

















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Better Sounds Mod 1.5.5Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Halfling |
| Class | Sawbutcher |
| Level / Exp | 27 / 76% |
| Size | small |
| Lifes / Deaths | Killed by snow giant boulder thrower at level 16 on the 57th Haze 122nd year of Ascendancy at 03:16 / 2Killed by cold drake at level 27 on the 57th Pyre 123rd year of Ascendancy at 05:36 |
| Antimagic | Follower |
Primary Stats
| Strength | 64 (base 58) |
| Dexterity | 13 (base 10) |
| Constitution | 25 (base 11) |
| Magic | 10 (base 10) |
| Willpower | 42 (base 27) |
| Cunning | 58 (base 34) |
Resources
| Life | -319/752 |
| Equilibrium | 0 |
| Steam | 99/100 |
| Healing Factor | 1.4093846153846 |
| Regeneration | 17.546838461538 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +273.43691441555% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 4 |
| Infravision | 10 |
| See Stealth | 15 |
| See Invisible | 27 |
Offense: Mainhand
| Damage | 103 |
| Accuracy | 28 |
| Crit Chance | 31% |
| APR | 26 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 49 |
| Accuracy | 28 |
| Crit Chance | 32% |
| APR | 31 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +12% |
| Nature | +7% |
| Physical | +12% |
| Mind | +14% |
| All | +2% |
Offense: Damage Penetration
| Blight | +10% |
| Acid | +25% |
| Arcane | +25% |
| Temporal | +15% |
Defense: Base
| Armour (hardiness) | 51.08934837382 (81.030927835052%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 52 |
| Physical Save | 40 |
| Spell Save | 35 |
| Mental Save | 45 |
Defense: Resistances
| Acid | -3%( 70%) |
| Blight | + 12%( 70%) |
| Arcane | + 10%( 70%) |
| Mind | + 19%( 70%) |
| All | 0%( 70%) |
| Darkness | 0%( 70%) |
| Light | + 30%( 70%) |
| Temporal | + 19%( 70%) |
| Lightning | + 31%( 70%) |
| Physical | + 15%( 70%) |
| Fire | 0%( 70%) |
| Nature | + 37%( 70%) |
Defense: Immunities
| Pinning Resistance | 18% |
| Bleed Resistance | 50% |
| Confusion Resistance | 23% |
| Instadeath Resistance | 100% |
| Stun Resistance | 21% |
| Poison Resistance | 70% |
| Knockback Resistance | 30% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.6 steam per turn. Can be activated for an instant burst of 38 steam. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 113% efficiency and cooldown mod of 84%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.5 steam per turn. Can be activated for an instant burst of 37 steam. Its effects scale with your Cunning stat. |
Class Talents
| Steamtech / Battlefield management | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Steamtech / Sawmaiming | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Steamtech / Automated butchery | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 3/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Tempest of Metal |
| talent | Overheat Saws |
| talent | Grinding Shield |
| talent | Saw Wheels |
| detrimental effect | The target is poisoned, taking 49.81 nature damage per turn. Deadly Poison |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+7). Continuum Destabilization |
| beneficial effect | You gain 15% resistance against nature. Resolve |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved mental save by +4. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved spell save by +4. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest)As a reward you improved talent Innovation (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You abandoned lost warrior to death. Escort: lost warrior (level 2 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Strength by +2. | done |
You failed to protect the repented thief from death by Harkor'Zun. Escort: repented thief (level 1 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed sandworm tooth. * You've found the needed vial of elder vampire blood. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed orc heart. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed length of troll intestine. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eden's Guile (3 def, 2 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +4 Cun ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 49% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Quiver | pouch of iron shots of purging (17/17, 15-18 power, 1 apr)3.0 T1 shot ammo [Ego] Disrupt Power 15.0 - 18.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 17 Ranged+ +5 nature On Hit: * 25% chance to remove a magical effect Shots are used with slings to pummel your foes to death. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (99 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Steel Helm of Garkul (0 def, 6 armour) 3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+5 eff.) Mind.save +12 (+4 eff.) ---------- misc Infravis +7 Sight +2 See.Stealth +15 See.Invis +15 Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Talents +4 Itching Powder Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
| Tool | dwarven-steel torque of psychoportation [power 34] (4/30 cooldown)2.0 T3 torque charm [Ego] Psionic Teleport randomly (rad 34) Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | psionicist's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+2 eff.) HP.reg +1.10 Stun/Frz- +21% Rings can have magical properties. |
| On fingers | Porena0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +4 Cun dps ---------- Melee+ 20 bleed Ranged+ 12 bleed Dmg.mod +12% mind Res.pen +25% acid On Hit (Melee): * 30% chance to corrode armour by 30% * 14% chance to cause random gloom On Hit (Ranged): * 14% chance to cause random gloom ----- def ----- Resists +6% mind ---------- misc Hate/m.crit +2.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| Around neck | Zanadodunadig the Strikeglory0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +25% arcane Melee Ret 16 arcane On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +13% mind +5% arcane Confus- +23% Amulets can have magical properties. |
| In main hand | Eilinugatta (36-54 power, 26 apr) 3.0 T3 steamsaw 1H weapon [Rare] Master/Steamtech Power 36.0 - 54.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +26 Crit +15.0% Atk.spd 100% Block +46 Uses 1.0 Steam While equipped: dps ---------- Res.pen +10% blight Melee Ret 12 arcane ----- def ----- Armour +5 Defense +7 (+4 eff.) Fatigue +8% Resists +6% temporal ---------- misc Vim/s.crit +4.00 Max.mana +40.00 Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | Xyriwen the hardened leather belt 1.0 T3 belt armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Mind.crit +3% On Hit (Melee): * 20 arcane resource burn ----- def ----- Fatigue +0% Resists +8% lightning +7% temporal +5% arcane +12% acid Spell.save +15 (+6 eff.) ---------- misc Max.enc +0 Talents +3 Thunder Grenade A belt that goes around your waist. |
| In off hand | Mardidelar the Shinecast (30.5-45.75 power, 31 apr) 3.0 T4 steamsaw 1H weapon [Rare] Master/Steamtech Power 30.5 - 45.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +31 Crit +16.0% Atk.spd 100% Block +66 Melee+ +12 light Uses 1.0 Steam While equipped: Stats +4 Cun dps ---------- Mind.pwr +8 (+3 eff.) ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +10% Resists +23% lightning Mind.save +19 (+6 eff.) ---------- misc Psi/ret +0.16 Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Poryssra the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +5 Cun dps ---------- Res.pen +15% temporal ----- def ----- Defense +2 (+1 eff.) Resists +12% blight +6% temporal +12% nature HP.reg +1.90 Heal.mod +17% ---------- misc Infravis +3 See.Invis +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Borfast's Cage (11 def, 21 armour) 17.0 T3 massive armor [Unique] Master While equipped: Stats +6 Con ----- def ----- Armour +21 Defense +11 (+6 eff.) Fatigue +24% Resists -15% acid +15% physical Crit.chn- 20% Phys.save +16 (+5 eff.) Max.HP +50.00 HP.reg +8.00 Poison- +50% Disease- +50% Cut- +50% Knockbk- +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Inventory
medical injector implant (efficiency 99% / cooldown 61%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 99% efficiency and cooldown mod of 61%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
heroism infusion (+5 for 9 turns, die at -100)0.1 T3 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 9 turns. While Heroism is active, you will only die when reaching -100 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Elixir of Mastery0.0 potion [Plot Item] Nature Grant you four additional stat points. A vial of thick maroon fluid. |
schematic: Poison Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
Islumina the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 9 bleed Ranged+ 5 bleed On Hit (Melee): * 11% chance to cause random gloom On Hit (Ranged): * 10% chance to cause random gloom ----- def ----- Resists +3% acid +12% cold +12% darkness +9% temporal ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
gold ring 'Sunslicer'0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +4 Con dps ---------- Res.pen +20% fire Melee Ret 16 darkness 8 fire On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Resists +6% darkness +9% fire Phys.save +8 (+2 eff.) Rings can have magical properties. |
quick dwarven-steel dagger (18.5-24.05 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Master Power 18.5 - 24.1 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 111% While equipped: Stats +3 Dex dps ---------- Acc +8 (+4 eff.) Sharp, short and deadly. |
plaguebringer's dwarven-steel longsword (26-36.4 power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Arcane Power 26.0 - 36.4 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +7 blight On Hit: 10% Epidemic 3 On Hit: * 14% chance to disease While equipped: ----- def ----- Disease- +19% Sharp, long, and deadly. |
Dairidosin the Offalglamour4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Rare] Arcane Acc+ +0.1% dam / acc Atk.spd 125% Range +7 Ranged+ +11 cold On Hit: * Slows global speed by 40% While equipped: dps ---------- Spell.crit +1% Dmg.mod +6% blight +10% cold Res.pen +20% nature +15% arcane ----- def ----- Resists +9% nature Dur/telep +30% Slings are used to hurl stones or metal shots at your foes. |
Gloryrama (22.5-33.75 power, 14 apr)3.0 T3 steamsaw 1H weapon [Rare] Nature/Steamtech Power 22.5 - 33.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +14 Crit +3.0% Atk.spd 100% Block +48 Melee+ +25 insidious poison Uses 1.0 Steam While equipped: dps ---------- Dmg.mod +12% acid Res.pen +10% acid ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% Resists +6% lightning +24% fire ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
balanced steel steamsaw of massacre (22-33 power, 8 apr)3.0 T2 steamsaw 1H weapon [Ego] Master/Steamtech Power 22.0 - 33.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Atk.spd 100% Block +25 Uses 1.0 Steam While equipped: dps ---------- Acc +6 (+3 eff.) ----- def ----- Armour +3 Defense +9 (+5 eff.) Fatigue +6% Disarm- +22% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
truestriking deep-steel trident of erosion (26.5-42.4 power, 10 apr)3.0 T3 trident 2H weapon [Ego+] Nature/Master Power 26.5 - 42.4 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +10 Crit +2.5% Atk.spd 100% Melee+ +12 nature +7 temporal While equipped: dps ---------- Res.pen +10% physical Acc +12 (+6 eff.) Apr +10 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
arcing dwarven-steel waraxe (20-28 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Arcane Power 20.0 - 28.0 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +8 lightning On Hit: * 25% chance for lightning to arc to a second target One-handed war axes. |
dwarven-steel waraxe (21-29.4 power, 4 apr)3.0 T3 waraxe 1H weapon [Normal] Power 21.0 - 29.4 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% One-handed war axes. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Fatigue +0% Resists +20% blight +20% cold +20% nature Heal.mod +30% ---------- misc Max.enc +0 A belt rumoured to have been worn by the Conclave healers. |
cashmere robe 'Shimmerwinter' (8 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Phys.crit +2.0% Phys.pwr +4 (+1 eff.) Dmg.mod +15% fire Res.pen +10% lightning Acc +8 (+4 eff.) Melee Ret 16 lightning ----- def ----- Defense +8 (+4 eff.) Rng.Def +6 (+3 eff.) Resists +22% fire +3% physical ---------- misc Stam/turn +1.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aditira the Umbrawisp (0 def, 4 armour)3.0 T3 feet armor [Rare] Arcane While equipped: dps ---------- Mov.spd +20% Dmg.mod +9% nature +27% darkness Res.pen +15% darkness Melee Ret 20 darkness ----- def ----- Armour +4 Fatigue +3% Resists +9% nature Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Galewend (0 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +5 (+1 eff.) Dmg.mod +9% darkness +12% lightning Res.pen +25% lightning +9% physical Melee Ret 8 lightning ----- def ----- Armour +4 Fatigue +3% Resists +9% darkness +3% lightning Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
augmenting cashmere wizard hat of the sentry (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +4% acid +8% cold +3% fire +5% arcane +6% lightning ----- def ----- Defense +2 (+1 eff.) ---------- misc Infravis +4 See.Stealth +9 See.Invis +9 Circle of Warding: (Instant) Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 5%, and attempts to push all creatures other than yourself out of its radius, inflicting 1.23 light damage and 1.12 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
grounding rough leather cap of the depths (0 def, 1 armour)2.0 T1 head armor [Ego] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal +6% cold ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 Breathe water A cap made of leather. |
hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Normal] While equipped: ----- def ----- Armour +3 Fatigue +3% A cap made of leather. |
dwarven-steel mail armour of command (8 def, 13 armour)14.0 T3 heavy armor [Ego+] Psionic While equipped: Stats +3 Cun ----- def ----- Armour +13 Defense +8 (+4 eff.) Fatigue +16% Mind.save +16 (+5 eff.) A suit of armour made of mail. |
Revenant (8 def, 20 armour)17.0 T3 massive armor [Unique] Arcane/Master While equipped: Stats +5 Con +5 Mag ----- def ----- Armour +20 Defense +8 (+4 eff.) Fatigue +12% Phys.save +12 (+4 eff.) Spell.save +12 (+5 eff.) Mind.save +12 (+4 eff.) Silence- +20% Confus- +20% Pinning- +20% Stun/Frz- +20% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
69 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 5/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
powerful healing salve [power 211] powerful healing salve [power 211]1.0 T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 211 Puts Talent Medical Injector on 15 cooldown Medical salve. |
powerful pain suppressor salve [power 183] powerful pain suppressor salve [power 183]1.0 T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Let you fight up to -183 life and reduces all damage by 18% for 6 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
simple frost salve [power 11] simple frost salve [power 11]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Tulyroddandur the pouch of steel shots (17/17, 19-22.8 power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Rare] Arcane Power 19.0 - 22.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 17 Ranged+ +40 mind +9 cold On Hit.r1 +16 mind Shots are used with slings to pummel your foes to death. |
Xanussra the steel torque of mindblast [power 141] (4/6 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +5 Str +10 Dex +2 Wil ----- def ----- Crit.dmg- 10.00% Fire a blast of psionic energies in a range 7 beam dealing 71.91 to 143.82 mind damage Puts all charms on 6 cooldown Torques are made by powerful psionics to store psionic powers. |
yew totem of thorny skin 'Filthnail' [power 44] (4/20 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +2 Mag dps ---------- Spell.crit +2% Dmg.mod +3% blight +9% arcane Melee Ret 16 blight 16 arcane ----- def ----- Resists +6% nature ---------- misc Wards +3 acid +3 nature +3 light Talents +1 Ward Harden the skin for 7 turns increasing armour by 44 and armour hardiness by 50% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Roguelike)
Completed antimagic training in the Ziguranth camp.By Girgra the Halfling Sawbutcher level 14
20th Dusk 122nd year of Ascendancy at 02:53 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Girgra the Halfling Sawbutcher level 15
23rd Haze 122nd year of Ascendancy at 10:47 see stats
Don't Poosh it! (Roguelike)
Killed Kelad in the lost land of Poosh.By Girgra the Halfling Sawbutcher level 18
4th Regrowth 123rd year of Ascendancy at 05:49 see stats
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.By Girgra the Halfling Sawbutcher level 16
57th Haze 122nd year of Ascendancy at 03:13 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Girgra the Halfling Sawbutcher level 17
57th Haze 122nd year of Ascendancy at 09:10 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Girgra the Halfling Sawbutcher level 26
41st Pyre 123rd year of Ascendancy at 05:13 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Girgra the Halfling Sawbutcher level 21
39th Regrowth 123rd year of Ascendancy at 03:34 see stats
Level 10 (Roguelike)
Got a character to level 10.By Girgra the Halfling Sawbutcher level 10
10th Mirth 122nd year of Ascendancy at 06:54 see stats
Level 20 (Roguelike)
Got a character to level 20.By Girgra the Halfling Sawbutcher level 20
31st Regrowth 123rd year of Ascendancy at 18:58 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Girgra the Halfling Sawbutcher level 15
7th Haze 122nd year of Ascendancy at 07:21 see stats
Tales of the Spellblaze (Roguelike)
Learned the eight chapters of the Spellblaze Chronicles.By Girgra the Halfling Sawbutcher level 21
39th Regrowth 123rd year of Ascendancy at 05:38 see stats
That was close (Roguelike)
Killed your target while having only 1 life left.By Girgra the Halfling Sawbutcher level 16
57th Haze 122nd year of Ascendancy at 03:13 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Girgra the Halfling Sawbutcher level 8
2nd Mirth 122nd year of Ascendancy at 08:51 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Girgra the Halfling Sawbutcher level 19
20th Regrowth 123rd year of Ascendancy at 23:23 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Girgra the Halfling Sawbutcher level 20
32nd Regrowth 123rd year of Ascendancy at 09:50 see stats
Unstoppable (Roguelike)
Returned from the dead.By Girgra the Halfling Sawbutcher level 16
57th Haze 122nd year of Ascendancy at 03:16 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Girgra the Halfling Sawbutcher level 23
54th Regrowth 123rd year of Ascendancy at 06:49 see stats
Log
You feel a surge of power as a powerful creature falls nearby.
You feel a surge of power as a powerful creature falls nearby.
Girgra's mind surges with critical power!
Girgra is invigorated by the attack!
Girgra is invigorated by the attack!
Burning from Girgra hits Cold drake for 13 fire damage.
Bleeding from Girgra hits Cold drake for 14 physical damage.
Sileda the Guardian's temporal clone's Arrow Stitching hits Girgra for 28 physical, 4 nature, 6 darkness (37 total damage).
Girgra is invigorated by the attack!
Girgra is invigorated by the attack!
Girgra is invigorated by the attack!
Girgra's mind surges with critical power!
Girgra is invigorated by the attack!
Sileda the Guardian's Arrow Stitching hits Girgra for 57 physical, 7 nature, 11 darkness (76 total damage).
Sileda the Guardian's temporal clone's Arrow Stitching hits Girgra for 32 physical, 4 nature, 6 darkness (41 total damage).
Girgra activates Saw Wheels.
Cold drake misses Girgra.
Girgra is invigorated by the attack!
Temporal hound hits Girgra for 22 temporal, 23 physical (44 total damage).
Girgra hits Temporal hound for 29 arcane damage.
Girgra is invigorated by the attack!
Deadly Poison from Orc assassin hits Girgra for 40 nature damage.
Burning from Girgra hits Cold drake for 13 fire damage.
Bleeding from Girgra hits Cold drake for 14 physical damage.
Cold drake breathes ice!
Saving game...










































































































