











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 50 / 1182% |
| Size | big |
| Lifes / Deaths | Killed by Burb the snow giant champion at level 13 on the 33rd Profit 122nd year of Ascendancy at 05:22 / 394Killed by snow giant boulder thrower at level 15 on the 33rd Profit 122nd year of Ascendancy at 22:53 Killed by Poryvea the snow giant chieftain at level 15 on the 34th Profit 122nd year of Ascendancy at 01:53 Killed by steamgun turret at level 15 on the 34th Profit 122nd year of Ascendancy at 02:47 Killed by Poryvea the snow giant chieftain at level 15 on the 34th Profit 122nd year of Ascendancy at 04:30 Killed by Subject Z at level 16 on the 5th Wealth 122nd year of Ascendancy at 15:42 Killed by Subject Z at level 16 on the 5th Wealth 122nd year of Ascendancy at 18:06 Killed by Subject Z at level 16 on the 5th Wealth 122nd year of Ascendancy at 19:10 Killed by Mayywyn the giant ice ant at level 18 on the 20th Wealth 122nd year of Ascendancy at 13:56 Killed by Cyrossra the elder vampire at level 19 on the 27th Wealth 122nd year of Ascendancy at 06:05 Killed by g00se at level 19 on the 27th Wealth 122nd year of Ascendancy at 22:20 Killed by g00se at level 19 on the 27th Wealth 122nd year of Ascendancy at 23:52 Killed by g00se at level 20 on the 28th Wealth 122nd year of Ascendancy at 09:00 Killed by g00se at level 20 on the 28th Wealth 122nd year of Ascendancy at 10:35 Killed by g00se at level 20 on the 28th Wealth 122nd year of Ascendancy at 16:27 Killed by g00se at level 20 on the 28th Wealth 122nd year of Ascendancy at 17:58 Killed by g00se at level 20 on the 28th Wealth 122nd year of Ascendancy at 19:47 Killed by Sawtree at level 20 on the 33rd Dearth 122nd year of Ascendancy at 10:42 Killed by Silusena the ghoulking at level 21 on the 8th Loss 122nd year of Ascendancy at 20:33 Killed by Silusena the ghoulking at level 21 on the 8th Loss 122nd year of Ascendancy at 21:27 Killed by Silusena the ghoulking at level 21 on the 8th Loss 122nd year of Ascendancy at 22:41 Killed by Silusena the ghoulking at level 21 on the 8th Loss 122nd year of Ascendancy at 23:43 Killed by Silusena the ghoulking at level 21 on the 9th Loss 122nd year of Ascendancy at 00:34 Killed by Silusena the ghoulking at level 21 on the 9th Loss 122nd year of Ascendancy at 01:57 Killed by Silusena the ghoulking at level 21 on the 9th Loss 122nd year of Ascendancy at 02:25 Killed by Silusena the ghoulking at level 21 on the 9th Loss 122nd year of Ascendancy at 03:11 Killed by scourge drake hatchling at level 21 on the 12nd Loss 122nd year of Ascendancy at 02:49 Killed by Eilinebeth the awoken tentacle tree at level 21 on the 12nd Loss 122nd year of Ascendancy at 11:06 Killed by Layolramina the awoken tentacle tree at level 21 on the 12nd Loss 122nd year of Ascendancy at 19:51 Killed by Yvetha the awoken tentacle tree at level 21 on the 12nd Loss 122nd year of Ascendancy at 22:56 Killed by scourge drake hatchling at level 22 on the 13rd Loss 122nd year of Ascendancy at 21:54 Killed by Xanybeth the awoken tentacle tree at level 23 on the 14th Loss 122nd year of Ascendancy at 22:59 Killed by Belamira the awoken tentacle tree at level 23 on the 15th Loss 122nd year of Ascendancy at 17:36 Killed by Belamira the awoken tentacle tree at level 23 on the 15th Loss 122nd year of Ascendancy at 17:56 Killed by Adunn the awoken tentacle tree at level 23 on the 15th Loss 122nd year of Ascendancy at 19:55 Killed by Aerevea the awoken tentacle tree at level 23 on the 16th Loss 122nd year of Ascendancy at 06:06 Killed by Gilaith the awoken tentacle tree at level 23 on the 16th Loss 122nd year of Ascendancy at 09:46 Killed by Emolle the awoken tentacle tree's temporal clone at level 23 on the 16th Loss 122nd year of Ascendancy at 17:52 Killed by Gilaith the awoken tentacle tree at level 23 on the 16th Loss 122nd year of Ascendancy at 21:09 Killed by Gilaith the awoken tentacle tree at level 23 on the 16th Loss 122nd year of Ascendancy at 22:03 Killed by Glusewen the awoken tentacle tree at level 23 on the 16th Loss 122nd year of Ascendancy at 22:41 Killed by skeleton assassin at level 23 on the 28th Loss 122nd year of Ascendancy at 19:33 Killed by skeleton magus at level 23 on the 28th Loss 122nd year of Ascendancy at 20:15 Killed by Sleeping Cyrelle at level 24 on the 29th Loss 122nd year of Ascendancy at 13:17 Killed by Dozing Salith at level 24 on the 29th Loss 122nd year of Ascendancy at 13:24 Killed by Dozing Salith at level 24 on the 29th Loss 122nd year of Ascendancy at 13:34 Killed by Sleeping Cyrelle at level 24 on the 29th Loss 122nd year of Ascendancy at 14:14 Killed by Sleeping Cyrelle at level 24 on the 29th Loss 122nd year of Ascendancy at 16:07 Killed by Sleeping Cyrelle at level 24 on the 29th Loss 122nd year of Ascendancy at 16:23 Killed by Sleeping Cyrelle at level 24 on the 29th Loss 122nd year of Ascendancy at 17:35 Killed by Sleeping Cyrelle at level 24 on the 29th Loss 122nd year of Ascendancy at 18:02 Killed by Sleeping Cyrelle at level 24 on the 29th Loss 122nd year of Ascendancy at 18:10 Killed by orc summoner at level 24 on the 1st Shortage 122nd year of Ascendancy at 09:22 Killed by skeleton assassin at level 25 on the 1st Shortage 122nd year of Ascendancy at 14:42 Killed by skeleton warrior at level 25 on the 1st Shortage 122nd year of Ascendancy at 19:20 Killed by skeleton warrior at level 25 on the 1st Shortage 122nd year of Ascendancy at 19:49 Killed by vampire lord at level 25 on the 1st Shortage 122nd year of Ascendancy at 21:33 Killed by onilug at level 25 on the 2nd Shortage 122nd year of Ascendancy at 01:59 Killed by The Master at level 27 on the 6th Shortage 122nd year of Ascendancy at 20:24 Killed by grave wight at level 27 on the 6th Shortage 122nd year of Ascendancy at 21:13 Killed by armoured skeleton warrior at level 27 on the 6th Shortage 122nd year of Ascendancy at 21:56 Killed by The Master at level 27 on the 6th Shortage 122nd year of Ascendancy at 22:36 Killed by ghoul at level 27 on the 6th Shortage 122nd year of Ascendancy at 23:06 Killed by The Master at level 27 on the 7th Shortage 122nd year of Ascendancy at 00:47 Killed by The Master at level 27 on the 7th Shortage 122nd year of Ascendancy at 01:34 Killed by The Master at level 27 on the 7th Shortage 122nd year of Ascendancy at 02:15 Killed by The Master at level 27 on the 7th Shortage 122nd year of Ascendancy at 03:25 Killed by The Master at level 27 on the 7th Shortage 122nd year of Ascendancy at 03:53 Killed by ghast at level 30 on the 28th Shortage 122nd year of Ascendancy at 02:51 Killed by orc necromancer at level 30 on the 28th Shortage 122nd year of Ascendancy at 03:06 Killed by Greater Mummy Lord at level 30 on the 28th Shortage 122nd year of Ascendancy at 04:05 Killed by Greater Mummy Lord at level 30 on the 28th Shortage 122nd year of Ascendancy at 04:27 Killed by Greater Mummy Lord at level 30 on the 28th Shortage 122nd year of Ascendancy at 04:41 Killed by Greater Mummy Lord at level 30 on the 28th Shortage 122nd year of Ascendancy at 08:58 Killed by Greater Mummy Lord at level 30 on the 28th Shortage 122nd year of Ascendancy at 11:20 Killed by Greater Mummy Lord at level 30 on the 28th Shortage 122nd year of Ascendancy at 11:35 Killed by Greater Mummy Lord at level 30 on the 28th Shortage 122nd year of Ascendancy at 11:46 Killed by elder vampire at level 30 on the 28th Shortage 122nd year of Ascendancy at 12:14 Killed by Greater Mummy Lord at level 30 on the 28th Shortage 122nd year of Ascendancy at 14:13 Killed by Greater Mummy Lord at level 30 on the 28th Shortage 122nd year of Ascendancy at 15:45 Killed by Greater Mummy Lord at level 30 on the 28th Shortage 122nd year of Ascendancy at 16:59 Killed by Greater Mummy Lord at level 30 on the 28th Shortage 122nd year of Ascendancy at 18:41 Killed by Greater Mummy Lord at level 30 on the 28th Shortage 122nd year of Ascendancy at 18:57 Killed by Greater Mummy Lord at level 30 on the 28th Shortage 122nd year of Ascendancy at 23:00 Killed by Greater Mummy Lord at level 30 on the 28th Shortage 122nd year of Ascendancy at 23:40 Killed by Greater Mummy Lord at level 30 on the 29th Shortage 122nd year of Ascendancy at 00:53 Killed by Greater Mummy Lord at level 30 on the 29th Shortage 122nd year of Ascendancy at 01:33 Killed by ghast at level 31 on the 29th Shortage 122nd year of Ascendancy at 08:25 Killed by Greater Mummy Lord at level 31 on the 29th Shortage 122nd year of Ascendancy at 08:40 Killed by Greater Mummy Lord at level 31 on the 29th Shortage 122nd year of Ascendancy at 08:57 Killed by Greater Mummy Lord at level 31 on the 29th Shortage 122nd year of Ascendancy at 09:12 Killed by Greater Mummy Lord at level 31 on the 29th Shortage 122nd year of Ascendancy at 09:28 Killed by Greater Mummy Lord at level 31 on the 29th Shortage 122nd year of Ascendancy at 10:02 Killed by Greater Mummy Lord at level 31 on the 29th Shortage 122nd year of Ascendancy at 11:38 Killed by blinkwyrm at level 31 on the 29th Shortage 122nd year of Ascendancy at 12:16 Killed by Greater Mummy Lord at level 31 on the 29th Shortage 122nd year of Ascendancy at 12:55 Killed by Greater Mummy Lord at level 31 on the 29th Shortage 122nd year of Ascendancy at 13:12 Killed by Greater Mummy Lord at level 31 on the 29th Shortage 122nd year of Ascendancy at 13:28 Killed by Greater Mummy Lord at level 31 on the 29th Shortage 122nd year of Ascendancy at 15:24 Killed by Greater Mummy Lord at level 31 on the 29th Shortage 122nd year of Ascendancy at 16:04 Killed by Greater Mummy Lord at level 31 on the 29th Shortage 122nd year of Ascendancy at 16:27 Killed by Greater Mummy Lord at level 31 on the 29th Shortage 122nd year of Ascendancy at 17:08 Killed by Greater Mummy Lord at level 31 on the 29th Shortage 122nd year of Ascendancy at 19:13 Killed by Greater Mummy Lord at level 31 on the 29th Shortage 122nd year of Ascendancy at 20:33 Killed by Greater Mummy Lord at level 31 on the 30th Shortage 122nd year of Ascendancy at 00:47 Killed by Greater Mummy Lord at level 31 on the 30th Shortage 122nd year of Ascendancy at 01:43 Killed by Greater Mummy Lord at level 31 on the 30th Shortage 122nd year of Ascendancy at 01:55 Killed by Greater Mummy Lord at level 31 on the 30th Shortage 122nd year of Ascendancy at 02:14 Killed by Greater Mummy Lord at level 31 on the 30th Shortage 122nd year of Ascendancy at 04:56 Killed by Golbug the Destroyer at level 32 on the 22nd Steel 123rd year of Ascendancy at 21:49 Killed by g00se at level 33 on the 4th Gold 123rd year of Ascendancy at 06:56 Killed by g00se at level 33 on the 4th Gold 123rd year of Ascendancy at 07:58 Killed by g00se at level 33 on the 4th Gold 123rd year of Ascendancy at 21:29 Killed by g00se at level 33 on the 5th Gold 123rd year of Ascendancy at 21:23 Killed by Urkis, the High Tempest at level 33 on the 8th Gold 123rd year of Ascendancy at 20:53 Killed by Gudhema the Guardian at level 33 on the 15th Gold 123rd year of Ascendancy at 16:14 Killed by Lisebrewen the gigantic sandworm tunneler at level 33 on the 16th Gold 123rd year of Ascendancy at 12:55 Killed by orc high pyromancer at level 33 on the 16th Gold 123rd year of Ascendancy at 13:11 Killed by orc master wyrmic at level 33 on the 16th Gold 123rd year of Ascendancy at 13:24 Killed by Siluyatira the rogue at level 33 on the 17th Gold 123rd year of Ascendancy at 07:41 Killed by Ivuyawe the anaconda at level 33 on the 17th Gold 123rd year of Ascendancy at 07:54 Killed by Ivuyawe the anaconda at level 33 on the 17th Gold 123rd year of Ascendancy at 08:10 Killed by Ivuyawe the anaconda at level 33 on the 17th Gold 123rd year of Ascendancy at 08:25 Killed by Siluyatira the rogue at level 33 on the 17th Gold 123rd year of Ascendancy at 09:09 Killed by Ivuyawe the anaconda at level 33 on the 17th Gold 123rd year of Ascendancy at 09:41 Killed by Xanussra the blinkwyrm at level 33 on the 17th Gold 123rd year of Ascendancy at 13:45 Killed by Xanussra the blinkwyrm at level 33 on the 17th Gold 123rd year of Ascendancy at 13:54 Killed by Xanussra the blinkwyrm at level 33 on the 17th Gold 123rd year of Ascendancy at 14:03 Killed by Xanussra the blinkwyrm at level 33 on the 17th Gold 123rd year of Ascendancy at 14:16 Killed by elder vampire at level 33 on the 17th Gold 123rd year of Ascendancy at 14:28 Killed by Xanussra the blinkwyrm at level 33 on the 17th Gold 123rd year of Ascendancy at 14:48 Killed by Xanussra the blinkwyrm at level 33 on the 17th Gold 123rd year of Ascendancy at 14:59 Killed by Xanussra the blinkwyrm at level 33 on the 17th Gold 123rd year of Ascendancy at 15:11 Killed by Xanussra the blinkwyrm at level 33 on the 17th Gold 123rd year of Ascendancy at 15:31 Killed by Xanussra the blinkwyrm at level 33 on the 17th Gold 123rd year of Ascendancy at 15:43 Killed by elven cultist at level 34 on the 34th Stralite 123rd year of Ascendancy at 03:49 Killed by Grand Corruptor at level 34 on the 34th Stralite 123rd year of Ascendancy at 04:19 Killed by Grand Corruptor at level 34 on the 34th Stralite 123rd year of Ascendancy at 05:08 Killed by elven corruptor at level 34 on the 34th Stralite 123rd year of Ascendancy at 09:39 Killed by g00se at level 34 on the 13rd Profit 123rd year of Ascendancy at 02:53 Killed by worm that walks at level 35 on the 14th Profit 123rd year of Ascendancy at 20:14 Killed by Andemri the halfling at level 35 on the 19th Profit 123rd year of Ascendancy at 13:46 Killed by Andros the onilug at level 35 on the 24th Wealth 123rd year of Ascendancy at 08:57 Killed by Andros the onilug at level 35 on the 24th Wealth 123rd year of Ascendancy at 09:26 Killed by orc high pyromancer at level 36 on the 14th Iron 124th year of Ascendancy at 08:26 Killed by orc blood mage at level 36 on the 14th Iron 124th year of Ascendancy at 08:54 Killed by orc blood mage at level 36 on the 14th Iron 124th year of Ascendancy at 09:17 Killed by skeleton magus at level 36 on the 19th Iron 124th year of Ascendancy at 04:55 Killed by orc corruptor at level 36 on the 19th Iron 124th year of Ascendancy at 05:07 Killed by Yvagada the orc corruptor at level 36 on the 19th Iron 124th year of Ascendancy at 05:17 Killed by orc corruptor at level 36 on the 19th Iron 124th year of Ascendancy at 05:35 Killed by orc blood mage at level 36 on the 19th Iron 124th year of Ascendancy at 07:54 Killed by orc corruptor at level 36 on the 19th Iron 124th year of Ascendancy at 10:53 Killed by ghoulking at level 36 on the 19th Iron 124th year of Ascendancy at 16:16 Killed by orc blood mage at level 36 on the 19th Iron 124th year of Ascendancy at 16:37 Killed by Beliyamira the orc blood mage at level 36 on the 20th Iron 124th year of Ascendancy at 04:12 Killed by Beliyamira the orc blood mage at level 36 on the 20th Iron 124th year of Ascendancy at 04:36 Killed by orc necromancer at level 36 on the 20th Iron 124th year of Ascendancy at 10:47 Killed by Isuldarama the orc necromancer at level 36 on the 20th Iron 124th year of Ascendancy at 12:06 Killed by orc corruptor at level 37 on the 22nd Iron 124th year of Ascendancy at 01:18 Killed by forge-giant at level 37 on the 22nd Iron 124th year of Ascendancy at 20:25 Killed by forge-giant at level 37 on the 22nd Iron 124th year of Ascendancy at 20:41 Killed by forge-giant at level 37 on the 22nd Iron 124th year of Ascendancy at 21:04 Killed by Rak'shor, Grand Necromancer of the Pride at level 37 on the 23rd Iron 124th year of Ascendancy at 12:51 Killed by Rak'shor, Grand Necromancer of the Pride at level 37 on the 23rd Iron 124th year of Ascendancy at 13:36 Killed by Rak'shor, Grand Necromancer of the Pride at level 37 on the 23rd Iron 124th year of Ascendancy at 14:01 Killed by dread at level 37 on the 23rd Iron 124th year of Ascendancy at 14:20 Killed by Rak'shor, Grand Necromancer of the Pride at level 37 on the 23rd Iron 124th year of Ascendancy at 14:31 Killed by Lord of Skulls (warrior) at level 37 on the 23rd Iron 124th year of Ascendancy at 14:48 Killed by Rak'shor, Grand Necromancer of the Pride at level 37 on the 23rd Iron 124th year of Ascendancy at 15:13 Killed by armoured skeleton warrior at level 37 on the 23rd Iron 124th year of Ascendancy at 15:58 Killed by Rak'shor, Grand Necromancer of the Pride at level 37 on the 23rd Iron 124th year of Ascendancy at 16:27 Killed by Rak'shor, Grand Necromancer of the Pride at level 37 on the 23rd Iron 124th year of Ascendancy at 17:15 Killed by Rak'shor, Grand Necromancer of the Pride at level 37 on the 23rd Iron 124th year of Ascendancy at 17:37 Killed by Rak'shor, Grand Necromancer of the Pride at level 37 on the 23rd Iron 124th year of Ascendancy at 18:02 Killed by Rak'shor, Grand Necromancer of the Pride at level 37 on the 23rd Iron 124th year of Ascendancy at 18:18 Killed by ghoul at level 37 on the 23rd Iron 124th year of Ascendancy at 18:33 Killed by ghoul at level 38 on the 23rd Iron 124th year of Ascendancy at 21:10 Killed by elder vampire at level 38 on the 24th Iron 124th year of Ascendancy at 09:15 Killed by orc corruptor at level 38 on the 29th Iron 124th year of Ascendancy at 10:02 Killed by Betirin the orc mage-hunter at level 38 on the 1st Steel 124th year of Ascendancy at 07:25 Killed by Betirin the orc mage-hunter at level 38 on the 1st Steel 124th year of Ascendancy at 07:39 Killed by ritch flamespitter at level 38 on the 1st Steel 124th year of Ascendancy at 07:56 Killed by Betirin the orc mage-hunter at level 38 on the 1st Steel 124th year of Ascendancy at 08:08 Killed by Voryretira the storm wyrm at level 39 on the 2nd Steel 124th year of Ascendancy at 16:09 Killed by Lashing Tentacle at level 39 on the 3rd Steel 124th year of Ascendancy at 00:01 Killed by Emelorenne the orc master wyrmic at level 39 on the 3rd Steel 124th year of Ascendancy at 00:38 Killed by war hound at level 40 on the 4th Steel 124th year of Ascendancy at 02:52 Killed by Mayarerin the blinkwyrm at level 40 on the 4th Steel 124th year of Ascendancy at 06:07 Killed by Mayarerin the blinkwyrm at level 40 on the 4th Steel 124th year of Ascendancy at 09:25 Killed by Lashing Tentacle at level 40 on the 5th Steel 124th year of Ascendancy at 00:06 Killed by radiant horror at level 40 on the 5th Steel 124th year of Ascendancy at 03:00 Killed by luminous horror at level 40 on the 5th Steel 124th year of Ascendancy at 03:11 Killed by searing horror at level 40 on the 5th Steel 124th year of Ascendancy at 03:20 Killed by radiant horror at level 40 on the 5th Steel 124th year of Ascendancy at 03:31 Killed by radiant horror at level 40 on the 5th Steel 124th year of Ascendancy at 04:09 Killed by saw horror at level 40 on the 5th Steel 124th year of Ascendancy at 04:28 Killed by luminous horror at level 40 on the 5th Steel 124th year of Ascendancy at 04:53 Killed by searing horror at level 40 on the 5th Steel 124th year of Ascendancy at 05:05 Killed by radiant horror at level 40 on the 5th Steel 124th year of Ascendancy at 05:23 Killed by radiant horror at level 40 on the 5th Steel 124th year of Ascendancy at 05:36 Killed by radiant horror at level 40 on the 5th Steel 124th year of Ascendancy at 06:06 Killed by Xeryna the fire wyrm at level 40 on the 5th Steel 124th year of Ascendancy at 09:03 Killed by ritch flamespitter at level 40 on the 5th Steel 124th year of Ascendancy at 09:39 Killed by Xeryna the fire wyrm at level 40 on the 5th Steel 124th year of Ascendancy at 10:00 Killed by Gorbat, Supreme Wyrmic of the Pride at level 40 on the 5th Steel 124th year of Ascendancy at 10:14 Killed by Xeryna the fire wyrm at level 40 on the 5th Steel 124th year of Ascendancy at 10:26 Killed by ritch flamespitter at level 40 on the 5th Steel 124th year of Ascendancy at 10:38 Killed by Xeryna the fire wyrm at level 40 on the 5th Steel 124th year of Ascendancy at 10:47 Killed by rimebark at level 40 on the 5th Steel 124th year of Ascendancy at 11:05 Killed by rimebark at level 40 on the 5th Steel 124th year of Ascendancy at 11:18 Killed by ritch flamespitter at level 40 on the 5th Steel 124th year of Ascendancy at 11:38 Killed by Xeryna the fire wyrm at level 40 on the 5th Steel 124th year of Ascendancy at 12:17 Killed by Gorbat, Supreme Wyrmic of the Pride at level 40 on the 5th Steel 124th year of Ascendancy at 13:12 Killed by Xeryna the fire wyrm at level 40 on the 5th Steel 124th year of Ascendancy at 13:39 Killed by Gorbat, Supreme Wyrmic of the Pride at level 40 on the 5th Steel 124th year of Ascendancy at 13:57 Killed by Gorbat, Supreme Wyrmic of the Pride at level 40 on the 5th Steel 124th year of Ascendancy at 14:12 Killed by Xeryna the fire wyrm at level 40 on the 5th Steel 124th year of Ascendancy at 14:46 Killed by rimebark at level 40 on the 5th Steel 124th year of Ascendancy at 15:00 Killed by Gorbat, Supreme Wyrmic of the Pride at level 40 on the 5th Steel 124th year of Ascendancy at 16:10 Killed by Xeryna the fire wyrm at level 40 on the 5th Steel 124th year of Ascendancy at 16:26 Killed by rimebark at level 40 on the 5th Steel 124th year of Ascendancy at 17:05 Killed by ritch flamespitter at level 40 on the 5th Steel 124th year of Ascendancy at 18:06 Killed by ritch flamespitter at level 40 on the 5th Steel 124th year of Ascendancy at 19:40 Killed by rimebark at level 40 on the 5th Steel 124th year of Ascendancy at 20:56 Killed by Gorbat, Supreme Wyrmic of the Pride at level 40 on the 5th Steel 124th year of Ascendancy at 21:20 Killed by ritch flamespitter at level 40 on the 5th Steel 124th year of Ascendancy at 21:42 Killed by Gorbat, Supreme Wyrmic of the Pride at level 40 on the 5th Steel 124th year of Ascendancy at 22:08 Killed by ritch flamespitter at level 40 on the 5th Steel 124th year of Ascendancy at 22:22 Killed by rimebark at level 40 on the 5th Steel 124th year of Ascendancy at 22:51 Killed by ritch flamespitter at level 40 on the 5th Steel 124th year of Ascendancy at 23:15 Killed by ritch flamespitter at level 40 on the 6th Steel 124th year of Ascendancy at 00:02 Killed by ritch flamespitter at level 40 on the 6th Steel 124th year of Ascendancy at 00:22 Killed by Gorbat, Supreme Wyrmic of the Pride at level 40 on the 6th Steel 124th year of Ascendancy at 00:41 Killed by 3-headed hydra (wild summon) at level 40 on the 6th Steel 124th year of Ascendancy at 01:03 Killed by rimebark at level 40 on the 6th Steel 124th year of Ascendancy at 01:50 Killed by Gorbat, Supreme Wyrmic of the Pride at level 40 on the 6th Steel 124th year of Ascendancy at 03:24 Killed by Emelidara the ice wyrm at level 40 on the 6th Steel 124th year of Ascendancy at 04:02 Killed by rimebark at level 40 on the 6th Steel 124th year of Ascendancy at 04:16 Killed by Islebeth the venom wyrm at level 40 on the 6th Steel 124th year of Ascendancy at 04:29 Killed by rimebark at level 40 on the 6th Steel 124th year of Ascendancy at 04:45 Killed by rimebark at level 40 on the 6th Steel 124th year of Ascendancy at 04:58 Killed by rimebark at level 40 on the 6th Steel 124th year of Ascendancy at 05:26 Killed by ritch flamespitter (wild summon) at level 40 on the 6th Steel 124th year of Ascendancy at 05:46 Killed by Gorbat, Supreme Wyrmic of the Pride at level 40 on the 6th Steel 124th year of Ascendancy at 06:43 Killed by Gorbat, Supreme Wyrmic of the Pride at level 40 on the 6th Steel 124th year of Ascendancy at 08:02 Killed by Gorbat, Supreme Wyrmic of the Pride at level 40 on the 6th Steel 124th year of Ascendancy at 09:11 Killed by rimebark (wild summon) at level 40 on the 6th Steel 124th year of Ascendancy at 09:50 Killed by ritch flamespitter at level 40 on the 6th Steel 124th year of Ascendancy at 10:04 Killed by Gorbat, Supreme Wyrmic of the Pride at level 40 on the 6th Steel 124th year of Ascendancy at 14:11 Killed by ritch flamespitter at level 40 on the 6th Steel 124th year of Ascendancy at 14:27 Killed by Gorbat, Supreme Wyrmic of the Pride at level 40 on the 6th Steel 124th year of Ascendancy at 15:12 Killed by Gorbat, Supreme Wyrmic of the Pride at level 40 on the 6th Steel 124th year of Ascendancy at 15:36 Killed by Aerubrenn the venom wyrm at level 41 on the 7th Steel 124th year of Ascendancy at 03:24 Killed by fire drake at level 41 on the 7th Steel 124th year of Ascendancy at 13:16 Killed by Eilinedabeth the blinkwyrm at level 41 on the 7th Steel 124th year of Ascendancy at 14:41 Killed by greater multi-hued wyrm at level 41 on the 7th Steel 124th year of Ascendancy at 23:45 Killed by greater multi-hued wyrm at level 41 on the 8th Steel 124th year of Ascendancy at 00:21 Killed by greater multi-hued wyrm at level 41 on the 9th Steel 124th year of Ascendancy at 15:35 Killed by orc pyromancer at level 42 on the 39th Steel 124th year of Ascendancy at 19:16 Killed by orc high cryomancer at level 42 on the 39th Steel 124th year of Ascendancy at 19:39 Killed by orc high cryomancer at level 42 on the 39th Steel 124th year of Ascendancy at 20:05 Killed by orc high pyromancer at level 42 on the 40th Steel 124th year of Ascendancy at 00:07 Killed by orc high pyromancer at level 42 on the 40th Steel 124th year of Ascendancy at 04:43 Killed by multi-hued drake at level 42 on the 40th Steel 124th year of Ascendancy at 15:30 Killed by overpowered greater multi-hued wyrm at level 42 on the 40th Steel 124th year of Ascendancy at 15:39 Killed by overpowered greater multi-hued wyrm at level 42 on the 40th Steel 124th year of Ascendancy at 15:49 Killed by overpowered greater multi-hued wyrm at level 42 on the 40th Steel 124th year of Ascendancy at 16:03 Killed by overpowered greater multi-hued wyrm at level 42 on the 40th Steel 124th year of Ascendancy at 16:25 Killed by overpowered greater multi-hued wyrm at level 42 on the 40th Steel 124th year of Ascendancy at 16:37 Killed by overpowered greater multi-hued wyrm at level 42 on the 40th Steel 124th year of Ascendancy at 16:48 Killed by overpowered greater multi-hued wyrm at level 42 on the 40th Steel 124th year of Ascendancy at 16:57 Killed by overpowered greater multi-hued wyrm at level 42 on the 40th Steel 124th year of Ascendancy at 17:11 Killed by overpowered greater multi-hued wyrm at level 43 on the 40th Steel 124th year of Ascendancy at 17:25 Killed by overpowered greater multi-hued wyrm at level 43 on the 40th Steel 124th year of Ascendancy at 17:36 Killed by overpowered greater multi-hued wyrm at level 43 on the 40th Steel 124th year of Ascendancy at 17:43 Killed by overpowered greater multi-hued wyrm at level 43 on the 40th Steel 124th year of Ascendancy at 17:56 Killed by orc high cryomancer at level 44 on the 41st Steel 124th year of Ascendancy at 04:49 Killed by orc cryomancer at level 44 on the 41st Steel 124th year of Ascendancy at 05:07 Killed by orc pyromancer at level 44 on the 41st Steel 124th year of Ascendancy at 05:23 Killed by orc cryomancer at level 44 on the 41st Steel 124th year of Ascendancy at 05:39 Killed by orc pyromancer at level 44 on the 41st Steel 124th year of Ascendancy at 06:10 Killed by orc high pyromancer at level 44 on the 41st Steel 124th year of Ascendancy at 15:30 Killed by Aeretta the orc high pyromancer at level 44 on the 42nd Steel 124th year of Ascendancy at 01:16 Killed by Aeretta the orc high pyromancer at level 44 on the 42nd Steel 124th year of Ascendancy at 04:49 Killed by orc cryomancer at level 44 on the 6th Gold 124th year of Ascendancy at 07:43 Killed by Gloredhelaith the maulotaur at level 45 on the 27th Gold 124th year of Ascendancy at 03:25 Killed by Gloredhelaith the maulotaur at level 45 on the 27th Gold 124th year of Ascendancy at 03:36 Killed by luminous horror at level 45 on the 27th Gold 124th year of Ascendancy at 03:45 Killed by Gloredhelaith the maulotaur at level 45 on the 27th Gold 124th year of Ascendancy at 03:55 Killed by Gloredhelaith the maulotaur at level 45 on the 27th Gold 124th year of Ascendancy at 04:05 Killed by g00se at level 46 on the 28th Stralite 124th year of Ascendancy at 03:45 Killed by g00se at level 46 on the 28th Stralite 124th year of Ascendancy at 05:31 Killed by g00se at level 46 on the 28th Stralite 124th year of Ascendancy at 07:58 Killed by g00se at level 48 on the 39th Stralite 124th year of Ascendancy at 15:46 Killed by g00se at level 48 on the 39th Stralite 124th year of Ascendancy at 17:16 Killed by g00se at level 48 on the 39th Stralite 124th year of Ascendancy at 18:46 Killed by g00se at level 48 on the 39th Stralite 124th year of Ascendancy at 20:18 Killed by g00se at level 48 on the 39th Stralite 124th year of Ascendancy at 21:51 Killed by g00se at level 48 on the 39th Stralite 124th year of Ascendancy at 23:25 Killed by g00se at level 48 on the 40th Stralite 124th year of Ascendancy at 00:56 Killed by g00se at level 48 on the 40th Stralite 124th year of Ascendancy at 02:28 Killed by g00se at level 48 on the 40th Stralite 124th year of Ascendancy at 04:06 Killed by g00se at level 48 on the 40th Stralite 124th year of Ascendancy at 05:38 Killed by g00se at level 48 on the 40th Stralite 124th year of Ascendancy at 07:08 Killed by g00se at level 48 on the 40th Stralite 124th year of Ascendancy at 08:38 Killed by g00se at level 48 on the 40th Stralite 124th year of Ascendancy at 10:10 Killed by g00se at level 48 on the 40th Stralite 124th year of Ascendancy at 11:40 Killed by g00se at level 48 on the 40th Stralite 124th year of Ascendancy at 13:10 Killed by g00se at level 48 on the 40th Stralite 124th year of Ascendancy at 14:40 Killed by g00se at level 48 on the 40th Stralite 124th year of Ascendancy at 16:13 Killed by g00se at level 48 on the 40th Stralite 124th year of Ascendancy at 17:46 Killed by g00se at level 48 on the 40th Stralite 124th year of Ascendancy at 19:18 Killed by g00se at level 48 on the 40th Stralite 124th year of Ascendancy at 20:48 Killed by g00se at level 48 on the 40th Stralite 124th year of Ascendancy at 22:20 Killed by g00se at level 48 on the 40th Stralite 124th year of Ascendancy at 23:53 Killed by g00se at level 48 on the 41st Stralite 124th year of Ascendancy at 01:27 Killed by g00se at level 48 on the 41st Stralite 124th year of Ascendancy at 02:59 Killed by g00se at level 48 on the 41st Stralite 124th year of Ascendancy at 04:32 Killed by g00se at level 48 on the 41st Stralite 124th year of Ascendancy at 06:05 Killed by g00se at level 48 on the 41st Stralite 124th year of Ascendancy at 07:37 Killed by g00se at level 48 on the 41st Stralite 124th year of Ascendancy at 09:07 Killed by g00se at level 48 on the 41st Stralite 124th year of Ascendancy at 10:41 Killed by g00se at level 48 on the 41st Stralite 124th year of Ascendancy at 12:11 Killed by g00se at level 48 on the 41st Stralite 124th year of Ascendancy at 13:42 Killed by g00se at level 49 on the 41st Stralite 124th year of Ascendancy at 16:34 Killed by Ukllmswwik the Wise at level 49 on the 41st Stralite 124th year of Ascendancy at 17:02 Killed by g00se at level 49 on the 41st Stralite 124th year of Ascendancy at 18:41 Killed by g00se at level 49 on the 41st Stralite 124th year of Ascendancy at 20:14 Killed by g00se at level 49 on the 41st Stralite 124th year of Ascendancy at 21:58 Killed by g00se at level 49 on the 41st Stralite 124th year of Ascendancy at 23:30 Killed by g00se at level 49 on the 42nd Stralite 124th year of Ascendancy at 01:03 Killed by g00se at level 49 on the 42nd Stralite 124th year of Ascendancy at 02:37 Killed by g00se at level 49 on the 42nd Stralite 124th year of Ascendancy at 04:10 Killed by g00se at level 49 on the 42nd Stralite 124th year of Ascendancy at 05:44 Killed by temporal hound at level 49 on the 42nd Stralite 124th year of Ascendancy at 18:58 Killed by temporal hound at level 49 on the 42nd Stralite 124th year of Ascendancy at 19:31 Killed by Isoyada the orc high cryomancer at level 49 on the 42nd Stralite 124th year of Ascendancy at 20:41 Killed by Polorivena the venom drake at level 50 on the 21st Voratun 124th year of Ascendancy at 04:05 Killed by g00se at level 50 on the 29th Profit 124th year of Ascendancy at 20:04 Killed by Lisumira the Neverdead at level 50 on the 30th Profit 124th year of Ascendancy at 06:58 Killed by Isetira the orc cryomancer at level 50 on the 44th Profit 124th year of Ascendancy at 09:05 Killed by Salowen the orc cryomancer at level 50 on the 45th Profit 124th year of Ascendancy at 02:07 Killed by g00se at level 50 on the 45th Profit 124th year of Ascendancy at 13:27 Killed by orc cryomancer at level 50 on the 45th Profit 124th year of Ascendancy at 15:06 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 45th Profit 124th year of Ascendancy at 15:24 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 45th Profit 124th year of Ascendancy at 16:08 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 45th Profit 124th year of Ascendancy at 16:21 Killed by onilug at level 50 on the 1st Wealth 124th year of Ascendancy at 17:07 Killed by Doomed Shade of g00se at level 50 on the 13rd Wealth 124th year of Ascendancy at 05:40 Killed by Doomed Shade of g00se at level 50 on the 13rd Wealth 124th year of Ascendancy at 05:56 Killed by Doomed Shade of g00se at level 50 on the 13rd Wealth 124th year of Ascendancy at 06:24 Killed by Rak'Shor Cultist at level 50 on the 13rd Wealth 124th year of Ascendancy at 06:35 Killed by luminous horror at level 50 on the 23rd Wealth 124th year of Ascendancy at 17:26 Killed by forge-giant at level 50 on the 24th Wealth 124th year of Ascendancy at 10:01 Killed by orc high cryomancer at level 50 on the 25th Wealth 124th year of Ascendancy at 21:17 Killed by orc cryomancer at level 50 on the 28th Wealth 124th year of Ascendancy at 18:15 Killed by Yvewen the worm that walks at level 50 on the 28th Wealth 124th year of Ascendancy at 18:30 Killed by Yvewen the worm that walks at level 50 on the 28th Wealth 124th year of Ascendancy at 18:47 Killed by Yvewen the worm that walks at level 50 on the 28th Wealth 124th year of Ascendancy at 19:32 Killed by Yvewen the worm that walks at level 50 on the 28th Wealth 124th year of Ascendancy at 20:16 Killed by Yvewen the worm that walks at level 50 on the 28th Wealth 124th year of Ascendancy at 20:58 Killed by Yvewen the worm that walks at level 50 on the 28th Wealth 124th year of Ascendancy at 21:36 Killed by Yvewen the worm that walks at level 50 on the 28th Wealth 124th year of Ascendancy at 22:00 Killed by Yvewen the worm that walks at level 50 on the 28th Wealth 124th year of Ascendancy at 22:19 Killed by Yvewen the worm that walks at level 50 on the 28th Wealth 124th year of Ascendancy at 22:41 Killed by Yvewen the worm that walks at level 50 on the 28th Wealth 124th year of Ascendancy at 23:12 Killed by Yvewen the worm that walks at level 50 on the 28th Wealth 124th year of Ascendancy at 23:24 Killed by Yvewen the worm that walks at level 50 on the 28th Wealth 124th year of Ascendancy at 23:34 Killed by Yvewen the worm that walks at level 50 on the 28th Wealth 124th year of Ascendancy at 23:59 Killed by Yvewen the worm that walks at level 50 on the 29th Wealth 124th year of Ascendancy at 00:38 Killed by Yvewen the worm that walks at level 50 on the 29th Wealth 124th year of Ascendancy at 01:13 Killed by Yvewen the worm that walks at level 50 on the 29th Wealth 124th year of Ascendancy at 01:28 Killed by Yvewen the worm that walks at level 50 on the 29th Wealth 124th year of Ascendancy at 01:42 Killed by Yvewen the worm that walks at level 50 on the 29th Wealth 124th year of Ascendancy at 02:07 Killed by Yvewen the worm that walks at level 50 on the 29th Wealth 124th year of Ascendancy at 02:31 Killed by Yvewen the worm that walks at level 50 on the 29th Wealth 124th year of Ascendancy at 03:20 Killed by Yvewen the worm that walks at level 50 on the 29th Wealth 124th year of Ascendancy at 03:37 Killed by faerlhing at level 50 on the 29th Wealth 124th year of Ascendancy at 07:28 Killed by faerlhing at level 50 on the 29th Wealth 124th year of Ascendancy at 07:41 Killed by Bethuganne the eternal bone giant at level 50 on the 30th Wealth 124th year of Ascendancy at 18:38 Killed by Bethuganne the eternal bone giant at level 50 on the 30th Wealth 124th year of Ascendancy at 19:39 Killed by forge-giant at level 50 on the 2nd Dearth 124th year of Ascendancy at 23:58 Killed by forge-giant at level 50 on the 3rd Dearth 124th year of Ascendancy at 00:16 Killed by daelach at level 50 on the 3rd Dearth 124th year of Ascendancy at 00:31 Killed by poison spore at level 50 on the 3rd Dearth 124th year of Ascendancy at 00:56 Killed by forge-giant at level 50 on the 3rd Dearth 124th year of Ascendancy at 01:16 Killed by Argoniel at level 50 on the 6th Dearth 124th year of Ascendancy at 13:07 Killed by Elandar at level 50 on the 6th Dearth 124th year of Ascendancy at 13:27 Killed by Elandar at level 50 on the 6th Dearth 124th year of Ascendancy at 13:37 Killed by Argoniel at level 50 on the 6th Dearth 124th year of Ascendancy at 13:49 Killed by Elandar at level 50 on the 6th Dearth 124th year of Ascendancy at 13:59 Killed by Argoniel at level 50 on the 6th Dearth 124th year of Ascendancy at 14:11 Killed by g00se at level 50 on the 6th Dearth 124th year of Ascendancy at 14:17 |
Primary Stats
| Strength | 159 (base 60) |
| Dexterity | 44 (base 36) |
| Constitution | 88 (base 60) |
| Magic | 25 (base 14) |
| Willpower | 57 (base 37) |
| Cunning | 40 (base 25) |
Resources
| Life | 2119/2119 |
| Stamina | 420/420 |
| Psi | 176/176 |
| Healing Factor | 1.7538787563807 |
| Regeneration | 49.566888122362 |
Speed
| Mental | +4.4408920985006E-14% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 5 |
| See Stealth | 30.359939435378 |
| See Invisible | 30.359939435378 |
Offense: Mainhand
| Damage | 354 |
| Accuracy | 40 |
| Crit Chance | 45% |
| APR | 22 |
| Speed | 1.20 |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Mind
| Mindpower | 69 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +12% |
| Physical | +33% |
| Fire | +13% |
| All | +6% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 84.723073231957 (100%) |
| Defense | 48 |
| Ranged Defense | 48 |
| Fatigue | 0 |
| Physical Save | 77 |
| Spell Save | 76 |
| Mental Save | 59 |
Defense: Resistances
| Acid | + 40%( 70%) |
| Blight | + 31%( 70%) |
| Physical | + 18%( 70%) |
| Cold | + 31%( 70%) |
| All | + 4%( 70%) |
| Darkness | + 38%( 70%) |
| Light | + 41%( 70%) |
| Temporal | + 34%( 70%) |
| Lightning | + 20%( 70%) |
| Fire | + 61%( 70%) |
| Nature | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Pinning Resistance | 100% |
| Poison Resistance | 16% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1032% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1015 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Berserker's strength | 1.40 |
| 3/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Technique / Bloodthirst | 1.40 |
| 4/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Two-handed assault | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Warcries | 1.40 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Dirty fighting | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 2/5 |
| 4/5 |
| 1/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 4/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by g00se. Escort: injured seer (level 3 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by skeleton mage. Escort: lone alchemist (level 8 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you gained talent category Psionic / Feedback (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You failed to protect the repented thief from death by skeleton warrior. Escort: repented thief (level 4 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Dreadfell. Escort: worried loremaster (level 3 of Dreadfell)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You failed to protect the worried loremaster from death by quasit. Escort: worried loremaster (level 7 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | active |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 974. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within14 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | dwarven lantern of illusion1.0 T5 lite [Ego+] Psionic While equipped: ----- def ----- Defense +10 (+3 eff.) Phys.save +16 (+3 eff.) Spell.save +16 (+4 eff.) Mind.save +13 (+3 eff.) ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Skywolf the voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature While equipped: Stats +6 Str +5 Dex +5 Cun +3 Con +16 Lck dps ---------- Phys.crit +6.0% Spell.crit +5% Mind.crit +5% ----- def ----- Armour +5 Fatigue +5% Resists +10% lightning +19% temporal +6% light Spell.save +15 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | powerful stralite torque of clear mind [power 3] (19 cooldown)2.0 T4 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 19 cooldown 100% to increase all damage by 15% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | painweaver's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +16 (+4 eff.) Spell.pwr +10 (+5 eff.) Mind.pwr +8 (+2 eff.) Dmg.mod +6% all ----- def ----- Max.HP +62.00 HP.reg +16.00 Heal.mod +13% Rings make your fingers look great! |
| On fingers | treant's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +11% nature +13% blight Max.HP +65.00 HP.reg +7.00 Heal.mod +17% Poison- +16% Disease- +21% Rings make your fingers look great! |
| Around waist | Bozor the Snowhunger1.0 T5 belt armor [Random Unique] Arcane While equipped: Stats +7 Mag +11 Wil dps ---------- Spell.crit +6% Dmg.mod +6% cold Melee Ret 4 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +12% temporal +15% light +15% darkness Anom.red +15 Max.HP +102.00 ---------- misc Max.mana +76.00 Max.stam +55.00 Max.hate +16.00 Max.psi +29.00 Max.vim +37.00 Max.P.En +36.00 Max.N.En +38.00 A belt that goes around your waist. |
| In main hand | Blighted Maul (204% power, 22 apr)12.0 T5 greatmaul 2H weapon [Unique] Arcane Power 205% Range: 1.5x Uses 40% Wil, 140% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +22 Crit +10.0% Atk.spd 83% Dmg.conv 20% blight On Hit: * 50% chance to reduce strength, dexterity, and constitution by 16 * Blasts creatures in a radius 1 shockwave around your target for 304.57 to 913.71 physical damage (based on Strength). While equipped: dps ---------- Crit.mult +40.00% Dmg.mod +12% physical ----- def ----- Knockbk- +30% Knock away other creatures within radius 4), dealing 800.66 to 1601.32 physical damage (based on Strength) to each. Uses 38 power out of 20/50 The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
| On hands | cinder drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 10 fire Dmg.mod +7% fire ----- def ----- Armour +3 Resists +8% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | The Black Plate (25 def, 35 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +35 Defense +25 (+8 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+3 eff.) Spell.save +25 (+6 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Wrath +0.20 Corruption/Infernal combat +0.20 Corruption/Oppression ShadowPwr +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
| Cloak | wyrmwaxed elven-silk cloak of fog (11 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature While equipped: ----- def ----- Defense +11 (+3 eff.) Resists +7% acid +18% light +26% fire +7% lightning +8% cold Stealth +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+4 eff.) Mind.save +18 (+4 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 5.6 Pwr.cost 8 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 538.21 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Inventory
healing infusion of the duelist (heal 128; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 128 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the duelist (heal 141; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 141 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the psychic (heal 171; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 171 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the psychic (heal 154; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 154 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -369; dur 6; cd 32)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 32 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -369 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 369 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -376; dur 8; cd 29)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -376 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 376 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -267; dur 5; cd 30)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -267 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 267 life, 5 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 523%; cd 18)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 523% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion (speed 437%; cd 16)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 437% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion (speed 629%; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 629% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the psychic (speed 578%; cd 18)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 578% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the sneak (speed 552%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 552% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the warrior (speed 877%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 877% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 929; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 929 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the wizard (heal 279; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 279 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 35%; mental; dur 3; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 35% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 48%; magical; dur 3; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 48% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 50%; magical; dur 2; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 50% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of the Rift (378.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 400.68 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the duelist (damage 165; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 165.15 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 5; phase 10; cd 13)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the psychic (range 5; phase 20; cd 18)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 14; resist 18%; move 45%; dur 5; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 18% all resistance, you move 45% faster, and you are invisible (power 14). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the sneak (power 23; resist 22%; move 57%; dur 5; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 22% all resistance, you move 57% faster, and you are invisible (power 23). Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the warrior (regen 1563% over 10 turns; mana 78; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1563% for 10 turns (0 total) and instantly restoring 78 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 75; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 75 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 194; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 194 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 462; dur 6; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 6 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 430; dur 3; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 430 damage for 3 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 283; dur 5; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 283 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 350; dur 5; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 350 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 46; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 46 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 28; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 28 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the psychic (range 96; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 96 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the psychic (range 77; cd 11)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 77 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns)0.1 T3 taint scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
cleansing voratun amulet of murder0.1 T5 amulet jewelry [Ego+] Disrupt/Master While equipped: dps ---------- Crit.mult +14.00% Acc +8 (+2 eff.) Apr +16 ----- def ----- Resists +23% nature +26% blight Poison- +31% Disease- +20% Amulets make your neck look great! |
starseer's stralite amulet of constitution (+3)0.1 T4 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +5 Con +3 Mag dps ---------- Spell.crit +3% Spell.pwr +4 (+2 eff.) Dmg.mod +7% light +6% temporal +5% darkness +5% physical Amulets make your neck look great! |
starseer's voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Crit.mult +18.00% Spell.pwr +19 (+10 eff.) Dmg.mod +6% temporal +4% light +11% blight +12% fire +6% physical +7% darkness Amulets make your neck look great! |
voratun amulet 'Kyyaneg'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +10 (+2 eff.) Phys.spd +10% Dmg.mod +9% physical Apr +2 ----- def ----- Armour +10 Resists +6% acid +15% physical +30% mind Spell.save +12 (+3 eff.) Confus- +47% ---------- misc Stam/turn +1.20 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 63.97 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s). Uses 25 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Glorelle0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +5 Dex dps ---------- Phys.pwr +14 (+3 eff.) Spell.pwr +15 (+8 eff.) Mind.pwr +13 (+4 eff.) Res.pen +10% temporal Apr +2 ----- def ----- Defense +25 (+8 eff.) Resists +5% arcane +18% acid Cut- +20% Silence- +20% ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
Silythra the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Dex +8 Mag +7 Cun dps ---------- Melee+ 26 light Ranged+ 15 light Dmg.mod +17% light Res.pen +20% acid Acc +13 (+4 eff.) ----- def ----- Armour +6 Defense +10 (+3 eff.) Resists +6% light +9% temporal Blind- +36% ---------- misc Infravis +5 See.Stealth +20 See.Invis +21 Rings make your fingers look great! |
The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% ----- def ----- Spell.save +7 (+2 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+5 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+3 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 5 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 103.06 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
gladiator's stralite ring0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +9 (+2 eff.) Rings make your fingers look great! |
painweaver's stralite ring of misery0.1 T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +4 Cun dps ---------- Phys.pwr +15 (+3 eff.) Spell.pwr +9 (+5 eff.) Mind.pwr +8 (+2 eff.) Melee+ 18 physical Ranged+ 11 physical Dmg.mod +6% all On Hit (Melee): * 14% chance to reduce all saves and defense by 39 On Hit (Ranged): * 10% chance to reduce all saves and defense by 39 ---------- misc Hate/m.crit +2.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 16 cooldown Level 3.0 Pwr.cost 16 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
pixie's stralite ring of misery0.1 T4 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +10 Cun +5 Mag dps ---------- Spell.pwr +9 (+5 eff.) Melee+ 21 physical Ranged+ 24 physical On Hit (Melee): * 18% chance to reduce all saves and defense by 39 On Hit (Ranged): * 14% chance to reduce all saves and defense by 39 ---------- misc Hate/m.crit +2.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 16 cooldown Level 4.0 Pwr.cost 16 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
Khulmanar's Wrath (182% power, 8 apr)3.0 T5 battleaxe 2H weapon [Unique] Arcane Power 182% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +8.0% Atk.spd 100% Melee+ +50 fire Dmg.conv 20% fire While equipped: dps ---------- Dmg.mod +20% fire Res.pen +25% fire ----- def ----- Resists +20% fire The wearer is treated as a demon. Infernal Breath: Level 3.0 Pwr.cost 27 out of 35/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 267.90 fire damage, and flames will be left dealing a further 62.74 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
The Gaping Maw (184% power, 4 apr)3.0 T5 battleaxe 2H weapon [Unique] Nature/Disrupt Power 184% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +50 acid +50 nature slow On Crit: * deal manaburn damage equal to your mindpower in a radius 3 cone While equipped: ---------- misc Cooldown Mana Clash -2 Ice Claw -1 Swallow -2 This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
blazebringer's stralite battleaxe of shearing (155% power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego++] Nature/Master Power 155% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit.r2 +87 fire While equipped: dps ---------- All.spd +7% Res.pen +23% fire +13% all Acc +12 (+4 eff.) Apr +16 Massive two-handed battleaxes. |
stormbringer's voratun battleaxe of enduring (169% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Nature Power 169% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +35 lightning +61 cold While equipped: Stats +16 Con +14 Wil dps ---------- Mov.spd +56% Res.pen +7% lightning +14% cold ----- def ----- Max.HP +150.00 Massive two-handed battleaxes. |
Kinetic Spike (147% power, 40 apr)1.0 T5 dagger 1H weapon [Unique] Psionic Power 147% Range: 1.3x Uses 70% Wil, 40% Dex, 30% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +40 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.pwr +15 (+3 eff.) Res.pen +30% physical Acc +8 (+2 eff.) ---------- misc Masteries +0.20 Psionic/Augmented striking Fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage. Uses 8 power out of 10/10 A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
hateful steel dagger of massacre (118% power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Master/Psionic Power 119% Range: 1.3x Uses 40% Wil, 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +5 darkness Against +6% Living Sharp, short and deadly. |
Nimbusidol the voratun greatmaul (197% power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Arcane/Master Power 197% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit.r2 +12 lightning +4 temporal On Hit: * Create an explosion dealing 45 cold damage (1/turn) While equipped: Stats +10 Dex dps ---------- Phys.spd +10% Dmg.mod +27% cold Res.pen +15% temporal +26% cold Acc +35 (+11 eff.) On Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +12% temporal Massive two-handed mauls. |
Voratun Hammer of the Deep Bellow (193% power, 7 apr)5.0 T5 greatmaul 2H weapon [Unique] Arcane/Master Power 193% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +4.0% Atk.spd 100% Melee+ +30 fire On Hit: 10% Flameshock 3 While equipped: dps ---------- Dmg.mod +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
Borosk's Hate (172% power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Master Power 172% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Champion's Will (179% power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 179% Range: 1.6x Uses 40% Wil, 115% Str, 20% Con Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +12.0% Atk.spd 100% On Hit: * releases a burst of light, dealing 29 light damage (based on Spellpower) in a radius 3 cone. While equipped: Stats +12 Str +6 Mag +7 Con ---------- misc Cooldown Sun Ray -1 Absorption Strike -1 Flash of the Blade -1 Masteries +0.20 Celestial/Sun +0.10 Celestial/Radiance +0.20 Celestial/Crusader Increases the damage of Sun Beam by 15%. Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt. Uses 23 power out of 30/30 This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
Colaryem (159% power, 12 apr)3.0 T3 greatsword 2H weapon [Unique] Arcane Power 160% Range: 1.6x Uses 40% Wil, 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +11.0% Atk.spd 56% While equipped: Stats +7 Dex dps ---------- Mov.spd +10% Dmg.mod +7% lightning ----- def ----- Fatigue -12% Resists +7% lightning ---------- misc Max.enc +50 Avoid Pressure Traps Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Dethblyd (182% power, 18 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 182% Range: 1.6x Uses 40% Wil, 10% Mag, 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +18 Crit +20.0% Atk.spd 100% HP.leech +5% On Hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +10 Str +8 Mag +5 Con dps ---------- Dmg.mod +10% all ----- def ----- Resists +10% all ---------- misc Cooldown Draining Assault -1 Abduction -1 Detonating Charge -1 Masteries +0.10 Corruption/Torture +0.20 Corruption/Brutality +0.20 Corruption/Wrath Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
Glimmervagrant (172% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Master Power 173% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit.r1 +8 light On Crit.r2 +12 light +8 temporal While equipped: dps ---------- Res.pen +20% physical Acc +52 (+17 eff.) Apr +17 ----- def ----- Defense +36 (+12 eff.) Resists +9% light Disarm- +85% ---------- misc Light +3 Massive two-handed swords. |
Xeresewe (195% power, 4 apr)3.0 T5 greatsword 2H weapon [Rare] Master Power 195% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +16 arcane While equipped: Stats +4 Mag dps ---------- Dmg.mod +12% arcane +9% mind Res.pen +10% arcane ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.24 Max.mana +60.00 Massive two-handed swords. |
chilling voratun greatsword of evisceration (173% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Arcane/Master Power 173% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +27 cold On Crit: * Wound the target dealing 334 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +16.0% Phys.pwr +14 (+3 eff.) Massive two-handed swords. |
enhanced stralite greatsword of enduring (162% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Nature Power 163% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +10 Str +5 Dex +5 Mag +21 Wil +16 Cun +20 Con ----- def ----- Max.HP +61.00 Massive two-handed swords. |
Blood-Edge (157% power, 7 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 157% Range: 1.4x Uses 40% Wil, 10% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +6.0% Atk.spd 100% HP.leech +5% Dmg.conv 50% blight On Hit: * 15% chance to animate a bleeding foe's blood While equipped: dps ---------- Spell.crit +8% Spell.pwr +21 (+11 eff.) Dmg.mod +15% blight +15% physical ---------- misc Max.vim +25.00 Telepathy Undead/Blood Bleeding Edge: Level 4.0 Pwr.cost 16 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
Butcher (159% power, 12 apr)3.0 T5 longsword 1H weapon [Unique] Master/Psionic Power 160% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +10.0% Atk.spd 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +10 Wil +7 Cun dps ---------- Acc +18 (+6 eff.) ---------- misc Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
The Black Spike (159% power, 20 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 160% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +20 Crit +5.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +10 Str +8 Mag dps ---------- Dmg.mod +25% darkness Res.pen +10% all ----- def ----- Resists +18% darkness +12% blight ---------- misc ShadowPwr +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." |
voratun longsword 'Huradegar' (161% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master Power 161% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 blight On Hit: * 9% chance to reduce strength, dexterity, and constitution by 16 While equipped: dps ---------- Acc +15 (+5 eff.) ----- def ----- Defense +15 (+5 eff.) Resists +9% light Spell.save +6 (+2 eff.) Heal.mod +15% Disease- +15% Disarm- +27% Sharp, long, and deadly. It was changed by the digestive sack. |
Core of the Forge (127% power, 40 apr, dreamforge damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 127% Range: 1.1x Uses 100% Wil, 20% Cun Dmg Dreamforge Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +8% Phys.pwr +10 (+2 eff.) Mind.pwr +16 (+4 eff.) Melee+ 30 dreamforge Dmg.mod +10% physical +10% mind +10% fire Res.pen +10% mind +10% physical Acc +10 (+3 eff.) ----- def ----- Resists +5% physical +5% mind +15% fire ---------- misc Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Forge Bellows: Level 3.0 Pwr.cost 19 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 35.68 mind damage, 38.04 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 3.12 mind and 3.33 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Eyal's Will (124% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Disrupt Power 124% Range: 1.1x Uses 100% Wil, 20% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+5 eff.) Dmg.mod +20% nature +10% acid Res.pen +20% nature +10% acid ----- def ----- Resists +25% blight +15% nature ---------- misc Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Slime Wave: Level 3.0 Pwr.cost 23 out of 30/30. Range melee/personal Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 62.71 slime damage for 13 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
Oozing Heart (115% power, 25 apr, nature slow damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Disrupt Power 115% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Nature slow Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +25 Crit +7.0% Atk.spd 100% While equipped: Stats +2 Cun +6 Wil dps ---------- Mind.crit +8% Mind.pwr +12 (+3 eff.) Dmg.mod +18% nature +15% acid ----- def ----- Resists +12% arcane +12% blight Spell.save +15 (+4 eff.) ---------- misc Masteries +0.10 Wild-gift/Slime +0.10 Wild-gift/Ooze Ooze Spit: Level 2.0 Pwr.cost 16 out of 20/20. Range 10 Travel.spd 800% of base Description: Spit slime at your target doing 77.90 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
absorbing living mindstar of frost (114% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic Power 114% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 14 cold Dmg.mod +19% cold Res.pen +13% cold ----- def ----- Armour +15 Resists +16% lightning +13% fire +41% cold ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.10 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
caustic drakeskin leather sling of acid4.0 T5 sling 1H weapon Reqs Dex 48 [Ego+] Arcane/Nature Power 66% Range: 1.1x Uses 40% Wil Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +13 acid On Crit.r2 +28 acid +19 nature While equipped: dps ---------- Dmg.mod +19% acid Res.pen +13% acid +25% nature Apr +12 Slings are used to hurl stones or metal shots at your foes. |
mighty drakeskin leather sling of piercing4.0 T5 sling 1H weapon Reqs Dex 48 [Ego+] Master Power 66% Range: 1.1x Uses 40% Wil Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +5 Str dps ---------- Phys.pwr +11 (+3 eff.) Res.pen +13% all Acc +11 (+3 eff.) Apr +5 Slings are used to hurl stones or metal shots at your foes. |
Telos's Staff (Bottom Half)5.0 staff 1H weapon Reqs Mag 35 [Unique] Arcane A part of set. Power 66% Range: 1.2x Uses 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+2 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
blazebringer's voratun waraxe (148% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Nature Power 148% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +76 fire While equipped: dps ---------- All.spd +9% Res.pen +18% fire One-handed war axes. |
Hydra's Bite (168% power, 7 apr)3.0 T4 whip 2H weapon [Unique] Nature/Master Power 168% Range: 1.1x Uses 40% Wil, 90% Str, 40% Dex Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +14.0% Atk.spd 125% On Hit: 10% Lightning Breath 3 On Hit: 10% Poison Breath 3 On Hit: 10% Acid Breath 3 On Hit: * hit up to two adjacent enemies While equipped: dps ---------- Dmg.mod +12% acid +12% nature +12% lightning This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
Beleyalle1.0 T5 belt armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +5 Str +5 Dex +7 Wil +4 Cun dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +12% acid On Hit (Melee): * 20% chance to slow global speed by 67% ----- def ----- Resists +9% acid +3% temporal +9% light +13% blight +3% fire +5% arcane Phys.save +17 (+4 eff.) Spell.save +30 (+7 eff.) Mind.save +18 (+4 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Lightning Catcher1.0 T5 belt armor [Unique] Psionic While equipped: ----- def ----- Fatigue +5% Resists +30% lightning Stun/Frz- +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
blurring drakeskin leather belt of dampening1.0 T5 belt armor [Ego+] Nature/Master While equipped: ----- def ----- Defense +17 (+5 eff.) Resists +8% acid +8% fire +7% lightning +8% cold Stealth +10 A belt that goes around your waist. |
cleansing drakeskin leather belt of recklessness1.0 T5 belt armor [Ego+] Disrupt/Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +8.00% Phys.pwr +4 (+1 eff.) ----- def ----- Resists +10% acid +9% blight A belt that goes around your waist. |
drakeskin leather belt of burglary1.0 T5 belt armor [Ego+] Master While equipped: Stats +5 Dex +6 Cun +6 Lck ----- def ----- Stealth +15 ---------- misc T.Disarm +13 Infravis +4 A belt that goes around your waist. |
drakeskin leather belt of magery1.0 T5 belt armor [Ego+] Arcane While equipped: Stats +9 Mag +4 Wil dps ---------- Spell.crit +4% A belt that goes around your waist. |
grounding drakeskin leather belt of burglary1.0 T5 belt armor [Ego+] Nature/Master While equipped: Stats +5 Dex +6 Cun +9 Lck ----- def ----- Resists +11% lightning +11% temporal Stealth +11 ---------- misc T.Disarm +16 Infravis +5 A belt that goes around your waist. |
skylord's drakeskin leather belt1.0 T5 belt armor [Ego+] Nature While equipped: Stats +5 Str +5 Dex +5 Wil +5 Cun ----- def ----- Phys.save +17 (+4 eff.) Spell.save +16 (+4 eff.) Mind.save +17 (+4 eff.) A belt that goes around your waist. |
spiritwalker's drakeskin leather belt of carrying1.0 T5 belt armor [Ego+] Arcane While equipped: Stats +6 Mag ----- def ----- Fatigue -4% ---------- misc Max.enc +45 Mana/turn +0.27 Max.mana +35.00 A belt that goes around your waist. |
Ethereal Embrace (10 def, 0 armour)2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+3 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 2.0 Pwr.cost 22 out of 28/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 58.36 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Guise of the Hated (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+5 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+4 eff.) Resists +10% darkness +10% mind Mind.save +10 (+2 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
battlemaster's elven-silk cloak of protection (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Arcane/Master While equipped: Stats +6 Str +5 Dex +4 Con ----- def ----- Defense +3 (+1 eff.) Spell.save +26 (+6 eff.) Mind.save +12 (+3 eff.) ---------- misc Stam/turn +1.00 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient cashmere cloak of implacability (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +2 (+0 eff.) Phys.save +7 (+1 eff.) Mind.save +8 (+2 eff.) Die.at -50.00 life Max.HP +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow elven-silk cloak of the hunter (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature/Master While equipped: dps ---------- Dmg.mod +20% darkness Res.pen +20% darkness Acc +21 (+7 eff.) ----- def ----- Defense +3 (+1 eff.) Fatigue -7% Resists +25% darkness Stealth +19 Max.HP +74.00 ---------- misc Max.stam +27.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Black Robe (6 def, 0 armour)2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +30 (+14 eff.) ----- def ----- Defense +6 (+2 eff.) Resists +15% all Spell.save +25 (+6 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 A silk robe, darker than the darkest night sky, it radiates power. |
Cinderfeet (3 def, 5 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +18% fire ----- def ----- Armour +5 Defense +3 (+1 eff.) Fatigue +6% Resists +20% cold ---------- misc Light +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 31 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Scorched Boots (4 def, 4 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +13 (+7 eff.) Dmg.mod +15% blight +15% fire +15% darkness ----- def ----- Armour +4 Defense +4 (+1 eff.) Fatigue +8% Poison Storm: Level 3.0 Pwr.cost 23 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 8 turns. Each creature hit by the storm takes 11.04 blight damage and is poisoned for 44.16 blight damage over 4 turns. At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 56%. At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 30%. At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 27% chance of failure. Each possible effect is equally likely. The poison damage dealt is capable of a critical strike. The damage will increase with your Spellpower. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
blood-soaked pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +6 (+2 eff.) Apr +5 ----- def ----- Armour +5 Fatigue +4% ---------- misc Stam/turn +1.00 Max.stam +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots of speed (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +5 Fatigue +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of drakeskin leather boots of massiveness (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Master While equipped: Stats +6 Str +6 Con dps ---------- Dmg.mod +6% physical ----- def ----- Armour +5 Silence- +42% Confus- +35% Stun/Frz- +42% ---------- misc Size +1 A pair of boots made of leather. |
Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Hand of the World-Shaper (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+5 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Earthquake: Level 4.0 Pwr.cost 23 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 40.09 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Chedan the Blizzardbliss (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Master While equipped: Stats +8 Wil dps ---------- Spell.pwr +9 (+5 eff.) Dmg.mod +6% fire Res.pen +5% acid +25% cold +20% fire Melee Ret 2 acid ----- def ----- Defense +3 (+1 eff.) Shield.pwr +13% Phys.save +13 (+3 eff.) HP.reg +4.50 ---------- misc Mana/turn +3.00 Mana/ret +2.10 Max.mana +99.00 Manaflow: Puts all charms on 31 cooldown Level 2.0 Pwr.cost 31 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 10 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+8 eff.) Mind.pwr +15 (+4 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
Infused Cerebrum (8 def, 0 armour)2.0 T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun dps ---------- Spell.pwr +12 (+6 eff.) Mind.pwr +12 (+3 eff.) ----- def ----- Defense +8 (+2 eff.) Fear- -60% Assault the mind of a foe to utterly dominate it. Uses 76 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
Omniscience (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+5 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+2 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+6 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 23 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Yaldan Baoth (0 def, 10 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 31 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
Zerydunalatharin (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane While equipped: Stats +5 Mag +7 Wil dps ---------- Spell.pwr +6 (+3 eff.) Dmg.mod +16% arcane +3% acid Melee Ret 8 blight ----- def ----- Defense +3 (+1 eff.) Resists +7% lightning +7% temporal +7% light +13% fire +5% nature +7% acid +13% blight +4% cold +7% darkness Phys.save +3 (+0 eff.) Max.HP +40.00 Silence- +10% ---------- misc Max.mana +62.00 A pointy cloth hat, very wizardly... |
bladed drakeskin leather cap of precognition (6 def, 5 armour)2.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +6 Cun +7 Str dps ---------- Acc +8 (+2 eff.) On Melee Ret: * 13% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +6 (+2 eff.) Fatigue +5% Skullcracker: Puts all charms on 16 cooldown Level 3.0 Pwr.cost 16 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1044.2 Physical damage. If the attack hits, the target is confused (38% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
bladed voratun helm of dexterity (+7) (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +7 Str +7 Dex ----- def ----- Armour +5 Fatigue +5% Skullcracker: Puts all charms on 16 cooldown Level 3.0 Pwr.cost 16 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1044.2 Physical damage. If the attack hits, the target is confused (38% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Flashkiller' (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +12 Str dps ---------- Phys.crit +3.0% Dmg.mod +6% physical +18% fire Apr +1 Melee Ret 6 fire ----- def ----- Armour +5 Fatigue +5% Resists +14% lightning +10% temporal +21% mind Mind.save +26 (+6 eff.) Confus- +44% Skullcracker: Puts all charms on 16 cooldown Level 3.0 Pwr.cost 16 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1044.2 Physical damage. If the attack hits, the target is confused (38% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Bleakorder of the Blightspawn (5 def, 27 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +3 Mag dps ---------- Crit.mult +15.00% Res.pen +20% mind On Melee Ret: * 28% chance to reduce strength, dexterity, and constitution by 16 * 36% chance to reduce damage dealt by 31% ----- def ----- Armour +27 Defense +5 (+1 eff.) Fatigue +3% Resists +13% acid +9% physical +13% cold +11% lightning +11% fire Crit.chn- 10.00% Phys.save +13 (+3 eff.) Max.HP +40.00 ---------- misc Equi/ret +0.12 A suit of armour made of mail. |
enlightening voratun mail armour of fire resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +6 Cun +6 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +18% fire Mind.save +16 (+4 eff.) A suit of armour made of mail. |
hardened voratun mail armour of fire resistance (5 def, 19 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +19 Defense +5 (+1 eff.) Fatigue +12% Resists +10% acid +7% physical +32% fire +10% lightning +10% cold A suit of armour made of mail. |
Breath of Eyal (10 def, 10 armour)9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Armour +10 Defense +10 (+3 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+5 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Masochism (0 def, 0 armour)9.0 T5 light armor [Unique] Arcane/Master With a better grip it would be the destroyer of your enemies. While equipped: Stats +3 Cun +9 Mag dps ---------- Spell.pwr +10 (+5 eff.) Melee+ 25 vim draining blight Melee Ret 25 vim draining blight ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Disease- +100% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Sanguisuge +0.20 Corruption/Blood Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 Blood Grasp: Level 5.0 Pwr.cost 10 out of 12/12. Range 10 Travel.spd 2000% of base Is a spell Description: Project a bolt of corrupted blood, doing 80.00 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
Molten Skin (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+8 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+5 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Level 4.0 Pwr.cost 10 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 93.75 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Phlegmbane the drakeskin leather armour (33 def, 8 armour)9.0 T5 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats +9 Str +9 Dex +10 Mag +9 Wil dps ---------- Phys.crit +9.0% Spell.crit +9% Mind.crit +8% Phys.pwr +25 (+5 eff.) Spell.pwr +23 (+12 eff.) Mind.pwr +24 (+6 eff.) Mov.spd +20% Dmg.mod +3% arcane +3% nature Res.pen +10% nature Melee Ret 2 nature On Hit (Melee): * 20% chance to slow global speed by 67% ----- def ----- Armour +8 Defense +33 (+11 eff.) Fatigue +8% Resists +18% lightning +6% nature Max.HP +63.00 HP.reg +14.70 Heal.mod +18% A suit of armour made of leather. |
enlightening drakeskin leather armour of fire resistance (20 def, 8 armour)9.0 T5 light armor [Ego+] Master/Psionic While equipped: Stats +5 Cun +7 Wil ----- def ----- Armour +8 Defense +20 (+6 eff.) Fatigue +8% Resists +23% fire Mind.save +14 (+3 eff.) A suit of armour made of leather. |
rejuvenating drakeskin leather armour of lightning resistance (20 def, 8 armour)9.0 T5 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +20 (+6 eff.) Fatigue +8% Resists +22% lightning HP.reg +6.10 ---------- misc Stam/turn +1.70 A suit of armour made of leather. |
Blackglamour of the Blightspawn (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Cun +5 Wil dps ---------- On Melee Ret: * 34% chance to reduce strength, dexterity, and constitution by 16 * 32% chance to reduce damage dealt by 31% ----- def ----- Armour +16 Fatigue +22% Resists +23% lightning +6% cold +6% light +6% acid Spell.save +15 (+4 eff.) Mind.save +15 (+4 eff.) Max.HP +67.00 HP.reg +11.00 Heal.mod +19% Cut- +20% A suit of armour made of metal plates. |
Cuirass of the Dark Lord (0 def, 30 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +10 Str +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Melee Ret 30 physical ----- def ----- Armour +30 Fatigue +25% Resists +20% physical Phys.save +15 (+3 eff.) Blood Charges: 0 Drain blood from all creatures within range 5, causing them to bleed for 375.06 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed. Uses 19 power out of 25/25 Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
Monolith Armour (40 def, 50 armour)17.0 T5 massive armor Reqs Massive armour training Con 150 [Unique] Arcane While equipped: Stats +15 Str +25 Mag dps ---------- Spell.pwr +25 (+13 eff.) ----- def ----- Armour +50 Defense +40 (+13 eff.) Fatigue +70% Resists +10% all Phys.save +35 (+7 eff.) Spell.save +35 (+8 eff.) Max.HP +270.00 HP.reg +10.00 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+3 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+5 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+3 eff.) Mind.save +25 (+6 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 12 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 9 Armour, 14 Defense and your attacks will gain 20% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Blightstopper (18 def, 12 armour, 240 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Nature/Disrupt Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee Ret 15 nature ----- def ----- Armour +12 Defense +18 (+6 eff.) Rng.Def +12 (+4 eff.) Fatigue +22% Resists +35% blight +15% nature Spell.save +24 (+6 eff.) Disease- +60% ---------- misc Talents +1 Block Masteries +0.20 Wild-gift/Antimagic Purge up to 4 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns. Uses 19 power out of 40/40 This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
Summertide (17 def, 15 armour, 260 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+5 eff.) Rng.Def +17 (+5 eff.) Fatigue +12% Resists +15% darkness +10% fire +12% mind +20% light Mind.save +18 (+4 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 44.38 to 55.47 light damage (based on Willpower and Cunning). Uses 10 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
voratun shield 'Grinosakhad' (0 def, 25 armour, 238 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +6 Wil dps ---------- Res.pen +15% temporal On shield block: * Deals 225 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +25 Fatigue +8% Resists +17% blight +30% fire +19% nature +13% cold Spell.save +6 (+2 eff.) Max.HP +106.00 ---------- misc Talents +1 Block Handheld deflection devices. |
Quiver of the Sun (18/25, 142% power, 15 apr)3.0 T4 arrow ammo [Unique] Arcane Power 142% Range: 1.4x Uses 40% Wil, 60% Dex, 20% Mag 50% Str Dmg Bright light Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +2.0% Capacity 25 Proj.spd +300% On Hit: * 25% chance to blind Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
12 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
280 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
11 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
19 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Earthstun (dig speed 12 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +3 Str +5 Dex dps ---------- Phys.pwr +8 (+2 eff.) Mov.spd +10% Dmg.mod +9% mind Res.pen +15% light On Hit (Melee): * 20% chance to slow global speed by 67% ----- def ----- Resists +12% nature ---------- misc Spell.cld 10% Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Zubothra' (dig speed 19 turns)3.0 T3 digger tool [Random Unique] Master While equipped: Stats +5 Str +6 Dex +4 Cun dps ---------- Mind.crit +2% Phys.pwr +10 (+2 eff.) Mind.pwr +5 (+2 eff.) Mov.spd +20% Dmg.mod +6% acid ----- def ----- Fatigue -4% Mind.save +9 (+2 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's voratun pickaxe (dig speed 18 turns)3.0 T5 digger tool [Ego] Master While equipped: Stats +3 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's voratun pickaxe (dig speed 18 turns)3.0 T5 digger tool [Ego] Master While equipped: Stats +3 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's voratun pickaxe (dig speed 24 turns)3.0 T5 digger tool [Ego] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +13% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 61 power out of 96/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
14 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
17 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Bleakqueen the dwarven lantern1.0 T5 lite [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +12% darkness Res.pen +15% mind +25% all Apr +23 Melee Ret 27 fire On Hit (Melee): * 10% chance to reduce damage dealt by 31% * 21% chance to reduce all saves and defense by 39 ----- def ----- Resists +9% fire +3% darkness +3% mind ---------- misc Light +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+6 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 61 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 15.81 cold damage and 18.77 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(114 power, based on Willpower). Uses 8 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+1 eff.) Max.HP +40.00 Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
watchleader's alchemist's lamp of the zealot1.0 T3 lite [Ego++] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +7 (+2 eff.) Blind- +29% Confus- +10% ---------- misc Light +8 See.Stealth +9 See.Invis +15 Track: Puts all charms on 31 cooldown Level 5.0 Pwr.cost 31 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
watchleader's dwarven lantern1.0 T5 lite [Ego+] Master While equipped: ----- def ----- Blind- +46% Confus- +28% ---------- misc Light +10 See.Stealth +20 See.Invis +18 Track: Puts all charms on 31 cooldown Level 4.0 Pwr.cost 31 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 21 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+4 eff.) Apr +12 ----- def ----- Defense +12 (+4 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 14 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 7 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 108.78 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
47 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
26 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
22 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
21 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 395.50 fire damage (based on Magic). Uses 38 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 23 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 153 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 318.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 19 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pouch of the Subconscious (20/20, 147% power, 15 apr)3.0 T4 shot ammo [Unique] Psionic Power 147% Range: 1.2x Uses 50% Wil, 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 20 Ranged+ +25 mind +30 mind slow On Hit: * 50% chance to reload 1 ammo You find yourself constantly fighting an urge to handle this strange pouch of shot. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+4 eff.) 10% chance when hit to absorb the whole blow. This effect has a 30 turn cooldown. This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+3 eff.) Psionic Pull: Level 3.0 Pwr.cost 14 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 112 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
evasive stralite torque of gale force [power 315] (12 cooldown)2.0 T4 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 11 spaces and dealing 419 physical damage Puts all charms on 12 cooldown 100% to gain a 18% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Splendourwake [power 370] (19 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +18% light ----- def ----- Resists +5% arcane ---------- misc Light +3 Summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1095 Base Damage: 419 Armor: 12 All Resist: 22 Puts all charms on 19 cooldown 100% to increase all damage penetration by 25% for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+2 eff.) On Melee Ret: * 18% chance to slow global speed by 67% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+5 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 38 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
cleansing yew totem of summon tentacle [power 220] (19 cooldown)2.0 T3 totem charm [Ego+] Nature Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 596 Base Damage: 231 Armor: 6 All Resist: 7 Puts all charms on 19 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of summon tentacle 'Pitchwarden' [power 460] (19 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +9 Wil dps ---------- Crit.mult +20.00% Spell.pwr +25 (+13 eff.) Phasing +30% Melee Ret 6 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 31% Summon a resilient tentacle up to 5 spaces away for 13 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1320 Base Damage: 554 Armor: 46 All Resist: 40 Puts all charms on 19 cooldown 100% to heal for 110. Natural totems are made by powerful wilders to store nature power. |
innervating dragonbone totem of summon tentacle [power 295] (19 cooldown)2.0 T5 totem charm [Ego+] Nature Summon a resilient tentacle up to 5 spaces away for 8 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 731 Base Damage: 385 Armor: 20 All Resist: 35 Puts all charms on 19 cooldown 100% to reduce fatigue by 49% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
supercharged elven-wood totem of summon tentacle [power 395] (22 cooldown)2.0 T4 totem charm [Ego+] Nature Summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 935 Base Damage: 463 Armor: 1 All Resist: 8 Puts all charms on 22 cooldown Natural totems are made by powerful wilders to store nature power. |
8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
16 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
23 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Something misses g00se.
Elandar casts Flame.
G00se is on fire!
LIFE LOST WARNING!
Elandar hits g00se for 143 fire damage.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
G00se uses Infusion: Movement.
G00se is moving at extreme speed!
G00se slows down.
g00se misses Argoniel.
Argoniel casts Curse of Death.
G00se shrugs off Argoniel's 'Curse of Death'!
Argoniel's spell attains critical power!
Argoniel hits g00se for 31 blight damage.
Melee retaliation hits Argoniel for 2 temporal, 2 temporal (3 total damage).
Blood Splash hits Argoniel for 73 healing, 109 healing (0 total damage) [182 healing].
g00se the level 50 dwarf berserker was poxed to death by a Argoniel on level 11 of High Peak.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Argoniel killed g00se!
Saving game...
Talent Daunting Presence is ready to use.
Talent Vitality is ready to use.
Talent Berserker Rage is ready to use.
Ran for 2 turns (stop reason: interesting character).
Saving done.































































































































































































