Wanderer the level 3 Cornac Alchemist by SalteDragon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassAlchemist
Level / Exp3 / 62%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity10 (base 10)
Constitution18 (base 16)
Magic20 (base 20)
Willpower11 (base 11)
Cunning13 (base 11)

Resources

Life136/143
Mana119/119
Healing Factor1.0711363549267
Regeneration0.26778408873168

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision4
See Stealth6
See Invisible6

Offense: Mainhand

Damage12
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance3%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+3%
Fire+10%
Mind+10%

Defense: Base

Armour (hardiness)9 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save15
Spell Save10
Mental Save8

Defense: Resistances

Blight+ 12%( 70%)
Physical+ 14%( 70%)
Mind+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance21%

Inscriptions (3/3)

Runes
Infusions
Infusions

Class Talents

Spell / Explosive admixtures1.30
3/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
2/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
3/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

On feet
Quiver
Light source
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
On hands

Inventory

Achievements

Log

Wanderer picks up (t.): innervating ash wand of conjuration [power 150] (15 cooldown).
Wanderer picks up (k.):
blighted rough leather gloves of strength (+3) (0 def, 1 armour).
Wanderer picks up (e.):
warrior's copper ring of sensing.
You pickup 0.55 gold pieces.

Wanderer picks up (d.):
warrior's steel amulet of cunning (+2).
You pickup 1.95 gold pieces.

You pickup 0.55 gold pieces.

Wanderer picks up (g.):
savior's steel ring of lightning (+22%).
There is a stairs back to Trollmire here (press '' or right click to use).
Ran for 8 turns (stop reason: at exit).


Wanderer wears:
warrior's steel amulet of cunning (+2).

Wanderer wears:
warrior's copper ring of sensing.

Wanderer can not wear (main armor):
cleansing cured leather armour of resilience (6 def, 4 armour) (not enough stat).
Wanderer wears:
titan's copper ring of the mind (+10%).

Wanderer wears:
innervating ash wand of conjuration [power 150] (15 cooldown).

You have no more inscription slots.

You are now inscribed with Rune: Shielding.

Wanderer wears:
blighted rough leather gloves of strength (+3) (0 def, 1 armour).

Lore found:
Nature vs Magic
You can read all your collected lore in the game menu, by pressing Escape.

Wanderer wears (replacing
linen robe (0 def, 0 armour)): cleansing cured leather armour of resilience (6 def, 4 armour).

Wanderer wears (replacing
cleansing cured leather armour of resilience (6 def, 4 armour)): linen robe (0 def, 0 armour).