












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Halfling |
Class | Skirmisher |
Level / Exp | 50 / 1338% |
Size | small |
Lifes / Deaths | Killed by Xeralle the armoured skeleton warrior at level 35 on the 17th Dusk 123rd year of Ascendancy at 17:09 / 3Killed by Umaha the daelach at level 50 on the 25th Pyre 124th year of Ascendancy at 16:41 Killed by Umaha the daelach at level 50 on the 25th Pyre 124th year of Ascendancy at 21:40 |
Primary Stats
Strength | 33 (base 13) |
Dexterity | 83 (base 60) |
Constitution | 55 (base 22) |
Magic | 87 (base 60) |
Willpower | 17 (base 17) |
Cunning | 94 (base 60) |
Resources
Life | -122/1439 |
Mana | 309/429 |
Stamina | 294/364 |
Healing Factor | 1.304935892727 |
Regeneration | 9.2725775167157 |
Speed
Mental | -1.1102230246252E-14% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 21 |
Infravision | 7 |
See Stealth | 109.7130585364 |
See Invisible | 113.7130585364 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 250 |
Accuracy | 69 |
Crit Chance | 76% |
APR | 17 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 54 |
Crit Chance | 40% |
Speed | 1 |
Offense: Mind
Mindpower | 48 |
Crit Chance | 56% |
Speed | 1 |
Offense: Damage Bonus
Acid | +17% |
Arcane | +11% |
Mind | +9% |
All | 0% |
Light | +15% |
Temporal | +20% |
Physical | +92% |
Fire | +43% |
Cold | +25% |
Offense: Damage Penetration
Temporal | +38% |
Blight | +25% |
Physical | +86% |
Mind | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 55.512106701502 (100%) |
Defense | 80 |
Ranged Defense | 82 |
Fatigue | 0 |
Physical Save | 40 |
Spell Save | 40 |
Mental Save | 47 |
Defense: Resistances
Acid | + 50%( 70%) |
Arcane | + 39%( 70%) |
Mind | + 41%( 70%) |
All | + 39%( 70%) |
Darkness | + 65%( 70%) |
Light | + 67%( 70%) |
Temporal | + 46%( 70%) |
Physical | + 64%( 70%) |
Cold | + 64%( 70%) |
Fire | + 70%( 70%) |
Nature | + 49%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Confusion Resistance | 100% |
Poison Resistance | 24% |
Blind Resistance | 95% |
Disarm Resistance | 74% |
Teleport Resistance | 100% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 50% |
Inscriptions (5/5)
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 121 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 150 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 655 damage for 7 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 700% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Cunning / Poisons | 1.30 |
| 4/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 5/5 |
Cunning / Called Shots | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Technique / Buckler Training | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 4/5 |
Cunning / Scoundrel | 1.30 |
| 2/5 |
| 5/5 |
| 4/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by Aeranne the skeleton warrior. Escort: injured seer (level 4 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Strength by +5. | done |
You failed to protect the lost sun paladin from death by Cyreriwen the copperhead snake. Escort: lost sun paladin (level 3 of Norgos Lair) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the repented thief from death by skeleton warrior. Escort: repented thief (level 3 of Dreadfell) | failed |
You failed to protect the repented thief from death by Shardskin. Escort: repented thief (level 4 of Old Forest) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 2801. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed black mamba head. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 5.4 Pwr.cost 14 out of 20/20. Range 7 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 7 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Quiver | ![]() 3.0 T5 shot ammo [Random Unique] Master/Psionic Power 82.0 - 98.4 Physical Uses 50% Cun, 50% Mag, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +16.0% Capacity 22 Ranged+ +20 mind +20 cold On Crit.r2 +4 mind On Hit: * 10% chance to reduce all saves and defense by 30 * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On Crit: * Wound the target dealing 269 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Light source | ![]() 1.0 T5 lite [Random Unique] Master/Psionic While equipped: dps ---------- Mind.crit +11% Mind.pwr +12 (+4 eff.) Dmg.mod +27% fire ----- def ----- Resists +27% fire Mind.save +12 (+4 eff.) Blind- +95% Confus- +60% ---------- misc Light +20 See.Stealth +42 See.Invis +46 Track: Puts all charms on 28 cooldown Level 7.2 Pwr.cost 28 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 38 for 9 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +5 Str +2 Cun +14 Con ----- def ----- Armour +14 Defense +8 (+1 eff.) Fatigue +5% Resists +16% light +9% nature +20% darkness +3% mind +6% all Phys.save +27 (+9 eff.) Spell.save +3 (+1 eff.) Mind.save +13 (+4 eff.) Die.at -40.00 life Max.HP +80.00 Disarm- +24% Battle Cry: Puts all charms on 19 cooldown Level 3.5 Pwr.cost 19 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() 1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Tool | ![]() 2.0 T3 totem charm [Rare] Nature While equipped: Stats +1 Str +3 Con dps ---------- Dmg.mod +9% physical Melee Ret 10 physical ----- def ----- Resists +12% darkness +6% fire Stun/Frz- +20% ---------- misc Max.stam +30.00 Sting an enemy dealing 266 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 cooldown 100% to increase all damage penetration by 20% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +20.88% Mind.pwr +25 (+9 eff.) Dmg.mod +20% physical Res.pen +15% mind +26% temporal Melee Ret 10 mind ----- def ----- Defense +15 (+3 eff.) Resists +20% physical Crit.chn- 15.00% ---------- misc Psi/ret +0.12 Max.hate +6.00 Rings make your fingers look great! |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Con dps ---------- Dmg.mod +15% light Res.pen +25% blight Melee Ret 4 lightning ----- def ----- Defense +10 (+2 eff.) Resists +30% light +6% nature Crit.chn- 10.00% Spell.save +19 (+6 eff.) Mind.save +15 (+5 eff.) Max.HP +50.00 Poison- +24% Disarm- +50% Confus- +48% Pinning- +50% Knockbk- +50% ---------- misc Max.stam +40.00 Rings make your fingers look great! |
Around neck | ![]() 0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.5 Pwr.cost 25 out of 24/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (154). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
In main hand | ![]() 4.0 T5 sling 1H weapon [Random Unique] Arcane/Master Power 8.0 - 8.8 Physical Uses 50% Mag Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Proj.spd +200% On Hit: 10% Arcane Vortex 5 While equipped: Stats +2 Dex +7 Mag +8 Cun dps ---------- Phys.crit +2.0% Spell.pwr +15 (+5 eff.) Dmg.mod +11% arcane Res.pen +75% physical Apr +4 ---------- misc Max.stam +30.00 Slings are used to hurl stones or metal shots at your foes. |
Around waist | ![]() 1.0 T5 belt armor [Ego++] Master While equipped: Stats +9 Dex +10 Cun +8 Lck dps ---------- Phys.crit +12.0% Mind.crit +15% ----- def ----- Stealth +15 ---------- misc T.Disarm +18 Infravis +6 A belt that goes around your waist. |
In off hand | ![]() 7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 48.0 - 57.6 Ice Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +8.0% Block +150 On Hit: 15% Ice Shards 3 While equipped: ----- def ----- Armour +20 Defense +5 (+1 eff.) Rng.Def +12 (+3 eff.) Fatigue +10% Resists +25% cold +25% fire ---------- misc Talents +1 Shieldsmaiden Aura +1 Block Granted talent can block up to 1 instance of damage each 10 turns. Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% mind +18% physical Melee Ret 4 darkness ----- def ----- Defense +1 (+0 eff.) Resists +11% darkness +11% temporal Die.at -20.00 life Def/telep +10 Res/telep +11% Dur/telep +10% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 7 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +8 Mag dps ---------- Dmg.mod +17% acid +35% physical +25% cold +20% temporal +16% fire Res.pen +12% temporal +11% physical ----- def ----- Resists +17% acid +16% physical +16% fire +16% cold +15% all Anom.red +13 ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 261.60 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
![]() 0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +1 Cun +3 Con dps ---------- Acc +5 (+1 eff.) ----- def ----- Resists +6% temporal Crit.chn- 10.00% Phys.save +18 (+6 eff.) Spell.save +6 (+2 eff.) Max.HP +40.00 HP.reg +3.00 ---------- misc Infravis +2 Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex +2 Cun +8 Lck dps ---------- Dmg.mod +6% acid Acc +7 (+1 eff.) On Hit (Melee): * 10% chance to reduce armor by 36% ----- def ----- Defense +8 (+1 eff.) Resists +6% nature Unseen.red 12% ---------- misc Infravis +2 Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Ego++] Master While equipped: ----- def ----- Phys.save +19 (+6 eff.) Spell.save +17 (+5 eff.) Mind.save +18 (+6 eff.) ---------- misc Masteries +0.34 Wild-gift/Harmony +0.34 Technique/Skirmisher - Slings Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +19.00% Dmg.mod +9% nature +15% cold Res.pen +26% nature Acc +10 (+2 eff.) Apr +20 On Hit (Melee): * 21% chance to slow global speed by 57% ----- def ----- Resists +29% mind Blind- +37% Confus- +46% ---------- misc Infravis +10 Sight +2 See.Invis +13 Amulets make your neck look great! |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Wil +5 Con dps ---------- S.pwr/crit +4 Res.pen +25% arcane +10% fire ----- def ----- Resists +3% fire Spell.save +16 (+5 eff.) Mind.save +8 (+2 eff.) Max.HP +64.00 HP.reg +9.00 Heal.mod +12% Confus- +31% ---------- misc Max.stam +25.00 Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Crit.mult +10.00% Res.pen +15% cold Acc +30 (+7 eff.) ----- def ----- Spell.save +12 (+4 eff.) Blind- +26% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +2.00 Max.stam +20.00 Infravis +4 See.Stealth +13 See.Invis +13 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+4 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+6 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 3.5 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +6% light Res.pen +25% light Melee Ret 6 light ----- def ----- Resists +12% mind +21% cold Spell.save +14 (+4 eff.) ---------- misc Max.stam +18.00 Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Melee Ret 6 acid ----- def ----- Resists +6% blight +6% temporal +6% light Max.HP +76.00 HP.reg +10.00 Heal.mod +12% Teleport- +10% Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +4 Mag +5 Cun +6 Con dps ---------- Res.pen +10% mind +10% acid ----- def ----- Resists +6% mind Phys.save +12 (+4 eff.) ---------- misc Light +1 Infravis +3 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
![]() 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Str +5 Cun +3 Con dps ---------- Res.pen +15% lightning +25% acid Melee Ret 10 lightning ----- def ----- Fatigue -5% ---------- misc Max.enc +28 Light +3 Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +4 Dex +3 Wil dps ---------- Melee Ret 2 acid On Hit (Melee): * 20% chance to slow global speed by 57% * 10% chance to reduce armor by 36% ----- def ----- Resists +3% light Crit.chn- 5.00% Mind.save +6 (+2 eff.) ---------- misc See.Invis +3 Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Str +3 Dex +7 Cun +7 Con dps ---------- Mind.crit +2% Mind.pwr +30 (+10 eff.) ----- def ----- Defense +14 (+3 eff.) Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.pwr +7 (+3 eff.) Acc +9 (+2 eff.) Apr +7 ----- def ----- Defense +9 (+2 eff.) Disengage: Puts all charms on 7 cooldown Level 4.5 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +11% light +12% cold Res.pen +10% cold Melee Ret 8 cold ----- def ----- Resists +30% fire +22% light +15% cold Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +12% fire ----- def ----- Resists +24% fire Rings make your fingers look great! |
![]() 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature Power 17.5 - 19.2 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Melee+ 15 physical Dmg.mod +20% physical Res.pen +19% physical ----- def ----- Resists +20% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 5.0 staff 1H weapon [Unique] Arcane A part of set. Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+2 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
![]() 2.5 T5 staff 1H weapon [Unique] Arcane A part of set. Power 35.0 - 42.0 Physical Uses 150% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+9 eff.) Dmg.mod +35% cold ----- def ----- Mind.save +8 (+2 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. |
![]() 3.0 T5 waraxe 1H weapon Reqs Str 48 [Normal] Power 39.0 - 54.6 Physical Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% One-handed war axes. |
![]() 1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+4 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 7.2 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 63 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
![]() 1.0 T3 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +8% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() 2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +5 Wil +6 Cun +4 Con dps ---------- Mind.crit +8% Dmg.mod +6% lightning +9% nature Res.pen +30% lightning On Hit (Melee): * 20% chance to slow global speed by 57% ----- def ----- Defense +13 (+2 eff.) Resists +22% light +23% fire +6% arcane +9% nature Phys.save +15 (+5 eff.) Mind.save +14 (+4 eff.) Stealth +15 Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.crit +8% Crit.mult +25.00% Spell.pwr +15 (+5 eff.) Acc +15 (+3 eff.) Apr +15 ----- def ----- Armour +13 Defense +3 (+0 eff.) Resists +10% acid +9% blight +10% fire +40% cold +10% lightning Phys.save +3 (+1 eff.) Stealth +13 Die.at -60.00 life Max.HP +60.00 Cut- +24% ---------- misc Mana/turn +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+7 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+2 eff.) Resists +10% temporal +10% physical +13% all Temporal Reprieve: Level 2.5 Pwr.cost 34 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
![]() 2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +8 Mag dps ---------- Dmg.mod +22% acid +34% physical +25% fire +16% temporal +9% cold Res.pen +10% temporal +10% physical ----- def ----- Resists +16% acid +11% physical +20% fire +18% cold +15% all Anom.red +14 ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +8 Mag dps ---------- Dmg.mod +15% acid +33% physical +15% cold +16% temporal +16% fire Res.pen +13% temporal +10% physical ----- def ----- Resists +14% acid +16% physical +15% fire +14% cold +13% all Anom.red +12 ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Lck +6 Dex dps ---------- Crit.mult +10.00% Res.pen +20% cold ----- def ----- Armour +1 Resists +5% arcane +1% physical Stealth +5 A pair of boots made of leather. |
![]() 2.0 T3 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Str +4 Con dps ---------- Crit.mult +20.00% Phys.pwr +7 (+2 eff.) Spell.pwr +9 (+3 eff.) Mind.pwr +2 (+1 eff.) Dmg.mod +5% physical Res.pen +20% physical ----- def ----- Armour +9 Die.at -40.00 life ---------- misc Infravis +2 Size +1 A pair of boots made of leather. |
![]() 2.0 T3 feet armor [Ego+] Master While equipped: Stats +5 Str +5 Con dps ---------- Dmg.mod +7% physical ----- def ----- Armour +3 ---------- misc Size +1 A pair of boots made of leather. |
![]() 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue -5% Phys.save +5 (+1 eff.) ---------- misc Max.enc +20 Stam/turn +0.40 Max.stam +12.00 A pair of boots made of leather. |
![]() 1.0 T4 hands armor [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +24% light Res.pen +20% light Acc +10 (+2 eff.) Melee Ret 8 arcane 10 light ----- def ----- Armour +3 Resists +5% arcane +6% light Crit.chn- 15.52% Phys.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Disarm- +50% ---------- misc Infravis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
![]() 1.0 T4 hands armor [Ego+] Master While equipped: dps ---------- Phys.crit +15.0% Spell.crit +14% Mind.crit +6% Crit.mult +10.00% ----- def ----- Armour +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T2 hands armor [Ego+] Arcane While equipped: Stats +7 Con ----- def ----- Armour +13 Hardiness +9% Resists +5% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 T1 head armor [Rare] Arcane While equipped: Stats +3 Dex dps ---------- Dmg.mod +6% light +4% temporal +5% darkness +4% physical ----- def ----- Defense +1 (+0 eff.) Resists +12% blight Max.HP +40.00 Confus- +20% Knockbk- +20% Def/telep +10 Res/telep +10% Dur/telep +10% A pointy cloth hat, very wizardly... |
![]() 2.0 T3 head armor [Ego+] Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +3 Fatigue +3% A cap made of leather. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 34 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Rare] Nature While equipped: Stats +4 Cun +1 Str ----- def ----- Armour +4 Resists +6% darkness Affinity +15% darkness Die.at -60.00 life Max.HP +80.00 ---------- misc Max.hate +6.00 Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 21 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 137 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 548.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 17 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 T4 shot ammo [Random Unique] Arcane/Master Power 64.0 - 76.8 Physical Uses 50% Cun, 50% Mag, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +5 Crit +14.5% Capacity 21 Rld cld 4 Ranged+ +20 fire On Crit.r2 +20 fire On Crit: * Wound the target dealing 269 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
![]() 3.0 T5 shot ammo [Random Unique] Arcane/Master/Psionic Power 54.0 - 64.8 Physical Uses 50% Cun, 50% Mag, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Acc +23 Apr +6 Crit +7.0% Capacity 20 Ranged+ +24 blight +16 light +31 physical On Hit.r1 +12 light +12 blight On Hit: * 46% chance to reduce strength, dexterity, and constitution by 26 * Create an explosion dealing 115 cold damage (1/turn) * 20% chance to knock the target back 3 spaces and deal 193 physical damage Shots are used with slings to pummel your foes to death. |
![]() 2.0 T5 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 19 spaces and dealing 1411 physical damage Puts all charms on 14 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +9% light Res.pen +15% blight Melee Ret 4 blight ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/s.crit +1.00 Project a gust of wind in a cone knocking all creatures back 11 spaces and dealing 605 physical damage Puts all charms on 11 cooldown 100% to reduce fatigue by 43% for 2 turns. 100% to increase the duration of 3 beneficial effects by 2. 100% to heal for 106. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T4 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% cold Melee Ret 2 cold On Hit (Melee): * 20% chance to slow global speed by 57% ----- def ----- Resists +6% nature Harden the skin for 7 turns increasing armour by 56 and armour hardiness by 60% Puts all charms on 14 cooldown 100% to reduce fatigue by 40% for 2 turns. 100% to increase all damage by 22% for 2 turns. 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 224.40 temporal and 187.00 darkness damage (based on Magic). Uses 14 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 21 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By frodn the Halfling Skirmisher level 38
55th Dusk 123rd year of Ascendancy at 01:42 see stats
By frodn the Halfling Skirmisher level 48
51st Haze 123rd year of Ascendancy at 06:07 see stats
By frodn the Halfling Skirmisher level 37
53rd Dusk 123rd year of Ascendancy at 11:22 see stats
By frodn the Halfling Skirmisher level 50
10th Pyre 124th year of Ascendancy at 09:12 see stats
By frodn the Halfling Skirmisher level 41
72nd Dusk 123rd year of Ascendancy at 03:31 see stats
By frodn the Halfling Skirmisher level 46
43rd Haze 123rd year of Ascendancy at 22:37 see stats
By frodn the Halfling Skirmisher level 41
66th Dusk 123rd year of Ascendancy at 19:33 see stats
By frodn the Halfling Skirmisher level 34
2nd Flare 123rd year of Ascendancy at 15:41 see stats
By frodn the Halfling Skirmisher level 8
9th Mirth 122nd year of Ascendancy at 07:07 see stats
By frodn the Halfling Skirmisher level 39
61st Dusk 123rd year of Ascendancy at 06:33 see stats
By frodn the Halfling Skirmisher level 32
20th Pyre 123rd year of Ascendancy at 05:10 see stats
By frodn the Halfling Skirmisher level 27
31st Regrowth 123rd year of Ascendancy at 16:54 see stats
By frodn the Halfling Skirmisher level 22
10th Regrowth 123rd year of Ascendancy at 06:21 see stats
By frodn the Halfling Skirmisher level 35
3rd Dusk 123rd year of Ascendancy at 08:50 see stats
By frodn the Halfling Skirmisher level 50
79th Regrowth 124th year of Ascendancy at 22:35 see stats
By frodn the Halfling Skirmisher level 50
80th Regrowth 124th year of Ascendancy at 05:20 see stats
By frodn the Halfling Skirmisher level 34
38th Pyre 123rd year of Ascendancy at 13:37 see stats
By frodn the Halfling Skirmisher level 43
72nd Dusk 123rd year of Ascendancy at 15:20 see stats
By frodn the Halfling Skirmisher level 10
5th Flare 122nd year of Ascendancy at 18:00 see stats
By frodn the Halfling Skirmisher level 20
5th Allure 123rd year of Ascendancy at 20:17 see stats
By frodn the Halfling Skirmisher level 30
40th Regrowth 123rd year of Ascendancy at 15:09 see stats
By frodn the Halfling Skirmisher level 40
61st Dusk 123rd year of Ascendancy at 06:33 see stats
By frodn the Halfling Skirmisher level 50
62nd Haze 123rd year of Ascendancy at 18:27 see stats
By frodn the Halfling Skirmisher level 22
11st Regrowth 123rd year of Ascendancy at 00:19 see stats
By frodn the Halfling Skirmisher level 50
78th Regrowth 124th year of Ascendancy at 12:22 see stats
By frodn the Halfling Skirmisher level 50
76th Haze 123rd year of Ascendancy at 04:31 see stats
By frodn the Halfling Skirmisher level 50
28th Regrowth 124th year of Ascendancy at 12:56 see stats
By frodn the Halfling Skirmisher level 20
6th Allure 123rd year of Ascendancy at 14:58 see stats
By frodn the Halfling Skirmisher level 29
40th Regrowth 123rd year of Ascendancy at 01:23 see stats
By frodn the Halfling Skirmisher level 27
31st Regrowth 123rd year of Ascendancy at 05:52 see stats
By frodn the Halfling Skirmisher level 40
61st Dusk 123rd year of Ascendancy at 08:15 see stats
By frodn the Halfling Skirmisher level 4
77th Pyre 122nd year of Ascendancy at 06:25 see stats
By frodn the Halfling Skirmisher level 50
78th Regrowth 124th year of Ascendancy at 14:12 see stats
By frodn the Halfling Skirmisher level 30
78th Regrowth 123rd year of Ascendancy at 05:38 see stats
By frodn the Halfling Skirmisher level 43
3rd Haze 123rd year of Ascendancy at 12:41 see stats
By frodn the Halfling Skirmisher level 17
67th Haze 122nd year of Ascendancy at 06:45 see stats
By frodn the Halfling Skirmisher level 24
27th Regrowth 123rd year of Ascendancy at 09:41 see stats
By frodn the Halfling Skirmisher level 44
23rd Haze 123rd year of Ascendancy at 15:46 see stats
By frodn the Halfling Skirmisher level 30
77th Regrowth 123rd year of Ascendancy at 10:30 see stats
By frodn the Halfling Skirmisher level 22
10th Regrowth 123rd year of Ascendancy at 23:47 see stats
By frodn the Halfling Skirmisher level 16
31st Dusk 122nd year of Ascendancy at 02:40 see stats
By frodn the Halfling Skirmisher level 35
17th Dusk 123rd year of Ascendancy at 17:10 see stats
By frodn the Halfling Skirmisher level 37
52nd Dusk 123rd year of Ascendancy at 14:34 see stats
Log
Frodn's is vulnerable to attacks and effects!
Frodn's Evasion is disrupted by her wounds!
Umaha the daelach hits frodn for (29 flat reduction), 0 fire, (36 flat reduction), (68 absorbed), 0 physical, (36 flat reduction), (12 absorbed), 0 darkness, (36 flat reduction), (64 absorbed), 0 acid, (36 flat reduction), (6 absorbed), 45 physical, (6 flat reduction), 0 mind, (36 flat reduction), 12 darkness, (6 flat reduction), 0 acid, (2 flat reduction), 0 temporal (57 total damage).
Melee retaliation hits Umaha the daelach for (2 to time), 0 lightning, (2 to time), 0 darkness, (18 to time), 0 physical, (4 to time), 0 mind, (2 to time), 0 lightning, (2 to time), 0 darkness, (15 to time), 0 physical, (3 to time), 0 mind (0 total damage).
Umaha the daelach casts Firebeam.
Frodn cleverly deflects the attack with her shield!
frodn follows up with a countershot.
Umaha the daelach deflects the projectile from frodn to the southwest!
frodn repels an attack from Umaha the daelach.
Umaha the daelach uses Disarm.
Umaha the daelach's spell attains critical power!
Umaha the daelach performs a melee critical strike against frodn!
Frodn is cut deeply.
Frodn's Venomous Strike is disrupted by her wounds!
Frodn resists the blow!
Frodn's Counter Shot misses Umaha the daelach.
Umaha the daelach hits frodn for (29 flat reduction), 0 fire, (36 flat reduction), 58 blight, (11 flat reduction), 0 mind, (36 flat reduction), 12 darkness, (6 flat reduction), 0 acid, (2 flat reduction), 0 temporal, (36 flat reduction), 86 physical, (36 flat reduction), 12 darkness, (36 flat reduction), 96 acid, (36 flat reduction), 88 physical, (11 flat reduction), 0 mind, (36 flat reduction), 12 darkness, (6 flat reduction), 0 acid, (2 flat reduction), 0 temporal, (2 flat reduction), 0 cold (363 total damage).
Melee retaliation hits Umaha the daelach for (2 to time), 0 lightning, (2 to time), 0 darkness, (15 to time), 0 physical, (3 to time), 0 mind, (2 to time), 0 lightning, (2 to time), 0 darkness, (15 to time), 0 physical, (3 to time), 0 mind, (2 to time), 0 lightning, (2 to time), 0 darkness, (15 to time), 0 physical, (6 to time), 0 mind (0 total damage).
Deep Wound from Umaha the daelach hits frodn for (25 flat reduction), 0 physical (0 total damage).
Bleeding from Umaha the daelach hits frodn for (36 flat reduction), 66 physical (66 total damage).
Umaha the daelach casts Twilight Surge.
Umaha the daelach performs a melee critical strike against frodn!
Umaha the daelach's spell attains critical power!
Frodn's Hurricane Shot is disrupted by her wounds!
Frodn cleverly deflects the attack with her shield!
frodn follows up with a countershot.
frodn repels an attack from Umaha the daelach.
Umaha the daelach hits frodn for (36 flat reduction), 23 light, (36 flat reduction), 23 darkness, (36 flat reduction), 133 blight (179 total damage).
Melee retaliation hits Umaha the daelach for (2 to time), 0 lightning, (2 to time), 0 darkness, (15 to time), 0 physical, (3 to time), 0 mind (0 total damage).
frodn the level 50 halfling skirmisher was diseased to death by Umaha the daelach on level 7 of High Peak.