











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Arcane Blade |
| Level / Exp | 50 / 1745% |
| Size | huge |
| Lifes / Deaths | Killed by Emelunne the fire drake hatchling at level 10 on the 17th Dusk 122nd year of Ascendancy at 11:25 0 / 9Killed by Silinn the sandworm at level 19 on the 21st Haze 122nd year of Ascendancy at 12:22 Killed by Layarin the thief at level 21 on the 39th Haze 122nd year of Ascendancy at 22:00 Killed by Ademitha the bandit at level 31 on the 34th Pyre 123rd year of Ascendancy at 13:43 Killed by Celia at level 34 on the 42nd Pyre 123rd year of Ascendancy at 09:03 Killed by Kdoch the Bringer of Doom at level 50 on the 35th Haze 124th year of Ascendancy at 19:53 Killed by Argoniel at level 50 on the 40th Haze 124th year of Ascendancy at 16:21 Killed by Elandar at level 50 on the 40th Haze 124th year of Ascendancy at 22:01 Killed by Elandar at level 50 on the 40th Haze 124th year of Ascendancy at 22:20 |
Primary Stats
| Strength | 105 (base 29) |
| Dexterity | 111 (base 50) |
| Constitution | 60 (base 11) |
| Magic | 174 (base 64) |
| Willpower | 104 (base 25) |
| Cunning | 154 (base 63) |
Resources
| Life | -2382/1608 |
| Mana | 984/1011 |
| Stamina | 314/492 |
| Healing Factor | 1.6388569074029 |
| Regeneration | 29.909138560103 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -1.9984014443253E-12% |
| Spell | +15% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 5 |
| See Stealth | 81.958994310777 |
| See Invisible | 103.95899431078 |
Offense: Mainhand
| Damage | 186 |
| Accuracy | 80 |
| Crit Chance | 72% |
| APR | 28 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 49 |
| Accuracy | 80 |
| Crit Chance | 77% |
| APR | 31 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 103 |
| Crit Chance | 78% |
| Speed | 0.8695652173913 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 80 |
| Crit Chance | 56% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +46% |
| Nature | +8% |
| Blight | +14% |
| Physical | +13% |
| Acid | +5% |
| All | +2% |
Offense: Damage Penetration
| Lightning | +45% |
| Physical | +38% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 87.204490414258 (80%) |
| Defense | 99 |
| Ranged Defense | 99 |
| Fatigue | 17 |
| Physical Save | 45 |
| Spell Save | 62 |
| Mental Save | 58 |
Defense: Resistances
| Acid | + 57%( 70%) |
| Blight | + 28%( 70%) |
| Arcane | + 16%( 70%) |
| Cold | + 49%( 70%) |
| All | + 12%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 14%( 70%) |
| Physical | + 19%( 70%) |
| Fire | + 41%( 70%) |
| Nature | + 35%( 70%) |
Defense: Immunities
| Silence Resistance | 100% |
| Bleed Resistance | 40% |
| Confusion Resistance | 85% |
| Disarm Resistance | 81% |
| Stun Resistance | 92% |
| Instadeath Resistance | 100% |
| Blind Resistance | 66% |
Inscriptions (6/6)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1177 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 231 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 700 damage for 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 35 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -1055 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 2110 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 63% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 662 damage for 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Spell / Enhancement | 1.30 |
| 3/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Technique / Magical combat | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 5/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Staff combat | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by fire drake. Escort: lost warrior (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the worried loremaster from death by skeleton warrior. Escort: worried loremaster (level 2 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3272. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed giant spider spinneret. * You've found the needed storm wyrm claw. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Mayasetta the pair of voratun boots (0 def, 17 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Str +5 Mag +4 Wil +12 Con dps ---------- Phys.pwr +5 (+1 eff.) Mind.pwr +5 (+1 eff.) Dmg.mod +5% physical Res.pen +13% physical ----- def ----- Armour +17 Fatigue +4% Die.at -60.00 life ---------- misc Spell.cld 10% Size +1 Blindside: Puts all charms on 22 cooldown Level 3.0 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 48% (at 0 Hate) to 162% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 30 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Saloratta the dwarven lantern1.0 T5 lite [Random Unique] Arcane/Master While equipped: Stats +2 Str +4 Dex +2 Cun +4 Con dps ---------- Melee Ret 23 fire ----- def ----- Resists +7% fire Blind- +66% Confus- +45% ---------- misc Light +14 See.Stealth +29 See.Invis +31 Track: Puts all charms on 34 cooldown Level 5.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 40 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Tuleragorn (0 def, 10 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +10 Fatigue +5% Resists +15% lightning +5% physical +5% arcane Phys.save +6 (+2 eff.) Mind.save +12 (+4 eff.) Cut- +20% Disarm- +20% Confus- +20% ---------- misc Infravis +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | voratun gauntlets 'Galeradiance' (0 def, 5 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Str +8 Dex +4 Wil +8 Cun +4 Con dps ---------- Melee+ 11 lightning Dmg.mod +11% lightning Res.pen +15% lightning Acc +7 (+1 eff.) Apr +12 ----- def ----- Armour +5 Fatigue +5% Resists +9% lightning HP.reg +2.00 Disarm- +61% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 138% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +10 Apr +24 Crit +10.0% Atk.spd 83% On Crit.r2 +14 lightning On Hit: 10% Disarm 5 On Hit: 15% Perfect Strike 5 On Hit: 10% Lightning Breath 5 Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 161% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | elven-wood totem of thorny skin 'Aleldir' [power 68] (15/17 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: dps ---------- Mind.crit +4% Mind.pwr +30 (+6 eff.) ----- def ----- Defense +25 (+4 eff.) Resists +18% blight +6% cold Disease- +20% Stun/Frz- +20% ---------- misc Hate/m.crit +3.00 Harden the skin for 7 turns increasing armour by 68 and armour hardiness by 60% Puts all charms on 17 cooldown 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Ivuta the Healburst0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Str +1 Dex +5 Con dps ---------- Phys.pwr +12 (+2 eff.) Dmg.mod +6% nature Acc +15 (+3 eff.) Melee Ret 10 physical ----- def ----- Armour +4 Resists +13% acid +14% fire +14% lightning +19% cold HP.reg +7.00 Stun/Frz- +22% Rings make your fingers look great! |
| On fingers | Flashedge the voratun ring0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +18 Cun +8 Wil dps ---------- Mind.pwr +14 (+3 eff.) Dmg.mod +6% blight Melee Ret 6 lightning ----- def ----- Defense +35 (+6 eff.) Resists +9% acid +1% physical +6% nature Die.at -40.00 life HP.reg +9.00 Heal.mod +10% Disease- +26% Stun/Frz- +50% Rings make your fingers look great! |
| Around neck | Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+1 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
| In main hand | Cracklehacker the dragonbone vilestaff (136% power, 6 apr, lightning element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 136% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +21 Mag +26 Wil +17 Cun dps ---------- Phys.crit +7.0% Spell.crit +9% Phys.pwr +13 (+2 eff.) Spell.pwr +32 (+5 eff.) S.pwr/crit +10 Dmg.mod +3% acid +33% lightning Res.pen +5% lightning Acc +14 (+3 eff.) ----- def ----- Resists +30% acid +3% fire +3% light ---------- misc Max.mana +97.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Glitha1.0 T5 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +12 (+2 eff.) ----- def ----- Armour +16 Resists +20% nature +9% fire Spell.save +18 (+4 eff.) Mind.save +14 (+4 eff.) Heal.mod +20% Cut- +20% Confus- +20% A belt that goes around your waist. |
| In off hand | Arthadulen (146% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 146% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +12 physical On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +13 Str +13 Dex +12 Mag +24 Wil +5 Cun +21 Con dps ---------- Phys.crit +9.0% Crit.mult +5.00% Dmg.mod +6% physical ----- def ----- Armour +6 Max.HP +72.00 Sharp, short and deadly. |
| Cloak | elven-silk cloak 'Aeryrath' (8 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Str +7 Dex +5 Mag +5 Wil +10 Cun +3 Con dps ---------- Spell.crit +8% Acc +7 (+1 eff.) Apr +10 On Hit (Melee): * 20% chance to reduce armor by 50% ----- def ----- Defense +8 (+1 eff.) Resists +2% physical ---------- misc Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Elyta the Hazeriver (5 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +9 Str +13 Mag +7 Wil dps ---------- Phys.crit +8.0% Spell.crit +9% Mind.crit +8% Phys.pwr +20 (+4 eff.) Spell.pwr +29 (+4 eff.) Mind.pwr +21 (+5 eff.) Dmg.mod +6% blight Phasing +10% On Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +18 Defense +5 (+1 eff.) Fatigue +3% Resists +45% lightning +18% cold Phys.save +12 (+4 eff.) A suit of armour made of mail. |
Inventory
Primal Infusion (affinity 22%; reduction 4; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 22% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
heroism infusion of the psychic (die at -1136; dur 9; cd 33)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 33 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 9 turns. While Heroism is active, you will only die when reaching -1136 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 2272 life, 18 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the wizard (die at -1066; dur 7; cd 35)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 35 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -1066 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 2132 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Spell (86% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 8; phase 27; cd 16)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (86% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 199; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 199 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 196; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 196 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 148; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 148 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Burnfame the stralite amulet0.1 T4 amulet jewelry [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +13 (+3 eff.) Dmg.mod +15% fire ----- def ----- Resists +9% acid +6% physical +5% arcane Mind.save +13 (+4 eff.) Max.HP +100.00 Disease- +20% Silence- +20% Confus- +22% Amulets make your neck look great! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+3 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Isligawe the Noonglamour0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +3 Mag +10 Wil dps ---------- Crit.mult +20.88% S.pwr/crit +10 Acc +20 (+4 eff.) ----- def ----- Resists +15% light Phys.save +15 (+5 eff.) Die.at -60.00 life Amulets make your neck look great! |
steel amulet 'Aerymima'0.1 T2 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Dex +2 Mag +5 Wil +5 Cun +5 Con dps ---------- Spell.crit +4% Spell.pwr +4 (+0 eff.) Mov.spd +10% Dmg.mod +4% acid +6% lightning +5% fire +12% mind +5% cold Melee Ret 2 mind On Hit (Melee): * 10% chance to reduce armor by 50% ----- def ----- Fatigue -7% Resists +9% acid +6% mind HP.reg +2.00 ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
stralite amulet 'Ce'Nariakira'0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str dps ---------- Dmg.mod +9% physical Acc +20 (+4 eff.) ----- def ----- Armour +7 Defense +7 (+1 eff.) Resists +18% mind Res.Cap +6% all Phys.save +14 (+4 eff.) Confus- +33% ---------- misc Max.stam +30.00 Amulets make your neck look great! |
voratun amulet 'Heatrupture'0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +15% fire Melee Ret 12 fire ----- def ----- Resists +6% physical +6% mind +18% nature HP.reg +5.44 Heal.mod +55% Poison- +27% Cut- +80% Confus- +27% Knockbk- +27% Heal: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 397 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Arudhetira the Dawnsweep0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +20.00% Phys.pwr +30 (+5 eff.) Dmg.mod +12% light Res.pen +10% physical ----- def ----- Armour +4 Resists +2% physical Die.at -80.00 life Max.HP +35.00 Disarm- +35% Pinning- +34% Knockbk- +28% Rings make your fingers look great! |
Grinuromirath the Forestraven0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% lightning Res.pen +25% lightning Melee Ret 4 nature On Hit (Melee): * 20% chance to slow global speed by 72% ----- def ----- Resists +3% mind +6% nature Mind.save +8 (+3 eff.) Rings make your fingers look great! |
Issachak the Scaldbore0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +5 Dex dps ---------- Dmg.mod +9% darkness +9% fire Res.pen +10% darkness +20% fire Acc +22 (+4 eff.) Apr +14 Melee Ret 8 fire ----- def ----- Defense +16 (+3 eff.) HP.reg +8.00 Stun/Frz- +39% Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 106% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
painweaver's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +17 (+3 eff.) Spell.pwr +18 (+3 eff.) Mind.pwr +15 (+3 eff.) Dmg.mod +7% all ----- def ----- Max.HP +97.00 HP.reg +14.00 Heal.mod +15% Rings make your fingers look great! |
sneakthief's voratun ring of warding0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +8 Cun +8 Dex dps ---------- Acc +12 (+2 eff.) ----- def ----- Resists +23% acid +28% fire +29% lightning +25% cold Rings make your fingers look great! |
Boltmaim the stralite dagger (162% power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Nature/Master Power 162% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +15 nature +12 blight On Crit.r2 +8 blight While equipped: dps ---------- Dmg.mod +3% lightning On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 40 Sharp, short and deadly. |
Chirin the Blazespire (117% power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 117% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +8 lightning While equipped: Stats +1 Str +2 Wil dps ---------- Acc +9 (+2 eff.) ----- def ----- Defense +11 (+2 eff.) Resists +2% physical Phys.save +6 (+2 eff.) Die.at -80.00 life Disarm- +32% Sharp, short and deadly. |
Life Drinker (152% power, 11 apr)1.0 T5 dagger 1H weapon [Unique] Arcane Power 152% Range: 1.3x Uses 55% Mag, 35% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+2 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 2.0 Pwr.cost 34 out of 50/50. Range 6 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 22.96 acid and 24.93 blight damage. If not cleared after five turns it will inflict 141.55 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 43% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Mayomira the Burnwend (107% power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Master/Psionic Power 107% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +5 blight +8 darkness Against +9% Living On Crit.r2 +12 mind On Hit: * 8% chance to reduce strength, dexterity, and constitution by 40 While equipped: dps ---------- Crit.mult +5.00% Acc +5 (+1 eff.) Melee Ret 4 fire ----- def ----- Defense +7 (+1 eff.) Disarm- +25% ---------- misc Equi/ret +0.12 Sharp, short and deadly. |
Moon (100% power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 100% Range: 1.3x Uses 20% Str, 20% Dex Dmg Darkness Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Shantiz the Stormblade (111% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 111% Range: 1.3x Uses 100% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Spelldrinker (132% power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 132% Range: 1.3x Uses 35% Str, 20% Mag, 55% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+3 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Star (100% power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Power 100% Range: 1.3x Uses 20% Str, 20% Dex Dmg Light Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Light damage. While equipped: ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Swordbreaker (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+3 eff.) Phys.save +15 (+5 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Toregorn (151% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Nature/Master Power 151% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 light Against +28% Undead On Crit.r2 +39 lightning +32 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +19.0% Mov.spd +40% Res.pen +25% lightning +25% cold ----- def ----- Defense +10 (+2 eff.) Resists +6% light Blind- +20% Sharp, short and deadly. |
dwarven-steel dagger of ruin (118% power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Master Power 118% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +11.0% Crit.mult +25.00% Apr +10 Sharp, short and deadly. |
stralite dagger of torment (137% power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Psionic Power 137% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Sharp, short and deadly. |
quick voratun greatsword (174% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master Power 174% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +9 Dex dps ---------- Phys.spd +10% Acc +35 (+7 eff.) Massive two-handed swords. |
penetrating elven-wood longbow of recursion4.0 T4 longbow 2H weapon Reqs Shoot [Ego++] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 On Hit: 10% Shoot 1 While equipped: dps ---------- Res.pen +32% physical Longbows are used to shoot arrows at your foes. |
truestriking voratun longsword (154% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Master Power 154% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +15% physical Acc +24 (+5 eff.) Apr +15 Sharp, long, and deadly. |
hateful voratun mace of dampening (158% power, 6 apr)3.0 T5 mace 1H weapon [Ego] Disrupt/Psionic Power 158% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +18 darkness Against +15% Living While equipped: ----- def ----- Resists +17% acid +16% lightning +13% fire +15% cold +10% all Spell.save +15 (+3 eff.) Blunt and deadly. |
voratun mace of ruin (157% power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Master Power 157% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +15.0% Crit.mult +35.00% Apr +13 Blunt and deadly. |
Cracklesweep (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +12 fire On Hit.r1 +4 lightning On Hit: * 10 arcane resource burn While equipped: dps ---------- Mind.crit +17% Mind.pwr +10 (+2 eff.) Res.pen +15% lightning On Hit (Melee): * 10% chance to slow global speed by 72% ----- def ----- Resists +6% acid +6% cold +6% nature +6% blight Phys.save +10 (+3 eff.) Spell.save +7 (+1 eff.) Mind.save +6 (+2 eff.) ---------- misc Equi/ret +2.50 Hate/m.crit +6.00 Psi/m.crit +6.00 Hate/kill +4.00 Psi/kill +5.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 174.42 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 17 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting living mindstar (112% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 112% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +25% lightning +24% fire +11% cold ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Daywedge (136% power, 6 apr, darkness element)5.0 T5 staff 1H weapon [Rare] Master Power 136% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +12 Wil dps ---------- Spell.crit +5% Spell.pwr +15 (+2 eff.) Dmg.mod +30% darkness Res.pen +15% light ----- def ----- Resists +12% light ---------- misc Max.P.En +20.00 Max.N.En +20.00 Infravis +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Getytar (136% power, 6 apr, temporal element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 136% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +18% Crit.mult +16.00% Spell.pwr +15 (+2 eff.) Dmg.mod +33% temporal Res.pen +5% blight +5% temporal On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 40 ----- def ----- Armour +12 Defense +11 (+2 eff.) Resists +6% lightning +12% temporal Knockbk- +10% ---------- misc Wards +3 temporal Talents +5 Ward +1 Command Staff On Spell Hit: 10% Bone Spear 6 Staves designed for wielders of magic, by the greats of the art. |
Toresus the Frozenravage (148% power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Rare] Arcane Power 148% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +20 (+3 eff.) Dmg.mod +9% blight +39% arcane +12% acid Res.pen +25% acid +26% cold +15% arcane +15% blight ----- def ----- Resists +5% arcane +15% blight ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff 'Glitterblur' (136% power, 6 apr, fire element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 136% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Mag +2 Wil dps ---------- Spell.crit +20% Crit.mult +17.00% Spell.pwr +15 (+2 eff.) Dmg.mod +9% light +30% fire ----- def ----- Armour +10 Hardiness +10% Resists +3% light Phys.save +10 (+3 eff.) ---------- misc Max.P.En +10.00 Max.N.En +10.00 Light +2 See.Invis +9 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff 'Snowsting' (136% power, 6 apr, physical element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 136% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +29% Crit.mult +17.00% Spell.pwr +15 (+2 eff.) Dmg.mod +30% physical Res.pen +15% cold ----- def ----- Phys.save +6 (+2 eff.) Die.at -60.00 life Max.HP +80.00 Disarm- +10% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
earthen elm vilestaff of fate (100% power, 2 apr, fire element)5.0 T1 staff 2H weapon [Ego] Arcane Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +3 (+0 eff.) Dmg.mod +10% fire ----- def ----- Armour +4 Hardiness +4% Phys.save +11 (+3 eff.) Spell.save +7 (+1 eff.) Mind.save +7 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood magestaff 'Lightspire' (129% power, 5 apr, lightning element)5.0 T4 staff 1H weapon [Rare] Master Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+2 eff.) Dmg.mod +40% lightning +9% fire Res.pen +25% light +25% lightning Melee Ret 10 light ---------- misc Light +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone magestaff of channeling (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 136% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +38 (+6 eff.) Dmg.mod +30% lightning +30% cold +30% arcane +30% fire ---------- misc Mana/turn +0.47 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 26 cooldown Staves designed for wielders of magic, by the greats of the art. |
caustic orichalcum trident of crippling (165% power, 16 apr)3.0 T5 trident 2H weapon [Ego++] Nature/Master Power 165% Range: 1.6x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% On Crit.r2 +63 acid +63 nature On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +20.0% Res.pen +35% acid +33% nature Apr +21 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Bethokira the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Wil +10 Cun +2 Con dps ---------- Mind.crit +2% Mind.pwr +10 (+2 eff.) ----- def ----- Armour +11 Defense +11 (+2 eff.) Phys.save +15 (+5 eff.) Mind.save +6 (+2 eff.) A belt that goes around your waist. |
Drechik the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Psionic While equipped: Stats +6 Str +6 Wil +6 Con dps ---------- Phys.pwr +15 (+3 eff.) ----- def ----- Armour +6 Defense +30 (+5 eff.) Resists +9% acid +3% temporal +10% fire +18% cold +16% lightning Phys.save +12 (+4 eff.) Spell.save +9 (+2 eff.) Mind.save +13 (+4 eff.) Max.HP +120.00 Confus- +10% Knockbk- +20% ---------- misc Size +1 A belt that goes around your waist. |
Salytta1.0 T5 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +11 Wil +9 Mag dps ---------- Spell.crit +6% Crit.mult +15.00% Spell.pwr +5 (+0 eff.) Mind.pwr +10 (+2 eff.) Res.pen +10% blight ----- def ----- Armour +12 Defense +12 (+2 eff.) Phys.save +18 (+6 eff.) Max.HP +68.00 ---------- misc Psi/ret +0.04 A belt that goes around your waist. |
drakeskin leather belt 'Thunderborn'1.0 T5 belt armor [Random Unique] Master While equipped: Stats +16 Cun +16 Wil dps ---------- Res.pen +10% lightning +10% acid Against +90% Summoned Melee Ret 6 acid ----- def ----- Armour +15 Defense +11 (+2 eff.) Resists +21% fire +9% light +12% temporal D.Red.from +72% Summoned Phys.save +23 (+7 eff.) A belt that goes around your waist. |
Belarikira (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Str +3 Dex +5 Mag +3 Wil +2 Cun +6 Con dps ---------- Spell.crit +6% Crit.mult +5.00% Dmg.mod +9% mind ----- def ----- Defense +2 (+0 eff.) Mind.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Darkwinter (3 def, 13 armour)2.0 T5 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% physical Apr +2 Melee Ret 10 darkness ----- def ----- Armour +13 Defense +3 (+1 eff.) Resists +23% cold +12% darkness +6% temporal Die.at -82.75 life Pinning- +20% Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hathydunaldil the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +9 Dex dps ---------- Phys.crit +14.0% Phys.pwr +5 (+1 eff.) Dmg.mod +40% arcane Res.pen +34% arcane Melee Ret 13 physical ----- def ----- Defense +3 (+1 eff.) Fatigue -7% Resists +20% mind A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's elven-silk cloak of the hunter (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature/Master While equipped: Stats +3 Cun +4 Dex dps ---------- Acc +39 (+8 eff.) Apr +7 ----- def ----- Defense +3 (+1 eff.) Fatigue -5% Max.HP +87.00 ---------- misc Max.stam +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dispeller's woollen robe of light (+8%) (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +14% light ----- def ----- Resists +8% lightning +9% darkness +30% light +9% blight +9% fire +9% cold +9% all Phys.save +14 (+4 eff.) Spell.save +28 (+7 eff.) Mind.save +14 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
undeterred pair of hardened leather boots of rushing (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +3 Silence- +32% Confus- +30% Stun/Frz- +28% Rush: Puts all charms on 22 cooldown Level 3.0 Pwr.cost 22 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Amerath the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +9 Cun +9 Dex dps ---------- Acc +10 (+2 eff.) Apr +13 ----- def ----- Armour +3 Fatigue +5% Resists +18% lightning +5% physical +6% darkness +9% temporal Mind.save +9 (+3 eff.) Die.at -80.00 life HP.reg +4.00 Confus- +20% Stun/Frz- +20% Unarmed combat: Power 138% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +11 Apr +25 Crit +10.0% Atk.spd 83% On Hit: 15% Perfect Strike 5 Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 161% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Beloregobar the Shockglory (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.pwr +6 (+2 eff.) Melee+ 7 nature 5 cold 10 mind 10 darkness Dmg.mod +5% nature +5% cold Res.pen +15% lightning Melee Ret 2 lightning 2 temporal On Hit (Melee): * 19% chance to reduce all saves and defense by 43 ----- def ----- Armour +2 Fatigue +3% Resists +6% lightning +7% cold +8% nature Mind.save -12 (-4 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% Unarmed combat: Power 121% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Crit.r2 +8 nature +6 ice On Hit: 10% Ice Breath 3 On Hit: 10% Reproach 3 On Hit: 10% Venomous Breath 3 Ruined Earth: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Storm Bringer's Gauntlets (0 def, 5 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+2 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Unarmed combat: Power 125% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +4.0% Atk.spd 83% Melee+ +20 lightning On Hit: 20% Chain Lightning 2 On Hit: 15% Nova 1 On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
voratun gauntlets 'Camohor' (0 def, 16 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +11 Con dps ---------- Res.pen +25% blight ----- def ----- Armour +16 Hardiness +12% Fatigue +5% Resists +9% blight +10% physical +18% cold Spell.save +6 (+1 eff.) Heal.mod +15% Stun/Frz- +20% Knockbk- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Unarmed combat: Power 139% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Hit: 5% Stone Touch 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Iceransom (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Nature While equipped: dps ---------- Spell.crit +5% Spell.pwr +4 (+0 eff.) Dmg.mod +3% cold Res.pen +10% cold ----- def ----- Defense +3 (+1 eff.) Resists +27% lightning +13% temporal +13% cold +8% fire Phys.save +9 (+3 eff.) Die.at -40.00 life Heal.mod +10% ---------- misc Mana/turn +0.40 A pointy cloth hat, very wizardly... |
Mardaroddahad the Blastlace (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Con dps ---------- Dmg.mod +6% lightning +15% acid Res.pen +15% lightning Melee Ret 10 lightning On Hit (Melee): * 20% chance to slow global speed by 72% ----- def ----- Armour +4 Fatigue +4% Resists +12% lightning +15% acid A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Sunwisp the voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +10 Str +4 Wil +7 Cun dps ---------- Crit.mult +27.20% Phys.pwr +25 (+4 eff.) Dmg.mod +15% physical Acc +40 (+8 eff.) ----- def ----- Armour +5 Fatigue +5% Phys.save +25 (+8 eff.) ---------- misc Max.stam +40.80 Light +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Chargenigh' (7 def, 14 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +10 Wil dps ---------- Dmg.mod +6% acid +6% lightning On Hit (Melee): * 20% chance to reduce armor by 50% ----- def ----- Armour +14 Defense +7 (+1 eff.) Fatigue +5% Resists +15% blight +14% temporal +17% lightning +6% all Phys.save +11 (+3 eff.) Mind.save +15 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Layarin (3 def, 12 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Cun +2 Wil dps ---------- Dmg.mod +24% mind Acc +25 (+5 eff.) ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +12% Resists +8% acid +10% cold Crit.chn- 10.00% ---------- misc Max.stam +20.00 Breathe water A suit of armour made of mail. |
Ragarath (33 def, 22 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Str ----- def ----- Armour +22 Defense +33 (+6 eff.) Fatigue +12% Resists +11% physical +14% darkness +6% light Mind.save +12 (+4 eff.) HP.reg +4.00 Heal.mod +20% Silence- +20% ---------- misc Light +2 Track: Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Rootstreaker (13 def, 26 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Dmg.mod +9% nature ----- def ----- Armour +26 Defense +13 (+2 eff.) Fatigue +12% Resists +11% darkness +24% blight +6% fire +5% arcane +3% cold Spell.save +12 (+3 eff.) Mind.save +18 (+5 eff.) ---------- misc Light +1 A suit of armour made of mail. |
Yarihad the Ashsage (5 def, 40 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: dps ---------- Melee+ 23 acid 23 fire Dmg.mod +12% arcane +9% darkness Res.pen +34% fire Melee Ret 16 acid 14 fire On Hit (Melee): * 10% chance to reduce damage dealt by 34% ----- def ----- Armour +40 Defense +5 (+1 eff.) Fatigue +2% Resists +19% acid +33% fire Phys.save +15 (+5 eff.) A suit of armour made of mail. |
Zanakan the Prismhash (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Mind.crit +5% Mind.pwr +25 (+5 eff.) Dmg.mod +33% mind +12% temporal Res.pen +25% light +15% lightning On Hit (Melee): * 27% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +10% mind +15% light Mind.save +25 (+7 eff.) Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Light +4 A suit of armour made of mail. |
steel mail armour of Eyal (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +2 (+0 eff.) Fatigue +12% Max.HP +44.00 HP.reg +5.00 Heal.mod +14% A suit of armour made of mail. |
voratun mail armour 'Kindlereign' (5 def, 19 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Master While equipped: dps ---------- Res.pen +20% light ----- def ----- Armour +19 Defense +5 (+1 eff.) Fatigue +12% Resists +30% lightning +3% light +11% fire +3% nature +35% acid +11% physical +6% blight +23% cold +5% arcane A suit of armour made of mail. |
nimble cured leather armour of spell shielding (10 def, 4 armour)9.0 T2 light armor [Ego+] Arcane/Master While equipped: Stats +5 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +4 Defense +10 (+2 eff.) Fatigue +7% Resists +7% arcane Spell.save +14 (+3 eff.) A suit of armour made of leather. |
nimble hardened leather armour (20 def, 6 armour)9.0 T3 light armor [Ego+] Master While equipped: Stats +7 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +6 Defense +20 (+3 eff.) Fatigue +8% A suit of armour made of leather. |
Cuirass of the Thronesmen (20 def, 32 armour)17.0 T4 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +6 Con ----- def ----- Armour +32 Hardiness +10% Defense +20 (+3 eff.) Fatigue +15% Resists +25% darkness +25% fire Phys.save +40 (+13 eff.) Heal.mod -30% Stun/Frz- +40% Knockbk- +40% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
elemental quiver of dragonbone arrows of paradox (16/18, 166% power, 18 apr)3.0 T5 arrow ammo [Ego+] Arcane Power 166% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 18 Ranged+ +30 temporal On Hit: * 18% chance to gain 10% of a turn (3/turn limit) * Create an explosion dealing 221 cold damage (1/turn) Arrows are used with bows to pierce your foes to death. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1981 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Noonshear the iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +3 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +3% light Apr +4 ----- def ----- Defense +5 (+1 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Galeravage' (dig speed 20 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +4 Mag dps ---------- Crit.mult +10.00% Spell.pwr +10 (+1 eff.) Dmg.mod +3% lightning Res.pen +5% lightning ----- def ----- Max.HP +22.00 ---------- misc Max.stam +17.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 68 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Betolrann the brass lantern2.0 T1 lite [Rare] Psionic While equipped: ----- def ----- Armour +4 Resists +3% lightning Mind.save +6 (+2 eff.) Die.at -60.00 life Cut- +10% Silence- +10% Pinning- +10% ---------- misc Light +3 See.Stealth +6 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp 'Willowwhisper'1.0 T3 lite [Rare] Nature While equipped: Stats +1 Str +1 Mag dps ---------- Dmg.mod +15% nature On Hit (Melee): * 20% chance to slow global speed by 72% ----- def ----- Resists +12% lightning +3% fire +6% darkness Max.HP +59.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
ethereal dwarven lantern of corpselight0.0 T5 lite [Ego++] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +5% Spell.pwr +23 (+3 eff.) ----- def ----- Resists +11% blight +15% darkness ---------- misc Light +7 Infravis +5 See.Invis +15 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 26 cooldown Level 1.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 28 blight damage or heals 37 life. Creatures standing in the retch also have 8% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
watchleader's alchemist's lamp of corpselight1.0 T3 lite [Ego++] Arcane/Master While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+0 eff.) ----- def ----- Resists +7% blight +7% darkness Blind- +30% Confus- +15% ---------- misc Light +8 Infravis +4 See.Stealth +11 See.Invis +22 The wearer is treated as an undead. The wearer no longer has to breathe. Track: Puts all charms on 34 cooldown Level 5.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 40 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+1 eff.) Mind.pwr +10 (+2 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 13 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 85 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
70 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
12 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Husaldil [power 190] (15/13 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +4 Str +1 Con dps ---------- Res.pen +25% acid On Hit (Melee): * 20% chance to slow global speed by 72% ----- def ----- Resists +6% lightning +6% darkness +15% blight Blast the opponent's mind dealing 193 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Ulofast [power 4] (15/22 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +2 Wil dps ---------- Melee Ret 2 arcane ----- def ----- Defense +5 (+1 eff.) Resists +3% acid +6% light Disease- +21% Confus- +10% Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to reduce 3 talent cooldowns by 2. 100% to gain a 32% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
iron torque of gale force 'Flarequell' [power 110] (15/13 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +1 Mag +6 Con dps ---------- Melee Ret 2 temporal 2 fire Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 124 physical damage Puts all charms on 13 cooldown 100% to increase all damage by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Blazedeath the yew totem of stinging [power 320] (15/13 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% light ----- def ----- Armour +4 Die.at -80.00 life Heal.mod +20% Poison- +20% Stun/Frz- +20% Sting an enemy dealing 345 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to gain a 22% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Scorchrage [power 160] (15/22 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% fire ----- def ----- Armour +4 Phys.save +9 (+3 eff.) Stun/Frz- +20% Def/telep +5 Res/telep +5% Dur/telep +5% Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 351 Base Damage: 172 Armor: 5 All Resist: 0 Puts all charms on 22 cooldown 100% to increase all damage penetration by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
12 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By ARGH2+5 the Ogre Arcane Blade level 34
41st Pyre 123rd year of Ascendancy at 10:45 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By ARGH2+5 the Ogre Arcane Blade level 50
23rd Dusk 124th year of Ascendancy at 16:37 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By ARGH2+5 the Ogre Arcane Blade level 33
39th Pyre 123rd year of Ascendancy at 17:29 see stats
Anti-Antimagic! (Insane (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By ARGH2+5 the Ogre Arcane Blade level 45
13rd Pyre 124th year of Ascendancy at 22:43 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By ARGH2+5 the Ogre Arcane Blade level 39
70th Pyre 123rd year of Ascendancy at 14:23 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By ARGH2+5 the Ogre Arcane Blade level 45
58th Regrowth 124th year of Ascendancy at 04:10 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By ARGH2+5 the Ogre Arcane Blade level 37
55th Pyre 123rd year of Ascendancy at 16:58 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By ARGH2+5 the Ogre Arcane Blade level 26
35th Regrowth 123rd year of Ascendancy at 11:36 see stats
Catch that Plumpkin! (Insane (Adventure) difficulty)
Finish the Plumpkin event.By ARGH2+5 the Ogre Arcane Blade level 41
48th Dusk 123rd year of Ascendancy at 09:26 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By ARGH2+5 the Ogre Arcane Blade level 16
77th Dusk 122nd year of Ascendancy at 08:28 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By ARGH2+5 the Ogre Arcane Blade level 35
51st Pyre 123rd year of Ascendancy at 07:00 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By ARGH2+5 the Ogre Arcane Blade level 32
37th Pyre 123rd year of Ascendancy at 06:06 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By ARGH2+5 the Ogre Arcane Blade level 20
38th Haze 122nd year of Ascendancy at 08:55 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By ARGH2+5 the Ogre Arcane Blade level 41
26th Dusk 123rd year of Ascendancy at 09:27 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By ARGH2+5 the Ogre Arcane Blade level 34
48th Pyre 123rd year of Ascendancy at 00:08 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By ARGH2+5 the Ogre Arcane Blade level 50
76th Dusk 124th year of Ascendancy at 05:42 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By ARGH2+5 the Ogre Arcane Blade level 26
9th Regrowth 123rd year of Ascendancy at 05:23 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By ARGH2+5 the Ogre Arcane Blade level 10
16th Dusk 122nd year of Ascendancy at 10:56 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By ARGH2+5 the Ogre Arcane Blade level 20
36th Haze 122nd year of Ascendancy at 07:28 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By ARGH2+5 the Ogre Arcane Blade level 30
28th Pyre 123rd year of Ascendancy at 04:49 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By ARGH2+5 the Ogre Arcane Blade level 40
6th Flare 123rd year of Ascendancy at 12:38 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By ARGH2+5 the Ogre Arcane Blade level 50
6th Mirth 124th year of Ascendancy at 07:15 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By ARGH2+5 the Ogre Arcane Blade level 50
74th Dusk 124th year of Ascendancy at 17:49 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By ARGH2+5 the Ogre Arcane Blade level 26
33rd Regrowth 123rd year of Ascendancy at 08:31 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By ARGH2+5 the Ogre Arcane Blade level 49
56th Pyre 124th year of Ascendancy at 11:49 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By ARGH2+5 the Ogre Arcane Blade level 35
49th Pyre 123rd year of Ascendancy at 05:09 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By ARGH2+5 the Ogre Arcane Blade level 23
65th Haze 122nd year of Ascendancy at 04:25 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By ARGH2+5 the Ogre Arcane Blade level 36
51st Pyre 123rd year of Ascendancy at 13:33 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By ARGH2+5 the Ogre Arcane Blade level 46
39th Pyre 124th year of Ascendancy at 16:54 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By ARGH2+5 the Ogre Arcane Blade level 8
7th Flare 122nd year of Ascendancy at 10:14 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By ARGH2+5 the Ogre Arcane Blade level 50
74th Dusk 124th year of Ascendancy at 21:27 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By ARGH2+5 the Ogre Arcane Blade level 26
52nd Regrowth 123rd year of Ascendancy at 17:05 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By ARGH2+5 the Ogre Arcane Blade level 6
9th Mirth 122nd year of Ascendancy at 20:12 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By ARGH2+5 the Ogre Arcane Blade level 40
11st Dusk 123rd year of Ascendancy at 13:56 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By ARGH2+5 the Ogre Arcane Blade level 26
51st Regrowth 123rd year of Ascendancy at 15:37 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By ARGH2+5 the Ogre Arcane Blade level 25
4th Allure 123rd year of Ascendancy at 14:49 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By ARGH2+5 the Ogre Arcane Blade level 18
14th Haze 122nd year of Ascendancy at 12:25 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By ARGH2+5 the Ogre Arcane Blade level 50
40th Haze 124th year of Ascendancy at 22:01 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By ARGH2+5 the Ogre Arcane Blade level 32
38th Pyre 123rd year of Ascendancy at 15:02 see stats
Log
Talent Feather Wind is ready to use.
Talent Shock Hands is ready to use.
Elandar's glacial vapour area effect hits ARGH2+5 for 161 cold damage.
Thunderstorm hits ARGH2+5 for 12 lightning damage.
Mirror Image (Elandar)'s glacial vapour area effect hits Ice wyrm for 20 cold damage.
You carry too much--you are encumbered!
Drop some of your items.
You are no longer encumbered.
ARGH2+5 casts Rune: Shielding.
A shield forms around ARGH2+5.
ARGH2+5 performs a melee critical strike against Elandar!
Elandar's spell attains critical power!
ARGH2+5 casts Lightning.
ARGH2+5's spell attains critical power!
ARGH2+5 performs a melee critical strike against Elandar!
You carry too much--you are encumbered!
Drop some of your items.
You are no longer encumbered.
ARGH2+5 hits Elandar for (226 ignored), 0 physical, 17 lightning, 577 lightning, 60 physical, 10 lightning, 7 physical (674 total damage).
Phantasmal Shield hits ARGH2+5 for (288 absorbed), 0 light (0 total damage).
Elandar casts Rune: Shielding.
A shield forms around Elandar.
Elandar casts Aegis.
Elandar casts Freeze.
Elandar's spell attains critical power!
Your shield crumbles under the damage!
The shield around ARGH2+5 crumbles.
Elandar hits ARGH2+5 for (369 absorbed), 279 cold (280 total damage).
ARGH2+5 the level 50 ogre arcane blade was frozen and shattered into a million little shards to death by a Elandar on level 11 of High Peak.









































































































































































