











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Higher |
| Class | Arcane Blade |
| Level / Exp | 50 / 3442% |
| Size | medium |
| Lifes / Deaths | Killed by luminous horror at level 36 on the 2nd Pyre 123rd year of Ascendancy at 02:02 4 / 3Killed by minotaur at level 50 on the 76th Regrowth 124th year of Ascendancy at 02:54 Killed by Atamathon the Giant Golem at level 50 on the 16th Pyre 124th year of Ascendancy at 03:53 |
Primary Stats
| Strength | 67 (base 26) |
| Dexterity | 105 (base 60) |
| Constitution | 38 (base 25) |
| Magic | 177 (base 62) |
| Willpower | 72 (base 20) |
| Cunning | 139 (base 60) |
Resources
| Life | 1309/1309 |
| Mana | 439/439 |
| Stamina | 392/392 |
| Healing Factor | 1.2102122670885 |
| Regeneration | 0.30255306677211 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +91.205122053262% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 15 |
| Lite | 18 |
| Infravision | 8 |
| See Stealth | 66.961028080619 |
| See Invisible | 75.961028080619 |
Offense: Mainhand
| Damage | 157 |
| Accuracy | 90 |
| Crit Chance | 76% |
| APR | 64 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 44 |
| Accuracy | 90 |
| Crit Chance | 81% |
| APR | 67 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 106 |
| Crit Chance | 85% |
| Speed | 1 |
Offense: Mind
| Mindpower | 58 |
| Crit Chance | 48% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +30% |
| Lightning | +159% |
| Acid | +30% |
| Temporal | +12% |
| Blight | +12% |
| Arcane | +15% |
| Fire | +18% |
| All | +9% |
Offense: Damage Penetration
| Acid | +74% |
| Lightning | +84% |
| Cold | +69% |
| Physical | +49% |
| Mind | +49% |
| All | +44% |
Defense: Base
| Armour (hardiness) | 78.060139763132 (50.65183292883%) |
| Defense | 114 |
| Ranged Defense | 121 |
| Fatigue | 0 |
| Physical Save | 53 |
| Spell Save | 57 |
| Mental Save | 59 |
Defense: Resistances
| Acid | + 42%( 70%) |
| Blight | + 42%( 70%) |
| Arcane | + 50%( 70%) |
| Cold | + 42%( 70%) |
| All | + 32%( 70%) |
| Darkness | + 48%( 70%) |
| Light | + 52%( 70%) |
| Temporal | + 68%( 70%) |
| Physical | + 48%( 70%) |
| Lightning | + 70%( 70%) |
| Fire | + 65%( 70%) |
| Nature | + 48%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Teleport Resistance | 20% |
| Blind Resistance | 100% |
| Silence Resistance | 35% |
| Disarm Resistance | 59% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 85% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 389 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 21% for 3 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1331 damage for 6 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1712 damage for 6 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 49 up to 7 times. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Enhancement | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Magical combat | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 4/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Staff combat | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Arcane Combat |
| talent | Chant of Fortress |
| talent | Thunderstorm |
| talent | Stone Skin |
| talent | Arcane Shield |
| talent | Feather Wind |
| talent | Shock Hands |
| talent | Fiery Hands |
| talent | Shielding |
| talent | Defensive Posture |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Velobrewen the stone troll. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by Shardskin. Escort: lone alchemist (level 4 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3222. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Marus of Elvala in creating an elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Cobraripper the pair of dwarven-steel boots (23 def, 9 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +10 Dex dps ---------- Crit.mult +10.00% ----- def ----- Armour +9 Defense +23 (+4 eff.) Fatigue +3% Resists +9% nature Silence- +35% Confus- +35% Stun/Frz- +35% ---------- misc Max.stam +30.00 Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Eilinulle the dwarven lantern0.0 T5 lite [Random Unique] Arcane/Master While equipped: Stats +3 Cun +7 Mag dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +3% temporal Res.pen +5% mind +9% all Apr +11 On Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Blind- +43% Confus- +28% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Hate/m.crit +4.00 Light +14 See.Stealth +16 See.Invis +25 Track: Puts all charms on 34 cooldown Level 4.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 35 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Stormsquall the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +30% lightning +21% cold ----- def ----- Armour +4 Fatigue +4% Resists +24% lightning +8% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Storm Bringer's Gauntlets (0 def, 5 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+2 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Unarmed combat: Power 125% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +4.0% Atk.spd 83% Melee+ +20 lightning On Hit: 20% Chain Lightning 2 On Hit: 15% Nova 1 On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| Tool | voratun torque of gale force 'Ce'Nith' [power 420] (13 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +18% acid On Hit (Melee): * 20% chance to slow global speed by 62% ----- def ----- Armour +14 Resists +5% arcane Mind.save +9 (+2 eff.) Blind- +20% Disarm- +20% Confus- +20% Teleport- +20% Project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 457 physical damage Puts all charms on 13 cooldown 100% to reduce fatigue by 59% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Salywe the voratun ring0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +1 Mag +5 Wil dps ---------- Spell.pwr +15 (+3 eff.) Mov.spd +22% Dmg.mod +6% arcane +3% blight Acc +25 (+5 eff.) Apr +13 ----- def ----- Defense +28 (+5 eff.) Max.HP +33.00 Disarm- +39% Pinning- +39% Knockbk- +40% Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Falimadas the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +14 Mag +8 Wil +7 Cun dps ---------- Spell.pwr +18 (+3 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +20% lightning Res.pen +5% physical Melee Ret 8 physical ----- def ----- Resists +40% lightning ---------- misc Psi/ret +0.16 Hate/m.crit +3.00 Rings make your fingers look great! |
| Around neck | Samadolach the Flarebolt0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +20 Lck dps ---------- Crit.mult +17.00% Acc +23 (+4 eff.) Apr +19 Melee Ret 4 lightning ----- def ----- Defense +10 (+2 eff.) Resists +12% fire +9% darkness +30% temporal Unseen.red 20% Pinning- +50% Knockbk- +46% Amulets make your neck look great! |
| In main hand | Aerydin (136% power, 6 apr, lightning element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 136% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +16 Mag +17 Wil +19 Cun dps ---------- Phys.crit +9.0% Spell.crit +20% Crit.mult +17.00% Phys.pwr +9 (+2 eff.) Spell.pwr +23 (+4 eff.) S.pwr/crit +9 Dmg.mod +3% acid +30% lightning Res.pen +30% acid Acc +14 (+2 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +5% arcane +3% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+5 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+4 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | voratun dagger 'Gloratira' (160% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 160% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +45 lightning +27 cold While equipped: Stats +3 Str +3 Mag dps ---------- Mov.spd +28% Res.pen +25% lightning +25% cold +10% all Acc +27 (+5 eff.) Apr +15 ---------- misc Light +2 Sharp, short and deadly. |
| Cloak | Armeyarin the Nimbuswrest (14 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +2 (+1 eff.) Dmg.mod +12% lightning ----- def ----- Defense +14 (+3 eff.) Fatigue -4% Resists +21% lightning +19% fire +15% light Phys.save +8 (+3 eff.) Stealth +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+4 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+3 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Inventory
heroism infusion of the psychic (die at -630; dur 7; cd 29)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -630 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 630 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 625%; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 625% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 20%; physical; dur 2; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 18%; magical, physical; dur 4; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; acid, physical, darkness, cold)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 4 physical, 5 darkness, 4 cold Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (438.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 490.56 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the psychic (regen 1506% over 10 turns; mana 75; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1506% for 10 turns (111 total) and instantly restoring 75 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 206; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 206 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 206; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 206 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 332; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 332 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 596; dur 6; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 596 damage for 6 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 709; dur 9; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 709 damage for 9 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 1015; dur 6; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 1015 damage for 6 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 60; blocks 4; dur 4; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 60 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 54; blocks 4; dur 4; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 54 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the duelist (threshold 51; blocks 7; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 51 up to 7 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns)0.1 T3 taint scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Ariroddagund0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Cun ----- def ----- Defense +30 (+5 eff.) Resists +2% physical Max.HP +100.00 Silence- +20% Stun/Frz- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/s.crit +2.00 Amulets make your neck look great! |
Glotta the Scorchwedge0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +8 Lck dps ---------- Phys.crit +2.0% Res.pen +20% fire Acc +7 (+1 eff.) ----- def ----- Defense +7 (+1 eff.) Resists +3% nature Unseen.red 11% Max.HP +60.00 Blind- +20% Knockbk- +20% Amulets make your neck look great! |
Greenwilder0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +4 Dex +5 Cun +4 Con dps ---------- Mov.spd +10% Dmg.mod +18% nature +6% mind Res.pen +20% acid Melee Ret 8 mind ----- def ----- Fatigue -6% HP.reg +2.00 ---------- misc Stam/turn +0.70 Amulets make your neck look great! |
Smolderglory the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Cun +8 Wil ----- def ----- Armour +6 Defense +12 (+2 eff.) Resists +15% fire +23% light +23% darkness Res.Cap +6% all Phys.save +15 (+5 eff.) Blind- +35% ---------- misc Equi/ret +0.12 Max.psi +20.00 Amulets make your neck look great! |
copper amulet 'Smolderparry'0.1 T1 amulet jewelry [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +12% arcane +6% darkness Res.pen +15% fire ----- def ----- Resists +18% fire Mind.save +6 (+2 eff.) Confus- +11% Amulets make your neck look great! |
gold amulet 'Bokusatar'0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +7 Mag dps ---------- Crit.mult +10.00% On Hit (Melee): * 20% chance to reduce armor by 51% ----- def ----- Resists +30% cold Mind.save +6 (+2 eff.) Blind- +20% Knockbk- +20% Teleport- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Amulets make your neck look great! |
gold amulet 'Umbrabreak'0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +5% Mind.pwr +5 (+2 eff.) Dmg.mod +9% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 28% ----- def ----- Resists +18% lightning Mind.save +9 (+2 eff.) Stun/Frz- +28% ---------- misc Equi/ret +0.08 Amulets make your neck look great! |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets make your neck look great! |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Blazeobsidian the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +14 Str dps ---------- Res.pen +10% lightning ----- def ----- Armour +28 Resists +15% lightning +12% acid Max.HP +69.00 HP.reg +16.00 Heal.mod +17% Rings make your fingers look great! |
Gilirach the voratun ring0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +7 Wil dps ---------- Crit.mult +20.00% Phys.pwr +13 (+3 eff.) Spell.pwr +15 (+3 eff.) Mind.pwr +15 (+4 eff.) ----- def ----- Poison- +20% Disarm- +20% Pinning- +20% Knockbk- +20% ---------- misc Equi/ret +0.32 Rings make your fingers look great! |
Hazemight0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Melee+ 10 light Ranged+ 18 light Dmg.mod +19% light +6% cold Res.pen +20% cold ----- def ----- Resists +19% acid +19% fire +12% lightning +23% cold Max.HP +29.00 Disarm- +35% Pinning- +25% Knockbk- +26% Rings make your fingers look great! |
Kilnrip the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Str +8 Con dps ---------- Phys.pwr +33 (+7 eff.) Spell.pwr +17 (+3 eff.) Mind.pwr +17 (+5 eff.) Dmg.mod +21% fire +7% all Res.pen +15% fire Melee Ret 4 acid ----- def ----- Resists +9% acid Blind- +20% ---------- misc Infravis +5 See.Stealth +17 See.Invis +24 Rings make your fingers look great! |
Lustrebraid0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +20 (+4 eff.) Spell.pwr +20 (+4 eff.) Mind.pwr +20 (+6 eff.) Dmg.mod +31% light +8% all Melee Ret 10 light ----- def ----- Resists +15% mind +31% lightning ---------- misc Light +3 Rings make your fingers look great! |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Shocktitan0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +9 Dex +1 Wil +9 Cun dps ---------- Dmg.mod +9% acid Acc +15 (+3 eff.) Melee Ret 4 acid ----- def ----- Fatigue -10% Resists +3% lightning Spell.save +6 (+2 eff.) HP.reg +8.00 Stun/Frz- +48% ---------- misc Max.enc +40 Mana/s.crit +2.12 Vim/s.crit +2.12 Rings make your fingers look great! |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Zanerand0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +19 Dex +3 Wil +10 Cun dps ---------- Spell.crit +1% Crit.mult +5.00% Phys.pwr +11 (+2 eff.) Spell.pwr +28 (+5 eff.) Mind.pwr +12 (+4 eff.) Acc +34 (+6 eff.) On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 41 ----- def ----- Spell.save +12 (+4 eff.) ---------- misc Mana/turn +0.08 Rings make your fingers look great! |
Zanuredur0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Mag +7 Wil +10 Cun dps ---------- Mind.crit +5% Crit.mult +10.00% Phys.pwr +16 (+3 eff.) Spell.pwr +27 (+5 eff.) Mind.pwr +30 (+8 eff.) Dmg.mod +9% mind +8% all On Hit (Melee): * 10% chance to slow global speed by 62% ----- def ----- Defense +20 (+4 eff.) ---------- misc Hate/m.crit +3.00 Max.hate +4.00 Rings make your fingers look great! |
voratun ring 'Emethra'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Cun +9 Dex dps ---------- Dmg.mod +17% light +12% acid Acc +10 (+2 eff.) On Hit (Melee): * 20% chance to reduce armor by 51% ----- def ----- Resists +34% light Max.HP +46.00 Disarm- +50% Pinning- +40% Knockbk- +41% ---------- misc Infravis +3 See.Invis +12 Rings make your fingers look great! |
voratun ring 'Stormumbra'0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +9 Str +9 Con dps ---------- Phys.pwr +13 (+3 eff.) Dmg.mod +9% lightning +18% cold On Hit (Melee): * 20% chance to slow global speed by 62% ----- def ----- Resists +9% acid +42% cold +9% nature Spell.save +12 (+4 eff.) HP.reg +8.00 Stun/Frz- +50% Rings make your fingers look great! |
voratun dagger 'Forestmalice' (150% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Master Power 150% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Phasing +30% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% Dmg.mod +3% nature Res.pen +5% physical +15% nature +11% all Acc +40 (+8 eff.) Apr +12 ----- def ----- Defense +13 (+2 eff.) Disarm- +50% Sharp, short and deadly. |
Awakened Staff of Absorption (172% power, 60 apr, arcane element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+8 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 170 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Plagueviper the dragonbone magestaff (150% power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 150% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +4.0% Spell.crit +5% Spell.pwr +31 (+6 eff.) Dmg.mod +40% lightning +40% arcane +40% fire +15% nature +40% cold Res.pen +10% nature +10% cold ----- def ----- Resists +2% physical ---------- misc Mana/turn +0.38 Max.mana +100.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Telos's Staff (Bottom Half)5.0 staff 1H weapon [Unique] Arcane A part of set. Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+2 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
Telos's Staff (Top Half) (143% power, 0 apr, lightning element)2.5 T5 staff 1H weapon [Unique] Arcane A part of set. Power 143% Range: 1.2x Uses 100% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+5 eff.) Dmg.mod +35% lightning ----- def ----- Mind.save +8 (+2 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. |
Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+3 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 48 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Lightning Catcher1.0 T5 belt armor [Unique] Psionic While equipped: ----- def ----- Fatigue +5% Resists +30% lightning Stun/Frz- +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 942, based on Magic) for 11 turns. Uses 17 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
drakeskin leather belt 'Layydhetha'1.0 T5 belt armor [Random Unique] Nature While equipped: dps ---------- Dmg.mod +24% arcane +12% mind Melee Ret 4 arcane 4 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 34 ----- def ----- Resists +9% acid +28% temporal +9% fire +8% cold +31% lightning A belt that goes around your waist. |
Bleakdash (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +26% lightning +26% mind +27% nature Res.pen +37% mind Melee Ret 2 darkness On Hit (Melee): * 20% chance to slow global speed by 62% * 10% chance to reduce damage dealt by 28% ----- def ----- Resists +39% lightning +5% arcane +15% blight +3% fire +40% nature +15% all ---------- misc Psi/turn +1.00 Max.psi +27.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Emonn the Curewinter (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +7 Cun dps ---------- Crit.mult +14.00% Dmg.mod +16% acid +9% nature Res.pen +5% nature Melee Ret 2 temporal ----- def ----- Resists +14% blight +12% temporal +24% acid +15% all Max.HP +71.00 HP.reg +2.70 Heal.mod +25% ---------- misc Hate/m.crit +5.00 Psi/m.crit +4.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Salawe the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature While equipped: Stats +7 Con dps ---------- Dmg.mod +20% fire +13% nature +24% cold ----- def ----- Resists +3% temporal +33% fire +45% cold +5% arcane +15% all Crit.chn- 15.00% Poison- +28% Disease- +27% Disarm- +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Amilach (41 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +18 Dex dps ---------- Crit.mult +5.00% Phys.pwr +10 (+2 eff.) Dmg.mod +9% acid +9% physical Res.pen +5% acid ----- def ----- Armour +5 Defense +41 (+7 eff.) Resists +8% lightning +15% temporal +12% acid A pair of boots made of leather. |
Belymiwyn the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +14 Lck +8 Dex ----- def ----- Armour +5 Resists +6% blight +4% physical +18% darkness Phys.save +12 (+4 eff.) Stealth +15 Heal.mod +10% Cut- +21% Silence- +21% A pair of boots made of leather. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Nerovor the Kindleraider (35 def, 17 armour)1.0 T4 hands armor [Rare] Psionic While equipped: dps ---------- Res.pen +29% light Apr +4 Melee Ret 11 lightning ----- def ----- Armour +17 Defense +35 (+6 eff.) Phys.save +21 (+7 eff.) HP.reg +10.00 ---------- misc Stam/turn +1.90 Max.stam +40.00 Light +3 Unarmed combat: Power 135% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% On Hit: 10% Nightmare 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Xomiwe the Airsun (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: Stats +5 Cun +4 Mag dps ---------- Phys.crit +3.0% Mind.pwr +8 (+3 eff.) Melee+ 15 blight 20 mind 33 darkness Dmg.mod +10% blight Res.pen +15% blight Apr +3 On Hit (Melee): * 16% chance to reduce all saves and defense by 34 ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +4% physical +9% light +8% blight +5% darkness Mind.save -8 (-3 eff.) ---------- misc Infravis +1 Unarmed combat: Power 135% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Crit.r2 +12 blight +44 light +38 darkness On Hit: 10% Reproach 5 On Hit: 20% Soul Rot 5 Ruined Earth: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Frostlash (3 def, 6 armour)2.0 T5 head armor [Rare] Nature While equipped: Stats +3 Cun dps ---------- Dmg.mod +20% cold Melee Ret 6 cold ----- def ----- Armour +6 Defense +3 (+1 eff.) Resists +12% lightning +30% cold +15% light Phys.save +18 (+6 eff.) Disease- +20% A pointy cloth hat, very wizardly... |
Helm of Knowledge (0 def, 12 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Arcane/Psionic While equipped: Stats +10 Cun +10 Wil ----- def ----- Armour +12 Fatigue +8% Resists +15% mind +10% arcane +15% light HP.reg +2.00 It can be used without being worn. Sense the presence of unique objects. Uses 17 power out of 20/20 A large crown, part metallic part glass that radiates with psionic powers. |
Starwither (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +9 Cun +8 Wil dps ---------- Mind.crit +12% Mind.pwr +9 (+3 eff.) Dmg.mod +20% acid +13% mind +6% light On Hit (Melee): * 20% chance to slow global speed by 62% ----- def ----- Defense +3 (+1 eff.) Resists +30% acid +6% blight +9% fire +13% mind +12% cold Phys.save +15 (+5 eff.) Mind.save +45 (+11 eff.) ---------- misc Max.psi +29.00 Hateful Whisper: Puts all charms on 13 cooldown Level 3.0 Pwr.cost 13 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 184 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 25% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Unlightquell (3 def, 0 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +10 Wil dps ---------- Res.pen +25% darkness ----- def ----- Defense +3 (+1 eff.) Resists +6% darkness +6% nature +6% light Phys.save +33 (+10 eff.) HP.reg +4.00 Knockbk- +20% Teleport- +20% A pointy cloth hat, very wizardly... |
Yveta (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Dex +5 Mag +11 Wil +5 Cun dps ---------- Spell.crit +6% Crit.mult +10.00% Spell.pwr +8 (+2 eff.) Mind.pwr +5 (+2 eff.) Apr +3 Melee Ret 2 physical ----- def ----- Defense +3 (+1 eff.) Resists +6% mind ---------- misc Mana/turn +0.40 A pointy cloth hat, very wizardly... |
drakeskin leather cap 'Burnfist' (10 def, 5 armour)2.0 T5 head armor [Random Unique] Arcane/Master While equipped: Stats +6 Str +4 Dex +6 Mag +6 Wil +5 Cun dps ---------- Spell.crit +3% Dmg.mod +18% blight +18% arcane Res.pen +25% fire Apr +7 ----- def ----- Armour +5 Defense +10 (+2 eff.) Fatigue +5% Resists +5% arcane Heal.mod +5% Cut- +10% Pinning- +20% Stun/Frz- +10% A cap made of leather. |
Plate Armor of the King (15 def, 30 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +9 Wil ----- def ----- Armour +30 Defense +15 (+3 eff.) Fatigue +26% Resists +25% acid +25% darkness +25% blight +25% fire +10% arcane Phys.save +15 (+5 eff.) Spell.save +25 (+7 eff.) Mind.save +25 (+6 eff.) Stun/Frz- +30% Knockbk- +30% ---------- misc Max.stam +60.00 Light +1 Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1754 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
13 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Ebonyjustice (dig speed 10 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +8 Str dps ---------- Dmg.mod +6% darkness Res.pen +23% physical ----- def ----- Fatigue -9% Resists +3% blight +3% temporal Heal.mod +5% Disease- +10% Disarm- +21% Pinning- +10% ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 68 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Home, Horrific Home"2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
17 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Noonburst the dwarven lantern1.0 T5 lite [Rare] Master While equipped: dps ---------- Res.pen +26% arcane Melee Ret 10 light ----- def ----- Resists +9% acid +4% physical +15% nature Crit.chn- 15.80% Phys.save +15 (+5 eff.) Disarm- +21% ---------- misc Light +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Tempestnigh'0.0 T5 lite [Random Unique] Arcane/Psionic While equipped: Stats +7 Mag dps ---------- Mind.crit +12% Spell.pwr +17 (+3 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +6% lightning +6% light Res.pen +5% lightning Melee Ret 6 light 30 fire ----- def ----- Resists +9% lightning +9% fire +3% light Mind.save +11 (+3 eff.) ---------- misc Light +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 85 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Atamathon's Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
47 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
14 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
17 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Cloudrigor [power 275] (13 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +18% acid +9% lightning Res.pen +25% lightning Melee Ret 6 lightning ----- def ----- Resists +15% light +12% acid ---------- misc Light +2 Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 299 physical damage Puts all charms on 13 cooldown 100% to increase all damage by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Lorethel the Sunwrecker [power 3] (22 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +3 Dex ----- def ----- Resists +5% arcane ---------- misc Max.stam +30.00 Light +3 Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to heal for 30. Torques are made by powerful psionics to store psionic powers. |
Wildwar [power 460] (13 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +12 Dex +9 Cun +6 Con dps ---------- On Hit (Melee): * 20% chance to slow global speed by 62% ----- def ----- Crit.chn- 15.52% ---------- misc Light +2 See.Invis +12 Blast the opponent's mind dealing 501 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Glinor the Airraven [power 50] (17 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +18% fire ----- def ----- Resists +9% lightning +6% temporal +15% light +15% nature Mind.save +19 (+5 eff.) Max.HP +60.00 Disarm- +22% Knockbk- +22% Harden the skin for 7 turns increasing armour by 50 and armour hardiness by 50% Puts all charms on 17 cooldown 100% to gain a 28% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Sootwasp [power 308] (13 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +10% lightning +15% fire +10% darkness Melee Ret 10 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 28% ----- def ----- Resists +30% lightning +12% fire Heal yourself and all friendly characters within 10 spaces for 308 Puts all charms on 13 cooldown 100% to increase the duration of 3 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
16 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
18 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A View From The Gallery (Insane (Adventure) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Iualalal the Higher Arcane Blade level 50
1st Decay 123rd year of Ascendancy at 14:05 see stats
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Iualalal the Higher Arcane Blade level 39
9th Pyre 123rd year of Ascendancy at 09:43 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Iualalal the Higher Arcane Blade level 50
21st Regrowth 124th year of Ascendancy at 09:22 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Iualalal the Higher Arcane Blade level 39
7th Pyre 123rd year of Ascendancy at 15:44 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Iualalal the Higher Arcane Blade level 44
23rd Pyre 123rd year of Ascendancy at 23:36 see stats
Atamathoned! (Insane (Adventure) difficulty)
Killed the giant golem Atamathon after foolishly reactivating it.By Iualalal the Higher Arcane Blade level 50
16th Pyre 124th year of Ascendancy at 03:52 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Iualalal the Higher Arcane Blade level 50
58th Haze 123rd year of Ascendancy at 03:41 see stats
Bookception! (Insane (Adventure) difficulty)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Iualalal the Higher Arcane Blade level 50
34th Regrowth 124th year of Ascendancy at 22:12 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Iualalal the Higher Arcane Blade level 42
19th Pyre 123rd year of Ascendancy at 10:55 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Iualalal the Higher Arcane Blade level 23
65th Dusk 122nd year of Ascendancy at 22:56 see stats
Catch that Plumpkin! (Insane (Adventure) difficulty)
Finish the Plumpkin event.By Iualalal the Higher Arcane Blade level 48
26th Dusk 123rd year of Ascendancy at 09:34 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Iualalal the Higher Arcane Blade level 11
9th Dusk 122nd year of Ascendancy at 00:59 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Iualalal the Higher Arcane Blade level 41
15th Pyre 123rd year of Ascendancy at 17:05 see stats
Dethroned (Insane (Adventure) difficulty)
Vanquished the Glass Golem without letting it use the glass throne to heal.By Iualalal the Higher Arcane Blade level 50
3rd Decay 123rd year of Ascendancy at 19:35 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Iualalal the Higher Arcane Blade level 33
28th Regrowth 123rd year of Ascendancy at 19:28 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Iualalal the Higher Arcane Blade level 23
1st Time of Equilibrium 122nd year of Ascendancy at 10:07 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Iualalal the Higher Arcane Blade level 50
78th Regrowth 124th year of Ascendancy at 06:15 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Iualalal the Higher Arcane Blade level 24
1st Time of Equilibrium 122nd year of Ascendancy at 19:55 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Iualalal the Higher Arcane Blade level 36
56th Regrowth 123rd year of Ascendancy at 16:25 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Iualalal the Higher Arcane Blade level 31
24th Regrowth 123rd year of Ascendancy at 03:18 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Iualalal the Higher Arcane Blade level 50
38th Regrowth 124th year of Ascendancy at 12:37 see stats
Gem of the Moon (Insane (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By Iualalal the Higher Arcane Blade level 50
6th Regrowth 124th year of Ascendancy at 16:29 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Iualalal the Higher Arcane Blade level 34
44th Regrowth 123rd year of Ascendancy at 20:34 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Iualalal the Higher Arcane Blade level 10
2nd Summertide 122nd year of Ascendancy at 14:35 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Iualalal the Higher Arcane Blade level 20
54th Dusk 122nd year of Ascendancy at 06:34 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Iualalal the Higher Arcane Blade level 30
16th Regrowth 123rd year of Ascendancy at 01:39 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Iualalal the Higher Arcane Blade level 40
13rd Pyre 123rd year of Ascendancy at 06:35 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Iualalal the Higher Arcane Blade level 50
54th Haze 123rd year of Ascendancy at 18:23 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Iualalal the Higher Arcane Blade level 50
37th Regrowth 124th year of Ascendancy at 02:51 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Iualalal the Higher Arcane Blade level 50
77th Haze 123rd year of Ascendancy at 16:17 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Iualalal the Higher Arcane Blade level 27
4th Decay 122nd year of Ascendancy at 06:54 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Iualalal the Higher Arcane Blade level 50
9th Decay 123rd year of Ascendancy at 12:20 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Iualalal the Higher Arcane Blade level 25
4th Haze 122nd year of Ascendancy at 07:58 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Iualalal the Higher Arcane Blade level 18
47th Dusk 122nd year of Ascendancy at 03:21 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Iualalal the Higher Arcane Blade level 41
15th Pyre 123rd year of Ascendancy at 19:11 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Iualalal the Higher Arcane Blade level 50
78th Regrowth 124th year of Ascendancy at 06:13 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Iualalal the Higher Arcane Blade level 10
8th Flare 122nd year of Ascendancy at 15:38 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Iualalal the Higher Arcane Blade level 9
4th Mirth 122nd year of Ascendancy at 20:16 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Iualalal the Higher Arcane Blade level 50
66th Regrowth 124th year of Ascendancy at 01:26 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Iualalal the Higher Arcane Blade level 22
65th Dusk 122nd year of Ascendancy at 14:43 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By Iualalal the Higher Arcane Blade level 50
78th Regrowth 124th year of Ascendancy at 06:15 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Iualalal the Higher Arcane Blade level 37
3rd Pyre 123rd year of Ascendancy at 11:19 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Iualalal the Higher Arcane Blade level 9
7th Mirth 122nd year of Ascendancy at 00:03 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Iualalal the Higher Arcane Blade level 50
8th Decay 123rd year of Ascendancy at 07:03 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Iualalal the Higher Arcane Blade level 46
51st Pyre 123rd year of Ascendancy at 02:28 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Iualalal the Higher Arcane Blade level 22
65th Dusk 122nd year of Ascendancy at 08:41 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Iualalal the Higher Arcane Blade level 25
5th Haze 122nd year of Ascendancy at 04:49 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Iualalal the Higher Arcane Blade level 17
38th Dusk 122nd year of Ascendancy at 20:24 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Iualalal the Higher Arcane Blade level 38
7th Pyre 123rd year of Ascendancy at 06:39 see stats
You were not supposed to see that! (Insane (Adventure) difficulty)
Read a Forbidden Tome.By Iualalal the Higher Arcane Blade level 50
2nd Decay 123rd year of Ascendancy at 08:33 see stats
Log
Burning from Atamathon the Giant Golem hits Iualalal for (48 absorbed), 0 fire (0 total damage).
Atamathon the Giant Golem's fire burn area effect hits Iualalal for (146 absorbed), 0 fire (0 total damage).
Ran for 2 turns (stop reason: taken damage).
Burning from Atamathon the Giant Golem hits Iualalal for (81 absorbed), 0 fire (0 total damage).
Ran for 2 turns (stop reason: taken damage).
Atamathon the Giant Golem's fire burn area effect hits Iualalal for (146 absorbed), 0 fire (0 total damage).
Ran for 2 turns (stop reason: taken damage).
Burning from Atamathon the Giant Golem hits Iualalal for (102 absorbed), 0 fire (0 total damage).
Ran for 3 turns (stop reason: taken damage).
Burning from Atamathon the Giant Golem hits Iualalal for (102 absorbed), 0 fire (0 total damage).
Resting starts...
Rested for 1 turns (stop reason: taken damage).
The shield around Iualalal crumbles.
Burning from Atamathon the Giant Golem hits Iualalal for (102 absorbed), 0 fire (0 total damage).
Resting starts...
Iualalal stops burning.
Talent Inner Power is ready to use.
Iualalal is no longer surging arcane power.
Talent Arcane Reconstruction is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
The furious lightning storm around Iualalal calms down and disappears.





























































































































































