Jarbo the level 7 Skeleton Archmage by Nurova

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArchmage
Level / Exp7 / 33%
Sizebig
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity20 (base 10)
Constitution14 (base 14)
Magic32 (base 29)
Willpower13 (base 13)
Cunning13 (base 11)

Resources

Life164/164
Mana170/170
Healing Factor1.0326086956522
Regeneration0.25815217391305

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite1
Infravision7
See Stealth15.439937427605
See Invisible22.439937427605

Offense: Mainhand

Damage17
Accuracy20
Crit Chance3%
APR7
Speed1.00

Offense: Spell

Spellpower34
Crit Chance8%
Speed1
Cooldown Reduction10

Offense: Mind

Mindpower22
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+11%
Acid+3%
Fire+10%
Arcane+11%

Offense: Damage Penetration

Light+10%

Defense: Base

Armour (hardiness)6 (30%)
Defense3
Ranged Defense3
Fatigue1
Physical Save10
Spell Save21
Mental Save9

Defense: Resistances

Blight+ 11%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
0/5
0/5
0/5
Spell / Phantasm1.30
2/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
1/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5

Effects

beneficial effect

Quests

done
done
active
done
done

Equipment

On feet
Quiver
On hands
Tool
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Rescuer of the lost Rescued the merchant from the assassin lord.
By Jarbo the Skeleton Archmage level 7
34th Dusk 122nd year of Ascendancy at 07:07
see stats

Log

You pickup 0.90 gold pieces.
You pickup 0.75 gold pieces.

You pickup 0.90 gold pieces.

You pickup 0.75 gold pieces.

You pickup 0.85 gold pieces.

You pickup 0.60 gold pieces.

Ran for 2 turns (stop reason: interesting terrain).


You pickup 0.75 gold pieces.

You pickup 0.70 gold pieces.

Jarbo picks up (k.):
prismatic rough leather armour of stability (1 def, 2 armour).
Jarbo picks up (d.):
flaming iron dagger of phasing (9.5-12.35 power, 9 apr).
Jarbo picks up (d.):
flaming iron dagger of massacre (15-19.5 power, 5 apr).
You pickup 0.60 gold pieces.

You pickup 0.60 gold pieces.

There is an exit to the worldmap here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).

You gain 1.27 gold from the transmogrification of
prismatic rough leather armour of stability (1 def, 2 armour).
You gain 1.67 gold from the transmogrification of
insidious steel longsword (14.5-20.3 power, 3 apr).
You gain 2.41 gold from the transmogrification of
flaming iron dagger of phasing (9.5-12.35 power, 9 apr).
You gain 1.15 gold from the transmogrification of
flaming iron dagger of massacre (15-19.5 power, 5 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
The merchant thanks you for saving his life. He gives you 8 gold and asks you to meet him again in Last Hope.
Quest 'Trapped!' status updated! (Press 'j' to see the quest log)
Personal New Achievement: Rescuer of the lost!
Quest 'Trapped!' is done! (Press 'j' to see the quest log)
Quest 'Trapped!' completed! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.