Technomage the level 50 Whitehoof Archmage by Arhont

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeInsane Roguelike
SexMale
RaceWhitehoof
ClassArchmage (Technomancer)
Level / Exp50 / 2106%
Sizemedium
Lifes / Deaths

Primary Stats

Strength51 (base 10)
Dexterity28 (base 10)
Constitution49 (base 29)
Magic98 (base 60)
Willpower76 (base 60)
Cunning80 (base 60)

Resources

Life1214/1214
Mana317/318
Steam100/100
Vim326/326
Healing Factor1.8632873839944
Regeneration6.0556839979818

Speed

Mental0%
Attack0%
Movement+28.56571854537%
Spell0%
Global+131.64197660262%

Vision

Sight10
Lite-1004
Infravision19
See Stealth87.281907212161
See Invisible135.66900849205
ESP Range20
ESP Kindshumanoid, animal/canine, giant

Offense: Mainhand

Damage57
Accuracy18
Crit Chance36%
APR13
Speed1.00

Offense: Offhand

Damage42
Accuracy42
Crit Chance36%
APR34
Speed1.00

Offense: Spell

Spellpower77
Crit Chance58%
Speed1
Cooldown Reduction30

Offense: Mind

Mindpower66
Crit Chance35%
Speed1

Offense: Damage Bonus

Darkness+61%
Fire+69%
Blight+36%
Arcane+68%
Mind+45%
All+26%

Offense: Damage Penetration

Lightning+15%
Nature+45%
Arcane+50%
Fire0%
All0%

Defense: Base

Armour (hardiness)58.21526172547 (30%)
Defense11
Ranged Defense37
Fatigue0
Physical Save34
Spell Save44
Mental Save63

Defense: Resistances

Acid+ 52%( 70%)
Arcane+ 60%( 70%)
Cold+ 49%( 70%)
All+ 31%( 70%)
Lightning+ 48%( 70%)
Light+ 52%( 80%)
Mind+ 48%( 70%)
Fire+ 52%( 70%)
Nature+ 42%( 70%)

Defense: Immunities

Stun Resistance96%
Confusion Resistance50%
Poison Resistance100%
Blind Resistance50%
Silence Resistance95%
Bleed Resistance100%
Teleport Resistance100%
Disarm Resistance50%
Pinning Resistance100%
Instadeath Resistance100%
Knockback Resistance25%

Inscriptions (4/4)

Runes
Implants
Implants
Implants

Class Talents

Spell / Meta1.30
1/5
5/5
0/5
0/5
Spell / Occult technomancy1.30
5/5
5/5
1/5
5/5
Spell / Temporal1.30
1/5
3/5
1/5
4/5
Spell / Air1.30
1/5
1/5
3/5
0/5
Spell / Arcane1.30
4/5
1/5
3/5
5/5
Spell / Phantasm1.30
1/5
3/5
1/5
1/5
Spell / Aether1.30
1/5
2/5
3/5
3/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
1/5
1/5
1/5

Generic Talents

Technique / Combat training1.00
3/5
1/5
1/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
3/5
1/5
3/5
Steamtech / Chemistry1.00
4/5
1/5
0/5
0/5
Steamtech / Physics1.00
2/5
3/5
2/5
0/5
Spell / Divination1.30
1/5
3/5
1/5
3/5
Spell / Conveyance1.30
4/5
1/5
3/5
0/5
Race / Whitehooves1.00
5/5
1/5
4/5
1/5

Prodigies

1/1
1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around waist
In main hand
In off hand
Light source

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Insane (Roguelike) difficulty) Buy an item from an AAA.
By Technomage the Whitehoof Archmage level 16
1st Revenge 124th year of Ascendancy at 13:50
see stats
Across the Narrow Sea (Insane (Roguelike) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Technomage the Whitehoof Archmage level 11
31st Retaking 124th year of Ascendancy at 11:12
see stats
Dragon's Greed (Insane (Roguelike) difficulty) Amassed 8000 gold pieces.
By Technomage the Whitehoof Archmage level 50
25th Destruction 124th year of Ascendancy at 04:11
see stats
Exterminator (Insane (Roguelike) difficulty) Killed 1000 creatures.
By Technomage the Whitehoof Archmage level 31
35th Pain 124th year of Ascendancy at 10:36
see stats
Fear me not! (Insane (Roguelike) difficulty) Survived the Fearscape!
By Technomage the Whitehoof Archmage level 46
34th Loss 124th year of Ascendancy at 17:25
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Technomage the Whitehoof Archmage level 10
24th Retaking 124th year of Ascendancy at 01:30
see stats
Level 20 (Insane (Roguelike) difficulty) Got a character to level 20.
By Technomage the Whitehoof Archmage level 20
10th Revenge 124th year of Ascendancy at 03:01
see stats
Level 30 (Insane (Roguelike) difficulty) Got a character to level 30.
By Technomage the Whitehoof Archmage level 30
24th Pain 124th year of Ascendancy at 10:43
see stats
Level 40 (Insane (Roguelike) difficulty) Got a character to level 40.
By Technomage the Whitehoof Archmage level 40
14th Loss 124th year of Ascendancy at 15:41
see stats
Level 50 (Insane (Roguelike) difficulty) Got a character to level 50.
By Technomage the Whitehoof Archmage level 50
7th Destruction 124th year of Ascendancy at 17:49
see stats
Once Upon A Time, In the West... (Insane (Roguelike) difficulty) Hear the Eidolon's retelling of the Scourge from the West's journey.
By Technomage the Whitehoof Archmage level 50
14th Retaking 125th year of Ascendancy at 05:34
see stats
One Ill Turn Deserves Another (Insane (Roguelike) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Technomage the Whitehoof Archmage level 50
34th Destruction 124th year of Ascendancy at 18:55
see stats
Overpowered! (Insane (Roguelike) difficulty) Did over 6000 damage in one attack.
By Technomage the Whitehoof Archmage level 50
36th Destruction 124th year of Ascendancy at 13:57
see stats
Reclaiming Garkul's Heritage (Insane (Roguelike) difficulty) Freed the remnants of the Prides from the Internment Camp.
By Technomage the Whitehoof Archmage level 38
18th Dearth 124th year of Ascendancy at 19:37
see stats
Size is everything (Insane (Roguelike) difficulty) Did over 1500 damage in one attack.
By Technomage the Whitehoof Archmage level 39
13rd Loss 124th year of Ascendancy at 05:29
see stats
Size matters (Insane (Roguelike) difficulty) Did over 600 damage in one attack.
By Technomage the Whitehoof Archmage level 25
35th Revenge 124th year of Ascendancy at 08:30
see stats
The Dead God Rests (Insane (Roguelike) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Technomage the Whitehoof Archmage level 50
39th Destruction 124th year of Ascendancy at 15:14
see stats
The High Lady's Destiny (Finale) (Insane (Roguelike) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Technomage the Whitehoof Archmage level 44
32nd Loss 124th year of Ascendancy at 07:50
see stats
The bigger the better! (Insane (Roguelike) difficulty) Did over 3000 damage in one attack.
By Technomage the Whitehoof Archmage level 50
8th Destruction 124th year of Ascendancy at 20:04
see stats
To the Bitter End (Insane (Roguelike) difficulty) You have destroyed the last remnants of the Atmos Tribe, ending their civilization.
By Technomage the Whitehoof Archmage level 50
40th Destruction 124th year of Ascendancy at 05:56
see stats
Treasure Hoarder (Insane (Roguelike) difficulty) Amassed 3000 gold pieces.
By Technomage the Whitehoof Archmage level 40
15th Loss 124th year of Ascendancy at 07:04
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By Technomage the Whitehoof Archmage level 15
43rd Retaking 124th year of Ascendancy at 23:26
see stats

Log


Saving game...

You transfer Pouch of the Subconscious (20/20, 147% power, 15 apr) from the online item's vault.
Saving done.

Saving game...

You transfer Qog's Essentials from the online item's vault.
Saving done.

Technomage deactivates
Metaphasic Spin.

Technomage wears:
Ethereal Embrace (10 def, 0 armour) .

You detach
voratun grounding strap from your Ethereal Embrace (10 def, 0 armour).

You transfer Ethereal Embrace (10 def, 0 armour) to the online item's vault.
Saving done.

Saving game...

Saving done.

Technomage wears:
Gardanion, the Light of God.

Technomage wears:
Galen's Flowing Robe (0 def, 0 armour) .
Technomage is no longer surging arcane power.


To celebrate the
release's anniversary, I am happy to say I've slipped up
a little present in your inventory!

Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal. That something is you.

Forbidden Cults, the third expansion for Tales of Maj'Eyal, offers a deep dive into the less savory (and more tentacly) parts of Eyal's lore to play in, along with two new classes, two new races, many new zones, horrors, artifacts and so on!

You detach
arcane dynamo from your Galen's Flowing Robe (0 def, 0 armour).

You don't see how to get there...

You transfer Galen's Flowing Robe (0 def, 0 armour) to the online item's vault.
Saving done.

Saving game...

Saving done.