











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 43 / 55% |
| Size | medium |
| Lifes / Deaths | Killed by orc corruptor at level 16 on the 28th Wealth 122nd year of Ascendancy at 01:44 0 / 9Killed by Chronolith Twin at level 21 on the 25th Shortage 122nd year of Ascendancy at 13:10 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 20th Iron 123rd year of Ascendancy at 05:13 Killed by Thumpa at level 33 on the 30th Stralite 123rd year of Ascendancy at 17:00 Killed by dreaming horror at level 36 on the 9th Wealth 123rd year of Ascendancy at 16:20 Killed by orc blood mage at level 42 on the 13rd Shortage 123rd year of Ascendancy at 03:39 Killed by fire drake hatchling at level 42 on the 15th Shortage 123rd year of Ascendancy at 12:28 Killed by orc cryomancer at level 42 on the 15th Shortage 123rd year of Ascendancy at 22:29 Killed by skeleton mage at level 43 on the 14th Iron 124th year of Ascendancy at 11:51 |
| Antimagic | Follower |
Primary Stats
| Strength | 75 (base 60) |
| Dexterity | 59 (base 32) |
| Constitution | 96 (base 52) |
| Magic | 17 (base 10) |
| Willpower | 53 (base 35) |
| Cunning | 43 (base 12) |
Resources
| Life | -23/1856 |
| Stamina | 177/334 |
| Equilibrium | 0 |
| Healing Factor | 1.9449624060149 |
| Regeneration | 17.812949165431 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 8 |
| Lite | 3 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 125 |
| Accuracy | 64 |
| Crit Chance | 22% |
| APR | 16 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 0 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +19% |
| Light | +29% |
| Nature | +13% |
| Mind | +13% |
| All | +4% |
Offense: Damage Penetration
| Physical | +10% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 92.723073231956 (100%) |
| Defense | 50 |
| Ranged Defense | 63 |
| Fatigue | 56 |
| Physical Save | 75 |
| Spell Save | 67 |
| Mental Save | 56 |
Defense: Resistances
| Blight | + 42%( 70%) |
| Arcane | + 18%( 70%) |
| Mind | + 18%( 70%) |
| All | + 4%( 70%) |
| Darkness | + 45%( 80%) |
| Light | + 14%( 70%) |
| Temporal | + 26%( 70%) |
| Fire | + 4%( 70%) |
| Nature | + 18%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 28% |
| Poison Resistance | 50% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 452 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 353 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 254 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 486% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 3/5 |
| Technique / Battle tactics | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Technique / Shield defense | 1.30 |
| 3/5 |
| 4/5 |
| 2/5 |
| 3/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 2/5 |
| 4/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 2/5 |
| 3/5 |
| 3/5 |
| 2/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 2/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| detrimental effect | The target is on fire, taking 62.91 fire damage per turn. Burning |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+6 cooldowns). Infusion Saturation |
| detrimental effect | Zone-wide effect: +20 defense, +20 all saves, -20 spell power. Disciplined Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by golem (servant of Mayudann the skeleton mage). Escort: injured seer (level 3 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved spell save by +4. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you gained talent category Psionic / Feedback (at mastery 0.80). | done |
You failed to protect the lost warrior from death by Belokira the forest troll. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost warrior from death by skeleton archer. Escort: lost warrior (level 2 of Dreadfell) | failed |
You failed to protect the repented thief from death by giant venus flytrap. Escort: repented thief (level 2 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Constitution by +2. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 702. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | stealthy pair of drakeskin leather boots of uncanny dodging (3 def, 5 armour)2.0 T5 feet armor [Ego] Master While equipped: Stats +15 Lck +6 Dex ----- def ----- Armour +5 Defense +3 (+1 eff.) Rng.Def +9 (+2 eff.) Fatigue +5% Stealth +5 A pair of boots made of leather. |
| Light source | Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+4 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 106, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 3). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 171.36 darkness damage (based on Mindpower and charge). Uses 9 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Yaldan Baoth (0 def, 6 armour)3.0 T4 head armor [Unique] Master While equipped: Stats +7 Con +10 Wil dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% light +15% darkness Res.Cap +10% darkness Unseen.red 25% ---------- misc Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
| On hands | scouring dwarven-steel gauntlets of the nighthunter (0 def, 2 armour)1.5 T3 hands armor [Ego++] Disrupt/Psionic While equipped: Stats +3 Cun dps ---------- Acc +10 (+2 eff.) On Melee Ret: * 19% chance to reduce effective powers by 20% * 25 arcane resource burn ----- def ----- Armour +2 Resists +8% darkness Spell.save +13 (+3 eff.) ---------- misc Infravis +3 Track: Puts all charms on 14 cooldown Level 2.0 Pwr.cost 14 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | overpowered dwarven-steel torque of thermal psionic shield [power 145] (10/27 cooldown)2.0 T3 torque charm [Ego+] Psionic Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 145 for 7 turns Puts all charms on 27 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | gladiator's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +8 Str +6 Con dps ---------- Phys.pwr +9 (+2 eff.) ----- def ----- Max.HP +70.00 HP.reg +1.00 Heal.mod +18% Rings can have magical properties. |
| On fingers | rogue's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +7 Cun ----- def ----- Defense +14 (+5 eff.) Max.HP +65.00 HP.reg +1.50 Heal.mod +28% Rings can have magical properties. |
| Around neck | Taintswift0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +3 Mag +2 Cun +8 Con dps ---------- Dmg.mod +9% nature +9% mind ----- def ----- Fatigue -10% Resists +23% temporal Crit.dmg- 10.00% Pinning- +28% Knockbk- +42% Amulets can have magical properties. |
| In main hand | truestriking voratun longsword of projection (44.5-62.3 power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Master/Psionic Power 44.5 - 62.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Res.pen +10% physical Acc +5 (+1 eff.) Apr +10 Sharp, long, and deadly. |
| Around waist | Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+5 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 33% chance to evade melee and ranged attacks and 31 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | Blightstopper (18 def, 12 armour, 52-62.4 power, 240 block)7.0 T5 shield armor [Unique] Nature/Disrupt When used to Attack: Power 52.0 - 62.4 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +240 Dmg.conv 30% nature 10% manaburn arcane While equipped: dps ---------- Melee Ret 15 nature ----- def ----- Armour +12 Defense +18 (+6 eff.) Rng.Def +12 (+3 eff.) Fatigue +22% Resists +40% blight +15% nature +15% arcane Spell.save +24 (+6 eff.) Poison- +50% Disease- +75% ---------- misc Talents +5 Block Masteries +0.20 Wild-gift/Antimagic Purge up to 4 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns. Uses 22 power out of 40/40 This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
| Cloak | Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.3 Pwr.cost 9 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 47 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Main armor | Tarrasca (0 def, 50 armour)17.0 T4 massive armor [Unique] Master While equipped: Stats +15 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+10 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 23 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Inventory
movement infusion (628% speed; 4 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 628% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 401 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 401 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Heal.mod +12% Cut- +50% Heal: Puts all charms on 32 cooldown Level 3.0 Pwr.cost 32 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 287 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
gold amulet0.1 T3 amulet jewelry [Normal] Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bregekath0.1 T5 ring jewelry [Rare] Master While equipped: Stats +9 Dex +5 Mag dps ---------- Mind.pwr +4 (+1 eff.) Acc +18 (+4 eff.) ----- def ----- Mind.save +20 (+6 eff.) ---------- misc Equi/ret +0.08 Max.psi +20.00 Telepathy Demon/Minor Demon/Major Rings can have magical properties. |
Chamuldir the Cystparry0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +2 Resists +9% cold +3% temporal Crit.dmg- 10.00% Die.at -60.00 life Max.HP +20.00 Disarm- +52% Pinning- +22% Knockbk- +34% Rings can have magical properties. |
Pitchrigor the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: Stats +6 Cun dps ---------- Mind.crit +4% Mov.spd +18% Res.pen +15% darkness Acc +11 (+3 eff.) Melee Ret 12 darkness ----- def ----- Defense +13 (+4 eff.) Mind.save +30 (+9 eff.) Heal/summ +20 ---------- misc Equi/ret +0.16 Blinding Speed: Puts all charms on 36 cooldown Level 2.6 Pwr.cost 36 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 28% for 5 turns. Rings can have magical properties. |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +0.15 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
gladiator's voratun ring of tenacity0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +9 Str +5 Con dps ---------- Phys.pwr +11 (+3 eff.) ----- def ----- Max.HP +50.00 Disarm- +34% Pinning- +34% Knockbk- +28% Rings can have magical properties. |
gold ring0.1 T3 ring jewelry [Normal] Rings can have magical properties. |
savior's voratun ring of speed0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Mov.spd +14% Acc +11 (+3 eff.) ----- def ----- Defense +15 (+5 eff.) Phys.save +9 (+3 eff.) Spell.save +14 (+4 eff.) Mind.save +10 (+4 eff.) Blinding Speed: Puts all charms on 36 cooldown Level 5.2 Pwr.cost 36 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 46% for 5 turns. Rings can have magical properties. |
stralite ring 'Velimina'0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +9 Con dps ---------- Acc +10 (+2 eff.) ----- def ----- Resists +15% lightning +3% physical +9% blight +6% cold +5% arcane Phys.save +18 (+5 eff.) Spell.save +9 (+2 eff.) Rings can have magical properties. |
Betathra (34.5-48.3 power, 5 apr)3.0 T4 longsword 1H weapon [Random Unique] Master Power 34.5 - 48.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 111% On Crit: * wounds the target for 7 turns: 18 bleeding, 64% reduced healing While equipped: Stats +5 Dex dps ---------- Phys.crit +9.0% Phys.pwr +13 (+3 eff.) Dmg.mod +10% physical Res.pen +5% physical Acc +9 (+2 eff.) Apr +9 ----- def ----- Spell.save +20 (+5 eff.) ---------- misc Mana/turn +0.16 Vim/s.crit +3.00 Max.mana +60.00 Max.vim +30.00 Sharp, long, and deadly. |
Blade of Distorted Time (40-56 power, 10 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 40.0 - 56.0 Physical Uses 20% Mag, 90% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +10 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * inflicts bonus temporal damage and slows target While equipped: dps ---------- Dmg.mod +10% physical +12% temporal Rethread: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Rethread the timeline, dealing 30.39 temporal damage to the target before moving on to a second target. Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
Shock's kiss the stralite longsword (33.5-46.9 power, 5 apr)3.0 T4 longsword 1H weapon [Rare] Psionic Power 33.5 - 46.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +17 mind On Hit.r1 +20 lightning +8 fire On Hit: * 40% chance to daze at end of turn * 22% chance to cause random gloom While equipped: Stats +6 Cun +5 Wil dps ---------- Dmg.mod +9% lightning Melee Ret 12 lightning 8 fire On Hit (Melee): * 15% chance to daze at end of turn Sharp, long, and deadly. |
Nerondil the voratun mace (46.5-65.1 power, 6 apr)3.0 T5 mace 1H weapon [Rare] Nature Power 46.5 - 65.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Dex dps ---------- Res.pen +13% nature Melee Ret 20 temporal ----- def ----- Fatigue -12% Resists +8% all ---------- misc See.Invis +6 Telepathy Dragon Blunt and deadly. |
cruel dragonbone vilestaff of illumination (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego] Nature/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +5% Crit.mult +13.00% Spell.pwr +15 (+4 eff.) Dmg.mod +30% darkness On Hit (Melee): * 13% chance to blind ----- def ----- Defense +11 (+4 eff.) ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 28.78 light damage. Staves designed for wielders of magic, by the greats of the art. |
inquisitor's voratun waraxe of evisceration (41-57.4 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Disrupt/Master Power 41.0 - 57.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 10 arcane resource burn On Crit: * wounds the target for 7 turns: 18 bleeding, 64% reduced healing * burns latent spell energy While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +10 (+2 eff.) One-handed war axes. |
drakeskin leather belt 'Brightrebel'1.0 T5 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +30% mind Res.pen +10% fire Melee Ret 12 fire ----- def ----- Resists +6% mind HP.reg +2.70 Heal.mod +25% A belt that goes around your waist. |
Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+7 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+4 eff.) ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Punishments +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
focusing silk robe of frost (+21%) (3 def, 0 armour)2.0 T4 cloth armor [Ego] Nature/Psionic While equipped: Stats +6 Wil +6 Mag dps ---------- Dmg.mod +14% cold ----- def ----- Defense +3 (+1 eff.) Resists +21% cold ---------- misc Mana/turn +0.28 Psi/turn +0.27 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
catburglar's voratun helm of trickery (0 def, 5 armour)3.0 T5 head armor [Ego++] Master While equipped: Stats +12 Dex +5 Cun dps ---------- Apr +4 ----- def ----- Armour +5 Fatigue +5% Resists +25% darkness ---------- misc Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
drakeskin leather cap 'Betann' (0 def, 9 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +14 Str dps ---------- Phys.pwr +6 (+1 eff.) Acc +6 (+1 eff.) Melee Ret 16 physical ----- def ----- Armour +9 Fatigue +5% A cap made of leather. |
radiant stralite plate armour of the deep (7 def, 16 armour)17.0 T4 massive armor [Ego++] Nature While equipped: Stats +4 Wil dps ---------- Melee Ret 8 light ----- def ----- Armour +16 Defense +7 (+2 eff.) Fatigue +26% Resists +8% acid +9% cold +12% darkness +12% blight ---------- misc Light +1 Breathe water A suit of armour made of metal plates. |
Fire Dragon Shield (16 def, 9 armour, 58-69.6 power, 220 block)7.0 T4 shield armor [Unique] Nature/Master When used to Attack: Power 58.0 - 69.6 Fire Uses 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +220 While equipped: dps ---------- Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+5 eff.) Rng.Def +15 (+3 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +5 Block On block: 30% chance that you'll breath stunning fire in a cone at the attacker (if within range 6). This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
impervious voratun shield of resistance (12 def, 11 armour, 67.5-81 power, 248 block)7.0 T5 shield armor [Ego++] Nature/Master When used to Attack: Power 67.5 - 81.0 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +248 While equipped: Stats +5 Con ----- def ----- Armour +11 Defense +12 (+4 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +8% acid +8% fire +7% cold +9% lightning Phys.save +5 (+2 eff.) ---------- misc Talents +5 Block Handheld deflection devices. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 90 power out of 100/100 The very essence of bearness! |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 45 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
546 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Pitchwaker (dig speed 29 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +6 Str dps ---------- Dmg.mod +9% acid Melee Ret 8 acid ----- def ----- Fatigue -7% Resists +20% darkness While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolรซ2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 72 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 90 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 72 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 2.13 cold damage and 2.13 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 3 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 17 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 90 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
54 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
2 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Scorpionwrither the voratun torque of charged psionic shield [power 141] (10/18 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% light Res.pen +10% light On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +9% nature +3% light ---------- misc Talents +3 Silence Cooldown Silence -1 Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 141 for 7 turns Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+3 eff.) Psionic Pull: Level 3.0 Pwr.cost 17 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 61 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
overpowered stralite torque of thermal psionic shield [power 195] (10/23 cooldown)2.0 T4 torque charm [Ego+] Psionic Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 195 for 7 turns Puts all charms on 23 cooldown Torques are made by powerful psionics to store psionic powers. |
warded stralite torque of charged psionic shield [power 115] (10/18 cooldown)2.0 T4 torque charm [Ego+] Psionic While equipped: ---------- misc Wards +2 physical +4 mind +4 darkness Talents +1 Ward Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 115 for 7 turns Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+3 eff.) Melee Ret 18 nature slow ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+5 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 32 power out of 35/35 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
dragonbone totem of thorny skin [power 55] (10/18 cooldown)2.0 T5 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 55 and armour hardiness by 70% Puts all charms on 18 cooldown Natural totems are made by powerful wilders to store nature power. |
forceful elven-wood totem of healing [power 190] (10/18 cooldown)2.0 T4 totem charm [Ego] Nature Heal a target within range 8 (based on Willpower) for 190 Puts all charms on 18 cooldown 100% to regenerate 9 stamina. Natural totems are made by powerful wilders to store nature power. |
overpowered dragonbone totem of cure ailments [power 6] (10/13 cooldown)2.0 T5 totem charm [Ego+] Nature Remove up to 6 poisons or diseases from a target within range 8 (based on Willpower) Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
3 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Thumpa the Dwarf Bulwark level 30
23rd Steel 123rd year of Ascendancy at 03:52 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Thumpa the Dwarf Bulwark level 43
16th Shortage 123rd year of Ascendancy at 20:41 see stats
Against all odds
Killed Ukruk in the ambush.By Thumpa the Dwarf Bulwark level 30
18th Steel 123rd year of Ascendancy at 16:02 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Thumpa the Dwarf Bulwark level 16
28th Wealth 122nd year of Ascendancy at 03:17 see stats
Arachnophobia
Destroyed the spydric menace.By Thumpa the Dwarf Bulwark level 33
21st Stralite 123rd year of Ascendancy at 11:04 see stats
Ay ay captain!
Turn into a pirate!By Thumpa the Dwarf Bulwark level 18
9th Loss 122nd year of Ascendancy at 12:16 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Thumpa the Dwarf Bulwark level 42
7th Shortage 123rd year of Ascendancy at 06:22 see stats
Brave new world
Went to the Far East and took part in the war.By Thumpa the Dwarf Bulwark level 32
18th Stralite 123rd year of Ascendancy at 06:38 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Thumpa the Dwarf Bulwark level 24
15th Iron 123rd year of Ascendancy at 10:46 see stats
Catch that Plumpkin!
Finish the Plumpkin event.By Thumpa the Dwarf Bulwark level 19
21st Loss 122nd year of Ascendancy at 12:37 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Thumpa the Dwarf Bulwark level 39
42nd Dearth 123rd year of Ascendancy at 23:47 see stats
Destroyer of the creation
Killed Slasul.By Thumpa the Dwarf Bulwark level 34
31st Profit 123rd year of Ascendancy at 14:49 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Thumpa the Dwarf Bulwark level 31
14th Stralite 123rd year of Ascendancy at 15:28 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Thumpa the Dwarf Bulwark level 19
18th Loss 122nd year of Ascendancy at 23:51 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Thumpa the Dwarf Bulwark level 42
15th Shortage 123rd year of Ascendancy at 11:14 see stats
Exterminator
Killed 1000 creatures.By Thumpa the Dwarf Bulwark level 15
37th Profit 122nd year of Ascendancy at 11:11 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Thumpa the Dwarf Bulwark level 23
8th Iron 123rd year of Ascendancy at 17:59 see stats
Got eggs?
Finish the Pikataclysm event.By Thumpa the Dwarf Bulwark level 40
28th Loss 123rd year of Ascendancy at 07:24 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Thumpa the Dwarf Bulwark level 17
22nd Dearth 122nd year of Ascendancy at 02:01 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Thumpa the Dwarf Bulwark level 37
10th Wealth 123rd year of Ascendancy at 22:13 see stats
Level 10
Got a character to level 10.By Thumpa the Dwarf Bulwark level 10
1st Acquisition 122nd year of Ascendancy at 03:19 see stats
Level 20
Got a character to level 20.By Thumpa the Dwarf Bulwark level 20
21st Loss 122nd year of Ascendancy at 12:58 see stats
Level 30
Got a character to level 30.By Thumpa the Dwarf Bulwark level 30
17th Steel 123rd year of Ascendancy at 20:05 see stats
Level 40
Got a character to level 40.By Thumpa the Dwarf Bulwark level 40
27th Loss 123rd year of Ascendancy at 19:54 see stats
Merry wintertide!
Finish the Santascape event and free the little helper elves.By Thumpa the Dwarf Bulwark level 39
22nd Loss 123rd year of Ascendancy at 05:03 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Thumpa the Dwarf Bulwark level 18
27th Dearth 122nd year of Ascendancy at 04:45 see stats
Sheer Badassery!
Demonstrate your epic badassness to at least 100 foes!By Thumpa the Dwarf Bulwark level 30
23rd Gold 123rd year of Ascendancy at 14:43 see stats
Size matters
Did over 600 damage in one attack.By Thumpa the Dwarf Bulwark level 34
20th Voratun 123rd year of Ascendancy at 14:10 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Thumpa the Dwarf Bulwark level 32
14th Stralite 123rd year of Ascendancy at 16:36 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Thumpa the Dwarf Bulwark level 5
18th Voratun 122nd year of Ascendancy at 03:48 see stats
That was close
Killed your target while having only 1 life left.By Thumpa the Dwarf Bulwark level 25
20th Iron 123rd year of Ascendancy at 05:10 see stats
The Arena
Unlocked Arena mode.By Thumpa the Dwarf Bulwark level 10
1st Profit 122nd year of Ascendancy at 19:29 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Thumpa the Dwarf Bulwark level 18
10th Loss 122nd year of Ascendancy at 05:17 see stats
The secret city
Discovered the truth about mages.By Thumpa the Dwarf Bulwark level 15
18th Profit 122nd year of Ascendancy at 17:45 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Thumpa the Dwarf Bulwark level 39
40th Dearth 123rd year of Ascendancy at 09:53 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Thumpa the Dwarf Bulwark level 18
9th Loss 122nd year of Ascendancy at 20:27 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Thumpa the Dwarf Bulwark level 25
20th Iron 123rd year of Ascendancy at 03:27 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Thumpa the Dwarf Bulwark level 16
39th Profit 122nd year of Ascendancy at 13:26 see stats
Unstoppable
Returned from the dead.By Thumpa the Dwarf Bulwark level 42
15th Shortage 123rd year of Ascendancy at 22:29 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Thumpa the Dwarf Bulwark level 29
16th Steel 123rd year of Ascendancy at 14:26 see stats
Log
Skeleton warrior receives 39 healing from Ghast's purging blight area effect.
Armoured skeleton warrior receives 46 healing from Ghast's purging blight area effect.
Ghast's purging blight area effect hits Thumpa for 0 blight damage.
Skeleton mage receives 38 healing from Ghast's purging blight area effect.
Skeleton mage receives 38 healing from Ghast's purging blight area effect.
Skeleton warrior receives 39 healing from Ghast's purging blight area effect.
The shield around skeleton mage crumbles.
Thumpa is invigorated by the attack!
Thumpa shrugs off the effect 'Frozen'!
Thumpa is invigorated by the attack!
Thumpa is invigorated by the attack!
Neriravea the orc berserker hits Thumpa for 0 cold damage.
Ghoulking's purging blight area effect hits Ivurimina the orc berserker for (8 dissipated), 18 blight (18 total damage).
Armoured skeleton warrior receives 46 healing from Ghoulking's purging blight area effect.
Skeleton warrior receives 39 healing from Ghoulking's purging blight area effect.
Skeleton mage receives 38 healing from Ghoulking's purging blight area effect.
Ghoulking's purging blight area effect hits Thumpa for 0 blight damage.
Skeleton mage receives 38 healing from Ghoulking's purging blight area effect.
Ghast receives 43 healing from Ghoulking's purging blight area effect.
Skeleton warrior receives 39 healing from Ghoulking's purging blight area effect.
Ghast's purging blight area effect hits Ivurimina the orc berserker for (7 dissipated), 16 blight (16 total damage).
Skeleton warrior receives 39 healing from Ghast's purging blight area effect.
Armoured skeleton warrior receives 46 healing from Ghast's purging blight area effect.
Ghast's purging blight area effect hits Thumpa for 0 blight damage.
Skeleton mage receives 38 healing from Ghast's purging blight area effect.
Skeleton mage receives 38 healing from Ghast's purging blight area effect.
Skeleton warrior receives 39 healing from Ghast's purging blight area effect.
Thumpa is returned to normal time.
Skeleton mage casts Flame.
Saving game...












































































































