










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Items Vault 1.5.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 34 / 42% |
| Size | medium |
| Lifes / Deaths | Killed by fire drake hatchling at level 14 on the 58th Dusk 122nd year of Ascendancy at 22:23 0 / 8Killed by orc pyromancer at level 29 on the 79th Pyre 123rd year of Ascendancy at 01:31 Killed by fire drake at level 33 on the 28th Dusk 123rd year of Ascendancy at 18:38 Killed by Arovea the poison ooze at level 34 on the 77th Dusk 123rd year of Ascendancy at 17:48 Killed by poison ooze at level 34 on the 1st Time of Equilibrium 123rd year of Ascendancy at 01:56 Killed by Voryda the brittle clear ooze at level 34 on the 1st Time of Equilibrium 123rd year of Ascendancy at 06:46 Killed by Cyrydheth the poison ooze at level 34 on the 1st Haze 123rd year of Ascendancy at 07:42 Killed by Cyrydheth the poison ooze at level 34 on the 1st Haze 123rd year of Ascendancy at 07:57 |
Primary Stats
| Strength | 17 (base 10) |
| Dexterity | 85 (base 60) |
| Constitution | 34 (base 19) |
| Magic | 90 (base 60) |
| Willpower | 31 (base 15) |
| Cunning | 29 (base 10) |
Resources
| Life | -12/852 |
| Mana | 403/403 |
| Paradox | 290 |
| Psi | 121/121 |
| Healing Factor | 0.8764705882352 |
| Regeneration | 0.56970588235288 |
Speed
| Mental | +6.1340430109771% |
| Attack | +6.1340430109771% |
| Movement | -25.463827956043% |
| Spell | +6.1340430109771% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 1 |
| See Stealth | 19.222345367736 |
| See Invisible | 28.222345367736 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 175 |
| Accuracy | 73 |
| Crit Chance | 17% |
| APR | 18 |
| Speed | 0.94 |
Offense: Offhand
| Damage | 78 |
| Accuracy | 73 |
| Crit Chance | 19% |
| APR | 22 |
| Speed | 0.94 |
Offense: Spell
| Spellpower | 53 |
| Crit Chance | 13% |
| Speed | 0.94220475507239 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 11% |
| Speed | 0.94220475507239 |
Offense: Damage Bonus
| Blight | +27% |
| Arcane | +36% |
| Mind | +6% |
| All | 0% |
| Lightning | +9% |
| Light | +10% |
| Physical | +28% |
| Fire | +12% |
| Darkness | +24% |
Offense: Damage Penetration
| Lightning | +35% |
| Darkness | +25% |
| Blight | +15% |
| Physical | +28% |
| Fire | +15% |
| Nature | +8% |
Defense: Base
| Armour (hardiness) | 5 (38.536585365854%) |
| Defense | 80 |
| Ranged Defense | 87 |
| Fatigue | 0 |
| Physical Save | 33 |
| Spell Save | 46 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 19%( 70%) |
| Light | + 57%( 70%) |
| Blight | + 25%( 70%) |
| Physical | + 21%( 70%) |
| Darkness | + 24%( 70%) |
| All | + 8%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 12 turns. While Heroism is active, you will only die when reaching -886 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 236 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.52 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.10 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | The gloom has stunned the target, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned by the gloom |
| detrimental effect | The target is poisoned, taking 14.91 nature damage per turn and unable to move (but can otherwise act freely). Spydric Poison |
| detrimental effect | The target is poisoned and sick, doing 60.45 nature damage per turn. All damage it does is reduced by 20%. Numbing Poison |
| detrimental effect | The target is poisoned, taking 14.91 nature damage per turn and decreasing all heals received by 40%. Insidious Poison |
| beneficial effect | Increases defense by 15. Mobile Defense |
| beneficial effect | The target is moving is 25% faster. 2 Celerity |
| beneficial effect | Increases attack, spell, and mind speed by 6%. 1 Time Dilation |
| beneficial effect | Peer into the future, detecting enemies, increasing defense by 36, and granting a 8% chance to ignore critical hits. Precognition |
| detrimental effect | The target has been beckoned by Xanigada the poison ooze and is heeding the call. There is a 55% chance of moving towards the beckoner each turn. (spellpower: -24, mindpower: -24 Beckoned |
| detrimental effect | The target is on fire, taking 71.07 fire damage per turn. Burning |
| beneficial effect | The target's accuracy and power have been increased by 27. 3 Fateweaver |
| beneficial effect | The target's defense and saves have been increased by 27. 3 Spin |
| beneficial effect | The target is waiting to be recalled back to the worldmap. Recalling |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you improved Magic by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved Magic by +2. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 264. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed length of troll intestine. * You've found the needed black mamba head. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed vial of fire wyrm saliva. * You've found the needed giant spider spinneret. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed vial of greater demon bile. * You've found the needed vial of wight ectoplasm. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed chunk of ghoul flesh. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You have met what seems to be a future version of yourself. The Way We Weren't | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe Grand Corruptor died during the attack before he had time to teach you his ways. | failed |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | stealthy pair of hardened leather boots of evasion (10 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +10 (+2 eff.) Fatigue: +3% Changes stats: +7 Lck / +4 Dex Stealth bonus: +5 Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 33 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (85 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Decayed Visage (0 def, 0 armour)Requires: - Magic 25 - Willpower 20 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 10 vim draining blight Changes stats: +4 Mag / +5 Wil Changes resistances: +14% blight / +10% darkness Changes resistances penetration: +10% lightning Changes damage: +10% blight / +3% lightning / +12% darkness / +12% arcane Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Maximum vim: +25.00 Spell crit. chance: +2% It can be used to activate talent Vimsense (costing 25 power out of 11/45) : Effective talent level: 2.0 Power cost: 25 out of 11/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 19%, but also make them aware of you. The resistance reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. This object's appearance was changed to linen wizard hat. |
| On hands | Woereek (0 def, 2 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Fatigue: -4% Effects on melee hit: * 18% chance to cause random gloom Damage (Melee): 9 blight / 16 mind / 18 darkness Changes stats: +3 Mag / +3 Cun / +4 Con Changes resistances: +5% blight / +8% light / +7% darkness Changes damage: +5% blight / +12% darkness Mental save: -12 (-6 eff.) Mindpower: +6 (+3 eff.) Infravision radius: +1 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 25.18 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Flashgrit [power 123] (19/20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to blind * 30% chance to daze at end of turn Damage when hit (Melee): 20 lightning Changes resistances: +15% light Changes resistances penetration: +25% lightning Changes damage: +6% lightning Talent cooldown: Silence (-1 turn) Talent granted: +4 Silence It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 123 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | OleregohellPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 16% chance to blind Damage (Melee): 27 light Effects on ranged hit: * 16% chance to blind Damage (Ranged): 24 light Damage when hit (Melee): 8 arcane Changes stats: +4 Dex / +2 Wil Changes damage: +6% blight / +24% arcane Critical mult.: +10.00% Spellpower on spell critical (stacks up to 3 times): +10 Rings can have magical properties. |
| On fingers | Velyminne the BrightmalicePowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 20 blight Changes stats: +6 Cun / +5 Mag Changes resistances penetration: +15% blight / +15% fire Changes damage: +6% blight / +12% fire Spellpower: +8 (+3 eff.) Rings can have magical properties. |
| Around neck | steel amulet 'Mayigabeth'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Mag / +4 Wil / +4 Con Grants telepathy: Dragon Talent mastery: +0.22 Chronomancy / Temporal Hounds Reduces incoming crit damage: 15.00% See invisible: +9 Amulets can have magical properties. |
| In main hand | Aerana the stralite waraxe (138% power, 5 apr)Requires: - Magic 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 139% Range: 1.4x Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Armour penetration: +13 Changes stats: +7 Str / +7 Con Changes resistances penetration: +13% physical Changes damage: +6% mind / +11% physical Psi when hit: +0.24 One-handed war axes. |
| Around waist | Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+4 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 11/30) : Effective talent level: 4.0 Power cost: 30 out of 11/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 36% chance to evade melee and ranged attacks and 41 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | Arudhethra (130% power, 9 apr)Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 131% Range: 1.3x Uses stats: 45% Dex, 95% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% Damage Shield penetration (this weapon only): +20% Damage (Melee): +8 acid / +12 physical When wielded/worn: Physical power: +12 (+2 eff.) Defense: +9 (+2 eff.) Ranged Defense: +9 (+2 eff.) Changes resistances: +12% acid / +8% all Changes resistances penetration: +8% nature / +15% physical Sharp, short and deadly. |
| Cloak | Gloomwaker the cashmere cloak (8 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Ranged Defense: +6 (+2 eff.) Changes stats: +5 Dex Changes resistances: +3% physical Changes resistances penetration: +25% darkness Changes damage: +6% physical Life regen: +0.40 Maximum life: +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | focusing linen robe of the mountain (+11%) (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +5 Wil / +5 Mag Changes resistances: +11% physical Changes damage: +11% physical Mana each turn: +0.13 Psi each turn: +0.13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
gold amulet 'Woerock'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +2 Cun Grants telepathy: Demon/Minor Demon/Major Physical save: +13 (+7 eff.) Spell save: +18 (+6 eff.) Mental save: +28 (+9 eff.) Maximum hate: +10.00 Mindpower: +6 (+3 eff.) Amulets can have magical properties. |
stralite amulet 'Camaruiroddarain'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +10 Dex / +9 Mag / +7 Cun / +4 Con Grants telepathy: Dragon Reduces incoming crit damage: 15.00% Amulets can have magical properties. |
BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
Salewe the voratun dagger (148% power, 9 apr)Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 148% Range: 1.3x Uses stats: 45% Dex, 95% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +24 mind Burst (radius 2) on crit: +20 mind When wielded/worn: Changes stats: +2 Wil Changes resistances: +5% all Changes resistances penetration: +9% nature Mindpower: +8 (+4 eff.) Sharp, short and deadly. |
Spellblaze Shard (120% power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 121% Range: 1.3x Uses stats: 95% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
This item will automatically be transmogrified when you leave the level.iron dagger 'Toxinterror' (100% power, 5 apr) Requires: - Dexterity 11 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 100% Range: 1.3x Uses stats: 45% Dex, 95% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Burst (radius 2) on crit: +7 ice / +8 nature When wielded/worn: Armour: +5 Fatigue: -10% Changes stats: +2 Str / +2 Dex / +4 Wil / +2 Con Changes resistances: +9% nature Changes resistances penetration: +6% cold See invisible: +9 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.Emelidheth (166% power, 3 apr) Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 167% Range: 1.5x Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +16.0% Armour: +6 Changes resistances: +9% mind Physical save: +18 (+8 eff.) Spell save: +6 (+2 eff.) Cut immunity: +35% Stun/Freeze immunity: +15% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.thunderous stralite greatsword of massacre (175% power, 3 apr) Requires: - Magic 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 175% Range: 1.6x Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 13% chance to daze at end of turn When wielded/worn: Changes stats: +5 Str / +3 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances penetration: +16% lightning Massive two-handed swords. |
Purenight the stralite longsword (139% power, 5 apr)Requires: - Magic 35 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 139% Range: 1.4x Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Slows global speed by 40% * 40% chance to daze at end of turn Damage (Melee): +50 insidious poison Burst (radius 1) on hit: +12 lightning / +12 nature When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes resistances: +6% lightning Changes damage: +3% nature / +12% lightning Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.Belybrethra the voratun mace (157% power, 6 apr) Requires: - Magic 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Power: 157% Range: 1.4x Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * cripple the target Damage (Melee): +13 temporal When wielded/worn: Physical crit. chance: +11.0% Damage when hit (Melee): 12 physical / 10 temporal Changes stats: +2 Dex / +5 Con Changes resistances: +16% temporal Physical save: +12 (+6 eff.) Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.vined mindstar 'Bloomdream' (85% power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 85% Range: 1.1x Uses stats: 35% Wil, 50% Mag, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Slows global speed by 40% Burst (radius 1) on hit: +16 nature When wielded/worn: Changes stats: +2 Wil Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 10.00% Life regen: +1.00 Maximum life: +20.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Infravision radius: +3 See invisible: +6 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.caustic stralite waraxe (137% power, 5 apr) Requires: - Magic 35 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 137% Range: 1.4x Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 14% chance to corrode armour by 30% When wielded/worn: Changes resistances penetration: +6% acid Life regen: +1.30 One-handed war axes. |
hardened leather belt 'Infernojam'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Wil Changes resistances: +9% cold / +9% fire Changes resistances penetration: +15% fire Changes damage: +6% mind Critical mult.: +25.00% Mental crit. chance: +5% A belt that goes around your waist. |
Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +0 Cun / +6 Mag Changes damage: +10% arcane Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
This item will automatically be transmogrified when you leave the level.mindwoven silk robe of frost (+21%) (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +21% cold Changes damage: +14% cold Mental save: +18 (+6 eff.) Mindpower: +3 (+1 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.silk robe of life (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +11% blight Life regen: +4.80 Maximum life: +72.00 Healing mod.: +17% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.Airnigh (0 def, 4 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -1% Changes stats: +8 Str / +3 Dex / +9 Con Changes resistances: +6% lightning Light radius: +2 Infravision radius: +3 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Fogoblivion' (0 def, 9 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Fatigue: +3% Damage when hit (Melee): 12 darkness Changes resistances: +18% darkness / +10% temporal Changes resistances penetration: +13% darkness / +14% temporal Reduces incoming crit damage: 10.00% Physical save: +9 (+5 eff.) Spell save: +11 (+4 eff.) Mental save: +9 (+3 eff.) Silence immunity: +38% Confusion immunity: +47% Stun/Freeze immunity: +20% Defense after a teleport: +22 Resist all after a teleport: +16% New effects duration reduction after a teleport: +17% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.pair of iron boots 'Scorpionsmash' (0 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +5 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +3 Fatigue: +2% Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 8 lightning Changes resistances: +20% nature Changes resistances penetration: +20% lightning Changes damage: +15% nature Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.psychic's hardened leather gloves of dexterity (+4) (0 def, 2 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +11 (+3 eff.) Armour: +2 Damage (Melee): 8 mind Changes stats: +4 Dex Changes resistances: +7% mind Changes damage: +7% mind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.Morbusriver the dwarven-steel helm (0 def, 4 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 12 nature / 8 physical Changes stats: +4 Str Changes resistances: +3% mind / +18% nature Changes resistances penetration: +5% nature Changes damage: +24% mind It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 23.8 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Zubonne (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +6 Cun / +4 Wil Changes resistances: +7% acid / +6% light / +7% lightning / +7% fire / +6% nature / +7% cold Reduces incoming crit damage: 15.00% Spell save: +15 (+5 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level.rough leather armour 'Berisus' (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Changes stats: +2 Wil Changes resistances: +18% acid Changes resistances penetration: +15% mind Grants telepathy: Demon/Minor Demon/Major Mental save: +6 (+2 eff.) Equilibrium when hit: +0.12 Psi when hit: +0.20 Mindpower: +6 (+3 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.impenetrable stralite plate armour of natural resilience (7 def, 21 armour) Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +21 Defense: +7 (+2 eff.) Fatigue: +26% Changes resistances: +13% nature / +14% blight Reduced damage from: +6% Unnatural A suit of armour made of metal plates. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
255 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
17 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
soldier's dwarven-steel pickaxe (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Changes stats: +2 Str Changes resistances: +7% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
8 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +2 Con / +4 Wil Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 172.03 fire damage (based on Magic), costing 50 power out of 38/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (0/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 201/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
27 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Realeva the Cornac Temporal Warden level 32
17th Dusk 123rd year of Ascendancy at 23:01 see stats
Against all odds
Killed Ukruk in the ambush.By Realeva the Cornac Temporal Warden level 31
2nd Mirth 123rd year of Ascendancy at 13:41 see stats
Bringer of Doom
Killed a Bringer of Doom.By Realeva the Cornac Temporal Warden level 15
60th Dusk 122nd year of Ascendancy at 16:57 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Realeva the Cornac Temporal Warden level 32
10th Flare 123rd year of Ascendancy at 07:27 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Realeva the Cornac Temporal Warden level 25
53rd Pyre 123rd year of Ascendancy at 21:39 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Realeva the Cornac Temporal Warden level 20
60th Regrowth 123rd year of Ascendancy at 16:56 see stats
Exterminator
Killed 1000 creatures.By Realeva the Cornac Temporal Warden level 16
76th Dusk 122nd year of Ascendancy at 15:23 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Realeva the Cornac Temporal Warden level 23
14th Pyre 123rd year of Ascendancy at 01:51 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Realeva the Cornac Temporal Warden level 16
63rd Dusk 122nd year of Ascendancy at 01:04 see stats
Level 10
Got a character to level 10.By Realeva the Cornac Temporal Warden level 10
31st Dusk 122nd year of Ascendancy at 04:34 see stats
Level 20
Got a character to level 20.By Realeva the Cornac Temporal Warden level 20
49th Regrowth 123rd year of Ascendancy at 00:25 see stats
Level 30
Got a character to level 30.By Realeva the Cornac Temporal Warden level 30
79th Pyre 123rd year of Ascendancy at 20:45 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Realeva the Cornac Temporal Warden level 25
29th Pyre 123rd year of Ascendancy at 20:32 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Realeva the Cornac Temporal Warden level 33
77th Dusk 123rd year of Ascendancy at 06:46 see stats
Overpowered!
Did over 6000 damage in one attack.By Realeva the Cornac Temporal Warden level 21
61st Regrowth 123rd year of Ascendancy at 23:00 see stats
Pest Control
Killed 1000 reproducing vermin.By Realeva the Cornac Temporal Warden level 34
1st Haze 123rd year of Ascendancy at 06:07 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Realeva the Cornac Temporal Warden level 25
29th Pyre 123rd year of Ascendancy at 03:10 see stats
Size is everything
Did over 1500 damage in one attack.By Realeva the Cornac Temporal Warden level 21
61st Regrowth 123rd year of Ascendancy at 23:00 see stats
Size matters
Did over 600 damage in one attack.By Realeva the Cornac Temporal Warden level 21
61st Regrowth 123rd year of Ascendancy at 23:00 see stats
Slimefest
Have 100 walls on the sludgenest turn into hostile creatures.By Realeva the Cornac Temporal Warden level 34
78th Dusk 123rd year of Ascendancy at 11:56 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Realeva the Cornac Temporal Warden level 25
29th Pyre 123rd year of Ascendancy at 18:14 see stats
That was close
Killed your target while having only 1 life left.By Realeva the Cornac Temporal Warden level 33
28th Dusk 123rd year of Ascendancy at 18:37 see stats
The Arena
Unlocked Arena mode.By Realeva the Cornac Temporal Warden level 12
41st Dusk 122nd year of Ascendancy at 22:33 see stats
The bigger the better!
Did over 3000 damage in one attack.By Realeva the Cornac Temporal Warden level 21
61st Regrowth 123rd year of Ascendancy at 23:00 see stats
The secret city
Discovered the truth about mages.By Realeva the Cornac Temporal Warden level 19
9th Allure 123rd year of Ascendancy at 23:35 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Realeva the Cornac Temporal Warden level 12
52nd Dusk 122nd year of Ascendancy at 02:36 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Realeva the Cornac Temporal Warden level 30
79th Pyre 123rd year of Ascendancy at 22:14 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Realeva the Cornac Temporal Warden level 21
60th Regrowth 123rd year of Ascendancy at 23:25 see stats
Unstoppable
Returned from the dead.By Realeva the Cornac Temporal Warden level 34
1st Haze 123rd year of Ascendancy at 07:42 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Realeva the Cornac Temporal Warden level 30
1st Mirth 123rd year of Ascendancy at 22:35 see stats
Wibbly Wobbly Timey Wimey Stuff
Killed the weaver queen and the temporal defiler.By Realeva the Cornac Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 05:23 see stats
Log
Space around you starts to dissolve...
Cyrydheth the poison ooze uses Pyrokinesis.
Realeva is on fire!
One of the wall shakes for a moment and then turns into Adynor the poison ooze!
Cyrydheth the poison ooze's Beyond the Flesh misses Realeva.
Realeva is not stunned anymore.
Insidious Poison from Poison ooze hits Realeva for 14 nature damage.
Burning from Cyrydheth the poison ooze hits Realeva for 65 fire damage.
Numbing Poison from Cyrydheth the poison ooze hits Realeva for 58 nature damage.
Cyrydheth the poison ooze's Beyond the Flesh misses Realeva.
Cyrydheth the poison ooze summons a Ritch Flamespitter!
Cyrydheth the poison ooze's mind surges with critical power!
Adynor the poison ooze releases poisonous spores at Realeva.
Realeva is poisoned and cannot move!
Burning from Cyrydheth the poison ooze hits Realeva for 65 fire damage.
Numbing Poison from Cyrydheth the poison ooze hits Realeva for 58 nature damage.
Spydric Poison from Adynor the poison ooze hits Realeva for 16 nature damage.
Insidious Poison from Poison ooze hits Realeva for 14 nature damage.
Cyrydheth the poison ooze's Beyond the Flesh misses Realeva.
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Ritch flamespitter hits Realeva for 200 fire damage.
You are unable to move!
Realeva casts Precognition.
Xanigada the poison ooze uses Beckon.
Realeva has been beckoned.
Saving game...













































































































