Wild-gift / Draconic might | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 2
Range: melee/personal
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Hit an adjacent target for 0% [*] weapon damage. If you hit, you will rend their armour [phys vs phys], removing 0 [phys] points of armour for 5 turns. This can stack up to a total of 0 [*] armour loss. Rending Claws
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 3
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Let out a powerful roar in a radius of 0 [*], hitting enemies for 0 [*, phys] physical damage and confusing [phys vs phys, confuse] them with 0% [*] power for 3 [mind crit] turns. Bellowing Roar
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 7
Range: melee/personal
Cooldown: nan
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: With a powerful flap of wings, hit targets in a radius 0 [*] cone, trying to knockback [phys vs phys, knockback] the target by 0 [*] tiles.
This will also move you backwards by the same number of tiles. Wing Buffet
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 7
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Hit an adjacent target for 0% [*] physical damage. If this hits and kills it or brings it below 15% [*, con, relative rank and size] life, attempt to Swallow [phys vs. phys, auto below 5% life] it, killing it instantly.
This will give you the a stack of the Appetite buff for each rank of the enemy, up to your maximum of 3 [con] stacks. You will get nan [*, mind] physical power, nan% [*] healing modifier, and 0.23 [wil] equilibrium regeneration per stack. Appetite will last for 0 [*] turns, which will refresh every time it is applied. A single stack will be lost when the timer runs out. Swallow
| 0/5 |
Wild-gift / Draconic Form | 1.30 |
Effective talent level: 0.0
Use mode: Passive
Description: You have learned to emulate the aggressive nature of dragons, increasing your physical critical chance by 0% [*].
You will also learn the following talents. They will all have a shared cooldown of 0 [*] :
Fire Claw: Level 0
Ice Claw: Level 0
Lightning Claw: Level 0
Sand Claw: Level 0
Draconic Claws
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Your body has hardened, giving you 0 [*, con] armour and 0% [*] hardiness.
You will also get the following resists / immunities based on your elemental talents:
Fire: +nan%
Cold: +nan%
Lightning: +nan%
Physical: +nan%
Draconic Scales
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You have learned to emulate the proud bearing and aura of dragons, increasing your knockback immunity by 0% [*], your pin immunity by 0% [*], and your fear immunity by 0% [*].
You will also learn the following talents. They will all have a shared cooldown of 0 [*] :
Fire Drake Aura: Level 0
Ice Drake Aura: Level 0
Lightning Drake Aura: Level 0
Sand Drake Aura: Level 0
Draconic Aura
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Your great endurance and stamina at last allow you the dragon's most fearsome weapon, their breaths. This passively gives you 0 [*, con] max life, nan [*, con] life regen and 0% [*, con] healing factor.
You will also learn the following talents. They will all have a shared cooldown of 0 [*]:
Fire Breath: Level 0
Ice Breath: Level 0
Lightning Breath: Level 0
Sand Breath: Level 0
Draconic Breath
| 0/5 |
Wild-gift / Lightning Aspect | 1.30 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 7
Range: melee/personal
Cooldown: nan
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Hit an adjacent target with your weapon for 0% [*] damage. If this hits, you will gain 0 [*, mind] lightning damage on hit and 0% [*] combat speed. You will lose this bonus when you take an action that does not result in the original target taking lightning damage. Rapid Strikes
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 20
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: instant
Description: While active, whenever you take life damage, you have a chance equal to nan [*] times the percentage of max life you lost to turn into Pure Lightning for 2 turns, completely dodging a single attack per turn by moving to an adjacent space. Trying to turn into Pure Lightning will trigger an equilibrium check, deactivating this talent if you fail.
This will increase your equilibrium by nan on any game turn in which you take damage and did not move. Jitter
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You have mastered your ability to manipulate lightning as a dragon would. You gain 0% [*] to all lightning damage done, and 0% [*] lightning resistance piercing. You recover nan [*] equilibrium on any turn in which you deal lightning damage.
While Lightning Speed is active, all lightning damage you do will daze [mind vs. phys, stun] for 0 [*] turns.
Points in this talent count double for the purposes of draconic form talents. All of your lightning aspect draconic form talents set other elements on cooldown, and have their own cooldown set by other elements, by 0% [*] as much. Lightning Aspect
| 0/5 |
Wild-gift / Sand Aspect | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 2
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Powerfully swing your weapon into the ground and then into an adjacent target for 0% [*] weapon physical damage. This will kick up sand, hitting the target and the 3 spaces behind it for 37 [phys] physical damage.
If you hit anything, the kicked up sand will form a Sand Barrier around you, giving you 0 [*, phys] defense and 0% [*, phys] physical resistance for 6 turns. Sandblaster
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 20
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: instant
Description: While active you may burrow through diggable walls, costing you nan [*] equilibrium per wall. After burrowing, you must pass an equilibrium check to keep this sustained.
This will also passively increase the duration of your Sand Barrier by 0 [*]. Burrow
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 8
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Create a vortex of sand around you in radius 0 [*], pulling targets towards you, dealing 0 [*, phys, mind crit] physical damage. If your Sand Barrier is active, then you will also try to Blind [phys vs phys, blind] the target for 0 [*] turns. If this fails, instead try to Partially Blind [phys vs phys] the target, reducing its accuracy by 0 [*, mind] [phys, reduced by blind].
If you hit anything the duration of your Sand Barrier will be reset to full. Sand Vortex
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You have mastered your ability to manipulate sand as a dragon would. You gain 0% [*] to all physical damage done, and 0% [*] physical resistance piercing. You recover nan [*] equilibrium on any turn in which you deal physical damage.
Points in this talent count double for the purposes of draconic form talents. All of your sand aspect draconic form talents set other elements on cooldown, and have their own cooldown set by other elements, by 0% [*] as much. Sand Aspect
| 0/5 |
Wild-gift / Fire Aspect | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Equilibrium cost: 4
Range: 4
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Rush forward in a Burning Rage, striking a target within 4 tiles for 140% [*] weapon damage.
The Burning Rage will last for 6 [*] turns, giving you 21 [mind] extra fire burn damage on melee attacks, but reducing your vision radius by 6 [*], as your rage inhibits peripheral vision. Raging Rush
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 7
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Strike the target for 0% [*] weapon damage. If the target is currently Burning, this will consume the flames on the target to deal 0% [*, mind] of the total remaining damage instantly, and will leave flames on the ground in radius 0 [*] dealing the same amount of damage over 5 turns.
This talent normally has a 10 cooldown, but only has a 6 turn cooldown if used while in a Burning Rage. Fan the Flames
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 20
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: instant
Description: This will passively enhance your Burning Rage. It will now give you +0 [*, mind] mental save, +0% [*] combat speed, and +0% [*] confusion immunity.
While active, on any turn on which you are raging and take damage totaling at least 0% [*] of your life, your equilibrium will increase by 0 [wil] and your Burning Rage will be extended by 1 turn, provided you pass an equilibrium check. Focused Fury
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You have mastered your ability to manipulate flame as a dragon would. You gain 0% [*] to all fire damage done, an additional (multiplicative) 0% [*] to all fire burn damage done, and 0% [*] fire resistance piercing. You recover nan [*] equilibrium on any turn in which you deal fire damage.
Points in this talent count double for the purposes of draconic form talents. All of your fire aspect draconic form talents set other elements on cooldown, and have their own cooldown set by other elements, by 0% [*] as much. Fire Aspect
| 0/5 |
Wild-gift / Ice Aspect | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Equilibrium cost: 5
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Hit every adjacent enemy with your weapon for 109% damage. If you hit, attempt to freeze their legs in place [phys vs. phys, pin] for 3 turns. You will then get the Frozen Armour buff with 1 stack, plus an additional stack for every enemy hit, up to your maximum.
Frozen Armour currently gives you 2.4 [*, mind] armour and 2.6 [*, mind] cold retaliation damage for each stack. You may currently have up to 5 stacks. Flashfreeze
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 8
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Hit an adjacent enemy with your weapon for 0% [*] damage and knocking it back [phys vs phys, knockback] 4 [phys] tiles. If the target is frozen or has frozen feet, instead remove that effect, hit for 0% [*] weapon damage and inflict the wet condition for 0 [*] turns. Shattering Smash
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 20
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: instant
Description: This will passively enhance your Frozen Armour. It will increase the maximum number of stacks by 0 [*]. Whenever you take life damage, you have a chance equal to nan [*] times the percentage of max life you lost to attempt to Freeze the source of the damage [mind vs phys, stun].
While active, whenever your Frozen Armour is up and you have not moved for a full turn, your equilibrium will increase by 0 [*] and your Frozen Armour will be gain 1 stack, provided you pass an equilibrium check. Rigid Body
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You have mastered your ability to manipulate ice as a dragon would. You gain 25% [*] to all cold damage done, and 0% [*] cold resistance piercing. You recover nan [*] equilibrium on any turn in which you deal cold damage.
Points in this talent count double for the purposes of draconic form talents. All of your ice aspect draconic form talents set other elements on cooldown, and have their own cooldown set by other elements, by 0% [*] as much. Ice Aspect
| 0/5 |