 (-100.00) Knockbk Resist +0% (-40%) other ------- Disarm Traps +7 Encumbrance +0 (-70) Light +2 Infravision +4 Size +0 (-2) A belt that goes around your waist. |
![]() Shadequencher the rough leather belt =5 con= 1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +5 Con offense ------ Physical Crit +1.0% Mindpower +3 (+1 eff.) Accuracy +25 (+9 eff.) defense ------ Armor +0 (-4) Fatigue +0% (+20%) Resistance +3% darkness Physical save +6 (+2 eff.) Life +0.00 (-100.00) Knockbk Resist +0% (-40%) other ------- Encumbrance +0 (-70) Size +0 (-2) A belt that goes around your waist. |
![]() Shiverblight the rough leather belt 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +1 Wil offense ------ Physical Crit +3.0% Critical power +6.00% Physical Power +4 (+1 eff.) Damage +6% nature Ignore resists +15% cold When Hit 6 cold defense ------ Armor +0 (-4) Fatigue +0% (+20%) Life +0.00 (-100.00) Knockbk Resist +0% (-40%) other ------- Encumbrance +0 (-70) Light +2 See Invis +12 Size +0 (-2) A belt that goes around your waist. |
![]() insulating rough leather belt of unlife =unlife= 1.0 Encumbrance T1 belt armor [Ego+] Arcane/Master While equipped: defense ------ Armor +0 (-4) Fatigue +0% (+20%) Resistance +6% blight +7% cold +5% fire Life +0.00 (-100.00) Knockbk Resist +0% (-40%) other ------- Encumbrance +0 (-70) Size +0 (-2) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() Fulagodor the hardened leather belt =30 def= 1.0 Encumbrance T3 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +7 (+2 eff.) Ignore resists +10% temporal Accuracy +15 (+5 eff.) On-Hit (Melee): * 20% chance to reduce armor by 24% defense ------ Armor +4 (-) Defense +30 (+14 eff.) Fatigue +0% (+20%) Resistance +12% acid Physical save +10 (+3 eff.) Life +0.00 (-100.00) Knockbk Resist +0% (-40%) other ------- Encumbrance +0 (-70) Size +0 (-2) A belt that goes around your waist. |
![]() Cuthusatar the Tundramaim (7 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +0(-1) Str +3(+2) Dex +0(-2) Wil +0(-2) Cun +2 Con offense ------ Critical power +0.00% (-15.00%) Mindpower +0 (+0 eff.) (-10 (-4 eff.)) Damage +0%(-6%) physical Accuracy +0 (+0 eff.) (-15 (-5 eff.)) defense ------ Defense +7 (+3 eff.) (+6 (+3 eff.)) Resistance +3% cold Physical save +6 (+2 eff.) other ------- Infravision +1 See Invis +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Kilnream the linen cloak (1 def, 0 armour) =MOAR COMBAT TRAINING= 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2(+1) Str +2(+1) Dex +0(-2) Wil +0(-2) Cun +2 Con offense ------ Critical power +0.00% (-15.00%) Mindpower +0 (+0 eff.) (-10 (-4 eff.)) Damage +0%(-6%) physical Accuracy +0 (+0 eff.) (-15 (-5 eff.)) defense ------ Defense +1 (+0 eff.) (-) Resistance +3% nature +3% fire +12% darkness +3% temporal Spell save +5 (+1 eff.) Unlife -40.00 life Poison Resist +20% Disease Resist +20% Confus Resist +20% other ------- Stamina/turn +0.50 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() enveloping linen cloak of the Shaloren (6 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Ego] Arcane/Master While equipped: Stats +0(-1) Str +0(-1) Dex +2 Mag +1(-1) Wil +0(-2) Cun offense ------ Critical power +0.00% (-15.00%) Mindpower +0 (+0 eff.) (-10 (-4 eff.)) Damage +0%(-6%) physical Accuracy +0 (+0 eff.) (-15 (-5 eff.)) defense ------ Defense +6 (+3 eff.) (+5 (+3 eff.)) Physical save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Murkresolve (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +0(-2) Str +2(+1) Cun +0(-3) Con offense ------ Mind Crit +6% (+3%) Critical power +0.00% (-10.00%) Mindpower +15 (+5 eff.) (-10 (-4 eff.)) Damage +0%(-6%) mind When Hit 2 nature defense ------ Armor +1 (-3) Fatigue +0% (-3%) Resistance +3% fire Life Regen +2.00 Healmod +11% other ------- Max psi +20.00 A pair of boots made of leather. |
![]() Pyrebolt the pair of rough leather boots (0 def, 1 armour) =6 con= 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +0(-2) Str +2 Dex +1 Mag +3 Wil +0(-1) Cun +6(+3) Con offense ------ Mind Crit +0% (-3%) Critical power +0.00% (-10.00%) Mindpower +0 (+0 eff.) (-25 (-9 eff.)) Damage +0%(-6%) mind +3% fire defense ------ Armor +1 (-3) Fatigue +0% (-3%) Resistance +6% fire +7% cold A pair of boots made of leather. |
![]() Salathra the Lightblood (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +0(-2) Str +0(-1) Cun +0(-3) Con offense ------ Physical Crit +4.0% Mind Crit +0% (-3%) Critical power +0.00% (-10.00%) Physical Power +4 (+1 eff.) Mindpower +0 (+0 eff.) (-25 (-9 eff.)) Damage +9% light +0%(-6%) mind Accuracy +20 (+7 eff.) Ignore Armor +4 defense ------ Armor +1 (-3) Fatigue +0% (-3%) Resistance +5% arcane +6% blight Mind save +3 (+1 eff.) A pair of boots made of leather. |
![]() iron gauntlets 'Greengrind' (0 def, 1 armour) 1.5 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats +0(-4) Str offense ------ Physical Power +0 (+0 eff.) (-10 (-2 eff.)) On-Hit 5 nature Damage +10% nature +3% physical Ignore resists +15% physical Accuracy +15 (+5 eff.) defense ------ Armor +1 (-1) Fatigue +1% Resistance +0%(-10%) lightning +0%(-10%) cold +6% nature Physical save +0 (+0 eff.) (-10 (-3 eff.)) Life +0.00 (-60.00) Knockbk Resist +0% (-50%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Islodhevena (0 def, 5 armour) 1.5 Encumbrance T2 hands armor [Random Unique] Master/Psionic While equipped: Stats +3(-1) Str offense ------ Physical Power +8 (+2 eff.) (-2 (+0 eff.)) Accuracy +6 (+2 eff.) On-Hit (Melee): * 10% chance to reduce all saves and defense by 35 defense ------ Armor +5 (+3) Fatigue +3% Resistance +6% blight +0%(-10%) cold +0%(-10%) lightning Physical save +6 (+2 eff.) (-4 (-1 eff.)) Spell save +3 (+1 eff.) Mind save +13 (+4 eff.) Life +42.00 (-18.00) Disarm Resist +25% Knockbk Resist +0% (-50%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() grounding linen wizard hat of nature (+6%) (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Ego] Nature While equipped: Stats +0(-8) Str +0(-6) Dex +0(-3) Cun offense ------ Damage +11% nature +0%(-15%) light defense ------ Armor +0 (-3) Defense +1 (+1 eff.) Fatigue +0% (-3%) Resistance +6% lightning +6% temporal +16% nature Mind save +0 (+0 eff.) (-12 (-5 eff.)) other ------- Hate-on-crit +0.00 (-2.00) Max hate +0.00 (-4.00) A pointy cloth hat, very wizardly... |
![]() Ce'Neba (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +0(-8) Str +0(-6) Dex +0(-3) Cun offense ------ Damage +0%(-15%) light Accuracy +20 (+7 eff.) defense ------ Armor +0 (-3) Defense +1 (+1 eff.) Fatigue +0% (-3%) Resistance +5% fire +5% arcane +6% cold Mind save +0 (+0 eff.) (-12 (-5 eff.)) Healmod +20% Disarm Resist +10% other ------- Hate-on-crit +0.00 (-2.00) Max hate +0.00 (-4.00) A pointy cloth hat, very wizardly... |
![]() Leliduyon the Shimmerserpent (0 def, 3 armour) =5 con= 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +0(-8) Str +0(-6) Dex +0(-3) Cun +5 Con offense ------ Physical Power +5 (+1 eff.) Damage +0%(-15%) light Ignore resists +10% lightning On-Hit (Melee): * 20% chance to reduce all saves and defense by 35 defense ------ Armor +3 (-) Fatigue +1% (-2%) Mind save +0 (+0 eff.) (-12 (-5 eff.)) other ------- Stamina/turn +1.00 Hate-on-crit +0.00 (-2.00) Max hate +0.00 (-4.00) Infravision +2 A cap made of leather. |
![]() rough leather cap 'Turelin' (5 def, 1 armour) =6 con= 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +0(-8) Str +0(-6) Dex +0(-3) Cun +6 Con offense ------ Physical Crit +3.0% Critical power +5.00% Physical Power +5 (+1 eff.) Damage +0%(-15%) light defense ------ Armor +1 (-2) Defense +5 (+3 eff.) Fatigue +1% (-2%) Mind save +0 (+0 eff.) (-12 (-5 eff.)) other ------- Hate-on-crit +0.00 (-2.00) Max hate +0.00 (-4.00) A cap made of leather. |
![]() Daythorn the hardened leather cap (0 def, 3 armour) =breathe water= 2.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +0(-8) Str +0(-6) Dex +0(-3) Cun offense ------ Damage +3%(-12%) light Ignore resists +10% light defense ------ Armor +3 (-) Fatigue +3% (-) Resistance +13% fire +6% light +8% cold Physical save +13 (+4 eff.) Mind save +0 (+0 eff.) (-12 (-5 eff.)) other ------- Hate-on-crit +0.00 (-2.00) Max hate +0.00 (-4.00) Breathe water A cap made of leather. |
![]() Eilinarin the Eclipsemaim (2 def, 2 armour) 2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +0(-8) Str +0(-6) Dex +0(-3) Cun offense ------ Damage +13% acid +0%(-15%) light Ignore resists +25% mind On-Hit (Melee): * 20% chance to reduce damage dealt by 28% defense ------ Armor +2 (-1) Defense +2 (+1 eff.) Fatigue +0% (-3%) Resistance +19% acid +6% nature Physical save +9 (+3 eff.) Mind save +0 (+0 eff.) (-12 (-5 eff.)) Healmod +20% other ------- Hate-on-crit +0.00 (-2.00) Max hate +0.00 (-4.00) A pointy cloth hat, very wizardly... |
![]() hardened leather cap 'Dimbliss' (0 def, 3 armour) =9 con= 2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +0(-8) Str +0(-6) Dex +1(-2) Cun +9 Con offense ------ Damage +0%(-15%) light On-Hit (Melee): * 20% chance to reduce damage dealt by 28% defense ------ Armor +3 (-) Fatigue +3% (-) Resistance +12% darkness +6% fire Mind save +0 (+0 eff.) (-12 (-5 eff.)) other ------- Hate-on-crit +0.00 (-2.00) Max hate +0.00 (-4.00) A cap made of leather. |
![]() Quenchwrack the iron helm (0 def, 3 armour) 3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3(-5) Str +0(-6) Dex +0(-3) Cun offense ------ Damage +0%(-15%) light +15% cold Ignore resists +10% cold defense ------ Armor +3 (-) Fatigue +5% (+2%) Mind save +0 (+0 eff.) (-12 (-5 eff.)) Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Hate-on-crit +0.00 (-2.00) Max hate +0.00 (-4.00) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Summertide Phial 1.0 Encumbrance T1 lite [Unique] Nature While equipped: Stats +0(-4) Con +0(-5) Wil offense ------ Physical Crit +0.0% (-4.0%) Critical power +0.00% (-13.00%) Physical Power +0 (+0 eff.) (-7 (-2 eff.)) On-Hit 0(-20) item temporal energize 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Life +0.00 (-52.00) Healmod +10% Out-of-Phase Defense +0 (-5) Out-of-Phase Resistance +0% (-5%) Out-of-Phase Resilience +0% (-5%) other ------- Light +5 (-2) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(129 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() Frozenidol the alchemist's lamp 1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +0(-4) Con +6(+1) Wil offense ------ Physical Crit +4.0% (-) Mind Crit +2% Critical power +13.00% (-) Physical Power +6 (+2 eff.) (-1 (+0 eff.)) On-Hit 0(-20) item temporal energize Damage +9% cold +15% temporal When Hit 8 cold defense ------ Life +0.00 (-52.00) Out-of-Phase Defense +0 (-5) Out-of-Phase Resistance +0% (-5%) Out-of-Phase Resilience +0% (-5%) other ------- Max psi +30.00 Light +4 (-3) A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() alchemist's lamp 'Cloudquell' =light/dark affinity= 1.0 Encumbrance T3 lite [Random Unique] Arcane/Psionic While equipped: Stats +0(-4) Con +0(-5) Wil offense ------ Physical Crit +0.0% (-4.0%) Critical power +0.00% (-13.00%) Physical Power +0 (+0 eff.) (-7 (-2 eff.)) On-Hit 0(-20) item temporal energize Damage +15% lightning +6% temporal +6% darkness +8% light Ignore resists +10% lightning defense ------ Resistance +8% light +5% darkness Affinity +5% darkness +5% light Mind save +7 (+2 eff.) Life +0.00 (-52.00) Out-of-Phase Defense +0 (-5) Out-of-Phase Resistance +0% (-5%) Out-of-Phase Resilience +0% (-5%) other ------- Light +5 (-2) Infravision +4 See Stealth +8 See Invis +11 Sun Flare: Puts all charms on 30 cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 88.66 light damage. At talent level 3 you gain 15% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Bizzare Contraption 2.0 Encumbrance T2 tool misc [Unique] While equipped: Stats +8 Cun offense ------ Damage +15% lightning defense ------ Resistance +15% lightning Physical save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
![]() iron pickaxe 'Velyvea' (dig speed 30 turns) 3.0 Encumbrance T1 digger tool [Rare] Arcane While equipped: Stats +5 Str +3 Mag offense ------ Ignore resists +15% mind defense ------ Crit Resistance 10.00% Mind save +9 (+3 eff.) other ------- Spell cooldown 10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() dwarven-steel pickaxe 'Ravenvagrant' (dig speed 29 turns) 3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +7 Str +2 Wil +3 Con offense ------ Ignore resists +10% darkness defense ------ Fatigue -6% Resistance +9% darkness other ------- See Invis +6 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Yvana the dwarven-steel torque of mindblast [power 230] (16/15 cooldown) 2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ Ignore resists +10% mind +15% physical Ignore Armor +1 defense ------ Defense +10 (+5 eff.) Mind save +15 (+5 eff.) Blast the opponent's mind dealing 243 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
![]() focusing elm wand of conjuration [power 100] (16/15 cooldown) 2.0 Encumbrance T1 wand charm [Ego] Arcane Fire a magical bolt dealing 115 fire damage Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Behemoth the Ogre Wyrmic level 26
75th Dusk 122nd year of Ascendancy at 10:27 see stats
By Behemoth the Ogre Wyrmic level 18
13rd Dusk 122nd year of Ascendancy at 14:13 see stats
By Behemoth the Ogre Wyrmic level 22
59th Dusk 122nd year of Ascendancy at 17:45 see stats
By Behemoth the Ogre Wyrmic level 26
75th Dusk 122nd year of Ascendancy at 08:19 see stats
By Behemoth the Ogre Wyrmic level 16
10th Flare 122nd year of Ascendancy at 14:23 see stats
By Behemoth the Ogre Wyrmic level 10
6th Mirth 122nd year of Ascendancy at 22:35 see stats
By Behemoth the Ogre Wyrmic level 20
37th Dusk 122nd year of Ascendancy at 21:33 see stats
By Behemoth the Ogre Wyrmic level 26
6th Haze 122nd year of Ascendancy at 13:41 see stats
By Behemoth the Ogre Wyrmic level 22
57th Dusk 122nd year of Ascendancy at 05:25 see stats
By Behemoth the Ogre Wyrmic level 19
36th Dusk 122nd year of Ascendancy at 20:00 see stats
By Behemoth the Ogre Wyrmic level 6
3rd Mirth 122nd year of Ascendancy at 10:12 see stats
By Behemoth the Ogre Wyrmic level 26
75th Dusk 122nd year of Ascendancy at 10:27 see stats
By Behemoth the Ogre Wyrmic level 27
8th Allure 123rd year of Ascendancy at 11:57 see stats
By Behemoth the Ogre Wyrmic level 18
20th Dusk 122nd year of Ascendancy at 05:59 see stats
By Behemoth the Ogre Wyrmic level 24
68th Dusk 122nd year of Ascendancy at 15:56 see stats
By Behemoth the Ogre Wyrmic level 22
58th Dusk 122nd year of Ascendancy at 06:49 see stats
By Behemoth the Ogre Wyrmic level 14
3rd Flare 122nd year of Ascendancy at 23:59 see stats
Log
Behemoth is afflicted by an epidemic!
Armoured skeleton warrior uses Overpower.
Behemoth resists the knockback!
Adyldamina the golem hits Behemoth for 53 physical, 6 blight, 15 physical (76 total damage).
Armoured skeleton warrior hits Behemoth for 16 physical, 4 blight, 4 darkness, 8 physical, 8 physical (42 total damage).
Melee retaliation hits Armoured skeleton warrior for 4 fire, 10 cold, 4 fire, 10 cold, 4 fire, 10 cold (44 total damage).
Melee retaliation hits Adyldamina the golem for 4 fire, 14 cold (19 total damage).
Melee retaliation hits Armoured skeleton warrior for (4 blocked), 0 fire, (13 blocked), 0 cold (0 total damage).
Armoured skeleton warrior hits Behemoth for 24 physical, 39 fire (64 total damage).
Behemoth uses Lightning Speed.
Behemoth turns into pure lightning!
Behemoth is no longer out of phase.
Impending Doom from Adyldamina the golem hits Behemoth for 47 cold, 42 darkness (90 total damage).
Bane of Confusion from Adyldamina the golem hits Behemoth for 44 darkness damage.
Erupting Shadows hits Behemoth for 43 darkness damage.
Epidemic from Adyldamina the golem hits Behemoth for 17 blight damage.
Adyldamina the golem casts Eye Beam.
Adyldamina the golem hits Behemoth for 21 lightning damage.
Behemoth is confused and fails to use Sudden Growth.
Armoured skeleton warrior is no longer out of phase.
A piece of the soul of Behemoth is torn apart by Impending Doom!
Behemoth is not stunned anymore.
Impending Doom from Adyldamina the golem hits Behemoth for 54 cold, 50 darkness (104 total damage).
Bane of Confusion from Adyldamina the golem hits Behemoth for 51 darkness damage.
Epidemic from Adyldamina the golem hits Behemoth for 25 blight damage.
Behemoth the level 27 ogre wyrmic was swallowed by the void to death by Adyldamina the golem on level 1 of Golem Graveyard.