










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Archer |
| Level / Exp | 47 / 27% |
| Size | medium |
| Lifes / Deaths | Killed by worm that walks at level 18 on the 73rd Dusk 122nd year of Ascendancy at 20:17 0 / 8Killed by worm that walks at level 18 on the 73rd Dusk 122nd year of Ascendancy at 23:12 Killed by Betuyabeth the skeleton warrior at level 20 on the 61st Haze 122nd year of Ascendancy at 03:52 Killed by orc pyromancer at level 29 on the 76th Regrowth 123rd year of Ascendancy at 17:02 Killed by orc high pyromancer at level 40 on the 14th Dusk 123rd year of Ascendancy at 01:20 Killed by Elandar at level 47 on the 58th Dusk 123rd year of Ascendancy at 02:46 Killed by Elandar at level 47 on the 58th Dusk 123rd year of Ascendancy at 04:08 Killed by Elandar at level 47 on the 58th Dusk 123rd year of Ascendancy at 05:16 |
Primary Stats
| Strength | 56 (base 32) |
| Dexterity | 111 (base 60) |
| Constitution | 84 (base 57) |
| Magic | 31 (base 17) |
| Willpower | 54 (base 26) |
| Cunning | 57 (base 21) |
Resources
| Life | -366/1517 |
| Mana | 567/596 |
| Stamina | 286/308 |
| Equilibrium | 0 |
| Healing Factor | 1.8770078740157 |
| Regeneration | 47.223771197184 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -35% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -1 |
| Infravision | 9 |
| See Stealth | 55.054047096765 |
| See Invisible | 55.054047096765 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, humanoid/orc |
Offense: Mainhand
| Damage | 208 |
| Accuracy | 77 |
| Crit Chance | 80% |
| APR | 61 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +21% |
| Physical | +29% |
| Mind | +9% |
| All | 0% |
| Lightning | +20% |
| Light | +12% |
| Temporal | +12% |
| Arcane | +3% |
| Nature | +6% |
Offense: Damage Penetration
| Darkness | +30% |
| Physical | +70% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 21.5 (75.817490494297%) |
| Defense | 66 |
| Ranged Defense | 66 |
| Fatigue | 0 |
| Physical Save | 54 |
| Spell Save | 54 |
| Mental Save | 62 |
Defense: Resistances
| Darkness | + 4%( 70%) |
| Temporal | + 10%( 70%) |
| Blight | + 26%( 70%) |
| Physical | + 11%( 70%) |
| Cold | + 10%( 70%) |
| All | + 2%( 70%) |
Defense: Immunities
| Pinning Resistance | 15% |
| Bleed Resistance | 50% |
| Confusion Resistance | 30% |
| Stun Resistance | 30% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 31% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 77 with a minimum range of 15. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 562 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 178 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 402 damage for 6 turns. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 255 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Archery prowess | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 2/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 2/5 |
| 3/5 |
| 3/5 |
| 2/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 3/5 |
| Technique / Marksmanship | 1.50 |
| 5/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 2/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Effects
| talent | Trained Reactions |
| talent | Intuitive Shots |
| talent | Chant of Fortitude |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target is on fire, taking 126.78 fire damage per turn. Burning |
| detrimental effect | The target is on fire, taking 33.56 fire damage per turn, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While flameshocked talents do not cooldown. Burning Shock |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target has been splashed with acid, taking 11.50 acid damage per turn, reducing armour by 12 and attack by 12. Acid Splash |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Heart of the Gloom. Escort: repented thief (level 1 of Heart of the Gloom)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 0.80). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved talent Spit Poison (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1198. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Mardoroldil the Willowshine (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +10 Lck +5 Dex dps ---------- Dmg.mod +6% nature ----- def ----- Armour +3 Fatigue +3% Resists +9% cold Spell.save +30 (+9 eff.) Mind.save +30 (+8 eff.) Stealth +8 Pinning- +15% A pair of boots made of leather. |
| Quiver | Aerikira the Glowglamour (15/20, 86.5-121.1 power, 54 apr)3.0 T5 arrow ammo [Random Unique] Arcane/Master Power 86.5 - 121.1 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit / acc Apr +54 Crit +39.0% Capacity 20 Proj.spd +400% Ranged+ +16 light +29 blight +8 arcane On Hit.r1 +12 light +4 arcane On Hit: * 44% chance to blind * 30% chance to disease Arrows are used with bows to pierce your foes to death. |
| Light source | Lite Path1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +1 Dex +7 Wil +9 Cun +6 Con dps ---------- Phys.crit +4.0% Mind.crit +3% Crit.mult +20.00% Phys.pwr +10 (+2 eff.) Dmg.mod +9% mind Melee Ret 8 lightning ----- def ----- Resists +15% blight +1% physical HP.reg +5.60 ---------- misc Max.hate +6.00 Light -1 Infravis +9 Telepathy Humanoid/Orc Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | warlord's drakeskin leather cap of constitution (+6) (0 def, 5 armour)2.0 T5 head armor [Ego+] Nature/Master While equipped: Stats +6 Str +6 Wil +10 Con dps ---------- Phys.pwr +9 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +9% physical Phys.save +13 (+4 eff.) A cap made of leather. |
| Tool | hateful stralite torque of charged psionic shield [power 99] (12 cooldown)2.0 T4 torque charm [Ego] Psionic Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 99 for 7 turns Puts all charms on 12 cooldown 100% to regenerate 7 hate. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Windborne Azurite ring0.1 T4 ring jewelry [Ego] While equipped: Stats +8 Cun +8 Dex dps ---------- Mov.spd +15% Dmg.mod +20% lightning ----- def ----- Ignore.dmg +8% Affinity +20% lightning Rings can have magical properties. |
| On fingers | Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
| Around waist | Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 177, based on Magic) for 10 turns. Uses 12 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In main hand | Acid Rainbow4.0 T5 longbow 2H weapon [Random Unique] Arcane/Master Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +29 acid On Hit: 10% Shoot 1 On Hit: * 40% chance to inflict 15% damage reduction While equipped: Stats +12 Dex +4 Mag +1 Wil dps ---------- S.pwr/crit +2 Dmg.mod +21% acid +29% physical +3% arcane Res.pen +10% darkness +70% physical ----- def ----- Resists +3% darkness ---------- misc Mana/turn +0.04 Longbows are used to shoot arrows at your foes. |
| On hands | heroic voratun gauntlets of the iron hand (0 def, 8 armour)1.5 T5 hands armor [Ego++] Master While equipped: Stats +4 Str +4 Wil +4 Con ----- def ----- Armour +8 Mind.save +12 (+3 eff.) Max.HP +67.00 Disarm- +31% ---------- misc Masteries +0.20 Technique/Grappling Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Drago Expo (15 def, 17 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +6 Cun +10 Dex dps ---------- Phys.crit +12.0% Crit.mult +39.00% Phys.pwr +19 (+5 eff.) Dmg.mod +12% light +12% temporal Res.pen +20% darkness On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Armour +17 Defense +15 (+4 eff.) Fatigue +8% Resists +9% temporal Max.HP +47.00 HP.reg +15.00 Heal.mod +27% A suit of armour made of leather. |
| Cloak | battlemaster's cashmere cloak of sorcery (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +3 Str +3 Dex +2 Mag +4 Wil +3 Con dps ---------- Spell.crit +6% ----- def ----- Defense +2 (+1 eff.) Spell.save -18 (-6 eff.) ---------- misc Stam/turn +0.60 Mana/turn -0.36 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | serendipitous stralite amulet of healing0.1 T4 amulet jewelry [Ego+] Nature While equipped: Stats +10 Lck dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +13 (+4 eff.) Unseen.red 14% Heal.mod +17% Cut- +50% Heal: Puts all charms on 21 cooldown Level 2.4 Pwr.cost 21 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 250 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
regeneration infusion of the warrior (heal 566 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 566 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
voratun amulet of perfection (0.40 Technique / Archery prowess,0.40 Technique / Combat veteran)0.1 T5 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.40 Technique/Archery prowess +0.40 Technique/Combat veteran Amulets can have magical properties. |
wanderer's voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +7 Dex +10 Cun +8 Con dps ---------- Crit.mult +16.00% Spell.pwr +12 (+6 eff.) Mov.spd +10% Dmg.mod +11% blight +12% fire ----- def ----- Fatigue -10% HP.reg +1.40 ---------- misc Stam/turn +0.90 Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+13 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Layithra the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: Stats +10 Dex dps ---------- Mind.pwr +12 (+4 eff.) Acc +20 (+4 eff.) ----- def ----- Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Resists +5% arcane +3% physical Crit.dmg- 15.00% Phys.save +20 (+6 eff.) Disarm- +20% Rings can have magical properties. |
gladiator's voratun ring of warding0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +7 Str +6 Con dps ---------- Phys.pwr +9 (+2 eff.) ----- def ----- Resists +16% acid +17% fire +15% cold +16% lightning Rings can have magical properties. |
Core of the Forge (24-26.4 power, 40 apr, dreamforge damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 24.0 - 26.4 Dreamforge Uses 60% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +8% Phys.pwr +10 (+2 eff.) Mind.pwr +16 (+5 eff.) Melee+ 30 dreamforge Dmg.mod +10% physical +10% mind +10% fire Res.pen +10% mind +10% physical Acc +10 (+2 eff.) ----- def ----- Resists +5% physical +5% mind +15% fire ---------- misc Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Forge Bellows: Level 3.0 Pwr.cost 15 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 7.75 mind damage, 7.11 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 0.62 mind and 0.57 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Nexus of the Way (22-24.2 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 22.0 - 24.2 Mind Uses 60% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+6 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Wayist: (Instant) Level 1.0 Pwr.cost 36 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Ce'Nilralle the Phoenixroar1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Dex +6 Cun +6 Con dps ---------- Phys.crit +12.0% Mind.crit +14% Mind.pwr +8 (+2 eff.) Dmg.mod +3% fire Melee Ret 16 fire ----- def ----- Resists +3% temporal +6% light +6% fire +6% nature +3% cold Spell.save +10 (+3 eff.) Mind.save +14 (+4 eff.) HP.reg +2.90 Heal.mod +22% A belt that goes around your waist. |
Lightning Catcher1.0 T5 belt armor [Unique] Psionic While equipped: ----- def ----- Fatigue +5% Resists +30% lightning Stun/Frz- +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 6 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 42 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Frozen Shroud (12 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +7 Mag dps ---------- Melee Ret 60 ice ----- def ----- Defense +12 (+3 eff.) Resists -15% fire +25% cold +8% all Release a radius 4 chilling blast, instantly dealing 57.12 cold damage and condensing the air into freezing vapors that deal 19.04 cold damage (based on Magic) each turn for 10 turns. Uses 18 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +3 Wil +5 Mag dps ---------- Spell.pwr +23 (+12 eff.) Dmg.mod +20% physical +20% temporal Res.pen +20% physical +20% temporal Melee Ret 10 temporal 20 physical ----- def ----- Armour +3 Defense +9 (+3 eff.) Resists +10% physical +10% temporal Temporal Reprieve: Level 1.0 Pwr.cost 30 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Fist of the Destroyer (8 def, 0 armour)1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun ----- def ----- Defense +8 (+2 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Increases all damage by 4% of current vim Current Bonus: 0% Darkfire: Level 5.0 Pwr.cost 8 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 18.55 fire damage and 18.55 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
drakeskin leather gloves 'Gilagas' (0 def, 3 armour)1.0 T5 hands armor [Rare] Psionic While equipped: Stats +4 Dex +7 Wil +8 Con ----- def ----- Armour +3 HP.reg +4.00 ---------- misc Stam/turn +1.70 Max.stam +40.00 Light +3 Infravis +3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Boltrage the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +8 Dex +12 Wil dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +18% blight Res.pen +15% blight On Hit (Melee): * 15% chance to blind ----- def ----- Armour +5 Fatigue +5% Resists +12% blight +12% physical +6% lightning Phys.save +12 (+4 eff.) Mind.save +15 (+4 eff.) A cap made of leather. |
Infused Cerebrum (8 def, 0 armour)2.0 T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun dps ---------- Spell.pwr +12 (+6 eff.) Mind.pwr +12 (+4 eff.) ----- def ----- Defense +8 (+2 eff.) Fear- -60% Assault the mind of a foe to utterly dominate it. Uses 60 power out of 150/150 This headwear seems made entirely out of half rotten brain matter. Do you really want to put that over your head? |
Omniscience (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+6 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+2 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+6 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 18 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Arkul's Siege Arrows (14/14, 68-95.2 power, 100 apr)3.0 T5 arrow ammo [Unique] Master Power 68.0 - 95.2 Physical Uses 50% Dex, 70% Str Mastery Master Marksman Acc+ +0.2% crit / acc Apr +100 Crit +10.0% Capacity 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
Eilinorianor (17/19, 56.5-79.1 power, 27 apr)3.0 T5 arrow ammo [Random Unique] Arcane/Master/Psionic Power 56.5 - 79.1 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit / acc Apr +27 Crit +20.0% Capacity 19 Proj.spd +200% Ranged+ +11 darkness +28 blight +8 cold +20 arcane +11 mind On Hit: * 20% chance to torment the target Arrows are used with bows to pierce your foes to death. |
hateful quiver of dragonbone arrows of torment (18/21, 52-72.8 power, 18 apr)3.0 T5 arrow ammo [Ego++] Psionic Power 52.0 - 72.8 Physical Uses 70% Dex, 50% Str Mastery Master Marksman Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 21 Ranged+ +20 mind +59 darkness Against +30% Living On Hit: * 20% chance to torment the target Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows 'Nimbusrip' (24/53, 70-98 power, 30 apr)3.0 T5 arrow ammo [Random Unique] Arcane/Master Power 70.0 - 98.0 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit / acc Acc +38 Apr +30 Crit +3.0% Capacity 53 Rld cld 0 Ranged+ +12 lightning +29 temporal +12 arcane On Crit.r2 +8 lightning On Hit: * 23% chance to gain 10% of a turn (3/turn limit) * 40% chance to disease Arrows are used with bows to pierce your foes to death. |
sentry's quiver of dragonbone arrows of annihilation (59/59, 78.5-109.9 power, 38 apr)3.0 T5 arrow ammo [Ego++] Arcane/Master Power 78.5 - 109.9 Physical Uses 70% Dex, 50% Str Mastery Master Marksman Acc+ +0.2% crit / acc Apr +38 Crit +11.0% Capacity 59 Rld cld 3 Proj.spd +200% Arrows are used with bows to pierce your foes to death. |
66 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Emodathra the dwarven-steel pickaxe (dig speed 8 turns)3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +2 Str +3 Mag dps ---------- Spell.crit +7% Crit.mult +3.00% S.pwr/crit +4 ----- def ----- Resists +8% darkness +7% fire Max.HP +31.00 ---------- misc Mana/turn +0.28 Vim/s.crit +1.00 Max.mana +41.00 Max.stam +24.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +7 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+2 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Pulverizing Auger: Level 4.0 Pwr.cost 18 out of 30/30. Range 6 Travel.spd instantaneous Is a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 60.91 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
void-walker's alchemist's lamp of clarity1.0 T3 lite [Ego+] Arcane/Psionic While equipped: ----- def ----- Resists +5% temporal +6% cold Mind.save +7 (+2 eff.) Def/telep +14 Res/telep +10% Dur/telep +10% ---------- misc Light +3 See.Stealth +10 See.Invis +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 12 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
17 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
16 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 123.08 fire damage (based on Magic). Uses 30 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. This item has been sent to the Item's Vault. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (5/5)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 116.77 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 15 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of voratun shots 'Airdeath' (19/44, 59-70.8 power, 14 apr)3.0 T5 shot ammo [Random Unique] Arcane/Master Power 59.0 - 70.8 Physical Uses 50% Cun, 70% Dex Mastery Master Marksman Acc+ +0.1% dam / acc Apr +14 Crit +7.0% Capacity 44 Rld cld 4 Ranged+ +16 bleed On Hit.r1 +8 lightning +13 fire On Crit.r2 +8 lightning On Hit: * 40% chance to disease * 20% chance to cause random gloom On Crit: * wounds the target for 7 turns: 19 bleeding, 66% reduced healing Shots are used with slings to pummel your foes to death. |
voratun torque of kinetic psionic shield [power 109] (12 cooldown)2.0 T5 torque charm [Ego] Psionic Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 109 for 7 turns Puts all charms on 12 cooldown Torques are made by powerful psionics to store psionic powers. |
warded stralite torque of thermal psionic shield [power 103] (12 cooldown)2.0 T4 torque charm [Ego+] Psionic While equipped: ---------- misc Wards +2 physical +2 mind +3 darkness Talents +1 Ward Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 103 for 7 turns Puts all charms on 12 cooldown Torques are made by powerful psionics to store psionic powers. |
Ce'Nigann the dragonbone totem of healing [power 217] (12 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +8 Wil dps ---------- Mind.pwr +8 (+2 eff.) Melee Ret 12 mind 16 temporal ----- def ----- Resists +9% temporal ---------- misc Max.psi +20.00 Heal a target within range 8 (based on Willpower) for 217 Puts all charms on 12 cooldown 100% to regenerate 13 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Persistant Will2.0 T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 15 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When they found the perpetrators, they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +6 Con +7 Wil dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 6 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
Undeathbait the dragonbone totem of healing [power 260] (15 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Res.pen +10% arcane +10% nature ----- def ----- Resists +18% nature +5% arcane ---------- misc Talents +1 Invoke Tentacle Cooldown Invoke Tentacle +5 Heal a target within range 8 (based on Willpower) for 260 Puts all charms on 15 cooldown 100% to regenerate 17 equilibrium. Natural totems are made by powerful wilders to store nature power. |
overpowered elven-wood totem of thorny skin [power 92] (17 cooldown)2.0 T4 totem charm [Ego+] Nature Harden the skin for 7 turns increasing armour by 92 and armour hardiness by 60% Puts all charms on 17 cooldown Natural totems are made by powerful wilders to store nature power. |
overpowered dragonbone wand of conjuration [power 847] (9 cooldown)2.0 T5 wand charm [Ego+] Arcane Fire a bolt of a random element with (base) damage 424 to 847 Puts all charms on 9 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
overpowered dragonbone wand of conjuration [power 559] (8 cooldown)2.0 T5 wand charm [Ego+] Arcane Fire a bolt of a random element with (base) damage 280 to 559 Puts all charms on 8 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
volcanic dragonbone wand of firewall [power 269] (4 cooldown)2.0 T5 wand charm [Ego+] Arcane While equipped: ---------- misc Talents +3 Volcano Cooldown Volcano -2 Creates a wall of flames lasting 4 turns (dealing 91 fire damage overall) Puts all charms on 4 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
15 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
22 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Dred Arro the Thalore Archer level 24
74th Haze 122nd year of Ascendancy at 08:20 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Dred Arro the Thalore Archer level 36
79th Pyre 123rd year of Ascendancy at 08:53 see stats
Arachnophobia
Destroyed the spydric menace.By Dred Arro the Thalore Archer level 29
16th Regrowth 123rd year of Ascendancy at 13:29 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Dred Arro the Thalore Archer level 35
69th Pyre 123rd year of Ascendancy at 19:51 see stats
Brave new world
Went to the Far East and took part in the war.By Dred Arro the Thalore Archer level 28
15th Regrowth 123rd year of Ascendancy at 03:03 see stats
Bringer of Doom
Killed a Bringer of Doom.By Dred Arro the Thalore Archer level 43
45th Dusk 123rd year of Ascendancy at 12:26 see stats
Clone War
Destroyed your own Shade.By Dred Arro the Thalore Archer level 33
36th Pyre 123rd year of Ascendancy at 09:37 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Dred Arro the Thalore Archer level 18
54th Haze 122nd year of Ascendancy at 08:10 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Dred Arro the Thalore Archer level 31
22nd Pyre 123rd year of Ascendancy at 00:27 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Dred Arro the Thalore Archer level 26
2nd Regrowth 123rd year of Ascendancy at 17:49 see stats
Dethroned
Vanquished the Glass Golem without letting it use the glass throne to heal.By Dred Arro the Thalore Archer level 22
70th Haze 122nd year of Ascendancy at 10:59 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Dred Arro the Thalore Archer level 42
16th Dusk 123rd year of Ascendancy at 16:57 see stats
Exterminator
Killed 1000 creatures.By Dred Arro the Thalore Archer level 15
23rd Dusk 122nd year of Ascendancy at 20:26 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Dred Arro the Thalore Archer level 17
68th Dusk 122nd year of Ascendancy at 07:07 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Dred Arro the Thalore Archer level 42
39th Dusk 123rd year of Ascendancy at 10:46 see stats
Guiding Hand
Saved all escorted adventurers.By Dred Arro the Thalore Archer level 22
67th Haze 122nd year of Ascendancy at 11:07 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Dred Arro the Thalore Archer level 18
74th Dusk 122nd year of Ascendancy at 15:27 see stats
Level 10
Got a character to level 10.By Dred Arro the Thalore Archer level 10
1st Summertide 122nd year of Ascendancy at 14:32 see stats
Level 20
Got a character to level 20.By Dred Arro the Thalore Archer level 20
60th Haze 122nd year of Ascendancy at 08:26 see stats
Level 30
Got a character to level 30.By Dred Arro the Thalore Archer level 30
79th Regrowth 123rd year of Ascendancy at 03:37 see stats
Level 40
Got a character to level 40.By Dred Arro the Thalore Archer level 40
12nd Dusk 123rd year of Ascendancy at 18:58 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Dred Arro the Thalore Archer level 27
8th Regrowth 123rd year of Ascendancy at 07:52 see stats
Orcrist
Killed the leaders of the Orc Pride.By Dred Arro the Thalore Archer level 41
16th Dusk 123rd year of Ascendancy at 11:30 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Dred Arro the Thalore Archer level 32
29th Pyre 123rd year of Ascendancy at 04:55 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Dred Arro the Thalore Archer level 15
24th Dusk 122nd year of Ascendancy at 01:34 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Dred Arro the Thalore Archer level 25
1st Wintertide 123rd year of Ascendancy at 22:09 see stats
Size is everything
Did over 1500 damage in one attack.By Dred Arro the Thalore Archer level 42
39th Dusk 123rd year of Ascendancy at 14:04 see stats
Size matters
Did over 600 damage in one attack.By Dred Arro the Thalore Archer level 26
2nd Regrowth 123rd year of Ascendancy at 09:20 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Dred Arro the Thalore Archer level 27
12nd Regrowth 123rd year of Ascendancy at 14:04 see stats
The Arena
Unlocked Arena mode.By Dred Arro the Thalore Archer level 9
8th Mirth 122nd year of Ascendancy at 22:16 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Dred Arro the Thalore Archer level 38
2nd Summertide 123rd year of Ascendancy at 05:44 see stats
The secret city
Discovered the truth about mages.By Dred Arro the Thalore Archer level 12
7th Flare 122nd year of Ascendancy at 19:12 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Dred Arro the Thalore Archer level 33
53rd Pyre 123rd year of Ascendancy at 13:50 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Dred Arro the Thalore Archer level 24
10th Decay 122nd year of Ascendancy at 23:11 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Dred Arro the Thalore Archer level 16
58th Dusk 122nd year of Ascendancy at 23:55 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Dred Arro the Thalore Archer level 23
70th Haze 122nd year of Ascendancy at 21:06 see stats
You were not supposed to see that!
Read a Forbidden Tome.By Dred Arro the Thalore Archer level 22
68th Haze 122nd year of Ascendancy at 01:10 see stats
Log
High Sun Paladin Aeryn is encased in ice!
Thaurhereg's ice storm area effect hits Argoniel for 39 cold damage.
Thaurhereg's ice storm area effect hits Iceblock for 69 cold, 69 cold, 69 cold (205 total damage).
Thaurhereg's ice storm area effect hits Elandar for 48 cold damage.
Argoniel performs a melee critical strike against Dred Arro!
Dred Arro shrugs off the critical damage!
Dred Arro shrugs off the effect 'Dazed'!
Dred Arro is covered in acid!
Thaurhereg's Rune: Shielding has been disrupted by anti-magic forces!
Dred Arro's aura of power vanishes.
Argoniel receives 81 healing.
Argoniel hits Dred Arro for 77 physical, 13 light, 15 acid, 10 arcane, 21 blight (136 total damage).
Acid Splash from Argoniel hits Dred Arro for 9 acid damage.
Burning from Elandar hits Dred Arro for 85 fire damage.
Burning Shock from Elandar hits Dred Arro for 51 fire damage.
Dred Arro hits Argoniel for 11 healing, 2 lightning (2 total damage) [11 healing].
Elandar casts Flame.
Elandar's spell attains critical power!
Dred Arro reacts to damage from Elandar, mitigating the blow!.
High Sun Paladin Aeryn is free from the acid.
Daelach stops burning.
Elandar hits Dred Arro for (141 reacted , -5 stam), 293 fire (293 total damage).
Burning Shock from Elandar hits High Sun Paladin Aeryn for (18 to ice), 27 fire (27 total damage).
Champion of Urh'Rok hits High Sun Paladin Aeryn for (70 to ice), 105 physical, (8 to ice), 12 temporal, (4 to ice), 6 fire (123 total damage).
Thaurhereg forces the iceblock to shatter.
Thaurhereg's ice storm area effect hits Iceblock for 69 cold, 69 cold, 69 cold, 69 cold (273 total damage).
Thaurhereg is free from the ice.
Elandar casts Lightning.
Dred Arro reacts to damage from Elandar, mitigating the blow!.
Saving game...













































































































