ArcHoof the level 50 Whitehoof Archmage by horsilla

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeInsane Adventure
SexMale
RaceWhitehoof
ClassArchmage (Technomancer)
Level / Exp50 / 2615%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 10)
Dexterity13 (base 10)
Constitution64 (base 47)
Magic142 (base 60)
Willpower141 (base 60)
Cunning84 (base 42)

Resources

Mana365/365
Vim266/266
Life1224/1224
Positive177/177
Paradox500
Steam102/102
Healing Factor1.5093965053825
Regeneration10.943124664023

Speed

Mental0%
Attack0%
Movement+108.56571854537%
Spell0%
Global+131.64197660262%

Vision

Sight10
Lite14
Infravision6
See Stealth30.172723670979
See Invisible76.885047287678

Offense: Mainhand

Damage61
Accuracy7
Crit Chance27%
APR6
Speed1.00

Offense: Offhand

Damage43
Accuracy63
Crit Chance27%
APR32
Speed1.00

Offense: Spell

Spellpower109
Crit Chance62%
Speed1
Cooldown Reduction30

Offense: Mind

Mindpower71
Crit Chance27%
Speed1

Offense: Damage Bonus

Cold+12%
Lightning+125%
Light+48%
Darkness+6%
Blight+39%
Arcane+10%
Fire+54%
All0%

Offense: Damage Penetration

Blight+10%
Lightning+72%
Darkness+27%
Nature+10%

Defense: Base

Armour (hardiness)43 (42%)
Defense61
Ranged Defense71
Fatigue4
Physical Save52
Spell Save77
Mental Save64

Defense: Resistances

Acid+ 51%( 76%)
Blight+ 39%( 76%)
Arcane+ 62%( 76%)
Cold+ 54%( 76%)
All+ 28%( 76%)
Lightning+ 76%( 76%)
Temporal+ 43%( 76%)
Physical+ 34%( 76%)
Fire+ 58%( 76%)
Darkness+ 35%( 76%)

Defense: Immunities

Stun Resistance100%
Confusion Resistance20%
Poison Resistance100%
Disarm Resistance90%
Bleed Resistance100%
Teleport Resistance100%
Pinning Resistance100%
Silence Resistance70%
Instadeath Resistance100%
Knockback Resistance25%

Inscriptions (3/3)

Implants
Runes
Runes

Class Talents

Spell / Meta1.30
1/5
5/5
3/5
1/5
Spell / Occult technomancy1.30
1/5
3/5
0/5
0/5
Spell / Storm1.30
2/5
2/5
1/5
3/5
Spell / Galvanic technomancy1.30
4/5
4/5
2/5
1/5
Spell / Air1.30
5/5
5/5
3/5
1/5
Spell / Arcane1.30
1/5
1/5
1/5
3/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
1/5
1/5
1/5
2/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
4/5
1/5
4/5

Generic Talents

Chronomancy / Chronomancy1.00
2/5
1/5
1/5
0/5
Celestial / Chants1.00
2/5
1/5
1/5
1/5
Technique / Combat training1.00
5/5
1/5
0/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
3/5
0/5
0/5
Steamtech / Physics1.00
3/5
4/5
4/5
1/5
Steamtech / Chemistry1.00
2/5
1/5
0/5
0/5
Spell / Divination1.30
1/5
1/5
0/5
1/5
Spell / Conveyance1.30
4/5
4/5
3/5
0/5
Race / Whitehooves1.20
2/5
0/5
0/5
0/5
Corruption / Vile life1.00
1/5
1/5
1/5
0/5

Prodigies

1/1
1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
done
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Insane (Adventure) difficulty) Buy an item from an AAA.
By ArcHoof the Whitehoof Archmage level 50
14th Loss 124th year of Ascendancy at 19:50
see stats
Across the Narrow Sea (Insane (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By ArcHoof the Whitehoof Archmage level 13
23rd Retaking 124th year of Ascendancy at 04:43
see stats
Dragon's Greed (Insane (Adventure) difficulty) Amassed 8000 gold pieces.
By ArcHoof the Whitehoof Archmage level 48
47th Dearth 124th year of Ascendancy at 11:09
see stats
Exterminator (Insane (Adventure) difficulty) Killed 1000 creatures.
By ArcHoof the Whitehoof Archmage level 32
29th Revenge 124th year of Ascendancy at 00:05
see stats
Fear me not! (Insane (Adventure) difficulty) Survived the Fearscape!
By ArcHoof the Whitehoof Archmage level 43
18th Dearth 124th year of Ascendancy at 00:54
see stats
I did not want that! (Insane (Adventure) difficulty) Tricked Nektosh into killing one of his own people.
By ArcHoof the Whitehoof Archmage level 30
15th Revenge 124th year of Ascendancy at 17:21
see stats
Imp'ing Away (Insane (Adventure) difficulty) You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By ArcHoof the Whitehoof Archmage level 50
52nd Loss 124th year of Ascendancy at 00:54
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By ArcHoof the Whitehoof Archmage level 10
18th Retaking 124th year of Ascendancy at 16:19
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By ArcHoof the Whitehoof Archmage level 20
45th Retaking 124th year of Ascendancy at 21:45
see stats
Level 30 (Insane (Adventure) difficulty) Got a character to level 30.
By ArcHoof the Whitehoof Archmage level 30
14th Revenge 124th year of Ascendancy at 13:09
see stats
Level 40 (Insane (Adventure) difficulty) Got a character to level 40.
By ArcHoof the Whitehoof Archmage level 40
14th Dearth 124th year of Ascendancy at 08:06
see stats
Level 50 (Insane (Adventure) difficulty) Got a character to level 50.
By ArcHoof the Whitehoof Archmage level 50
14th Loss 124th year of Ascendancy at 16:59
see stats
Once Upon A Time, In the West... (Insane (Adventure) difficulty) Hear the Eidolon's retelling of the Scourge from the West's journey.
By ArcHoof the Whitehoof Archmage level 50
12nd Destruction 124th year of Ascendancy at 13:58
see stats
One Ill Turn Deserves Another (Insane (Adventure) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By ArcHoof the Whitehoof Archmage level 50
48th Loss 124th year of Ascendancy at 20:59
see stats
Overpowered! (Insane (Adventure) difficulty) Did over 6000 damage in one attack.
By ArcHoof the Whitehoof Archmage level 50
51st Loss 124th year of Ascendancy at 12:32
see stats
Reclaiming Garkul's Heritage (Insane (Adventure) difficulty) Freed the remnants of the Prides from the Internment Camp.
By ArcHoof the Whitehoof Archmage level 39
6th Dearth 124th year of Ascendancy at 10:32
see stats
Size is everything (Insane (Adventure) difficulty) Did over 1500 damage in one attack.
By ArcHoof the Whitehoof Archmage level 43
17th Dearth 124th year of Ascendancy at 14:52
see stats
Size matters (Insane (Adventure) difficulty) Did over 600 damage in one attack.
By ArcHoof the Whitehoof Archmage level 23
47th Retaking 124th year of Ascendancy at 22:43
see stats
The Dead God Rests (Insane (Adventure) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By ArcHoof the Whitehoof Archmage level 50
51st Loss 124th year of Ascendancy at 19:11
see stats
The High Lady's Destiny (Finale) (Insane (Adventure) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By ArcHoof the Whitehoof Archmage level 41
16th Dearth 124th year of Ascendancy at 15:58
see stats
The Restless Dead (Insane (Adventure) difficulty) Disturbed an old battlefield and survived the consequences.
By ArcHoof the Whitehoof Archmage level 48
47th Dearth 124th year of Ascendancy at 10:15
see stats
The bigger the better! (Insane (Adventure) difficulty) Did over 3000 damage in one attack.
By ArcHoof the Whitehoof Archmage level 50
49th Loss 124th year of Ascendancy at 16:29
see stats
Treasure Hoarder (Insane (Adventure) difficulty) Amassed 3000 gold pieces.
By ArcHoof the Whitehoof Archmage level 34
34th Revenge 124th year of Ascendancy at 21:17
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By ArcHoof the Whitehoof Archmage level 20
46th Retaking 124th year of Ascendancy at 02:14
see stats

Log

The furious lightning storm around ArcHoof calms down and disappears.