








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Sun Paladin |
Level / Exp | 4 / 60% |
Size | medium |
Lifes / Deaths | Killed by Lady Zoisla the Tidebringer at level 4 on the 77th Pyre 122nd year of Ascendancy at 10:23 / 1 |
Primary Stats
Strength | 18 (base 18) |
Dexterity | 10 (base 10) |
Constitution | 10 (base 10) |
Magic | 23 (base 23) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | -28/152 |
Positive | 29/59 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 32 |
Accuracy | 25 |
Crit Chance | 0% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 21 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Blight | +4% |
Fire | +11% |
Defense: Base
Armour (hardiness) | 12.118138619369 (56.297102139833%) |
Defense | 3 |
Ranged Defense | 3 |
Fatigue | 11 |
Physical Save | 15 |
Spell Save | 11 |
Mental Save | 7 |
Defense: Resistances
Acid | + 16%( 70%) |
Blight | + 6%( 70%) |
Cold | + 5%( 70%) |
Fire | + 20%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 185 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
Celestial / Combat | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Sun | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You failed to protect the lone alchemist from death by Lady Zoisla the Tidebringer. Escort: lone alchemist (level 2 of Norgos Lair) | failed |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
Equipment
Tool | ![]() extending elm wand of shielding [power 122] (9/20 cooldown) 2.0 Encumbrance T1 wand charm [Ego] Arcane Create a shield absorbing up to 122 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase the duration of 1 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On feet | ![]() traveler's pair of iron boots (0 def, 3 armour) 3.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +3 (-) Fatigue -2% (-) Physical save +6 (+6 eff.) (-) other ------- Encumbrance +20 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Around waist | ![]() insulating rough leather belt 1.0 Encumbrance T1 belt armor [Ego] Master While equipped: defense ------ Resistance +5%(-) fire +5%(-) cold A belt that goes around your waist. |
Main armor | ![]() iron mail armour of acid resistance (2 def, 4 armour) 14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training Str 14 [Ego] Master While equipped: defense ------ Armor +4 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resistance +16%(-) acid A suit of armour made of mail. |
On hands | ![]() blighted iron gauntlets (0 def, 1 armour) 1.5 Encumbrance T1 hands armor [Ego] Arcane While equipped: offense ------ On-Hit 6(-) blight Damage +4%(-) blight defense ------ Armor +1 (-) Fatigue +1% (-) Resistance +6%(-) blight Unarmed combat: Weapon Damage 101% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 (-) Critical Rate +2.0% (-) Attack Speed 83% (-) On-crit, radius 2 +5(-) blight On Hit: 20% Soul Rot 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | ![]() brass lantern 2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() linen wizard hat of fire (+16%) (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Ego] Nature While equipped: offense ------ Damage +11%(-) fire defense ------ Defense +1 (+1 eff.) (-) Resistance +16%(-) fire A pointy cloth hat, very wizardly... |
In main hand | ![]() iron greatmaul of massacre (131% power, 1 apr) 5.0 Encumbrance T1 greatmaul 2H weapon Reqs Str 11 [Ego] Master Weapon Damage 131% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 (-) Critical Rate +0.5% (-) Attack Speed 100% (-) Massive two-handed mauls. |
Inventory
![]() earthen elm magestaff of warding (100% power, 2 apr, arcane element) 5.0 Encumbrance T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Weapon Damage 100% (-31%) Range: 1.0x-1.2x (-0.3x) Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +2 (+1) Critical Rate +2.5% (+2.0%) Attack Speed 100% (-) While equipped: offense ------ Spell Crit +1% Spellpower +3 (+2 eff.) Damage +10% arcane defense ------ Armor +6 Hardiness +2% Defense +4 (+4 eff.) Physical save +2 (+2 eff.) other ------- Wards +2 arcane Talents +1 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() elm vilestaff (100% power, 2 apr, blight element) 5.0 Encumbrance T1 staff 2H weapon Reqs Mag 11 [Normal] Weapon Damage 100% (-31%) Range: 1.0x-1.2x (-0.3x) Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +2 (+1) Critical Rate +2.5% (+2.0%) Attack Speed 100% (-) While equipped: offense ------ Spell Crit +1% Spellpower +3 (+2 eff.) Damage +10% blight other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() elm vilestaff (100% power, 2 apr, acid element) 5.0 Encumbrance T1 staff 2H weapon Reqs Mag 11 [Normal] Weapon Damage 100% (-31%) Range: 1.0x-1.2x (-0.3x) Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +2 (+1) Critical Rate +2.5% (+2.0%) Attack Speed 100% (-) While equipped: offense ------ Spell Crit +1% Spellpower +3 (+2 eff.) Damage +10% acid other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() iron greatsword (115% power, 1 apr) 3.0 Encumbrance T1 greatsword 2H weapon Reqs Str 11 [Normal] Weapon Damage 115% (-16%) Range: 1.0x-1.6x (+0.1x) Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 (-) Critical Rate +2.5% (+2.0%) Attack Speed 100% (-) Massive two-handed swords. |
![]() chilling coral trident (111% power, 6 apr) 3.0 Encumbrance T1 trident 2H weapon Reqs Str 11 [Ego] Arcane Weapon Damage 111% (-20%) Range: 1.0x-1.6x (+0.1x) Uses 120% Str Damage Physical Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 (+5) Critical Rate +1.5% (+1.0%) Attack Speed 100% (-) On-hit +9 cold A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() coral trident (107% power, 6 apr) 3.0 Encumbrance T1 trident 2H weapon Reqs Str 11 [Normal] Weapon Damage 107% (-24%) Range: 1.0x-1.6x (+0.1x) Uses 120% Str Damage Physical Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 (+5) Critical Rate +1.5% (+1.0%) Attack Speed 100% (-) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() coral trident of massacre (125% power, 6 apr) 3.0 Encumbrance T1 trident 2H weapon Reqs Str 11 [Ego] Master Weapon Damage 125% (-6%) Range: 1.0x-1.6x (+0.1x) Uses 120% Str Damage Physical Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 (+5) Critical Rate +1.5% (+1.0%) Attack Speed 100% (-) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() flaming coral trident of massacre (125% power, 6 apr) 3.0 Encumbrance T1 trident 2H weapon Reqs Str 11 [Ego] Arcane/Master Weapon Damage 125% (-5%) Range: 1.0x-1.6x (+0.1x) Uses 120% Str Damage Physical Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 (+5) Critical Rate +1.5% (+1.0%) Attack Speed 100% (-) On-Hit, radius 1 +7 fire A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() iron mace (104% power, 2 apr) 3.0 Encumbrance T1 mace 1H weapon Reqs Str 11 [Normal] Weapon Damage 104% (-26%) Range: 1.0x-1.4x (-0.1x) Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 (+1) Critical Rate +0.5% (-) Attack Speed 100% (-) Blunt and deadly. |
![]() 3.0 Encumbrance T1 arrow ammo Reqs Dex 11 [Normal] Weapon Damage 103% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 16 Arrows are used with bows to pierce your foes to death. |
![]() 7.0 Encumbrance T1 shield armor Reqs - Shield usage training Str 11 [Normal] When used to Attack: Weapon Damage 98% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +2.5% Block +16 While equipped: defense ------ Armor +2 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
![]() 7.0 Encumbrance T1 shield armor Reqs - Shield usage training Str 11 [Ego] Master When used to Attack: Weapon Damage 100% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +2.5% Block +38 While equipped: defense ------ Armor +3 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
![]() mindwoven linen robe of corrosion (+18%) (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +2% Mindpower +2 (+2 eff.) Damage +12% acid defense ------ Armor +0 (-4) Defense +0 (+0 eff.) (-2 (-2 eff.)) Fatigue +0% (-12%) Resistance +18%(+2%) acid +7% all Mind save +16 (+14 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() iron mail armour (2 def, 4 armour) 14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training Str 14 [Normal] While equipped: defense ------ Armor +4 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resistance +0%(-16%) acid A suit of armour made of mail. |
![]() pair of rough leather boots (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Normal] While equipped: defense ------ Armor +1 (-2) Fatigue +0% (+2%) Physical save +0 (+0 eff.) (-6 (-6 eff.)) other ------- Encumbrance +0 (-20) A pair of boots made of leather. |
![]() rough leather cap of strength (+2) (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +2 Str offense ------ Damage +0%(-11%) fire defense ------ Armor +1 Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +1% Resistance +0%(-16%) fire A cap made of leather. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Sturm the Cornac Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 10:00 see stats
Log
Lady Zoisla the Tidebringer receives 11 healing from Sturm's healing light area effect.
Poison from Lady Zoisla the Tidebringer hits Sturm for (13 absorbed), 14 nature (15 total damage).
The shield around Lady Zoisla the Tidebringer crumbles.
Sturm hits Lady Zoisla the Tidebringer for (22 absorbed), 9 physical, 18 light, 5 blight (34 total damage).
Burning from Runudin, the lone alchemist hits Lady Zoisla the Tidebringer for 7 fire damage.
Lady Zoisla the Tidebringer misses Sturm.
Sturm feels pain again.
Poison from Lady Zoisla the Tidebringer hits Sturm for (27 absorbed), 0 nature (0 total damage).
Sturm casts Sun Ray.
Lady Zoisla the Tidebringer loses sight!
Lady Zoisla the Tidebringer stops burning.
Sturm hits Lady Zoisla the Tidebringer for 70 light damage.
Your shield crumbles under the damage!
The shield around Sturm crumbles.
Melee retaliation hits Lady Zoisla the Tidebringer for 6 light damage.
Lady Zoisla the Tidebringer hits Sturm for (3 absorbed), 42 physical (43 total damage).
Talent Wave of Power is ready to use.
LIFE LOST WARNING!
Poison from Lady Zoisla the Tidebringer hits Sturm for 32 nature damage.
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Keyboard input temporarily disabled.
Sturm uses Infusion: Regeneration.
Sturm starts regenerating health quickly.
Lady Zoisla the Tidebringer uses Mind Sear.
Lady Zoisla the Tidebringer hits Sturm for 69 mind damage.
Sturm the level 4 cornac sun paladin was mentally tortured to death by Lady Zoisla the Tidebringer and brought back to Vargh for experimentation on level 2 of Norgos Lair.