











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Higher |
| Class | Arcane Blade |
| Level / Exp | 20 / 44% |
| Size | medium |
| Lifes / Deaths | Killed by Yvolerarin the mountain troll at level 9 on the 8th Flare 122nd year of Ascendancy at 21:02 2 / 3Killed by Salamina the slumbering polar bear at level 17 on the 44th Dusk 122nd year of Ascendancy at 19:08 Killed by Arabrema the copperhead snake at level 20 on the 66th Dusk 122nd year of Ascendancy at 03:15 |
Primary Stats
| Strength | 34 (base 21) |
| Dexterity | 29 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 50 (base 39) |
| Willpower | 16 (base 10) |
| Cunning | 59 (base 39) |
Resources
| Life | 674/674 |
| Mana | 99/99 |
| Stamina | 132/132 |
| Healing Factor | 1.0000003099961 |
| Regeneration | 4.2500013174834 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +31.20512205326% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 8 |
| Infravision | 6 |
| See Stealth | 36.114050962765 |
| See Invisible | 36.114050962765 |
Offense: Mainhand
| Damage | 29 |
| Accuracy | 49 |
| Crit Chance | 21% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Arcane | +5% |
| Cold | +10% |
| All | 0% |
| Lightning | +50% |
| Darkness | +9% |
| Mind | +3% |
| Fire | +3% |
| Nature | +12% |
Offense: Damage Penetration
| Darkness | +30% |
| Lightning | +25% |
| Cold | +20% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 28.296681812332 (43.579428603723%) |
| Defense | 38 |
| Ranged Defense | 44 |
| Fatigue | 2 |
| Physical Save | 23 |
| Spell Save | 24 |
| Mental Save | 44 |
Defense: Resistances
| Acid | + 8%( 70%) |
| Blight | + 8%( 70%) |
| Arcane | + 14%( 70%) |
| Cold | + 12%( 70%) |
| All | + 3%( 70%) |
| Darkness | + 25%( 70%) |
| Light | + 24%( 70%) |
| Temporal | + 21%( 70%) |
| Lightning | + 55%( 70%) |
| Mind | + 17%( 70%) |
| Nature | + 43%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 27% |
| Stun Resistance | 85% |
| Disarm Resistance | 62% |
| Poison Resistance | 13% |
| Blind Resistance | 15% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 101 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 968% for 10 turns (18 total) and instantly restoring 48 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 262 damage for 3 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Arcane Feed |
| talent | Fiery Hands |
| talent | Feather Wind |
| talent | Shock Hands |
| talent | Arcane Combat |
| talent | Shielding |
| talent | Stone Skin |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Glorywe the giant brown rat. Escort: worried loremaster (level 2 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | pair of dwarven-steel boots 'Manatir' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +4 Fatigue +3% Resists +10% lightning +9% temporal +9% nature Max.HP +100.00 HP.reg +4.00 Disarm- +20% Stun/Frz- +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Darkpall2.0 T1 lite [Rare] Nature While equipped: Stats +3 Dex dps ---------- Res.pen +20% lightning ----- def ----- Resists +12% darkness Max.HP +45.00 ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 13 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 41.05 to 123.16 lightning damage (82.10 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| Tool | ash wand of conjuration 'Deepsworth' [power 160] (13 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: Stats +1 Cun +2 Wil dps ---------- Res.pen +15% darkness Melee Ret 4 mind ---------- misc Wards +3 lightning +3 fire +2 arcane +2 light Talents +1 Ward Fire a magical bolt dealing 241 lightning damage Puts all charms on 13 cooldown 100% to increase the duration of 1 beneficial effects by 1. 100% to gain a 13% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Lelyzilagar the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Cun +5 Dex dps ---------- Dmg.mod +12% nature +6% acid Acc +7 (+2 eff.) ----- def ----- Defense +15 (+5 eff.) Resists +30% nature +6% blight Die.at -40.00 life Poison- +13% Disease- +10% Rings make your fingers look great! |
| On fingers | Drogas the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +4 Str dps ---------- Dmg.mod +11% lightning +3% mind ----- def ----- Resists +22% lightning +6% acid Die.at -80.00 life Rings make your fingers look great! |
| Around waist | rough leather belt 'Strikeblack'1.0 T1 belt armor [Rare] Arcane While equipped: Stats +1 Cun dps ---------- Spell.pwr +3 (+1 eff.) Res.pen +5% lightning ----- def ----- Resists +9% mind +9% lightning Mind.save +5 (+2 eff.) ---------- misc Equi/ret +0.04 A belt that goes around your waist. |
| In main hand | Sulfurshear (120% power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Rare] Nature Power 120% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% lightning Res.pen +5% nature Melee Ret 4 nature On Hit (Melee): * 10% chance to slow global speed by 44% ----- def ----- Armour +4 Defense +7 (+3 eff.) Resists +12% light Stun/Frz- +20% ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 69.93 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | Chamidudan the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: Stats +2 Mag dps ---------- Dmg.mod +5% arcane Acc +12 (+4 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +3% nature Phys.save +12 (+6 eff.) Mind.save +14 (+5 eff.) Max.HP +60.00 Disease- +10% Disarm- +42% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Glacierstalker the steel mail armour (9 def, 10 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: Stats +4 Cun dps ---------- Res.pen +20% cold ----- def ----- Armour +10 Defense +9 (+3 eff.) Fatigue +12% Resists +6% mind +10% light +11% darkness Mind.save +23 (+8 eff.) ---------- misc Light +1 A suit of armour made of mail. |
| Cloak | Polidatta the Dimquench (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% lightning +9% darkness Res.pen +15% darkness Melee Ret 6 lightning 2 fire ----- def ----- Defense +1 (+0 eff.) Mind.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Turudil0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Dex ----- def ----- Resists +3% lightning +10% temporal +5% arcane Max.HP +80.00 Pinning- +23% Knockbk- +27% ---------- misc Masteries +0.15 Spell/Stone Amulets make your neck look great! |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 105; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 105 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Isloldakira0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +3 Dex +3 Mag +2 Cun +1 Con dps ---------- Dmg.mod +12% blight On Hit (Melee): * 10% chance to reduce armor by 32% ----- def ----- Crit.chn- 5.00% Amulets make your neck look great! |
Airhacker0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 11 physical Ranged+ 7 physical Dmg.mod +15% lightning On Hit (Melee): * 20% chance to slow global speed by 44% * 11% chance to reduce all saves and defense by 19 On Hit (Ranged): * 10% chance to reduce all saves and defense by 19 ----- def ----- Resists +3% acid +6% cold +3% nature ---------- misc Hate/m.crit +1.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 17 cooldown Level 4.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
copper ring 'Korudan'0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Phys.crit +2.0% ----- def ----- Phys.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Die.at -40.00 life Confus- +22% ---------- misc Stam/turn +1.00 See.Invis +12 Rings make your fingers look great! |
Busin (132% power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Arcane/Master Power 132% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit.r1 +4 temporal +12 fire On Hit: * 25% chance for lightning to strike from the target to a second target dealing 76 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% temporal Massive two-handed swords. |
ash longbow 'Isluna'4.0 T2 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Range +7 Ranged+ +8 physical While equipped: Stats +2 Str +5 Dex dps ---------- Res.pen +9% physical ----- def ----- Resists +9% darkness +6% fire ---------- misc Max.stam +20.00 Longbows are used to shoot arrows at your foes. |
Hazeseam the dwarven-steel mace (130% power, 4 apr)3.0 T3 mace 1H weapon [Random Unique] Arcane/Master Power 130% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit.r1 +5 fire On Crit: * Wound the target dealing 128 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Con dps ---------- Phys.crit +7.0% Phys.pwr +14 (+7 eff.) Dmg.mod +9% acid Res.pen +5% acid +10% cold +5% physical Melee Ret 4 acid ----- def ----- Disarm- +13% Blunt and deadly. |
Bethibeth (72% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 72% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Mag dps ---------- Mind.crit +1% Mind.pwr +5 (+2 eff.) Res.pen +5% mind +15% acid Melee Ret 2 mind ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
surging ash vilestaff of fate (111% power, 3 apr, blight element)5.0 T2 staff 2H weapon [Ego] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +6% Spell.pwr +6 (+2 eff.) S.pwr/crit +2 Dmg.mod +15% blight ----- def ----- Phys.save +5 (+3 eff.) Spell.save +5 (+2 eff.) Mind.save +5 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Dureravon (132% power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Nature/Master Power 132% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% While equipped: Stats +6 Con +6 Wil dps ---------- Dmg.mod +3% temporal ----- def ----- Resists +3% cold +2% physical Max.HP +10.00 HP.reg +4.00 One-handed war axes. |
Haremas the dwarven-steel waraxe (118% power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Master Power 118% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +8 mind On Hit.r1 +16 mind On Crit.r2 +12 arcane While equipped: Stats +4 Con dps ---------- Dmg.mod +6% mind Res.pen +8% physical Acc +11 (+3 eff.) Apr +5 One-handed war axes. |
Aradhedara1.0 T1 belt armor [Rare] Disrupt While equipped: Stats +4 Con dps ---------- Res.pen +5% physical Melee Ret 2 physical ----- def ----- Resists +6% acid +9% temporal +3% light +5% blight ---------- misc Light +1 A belt that goes around your waist. |
Bethalegavea the Wretchsnake1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +3% fire Melee Ret 2 nature On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Resists +15% nature +3% lightning Phys.save +7 (+4 eff.) A belt that goes around your waist. |
rough leather belt 'Polata'1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +1 Cun +2 Con dps ---------- Dmg.mod +3% mind ----- def ----- Armour +6 Defense +5 (+2 eff.) Phys.save +11 (+6 eff.) ---------- misc See.Invis +9 A belt that goes around your waist. |
linen cloak 'Eilinyldatta' (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Dex +1 Mag +4 Con dps ---------- On Hit (Melee): * 10% chance to reduce armor by 32% ----- def ----- Defense +7 (+3 eff.) Resists +3% acid Crit.chn- 5.00% Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shimmering woollen robe of protection (2 def, 2 armour)2.0 T2 cloth armor [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +10% arcane ----- def ----- Armour +2 Defense +2 (+1 eff.) Resists +9% all Phys.save +15 (+8 eff.) ---------- misc Max.mana +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Elida the Shadowtide (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +24% lightning +6% darkness Melee Ret 4 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Armour +1 Resists +6% fire +6% cold A pair of boots made of leather. |
pair of iron boots 'Blazevein' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Phys.crit +3.0% Res.pen +5% fire Acc +15 (+5 eff.) ----- def ----- Armour +3 Fatigue +2% Resists +3% fire Silence- +21% Confus- +21% Stun/Frz- +23% ---------- misc Stam/turn +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 A pair of boots made of leather. |
pair of rough leather boots 'Muckblight' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +7 Dex +2 Con +6 Lck dps ---------- Res.pen +5% acid ----- def ----- Armour +1 Resists +3% nature Stealth +6 A pair of boots made of leather. |
Arclord (0 def, 7 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Cun dps ---------- Mind.crit +3% Melee+ 8 physical Dmg.mod +9% lightning +6% physical Melee Ret 6 lightning ----- def ----- Armour +7 Fatigue +3% Mind.save +6 (+2 eff.) ---------- misc Hate/m.crit +1.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Sunviper (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Str +3 Dex +4 Wil dps ---------- Melee Ret 2 light ----- def ----- Armour +4 Fatigue +4% Resists +3% temporal +9% light +3% cold ---------- misc See.Invis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap 'Galemistress' (0 def, 7 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +5 Con dps ---------- Dmg.mod +6% physical Melee Ret 2 lightning ----- def ----- Armour +7 Fatigue +1% ---------- misc Light +1 A cap made of leather. |
enlightening cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Mind.save +13 (+5 eff.) A suit of armour made of leather. |
Eilinyriwyn the Gleamsteel (0 def, 12 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +2 Wil dps ---------- Crit.mult +15.00% Mind.pwr +5 (+2 eff.) Dmg.mod +6% light Res.pen +15% mind ----- def ----- Armour +12 Fatigue +17% Phys.save +6 (+3 eff.) ---------- misc Equi/ret +0.04 Light +3 A suit of armour made of metal plates. |
prismatic steel plate armour (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Ego] Arcane While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +12% light +10% darkness A suit of armour made of metal plates. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
503 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Griniresta (dig speed 40 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +2 Dex +1 Cun dps ---------- Dmg.mod +6% arcane Res.pen +5% arcane ----- def ----- Fatigue -5% ---------- misc See.Invis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Halykalthogas2.0 T1 lite [Rare] Master While equipped: Stats +4 Str +3 Wil dps ---------- Dmg.mod +6% mind Melee Ret 8 mind ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Xanne2.0 T1 lite [Rare] Master While equipped: Stats +3 Str +1 Con ----- def ----- Resists +3% lightning +3% mind Die.at -40.00 life Knockbk- +20% ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.6 Pwr.cost 8 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 150.82 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Darkwrither (13/13, 118% power, 2 apr)3.0 T2 shot ammo [Rare] Nature Power 118% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 13 Proj.spd +200% Ranged+ +8 mind +16 darkness On Hit.r1 +8 lightning +8 mind On Crit.r2 +20 darkness On Hit: * 20% chance to reduce damage dealt by 16% * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 91 physical damage Shots are used with slings to pummel your foes to death. |
Mucustyphoon the steel torque of psionic shield [power 47] (22 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +3 Cun +4 Str dps ---------- Res.pen +20% nature ---------- misc Light +3 Infravis +3 Setup a psionic shield, reducing all damage taken by 47 for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Silywen the elm wand of lightning storm [power 110] (13 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Res.pen +20% physical Melee Ret 2 acid ----- def ----- Armour +2 Resists +3% acid ---------- misc Stam/turn +1.00 Create a radius 3 storm for 5 turns. Each turn, creatures within take 33 lightning damage and will be dazed for 1 turn (165 total damage) Puts all charms on 13 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By iulala the Higher Arcane Blade level 10
10th Flare 122nd year of Ascendancy at 08:40 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By iulala the Higher Arcane Blade level 20
64th Dusk 122nd year of Ascendancy at 23:22 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By iulala the Higher Arcane Blade level 18
61st Dusk 122nd year of Ascendancy at 04:05 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By iulala the Higher Arcane Blade level 15
33rd Dusk 122nd year of Ascendancy at 15:10 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By iulala the Higher Arcane Blade level 10
8th Dusk 122nd year of Ascendancy at 14:02 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By iulala the Higher Arcane Blade level 14
27th Dusk 122nd year of Ascendancy at 18:59 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By iulala the Higher Arcane Blade level 18
61st Dusk 122nd year of Ascendancy at 23:43 see stats
Log
Rested for 21 turns (stop reason: all resources and life at maximum).
Iulala activates Feather Wind.
Iulala activates Shock Hands.
Iulala activates Shielding.
Iulala activates Arcane Feed.
Iulala activates Fiery Hands.
Iulala activates Stone Skin.
Iulala activates Arcane Shield.
Iulala deactivates Arcane Shield.
Resting starts...
Rested for 18 turns (stop reason: all resources and life at maximum).
Resting starts...
Talent Arcane Shield is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).
There is a A path into the Old Forest here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...
Saving done.
















































































































