Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Parasite-in-Pocket 1.5.10Description: [A necklace appear in inventory like a gray unidentified 'a necklace with fangs'. To use this mod start a new game, with a newly activated race and die. After death - when given two options, choose "a) ...want to live". And don't forget to equip Fanged Collar before dying. Availible in following game modes: Infinity Dungeons, Arena, Maj'Eyal main campaign, Orcs campaign. -------------Required The Forbidden Cults DLC---------------- Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Этот мод добавляет предмет Fanged Collar в инвентарь вновь созданного героя. Теперь вы можете начать выращивать своего паразита с ранних уровней. [Ожерелье появится в инвентаре, как серый неопознанный предмет 'a necklace with fangs'. Для активации новой Расы необходимо надеть его и умереть. А после смерти ответить: "a)... Я хочу жить" Не забудьте Экипировать его перед смертью! Доступно во всех режимах: Infinity Dungeons, Arena, Maj'Eyal main comany, Orcs company. -------------Требуется The Forbidden Cult DLC! ---------------- Установка: Удаление: или в игре: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Easy Map v2 1.5.10Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Items Vault 1.5.0Donators/Buyers bonus! Wall Clock 1.3.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Better Sounds Mod 1.5.10Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Yeek |
Class | Oozemancer |
Level / Exp | 36 / 18% |
Size | small |
Lifes / Deaths | Killed by yaech hunter at level 1 on the 75th Pyre 122nd year of Ascendancy at 03:10 / 150Killed by naga tidewarden at level 2 on the 75th Pyre 122nd year of Ascendancy at 13:33 Killed by Subject Z at level 8 on the 5th Mirth 122nd year of Ascendancy at 12:12 Killed by armoured skeleton warrior at level 10 on the 5th Mirth 122nd year of Ascendancy at 14:50 Killed by skeleton warrior at level 10 on the 6th Mirth 122nd year of Ascendancy at 00:19 Killed by skeleton warrior at level 10 on the 6th Mirth 122nd year of Ascendancy at 03:51 Killed by skeleton warrior at level 10 on the 6th Mirth 122nd year of Ascendancy at 11:57 Killed by skeleton warrior at level 10 on the 6th Mirth 122nd year of Ascendancy at 12:34 Killed by skeleton magus at level 10 on the 6th Mirth 122nd year of Ascendancy at 13:21 Killed by skeleton warrior at level 10 on the 6th Mirth 122nd year of Ascendancy at 15:45 Killed by armoured skeleton warrior at level 10 on the 7th Mirth 122nd year of Ascendancy at 12:42 Killed by armoured skeleton warrior at level 11 on the 7th Mirth 122nd year of Ascendancy at 14:53 Killed by armoured skeleton warrior at level 11 on the 7th Mirth 122nd year of Ascendancy at 15:38 Killed by Silidhessra the skeleton magus's temporal clone at level 11 on the 7th Mirth 122nd year of Ascendancy at 22:59 Killed by Xilevena the ghoul at level 11 on the 9th Mirth 122nd year of Ascendancy at 00:11 Killed by armoured skeleton warrior at level 11 on the 9th Mirth 122nd year of Ascendancy at 01:03 Killed by armoured skeleton warrior at level 12 on the 9th Mirth 122nd year of Ascendancy at 17:28 Killed by skeleton archer at level 12 on the 9th Mirth 122nd year of Ascendancy at 22:43 Killed by skeleton archer at level 12 on the 9th Mirth 122nd year of Ascendancy at 23:28 Killed by bandit at level 15 on the 14th Dusk 122nd year of Ascendancy at 16:49 Killed by Xinne the great wolf at level 15 on the 44th Dusk 122nd year of Ascendancy at 04:48 Killed by poisoned deep water at level 17 on the 46th Dusk 122nd year of Ascendancy at 18:08 Killed by war hound at level 17 on the 47th Dusk 122nd year of Ascendancy at 05:59 Killed by Ozzy at level 17 on the 48th Dusk 122nd year of Ascendancy at 08:40 Killed by Ivalratta the blade horror at level 17 on the 48th Dusk 122nd year of Ascendancy at 10:16 Killed by Ivalratta the blade horror at level 17 on the 48th Dusk 122nd year of Ascendancy at 11:07 Killed by Mayelrana the bloated horror at level 17 on the 48th Dusk 122nd year of Ascendancy at 19:19 Killed by Mayelrana the bloated horror at level 17 on the 48th Dusk 122nd year of Ascendancy at 20:20 Killed by oozing horror at level 17 on the 48th Dusk 122nd year of Ascendancy at 23:27 Killed by snow giant boulder thrower at level 18 on the 56th Dusk 122nd year of Ascendancy at 05:59 Killed by Aerabrelaith the Guardian at level 18 on the 56th Dusk 122nd year of Ascendancy at 10:21 Killed by Xogamira the Guardian at level 18 on the 56th Dusk 122nd year of Ascendancy at 16:58 Killed by Grand Corruptor at level 19 on the 74th Dusk 122nd year of Ascendancy at 03:29 Killed by Grand Corruptor at level 19 on the 74th Dusk 122nd year of Ascendancy at 04:09 Killed by Grand Corruptor at level 19 on the 74th Dusk 122nd year of Ascendancy at 04:43 Killed by Grand Corruptor at level 19 on the 74th Dusk 122nd year of Ascendancy at 05:12 Killed by Glorilaith the elven tempest at level 19 on the 74th Dusk 122nd year of Ascendancy at 09:00 Killed by skeleton warrior at level 19 on the 74th Dusk 122nd year of Ascendancy at 17:19 Killed by forest wight at level 19 on the 74th Dusk 122nd year of Ascendancy at 18:16 Killed by forest wight at level 19 on the 74th Dusk 122nd year of Ascendancy at 19:12 Killed by skeleton magus at level 19 on the 74th Dusk 122nd year of Ascendancy at 19:52 Killed by Islolrawe the skeleton archer at level 19 on the 74th Dusk 122nd year of Ascendancy at 20:40 Killed by Islolrawe the skeleton archer at level 19 on the 74th Dusk 122nd year of Ascendancy at 21:22 Killed by Islolrawe the skeleton archer at level 19 on the 74th Dusk 122nd year of Ascendancy at 22:15 Killed by Glelratha the degenerated skeleton archer at level 19 on the 75th Dusk 122nd year of Ascendancy at 17:28 Killed by Glelratha the degenerated skeleton archer at level 19 on the 75th Dusk 122nd year of Ascendancy at 18:05 Killed by Polinne the giant netherworm at level 19 on the 75th Dusk 122nd year of Ascendancy at 19:48 Killed by Polinne the giant netherworm at level 19 on the 75th Dusk 122nd year of Ascendancy at 20:19 Killed by Polinne the giant netherworm at level 19 on the 75th Dusk 122nd year of Ascendancy at 21:22 Killed by Polinne the giant netherworm at level 19 on the 75th Dusk 122nd year of Ascendancy at 21:51 Killed by Polinne the giant netherworm at level 19 on the 75th Dusk 122nd year of Ascendancy at 22:35 Killed by skeleton warrior at level 19 on the 76th Dusk 122nd year of Ascendancy at 13:16 Killed by skeleton warrior at level 20 on the 4th Haze 122nd year of Ascendancy at 22:14 Killed by armoured skeleton warrior at level 20 on the 4th Haze 122nd year of Ascendancy at 22:49 Killed by armoured skeleton warrior at level 20 on the 5th Haze 122nd year of Ascendancy at 00:13 Killed by Cultist at level 20 on the 7th Haze 122nd year of Ascendancy at 14:55 Killed by dreaming horror at level 20 on the 57th Haze 122nd year of Ascendancy at 11:58 Killed by devourer at level 20 on the 57th Haze 122nd year of Ascendancy at 12:32 Killed by dream seed at level 20 on the 57th Haze 122nd year of Ascendancy at 13:54 Killed by blade horror at level 20 on the 57th Haze 122nd year of Ascendancy at 14:21 Killed by bloated horror at level 20 on the 57th Haze 122nd year of Ascendancy at 15:10 Killed by devourer at level 20 on the 57th Haze 122nd year of Ascendancy at 17:34 Killed by devourer at level 20 on the 57th Haze 122nd year of Ascendancy at 18:33 Killed by dreaming horror at level 20 on the 57th Haze 122nd year of Ascendancy at 20:01 Killed by dreaming horror at level 20 on the 57th Haze 122nd year of Ascendancy at 20:55 Killed by dreaming horror at level 20 on the 58th Haze 122nd year of Ascendancy at 02:45 Killed by Layyrewe the gigantic sandworm tunneler at level 21 on the 2nd Regrowth 123rd year of Ascendancy at 15:47 Killed by gigantic gravity worm at level 22 on the 3rd Regrowth 123rd year of Ascendancy at 21:43 Killed by Islissra the skeleton mage at level 22 on the 52nd Regrowth 123rd year of Ascendancy at 15:41 Killed by Islissra the skeleton mage at level 22 on the 52nd Regrowth 123rd year of Ascendancy at 17:02 Killed by Islissra the skeleton mage at level 22 on the 52nd Regrowth 123rd year of Ascendancy at 17:49 Killed by Yvalle the multi-hued drake hatchling at level 23 on the 54th Regrowth 123rd year of Ascendancy at 16:02 Killed by Velyrin the snow giant chieftain at level 23 on the 56th Regrowth 123rd year of Ascendancy at 10:26 Killed by Velyrin the snow giant chieftain at level 23 on the 56th Regrowth 123rd year of Ascendancy at 11:35 Killed by shadow at level 23 on the 56th Regrowth 123rd year of Ascendancy at 13:13 Killed by Velyrin the snow giant chieftain at level 23 on the 56th Regrowth 123rd year of Ascendancy at 14:57 Killed by Velyrin the snow giant chieftain at level 23 on the 56th Regrowth 123rd year of Ascendancy at 15:52 Killed by shadow at level 23 on the 56th Regrowth 123rd year of Ascendancy at 18:07 Killed by Velyrin the snow giant chieftain at level 23 on the 56th Regrowth 123rd year of Ascendancy at 19:24 Killed by Velyrin the snow giant chieftain at level 23 on the 56th Regrowth 123rd year of Ascendancy at 20:14 Killed by shadow at level 23 on the 56th Regrowth 123rd year of Ascendancy at 21:54 Killed by shadow at level 23 on the 56th Regrowth 123rd year of Ascendancy at 23:13 Killed by Chanting Necromancer at level 25 on the 67th Regrowth 123rd year of Ascendancy at 23:58 Killed by skeleton warrior at level 26 on the 71st Regrowth 123rd year of Ascendancy at 19:25 Killed by skeleton master archer at level 26 on the 71st Regrowth 123rd year of Ascendancy at 22:54 Killed by skeleton master archer at level 26 on the 72nd Regrowth 123rd year of Ascendancy at 00:30 Killed by skeleton master archer at level 26 on the 72nd Regrowth 123rd year of Ascendancy at 01:26 Killed by skeleton warrior at level 26 on the 73rd Regrowth 123rd year of Ascendancy at 21:19 Killed by Porymiriatta the master vampire at level 27 on the 74th Regrowth 123rd year of Ascendancy at 09:48 Killed by Porymiriatta the master vampire at level 27 on the 74th Regrowth 123rd year of Ascendancy at 10:27 Killed by skeleton master archer at level 28 on the 76th Regrowth 123rd year of Ascendancy at 11:52 Killed by skeleton master archer at level 28 on the 77th Regrowth 123rd year of Ascendancy at 00:14 Killed by ghast at level 28 on the 77th Regrowth 123rd year of Ascendancy at 02:04 Killed by skeleton archer at level 29 on the 77th Regrowth 123rd year of Ascendancy at 10:49 Killed by Ce'Neravena the grave wight at level 29 on the 77th Regrowth 123rd year of Ascendancy at 12:32 Killed by saw horror at level 29 on the 78th Regrowth 123rd year of Ascendancy at 16:05 Killed by skeleton warrior at level 29 on the 79th Regrowth 123rd year of Ascendancy at 01:54 Killed by orc cryomancer at level 30 on the 79th Regrowth 123rd year of Ascendancy at 07:16 Killed by orc archer at level 30 on the 79th Regrowth 123rd year of Ascendancy at 08:18 Killed by bloated horror at level 30 on the 80th Regrowth 123rd year of Ascendancy at 09:23 Killed by elven cultist at level 30 on the 80th Regrowth 123rd year of Ascendancy at 10:43 Killed by elven elite warrior at level 30 on the 80th Regrowth 123rd year of Ascendancy at 15:05 Killed by Polebeth the mean looking elven guard at level 30 on the 80th Regrowth 123rd year of Ascendancy at 17:42 Killed by mean looking elven guard at level 30 on the 1st Time of Balance 123rd year of Ascendancy at 00:56 Killed by mean looking elven guard at level 30 on the 1st Time of Balance 123rd year of Ascendancy at 01:25 Killed by elven blood mage at level 30 on the 1st Time of Balance 123rd year of Ascendancy at 01:57 Killed by elven blood mage at level 30 on the 1st Time of Balance 123rd year of Ascendancy at 06:46 Killed by elven warrior at level 31 on the 1st Time of Balance 123rd year of Ascendancy at 12:06 Killed by Zubavena the mean looking elven guard at level 31 on the 1st Time of Balance 123rd year of Ascendancy at 16:22 Killed by elven cultist at level 31 on the 1st Time of Balance 123rd year of Ascendancy at 21:48 Killed by thought-forged bowman at level 32 on the 7th Pyre 123rd year of Ascendancy at 06:40 Killed by orc archer at level 32 on the 7th Pyre 123rd year of Ascendancy at 11:53 Killed by Shasshhiy'Kaish at level 32 on the 8th Pyre 123rd year of Ascendancy at 07:36 Killed by Islyba the gelatinous cube at level 32 on the 9th Pyre 123rd year of Ascendancy at 01:01 Killed by orc soldier at level 32 on the 9th Pyre 123rd year of Ascendancy at 13:20 Killed by orc soldier at level 33 on the 10th Pyre 123rd year of Ascendancy at 15:56 Killed by orc soldier at level 33 on the 10th Pyre 123rd year of Ascendancy at 19:52 Killed by devourer at level 34 on the 11st Pyre 123rd year of Ascendancy at 00:59 Killed by saw horror at level 34 on the 11st Pyre 123rd year of Ascendancy at 06:01 Killed by Sileriadhemina the black bear at level 34 on the 12nd Pyre 123rd year of Ascendancy at 01:06 Killed by Sileriadhemina the black bear at level 34 on the 12nd Pyre 123rd year of Ascendancy at 02:22 Killed by armoured skeleton warrior at level 34 on the 12nd Pyre 123rd year of Ascendancy at 02:39 Killed by Ozzy at level 34 on the 23rd Pyre 123rd year of Ascendancy at 15:21 Killed by naga myrmidon at level 34 on the 23rd Pyre 123rd year of Ascendancy at 18:21 Killed by naga myrmidon at level 34 on the 23rd Pyre 123rd year of Ascendancy at 21:25 Killed by naga myrmidon at level 34 on the 23rd Pyre 123rd year of Ascendancy at 22:10 Killed by giant eel at level 34 on the 23rd Pyre 123rd year of Ascendancy at 23:09 Killed by Ozzy at level 34 on the 24th Pyre 123rd year of Ascendancy at 00:32 Killed by naga psyren at level 34 on the 24th Pyre 123rd year of Ascendancy at 02:06 Killed by naga myrmidon at level 34 on the 24th Pyre 123rd year of Ascendancy at 02:59 Killed by Ozzy at level 34 on the 24th Pyre 123rd year of Ascendancy at 06:26 Killed by naga myrmidon at level 34 on the 24th Pyre 123rd year of Ascendancy at 08:15 Killed by Adyma the naga psyren at level 34 on the 24th Pyre 123rd year of Ascendancy at 11:34 Killed by Ozzy at level 34 on the 24th Pyre 123rd year of Ascendancy at 14:57 Killed by Silitta the ancient dragon turtle at level 34 on the 24th Pyre 123rd year of Ascendancy at 15:21 Killed by naga myrmidon at level 34 on the 24th Pyre 123rd year of Ascendancy at 17:18 Killed by naga myrmidon at level 34 on the 24th Pyre 123rd year of Ascendancy at 19:08 Killed by naga psyren at level 34 on the 24th Pyre 123rd year of Ascendancy at 20:41 Killed by Ozzy at level 34 on the 25th Pyre 123rd year of Ascendancy at 00:40 Killed by naga myrmidon at level 35 on the 25th Pyre 123rd year of Ascendancy at 04:57 Killed by naga myrmidon at level 35 on the 25th Pyre 123rd year of Ascendancy at 05:48 Killed by Slasul at level 35 on the 25th Pyre 123rd year of Ascendancy at 07:16 Killed by Slasul at level 35 on the 25th Pyre 123rd year of Ascendancy at 08:09 Killed by Slasul at level 35 on the 25th Pyre 123rd year of Ascendancy at 08:36 Killed by Slasul at level 35 on the 25th Pyre 123rd year of Ascendancy at 09:08 Killed by Slasul at level 35 on the 25th Pyre 123rd year of Ascendancy at 10:14 Killed by Ukllmswwik the Wise at level 35 on the 25th Pyre 123rd year of Ascendancy at 15:31 Killed by Ukllmswwik the Wise at level 35 on the 25th Pyre 123rd year of Ascendancy at 16:55 Killed by Ukllmswwik the Wise at level 35 on the 25th Pyre 123rd year of Ascendancy at 17:22 Killed by orc pyromancer at level 36 on the 34th Pyre 123rd year of Ascendancy at 19:01 |
Antimagic | Follower |
Primary Stats
Strength | 18 (base 17) |
Dexterity | 25 (base 10) |
Constitution | 24 (base 23) |
Magic | 10 (base 10) |
Willpower | 83 (base 60) |
Cunning | 79 (base 60) |
Resources
Life | 444/444 |
Equilibrium | 76 |
Healing Factor | 1.4319964935872 |
Regeneration | 5.7995857990281 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +112.58159546285% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 41 |
Accuracy | 48 |
Crit Chance | 24% |
APR | 38 |
Speed | 1.00 |
Offense: Offhand
Damage | 32 |
Accuracy | 48 |
Crit Chance | 24% |
APR | 30 |
Speed | 1.00 |
Offense: Spell
Spellpower | 15 |
Crit Chance | 23% |
Speed | 1 |
Offense: Mind
Mindpower | 63 |
Crit Chance | 32% |
Speed | 1 |
Offense: Damage Bonus
Nature | +52% |
Lightning | +13% |
Acid | +45% |
Cold | +11% |
Blight | +19% |
Physical | +11% |
Fire | +12% |
All | +6% |
Offense: Damage Penetration
Nature | +67% |
Darkness | +35% |
Acid | +15% |
Temporal | +20% |
Defense: Base
Armour (hardiness) | 9 (30%) |
Defense | 24 |
Ranged Defense | 29 |
Fatigue | 0 |
Physical Save | 34 |
Spell Save | 39 |
Mental Save | 53 |
Defense: Resistances
Nature | + 65%( 70%) |
Acid | + 10%( 70%) |
Physical | + 14%( 70%) |
Darkness | + 10%( 70%) |
Blight | + 16%( 70%) |
Arcane | + 17%( 70%) |
Cold | + 16%( 70%) |
All | + 4%( 70%) |
Defense: Immunities
Stun Resistance | 28% |
Confusion Resistance | 52% |
Poison Resistance | 64% |
Blind Resistance | 29% |
Silence Resistance | 17% |
Bleed Resistance | 29% |
Pinning Resistance | 10% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 344% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
Wild-gift / Eyal's fury | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Wild-gift / Oozing blades | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Wild-gift / Moss | 1.40 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mucus | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Wild-gift / Slime | 1.50 |
| 4/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Wild-gift / Ooze | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Wild-gift / Antimagic | 1.40 |
| 1/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Meditation |
talent | Psiblades |
talent | Unstoppable Nature |
talent | Acidic Skin |
talent | Mitosis |
talent | Antimagic Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers but not in time to save any of the captive Krogs. | failed |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Heart of the Gloom. Escort: lost anorithil (level 1 of Heart of the Gloom)As a reward you improved talent Conversion (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 4 of Old Forest. Escort: lost tinker (level 4 of Old Forest)As a reward you improved talent Craftsman's Eye (+1 level(s)). | done |
You failed to protect the lost warrior from death by Polinne the giant netherworm. Escort: lost warrior (level 1 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Ademina the skeleton warrior. Escort: lost warrior (level 6 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved talent Spit Poison (+1 level(s)). | done |
You abandoned worried loremaster to death. Escort: worried loremaster (level 7 of Dreadfell) | failed |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin! | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 203. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * You've found the needed bear paw. * You've found the needed wretchling eyeball. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Duatheldredge (0 def, 4 armour) Duatheldredge (0 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Dmg.mod +6% acid Res.pen +15% acid +10% darkness Melee Ret 20 darkness On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +4 Fatigue +3% Disengage: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern of health brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | linen wizard hat of nature (+16%) (1 def, 0 armour) linen wizard hat of nature (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Defense +1 (+1 eff.) Resists +16% nature A pointy cloth hat, very wizardly... |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | painweaver's gold ring of perseverance painweaver's gold ring of perseverance0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +9 (+4 eff.) Spell.pwr +5 (+5 eff.) Mind.pwr +9 (+3 eff.) Dmg.mod +6% all ----- def ----- HP.reg +0.80 Stun/Frz- +28% Rings can have magical properties. |
On fingers | Inertial Twine Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+6 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Around neck | gold amulet 'Eragar' gold amulet 'Eragar'0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +8 Dex +6 Cun +6 Con dps ---------- Mov.spd +10% Dmg.mod +30% acid +9% blight On Hit (Melee): * 20% chance to disease ----- def ----- Fatigue -7% Resists +6% acid +12% blight HP.reg +0.80 ---------- misc Stam/turn +0.80 Amulets can have magical properties. |
In main hand | Haruromaran the Dourwell (8-8.8 power, 30 apr, nature damage) Haruromaran the Dourwell (8-8.8 power, 30 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature Power 8.0 - 8.8 Nature Uses 58% Wil, 29% Cun Mastery Psiblades Acc uses Wil Apr +30 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +9 (+2 eff.) Melee Ret 16 darkness ----- def ----- Resists +6% cold +2% physical Mind.save +12 (+4 eff.) Max.HP +25.00 HP.reg +1.00 Poison- +15% Pinning- +10% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Blackkarma Blackkarma1.0 T3 belt armor [Rare] Psionic While equipped: dps ---------- Spell.crit +1% Mind.pwr +8 (+2 eff.) S.pwr/crit +4 Res.pen +25% darkness Phasing +30% ----- def ----- Resists +6% darkness Phys.save +8 (+4 eff.) Spell.save +9 (+3 eff.) ---------- misc Mana/turn +0.08 Vim/s.crit +1.00 A belt that goes around your waist. |
In off hand | Neruravea the vined mindstar (4.5-4.95 power, 22 apr, mind damage) Neruravea the vined mindstar (4.5-4.95 power, 22 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic This mindstar projects psionic energy if enough is absorbed. Power 4.5 - 5.0 Mind Uses 51% Wil, 22% Cun Mastery Psiblades Acc uses Wil Apr +22 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Dex dps ---------- Mind.crit +2% Mind.pwr +6 (+2 eff.) Dmg.mod +7% lightning +6% fire +3% acid +5% cold ----- def ----- Defense +9 (+5 eff.) Rng.Def +9 (+4 eff.) Resists +6% cold Mind.save +6 (+2 eff.) Max.HP +13.00 HP.reg +0.60 ---------- misc Equi/ret +0.90 Masteries +0.10 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Belugas (2 def, 0 armour) Belugas (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Cun +4 Dex dps ---------- Res.pen +20% temporal Acc +8 (+4 eff.) ----- def ----- Defense +2 (+1 eff.) Resists +3% physical Die.at -60.00 life HP.reg +0.40 ---------- misc Stam/turn +0.40 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Evermoss Robe (12 def, 0 armour) Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+3 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+6 eff.) Resists +25% nature Phys.save +15 (+7 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.10 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (661% speed; 5 turns) movement infusion of the sneak (661% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 661% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
a necklace with fangs a necklace with fangs0.1 T2 amulet jewelry [Unique] Unknown |
cleansing steel amulet cleansing steel amulet0.1 T2 amulet jewelry [Ego] Disrupt While equipped: ----- def ----- Resists +12% nature +13% blight Poison- +22% Disease- +20% Amulets can have magical properties. |
restful steel amulet of healing restful steel amulet of healing0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Fatigue -5% HP.reg +1.60 Heal.mod +12% Cut- +40% Heal: Puts all charms on 35 cooldown Level 2.4 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 351 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
copper ring of tenacity copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +21.00 Disarm- +22% Pinning- +23% Knockbk- +20% Rings can have magical properties. |
mule's copper ring mule's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% ---------- misc Max.enc +21 Rings can have magical properties. |
Kinetic Focus (6-6.6 power, 18 apr, physical damage) Kinetic Focus (6-6.6 power, 18 apr, physical damage)3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 6.0 - 6.6 Physical Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+3 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. |
Plague-Fire Sceptre (24-28.8 power, 4 apr, physical element) Plague-Fire Sceptre (24-28.8 power, 4 apr, physical element)5.0 T3 staff 2H weapon Reqs Mag 24 [Unique] Arcane Power 24.0 - 28.8 Fire Uses 150% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +27 (+16 eff.) Dmg.mod +20% blight +20% fire Plaguefire detonates when its victim dies, spreading to other enemies up to two times. Fire a bolt of plaguefire, dealing damage over time based on your magic stat. Uses 15 power out of 15/15 The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
Trident of the Tides (80-112 power, 20 apr) Trident of the Tides (80-112 power, 20 apr)3.0 T4 trident 2H weapon Reqs Str 35 [Unique] Nature Power 80.0 - 112.0 Physical Uses 140% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +20 Crit +15.0% Atk.spd 100% Melee+ +20 nature +15 cold On Hit: 40% Water Bolt 3 While equipped: dps ---------- Dmg.mod +20% cold Acc +10 (+5 eff.) ----- def ----- Resists +25% cold Spell.save +18 (+6 eff.) ---------- misc See.Invis +2 On Spell Hit: 20% Water Bolt 3 Freeze: Level 3.0 Pwr.cost 60 out of 150/150. Range 10 Travel.spd instantaneous Is a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 36.87. If this is used on a friendly target the cooldown is halved. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
Girdle of the Calm Waters Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
nightruned rough leather belt of unlife nightruned rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight +6% light +6% darkness The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
noble's rough leather belt of recklessness noble's rough leather belt of recklessness1.0 T1 belt armor [Ego++] Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +6.00% Phys.pwr +3 (+1 eff.) ----- def ----- D.Red.from +15% Summoned A belt that goes around your waist. |
Shoes of Moving Slowly (0 def, 0 armour) Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+5 eff.) ----- def ----- Armour +0 Defense +0 (+0 eff.) Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
pair of dwarven-steel boots 'Yvakira' (5 def, 4 armour) pair of dwarven-steel boots 'Yvakira' (5 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% acid +9% mind Res.pen +20% acid +25% mind Melee Ret 8 acid ----- def ----- Armour +4 Defense +5 (+3 eff.) Rng.Def +4 (+2 eff.) Fatigue +3% Resists +15% acid Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots (0 def, 1 armour) pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% A pair of boots made of leather. |
corrosive hardened leather gloves of dexterity (+3) (0 def, 2 armour) corrosive hardened leather gloves of dexterity (+3) (0 def, 2 armour)1.0 T3 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 5 acid Dmg.mod +6% acid Acc +12 (+6 eff.) ----- def ----- Armour +2 Resists +7% acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light +10% lightning ----- def ----- Resists +10% light +10% lightning Call Lightning: Level 0.8 Pwr.cost 20 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 25.34 to 76.03 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
Crown of Burning Pain (13 def, 0 armour) Crown of Burning Pain (13 def, 0 armour)4.0 T3 head armor [Unique] Arcane While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +35% fire ----- def ----- Armour +0 Defense +13 (+7 eff.) Fatigue +4% Resists +35% fire Meteor Rain: Level 2.0 Pwr.cost 25 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 14.22 fire and 14.09 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Hat of Arcane Understanding (2 def, 0 armour) Hat of Arcane Understanding (2 def, 0 armour)2.0 T3 head armor [Unique] Arcane Only supremacy of the arcane can release its full power. While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +20% arcane ---------- misc Mana/turn +2.00 Cooldown Disruption Shield -10 Masteries +0.20 Spell/Meta A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
5 agate 5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
128 alchemist agate 128 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald 4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+6 eff.) Spell.pwr +12 (+8 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 4.80 cold damage and 4.80 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
2 garnet 2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 259/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Demonic Soul Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Achievements
By Ozzy the Yeek Oozemancer level 31
3rd Pyre 123rd year of Ascendancy at 12:35 see stats
By Ozzy the Yeek Oozemancer level 12
2nd Summertide 122nd year of Ascendancy at 11:33 see stats
By Ozzy the Yeek Oozemancer level 36
33rd Pyre 123rd year of Ascendancy at 16:06 see stats
By Ozzy the Yeek Oozemancer level 35
25th Pyre 123rd year of Ascendancy at 11:17 see stats
By Ozzy the Yeek Oozemancer level 33
10th Pyre 123rd year of Ascendancy at 21:16 see stats
By Ozzy the Yeek Oozemancer level 19
75th Dusk 122nd year of Ascendancy at 22:31 see stats
By Ozzy the Yeek Oozemancer level 35
25th Pyre 123rd year of Ascendancy at 18:06 see stats
By Ozzy the Yeek Oozemancer level 18
49th Dusk 122nd year of Ascendancy at 06:09 see stats
By Ozzy the Yeek Oozemancer level 10
5th Mirth 122nd year of Ascendancy at 12:37 see stats
By Ozzy the Yeek Oozemancer level 20
76th Dusk 122nd year of Ascendancy at 20:54 see stats
By Ozzy the Yeek Oozemancer level 30
79th Regrowth 123rd year of Ascendancy at 04:48 see stats
By Ozzy the Yeek Oozemancer level 15
15th Dusk 122nd year of Ascendancy at 07:17 see stats
By Ozzy the Yeek Oozemancer level 32
8th Pyre 123rd year of Ascendancy at 08:19 see stats
By Ozzy the Yeek Oozemancer level 33
10th Pyre 123rd year of Ascendancy at 23:15 see stats
By Ozzy the Yeek Oozemancer level 23
55th Regrowth 123rd year of Ascendancy at 21:16 see stats
By Ozzy the Yeek Oozemancer level 34
24th Pyre 123rd year of Ascendancy at 06:15 see stats
By Ozzy the Yeek Oozemancer level 19
74th Dusk 122nd year of Ascendancy at 19:49 see stats
By Ozzy the Yeek Oozemancer level 34
12nd Pyre 123rd year of Ascendancy at 18:49 see stats
By Ozzy the Yeek Oozemancer level 19
75th Dusk 122nd year of Ascendancy at 00:30 see stats
By Ozzy the Yeek Oozemancer level 29
79th Regrowth 123rd year of Ascendancy at 04:48 see stats
Log
The skin of Ozzy starts dripping acid.
Ozzy activates Unstoppable Nature.
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Saving done.
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Space around you starts to dissolve...
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You are yanked out of this place!
Ran for 3 turns (stop reason: saving).
There is an item here: Crown of Burning Pain (8 def, 0 armour)
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
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Ran for 5 turns (stop reason: hostile spotted to the north (Training Dummy - offscreen)).
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Saving done.
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Ozzy deactivates Psiblades.
Ozzy deactivates Mitosis.
Ozzy deactivates Antimagic Shield.
Ozzy deactivates Unstoppable Nature.
Ozzy meditates on nature.
The skin of Ozzy starts dripping acid.