Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Cornac |
Class | Paradox Mage |
Level / Exp | 42 / 78% |
Size | medium |
Lifes / Deaths | Killed by Emelenn the orc pyromancer at level 42 on the 41st Regrowth 123rd year of Ascendancy at 17:23 / 1 |
Primary Stats
Strength | 12 (base 10) |
Dexterity | 23 (base 10) |
Constitution | 18 (base 16) |
Magic | 90 (base 60) |
Willpower | 68 (base 42) |
Cunning | 88 (base 60) |
Resources
Life | -296/918 |
Mana | 745/865 |
Paradox | 328 |
Healing Factor | 1.2211363549267 |
Regeneration | 0.30528408873167 |
Speed
Mental | -8.9928064994638E-12% |
Attack | -8.9928064994638E-12% |
Movement | -2.0206059048178E-12% |
Spell | -8.9928064994638E-12% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 36 |
Accuracy | 22 |
Crit Chance | 40% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 75 |
Crit Chance | 83% |
Speed | 1.0000000000001 |
Offense: Mind
Mindpower | 49 |
Crit Chance | 38% |
Speed | 1.0000000000001 |
Offense: Damage Bonus
Lightning | +9% |
Temporal | +114% |
Arcane | +24% |
All | +6% |
Nature | +12% |
Offense: Damage Penetration
Cold | +10% |
Lightning | +10% |
Light | +5% |
Temporal | +15% |
Blight | +45% |
Arcane | +5% |
Fire | +20% |
Nature | +40% |
Defense: Base
Armour (hardiness) | 20 (60.418071861941%) |
Defense | 59 |
Ranged Defense | 59 |
Fatigue | 0 |
Physical Save | 27 |
Spell Save | 45 |
Mental Save | 38 |
Defense: Resistances
Nature | + 35%( 70%) |
Acid | + 35%( 70%) |
Light | + 26%( 70%) |
Temporal | + 42%( 70%) |
Darkness | + 41%( 70%) |
Lightning | + 46%( 70%) |
Fire | + 41%( 70%) |
All | + 26%( 70%) |
Defense: Immunities
Confusion Resistance | 0% |
Knockback Resistance | 20% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 531 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 151 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 133 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Spellbinding | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 1/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Stasis | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 1/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Chronomancy / Timetravel | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Chronomancy / Gravity | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Chronomancy / Matter | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Timeline Threading | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Energy | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 3/5 |
Chronomancy / Fate Weaving | 1.30 |
| 3/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by Cyrayabeth the cold drake hatchling. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the repented thief from death by Mogra the thaurhereg. Escort: repented thief (level 5 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Magic by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 64% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Light source | Gloomwish the alchemist's lamp Gloomwish the alchemist's lamp1.0 T3 lite [Rare] Arcane While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +15% temporal Res.pen +15% temporal Melee Ret 6 temporal 18 fire On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Defense +10 (+3 eff.) Resists +8% fire Phys.save +6 (+3 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Blindwind the hardened leather cap (0 def, 3 armour) Blindwind the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +21% temporal Res.pen +15% nature On Hit (Melee): * 20% chance to reduce damage dealt by 25% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Fatigue +3% Resists +20% darkness Phys.save +19 (+10 eff.) A cap made of leather. |
Tool | Venomdash the dwarven-steel torque of mindblast [power 270] (15 cooldown) Venomdash the dwarven-steel torque of mindblast [power 270] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Spell.crit +3% Spell.pwr +30 (+7 eff.) S.pwr/crit +10 Res.pen +25% nature +25% blight Phasing +30% Blast the opponent's mind dealing 286 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
On fingers | gold ring 'Xyth' gold ring 'Xyth'0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +4 Cun dps ---------- Melee+ 13 physical Ranged+ 16 physical Dmg.mod +9% temporal Res.pen +5% arcane On Hit (Melee): * 16% chance to reduce all saves and defense by 30 On Hit (Ranged): * 15% chance to reduce all saves and defense by 30 ----- def ----- Resists +15% temporal Crit.chn- 10.00% Spell.save +6 (+2 eff.) Mind.save +3 (+2 eff.) Max.HP +40.00 Knockbk- +20% ---------- misc Hate/m.crit +1.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 20 cooldown Level 5.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
On fingers | Zubyrewen the gold ring Zubyrewen the gold ring0.1 T3 ring jewelry [Random Unique] Master While equipped: Stats +2 Str +6 Dex +6 Cun dps ---------- Phys.pwr +5 (+4 eff.) Spell.pwr +7 (+2 eff.) Mind.pwr +7 (+3 eff.) Dmg.mod +6% all Acc +8 (+4 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Resists +6% temporal Rings make your fingers look great! |
Around waist | Phlegmoracle Phlegmoracle1.0 T3 belt armor [Rare] Master While equipped: Stats +6 Wil +6 Cun +2 Con dps ---------- Crit.mult +20.00% Dmg.mod +6% nature +24% temporal Against +25% Summoned On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- D.Red.from +30% Summoned Die.at -80.00 life A belt that goes around your waist. |
In main hand | Chargegrind (25-30 power, 5 apr, temporal element) Chargegrind (25-30 power, 5 apr, temporal element)5.0 T4 staff 2H weapon [Random Unique] Arcane/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +22% Crit.mult +15.00% Spell.pwr +12 (+3 eff.) Dmg.mod +3% lightning +25% temporal Melee Ret 4 acid ----- def ----- Resists +27% lightning +3% acid ---------- misc Mana/turn +0.16 Max.mana +70.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Arygamina the Hazeream (10 def, 12 armour) Arygamina the Hazeream (10 def, 12 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex dps ---------- Phys.crit +12.0% Spell.crit +12% Mind.crit +14% Crit.mult +10.00% Res.pen +10% cold ----- def ----- Armour +12 Defense +10 (+3 eff.) Fatigue +3% Resists +12% nature +9% acid Max.HP +80.00 Heal.mod +15% Blind- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | timebroken silk robe of Linaniil (0 def, 0 armour) timebroken silk robe of Linaniil (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.crit +15% Spell.pwr +29 (+7 eff.) Dmg.mod +18% arcane +14% temporal ----- def ----- Resists +13% all ---------- misc Mana/turn +0.29 Max.mana +79.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Pyreoozer (3 def, 0 armour) Pyreoozer (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +11 Mag +10 Wil +4 Cun dps ---------- Spell.crit +7% Res.pen +10% lightning +20% fire +5% light Melee Ret 8 lightning ----- def ----- Defense +3 (+1 eff.) Resists +12% fire Spell.save +14 (+4 eff.) ---------- misc Max.mana +80.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Hathichik Hathichik0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +5 Mag dps ---------- Crit.mult +20.00% Spell.pwr +15 (+4 eff.) S.pwr/crit +4 Res.pen +20% blight Phasing +30% ---------- misc Mana/turn +0.20 Mana/s.crit +2.00 Amulets make your neck look great! |
Inventory
Rune of the Rift (422.00 temporal damage, removed from time 4 turns) Rune of the Rift (422.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 903.08 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 174; cd 16) shatter afflictions rune of the wizard (absorb 174; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 174 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Choker of Dread Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+4 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
The Far-Hand The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.5 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (175). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
steel amulet 'Silebeth' steel amulet 'Silebeth'0.1 T2 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +6% blight Melee Ret 4 arcane ----- def ----- Resists +12% lightning +12% cold +12% fire Mind.save +7 (+3 eff.) Confus- +10% Stun/Frz- +28% ---------- misc Mana/turn +0.04 Amulets make your neck look great! |
vitalizing gold amulet of murder vitalizing gold amulet of murder0.1 T3 amulet jewelry [Ego++] Nature/Master While equipped: Stats +3 Con dps ---------- Crit.mult +11.00% Acc +7 (+3 eff.) Apr +10 ----- def ----- Phys.save +14 (+7 eff.) Max.HP +48.00 HP.reg +5.00 Amulets make your neck look great! |
Vargh Redemption Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 17.80 cold and 17.80 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Yaryran Yaryran0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +5 Dex dps ---------- Phys.pwr +7 (+5 eff.) Spell.pwr +35 (+8 eff.) Mind.pwr +9 (+3 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +12% light Phys.save +12 (+6 eff.) HP.reg +4.00 ---------- misc Mana/s.crit +2.00 Rings make your fingers look great! |
gladiator's copper ring of life gladiator's copper ring of life0.1 T1 ring jewelry [Ego++] Nature/Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +7 (+5 eff.) ----- def ----- Max.HP +43.00 HP.reg +6.00 Heal.mod +11% Rings make your fingers look great! |
sneakthief's copper ring of life sneakthief's copper ring of life0.1 T1 ring jewelry [Ego++] Nature/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +5 (+2 eff.) ----- def ----- Max.HP +48.00 HP.reg +7.00 Heal.mod +11% Rings make your fingers look great! |
steel ring 'Turidugar' steel ring 'Turidugar'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Str dps ---------- Mind.pwr +30 (+10 eff.) Dmg.mod +6% physical Acc +25 (+12 eff.) Melee Ret 4 blight ----- def ----- Armour +8 Resists +6% blight Die.at -80.00 life ---------- misc Psi/ret +0.08 Rings make your fingers look great! |
titan's gold ring of tenacity titan's gold ring of tenacity0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Con ----- def ----- Phys.save +8 (+4 eff.) Max.HP +30.00 Disarm- +26% Pinning- +28% Knockbk- +21% Rings make your fingers look great! |
enhanced iron greatmaul of enduring (16-25 power, 1 apr) enhanced iron greatmaul of enduring (16-25 power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego++] Nature Power 16.5 - 24.8 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% While equipped: Stats +6 Str +6 Dex +7 Mag +15 Wil +6 Cun +15 Con ----- def ----- Max.HP +27.00 Massive two-handed mauls. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
monstrous hardened leather belt of dampening monstrous hardened leather belt of dampening1.0 T3 belt armor [Ego++] Nature While equipped: Stats +4 Str +5 Con dps ---------- Phys.pwr +10 (+6 eff.) ----- def ----- Resists +7% acid +7% fire +7% lightning +7% cold Phys.save +8 (+4 eff.) ---------- misc Size +1 A belt that goes around your waist. |
noble's hardened leather belt of the vagrant noble's hardened leather belt of the vagrant1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +3 Wil +3 Cun +3 Con dps ---------- Mind.pwr +4 (+2 eff.) Against +22% Summoned ----- def ----- D.Red.from +17% Summoned Mind.save +6 (+3 eff.) A belt that goes around your waist. |
Anendil (0 def, 6 armour) Anendil (0 def, 6 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +1 Dex +6 Mag +2 Cun dps ---------- Dmg.mod +51% physical +20% mind +24% temporal Res.pen +12% physical +13% temporal Acc +10 (+5 eff.) Apr +4 ----- def ----- Armour +6 Resists +27% physical +20% mind +15% all Anom.red +11 Die.at -80.00 life A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe 'Torchwasp' (0 def, 0 armour) cashmere robe 'Torchwasp' (0 def, 0 armour)2.0 T3 cloth armor [Rare] Arcane While equipped: Stats +6 Cun +4 Wil dps ---------- Dmg.mod +19% temporal Res.pen +25% acid +25% fire ----- def ----- Resists +19% temporal +11% all ---------- misc Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's cashmere robe of power (0 def, 0 armour) stargazer's cashmere robe of power (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane While equipped: Stats +1 Cun dps ---------- Spell.crit +6% Spell.pwr +18 (+5 eff.) Dmg.mod +16% light +11% darkness +10% all ----- def ----- Resists +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Grinochik the pair of dwarven-steel boots (0 def, 12 armour) Grinochik the pair of dwarven-steel boots (0 def, 12 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +8% Spell.pwr +6 (+2 eff.) S.pwr/crit +10 Dmg.mod +8% acid +8% blight Res.pen +15% blight Apr +3 ----- def ----- Armour +12 Fatigue +3% Phys.save +15 (+8 eff.) Disease- +34% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Storm Bringer's Gauntlets (0 def, 5 armour) Storm Bringer's Gauntlets (0 def, 5 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+3 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
stone warden's voratun gauntlets of magic (+10) (0 def, 19 armour) stone warden's voratun gauntlets of magic (+10) (0 def, 19 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +4 Mag +10 Con dps ---------- Dmg.mod +5% arcane ----- def ----- Armour +19 Hardiness +11% Fatigue +5% Resists +10% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Un'fezan's Cap (1 def, 0 armour) Un'fezan's Cap (1 def, 0 armour)2.0 T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil dps ---------- Spell.pwr +8 (+2 eff.) Mind.pwr +8 (+3 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +10% temporal +10% physical Anom.red +5 ---------- misc Masteries +0.20 Chronomancy/Timetravel Wormhole: Level 3.2 Pwr.cost 15 out of 15/15. Range 10 Travel.spd instantaneous Is a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 2 accuracy). The wormholes will last 8 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
cashmere wizard hat of the Brotherhood (2 def, 0 armour) cashmere wizard hat of the Brotherhood (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane While equipped: Stats +7 Con +3 Mag dps ---------- Dmg.mod +8% arcane ----- def ----- Defense +2 (+1 eff.) Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 6.5 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
iron helm 'Mayevena' (5 def, 3 armour) iron helm 'Mayevena' (5 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Wil +3 Con dps ---------- Res.pen +5% temporal +10% physical ----- def ----- Armour +3 Defense +5 (+2 eff.) Fatigue +5% Phys.save +13 (+7 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren drakeskin leather cap of might (0 def, 5 armour) thaloren drakeskin leather cap of might (0 def, 5 armour)2.0 T5 head armor [Ego++] Master While equipped: Stats +4 Str +6 Wil +3 Con dps ---------- Phys.pwr +5 (+4 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +14% blight Mind.save +14 (+5 eff.) A cap made of leather. |
14 agate 14 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
725 alchemist agate 725 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
5 aquamarine 5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Isayawyn the dwarven-steel pickaxe (dig speed 15 turns) Isayawyn the dwarven-steel pickaxe (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Spell.crit +4% Crit.mult +15.00% Phys.pwr +8 (+5 eff.) S.pwr/crit +8 Dmg.mod +12% mind +18% blight Res.pen +25% temporal Apr +6 Melee Ret 6 arcane 4 temporal While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 37 turns) iron pickaxe of endurance (dig speed 37 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
7 emerald 7 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
ethereal brass lantern of corpselight ethereal brass lantern of corpselight1.0 T1 lite [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +3% Spell.pwr +10 (+3 eff.) ----- def ----- Resists +5% blight +6% darkness ---------- misc Light +5 Infravis +3 See.Invis +6 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 22 blight damage or heals 31 life. Creatures standing in the retch also have 25% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
bloodstone bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 garnet 8 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 508.80 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Falokath [power 2] (25 cooldown) Falokath [power 2] (25 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: Stats +7 Str ---------- misc See.Invis +3 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to gain a 14% chance to evade weapon attacks for 2 turns. 100% to increase all damage penetration by 11% for 2 turns. 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
quick elven-wood totem of healing [power 278] (11 cooldown) quick elven-wood totem of healing [power 278] (11 cooldown)2.0 T4 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 278 Puts all charms on 11 cooldown Natural totems are made by powerful wilders to store nature power. |
4 amethyst 4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
3 pearl 3 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 quartz 9 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By au a probar loco the Cornac Paradox Mage level 38
25th Regrowth 123rd year of Ascendancy at 20:45 see stats
By au a probar loco the Cornac Paradox Mage level 38
23rd Regrowth 123rd year of Ascendancy at 13:44 see stats
By au a probar loco the Cornac Paradox Mage level 41
35th Regrowth 123rd year of Ascendancy at 10:55 see stats
By au a probar loco the Cornac Paradox Mage level 7
8th Mirth 122nd year of Ascendancy at 12:16 see stats
By au a probar loco the Cornac Paradox Mage level 40
30th Regrowth 123rd year of Ascendancy at 17:36 see stats
By au a probar loco the Cornac Paradox Mage level 34
9th Decay 122nd year of Ascendancy at 19:01 see stats
By au a probar loco the Cornac Paradox Mage level 23
53rd Dusk 122nd year of Ascendancy at 03:17 see stats
By au a probar loco the Cornac Paradox Mage level 10
5th Flare 122nd year of Ascendancy at 02:08 see stats
By au a probar loco the Cornac Paradox Mage level 20
36th Dusk 122nd year of Ascendancy at 15:17 see stats
By au a probar loco the Cornac Paradox Mage level 30
29th Haze 122nd year of Ascendancy at 04:38 see stats
By au a probar loco the Cornac Paradox Mage level 40
30th Regrowth 123rd year of Ascendancy at 07:57 see stats
By au a probar loco the Cornac Paradox Mage level 26
3rd Haze 122nd year of Ascendancy at 04:56 see stats
By au a probar loco the Cornac Paradox Mage level 32
70th Haze 122nd year of Ascendancy at 15:32 see stats
By au a probar loco the Cornac Paradox Mage level 20
37th Dusk 122nd year of Ascendancy at 10:57 see stats
By au a probar loco the Cornac Paradox Mage level 40
30th Regrowth 123rd year of Ascendancy at 22:59 see stats
By au a probar loco the Cornac Paradox Mage level 42
40th Regrowth 123rd year of Ascendancy at 12:00 see stats
By au a probar loco the Cornac Paradox Mage level 6
78th Pyre 122nd year of Ascendancy at 15:40 see stats
By au a probar loco the Cornac Paradox Mage level 21
41st Dusk 122nd year of Ascendancy at 18:01 see stats
By au a probar loco the Cornac Paradox Mage level 25
55th Dusk 122nd year of Ascendancy at 03:51 see stats
By au a probar loco the Cornac Paradox Mage level 16
13rd Dusk 122nd year of Ascendancy at 18:34 see stats
By au a probar loco the Cornac Paradox Mage level 37
23rd Regrowth 123rd year of Ascendancy at 09:12 see stats
By au a probar loco the Cornac Paradox Mage level 5
77th Pyre 122nd year of Ascendancy at 02:11 see stats
Log
Emelenn the orc pyromancer uses Heartseeker.
Melee retaliation hits Emelenn the orc pyromancer for 8 lightning, 12 temporal, 4 acid, 19 fire, 8 lightning, 12 temporal, 4 acid, 19 fire (87 total damage).
Emelenn the orc pyromancer hits au a probar loco for (80 dissipated), (197 to time), 0 physical, (18 dissipated), (43 to time), 0 darkness, (60 dissipated), (141 to time), 0 physical, (18 dissipated), (43 to time), 0 darkness (0 total damage).
Au a probar loco slows down.
The protective shield of Au a probar loco disappears.
Talent Temporal Bolt is ready to use.
Au a probar loco casts Repulsion Blast.
Au a probar loco's spell attains critical power!
Emelenn the orc pyromancer resists the knockback!
au a probar loco hits Emelenn the orc pyromancer for 518 physical damage.
Emelenn the orc pyromancer uses Orcish Fury.
Emelenn the orc pyromancer enters a state of bloodlust.
Emelenn the orc pyromancer uses Flurry.
Emelenn the orc pyromancer performs a melee critical strike against au a probar loco!
Your time shield crumbles under the damage!
The fabric of time around au a probar loco stabilizes to normal.
The powerful time-altering energies generate a restoration field on au a probar loco.
Au a probar loco casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Emelenn the orc pyromancer misses au a probar loco.
Emelenn the orc pyromancer performs a melee critical strike against au a probar loco!
Au a probar loco is recovering from the damage!
Your Contingency triggered Time Shield!
Emelenn the orc pyromancer performs a melee critical strike against au a probar loco!
Emelenn the orc pyromancer performs a melee critical strike against au a probar loco!
Emelenn the orc pyromancer roars triumphantly.
Melee retaliation hits Emelenn the orc pyromancer for 8 lightning, 12 temporal, 4 acid, 19 fire, 8 lightning, 12 temporal, 4 acid, 19 fire, 8 lightning, 12 temporal, 4 acid, 19 fire, 8 lightning, 12 temporal, 4 acid, 19 fire, 8 lightning, 12 temporal, 4 acid, 17 fire (214 total damage).
Emelenn the orc pyromancer hits au a probar loco for (75 dissipated), (107 to time), 116 physical, (15 dissipated), 35 darkness, (9 dissipated), 21 acid, (7 dissipated), 17 nature, (75 dissipated), 277 physical, (15 dissipated), 35 darkness, (9 dissipated), 21 acid, (7 dissipated), 17 nature, (47 dissipated), 109 physical, (15 dissipated), 35 darkness, (75 dissipated), 213 physical, (15 dissipated), 35 darkness, (9 dissipated), 21 acid, (7 dissipated), 17 nature, (75 dissipated), 247 physical (1215 total damage).
au a probar loco the level 42 cornac paradox mage was battered to death by Emelenn the orc pyromancer on level 2 of Vor Pride.