










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Exponential Leveling 1.4.8Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Post Effects fixes 1.5.5The addon improves gamefield view during different post effects Here is details about what been changed: Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
| Campaign | Infinite |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Ogre |
| Class | Adventurer |
| Level / Exp | 39 / 66% |
| Size | huge |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 213.5 (base 60) |
| Dexterity | 144 (base 60) |
| Constitution | 158 (base 60) |
| Magic | 105.5 (base 60) |
| Willpower | 87 (base 60) |
| Cunning | 112 (base 60) |
Resources
| Mana | 878/888 |
| Negative | 788/894 |
| Life | 22868/22868 |
| Paradox | 300 |
| Soul | 10/10 |
| Hate | 101/106 |
| Equilibrium | 15 |
| Vim | 956/956 |
| Positive | 818/894 |
| Stamina | 1106/1111 |
| Psi | 1050/1056 |
| Healing Factor | 1.6768292682927 |
| Regeneration | 341.65396341464 |
Speed
| Mental | +250.45394243097% |
| Attack | +200% |
| Movement | +269.0748974175% |
| Spell | +248.88369306114% |
| Global | +406.9289765776% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 16 |
| See Stealth | 83.047017712075 |
| See Invisible | 101.04701771208 |
Offense: Mainhand
| Damage | 593 |
| Accuracy | 128 |
| Crit Chance | 199% |
| APR | 205 |
| Speed | 0.29 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 127 |
| Crit Chance | 100% |
| Speed | 0.28662847243616 |
| Cooldown Reduction | 74.1 |
Offense: Mind
| Mindpower | 115 |
| Crit Chance | 76% |
| Speed | 0.33333333333333 |
Offense: Damage Bonus
| Acid | +90% |
| Blight | +110% |
| Arcane | +116% |
| Cold | +95% |
| All | +14% |
| Mind | +118% |
| Lightning | +125% |
| Light | +95% |
| Temporal | +111% |
| Physical | +85% |
| Darkness | +170% |
| Fire | +120% |
| Nature | +112% |
Offense: Damage Penetration
| Acid | +101% |
| Blight | +76% |
| Arcane | +76% |
| Cold | +76% |
| All | 0% |
| Mind | +106% |
| Lightning | +76% |
| Light | +86% |
| Temporal | +96% |
| Physical | +76% |
| Darkness | +166% |
| Fire | +121% |
| Nature | +76% |
Defense: Base
| Armour (hardiness) | 423.17244862659 (100%) |
| Defense | 123 |
| Ranged Defense | 125 |
| Fatigue | 0 |
| Physical Save | 157 |
| Spell Save | 157 |
| Mental Save | 157 |
Defense: Resistances
| Acid | + 66%(100%) |
| Blight | + 66%(100%) |
| Arcane | +100%(100%) |
| Cold | + 66%(100%) |
| All | +144%(100%) |
| Mind | + 66%(100%) |
| Lightning | + 66%(100%) |
| Light | + 66%(100%) |
| Temporal | + 66%(100%) |
| Physical | + 66%(100%) |
| Darkness | + 66%(100%) |
| Fire | + 66%(100%) |
| Nature | + 66%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 39% |
| Fear Resistance | 50% |
| Poison Resistance | 0% |
| Blind Resistance | 45% |
| Disarm Resistance | 42% |
| Pinning Resistance | 90% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (2/6)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 2 Travel Speed: instantaneous Usage Speed: Spell (29% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 4 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Psionic / Solipsism | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Tactical | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Stealth | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Two-handed weapons | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Brutality | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Grave | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Poisons | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Torture | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Shades | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Heart of Fire | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Necrotic minions | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Combat | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Wrath | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Spellblaze | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Shadowflame | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Doom shield | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Shadow magic | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Demonic pact | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield defense | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Advanced necrotic minions | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Dual techniques | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Shadows | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Projection | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Blade Threading | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Enhancement | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Magical combat | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Blood | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Reaving combat | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Blight | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Eclipse | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Fire | 2.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Gloom | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Advanced shadowmancy | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Doom covenant | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Psi-fighting | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Lethality | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Chronomancy | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Mentalism | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Divination | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Ogre | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Torment | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Cursed aura | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Demonic strength | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Dreaming | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Unarmed training | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Hymns | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Aegis | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Oppression | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Black-magic | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Scoundrel | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Dream Forge | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Psionic / Augmented mobility | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Chants | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Feedback | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Staff combat | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Energy | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Finer energy manipulations | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Combat |
| talent | Blade Flurry |
| talent | Arcane Shield |
| talent | Flame of Urh'Rok |
| talent | Inner Power |
| talent | Precise Strikes |
| talent | Premonition |
| talent | Shielding |
| talent | Crippling Poison |
| talent | Arcane Feed |
| talent | Thermal Aura |
| talent | Wild Growth |
| talent | Energy Decomposition |
| talent | Necrotic Aura |
| talent | Horrifying Blows |
| talent | Gloom |
| talent | Kinetic Aura |
| talent | Berserker |
| talent | Weapon of Light |
| talent | Hymn of Shadows |
| talent | Apply Poison |
| talent | Forge Shield |
| talent | Willful Tormenter |
| talent | Shock Hands |
| talent | Call Shadows |
| talent | Eternal Suffering |
| talent | Beyond the Flesh |
| talent | Daunting Presence |
| talent | Blood Vengeance |
| talent | Shadow Feed |
| talent | Probability Travel |
| talent | Hardened Core |
| talent | Overkill |
| talent | Exploit Weakness |
| talent | Frostdusk |
| talent | Weapon of Wrath |
| talent | Augmentation |
| talent | Corona |
| talent | Skate |
| talent | Dreamforge |
| talent | Mental Tyranny |
| talent | Volatile Poison |
| talent | Lacerating Strikes |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 4.5)Penalty : Fractured Sanity: -8% Mind Resistance, -11% Confusion Immunity Power 1+: Unleashed: +14% critical damage, +19% off-hand weapon damage Power 2+: -1 Luck, +8 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 15.1% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 15% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
| beneficial effect | Countering melee attacks: Has a 51% chance to get an automatic counter attack when avoiding a melee attack. (2.3 counters remaining) Counter Attacking |
| detrimental effect | Movement speed is reduced by 48%. Slow movement |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 3.5)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 12% when tested. Power 1+: Removed from Reality: +5 Physical Resistance, +4 Maximum Physical Resistance Power 2+: -1 Luck, +6 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 12 air and an additional 6 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | Reduces cold damage received by 45%. Premonition Shield |
| detrimental effect | Zone-wide effect: +10% nature damage, -10% nature resistance, -10% ranged defense, -20% poison immunity. Slimy floor |
| beneficial effect | Immune to physical effects. Spine of the World |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 34. Bloodlust |
| beneficial effect | The target's defense and saves have been increased by 24. 3 Spin |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 6.5)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +13 Defense, +7 Ranged Defense Power 2+: -1 Luck, +12 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+49% chance to avoid traps). Power 4+: Unfortunate End: There is a 37% chance that the damage you deal will increase by 38% if the increase would be enough to kill your opponent. |
| beneficial effect | The target's accuracy and power have been increased by 24. 3 Fateweaver |
| beneficial effect | Increases defense by 42. Mobile Defense |
| detrimental effect | On death will restore to the source up to 3 times the vim's worth. Bleak Outcome |
| beneficial effect | Increases maximum life and stamina by 25%. When the effect ends, the extra life and stamina will be lost. Battle Shout |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+23% resist all). Shroud of Death |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+50% global speed). Clarity |
| detrimental effect | The target has recently blinked through a wall using probability travel. Unstable Probabilites |
| beneficial effect | The thrill of combat improves the target's maximum life by 10%, life regeneration by 25.00, and stamina regeneration by 5.00. Bloodbath |
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 4%. Strength and Willpower are increased by 2. Poisons and diseases have a 23% chance of being neutralized each turn. Cursed Form |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+23% resist all). Shroud of Passing |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 6.5)Penalty : Fear of Death: -8% resistance against damage from the undead. Power 1+: Power over Death: +15% damage against the undead. Power 2+: -1 Luck, +7 Strength, +7 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 7. Power 4+: Reprieve from Death: Humanoids you slay have a 43% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 5.5)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 9%) for 4 turns. Power 1+: Nightwalker: +22 Darkness Resistance, +13% Max Darkness Resistance, +13 See Invisible Power 2+: -1 Luck, +10 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 23% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 23% for 3 turns. |
Quests
You abandoned injured seer to death. Escort: injured seer (level 14 of Infinite Dungeon) | failed |
You successfully escorted the lost anorithil to the recall portal on level 7 of Infinite Dungeon. Escort: lost anorithil (level 7 of Infinite Dungeon)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Buffy. Escort: lost sun paladin (level 22 of Infinite Dungeon) | failed |
You failed to protect the lost sun paladin from death by Buffy. Escort: lost sun paladin (level 8 of Infinite Dungeon) | failed |
You abandoned lost sun paladin to death. Escort: lost sun paladin (level 9 of Infinite Dungeon) | failed |
You abandoned repented thief to death. Escort: repented thief (level 17 of Infinite Dungeon) | failed |
You failed to protect the repented thief from death by Buffy. Escort: repented thief (level 25 of Infinite Dungeon) | failed |
You abandoned temporal explorer to death. Escort: temporal explorer (level 11 of Infinite Dungeon) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 10) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 13) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 12) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 18) | failed |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 20)Turns left: 0 You completed the challenge and received: Random Artifact: Emabreth (Madness) | done |
Leave the level in less than 162 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (162) (Level 26)Turns left: 139 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 60 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (60) (Level 24)Turns left: -1 | failed |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | Camyharaldil the Blazerigor (Corpses) (168% power, 20 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / trident ; tier 2 Power: 169% Range: 1.6x Uses stats: 187% Wil, 50% Mag Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Crit. chance: +2.0% Attack speed: 100% Damage Shield penetration (this weapon only): +19% Damage (Melee): +4 blight / +23 temporal Burst (radius 2) on crit: +8 light When wielded/worn: Damage when hit (Melee): 23 temporal Changes resistances: +19% temporal Curse of Corpses A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
| On hands | Furnacepain the drakeskin leather gloves (Corpses) (0 def, 9 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +15 Armour: +9 Damage (Melee): 16 temporal Damage (Ranged): 20 temporal Damage when hit (Melee): 12 fire Changes stats: +9 Cun / +9 Dex Changes resistances: +9% fire / +15% temporal Changes resistances penetration: +10% fire Changes damage: +11% temporal / +6% arcane / +3% mind Mental save: +15 (+2 eff.) Maximum life: +75.00 When used to modify unarmed attacks: Power: 185% Range: 1.1x Uses stats: 89% Wil, 89% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +22 Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 167% When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). On weapon hit: * 20% chance to cause random gloom * 15% chance to gain 10% of a turn (3/turn limit) Burst (radius 1) on hit: +8 arcane Burst (radius 2) on crit: +4 fire Curse of Corpses It can be used to activate talent Steady Shot, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | void-walker's brass lantern of corpselight (Misfortune)Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +5% blight / +5% cold / +7% darkness / +5% temporal Spellpower: +3 (+0 eff.) Spell crit. chance: +3% Light radius: +2 Infravision radius: +3 See invisible: +5 Defense after a teleport: +11 Resist all after a teleport: +10% New effects duration reduction after a teleport: +11% The wearer is treated as an undead. The wearer no longer has to breathe. Curse of Misfortune It can be used to activate talent Retch, placing all other charms into a 18 cooldown : Effective talent level: 1.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 91 blight damage or heals 65 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | voratun helm 'Cureclash' (Shrouds) (0 def, 5 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Armour: +5 Fatigue: +5% Changes stats: +9 Str / +14 Dex / +8 Mag / +8 Wil / +5 Cun Changes resistances: +6% acid / +3% light / +6% cold / +6% nature / +5% arcane Changes damage: +20% blight / +20% arcane Mental save: +9 (+1 eff.) Pinning immunity: +10% Spell crit. chance: +5% Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | Loamdash (Corpses) (0 def, 5 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Effects on melee hit: * Slows global speed by 30% Changes resistances: +30% temporal / +30% darkness / +12% nature Changes resistances penetration: +20% darkness / +20% temporal Changes damage: +15% mind Critical mult.: +30.00% Equilibrium when hit: +0.12 Psi when hit: +0.12 Maximum hate: +6.00 Maximum psi: +20.00 Defense after a teleport: +30 Resist all after a teleport: +20% New effects duration reduction after a teleport: +30% Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Bladed Rift (Misfortune)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+1 eff.) Mindpower: +10 (+1 eff.) Activating this item is instant. Curse of Misfortune It can be used to activate talent Animate Blade (costing 9 power out of 25/25) : Effective talent level: 5.0 Power cost: 9 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | Cyrena (Madness) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +2 Str / +2 Con Changes resistances: +30% lightning / +15% acid Changes resistances penetration: +25% acid Changes damage: +15% lightning Reduces incoming crit damage: 15.00% Vim when hitting in melee: +2.00 Infravision radius: +3 Curse of Madness Rings can have magical properties. |
| On fingers | Asharc (Shrouds) Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +15% acid / +15% fire / +12% nature / +5% arcane Changes resistances penetration: +20% fire Changes damage: +12% nature Disarm immunity: +32% Pinning immunity: +30% Knockback immunity: +30% Vim each turn: +1.00 Maximum life: +39.00 Curse of Shrouds Rings can have magical properties. |
| Around neck | Fiery Choker (Madness)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+1 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). Curse of Madness A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
| In main hand | Borosk's Hate (Corpses) (204% power, 22 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 205% Range: 1.6x Uses stats: 187% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to strike the target again. When wielded/worn: Changes stats: +10 Str / +5 Dex / +15 Con Talent mastery: +0.20 Technique / Two-handed assault Talent granted: +5 Flame Bolts Curse of Corpses This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
| Around waist | hardened leather belt 'Isyrada' (Misfortune)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Ranged Defense: +6 (+0 eff.) Changes stats: +4 Dex / +4 Cun / +6 Lck Changes resistances: +5% arcane / +6% darkness Trap disarming bonus: +8 Stealth bonus: +7 Mental save: +12 (+1 eff.) Blindness immunity: +5% Disarm immunity: +10% Only die when reaching: -40.00 life Infravision radius: +4 Curse of Misfortune A belt that goes around your waist. |
| In off hand | Cyrunor the Voidbane (Shrouds) (12 def, 3 armour, 100% power, 193 block)Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Power: 209% Range: 1.2x Uses stats: 162% Wil, 50% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% Block value: +193 On weapon hit: * 40% chance to cause random gloom * 40% chance to inflict 15% damage reduction Burst (radius 1) on hit: +4 darkness When wielded/worn: Armour: +3 Defense: +12 (+2 eff.) Ranged Defense: +12 (+1 eff.) Fatigue: +14% Changes resistances: +3% mind / +14% physical Changes resistances penetration: +20% darkness Changes damage: +12% darkness Talent granted: +5 Block Curse of Shrouds Handheld deflection devices. |
| Cloak | Frozen Shroud (Nightmares) (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+2 eff.) Damage when hit (Melee): 60 ice Changes stats: +7 Mag Changes resistances: +25% cold / -15% fire / +8% all Curse of Nightmares It can be used to release a radius 4 chilling blast, instantly dealing 765.30 cold damage and condensing the air into freezing vapors that deal 255.10 cold damage (based on Magic) each turn for 10 turns, costing 18 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
| Main armor | Molten Skin (Misfortune) (15 def, 12 armour) Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+2 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+2 eff.) Spell crit. chance: +10% Global speed: +20% Curse of Misfortune It can be used to activate talent Blastwave (costing 8 power out of 16/16) : Effective talent level: 4.4 Power cost: 8 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 561.59 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Inventory
Rune of Reflection (absorb and reflect 786 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 4 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 786 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
This item will automatically be transmogrified when you leave the level.phase door rune (range 13; power 34; dur 7) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 3 Travel Speed: instantaneous Usage Speed: Spell (29% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 13. Afterwards you stay out of phase for 7 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Eilinemilewen (Corpses)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Cun / +5 Wil Changes resistances: +26% light / +26% darkness Changes resistances penetration: +10% mind Blindness immunity: +49% Equilibrium when hit: +0.08 Hate when firing a critical mind attack: +5.00 Curse of Corpses Amulets can have magical properties. |
Lisytta the Barkbloom (Madness)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 20 nature Changes stats: +7 Con Changes resistances: +15% temporal Changes resistances penetration: +25% temporal Changes damage: +6% mind / +3% temporal Curse of Madness Amulets can have magical properties. |
Loamwill (Corpses)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 20 nature Changes resistances: +15% nature / +5% arcane / +22% mind Changes damage: +12% nature / +6% arcane Confusion immunity: +50% Curse of Corpses Amulets can have magical properties. |
restful steel amulet of cunning (+3) (Corpses)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +3 Cun Life regen: +1.40 Curse of Corpses Amulets can have magical properties. |
voratun amulet 'Flashrain' (Madness)Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 8 nature Changes stats: +7 Wil / +3 Mag Changes resistances: +15% fire / +20% temporal Changes damage: +9% fire Pinning immunity: +44% Knockback immunity: +27% Curse of Madness Amulets can have magical properties. |
voratun amulet 'Weepsaw' (Nightmares)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 16 fire Changes stats: +4 Wil Changes resistances penetration: +20% nature Changes damage: +18% nature / +18% fire Curse of Nightmares Amulets can have magical properties. |
Boltwreath (Nightmares)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +3 Str Changes resistances: +9% blight / +4% physical / +9% fire Changes resistances penetration: +15% lightning Reduces incoming crit damage: 15.00% Stun/Freeze immunity: +24% Life regen: +3.80 Infravision radius: +3 Curse of Nightmares Rings can have magical properties. |
Cobramaster the voratun ring (Nightmares)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes resistances: +6% mind / +9% acid Changes resistances penetration: +5% nature Changes damage: +9% nature Spell save: +30 (+0 eff.) Disarm immunity: +42% Confusion immunity: +10% Pinning immunity: +50% Knockback immunity: +45% Teleport immunity: +10% Maximum life: +30.00 Curse of Nightmares Rings can have magical properties. |
Earamnir (Corpses)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +20 Defense: +11 (+1 eff.) Ranged Defense: +11 (+1 eff.) Changes stats: +10 Str Changes resistances: +15% acid / +15% cold / +18% light / +6% arcane Mental save: +30 (+4 eff.) Stun/Freeze immunity: +40% Teleport immunity: +25% Only die when reaching: -40.00 life Curse of Corpses Rings can have magical properties. |
Ivarin the Nimbusshear (Corpses)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+1 eff.) Damage when hit (Melee): 8 blight Changes stats: +3 Dex Changes resistances: +6% lightning Changes resistances penetration: +25% lightning Changes damage: +18% blight Curse of Corpses Rings can have magical properties. |
Mnemonic (Madness)Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+2 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+2 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. Curse of Madness It can be used to activate talent Mental Shielding (costing 18 power out of 30/30) : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Relginarihor the steel ring (Misfortune)Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +1 Mag / +4 Wil / +5 Cun Changes resistances: +24% fire Changes damage: +12% fire Physical save: +8 (+0 eff.) Spell save: +7 (+0 eff.) Mental save: +7 (+1 eff.) Spellpower: +8 (+1 eff.) Mindpower: +6 (+1 eff.) Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Curse of Misfortune Rings can have magical properties. |
Salebrelaith the Nimbusvagrant (Corpses)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 16 lightning Changes stats: +4 Con Changes resistances: +20% nature / +12% lightning Changes resistances penetration: +25% nature Changes damage: +6% lightning Spell save: +20 (+0 eff.) Maximum stamina: +31.00 Curse of Corpses Rings can have magical properties. |
stralite ring 'Coalkarma' (Corpses)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 12 fire Changes stats: +4 Cun / +5 Mag Changes resistances: +20% darkness Changes damage: +27% darkness / +21% fire Spellpower: +13 (+1 eff.) Curse of Corpses Rings can have magical properties. |
Runeroddalin the steel battleaxe (Misfortune) (177% power, 2 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 177% Range: 1.5x Uses stats: 187% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +4 mind When wielded/worn: Changes stats: +1 Wil Changes resistances penetration: +20% mind Psi when hit: +0.08 Maximum hate: +2.00 Light radius: +1 See invisible: +6 Curse of Misfortune Massive two-handed battleaxes. |
Stormfront (Misfortune) (168% power, 2 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 168% Range: 1.5x Uses stats: 187% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * inflicts either shocked or wet, chosen at random Damage (Melee): +10 lightning / +10 cold When wielded/worn: Changes damage: +10% lightning / +10% cold Curse of Misfortune The blade glows faintly blue, and reflects a sky full of stormy clouds. |
Torifast (Shrouds) (215% power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 215% Range: 1.5x Uses stats: 187% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Armour: +4 Defense: +6 (+1 eff.) Ranged Defense: +6 (+0 eff.) Changes stats: +2 Dex Changes resistances: +4% physical Changes damage: +12% blight / +9% physical Spell crit. chance: +1% Curse of Shrouds Massive two-handed battleaxes. |
stralite battleaxe 'Butobar' (Corpses) (190% power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 191% Range: 1.5x Uses stats: 187% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +7.0% Damage when hit (Melee): 8 blight Changes stats: +3 Wil Changes resistances penetration: +10% blight Mana each turn: +0.20 Spell crit. chance: +7% Damage Shield penetration: +40% Curse of Corpses Massive two-handed battleaxes. |
voratun battleaxe 'Eilinura' (Corpses) (202% power, 4 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 202% Range: 1.5x Uses stats: 187% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 40% chance to disease * 40% chance to corrode armour by 30% Damage (Melee): +4 blight / +38 cold Burst (radius 1) on hit: +8 acid When wielded/worn: Damage when hit (Melee): 16 acid Changes resistances penetration: +20% blight Changes damage: +12% blight Curse of Corpses Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.voratun battleaxe of nature (Corpses) (204% power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 204% Range: 1.5x Uses stats: 187% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Changes resistances: +14% all Changes resistances penetration: +17% nature Curse of Corpses Massive two-handed battleaxes. |
Moon (Madness) (178% power, 30 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Power: 178% Range: 1.3x Uses stats: 40% Wil, 100% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 Curse of Madness A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Scorpionpyre (Misfortune) (178% power, 9 apr)Requires: - Dexterity 35 Infused by arcane disrupting forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Power: 178% Range: 1.3x Uses stats: 40% Wil, 100% Cun, 50% Mag Damage type: Nature Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Slows global speed by 8% * leeches stamina from the target * 25% chance to remove a magical effect Damage (Melee): +8 nature Burst (radius 1) on hit: +4 nature When wielded/worn: Damage when hit (Melee): 6 nature slow Changes resistances: +9% acid / +15% fire / +12% lightning / +11% cold Spell save: +8 (+0 eff.) Mental save: +6 (+1 eff.) Blindness immunity: +10% Disarm immunity: +5% Knockback immunity: +10% Curse of Misfortune Sharp, short and deadly. |
voratun dagger 'Dagiyaran' (Shrouds) (196% power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 197% Range: 1.3x Uses stats: 40% Wil, 100% Cun, 50% Mag Damage type: Temporal Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 43 bleeding, 95% reduced healing Burst (radius 1) on hit: +8 temporal When wielded/worn: Armour penetration: +12 Physical crit. chance: +6.0% Physical power: +12 (+1 eff.) Fatigue: -2% Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Changes stats: +1 Str Changes resistances penetration: +12% physical Changes damage: +6% temporal / +12% physical See invisible: +3 Curse of Shrouds Sharp, short and deadly. |
Burnsaw the voratun greatmaul (Corpses) (213% power, 4 apr)Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 214% Range: 1.5x Uses stats: 187% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +20 mind / +8 fire Burst (radius 1) on hit: +24 fire When wielded/worn: Armour penetration: +16 Changes resistances: +6% fire Changes resistances penetration: +10% fire / +25% mind / +14% physical Changes damage: +19% physical Curse of Corpses Massive two-handed mauls. |
Tirakai's Maul (Madness) (180% power, 6 apr)Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 180% Range: 1.3x Uses stats: 187% Wil, 60% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: No gem Curse of Madness It can be used to imbue the hammer with a gem of your choice, costing 6 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Toremas the Sootkin (Madness) (166% power, 1 apr)Requires: - Strength 11 Infused by arcane disrupting forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Power: 167% Range: 1.5x Uses stats: 187% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% Burst (radius 1) on hit: +4 mind Damage against: +7% Unnatural When wielded/worn: Changes stats: +2 Wil Changes resistances penetration: +5% mind Changes damage: +9% darkness Maximum psi: +10.00 Curse of Madness Massive two-handed mauls. |
Bethoyana the voratun greatsword (Misfortune) (208% power, 4 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 208% Range: 1.6x Uses stats: 187% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +13 lightning When wielded/worn: Armour: +6 Changes resistances: +12% acid / +6% mind / +12% lightning Spell save: +30 (+0 eff.) Poison immunity: +15% Cut immunity: +20% Curse of Misfortune Massive two-handed swords. |
Ulfematir the Coalblight (Misfortune) (208% power, 4 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 208% Range: 1.6x Uses stats: 187% Wil, 50% Mag Damage type: Arcane Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to inflict 15% damage reduction Damage (Melee): +16 temporal / +13 nature Burst (radius 2) on crit: +12 darkness When wielded/worn: Damage when hit (Melee): 4 arcane Changes resistances: +6% darkness Changes resistances penetration: +5% arcane Curse of Misfortune Massive two-handed swords. |
dwarven-steel greatsword 'Skybliss' (Nightmares) (181% power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 182% Range: 1.6x Uses stats: 187% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +12 (+2 eff.) Defense: +22 (+3 eff.) Ranged Defense: +9 (+1 eff.) Effects on melee hit: * 30% chance to daze at end of turn Changes resistances: +20% nature / +6% darkness Physical save: +30 (+0 eff.) Disarm immunity: +48% Curse of Nightmares Massive two-handed swords. |
iron greatsword (Shrouds) (164% power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 165% Range: 1.6x Uses stats: 187% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Curse of Shrouds Massive two-handed swords. |
steel greatsword 'Sulfurreaper' (Shrouds) (172% power, 2 apr)Requires: - Strength 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 173% Range: 1.6x Uses stats: 187% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage against: +9% Unnatural When wielded/worn: Changes stats: +1 Cun / +2 Wil Changes resistances: +3% nature Grants telepathy: Dragon Maximum psi: +10.00 Mindpower: +2 (+0 eff.) Curse of Shrouds Massive two-handed swords. |
Belamina the Festersweeper (Shrouds) (160% power, 2 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 160% Range: 1.4x Uses stats: 162% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) When wielded/worn: Changes resistances: +3% blight / +6% light / +12% lightning Changes damage: +3% nature Curse of Shrouds Sharp, long, and deadly. |
Bloomshine the dwarven-steel longsword (Nightmares) (177% power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Power: 177% Range: 1.4x Uses stats: 162% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +8 nature Burst (radius 2) on crit: +8 nature / +4 fire When wielded/worn: Changes resistances: +3% nature Changes damage: +6% nature / +6% fire Curse of Nightmares Sharp, long, and deadly. |
Flashravage the voratun longsword (Madness) (189% power, 6 apr)Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 190% Range: 1.4x Uses stats: 162% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 22% chance to cause random gloom Damage Shield penetration (this weapon only): +50% Damage (Melee): +20 mind Burst (radius 2) on crit: +8 lightning When wielded/worn: Defense: +9 (+1 eff.) Ranged Defense: +9 (+1 eff.) Changes stats: +6 Cun / +4 Wil Changes resistances penetration: +15% physical Life regen: +0.40 Stamina each turn: +1.60 Curse of Madness Sharp, long, and deadly. |
Neroda the Squalorseam (Shrouds) (203% power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Power: 203% Range: 1.4x Uses stats: 162% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +17 (+2 eff.) Armour penetration: +15 Physical crit. chance: +17.0% Physical power: +4 (+1 eff.) Defense: +14 (+2 eff.) Effects on melee hit: * Slows global speed by 30% Changes resistances: +9% temporal Critical mult.: +18.00% Disarm immunity: +48% Maximum life: +20.00 Maximum stamina: +5.00 Healing mod.: +5% Curse of Shrouds Sharp, long, and deadly. |
The Black Spike (Misfortune) (194% power, 20 apr)Requires: - Strength 40 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Power: 195% Range: 1.4x Uses stats: 162% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +10 Str / +8 Mag Changes resistances: +18% darkness / +12% blight Changes resistances penetration: +0% all Changes damage: +25% darkness Shadow Power: +5 Increases all damage penetration by 1% for each point of your Shadow Power. Curse of Misfortune "All the better to pierce the heart of the world." |
This item will automatically be transmogrified when you leave the level.arcing steel longsword of massacre (Misfortune) (172% power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 172% Range: 1.4x Uses stats: 162% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +10 lightning Curse of Misfortune Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.plaguebringer's voratun longsword of massacre (Misfortune) (202% power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 203% Range: 1.4x Uses stats: 162% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 20% chance to disease Damage (Melee): +19 blight When wielded/worn: Disease immunity: +29% Curse of Misfortune Sharp, long, and deadly. |
steel longsword 'Adildabeth' (Corpses) (165% power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 165% Range: 1.4x Uses stats: 162% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +7 fire When wielded/worn: Changes stats: +3 Cun Changes resistances: +6% blight Critical mult.: +5.00% Spell save: +3 (+0 eff.) Stun/Freeze immunity: +5% Curse of Corpses Sharp, long, and deadly. |
steel longsword 'Gloromiwen' (Madness) (169% power, 3 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 2 Power: 170% Range: 1.4x Uses stats: 162% Wil, 50% Mag Damage type: Temporal Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +6 darkness Damage against: +6% Living When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes resistances: +5% arcane / +3% temporal Curse of Madness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.Basus the stralite mace (Shrouds) (186% power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 186% Range: 1.4x Uses stats: 162% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +13 (+2 eff.) Armour: +10 Defense: +13 (+2 eff.) Damage when hit (Melee): 12 temporal Changes stats: +4 Cun / +4 Wil Changes damage: +15% physical Disarm immunity: +34% Stamina each turn: +1.00 Infravision radius: +2 Curse of Shrouds Blunt and deadly. |
dwarven-steel mace 'Blindwreck' (Nightmares) (175% power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Power: 175% Range: 1.4x Uses stats: 162% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% Burst (radius 1) on hit: +10 fire When wielded/worn: Damage when hit (Melee): 12 darkness Changes resistances penetration: +25% mind Changes damage: +15% mind Curse of Nightmares Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.inquisitor's stralite mace of crippling (Madness) (184% power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 185% Range: 1.4x Uses stats: 162% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 16 arcane resource burn On weapon crit: * burns latent spell energy * cripple the target When wielded/worn: Physical crit. chance: +13.0% Curse of Madness Blunt and deadly. |
voratun mace 'Rothunger' (Corpses) (192% power, 6 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 192% Range: 1.4x Uses stats: 162% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 16% chance to disease Damage (Melee): +20 blight When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 arcane Changes resistances: +12% nature / +5% arcane Changes damage: +21% nature / +9% arcane Disease immunity: +26% Curse of Corpses Blunt and deadly. |
Amethyst of Sanctuary (Nightmares) (111% power, 26 apr, mind damage)Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Power: 111% Range: 1.1x Uses stats: 85% Wil, 50% Mag, 22% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +26 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Absorption Mental save: +25 (+3 eff.) Maximum psi: +20.00 Mindpower: +14 (+2 eff.) Mental crit. chance: +7% Curse of Nightmares It can be used to activate talent Resonance Field (costing 15 power out of 25/25) : Effective talent level: 3.0 Power cost: 15 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Activate to create a resonance field that will absorb 50% of all damage you take (532 max absorption). The field will not interfere with Feedback gain. The max absorption value will scale with your Mindpower, and the effect lasts up to ten turns. This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
Eilinona (Misfortune) (85% power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 85% Range: 1.1x Uses stats: 75% Wil, 50% Mag, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Damage Shield penetration (this weapon only): +20% When wielded/worn: Armour penetration: +6 Changes stats: +1 Dex Changes resistances: +5% arcane Mental save: +2 (+0 eff.) Maximum psi: +10.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Swampripper (Nightmares) (113% power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural mindstar summons a caller. Power: 113% Range: 1.1x Uses stats: 90% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 20% Damage (Melee): +4 arcane When wielded/worn: Changes resistances: +5% arcane Changes damage: +21% nature Physical save: +14 (+0 eff.) Spell save: +14 (+0 eff.) Mental save: +18 (+2 eff.) Equilibrium when hit: +3.90 Mindpower: +19 (+3 eff.) Mental crit. chance: +10% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.dreamer's living mindstar of the jelly (Nightmares) (114% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar dreams of an epiphany. Power: 114% Range: 1.1x Uses stats: 90% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +9% mind Changes damage: +9% acid Mental save: +6 (+1 eff.) Equilibrium when hit: +2.10 Maximum psi: +26.00 Mindpower: +10 (+1 eff.) Mental crit. chance: +5% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.projecting pulsing mindstar of sand (Nightmares) (108% power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural sand should be returned to the wyrm. This mindstar projects psionic energy if enough is absorbed. Power: 108% Range: 1.1x Uses stats: 85% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 9 physical Changes resistances: +12% physical Changes resistances penetration: +17% physical Changes damage: +15% lightning / +8% physical / +15% cold / +17% fire Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Curse of Nightmares It can be used to activate talent Burrow, placing all other charms into a 18 cooldown : Effective talent level: 1.0 Power cost: 18 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 29 of target armor and 15% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.Duathelkill the reinforced leather sling (Shrouds) Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 4 Power: 146% Range: 1.1x Uses stats: 40% Wil, 50% Mag Damage type: Acid Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 On weapon hit: * 45% chance to gain 10% of a turn (3/turn limit) Damage (Ranged): +21 lightning Burst (radius 1) on hit: +4 darkness When wielded/worn: Changes resistances: +15% acid / +12% temporal Changes resistances penetration: +15% darkness Changes damage: +17% lightning / +9% temporal / +15% darkness / +21% acid Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.swiftstrike drakeskin leather sling of nature (Madness) Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Power: 146% Range: 1.1x Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 Travel speed: +200% Damage (Ranged): +26 nature When wielded/worn: Changes resistances: +9% all Changes resistances penetration: +7% nature Curse of Madness Slings are used to hurl stones or metal shots at your foes. |
Emelayanne (Corpses) (168% power, 4 apr, cold element)Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 168% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +9.0% Physical power: +8 (+1 eff.) Armour: +6 Changes stats: +4 Dex Changes damage: +20% cold Talent granted: +1 Command Staff Critical mult.: +12.00% Only die when reaching: -80.00 life Spellpower: +9 (+1 eff.) Spell crit. chance: +3% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
Gatha the elven-wood starstaff (Corpses) (173% power, 5 apr, darkness element)Requires: - Magic 35 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 173% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +13 (+2 eff.) Effects on melee hit: * 16% chance to blind Damage when hit (Melee): 20 mind Changes stats: +10 Str / +3 Dex / +5 Wil / +4 Cun Changes damage: +25% darkness Talent granted: +1 Command Staff Reduces incoming crit damage: 15.00% Spellpower: +12 (+1 eff.) Spell crit. chance: +4% Light radius: +5 Curse of Corpses It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 1.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 258.51 light damage. Staves designed for wielders of magic, by the greats of the art. |
Glarehacker the dragonbone starstaff (Misfortune) (187% power, 6 apr, light element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 188% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 30% chance to blind Changes stats: +2 Cun Changes damage: +40% light Grants telepathy: Demon/Minor Demon/Major Talent granted: +1 Command Staff Critical mult.: +5.00% Spellpower on spell critical (stacks up to 3 times): +10 Maximum hate: +2.00 Spellpower: +19 (+2 eff.) Spell crit. chance: +5% Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
Gluna (Corpses) (178% power, 6 apr, arcane element)Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 178% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +10.0% Armour: +10 Changes resistances: +12% acid Changes damage: +30% arcane Talent granted: +1 Command Staff Critical mult.: +14.00% Reduces incoming crit damage: 15.00% Physical save: +30 (+0 eff.) Spellpower: +15 (+2 eff.) Spell crit. chance: +5% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
Gravitational Staff (Madness) (178% power, 8 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 178% Range: 1.2x Uses stats: 180% Mag, 40% Wil Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +10% temporal Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+3 eff.) Spell crit. chance: +7% Curse of Madness It can be used to activate talent Gravity Spike (costing 9 power out of 14/14) : Effective talent level: 3.0 Power cost: 9 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 513.44 physical (gravity) damage. Each target moved beyond the first increases the damage by 64.18 (up to a maximum of 256.72 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
Growlash (Corpses) (157% power, 2 apr, fire element)Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 157% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Burst (radius 2) on crit: +4 nature When wielded/worn: Defense: +5 (+1 eff.) Effects on melee hit: * 7% chance to blind Changes damage: +10% fire Talent granted: +1 Command Staff Critical mult.: +5.00% Spellpower: +3 (+0 eff.) Spell crit. chance: +1% Mindpower: +6 (+1 eff.) Light radius: +2 Curse of Corpses It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 1.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 258.51 light damage. Staves designed for wielders of magic, by the greats of the art. |
Lost Staff of Archmage Tarelion (Misfortune) (178% power, 4 apr, fire element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 178% Range: 1.2x Uses stats: 200% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes damage: +30% lightning / +30% fire / +30% arcane / +30% cold Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 (+5 eff.) Spell crit. chance: +25% Curse of Misfortune Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
Phoenixsteel (Misfortune) (173% power, 5 apr, arcane element)Requires: - Magic 35 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 173% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 45% chance to cause random gloom Burst (radius 1) on hit: +16 fire Burst (radius 2) on crit: +16 fire When wielded/worn: Fatigue: -12% Changes stats: +7 Dex / +3 Mag / +7 Con Changes resistances: +9% fire Changes damage: +25% arcane / +9% fire Talent granted: +1 Command Staff Life regen: +1.40 Spellpower: +21 (+2 eff.) Spell crit. chance: +4% Healing mod.: +26% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.Ragitar (Misfortune) (183% power, 5 apr, cold element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 183% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical power: +20 (+2 eff.) Changes damage: +25% cold Talent granted: +1 Command Staff Mental save: +12 (+1 eff.) Disease immunity: +25% Pinning immunity: +20% Stun/Freeze immunity: +15% Mana each turn: +0.34 Only die when reaching: -60.00 life Maximum life: +50.00 Maximum mana: +81.00 Spellpower: +12 (+1 eff.) Spell crit. chance: +4% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.Samugas the elven-wood starstaff (Misfortune) (173% power, 9 apr, light element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 173% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +9 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 45% chance to gain 10% of a turn (3/turn limit) Burst (radius 1) on hit: +8 temporal When wielded/worn: Physical crit. chance: +2.0% Effects on melee hit: * 30% chance to corrode armour by 30% Changes damage: +25% light Talent granted: +1 Command Staff Critical mult.: +12.00% Physical save: +6 (+0 eff.) Maximum life: +20.00 Spellpower: +12 (+1 eff.) Spell crit. chance: +17% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
Silinor the dragonbone magestaff (Madness) (180% power, 8 apr, lightning element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 180% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +12 physical When wielded/worn: Physical crit. chance: +3.0% Armour: +6 Damage (Melee): 31 fire Changes resistances penetration: +16% lightning Changes damage: +32% lightning Talent granted: +1 Command Staff Critical mult.: +28.00% Spellpower: +37 (+4 eff.) Spell crit. chance: +5% See invisible: +14 Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
Yarokhad (Shrouds) (185% power, 6 apr, light element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 185% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to disease Damage (Melee): +12 mind When wielded/worn: Changes stats: +2 Cun Changes resistances: +12% darkness / +11% temporal Changes damage: +37% light Talent granted: +1 Command Staff Mental save: +6 (+1 eff.) Spellpower: +20 (+2 eff.) Spell crit. chance: +20% Defense after a teleport: +32 Resist all after a teleport: +16% New effects duration reduction after a teleport: +24% Reduces paradox anomalies(equivalent to willpower): +18 Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.cruel dragonbone vilestaff of power (Misfortune) (178% power, 6 apr, acid element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 178% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +11.0% Changes damage: +30% acid Talent granted: +1 Command Staff Critical mult.: +18.00% Spellpower: +26 (+3 eff.) Spell crit. chance: +5% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff 'Blazekill' (Nightmares) (178% power, 6 apr, cold element)Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 178% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +12 arcane / +8 physical Burst (radius 1) on hit: +16 fire When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +5 Physical crit. chance: +4.0% Armour: +7 Defense: +13 (+2 eff.) Effects on melee hit: * 20% chance to blind Damage when hit (Melee): 16 arcane Changes resistances: +6% arcane Changes damage: +30% cold Talent granted: +1 Command Staff Physical save: +20 (+0 eff.) Maximum life: +50.00 Spellpower: +15 (+2 eff.) Spell crit. chance: +5% Light radius: +4 Curse of Nightmares It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 2.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 348.14 light damage. Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff 'Glintschism' (Misfortune) (185% power, 6 apr, physical element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 185% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 arcane Burst (radius 2) on crit: +8 light When wielded/worn: Changes damage: +9% light / +37% physical Talent granted: +1 Command Staff Mana when firing critical spell: +2.00 Spellpower: +28 (+3 eff.) Spell crit. chance: +13% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Curse of Misfortune It can be used to project a bolt elemental energy from the staff (to range 10) dealing 423.70 to 508.44 physical damage, putting all charms on cooldown for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff 'Betygada' (Nightmares) (178% power, 6 apr, acid element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 178% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +40% When wielded/worn: Armour: +12 Armour Hardiness: +12% Changes stats: +3 Str / +3 Dex / +6 Mag / +4 Cun Changes damage: +30% acid Talent granted: +1 Command Staff Critical mult.: +15.00% Reduces incoming crit damage: 19.00% Physical save: +10 (+0 eff.) Vim when firing critical spell: +3.00 Spellpower: +25 (+3 eff.) Spell crit. chance: +10% Light radius: +3 Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
elven-wood magestaff 'Armetir' (Misfortune) (173% power, 5 apr, light element)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Power: 173% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Damage Shield penetration (this weapon only): +10% Burst (radius 1) on hit: +4 physical When wielded/worn: Physical crit. chance: +5.0% Armour: +15 Defense: +8 (+1 eff.) Changes stats: +5 Str Maximum wards: +3 light Changes damage: +25% light / +3% physical Talents granted: +3 Ward +1 Command Staff Critical mult.: +14.00% Mana each turn: +0.26 Maximum mana: +44.00 Spellpower: +12 (+1 eff.) Spell crit. chance: +4% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
elven-wood magestaff 'Balyzilarach' (Corpses) (173% power, 5 apr, arcane element)Requires: - Magic 35 Infused by nature 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Power: 173% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +17 (+2 eff.) Effects on melee hit: * 23% chance to blind Changes stats: +5 Con Changes resistances: +5% arcane / +9% blight Changes damage: +25% arcane Talent granted: +1 Command Staff Reduces incoming crit damage: 5.00% Physical save: +6 (+0 eff.) Mental save: +20 (+2 eff.) Blindness immunity: +5% Stun/Freeze immunity: +10% Life regen: +1.30 Spellpower: +19 (+2 eff.) Spell crit. chance: +4% Light radius: +6 Healing mod.: +22% Curse of Corpses It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 1.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 258.51 light damage. Staves designed for wielders of magic, by the greats of the art. |
infernal ash starstaff of wizardry (Corpses) (162% power, 3 apr, temporal element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 163% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 16 fire Changes stats: +1 Mag / +1 Wil Changes damage: +15% temporal Talent granted: +1 Command Staff Critical mult.: +15.00% Maximum mana: +32.00 Spellpower: +12 (+1 eff.) Spell crit. chance: +2% See invisible: +6 Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
infernal elm vilestaff of channeling (Nightmares) (157% power, 2 apr, blight element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 157% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage (Melee): 16 fire Changes damage: +10% blight Talent granted: +1 Command Staff Critical mult.: +16.00% Mana each turn: +0.11 Spellpower: +14 (+1 eff.) Spell crit. chance: +1% See invisible: +5 Curse of Nightmares It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 18 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.lifebinding elven-wood magestaff of channeling (Shrouds) (173% power, 5 apr, cold element) Requires: - Magic 35 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 173% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +7 Con Changes damage: +25% cold Talent granted: +1 Command Staff Life regen: +1.40 Mana each turn: +0.34 Spellpower: +32 (+4 eff.) Spell crit. chance: +4% Healing mod.: +17% Curse of Shrouds It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 18 turns. Staves designed for wielders of magic, by the greats of the art. |
shimmering elm starstaff (Shrouds) (157% power, 2 apr, darkness element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 157% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% darkness Talent granted: +1 Command Staff Mana each turn: +0.11 Maximum mana: +30.00 Spellpower: +3 (+0 eff.) Spell crit. chance: +1% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
yew magestaff 'Gloruda' (Misfortune) (168% power, 7 apr, cold element)Requires: - Magic 24 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 Power: 168% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +7 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +7.0% Changes stats: +3 Con Changes resistances: +6% darkness Changes damage: +20% cold Talent granted: +1 Command Staff Critical mult.: +13.00% Life regen: +1.80 Spellpower: +15 (+2 eff.) Spell crit. chance: +3% Healing mod.: +12% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
yew magestaff 'Squalorbrace' (Corpses) (168% power, 4 apr, arcane element)Requires: - Magic 24 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 Power: 168% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +12 nature When wielded/worn: Accuracy: +8 (+1 eff.) Physical crit. chance: +16.0% Physical power: +7 (+1 eff.) Defense: +7 (+1 eff.) Effects on melee hit: * 8% chance to blind Changes resistances: +6% blight / +6% fire / +9% nature Changes resistances penetration: +5% nature Changes damage: +20% arcane Talent granted: +1 Command Staff Critical mult.: +24.00% Spell save: +10 (+0 eff.) Spellpower: +16 (+2 eff.) Spell crit. chance: +5% Light radius: +4 Curse of Corpses It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 1.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 258.51 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.yew starstaff 'Thunderhunt' (Corpses) (173% power, 4 apr, fire element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 173% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to daze at end of turn When wielded/worn: Armour: +6 Armour Hardiness: +2% Changes stats: +3 Mag / +3 Wil Changes resistances penetration: +15% mind Changes damage: +25% fire Talent granted: +1 Command Staff Physical save: +7 (+0 eff.) Hate when firing a critical mind attack: +3.00 Maximum mana: +12.00 Maximum hate: +8.00 Maximum psi: +10.00 Spellpower: +17 (+2 eff.) Spell crit. chance: +3% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
yew vilestaff 'Eclipsedash' (Madness) (168% power, 4 apr, blight element)Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 168% Range: 1.2x Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +7.0% Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes resistances penetration: +25% darkness Changes damage: +20% blight / +6% darkness Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower: +9 (+1 eff.) Spell crit. chance: +3% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
Aluromizor the orichalcum trident (Madness) (204% power, 16 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / trident ; tier 5 It must be held with both hands. Power: 204% Range: 1.6x Uses stats: 187% Wil, 50% Mag Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * Slows global speed by 28% On weapon crit: * wounds the target for 7 turns: 41 bleeding, 93% reduced healing Burst (radius 1) on hit: +4 physical When wielded/worn: Physical crit. chance: +21.0% Physical power: +25 (+2 eff.) Armour: +2 Fatigue: -6% Changes stats: +3 Wil / +1 Mag Changes resistances: +14% all Changes resistances penetration: +16% nature Curse of Madness A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Glarethorn (Shrouds) (185% power, 13 apr)Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Power: 185% Range: 1.6x Uses stats: 187% Wil, 50% Mag Damage type: Light Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 40% chance to blind * 25% chance to put talents on cooldown When wielded/worn: Effects on melee hit: * 30% chance to blind Changes resistances: +12% acid Changes damage: +6% light Curse of Shrouds A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level.caustic deep-steel trident of shearing (Madness) (175% power, 10 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 3 It must be held with both hands. Power: 176% Range: 1.6x Uses stats: 187% Wil, 50% Mag Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 19% chance to corrode armour by 30% When wielded/worn: Armour penetration: +12 Changes resistances penetration: +12% acid / +14% physical Changes damage: +14% physical Life regen: +3.00 Curse of Madness A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level.orichalcum trident 'Sparkvenom' (Nightmares) (200% power, 16 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 200% Range: 1.6x Uses stats: 187% Wil, 50% Mag Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +16 blight / +40 cold / +8 arcane Burst (radius 2) on crit: +16 lightning When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 16 temporal Changes resistances: +12% lightning Changes resistances penetration: +10% blight Changes damage: +6% blight Maximum mana: +40.00 Spell crit. chance: +2% Curse of Nightmares A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level.orite trident 'Camorek' (Nightmares) (188% power, 13 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Power: 188% Range: 1.6x Uses stats: 187% Wil, 50% Mag Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +19 (+2 eff.) Armour penetration: +17 Armour: +6 Changes resistances: +15% darkness / +12% temporal Changes resistances penetration: +19% physical Changes damage: +9% blight Reduces incoming crit damage: 16.00% Disarm immunity: +10% Confusion immunity: +25% Pinning immunity: +10% Stun/Freeze immunity: +20% Knockback immunity: +15% Curse of Nightmares A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
orite trident 'Zubyrera' (Corpses) (200% power, 13 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Power: 201% Range: 1.6x Uses stats: 187% Wil, 50% Mag Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn (3/turn limit) Damage (Melee): +8 blight When wielded/worn: Damage when hit (Melee): 8 temporal Changes stats: +5 Mag Spell save: +20 (+0 eff.) Spellpower on spell critical (stacks up to 3 times): +6 Maximum vim: +50.00 Spell crit. chance: +3% Curse of Corpses A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Armymakaltholdir the voratun waraxe (Misfortune) (191% power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 192% Range: 1.4x Uses stats: 162% Wil, 50% Mag Damage type: Mind Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20% chance to corrode armour by 30% Burst (radius 2) on crit: +8 acid When wielded/worn: Damage when hit (Melee): 8 mind Changes resistances: +3% mind / +12% acid Curse of Misfortune One-handed war axes. |
Cyrenor the steel waraxe (Corpses) (157% power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 158% Range: 1.4x Uses stats: 162% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 111% When wielded/worn: Accuracy: +9 (+1 eff.) Armour: +6 Changes stats: +4 Dex Changes resistances: +15% lightning / +6% temporal Spell save: +18 (+0 eff.) Mental save: +30 (+4 eff.) Pinning immunity: +10% Only die when reaching: -40.00 life Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Curse of Corpses One-handed war axes. |
Flashtitan (Madness) (213% power, 6 apr)Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 213% Range: 1.4x Uses stats: 162% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +19 nature When wielded/worn: Changes stats: +3 Str / +2 Dex / +1 Cun Changes resistances: +9% acid / +6% temporal / +3% blight / +3% fire / +5% arcane Curse of Madness One-handed war axes. |
Gunytobers the iron waraxe (Shrouds) (158% power, 2 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 159% Range: 1.4x Uses stats: 162% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage Shield penetration (this weapon only): +20% When wielded/worn: Damage when hit (Melee): 8 blight Changes resistances: +6% nature Blindness immunity: +25% Silence immunity: +20% Mana when firing critical spell: +4.00 Spell crit. chance: +3% Curse of Shrouds One-handed war axes. |
Voidtrial the steel waraxe (Shrouds) (161% power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 162% Range: 1.4x Uses stats: 162% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +4 darkness / +16 mind / +7 light Burst (radius 2) on crit: +4 mind Damage against: +9% Undead When wielded/worn: Changes resistances: +3% darkness Changes resistances penetration: +15% mind Changes damage: +3% darkness Curse of Shrouds One-handed war axes. |
This item will automatically be transmogrified when you leave the level.inquisitor's stralite waraxe of projection (Nightmares) (180% power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 180% Range: 1.4x Uses stats: 162% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 19 arcane resource burn * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * burns latent spell energy Curse of Nightmares One-handed war axes. |
steel waraxe 'Smolderjam' (Madness) (166% power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 166% Range: 1.4x Uses stats: 162% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes resistances: +5% arcane Changes resistances penetration: +20% fire Spell save: +6 (+0 eff.) Curse of Madness One-handed war axes. |
Amahek (Madness)Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Fatigue: -9% Changes resistances: +12% blight / +9% temporal Maximum encumbrance: +60 Physical save: +18 (+0 eff.) Disease immunity: +15% Confusion immunity: +25% Knockback immunity: +20% Curse of Madness A belt that goes around your waist. |
drakeskin leather belt 'Norach' (Madness)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+1 eff.) Changes stats: +3 Cun / +10 Wil Changes resistances: +9% mind Grants telepathy: Dragon Critical mult.: +10.00% Maximum hate: +4.00 Curse of Madness A belt that goes around your waist. |
Grinadin (Madness) (2 def, 4 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +10 Armour: +4 Defense: +2 (+0 eff.) Changes stats: +7 Cun / +5 Dex Reduces incoming crit damage: 5.00% Cut immunity: +25% Knockback immunity: +10% Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Thunderknave (Nightmares) (15 def, 4 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +4 Defense: +15 (+2 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Changes resistances: +12% lightning Changes resistances penetration: +20% lightning Changes damage: +12% acid Physical save: +24 (+0 eff.) Spell save: +17 (+0 eff.) Mental save: +19 (+2 eff.) Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Windimmortal the elven-silk cloak (Madness) (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +8 Cun / +10 Wil Changes resistances: +9% nature Grants telepathy: Demon/Minor Demon/Major Mental save: +39 (+5 eff.) Mental crit. chance: +6% Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wrap of Stone (Corpses) (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+0 eff.) Curse of Corpses It can be used to activate talent Stone Wall (costing 36 power out of 60/60) : Effective talent level: 1.0 Power cost: 36 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 10 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 349.36 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
cashmere cloak 'Eliwe' (Corpses) (9 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 (+1 eff.) Effects on melee hit: * 20% chance to disease Changes resistances: +12% nature / +20% blight Changes resistances penetration: +5% mind Changes damage: +6% mind / +3% blight Physical save: +9 (+0 eff.) Life regen: +1.60 Maximum life: +39.00 Healing mod.: +10% Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Crimson Robe (Madness) (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+2 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+3 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). Curse of Madness This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Cyrenne (Corpses) (0 def, 0 armour)Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Effects when hit in melee: * Slows global speed by 3% * 3 arcane resource burn Mental save: +12 (+1 eff.) Equilibrium when hit: +0.16 Mindpower: +6 (+1 eff.) Mental crit. chance: +2% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Oakstreaker the elven-silk robe (Madness) (5 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Damage when hit (Melee): 12 acid / 4 nature Changes stats: +8 Con Changes resistances: +20% nature / +24% acid Changes resistances penetration: +10% nature Changes damage: +14% nature / +6% acid Poison immunity: +39% Disease immunity: +41% Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ragorion (Nightmares) (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour penetration: +3 Defense: +2 (+0 eff.) Effects on melee hit: * 39% chance to corrode armour by 30% Damage when hit (Melee): 20 acid / 12 arcane Changes resistances: +24% acid Changes damage: +16% acid Physical save: +39 (+0 eff.) Stamina each turn: +1.20 Mana each turn: +0.16 Spellpower: +6 (+0 eff.) Damage Shield penetration: +40% Defense after a teleport: +19 Resist all after a teleport: +19% New effects duration reduction after a teleport: +19% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robes of Deflection (Madness) (0 def, 7 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +7 Armour Hardiness: +30% Changes stats: +3 Con / +3 Mag Spellpower: +4 (+0 eff.) Talent on hit(spell): Evasion (4% chance level 1). Curse of Madness This set of robes seems to shine with metallic colors. |
The Calm (Madness) (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+2 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+2 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. Curse of Madness This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Aetherwalk (Corpses) (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+1 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane Spellpower: +5 (+0 eff.) Curse of Corpses It can be used to phase door up to range 6, within radius 2 of the target location, costing 15 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
Bedunaran (Shrouds) (18 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +18 (+2 eff.) Fatigue: +5% Grants telepathy: Demon/Minor Demon/Major Mental save: +20 (+2 eff.) Equilibrium when hit: +0.16 Maximum psi: +40.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +5% Activating this item is instant. Curse of Shrouds It can be used to activate talent Evasion, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 36 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Nerotta the Brightusher (Nightmares) (0 def, 5 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -6% Damage when hit (Melee): 12 blight / 4 light Changes stats: +5 Cun / +5 Con Changes resistances penetration: +15% blight Changes damage: +12% light Maximum encumbrance: +43 Physical save: +32 (+0 eff.) Mental save: +21 (+3 eff.) Life regen: +5.50 Light radius: +3 Healing mod.: +24% Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.Zeremahir (Madness) (0 def, 15 armour) Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Fatigue: +5% Damage when hit (Melee): 16 mind Changes stats: +1 Str / +5 Cun Life regen: +5.50 Maximum hate: +11.00 Mental crit. chance: +2% Infravision radius: +3 Movement speed: +20% Healing mod.: +30% Curse of Madness A pair of boots made of leather. |
pair of drakeskin leather boots 'Halyromidan' (Misfortune) (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Dex / +6 Mag / +3 Cun Physical save: +30 (+0 eff.) Spell save: +30 (+0 eff.) Cut immunity: +25% Pinning immunity: +10% Teleport immunity: +15% Curse of Misfortune It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 1.0 Power cost: 9 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
pair of drakeskin leather boots 'Mardorarim' (Misfortune) (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -5% Damage when hit (Melee): 4 arcane / 16 temporal Changes resistances: +9% temporal Changes resistances penetration: +10% arcane Changes damage: +9% arcane Critical mult.: +15.00% Maximum encumbrance: +45 Physical save: +15 (+0 eff.) Spell save: +3 (+0 eff.) Spell crit. chance: +2% Curse of Misfortune A pair of boots made of leather. |
Ce'Nara the Unlightsin (Nightmares) (0 def, 8 armour)Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +9 (+1 eff.) Armour: +8 Changes resistances: +9% blight / +12% cold / +3% nature / +6% temporal Physical save: +8 (+0 eff.) Mental save: +21 (+3 eff.) Disarm immunity: +34% Life regen: +3.10 Stamina each turn: +2.00 Maximum life: +47.00 Maximum stamina: +28.00 When used to modify unarmed attacks: Power: 186% Range: 1.4x Uses stats: 89% Wil, 89% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +19 Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 125% When this weapon hits: Perfect Control (10% chance level 5). When this weapon hits: Slumber (10% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). Damage (Melee): +12 darkness Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
Eluyatira the iron gauntlets (Nightmares) (9 def, 3 armour)Requires: - Talent Heavy Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour penetration: +1 Armour: +3 Defense: +9 (+1 eff.) Ranged Defense: +9 (+1 eff.) Damage (Melee): 5 nature Changes resistances: +5% nature / +9% acid Changes damage: +4% nature When used to modify unarmed attacks: Power: 157% Range: 1.4x Uses stats: 89% Wil, 89% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 125% When this weapon hits: Poison Breath (10% chance level 1). Burst (radius 2) on crit: +5 nature Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
Furnacejam the hardened leather gloves (Corpses) (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 8 nature Damage when hit (Melee): 4 mind Changes resistances: +7% nature / +9% fire Changes damage: +4% nature / +27% fire When used to modify unarmed attacks: Power: 165% Range: 1.1x Uses stats: 89% Wil, 89% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 167% When this weapon hits: Poison Breath (10% chance level 3). Burst (radius 2) on crit: +6 nature Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Heatshine (Shrouds) (0 def, 8 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +8 (+1 eff.) Armour: +8 Damage (Melee): 8 light Damage when hit (Melee): 20 fire Changes stats: +3 Str / +2 Con Changes resistances: +10% light Changes damage: +5% light / +6% fire When used to modify unarmed attacks: Power: 167% Range: 1.4x Uses stats: 89% Wil, 89% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 125% On weapon hit: * 7% chance to blind Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
Soothunter (Corpses) (0 def, 3 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 20 darkness Changes resistances penetration: +15% arcane Changes damage: +9% arcane / +6% darkness Life regen: +2.70 Stamina each turn: +1.90 Maximum stamina: +33.00 When used to modify unarmed attacks: Power: 175% Range: 1.1x Uses stats: 89% Wil, 89% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 167% When this weapon hits: Slumber (10% chance level 5). Damage (Melee): +16 darkness Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Wyrmbreath (Madness) (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire When used to modify unarmed attacks: Power: 166% Range: 1.1x Uses stats: 89% Wil, 50% Mag, 89% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +1.0% Attack speed: 167% When this weapon hits: Bellowing Roar (10% chance level 3). When this weapon hits: Fire Breath (10% chance level 2). Damage (Melee): +10 fire Damage conversion: 50% fire Curse of Madness It can be used to activate talent Fire Breath (costing 15 power out of 24/24) : Effective talent level: 2.0 Power cost: 15 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 972.35 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
dwarven-steel gauntlets 'Windobsidian' (Corpses) (0 def, 2 armour)Requires: - Talent Heavy Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * Slows global speed by 15% * 30% chance to corrode armour by 30% Damage (Melee): 7 fire Damage when hit (Melee): 12 nature / 20 acid Changes resistances: +6% fire Changes damage: +4% fire When used to modify unarmed attacks: Power: 169% Range: 1.4x Uses stats: 89% Wil, 89% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 125% When this weapon hits: Fire Breath (10% chance level 3). Burst (radius 2) on crit: +8 fire Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets 'Shadetitan' (Misfortune) (0 def, 1 armour)Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +1 Changes stats: +2 Str / +1 Mag Changes damage: +6% darkness Mana each turn: +0.04 Spellpower: +8 (+1 eff.) Damage Shield penetration: +10% When used to modify unarmed attacks: Power: 160% Range: 1.4x Uses stats: 89% Wil, 89% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 125% Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
Gilolekor (Shrouds) (0 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Effects on melee hit: * 40% chance to gain 10% of a turn (3/turn limit) Changes stats: +8 Str / +8 Dex Changes resistances: +9% lightning / +6% mind / +6% light Reduces incoming crit damage: 15.00% Physical save: +9 (+0 eff.) Spell save: +15 (+0 eff.) Confusion immunity: +20% Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Mayuba the elven-silk wizard hat (Corpses) (3 def, 0 armour)Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +3 Cun Changes resistances: +9% nature / +7% blight Changes resistances penetration: +10% mind Grants telepathy: Humanoid/Orc Maximum psi: +20.00 Mental crit. chance: +1% Curse of Corpses A pointy cloth hat, very wizardly... |
Omniscience (Madness) (7 def, 0 armour)Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 (+1 eff.) Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Mental save: +25 (+3 eff.) Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 (+3 eff.) Mental crit. chance: +9% Infravision radius: +5 Curse of Madness It can be used to reveal the surrounding area (range 20), costing 18 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
The Black Crown (Madness) (0 def, 15 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Physical save: +0 (+0 eff.) Spell save: +0 (+0 eff.) Mental save: +0 (+0 eff.) Shadow Power: +5 Increases all saves by your Shadow Power. Curse of Madness "For the demon who has everything." |
Unrikhad (Shrouds) (0 def, 4 armour)Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 12 mind / 16 acid Changes resistances: +5% lightning / +5% temporal / +27% acid Changes resistances penetration: +10% mind Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Yaldan Baoth (Misfortune) (0 def, 6 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +10 Wil / +7 Con Changes resistances: +10% light / +15% darkness Changes resistances cap: +10% darkness Changes damage: +10% light Sight radius: -2 Reduce all damage from unseen attackers: 25% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Curse of Misfortune The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
cashmere wizard hat 'Kindlespar' (Corpses) (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Damage when hit (Melee): 20 nature / 12 light Changes resistances: +31% nature Changes resistances penetration: +15% nature Changes damage: +15% nature / +18% light Light radius: +2 Curse of Corpses A pointy cloth hat, very wizardly... |
drakeskin leather cap 'Haladravor' (Shrouds) (0 def, 14 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +14 Fatigue: +5% Changes resistances: +2% physical / +6% cold / +9% fire Only die when reaching: -80.00 life Infravision radius: +2 Curse of Shrouds A cap made of leather. |
dwarven-steel helm 'Murkstar' (Madness) (0 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: -4% Changes stats: +2 Mag / +4 Wil / +2 Con Changes resistances penetration: +10% darkness Light radius: +2 See invisible: +9 Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.starseer's elven-silk wizard hat of arcana (Corpses) (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +5 Mag / +6 Wil Changes damage: +12% darkness / +11% temporal / +15% light / +12% physical Spellpower: +6 (+0 eff.) Curse of Corpses A pointy cloth hat, very wizardly... |
voratun helm 'Branogar' (Misfortune) (0 def, 5 armour)Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 20 arcane / 12 blight Changes stats: +4 Str / +4 Dex / +2 Cun / +3 Con Changes resistances: -40% light Changes resistances penetration: +20% blight Changes damage: +15% arcane Life regen: +3.20 Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel mail armour 'Thunderoracle' (Nightmares) (3 def, 8 armour)Requires: - Strength 28 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+0 eff.) Fatigue: +16% Changes stats: +3 Str / +4 Dex / +1 Mag / +2 Cun Changes resistances: +28% lightning Grants telepathy: Dragon Curse of Nightmares A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.searing dwarven-steel mail armour of thunder (Madness) (3 def, 8 armour) Requires: - Strength 28 - Talent Heavy Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Physical power: +15 (+2 eff.) Armour: +8 Defense: +3 (+0 eff.) Fatigue: +16% Damage (Melee): 15 acid / 13 fire Damage when hit (Melee): 12 acid / 13 fire Changes stats: +7 Str / +6 Mag / +7 Wil Changes resistances: +16% lightning / +17% fire / +22% acid Spellpower: +17 (+2 eff.) Spell crit. chance: +7% Mindpower: +18 (+3 eff.) Mental crit. chance: +6% Curse of Madness A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.spiked dwarven-steel mail armour of acid resistance (Nightmares) (3 def, 8 armour) Requires: - Strength 28 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+0 eff.) Fatigue: +16% Damage when hit (Melee): 16 physical Changes resistances: +21% acid Curse of Nightmares A suit of armour made of mail. |
voratun mail armour 'Eilinuremina' (Corpses) (5 def, 10 armour)Requires: - Strength 48 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +16% Changes resistances: +24% acid / +21% cold / +6% mind / +24% fire Grants telepathy: Dragon Silence immunity: +5% Disarm immunity: +20% Curse of Corpses A suit of armour made of mail. |
Arima the reinforced leather armour (Shrouds) (13 def, 15 armour)Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +15 Defense: +13 (+2 eff.) Fatigue: +8% Changes stats: +2 Str / +6 Dex / +8 Cun Reduces incoming crit damage: 15.00% Life regen: +4.50 Stamina each turn: +1.30 Psi when hit: +0.04 See invisible: +9 Combat speed: +15% Casting speed: +15% Mental speed: +15% Curse of Shrouds A suit of armour made of leather. |
Korudugen (Shrouds) (14 def, 8 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +14 (+2 eff.) Ranged Defense: +9 (+1 eff.) Fatigue: +8% Changes stats: +4 Dex Changes resistances: +6% darkness / +10% physical Physical save: +27 (+0 eff.) Confusion immunity: +30% Maximum stamina: +20.00 Curse of Shrouds A suit of armour made of leather. |
Oakvice the drakeskin leather armour (Misfortune) (11 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +11 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 8 lightning / 4 nature Changes stats: +7 Str / +7 Dex Changes resistances: +22% cold / +16% light / +15% darkness Changes resistances penetration: +15% lightning / +20% nature Changes damage: +6% nature Physical save: +16 (+0 eff.) Curse of Misfortune A suit of armour made of leather. |
Xeressra the Phoenixtrial (Corpses) (3 def, 6 armour)Requires: - Strength 16 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+0 eff.) Fatigue: +8% Damage when hit (Melee): 20 fire Changes resistances: +7% mind / +5% arcane Changes damage: +21% fire Mental save: +19 (+2 eff.) Curse of Corpses A suit of armour made of leather. |
drakeskin leather armour 'Airpassion' (Misfortune) (5 def, 14 armour)Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +14 Defense: +5 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 8 lightning Changes stats: +2 Str / +4 Dex / +9 Wil / +8 Cun Changes resistances: +15% acid / +13% cold Changes damage: +12% blight Allows you to breathe in: water Spell save: +30 (+0 eff.) Mental save: +25 (+3 eff.) Life regen: +6.40 Stamina each turn: +2.50 Maximum mana: +80.00 Infravision radius: +2 Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.marauder's rough leather armour of alacrity (Nightmares) (5 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +5 (+1 eff.) Fatigue: +6% Changes stats: +4 Str / +4 Dex Physical save: +8 (+0 eff.) Combat speed: +15% Casting speed: +15% Mental speed: +15% Curse of Nightmares A suit of armour made of leather. |
Emana the voratun plate armour (Shrouds) (9 def, 26 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Accuracy: +16 (+2 eff.) Physical power: +10 (+1 eff.) Armour: +26 Defense: +9 (+1 eff.) Fatigue: +17% Changes resistances: +5% arcane Changes damage: +9% arcane Physical save: +14 (+0 eff.) Spell save: +15 (+0 eff.) Teleport immunity: +15% Mana when firing critical spell: +5.00 Only die when reaching: -91.00 life Maximum stamina: +15.00 Curse of Shrouds A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.Gukhad the voratun plate armour (Shrouds) (9 def, 16 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+1 eff.) Fatigue: +26% Effects on melee hit: * 22% chance to disease Damage when hit (Melee): 8 acid / 12 blight Changes resistances: +30% lightning / +9% acid / +15% blight Changes resistances penetration: +28% acid Changes damage: +9% acid Curse of Shrouds A suit of armour made of metal plates. |
Sootdash the voratun plate armour (Misfortune) (9 def, 16 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+1 eff.) Fatigue: +26% Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage (Melee): 16 acid / 23 fire Damage when hit (Melee): 13 acid / 12 fire / 4 arcane / 8 darkness Changes resistances: +19% acid / +8% physical / +6% darkness / +23% fire / +9% mind / +5% arcane Changes resistances penetration: +15% arcane Physical save: +23 (+0 eff.) Mental save: +19 (+2 eff.) Global speed: +0% Curse of Misfortune A suit of armour made of metal plates. |
steel plate armour 'Cystkin' (Shrouds) (4 def, 9 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+0 eff.) Fatigue: +22% Effects on melee hit: * 15% chance to blind Changes resistances: +11% darkness / +9% nature / +19% light Curse of Shrouds A suit of armour made of metal plates. |
stralite plate armour 'Berintir' (Madness) (7 def, 13 armour)Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+1 eff.) Fatigue: +26% Changes stats: +10 Str / +7 Dex / +3 Cun Changes resistances: +22% temporal Light radius: +3 Curse of Madness A suit of armour made of metal plates. |
stralite plate armour 'Bethuwe' (Nightmares) (7 def, 13 armour)Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+1 eff.) Fatigue: +26% Damage when hit (Melee): 20 acid Changes resistances: +9% mind / +9% acid Changes resistances penetration: +25% acid Changes damage: +15% acid / +24% arcane Mental save: +15 (+2 eff.) Curse of Nightmares A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.voratun plate armour 'Bethuma' (Shrouds) (24 def, 36 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +36 Defense: +24 (+3 eff.) Fatigue: +16% Damage when hit (Melee): 12 acid Changes stats: +4 Dex / +5 Mag / +2 Wil / +9 Cun Changes resistances: +16% blight / +18% nature / +9% acid Reduced damage from: +13% Unnatural Physical save: +15 (+0 eff.) Mental save: +25 (+3 eff.) Curse of Shrouds A suit of armour made of metal plates. |
voratun plate armour 'Lightningraider' (Nightmares) (9 def, 16 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+1 eff.) Fatigue: +26% Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 20 physical Changes resistances: +6% darkness Changes resistances penetration: +10% lightning / +20% darkness Changes damage: +6% darkness / +9% lightning Curse of Nightmares A suit of armour made of metal plates. |
Duvelen (Shrouds) (8 def, 2 armour, 100% power, 90 block)Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Power: 177% Range: 1.2x Uses stats: 162% Wil, 50% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +3.5% Block value: +90 When wielded/worn: Armour: +2 Defense: +8 (+1 eff.) Ranged Defense: +8 (+1 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to disease Changes stats: +2 Wil / +2 Con Changes resistances: +15% nature / +13% blight Talent granted: +3 Block Light radius: +3 Curse of Shrouds Handheld deflection devices. |
Fogwedge (Madness) (6 def, 12 armour, 100% power, 97.5 block)Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Power: 167% Range: 1.2x Uses stats: 162% Wil, 50% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +3.0% Block value: +98 On weapon hit: * 20% chance to inflict 15% damage reduction Damage (Melee): +8 temporal / +12 light Burst (radius 1) on hit: +4 temporal When wielded/worn: Armour: +12 Defense: +6 (+1 eff.) Ranged Defense: +6 (+0 eff.) Fatigue: +8% Effects when hit in melee: * 13% chance to blind Changes stats: +2 Mag / +3 Con Changes resistances: +11% light Talent granted: +2 Block Curse of Madness Handheld deflection devices. |
Maledig (Misfortune) (8 def, 2 armour, 100% power, 82 block)Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Power: 176% Range: 1.2x Uses stats: 162% Wil, 50% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +3.5% Block value: +82 On weapon hit: * 40% chance to cause random gloom * 14% chance to daze at end of turn When wielded/worn: Physical crit. chance: +3.0% Armour: +2 Defense: +8 (+1 eff.) Ranged Defense: +8 (+1 eff.) Fatigue: +12% Damage (Melee): 7 lightning Damage when hit (Melee): 15 lightning Changes stats: +1 Dex Changes resistances: +3% physical Changes damage: +9% physical Talent granted: +3 Block Life regen: +0.40 Curse of Misfortune Handheld deflection devices. |
Mardifast the steel shield (Shrouds) (6 def, 2 armour, 100% power, 41.5 block)Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Powered by arcane forces Infused by nature 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Power: 164% Range: 1.2x Uses stats: 162% Wil, 50% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +3.0% Block value: +42 Damage (Melee): +12 acid / +11 fire Burst (radius 1) on hit: +4 acid When wielded/worn: Armour: +2 Defense: +6 (+1 eff.) Ranged Defense: +6 (+0 eff.) Fatigue: +8% Effects on melee hit: * 30% chance to corrode armour by 30% Effects when hit in melee: * 11% chance to corrode armour by 30% Damage when hit (Melee): 16 fire Changes stats: +2 Str / +1 Con Changes resistances: +11% acid / +10% fire / +11% nature / +11% blight Changes resistances penetration: +5% acid Changes damage: +6% arcane Talent granted: +2 Block Curse of Shrouds Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.coruscating iron shield of mind resistance (+12%) (Madness) (4 def, 2 armour, 100% power, 15 block) Requires: - Strength 11 - Talent Heavy Armour Training (level 2) Powered by arcane forces Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Power: 157% Range: 1.2x Uses stats: 162% Wil, 50% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.5% Block value: +15 Damage (Melee): +11 fire When wielded/worn: Armour: +2 Defense: +4 (+0 eff.) Ranged Defense: +4 (+0 eff.) Fatigue: +6% Damage when hit (Melee): 16 fire Changes stats: +2 Str Changes resistances: +12% mind / +11% fire Talent granted: +1 Block Curse of Madness Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.crackling stralite shield of crushing (Shrouds) (10 def, 2 armour, 100% power, 141 block) Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Power: 198% Range: 1.2x Uses stats: 162% Wil, 50% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +4.5% Block value: +141 On weapon crit: * smash the target with your shield crippling them Damage (Melee): +18 lightning When wielded/worn: Physical crit. chance: +6.0% Physical power: +8 (+1 eff.) Armour: +2 Defense: +10 (+1 eff.) Ranged Defense: +10 (+1 eff.) Fatigue: +14% Effects when hit in melee: * 18% chance to daze at end of turn Changes stats: +5 Dex Changes resistances: +16% lightning Talent granted: +4 Block Curse of Shrouds Handheld deflection devices. |
dwarven-steel shield 'Delysus' (Misfortune) (8 def, 2 armour, 100% power, 82.5 block)Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Power: 174% Range: 1.2x Uses stats: 162% Wil, 50% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +3.5% Block value: +82 Burst (radius 2) on crit: +12 temporal When wielded/worn: Armour: +2 Defense: +8 (+1 eff.) Ranged Defense: +8 (+1 eff.) Fatigue: +12% Effects on melee hit: * 40% chance to gain 10% of a turn (3/turn limit) Changes stats: +3 Str / +6 Mag / +2 Cun / +3 Con Changes resistances: +24% lightning / +5% arcane Changes damage: +12% temporal Grants telepathy: Humanoid/Orc Talent granted: +3 Block Curse of Misfortune Handheld deflection devices. |
voratun shield 'Veluna' (Madness) (12 def, 9 armour, 100% power, 195 block)Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Power: 209% Range: 1.2x Uses stats: 162% Wil, 50% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% Block value: +195 When wielded/worn: Armour: +9 Defense: +12 (+2 eff.) Ranged Defense: +12 (+1 eff.) Fatigue: +14% Changes resistances: +6% light / +15% cold Talent granted: +5 Block Silence immunity: +25% Confusion immunity: +20% Stun/Freeze immunity: +10% Knockback immunity: +10% Curse of Madness Handheld deflection devices. |
559 alchemist agate (Madness)0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Curse of Madness Gems can be sold for money or used in arcane rituals. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+1 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+1 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
demon seed [dĂșathedlen] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Grants telepathy: All Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'body' When attach to an other item: Reduces incoming crit damage: 35.00% Demon status: alive (100% life). The seed of a demon. |
Balakor (Misfortune) (dig speed 6 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +6 Physical power: +12 (+1 eff.) Changes stats: +2 Str / +3 Dex / +3 Mag Changes damage: +9% mind / +9% fire Critical mult.: +13.00% Spell save: +12 (+0 eff.) Mental save: +8 (+1 eff.) Spellpower on spell critical (stacks up to 3 times): +6 Movement speed: +10% Damage Shield penetration: +30% When carried: Talent granted: +1 Dig Curse of Misfortune Allows you to dig a wall, remove a tree, create ways. |
Belamina the iron pickaxe (Corpses) (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Changes stats: +1 Str Changes resistances: +1% physical Physical save: +6 (+0 eff.) Maximum psi: +20.00 Infravision radius: +2 When carried: Talent granted: +1 Dig Curse of Corpses Allows you to dig a wall, remove a tree, create ways. |
Belibeth (Corpses) (dig speed 18 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +6 Armour: +10 Changes stats: +1 Str / +5 Con Changes resistances: +6% darkness / +6% fire Only die when reaching: -40.00 life Healing mod.: +10% When carried: Talent granted: +1 Dig Curse of Corpses Allows you to dig a wall, remove a tree, create ways. |
Camyregothel the voratun pickaxe (Madness) (dig speed 19 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +11 Physical power: +10 (+1 eff.) Armour: +8 Changes stats: +9 Str Changes resistances: +6% temporal / +9% mind / +12% nature Blindness immunity: +10% Confusion immunity: +25% When carried: Talent granted: +1 Dig Activating this item is instant. Curse of Madness It can be used to activate talent Perfect Strike, placing all other charms into a 16 cooldown : Effective talent level: 3.0 Power cost: 16 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Emelykira the voratun pickaxe (Misfortune) (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Changes resistances penetration: +10% blight Changes damage: +30% acid Spell save: +9 (+0 eff.) Mana when firing critical spell: +6.00 Maximum life: +34.00 Maximum stamina: +27.00 Maximum vim: +40.00 Spell crit. chance: +2% When carried: Talent granted: +1 Dig Curse of Misfortune Allows you to dig a wall, remove a tree, create ways. |
Galemight (Misfortune) (dig speed 17 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 4 temporal Changes stats: +3 Str Changes resistances: +15% temporal Changes damage: +12% temporal Infravision radius: +2 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% When carried: Talent granted: +1 Dig Curse of Misfortune Allows you to dig a wall, remove a tree, create ways. |
brutal iron pickaxe (Shrouds) (dig speed 20 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +4 Physical power: +5 (+1 eff.) Changes stats: +1 Str Critical mult.: +10.00% When carried: Talent granted: +1 Dig Curse of Shrouds Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe (Madness) (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Curse of Madness Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level.voratun pickaxe of the Iron Throne (Shrouds) (dig speed 12 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Maximum life: +40.00 Maximum stamina: +27.00 When carried: Talent granted: +1 Dig Curse of Shrouds Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern (Misfortune)2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 Curse of Misfortune A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
nightwalker's brass lantern of focus (Misfortune)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +5 (+1 eff.) Changes stats: +7 Wil Changes damage: +5% mind Critical mult.: +11.00% Light radius: +2 Curse of Misfortune A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Imp Claw (Corpses)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 Curse of Corpses It can be used to activate talent Flame (costing 6 power out of 9/9) : Effective talent level: 4.2 Power cost: 6 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 906.44 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.pouch of voratun shots 'Brandroar' (Shrouds) (20/20, 219% power, 15 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Power: 219% Range: 1.2x Uses stats: 40% Wil, 50% Mag, 136% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +34.0% Capacity: 20 On weapon crit: * cripple the target Travel speed: +200% Damage (Ranged): +4 arcane / +28 fire Burst (radius 1) on hit: +4 fire Burst (radius 2) on crit: +16 fire Curse of Shrouds Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.slimey-burst pouch of voratun shots of the leech (Corpses) (21/21, 201% power, 6 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Power: 201% Range: 1.2x Uses stats: 40% Wil, 50% Mag, 136% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +7.0% Capacity: 21 On weapon hit: * Slows global speed by 9% * leeches stamina from the target Burst (radius 1) on hit: +14 nature slow Burst (radius 2) on crit: +23 nature slow Curse of Corpses Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.Aeruharathel the Umbravein (Corpses) [power 173] (12 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +3 Dex / +5 Mag / +4 Cun / +5 Con Maximum wards: +3 physical / +5 mind / +5 darkness Changes damage: +9% darkness Talent granted: +1 Ward Reduces incoming crit damage: 16.00% Curse of Corpses It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 173 for 7 turns, putting all charms on cooldown for 12 turns. Torques are made by powerful psionics to store psionic powers. |
Glorathra the dwarven-steel torque of charged psionic shield (Shrouds) [power 79] (12 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Changes stats: +3 Wil Changes resistances penetration: +25% physical Changes damage: +9% physical Talent cooldown: Silence (-1 turn) Talent granted: +4 Silence Life regen: +1.60 Only die when reaching: -80.00 life Maximum life: +40.00 Curse of Shrouds It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 79 for 7 turns, putting all charms on cooldown for 12 turns. Torques are made by powerful psionics to store psionic powers. |
Telekinetic Core (Nightmares)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+0 eff.) Mindpower: +3 (+0 eff.) Curse of Nightmares It can be used to activate talent Psionic Pull (costing 11 power out of 35/35) : Effective talent level: 3.0 Power cost: 11 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 241 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Xerissra the voratun torque of thermal psionic shield (Corpses) [power 133] (12 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Changes resistances: +3% light Talent cooldown: Silence (-1 turn) Talent granted: +3 Silence Critical mult.: +10.00% Spell save: +20 (+0 eff.) Cut immunity: +15% Curse of Corpses It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 133 for 7 turns, putting all charms on cooldown for 12 turns. When used: 100% chance to regenerate 9 hate. Torques are made by powerful psionics to store psionic powers. |
Airsweep the dragonbone totem of cure ailments (Misfortune) [power 5] (6 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 8 lightning / 12 fire Changes resistances: +6% lightning / +6% fire Maximum wards: +3 acid / +4 nature / +5 light Changes resistances penetration: +20% lightning Changes damage: +6% fire Talent granted: +1 Ward Curse of Misfortune It can be used to remove up to 5 poisons or diseases from a target within range 9 (based on Willpower), putting all charms on cooldown for 6 turns. Natural totems are made by powerful wilders to store nature power. |
Duskrot the yew totem of thorny skin (Shrouds) [power 46] (12 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Damage when hit (Melee): 20 fire Changes resistances: +12% blight / +12% cold / +9% temporal Changes damage: +9% darkness Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle Blindness immunity: +25% Poison immunity: +25% Curse of Shrouds It can be used to harden the skin for 7 turns increasing armour by 46 and armour hardiness by 50%, putting all charms on cooldown for 12 turns. Natural totems are made by powerful wilders to store nature power. |
Islenor (Corpses) [power 1] (6 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Changes stats: +1 Cun Changes resistances: +6% blight / +3% lightning Grants telepathy: Demon/Minor Demon/Major Curse of Corpses It can be used to remove up to 1 poisons or diseases from a target within range 9 (based on Willpower), putting all charms on cooldown for 6 turns. Natural totems are made by powerful wilders to store nature power. |
Lisothra (Shrouds) [power 260] (12 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 20 acid Changes stats: +3 Str / +5 Mag / +7 Cun / +3 Con Talent cooldown: Lay Web (-1 turn) Talent granted: +3 Lay Web See invisible: +9 Curse of Shrouds It can be used to heal a target within range 9 (based on Willpower) for 260, putting all charms on cooldown for 12 turns. Natural totems are made by powerful wilders to store nature power. |
elven-wood totem of healing 'Arevena' (Shrouds) [power 192] (12 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +4 Str Changes resistances: +5% arcane Changes damage: +6% physical Physical save: +30 (+0 eff.) Spell save: +9 (+0 eff.) Life regen: +0.60 Maximum stamina: +20.00 Curse of Shrouds It can be used to heal a target within range 9 (based on Willpower) for 192, putting all charms on cooldown for 12 turns. Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Chalelathadir (Corpses) [power 499] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Changes resistances: +3% blight / +12% mind / +12% darkness Blindness immunity: +25% Poison immunity: +10% Curse of Corpses It can be used to fire a bolt of a random element with (base) damage 250 to 499, putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 10 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ash wand of clairvoyance 'Deepszeal' (Nightmares) [power 10] (4 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Changes stats: +1 Dex / +1 Con Changes resistances: +12% darkness Grants telepathy: Dragon Maximum vim: +6.00 Light radius: +2 Curse of Nightmares It can be used to reveal the area around you, dispelling darkness (radius 10, power 87 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 4 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
dragonbone wand of conjuration 'Gadhera' (Misfortune) [power 391] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Effects on melee hit: * 40% chance to gain 10% of a turn (3/turn limit) Changes resistances: +5% arcane Changes damage: +15% temporal Curse of Misfortune It can be used to fire a bolt of a random element with (base) damage 196 to 391, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+1 eff.) Physical save: +10 (+0 eff.) Spell save: +10 (+0 eff.) Mental save: +10 (+1 eff.) When used to imbue an object: Defense: +10 (+1 eff.) Physical save: +10 (+0 eff.) Spell save: +10 (+0 eff.) Mental save: +10 (+1 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Demonic Invasion (Madness (Roguelike) difficulty)
Stopped a demonic invasion by closing their portal.By Buffy the Ogre Adventurer level 33
10th Mirth 122nd year of Ascendancy at 18:53 see stats
Dragon's Greed (Madness (Roguelike) difficulty)
Amassed 8000 gold pieces.By Buffy the Ogre Adventurer level 10
77th Pyre 122nd year of Ascendancy at 01:55 see stats
Exterminator (Madness (Roguelike) difficulty)
Killed 1000 creatures.By Buffy the Ogre Adventurer level 22
5th Mirth 122nd year of Ascendancy at 07:36 see stats
Infinite x10 (Madness (Roguelike) difficulty)
Got to level 10 of the infinite dungeon.By Buffy the Ogre Adventurer level 17
1st Mirth 122nd year of Ascendancy at 15:40 see stats
Infinite x20 (Madness (Roguelike) difficulty)
Got to level 20 of the infinite dungeon.By Buffy the Ogre Adventurer level 31
9th Mirth 122nd year of Ascendancy at 13:13 see stats
Invasion from the Depths (Madness (Roguelike) difficulty)
Stopped a naga invasion by closing their portal.By Buffy the Ogre Adventurer level 23
5th Mirth 122nd year of Ascendancy at 13:47 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Buffy the Ogre Adventurer level 10
77th Pyre 122nd year of Ascendancy at 01:55 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Buffy the Ogre Adventurer level 20
4th Mirth 122nd year of Ascendancy at 00:24 see stats
Level 30 (Madness (Roguelike) difficulty)
Got a character to level 30.By Buffy the Ogre Adventurer level 30
8th Mirth 122nd year of Ascendancy at 21:57 see stats
Overpowered! (Madness (Roguelike) difficulty)
Did over 6000 damage in one attack.By Buffy the Ogre Adventurer level 30
8th Mirth 122nd year of Ascendancy at 23:52 see stats
Size is everything (Madness (Roguelike) difficulty)
Did over 1500 damage in one attack.By Buffy the Ogre Adventurer level 19
3rd Mirth 122nd year of Ascendancy at 11:24 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By Buffy the Ogre Adventurer level 13
78th Pyre 122nd year of Ascendancy at 05:49 see stats
The bigger the better! (Madness (Roguelike) difficulty)
Did over 3000 damage in one attack.By Buffy the Ogre Adventurer level 19
3rd Mirth 122nd year of Ascendancy at 11:24 see stats
Treasure Hoarder (Madness (Roguelike) difficulty)
Amassed 3000 gold pieces.By Buffy the Ogre Adventurer level 4
74th Pyre 122nd year of Ascendancy at 14:57 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Buffy the Ogre Adventurer level 2
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Log
Buffy deactivates Berserker.
Buffy deactivates Flame of Urh'Rok.
Buffy deactivates Energy Decomposition.
Buffy deactivates Hardened Core.
Buffy deactivates Willful Tormenter.
Buffy deactivates Daunting Presence.
Buffy deactivates Corona.
Buffy deactivates Weapon of Wrath.
Buffy deactivates Wild Growth.
Buffy deactivates Arcane Combat.
Buffy deactivates Kinetic Aura.
Buffy deactivates Necrotic Aura.
Buffy deactivates Beyond the Flesh.
Buffy deactivates Apply Poison.
Buffy is less impervious to physical effects.
Buffy deactivates Weapon of Light.
Buffy deactivates Dreamforge.
Buffy deactivates Precise Strikes.
Buffy deactivates Hymn of Shadows.
Buffy deactivates Gloom.
Buffy stops weaving fate.
Buffy deactivates Probability Travel.
Buffy no longer revels in blood quite so much.
Buffy deactivates Inner Power.
Buffy deactivates Forge Shield.
Buffy deactivates Horrifying Blows.
The protective shield of Buffy disappears.
Buffy deactivates Shielding.
Buffy deactivates Volatile Poison.
Buffy deactivates Lacerating Strikes.





































































































































































































































































































































































































































































