sawdemon the level 15 Cornac Adventurer by supadupafly

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassAdventurer
Level / Exp15 / 8%
Sizemedium
Lifes / Deaths

Primary Stats

Strength38 (base 32)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic36 (base 31)
Willpower12 (base 12)
Cunning12 (base 12)

Resources

Mana104/104
Steam100/100
Vim151/151
Life319/319
Positive92/92
Stamina147/147
Paradox600
Healing Factor1.1191526171258
Regeneration2.5180933885329

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage45
Accuracy36
Crit Chance2%
APR47
Speed1.00

Offense: Offhand

Damage23
Accuracy36
Crit Chance4%
APR57
Speed1.00

Offense: Spell

Spellpower28
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+5%
Fire+12%

Offense: Damage Penetration

Fire+20%

Defense: Base

Armour (hardiness)27.551211628464 (73.607947236566%)
Defense11
Ranged Defense11
Fatigue38
Physical Save17
Spell Save16
Mental Save8

Defense: Resistances

Nature+ 6%( 70%)
Cold+ 6%( 70%)
Fire+ 3%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Implants

Class Talents

Corruption / Demonic pact1.00
1/5
5/5
0/5
0/5
Steamtech / Battlefield management1.00
1/5
1/5
1/5
0/5
Chronomancy / Temporal Combat1.00
1/5
1/5
1/5
0/5
Steamtech / Butchery1.00
3/5
0/5
0/5
0/5
Technique / Shield offense1.00
1/5
1/5
1/5
1/5
Chronomancy / Flux1.00
1/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.00
1/5
1/5
1/5
0/5
Celestial / Light1.00
2/5
1/5
1/5
1/5
Technique / Combat training1.00
0/5
3/5
0/5
4/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
talent

Quests

done
done
done
done
active
done
active

Equipment

On feet
On hands
On head
Tool
Main armor
Light source
In off hand
Cloak
In main hand

Inventory

Achievements

Level 10 Got a character to level 10.
By sawdemon the Cornac Adventurer level 10
2nd Mirth 122nd year of Ascendancy at 01:58
see stats
The secret city Discovered the truth about mages.
By sawdemon the Cornac Adventurer level 9
79th Pyre 122nd year of Ascendancy at 15:09
see stats

Log

You are yanked out of this place!
Rested for 37 turns (stop reason: dialog is displayed).


Sawdemon wears (replacing
rough leather hat of strength (+2) (0 def, 1 armour)): bladed iron helm of strength (+4) (0 def, 3 armour).

You collect a new ingredient:
lump of steel (1).
You gain 2.99 gold from the melting of
psychokinetic pouch of steel shots of crippling (18/18, 20-24 power, 2 apr).
You gain 0.10 gold from the melting of
rough leather hat (0 def, 1 armour).
You gain 6.70 gold from the melting of
cashmere wizard hat 'Tempestquick' (2 def, 0 armour).
You collect a new ingredient:
lump of steel (1).
You gain 0.35 gold from the melting of
dwarven-steel gauntlets (0 def, 2 armour).
You collect a new ingredient:
lump of iron (1).
You gain 3.04 gold from the melting of
grounding pair of iron boots of tirelessness (0 def, 3 armour).
You gain 1.23 gold from the melting of
slimy woollen robe of lightning (+15%) (0 def, 0 armour).
You gain 0.02 gold from the melting of
linen robe (0 def, 0 armour).
You collect a new ingredient:
stack of herbs (sessali) (1).
You gain 2.85 gold from the melting of
mitotic vined mindstar (4-5 power, 18 apr, nature damage).
You collect a new ingredient:
stack of herbs (sessali) (1).
You gain 2.20 gold from the melting of
creative vined mindstar (5-6 power, 18 apr, mind damage).
You collect a new ingredient:
lump of steel (1).
You gain 4.90 gold from the melting of
thought-forged steel battleaxe of vileness (24-36 power, 2 apr).
You gain 1.70 gold from the melting of
biting gale rune of the wizard (damage 119; dur 4; cd 18).
There is a A gate into the Maze here (press '' or right click to use).
Accepted quest 'Storming the city'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).