Necropolis the level 36 Higher Necromancer by elfmaster

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.0
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceHigher
ClassNecromancer
Level / Exp36 / 27%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 12)
Dexterity14 (base 10)
Constitution59 (base 46)
Magic80 (base 60)
Willpower39 (base 20)
Cunning51 (base 32)

Resources

Life811/811
Mana480/480
Soul12/12
Healing Factor1.7051133323992
Regeneration6.5646863297369

Speed

Mental0%
Attack0%
Movement+35%
Spell0%
Global+100%

Vision

Sight13
Lite7
Infravision7
See Stealth33.891010379467
See Invisible33.891010379467
ESP Range10
ESP Kindsundead, animal/canine

Offense: Mainhand

Damage40
Accuracy19
Crit Chance28%
APR13
Speed1.00

Offense: Spell

Spellpower62
Crit Chance28%
Speed1

Offense: Mind

Mindpower40
Crit Chance13%
Speed1

Offense: Damage Bonus

Acid+5%
Lightning+27%
Darkness+15%
Cold+102%
Arcane+39%
Fire+33%
All+2%

Offense: Damage Penetration

Lightning+25%
Fire+25%
Cold+33%
Arcane+25%
Mind+5%
All0%

Defense: Base

Armour (hardiness)14 (30%)
Defense27
Ranged Defense27
Fatigue7
Physical Save33
Spell Save42
Mental Save35

Defense: Resistances

Acid+ 29%( 70%)
Blight+ 26%( 70%)
Arcane+ 37%( 70%)
Cold+ 61%( 70%)
All+ 24%( 70%)
Darkness+ 44%( 70%)
Light+ 31%( 70%)
Temporal+ 40%( 70%)
Lightning+ 29%( 70%)
Fire+ 41%( 70%)
Nature+ 38%( 70%)

Defense: Immunities

Stun Resistance30%
Confusion Resistance10%
Disarm Resistance40%
Knockback Resistance30%
Instadeath Resistance100%
Blind Resistance47%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Spell / Glacial waste1.60
2/5
1/5
0/5
0/5
Spell / Master of flesh1.30
3/5
0/5
0/5
0/5
Spell / Nightfall1.30
2/5
1/5
1/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
4/5
0/5
0/5
0/5
Spell / Grave1.60
4/5
4/5
0/5
0/5
Spell / Eradication1.30
1/5
1/5
1/5
0/5
Spell / Master of bones1.30
5/5
1/5
1/5
4/5
Spell / Master necromancer1.30
3/5
1/5
2/5
0/5
Spell / Animus1.30
2/5
2/5
3/5
1/5

Generic Talents

Race / Higher1.00
1/5
3/5
3/5
3/5
Technique / Combat training1.00
4/5
0/5
0/5
0/5
0/5
0/5
Spell / Spectre1.30
3/5
2/5
1/5
1/5
Cunning / Survival1.00
1/5
1/5
1/5
0/5
Spell / Necrosis1.30
4/5
2/5
3/5
4/5

Prodigies

1/1

Effects

talent
talent
beneficial effect

Quests

done
done
done
failed
done
done
done
failed
failed
active
done
active
done
done
active
active
active
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Insane (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Necropolis the Higher Necromancer level 11
5th Flare 122nd year of Ascendancy at 18:48
see stats
Don't Poosh it! (Insane (Adventure) difficulty) Killed Kelad in the lost land of Poosh.
By Necropolis the Higher Necromancer level 35
2nd Mirth 123rd year of Ascendancy at 08:32
see stats
Dragon's Greed (Insane (Adventure) difficulty) Amassed 8000 gold pieces.
By Necropolis the Higher Necromancer level 33
14th Pyre 123rd year of Ascendancy at 13:03
see stats
Earth Master (Insane (Adventure) difficulty) Killed Harkor'Zun.
By Necropolis the Higher Necromancer level 27
19th Regrowth 123rd year of Ascendancy at 10:26
see stats
Exterminator (Insane (Adventure) difficulty) Killed 1000 creatures.
By Necropolis the Higher Necromancer level 23
50th Haze 122nd year of Ascendancy at 19:11
see stats
Fear me not! (Insane (Adventure) difficulty) Survived the Fearscape!
By Necropolis the Higher Necromancer level 31
9th Pyre 123rd year of Ascendancy at 11:46
see stats
Home sweet home (Insane (Adventure) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Necropolis the Higher Necromancer level 34
29th Pyre 123rd year of Ascendancy at 11:31
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Necropolis the Higher Necromancer level 10
10th Mirth 122nd year of Ascendancy at 15:36
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By Necropolis the Higher Necromancer level 20
33rd Haze 122nd year of Ascendancy at 23:08
see stats
Level 30 (Insane (Adventure) difficulty) Got a character to level 30.
By Necropolis the Higher Necromancer level 30
64th Regrowth 123rd year of Ascendancy at 10:14
see stats
Rescuer of the lost (Insane (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Necropolis the Higher Necromancer level 18
79th Dusk 122nd year of Ascendancy at 05:01
see stats
Size matters (Insane (Adventure) difficulty) Did over 600 damage in one attack.
By Necropolis the Higher Necromancer level 19
33rd Haze 122nd year of Ascendancy at 07:03
see stats
That was close (Insane (Adventure) difficulty) Killed your target while having only 1 life left.
By Necropolis the Higher Necromancer level 4
79th Pyre 122nd year of Ascendancy at 02:14
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Necropolis the Higher Necromancer level 7
3rd Mirth 122nd year of Ascendancy at 18:11
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Necropolis the Higher Necromancer level 18
72nd Dusk 122nd year of Ascendancy at 23:48
see stats
Treasure Hoarder (Insane (Adventure) difficulty) Amassed 3000 gold pieces.
By Necropolis the Higher Necromancer level 24
52nd Haze 122nd year of Ascendancy at 15:59
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Necropolis the Higher Necromancer level 16
55th Dusk 122nd year of Ascendancy at 17:58
see stats

Log

Talent Impending Doom is ready to use.
Talent Boneyard is ready to use.
Talent Ghost Walk is ready to use.
Talent Assemble is ready to use.

Resting starts...

Your summoned ghoul disappears.
Talent Chill of the Tomb is ready to use.
Talent Born into Magic is ready to use.
Necropolis regains balance.

Talent Spikes of Decrepitude is ready to use.
Talent Erupting Shadows is ready to use.
Necropolis activates
Spikes of Decrepitude.
Necropolis activates
Erupting Shadows.
Skeleton master archer activates
Bone Shield.
Talent Night Sphere is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).


Armoured skeleton warrior activates
Bone Shield.
Armoured skeleton warrior activates
Bone Shield.
Armoured skeleton warrior activates
Bone Shield.
Bone giant activates
Bone Shield.
Skeleton mage activates
Bone Shield.

There is a The entry to the old tower of Dreadfell here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...


Saving done.