Eniensiar the level 9 Shalore Alchemist by Pansius

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceShalore
ClassAlchemist
Level / Exp9 / 73%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 18)
Dexterity14 (base 10)
Constitution14 (base 14)
Magic34 (base 30)
Willpower14 (base 11)
Cunning18 (base 10)

Resources

Life185/185
Mana146/146
Healing Factor1.0372895330003
Regeneration1.2966119162504

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite8

Offense: Mainhand

Damage16
Accuracy14
Crit Chance5%
APR18
Speed1.00

Offense: Spell

Spellpower31
Crit Chance10%
Speed1

Offense: Mind

Mindpower17
Crit Chance3%
Speed1

Offense: Damage Bonus

Blight+5%
Acid+33%
Light+10%
Mind+3%

Defense: Base

Armour (hardiness)1 (30%)
Defense8
Ranged Defense8
Fatigue0
Physical Save10
Spell Save20
Mental Save16

Defense: Resistances

Acid+ 36%( 70%)
Light+ 26%( 70%)
Nature+ 10%( 70%)
Cold+ 27%( 70%)
Lightning+ 21%( 70%)
Fire+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance10%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Explosive admixtures1.30
5/5
5/5
0/5
0/5
Spell / Golemancy1.30
1/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
5/5
3/5
0/5
0/5
Spell / Staff combat1.44
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
done
done
done
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor

Inventory

Achievements

The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Eniensiar the Shalore Alchemist level 6
3rd Mirth 122nd year of Ascendancy at 16:28
see stats

Log

Eniensiar picks up (p.): spinel.
You pickup 0.80 gold pieces.

You pickup 0.60 gold pieces.

You pickup 0.65 gold pieces.

You pickup 0.60 gold pieces.

You pickup 0.50 gold pieces.

You pickup 0.90 gold pieces.


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 10 turns (stop reason: at exit).


Resting starts...

You are yanked out of this place!

Rested for 28 turns (stop reason: dialog is displayed).


You gain 3.25 gold from the transmogrification of
tundral quiver of elm arrows of wind (15/15, 108% power, 5 apr).
You gain 0.68 gold from the transmogrification of
cleansing linen wizard hat (1 def, 0 armour).
You gain 1.74 gold from the transmogrification of
potent elm vilestaff of might (104% power, 2 apr, fire element).
You gain 0.75 gold from the transmogrification of
acidic iron dagger (101% power, 5 apr).
You gain 3.20 gold from the transmogrification of
archmage's copper amulet.
You gain 1.11 gold from the transmogrification of
healing infusion of the duelist (heal 68; cd 12).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.