Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Higher |
Class | Wyrmic |
Level / Exp | 33 / 72% |
Size | medium |
Lifes / Deaths | Killed by orc necromancer at level 33 on the 29th Regrowth 123rd year of Ascendancy at 08:35 / 2Killed by carrion worm mass at level 33 on the 29th Regrowth 123rd year of Ascendancy at 08:40 |
Primary Stats
Strength | 69 (base 60) |
Dexterity | 24 (base 10) |
Constitution | 21 (base 16) |
Magic | 20 (base 10) |
Willpower | 81 (base 60) |
Cunning | 45 (base 15) |
Resources
Life | -109/1066 |
Mana | 647/647 |
Stamina | 352/388 |
Equilibrium | 35 |
Healing Factor | 1.734804467222 |
Regeneration | 49.336299780419 |
Speed
Mental | +7.19567306876% |
Attack | +7.19567306876% |
Movement | +47.67440046317% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 5 |
Infravision | 4 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 165 |
Accuracy | 46 |
Crit Chance | 25% |
APR | 19 |
Speed | 0.93 |
Offense: Spell
Spellpower | 20 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 51 |
Crit Chance | 29% |
Speed | 0.93287347462109 |
Offense: Damage Bonus
Acid | +19% |
Blight | +19% |
Arcane | +31% |
Cold | +77% |
All | 0% |
Darkness | +31% |
Physical | +29% |
Lightning | +68% |
Mind | +3% |
Fire | +44% |
Nature | +23% |
Offense: Damage Penetration
Acid | +29% |
Blight | +29% |
Arcane | +25% |
Cold | +84% |
Lightning | +89% |
Physical | +54% |
Darkness | +29% |
Fire | +54% |
Nature | +29% |
Defense: Base
Armour (hardiness) | 61.139431127222 (93.292586063405%) |
Defense | 28 |
Ranged Defense | 28 |
Fatigue | 28 |
Physical Save | 47 |
Spell Save | 30 |
Mental Save | 35 |
Defense: Resistances
Acid | + 21%( 74%) |
Blight | + 16%( 74%) |
Arcane | + 20%( 74%) |
Cold | + 65%( 74%) |
All | + 14%( 74%) |
Darkness | + 64%( 74%) |
Light | + 19%( 74%) |
Physical | + 24%( 74%) |
Lightning | + 21%( 74%) |
Fire | + 29%( 74%) |
Nature | + 48%( 74%) |
Defense: Immunities
Knockback Resistance | 50% |
Stun Resistance | 91% |
Instadeath Resistance | 100% |
Blind Resistance | 45% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 278 life over 5 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 107 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 471 damage for 7 turns. Its effects scale with your Willpower stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Wild-gift / Harmony | 1.20 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by yopksetioa. Escort: lost defiler (level 5 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Glorybeth the white crystal. Escort: lost warrior (level 1 of Old Forest) | failed |
You abandoned lost warrior, to death. Escort: lost warrior (level 2 of Old Forest) | failed |
You failed to protect the temporal explorer from death by orc corruptor. Escort: temporal explorer (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed pouch of luminous horror dust. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | alchemist's lamp 'Silalramina' alchemist's lamp 'Silalramina'1.0 T3 lite [Rare] Nature While equipped: ----- def ----- Armour +8 Resists +6% nature Phys.save +11 (+4 eff.) HP.reg +4.00 Heal.mod +19% Blind- +20% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | warlord's dwarven-steel helm of trickery (0 def, 4 armour) warlord's dwarven-steel helm of trickery (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +4 Str +3 Dex +5 Wil +3 Cun dps ---------- Phys.pwr +8 (+3 eff.) Apr +5 ----- def ----- Armour +4 Fatigue +4% Resists +7% physical Phys.save +8 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Glussra the Flashclamor [power 260] (15 cooldown) Glussra the Flashclamor [power 260] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% lightning ----- def ----- Armour +4 Defense +10 (+5 eff.) Resists +6% cold Crit.chn- 15.00% HP.reg +4.00 Heal.mod +20% Blast the opponent's mind dealing 268 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | Isigamira the Glaciershear Isigamira the Glaciershear0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +12% darkness +3% cold Melee Ret 4 cold ----- def ----- Resists +24% darkness +9% fire HP.reg +5.00 Stun/Frz- +51% Rings make your fingers look great! |
On fingers | Elemental Fury Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Around waist | Rope Belt of the Thaloren Rope Belt of the Thaloren1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+5 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
In main hand | Crude Iron Battle Axe of Kroll (68-102 power, 7 apr) Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 68.0 - 102.0 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+3 eff.) Stun/Frz- +30% Knockbk- +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
On hands | Hailhunter (0 def, 2 armour) Hailhunter (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: Stats +5 Cun +3 Mag dps ---------- Dmg.mod +6% arcane +15% cold Res.pen +10% cold Acc +7 (+2 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +6% light +13% darkness HP.reg +3.00 ---------- misc Stam/turn +0.70 Max.stam +15.00 Infravis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 3.5 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 21 for 6 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Thalore-Wood Cuirass (4 def, 12 armour) Thalore-Wood Cuirass (4 def, 12 armour)12.0 T2 massive armor Reqs Massive armour training [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con ----- def ----- Armour +12 Defense +4 (+2 eff.) Fatigue +14% Resists +18% cold +18% darkness +18% nature Heal.mod +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Cloak | Skypulverizer the linen cloak (1 def, 0 armour) Skypulverizer the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Phys.crit +2.0% Crit.mult +10.00% Res.pen +10% lightning +25% physical Melee Ret 8 physical ----- def ----- Defense +1 (+0 eff.) Phys.save +18 (+6 eff.) Mind.save +6 (+3 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Yvirille the Shimmermaim Yvirille the Shimmermaim0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% lightning +3% mind Res.pen +25% lightning +20% cold Melee Ret 8 mind 10 lightning ----- def ----- Armour +5 Defense +5 (+2 eff.) Resists +9% cold Res.Cap +4% all Phys.save +13 (+5 eff.) Amulets make your neck look great! |
Inventory
healing infusion of the warrior (heal 178; cd 14) healing infusion of the warrior (heal 178; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 178 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 20%; magical, mental; dur 2; cd 12) wild infusion (res 20%; magical, mental; dur 2; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Starsmasher Starsmasher0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +6% acid Melee Ret 2 light ----- def ----- Resists +9% acid +6% fire +3% light Amulets make your neck look great! |
gold amulet gold amulet0.1 T3 amulet jewelry [Normal] Amulets make your neck look great! |
steel amulet 'Starravager' steel amulet 'Starravager'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +4 Cun +3 Con dps ---------- Mov.spd +10% Dmg.mod +21% light ----- def ----- Fatigue -4% Resists +13% mind +6% cold HP.reg +1.00 Confus- +26% ---------- misc Stam/turn +0.50 Masteries +0.16 Wild-gift/Storm drake aspect +0.16 Technique/Two-handed assault Amulets make your neck look great! |
Vargh Redemption Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 32.17 cold and 23.45 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
copper ring of luminosity copper ring of luminosity0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 10 light Ranged+ 11 light Dmg.mod +11% light Rings make your fingers look great! |
gladiator's steel ring gladiator's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +6 (+2 eff.) Rings make your fingers look great! |
gold ring 'Eilinemira' gold ring 'Eilinemira'0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun dps ---------- Melee+ 13 physical Ranged+ 14 physical Dmg.mod +21% mind Res.pen +15% blight Acc +10 (+3 eff.) Apr +9 On Hit (Melee): * 12% chance to reduce all saves and defense by 31 On Hit (Ranged): * 10% chance to reduce all saves and defense by 31 ----- def ----- Defense +9 (+4 eff.) Resists +3% blight Max.HP +46.00 HP.reg +9.00 Heal.mod +12% ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 114% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
mule's copper ring of clarity mule's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: ----- def ----- Fatigue -5% Mind.save +5 (+2 eff.) Confus- +20% ---------- misc Max.enc +21 Rings make your fingers look great! |
steel ring 'Glunor' steel ring 'Glunor'0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Mag +6 Wil +5 Cun dps ---------- Spell.crit +4% Spell.pwr +10 (+5 eff.) Mind.pwr +9 (+3 eff.) Dmg.mod +24% acid +6% arcane ---------- misc Light +3 Rings make your fingers look great! |
steel ring 'Xytha' steel ring 'Xytha'0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Wil +3 Con dps ---------- S.pwr/crit +4 Res.pen +10% arcane Acc +7 (+2 eff.) Apr +8 Melee Ret 2 blight ----- def ----- Defense +9 (+4 eff.) Fatigue -5% Phys.save +6 (+2 eff.) ---------- misc Max.enc +20 Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 114% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Amigarohir the Dazzleterror (24-36 power, 2 apr) Amigarohir the Dazzleterror (24-36 power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Psionic Power 24.0 - 36.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +12 mind On Hit: * 24% chance to reduce all saves and defense by 31 While equipped: Stats +7 Cun +5 Wil dps ---------- Res.pen +10% light Melee Ret 2 light ----- def ----- Resists +20% darkness +3% fire Massive two-handed battleaxes. |
iron battleaxe (16-23 power, 1 apr) iron battleaxe (16-23 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 15.5 - 23.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes. |
warbringer's stralite battleaxe of enduring (45-68 power, 3 apr) warbringer's stralite battleaxe of enduring (45-68 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego++] Nature/Master Power 45.0 - 67.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: Stats +16 Con +16 Wil dps ---------- Phys.pwr +13 (+4 eff.) Res.pen +12% physical ----- def ----- Max.HP +35.00 Disarm- +25% Massive two-handed battleaxes. |
arcing dwarven-steel dagger of massacre (25-32 power, 7 apr) arcing dwarven-steel dagger of massacre (25-32 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Arcane/Master Power 25.0 - 32.5 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 29 damage Sharp, short and deadly. |
Abyssravager the dwarven-steel greatmaul (43-64 power, 2 apr) Abyssravager the dwarven-steel greatmaul (43-64 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Master Power 43.0 - 64.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Crit: * Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Wil dps ---------- Phys.crit +12.0% Phys.pwr +13 (+4 eff.) Dmg.mod +21% mind ----- def ----- Resists +6% nature +3% fire Massive two-handed mauls. |
balanced stralite greatsword of crippling (48-78 power, 3 apr) balanced stralite greatsword of crippling (48-78 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Master Power 48.5 - 77.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +13.0% Acc +10 (+3 eff.) ----- def ----- Defense +9 (+4 eff.) Disarm- +39% Massive two-handed swords. |
dwarven-steel greatsword of enduring (37-59 power, 2 apr) dwarven-steel greatsword of enduring (37-59 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Nature Power 37.0 - 59.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +7 Con +7 Wil ----- def ----- Max.HP +56.00 Massive two-handed swords. |
stralite greatsword 'Duskreaper' (45-72 power, 3 apr) stralite greatsword 'Duskreaper' (45-72 power, 3 apr)3.0 T4 greatsword 2H weapon [Random Unique] Arcane/Master Power 45.0 - 72.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +12 darkness +35 cold On Hit.r1 +12 darkness While equipped: dps ---------- Phys.crit +13.0% Crit.mult +20.00% Res.pen +15% temporal +14% physical Acc +19 (+6 eff.) Apr +25 Melee Ret 4 darkness ----- def ----- Resists +3% temporal Massive two-handed swords. |
stralite greatsword of shearing (50-79 power, 3 apr) stralite greatsword of shearing (50-79 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Master Power 49.5 - 79.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +10% all Acc +19 (+6 eff.) Apr +10 Massive two-handed swords. |
thought-forged stralite greatsword (48-78 power, 3 apr) thought-forged stralite greatsword (48-78 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Psionic Power 48.5 - 77.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +12 mind On Hit: * 14% chance to reduce all saves and defense by 31 While equipped: Stats +5 Cun +5 Wil Massive two-handed swords. |
stormbringer's elven-wood longbow of dexterity (+5) stormbringer's elven-wood longbow of dexterity (+5)4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Ego+] Nature/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 On Crit.r2 +32 lightning +14 cold While equipped: Stats +5 Dex dps ---------- Mov.spd +63% Res.pen +26% lightning +11% cold +11% physical Longbows are used to shoot arrows at your foes. |
Poromina the pulsing mindstar (13-14 power, 32 apr, mind damage) Poromina the pulsing mindstar (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +8 blight On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +9% acid +19% physical +12% cold +6% temporal +8% fire Res.pen +6% acid +11% physical +6% cold +5% temporal +6% fire ----- def ----- Resists +3% blight +5% physical Phys.save +2 (+1 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Heal/summ +23 ---------- misc Equi/ret +1.30 Max.summ +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted pulsing mindstar of gales (14-15 power, 32 apr, nature damage) gifted pulsing mindstar of gales (14-15 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 14.0 - 15.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +13 (+4 eff.) Dmg.mod +11% lightning +9% cold +10% physical ----- def ----- Defense +14 (+7 eff.) Pinning- +26% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering pulsing mindstar of sand (13-14 power, 32 apr, mind damage) hungering pulsing mindstar of sand (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 8 physical Dmg.mod +8% physical Res.pen +11% physical ----- def ----- Resists +10% physical ---------- misc Hate/kill +2.00 Psi/kill +2.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 101.76 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
elven-wood magestaff of greater warding (25-30 power, 5 apr, lightning element) elven-wood magestaff of greater warding (25-30 power, 5 apr, lightning element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+6 eff.) Dmg.mod +25% lightning ----- def ----- Armour +7 Defense +10 (+5 eff.) ---------- misc Wards +3 lightning Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
insulating rough leather belt of resilience insulating rough leather belt of resilience1.0 T1 belt armor [Ego] Nature/Master While equipped: ----- def ----- Resists +6% fire +5% cold Max.HP +35.00 A belt that goes around your waist. |
rough leather belt 'Glittervein' rough leather belt 'Glittervein'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +10% mind ----- def ----- Resists +6% mind +9% lightning Crit.chn- 15.00% Max.HP +36.00 Disarm- +10% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +1 A belt that goes around your waist. |
spiritwalker's rough leather belt of burglary spiritwalker's rough leather belt of burglary1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Dex +4 Mag +4 Cun +5 Lck ----- def ----- Stealth +5 ---------- misc T.Disarm +7 Mana/turn +0.10 Max.mana +21.00 Infravis +4 A belt that goes around your waist. |
Urthylen (1 def, 0 armour) Urthylen (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +8 Cun +4 Con dps ---------- Dmg.mod +12% arcane Melee Ret 4 arcane On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 12 ----- def ----- Defense +1 (+0 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
focusing silk robe of nature (+27%) (0 def, 0 armour) focusing silk robe of nature (+27%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Nature/Psionic While equipped: Stats +5 Mag +7 Wil dps ---------- Dmg.mod +18% nature ----- def ----- Resists +27% nature +13% all ---------- misc Mana/turn +0.25 Psi/turn +0.18 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of blight (+21%) (0 def, 0 armour) mindwoven elven-silk robe of blight (+21%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +3 (+1 eff.) Dmg.mod +21% blight ----- def ----- Resists +21% blight +15% all Mind.save +21 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ivedheth the pair of hardened leather boots (0 def, 3 armour) Ivedheth the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +8 Lck +4 Dex dps ---------- Melee Ret 4 mind ----- def ----- Armour +3 Resists +9% lightning +24% fire +6% mind Stealth +10 Confus- +20% Teleport- +20% ---------- misc Psi/ret +0.08 A pair of boots made of leather. |
Silagavena (0 def, 3 armour) Silagavena (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Spell.pwr +6 (+3 eff.) Dmg.mod +12% temporal +7% physical On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Resists +8% cold +8% fire +6% temporal ---------- misc Size +1 A pair of boots made of leather. |
grounding pair of hardened leather boots of tirelessness (0 def, 3 armour) grounding pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +3 Resists +8% lightning +5% temporal ---------- misc Stam/turn +0.60 Max.stam +18.00 A pair of boots made of leather. |
pair of rough leather boots 'Belonne' (5 def, 1 armour) pair of rough leather boots 'Belonne' (5 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Dex +2 Cun +1 Con ----- def ----- Armour +1 Defense +5 (+2 eff.) Resists +3% temporal +6% light +6% cold Phys.save +14 (+5 eff.) Mind.save +11 (+5 eff.) A pair of boots made of leather. |
Balegrim the hardened leather gloves (25 def, 2 armour) Balegrim the hardened leather gloves (25 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +7 (+2 eff.) Apr +10 ----- def ----- Armour +2 Defense +25 (+12 eff.) Resists +4% physical +5% arcane +6% fire Heal.mod +20% Def/telep +15 Res/telep +15% Dur/telep +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gowyn the dwarven-steel gauntlets (0 def, 2 armour) Gowyn the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +6 Str +4 Con dps ---------- Melee+ 12 light Dmg.mod +6% light +3% blight Acc +10 (+3 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +10% light +6% fire Poison- +10% Disarm- +10% Stun/Frz- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets 'Anudin' (5 def, 1 armour) iron gauntlets 'Anudin' (5 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Str dps ---------- Dmg.mod +3% physical Acc +20 (+6 eff.) ----- def ----- Armour +1 Defense +5 (+2 eff.) Fatigue +1% Resists +3% nature +6% light HP.reg +2.00 ---------- misc Stam/turn +0.60 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
temporal dwarven-steel gauntlets of spellstriking (0 def, 2 armour) temporal dwarven-steel gauntlets of spellstriking (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.pwr +7 (+3 eff.) Melee+ 6 arcane 7 temporal Ranged+ 7 temporal Dmg.mod +5% arcane +5% temporal ----- def ----- Armour +2 Fatigue +3% Resists +5% arcane +8% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Blindwolf (0 def, 3 armour) Blindwolf (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +5 Str +5 Wil +7 Cun dps ---------- Phys.pwr +7 (+2 eff.) Res.pen +10% mind ----- def ----- Armour +3 Fatigue +3% Resists +8% physical Phys.save +8 (+3 eff.) Mind.save +6 (+3 eff.) ---------- misc Light +3 A cap made of leather. |
iron helm 'Anoharamnir' (0 def, 3 armour) iron helm 'Anoharamnir' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +5 Con dps ---------- Res.pen +10% physical Apr +4 ----- def ----- Armour +3 Fatigue +5% Die.at -40.00 life ---------- misc Stam/ret +0.90 Equi/ret +0.80 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
enlightening dwarven-steel mail armour of resilience (3 def, 8 armour) enlightening dwarven-steel mail armour of resilience (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Nature/Psionic While equipped: Stats +4 Cun +5 Wil ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Mind.save +13 (+6 eff.) Max.HP +28.00 A suit of armour made of mail. |
stralite mail armour of implacability (4 def, 14 armour) stralite mail armour of implacability (4 def, 14 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +14 Defense +4 (+2 eff.) Fatigue +6% Phys.save +8 (+3 eff.) A suit of armour made of mail. |
Rogue Plight (6 def, 7 armour) Rogue Plight (6 def, 7 armour)9.0 T3 light armor [Unique] Master While equipped: Stats +5 Wil +4 Con ----- def ----- Armour +7 Defense +6 (+3 eff.) Fatigue +7% Resists +35% nature Crit.chn- 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
enlightening hardened leather armour of the deep (9 def, 7 armour) enlightening hardened leather armour of the deep (9 def, 7 armour)9.0 T3 light armor [Ego++] Nature/Psionic While equipped: Stats +5 Cun +4 Wil ----- def ----- Armour +7 Defense +9 (+4 eff.) Fatigue +8% Resists +8% acid +7% cold Mind.save +10 (+5 eff.) ---------- misc Breathe water A suit of armour made of leather. |
searing reinforced leather armour of delving (12 def, 7 armour) searing reinforced leather armour of delving (12 def, 7 armour)9.0 T4 light armor [Ego++] Arcane/Master While equipped: Stats +7 Str dps ---------- Melee+ 16 acid 10 fire Melee Ret 11 acid 11 fire ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Resists +14% acid +14% fire +14% darkness +10% physical ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 21 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Chamilen the steel plate armour (0 def, 21 armour) Chamilen the steel plate armour (0 def, 21 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Master While equipped: dps ---------- Dmg.mod +3% acid +6% arcane Melee Ret 4 acid ----- def ----- Armour +21 Fatigue +17% Resists +12% acid +19% fire Phys.save +6 (+2 eff.) A suit of armour made of metal plates. |
radiant dwarven-steel plate armour (0 def, 11 armour) radiant dwarven-steel plate armour (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Ego+] Nature While equipped: Stats +3 Wil ----- def ----- Armour +11 Fatigue +22% Resists +13% blight +10% darkness ---------- misc Light +2 A suit of armour made of metal plates. |
psychokinetic quiver of elven-wood arrows (23/23, 42-58 power, 14 apr) psychokinetic quiver of elven-wood arrows (23/23, 42-58 power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Ego+] Psionic Power 41.5 - 58.1 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 23 Ranged+ +45 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 204 physical damage Arrows are used with bows to pierce your foes to death. |
4 agate 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
640 alchemist agate 640 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Belytha the iron pickaxe (dig speed 38 turns) Belytha the iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% acid +11% nature +3% darkness Die.at -40.00 life Max.HP +80.00 Stun/Frz- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's dwarven-steel pickaxe (dig speed 30 turns) woodsman's dwarven-steel pickaxe (dig speed 30 turns)3.0 T3 digger tool [Ego] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +12% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 37 turns) woodsman's iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 39 turns) woodsman's iron pickaxe (dig speed 39 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
4 emerald 4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 spinel 10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
alchemist's lamp alchemist's lamp1.0 T3 lite [Normal] While equipped: ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Glodatha the iron torque of mindblast [power 105] (15 cooldown) Glodatha the iron torque of mindblast [power 105] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +1 Cun dps ---------- Dmg.mod +6% mind ----- def ----- Resists +12% temporal Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Hate/m.crit +3.00 Max.psi +10.00 Blast the opponent's mind dealing 108 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to heal for 37. Torques are made by powerful psionics to store psionic powers. |
Glorymira the Prismsear [power 275] (15 cooldown) Glorymira the Prismsear [power 275] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% lightning +6% cold +6% light Res.pen +25% light Melee Ret 4 light ----- def ----- Resists +12% lightning +15% cold +6% light Blast the opponent's mind dealing 283 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to heal for 71. Torques are made by powerful psionics to store psionic powers. |
Velinn the Sunnail [power 2] (25 cooldown) Velinn the Sunnail [power 2] (25 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Res.pen +15% light ----- def ----- Resists +3% mind ---------- misc Light +1 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to heal for 38. 100% to gain a 11% chance to evade weapon attacks for 2 turns. 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
8 amethyst 8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Shockwilter the ash wand of lightning storm [power 194] (15 cooldown) Shockwilter the ash wand of lightning storm [power 194] (15 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% cold Melee Ret 6 lightning ----- def ----- Resists +30% lightning +30% acid Create a radius 3 storm for 5 turns. Each turn, creatures within take 65 lightning damage and will be dazed for 1 turn (326 total damage) Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ash wand of shielding 'Dawnwell' [power 194] (20 cooldown) ash wand of shielding 'Dawnwell' [power 194] (20 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +2 Str +5 Mag +1 Cun +4 Con ----- def ----- Resists +9% light ---------- misc Light +2 Create a shield absorbing up to 194 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
4 quartz 4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By yopksetioa the Higher Wyrmic level 28
3rd Decay 122nd year of Ascendancy at 03:23 see stats
By yopksetioa the Higher Wyrmic level 8
8th Mirth 122nd year of Ascendancy at 00:27 see stats
By yopksetioa the Higher Wyrmic level 32
27th Regrowth 123rd year of Ascendancy at 05:51 see stats
By yopksetioa the Higher Wyrmic level 28
1st Decay 122nd year of Ascendancy at 23:03 see stats
By yopksetioa the Higher Wyrmic level 23
18th Haze 122nd year of Ascendancy at 04:43 see stats
By yopksetioa the Higher Wyrmic level 22
11st Haze 122nd year of Ascendancy at 20:44 see stats
By yopksetioa the Higher Wyrmic level 10
2nd Flare 122nd year of Ascendancy at 13:03 see stats
By yopksetioa the Higher Wyrmic level 20
69th Dusk 122nd year of Ascendancy at 13:13 see stats
By yopksetioa the Higher Wyrmic level 30
1st Allure 123rd year of Ascendancy at 11:33 see stats
By yopksetioa the Higher Wyrmic level 26
50th Haze 122nd year of Ascendancy at 08:28 see stats
By yopksetioa the Higher Wyrmic level 22
12nd Haze 122nd year of Ascendancy at 02:09 see stats
By yopksetioa the Higher Wyrmic level 7
78th Pyre 122nd year of Ascendancy at 10:09 see stats
By yopksetioa the Higher Wyrmic level 25
22nd Haze 122nd year of Ascendancy at 06:11 see stats
By yopksetioa the Higher Wyrmic level 29
5th Decay 122nd year of Ascendancy at 08:16 see stats
By yopksetioa the Higher Wyrmic level 22
14th Haze 122nd year of Ascendancy at 02:47 see stats
By yopksetioa the Higher Wyrmic level 16
47th Dusk 122nd year of Ascendancy at 12:59 see stats
By yopksetioa the Higher Wyrmic level 33
29th Regrowth 123rd year of Ascendancy at 08:35 see stats
Log
Cyrayabeth the ghoul receives 7 healing from Ghast's purging blight area effect.
Ghast's purging blight area effect hits yopksetioa for 34 blight damage.
Ghast's purging blight area effect hits Orc necromancer for 0 blight damage.
Ghast receives 8 healing from Ghast's purging blight area effect.
Ghast's purging blight area effect hits Carrion worm mass for 0 blight damage.
Something receives 8 healing from Ghast's purging blight area effect.
Dread receives 12 healing from Ghast's purging blight area effect.
Shadow receives 7 healing from Ghast's purging blight area effect.
Cyrayabeth the ghoul receives 23 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Orc necromancer for 39 blight damage.
Carrion worm mass's wormblight area effect hits Ghast for 54 blight damage.
Carrion worm mass's wormblight area effect hits Shadow for 57 blight damage.
Carrion worm mass's wormblight area effect hits Something for 37 blight damage.
Carrion worm mass's wormblight area effect hits yopksetioa for 59 blight damage.
Carrion worm mass's wormblight area effect hits Dread for 37 blight damage.
Cyrayabeth the ghoul receives 28 healing from Ghast's purging blight area effect.
Ghast receives 32 healing from Ghast's purging blight area effect.
Shadow receives 27 healing from Ghast's purging blight area effect.
Something receives 32 healing from Ghast's purging blight area effect.
Ghast's purging blight area effect hits yopksetioa for 34 blight damage.
Dread receives 48 healing from Ghast's purging blight area effect.
Cyrayabeth the ghoul receives 14 healing from Ghast's purging blight area effect.
Ghast's purging blight area effect hits yopksetioa for 34 blight damage.
Ghast's purging blight area effect hits Orc necromancer for 0 blight damage.
Ghast receives 16 healing from Ghast's purging blight area effect.
Ghast's purging blight area effect hits Carrion worm mass for 0 blight damage.
Something receives 16 healing from Ghast's purging blight area effect.
Dread receives 24 healing from Ghast's purging blight area effect.
Shadow receives 14 healing from Ghast's purging blight area effect.
yopksetioa the level 33 higher wyrmic was tainted to death by a carrion worm mass on level 5 of Dreadfell.