









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! |
Campaign | Infinite |
Mode | Insane Roguelike |
Sex | Male |
Race | Lich |
Class | Adventurer |
Level / Exp | 172 / 10% |
Size | medium |
Lifes / Deaths | Killed by Lirion the Invoker at level 25 on the 9th Flare 122nd year of Ascendancy at 06:13 / 7Killed by Elelaith the sand-drake at level 124 on the 60th Haze 122nd year of Ascendancy at 16:18 Killed by Aralralle the luminous horror at level 139 on the 80th Haze 122nd year of Ascendancy at 10:24 Killed by Belalrassra the fire drake hatchling at level 151 on the 2nd Allure 123rd year of Ascendancy at 13:11 Killed by Eilinota the thief at level 152 on the 4th Allure 123rd year of Ascendancy at 01:57 Killed by Eilinunne the lesser vampire at level 172 on the 20th Regrowth 123rd year of Ascendancy at 14:59 Killed by dddd at level 172 on the 20th Regrowth 123rd year of Ascendancy at 15:46 |
Primary Stats
Strength | 105 (base 61) |
Dexterity | 85 (base 61) |
Constitution | 88 (base 61) |
Magic | 202 (base 100) |
Willpower | 177 (base 100) |
Cunning | 158 (base 100) |
Resources
Mana | 1416/2176 |
Equilibrium | 10 |
Vim | 922/962 |
Life | -2332/7854 |
Psi | 138/307 |
Paradox | 311 |
Hate | 100/100 |
Healing Factor | 1.4538787563807 |
Regeneration | 0.36346968909518 |
Speed
Mental | +9.7015118962901% |
Attack | +9.7015118962901% |
Movement | +77.473304373388% |
Spell | +9.7015118962901% |
Global | +100.00000000002% |
Vision
Sight | 10 |
Lite | 52.519955751996 |
Infravision | 2 |
See Stealth | 23 |
See Invisible | 44 |
ESP Range | 10 |
ESP Kinds | undead, animal/canine |
Offense: Mainhand
Damage | 97 |
Accuracy | 70 |
Crit Chance | 85% |
APR | 69 |
Speed | 0.91 |
Offense: Offhand
Damage | 37 |
Accuracy | 70 |
Crit Chance | 90% |
APR | 78 |
Speed | 0.91 |
Offense: Spell
Spellpower | 128 |
Crit Chance | 99% |
Speed | 0.91156446498694 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 90 |
Crit Chance | 51% |
Speed | 0.91156446498694 |
Offense: Damage Bonus
Acid | +48% |
Blight | +63% |
Arcane | +315% |
Cold | +49% |
All | +24% |
Darkness | +69% |
Physical | +28% |
Temporal | +42% |
Lightning | +88% |
Mind | +63% |
Fire | +88% |
Nature | +36% |
Offense: Damage Penetration
Physical | +28% |
Acid | +25% |
Darkness | +55% |
Temporal | +40% |
Blight | +59% |
Arcane | +69% |
Mind | +55% |
All | 0% |
Defense: Base
Armour (hardiness) | 39 (48.304188961773%) |
Defense | 60 |
Ranged Defense | 60 |
Fatigue | 0 |
Physical Save | 56 |
Spell Save | 93 |
Mental Save | 78 |
Defense: Resistances
Acid | + 36%( 70%) |
Blight | + 36%( 70%) |
Arcane | + 70%( 70%) |
Cold | + 70%( 70%) |
All | + 22%( 70%) |
Lightning | + 63%( 70%) |
Temporal | + 58%( 70%) |
Physical | + 27%( 70%) |
Darkness | + 69%( 70%) |
Fire | + 57%( 70%) |
Nature | + 34%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 30% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 50% |
Silence Resistance | 100% |
Bleed Resistance | 100% |
Disarm Resistance | 45% |
Instadeath Resistance | 100% |
Knockback Resistance | 45% |
Inscriptions (3/3)
Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1276 damage for 6 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 58 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (91% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2461% for 10 turns (1942 total) and instantly restoring 123 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
Class Talents
Spell / Meta | 1.00 |
| 6/5 |
| 5/5 |
| 4/5 |
| 4/5 |
Psionic / Absorption | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Corruption / Shadowflame | 1.00 |
| 1/5 |
| 2/5 |
| 4/5 |
| 1/5 |
Cursed / Shadows | 1.00 |
| 6/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 6/5 |
Spell / Air | 1.00 |
| 2/5 |
| 2/5 |
| 4/5 |
| 3/5 |
Spell / Arcane | 1.30 |
| 9/5 |
| 1/5 |
| 1/5 |
| 9/5 |
Chronomancy / Speed Control | 1.00 |
| 3/5 |
| 1/5 |
| 6/5 |
| 5/5 |
Spell / Aether | 1.20 |
| 1/5 |
| 9/5 |
| 6/5 |
| 4/5 |
Spell / Storm | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 9/5 |
Corruption / Blight | 1.00 |
| 8/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.00 |
| 10/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Shalore | 1.00 |
| 12/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Undead / Lich | 1.00 |
| 3/5 |
| 1/5 |
| 6/5 |
| 4/5 |
Spell / Spectre | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Spacetime Weaving | 1.00 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Chronomancy / Energy | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
beneficial effect | Increases attack, spell, and mind speed by 10%. 1 Time Dilation |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 100): ExterminatorYou completed the challenge and received: Random Artifact: Cracklenight (17 def, 17 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 101): Near SightedYou completed the challenge and received: Random Artifact: Airsteel (43-64 power, 3 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 102): ExterminatorYou completed the challenge and received: Random Artifact: Rootmoon (57-86 power, 4 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 105): ExterminatorYou completed the challenge and received: Random Artifact: Furnacemortal (12-16 power, 3 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 106): PacifistYou completed the challenge and received: +1 Category Point and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 107): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 109): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 111): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 149 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 112): Rush Hour (149)Turns left: 17 You completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 113): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 114): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 115): ExterminatorYou completed the challenge and received: Random Artifact: Gleammaster (4 def, 4 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 116): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 117): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 118): ExterminatorYou completed the challenge and received: Random Artifact: Gleammight (31-43 power, 5 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 120): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 121): ExterminatorYou completed the challenge and received: Random Artifact: Healmonster of conjuration [power 185] (15 cooldown) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 123): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 125): Near SightedYou completed the challenge and received: Random Artifact: Eclipsestriker (16/16, 34-41 power, 7 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 126): ExterminatorYou completed the challenge and received: Random Artifact: Sparkwinter (42-60 power, 6 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 127): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 13): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 130): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 131): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Airrip (25-30 power, 5 apr, arcane element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 132): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 133): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 136): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 139): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 140): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 143): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 144): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 145): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 148): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 15): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 150): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 151): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 152): ExterminatorYou completed the challenge and received: Random Artifact: Nightbile (20-29 power, 6 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 154): ExterminatorYou completed the challenge and received: Random Artifact: Gloomsmasher (15-20 power, 6 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 119 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 155): Rush Hour (119)Turns left: 102 You completed the challenge and received: Random Artifact: Demonhunt of gale force [power 160] (21 cooldown) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 156): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 157): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Vorasewe | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 158): ExterminatorYou completed the challenge and received: Random Artifact: Dourrace (20 def, 6 armour) | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 159): Headhunter3 / 3 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 80 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 16): Rush Hour (80)Turns left: 40 You completed the challenge and received: Random Artifact: Manuhek (5 def, 4 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 160): Near SightedYou completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss 'Bethutta the dreaming horror'. Infinite Dungeon Challenge (Level 161): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 165): Near SightedYou completed the challenge and received: Random Artifact: Arydanne (35-42 power, 5 apr, temporal element) | done |
Proceed directly to the next Infinite Dungeon level in less than 266 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 167): Rush Hour (266)Turns left: 25 You completed the challenge and received: Random Artifact: Harodor (12-16 power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 168): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 169): ExterminatorYou completed the challenge and received: Random Artifact: Glitterrot (48-66 power, 13 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 170): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 172): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 173): Exterminator | active |
Proceed directly to the next Infinite Dungeon level in less than 221 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 177): Rush Hour (221)Turns left: 95 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 180): ExterminatorYou completed the challenge and received: Random Artifact: Heathash (22 def, 20 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 134 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 182): Rush Hour (134)Turns left: 16 You completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 143 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 183): Rush Hour (143)Turns left: 18 You completed the challenge and received: Random Artifact: Lustreking (40-59 power, 2 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 209 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 184): Rush Hour (209)Turns left: 33 You completed the challenge and received: Random Artifact: Morbusslice (10 def, 7 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 185): Near SightedYou completed the challenge and received: Random Artifact: Flarewilder (11 def, 12 armour) | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 186): Headhunter3 / 3 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 188): PacifistYou completed the challenge and received: +1 Category Point and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 338 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 189): Rush Hour (338)Turns left: 156 You completed the challenge and received: Random Artifact: Airwrack | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 190): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 191): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 195): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 314 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 196): Rush Hour (314)Turns left: 53 You completed the challenge and received: Random Artifact: Scorchpython | done |
Proceed directly to the next Infinite Dungeon level in less than 317 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 197): Rush Hour (317)Turns left: 102 You completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 198): Near SightedYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 173 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 203): Rush Hour (173)Turns left: 13 You completed the challenge and received: Random Artifact: Eclipseraider | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 206): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 116 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 210): Rush Hour (116)Turns left: 19 You completed the challenge and received: Random Artifact: Xeruldadhemira (14 def, 12 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 213): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 236 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 215): Rush Hour (236)Turns left: 39 You completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 89 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 216): Rush Hour (89)Turns left: 18 You completed the challenge and received: Random Artifact: Gloomminister (14 def, 14 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 218): ExterminatorYou completed the challenge and received: Random Artifact: Shinenight (13-14 power, 32 apr, nature damage) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 219): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 22): ExterminatorYou completed the challenge and received: Random Artifact: Bleakstar (30-36 power, 6 apr, blight element) | done |
Proceed directly to the next Infinite Dungeon level in less than 278 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 220): Rush Hour (278)Turns left: 62 You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 221): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 222): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 223): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 225): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 226): Near SightedYou completed the challenge and received: Random Artifact: Dourwrack (0 def, 5 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 143 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 228): Rush Hour (143)Turns left: 34 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 229): ExterminatorYou completed the challenge and received: Random Artifact: Oozewisp (18/18, 8-10 power, 11 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 230): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 26): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 29): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorYou completed the challenge and received: Random Artifact: Floefurnace (dig speed 36 turns) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 30): ExterminatorYou completed the challenge and received: Random Artifact: Unlightwisp (16/16, 34-47 power, 10 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 31): ExterminatorYou completed the challenge and received: Random Artifact: Ce'Nytta (4 def, 8 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 34): ExterminatorYou completed the challenge and received: Random Artifact: Tukhad | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 36): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 37): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: Random Artifact: Ulafast (0 def, 3 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 41): Near SightedYou completed the challenge and received: Random Artifact: Xerenne of gale force [power 425] (15 cooldown) | done |
Proceed directly to the next Infinite Dungeon level in less than 134 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 43): Rush Hour (134)Turns left: 32 You completed the challenge and received: Random Artifact: Healrace (18/18, 51-71 power, 18 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 146 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 44): Rush Hour (146)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 269 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 45): Rush Hour (269)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 179 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 47): Rush Hour (179)Turns left: 66 You completed the challenge and received: Random Artifact: Chillbile (57-86 power, 4 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 48): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 49): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss 'Mayyda the dreaming horror'. Infinite Dungeon Challenge (Level 50): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 51): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 65 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 53): Rush Hour (65)Turns left: 7 You completed the challenge and received: Random Artifact: Ivytira (0 def, 2 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 55): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 58): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 61): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 317 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 62): Rush Hour (317)Turns left: 109 You completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 63): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 65): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 67): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 68): ExterminatorYou completed the challenge and received: Random Artifact: Chargenoon (12-17 power, 5 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 69): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 7): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 72): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 74): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 76): Headhunter4 / 4 demon spawn killed. You completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 77): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 78): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 119 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 8): Rush Hour (119)Turns left: 13 You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 80): Mirror Match | failed |
Wake up and kill the dreaming horror boss 'Emariaba the dreaming horror'. Infinite Dungeon Challenge (Level 81): Dream HunterYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 82): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 84): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 85): Near SightedYou completed the challenge and received: Random Artifact: Furnaceparry (13-18 power, 5 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 86): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 87): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 88): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 401 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 89): Rush Hour (401)Turns left: 211 You completed the challenge and received: Random Artifact: Betomira (28-34 power, 4 apr, light element) | done |
Wake up and kill the dreaming horror boss 'Xorenor the dreaming horror'. Infinite Dungeon Challenge (Level 91): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 38 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 92): Rush Hour (38)Turns left: 4 You completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 128 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 93): Rush Hour (128)Turns left: 5 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 95): ExterminatorYou completed the challenge and received: Random Artifact: Strikewaker (44-62 power, 6 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 96): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Psionic focus | ![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 28% chance to reduce armor by 57% Damage (Melee): 35 fire Changes stats: +9 Mag / +10 Cun / +8 Con Changes resistances: +7% arcane Changes resistances penetration: +10% arcane / +25% acid Changes damage: +24% acid / +3% cold / +39% arcane Talent granted: +1 Command Staff Critical mult.: +70.00% Physical save: +13 (+4 eff.) Spell save: +15 (+3 eff.) Mental save: +15 (+4 eff.) N.Energy each turn: +0.20 Vim when firing critical spell: +8.00 Maximum vim: +48.00 Maximum neg.energy: +50.00 Spellpower: +24 (+4 eff.) Spell crit. chance: +13% See invisible: +20 Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +19 Fatigue: +5% Changes stats: +8 Wil Changes resistances: +18% blight / +15% nature Changes resistances penetration: +45% darkness Changes damage: +30% blight / +24% arcane / +24% darkness Reduces incoming crit damage: 29.66% Physical save: +9 (+3 eff.) Spell save: +18 (+4 eff.) Mental save: +10 (+3 eff.) Disarm immunity: +45% Stun/Freeze immunity: +40% Mana when firing critical spell: +3.95 Spellpower on spell critical (stacks up to 3 times): +18 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | ![]() Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Defense: +15 (+4 eff.) Damage when hit (Melee): 6 physical Changes stats: +6 Str Changes resistances penetration: +10% blight Physical save: +20 (+6 eff.) Spell save: +17 (+4 eff.) Mental save: +18 (+4 eff.) Blindness immunity: +50% Confusion immunity: +30% Mana when firing critical spell: +2.00 Maximum life: +80.00 Maximum vim: +40.00 Light radius: +16 See stealth: +23 See invisible: +24 Defense after a teleport: +23 Resist all after a teleport: +23% New effects duration reduction after a teleport: +23% It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +17 Mag / +9 Wil / +9 Con Changes resistances: +15% lightning / +13% temporal Changes resistances penetration: +10% darkness / +10% mind Changes damage: +20% arcane / +6% darkness Critical mult.: +15.00% Psi when hit: +0.20 Maximum psi: +40.00 Spellpower: +6 (+1 eff.) Mindpower: +30 (+6 eff.) Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 6.5 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
On feet | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +25% arcane Changes damage: +25% arcane Spellpower: +15 (+2 eff.) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Creates an arcane explosion dealing 373 arcane damage based on magic in a radius of 3 around the user after any teleport. It can be used to phase door up to range 6, within radius 2 of the target location Activation costs 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
Tool | ![]() Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 12 acid / 6 blight Changes stats: +3 Str / +4 Wil Changes resistances: +18% acid / +9% fire / +10% darkness Critical mult.: +10.00% Mana each turn: +0.08 Vim when firing critical spell: +4.00 Maximum life: +40.00 Maximum stamina: +24.00 Spellpower: +10 (+2 eff.) Lowers spell cool-downs by: 10% Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+2 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 7.2 Power cost: 6 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 1746.80 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +20 Changes stats: +8 Cun / +10 Str Changes resistances: +48% cold / +10% arcane / +18% darkness Changes resistances penetration: +49% blight / +49% arcane Critical mult.: +30.00% Mana each turn: +0.32 Mana when firing critical spell: +3.93 Spellpower on spell critical (stacks up to 3 times): +12 Spellpower: +40 (+6 eff.) Rings make your fingers look great! |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +16 Wil Changes resistances: +19% lightning / +36% fire / +27% temporal / +18% cold Changes damage: +30% arcane Critical mult.: +35.00% Silence immunity: +45% Stun/Freeze immunity: +40% Knockback immunity: +45% Mana each turn: +0.24 Vim when firing critical spell: +4.50 Maximum life: +180.00 Maximum mana: +180.00 Maximum vim: +70.00 Spellpower: +30 (+5 eff.) Amulets make your neck look great! |
In main hand | ![]() Requires: - Magic 28 - Strength 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 50.0 - 70.0 Uses stats: 20% Mag, 90% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +8 Mag Changes damage: +30% lightning / +30% fire / +30% arcane Spellpower: +25 (+4 eff.) Spell crit. chance: +9% Light radius: +1 Talent on hit(spell): Lightning (12% chance level 5). Talent on hit(spell): Flame (12% chance level 5). Talent on hit(spell): Manathrust (12% chance level 5). Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff. |
Around waist | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Fatigue: -10% Damage when hit (Melee): 16 arcane Changes resistances: +11% arcane / +27% cold Changes resistances penetration: +45% mind / +40% temporal Changes damage: +33% mind / +18% cold / +54% arcane / +18% temporal Critical mult.: +42.94% Maximum encumbrance: +60 Mindpower: +35 (+7 eff.) Defense after a teleport: +32 Resist all after a teleport: +32% New effects duration reduction after a teleport: +32% A belt that goes around your waist. |
In off hand | ![]() Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +21 (+5 eff.) Armour penetration: +44 Physical crit. chance: +30.0% Effects on melee hit: * 30% chance to slow global speed by 76% Changes stats: +4 Dex / +6 Wil Changes resistances: +6% temporal / +4% physical Changes resistances penetration: +15% physical Critical mult.: +95.00% Only die when reaching: -40.00 life Infravision radius: +2 Sharp, short and deadly. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 28 power out of 28/28) : Effective talent level: 4.2 Power cost: 28 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area. Each explosion does 1054.38 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +12 Mag / +6 Wil Changes resistances: +9% lightning / +15% all Changes damage: +9% blight / +12% nature / +9% arcane / +19% all Critical mult.: +30.00% Spell save: +41 (+8 eff.) Silence immunity: +49% Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +66 (+10 eff.) Spell crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (91% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (91% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (91% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (91% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (91% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (91% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 physical, 3 fire, 4 light, 5 cold It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (91% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 3 light, 5 mind, 3 nature, 5 temporal It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (91% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1312% for 10 turns (1035 total) and instantly restoring 66 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 229 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
![]() 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 Amulets make your neck look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +8 Fatigue: -5% Effects on melee hit: * 42% chance to reduce all saves and defense by 46 Damage when hit (Melee): 20 arcane Changes stats: +5 Str / +5 Dex / +8 Wil Changes resistances penetration: +25% arcane Changes damage: +15% blight / +36% mind Critical mult.: +66.62% Maximum encumbrance: +24 Mana each turn: +0.40 Spellpower: +62 (+9 eff.) Rings make your fingers look great! |
![]() arcing stralite battleaxe of massacre (62-94 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 62.5 - 93.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 178 damage Massive two-handed battleaxes. |
![]() dwarven-steel battleaxe of ruin (32-47 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.5 - 47.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Armour penetration: +16 Physical crit. chance: +16.0% Critical mult.: +35.00% Massive two-handed battleaxes. |
![]() steel dagger of enduring (14-18 power, 6 apr) Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 13.5 - 17.6 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +9 Con / +8 Wil Maximum life: +50.00 Sharp, short and deadly. |
![]() stormbringer's voratun dagger of rage (38-49 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (radius 2) on crit: +37 lightning / +34 cold When wielded/worn: Accuracy: +25 (+6 eff.) Changes stats: +9 Str Changes resistances penetration: +25% lightning / +25% cold Changes damage: +14% physical Movement speed: +38% Sharp, short and deadly. |
![]() truestriking steel greatmaul of erosion (30-44 power, 2 apr) Requires: - Strength 16 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 29.5 - 44.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +16 nature When wielded/worn: Accuracy: +17 (+4 eff.) Armour penetration: +13 Changes resistances penetration: +13% physical Massive two-handed mauls. |
![]() mighty ash longbow of dexterity (+5) Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 When wielded/worn: Physical power: +14 (+3 eff.) Changes stats: +5 Str / +8 Dex Changes resistances penetration: +11% physical Longbows are used to shoot arrows at your foes. |
![]() steady yew longbow of cold Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 Damage (Ranged): +21 cold When wielded/worn: Accuracy: +17 (+4 eff.) Physical crit. chance: +8.0% Changes damage: +24% cold Longbows are used to shoot arrows at your foes. |
![]() truestriking stralite longsword of massacre (50-70 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 50.0 - 70.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +21 (+5 eff.) Armour penetration: +13 Changes resistances penetration: +13% physical Sharp, long, and deadly. |
![]() steel mace 'Undeathwild' (15-21 power, 3 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +11 nature When wielded/worn: Physical crit. chance: +5.0% Armour: +12 Effects on melee hit: * 43% chance to slow global speed by 76% Damage when hit (Melee): 14 nature Changes stats: +10 Str / +9 Con Changes resistances: +39% acid / +36% cold / +21% nature / +11% arcane Changes damage: +18% acid Critical mult.: +30.00% Blindness immunity: +43% Confusion immunity: +43% Healing mod.: +43% Blunt and deadly. |
![]() stormbringer's iron mace (12-17 power, 2 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Damage (radius 2) on crit: +12 lightning / +13 cold When wielded/worn: Changes resistances penetration: +9% lightning / +9% cold Movement speed: +26% Blunt and deadly. |
![]() caller's thorny mindstar (8-9 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +7% acid / +7% fire / +7% cold / +7% physical Changes damage: +11% acid / +11% fire / +10% cold / +10% physical Talent granted: +1 Attune Mindstar Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() creative pulsing mindstar of flames (13-14 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 12 fire Changes stats: +7 Cun Changes resistances: +17% fire Changes resistances penetration: +17% fire Changes damage: +17% fire Talent granted: +1 Attune Mindstar Critical mult.: +21.00% Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Global speed: +6% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Talent granted: +1 Attune Mindstar Physical save: +9 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +9 (+2 eff.) Equilibrium when hit: +2.10 Hate per kill: +4.00 Psi per kill: +5.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% It can be used to inflict 285.25 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Activation puts all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Murkquake Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 On weapon hit: * 43% chance to reduce all saves and defense by 46 Damage (radius 1) on hit: +43 light When wielded/worn: Physical power: +14 (+3 eff.) Effects on ranged hit: * 43% chance to reduce damage dealt by 37% Damage when hit (Melee): 18 mind Changes stats: +7 Str Changes resistances: +36% darkness Changes resistances penetration: +54% acid / +54% light / +54% mind Changes damage: +65% darkness / +24% light Slings are used to hurl stones or metal shots at your foes. |
![]() ranger's drakeskin leather sling of piercing Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +25 (+6 eff.) Armour penetration: +15 Changes stats: +6 Dex Changes resistances penetration: +15% all Slings are used to hurl stones or metal shots at your foes. |
![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. It is part of a set of items. Base power: 31.2 - 37.5 Uses stat: 80% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +3 Wil / +3 Con Changes damage: +41% arcane Talent granted: +1 Command Staff Spellpower: +24 (+4 eff.) Spell crit. chance: +4% It can be used to recover the Crystal Focus (destroys this weapon) Activation costs 1 power out of 1/1. Staves designed for wielders of magic, by the greats of the art. Transformed with the power of the Spellblaze. |
![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Armour: +5 Changes stats: +7 Wil / +8 Mag Changes resistances: +5% all Changes damage: +30% lightning / +30% fire / +30% arcane / +30% cold Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 (+6 eff.) Spell crit. chance: +25% Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
![]() Poredhetha the Shockpall (25-30 power, 5 apr, physical element) Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +6 Mag / +10 Wil / +7 Cun Changes resistances: +18% lightning Changes resistances penetration: +30% blight / +54% lightning Changes damage: +25% physical / +18% arcane / +21% light Talent granted: +1 Command Staff Critical mult.: +18.00% Mana each turn: +0.36 Spellpower on spell critical (stacks up to 3 times): +16 Hate when firing a critical mind attack: +10.78 Spellpower: +12 (+2 eff.) Spell crit. chance: +17% Mindpower: +30 (+6 eff.) Mental crit. chance: +10% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It is part of a set of items. Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 (+2 eff.) Spellpower: +30 (+5 eff.) Spell crit. chance: +15% The top part of Telos' broken staff. |
![]() ash starstaff 'Infernowrither' (21-25 power, 3 apr, temporal element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 21.0 - 25.2 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +40 (+9 eff.) Armour penetration: +11 Damage when hit (Melee): 16 arcane / 14 darkness Changes resistances: +39% acid / +51% fire Changes resistances penetration: +32% arcane / +32% blight Changes damage: +21% fire / +21% temporal Talent granted: +1 Command Staff Critical mult.: +30.00% Pinning immunity: +43% Life regen: +8.63 Spellpower: +10 (+2 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
![]() cruel ash vilestaff of warding (15-18 power, 3 apr, fire element) Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Maximum wards: +2 fire Changes damage: +15% fire Talents granted: +3 Ward +1 Command Staff Critical mult.: +14.00% Spellpower: +6 (+1 eff.) Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art. |
![]() lifebinding dragonbone vilestaff of illumination (30-36 power, 6 apr, acid element) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +13 (+4 eff.) Changes stats: +7 Con Changes damage: +30% acid Talent granted: +1 Command Staff Life regen: +1.90 Spellpower: +25 (+4 eff.) Spell crit. chance: +5% Light radius: +4 Healing mod.: +22% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 3.5 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 335.83 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() magewarrior's short elven-wood magestaff of the prodigy (25-30 power, 5 apr, cold element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +9.0% Physical power: +12 (+3 eff.) Changes stats: +17 Mag / +17 Wil / +14 Cun Changes damage: +25% cold Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +9 Spellpower: +21 (+3 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
![]() truestriking deep-steel trident of daylight (26-41 power, 10 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 25.5 - 40.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +19 light Damage against: +28% Undead When wielded/worn: Accuracy: +24 (+6 eff.) Armour penetration: +16 Changes resistances penetration: +16% physical A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() elemental steel waraxe of daylight (16-22 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 178 lightning damage (1/turn) Damage (Melee): +11 light Damage against: +15% Undead When wielded/worn: Changes resistances penetration: +12% lightning Changes damage: +15% lightning One-handed war axes. |
![]() flaming steel waraxe of daylight (12-17 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +11 light Damage (radius 1) on hit: +11 fire Damage against: +14% Undead One-handed war axes. |
![]() Baludur the Kindlerain (3 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +9 Defense: +3 (+1 eff.) Damage when hit (Melee): 8 lightning / 8 fire Changes stats: +6 Str / +8 Dex / +6 Cun / +6 Con Changes resistances: +19% acid / +9% cold / +12% mind / +40% fire / +10% arcane / +10% lightning Changes resistances penetration: +10% fire Changes damage: +6% lightning / +27% arcane / +6% mind / +6% acid Talent mastery: +0.40 Technique / Combat training Spell save: +15 (+3 eff.) Stamina each turn: +1.50 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +4 Dex / +5 Mag / +6 Wil / +4 Cun Changes resistances: +3% cold Changes resistances penetration: +35% arcane Changes damage: +15% arcane / +24% cold Critical mult.: +45.00% Spell save: +20 (+4 eff.) Mana when firing critical spell: +2.00 Vim when firing critical spell: +3.69 Maximum mana: +180.00 Maximum vim: +30.00 Spellpower: +8 (+1 eff.) Spell crit. chance: +6% Damage Shield penetration: +40% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() focusing cashmere robe of life (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +6 Mag / +7 Wil Changes resistances: +14% blight / +11% all Life regen: +4.00 Mana each turn: +0.25 Psi each turn: +0.16 Maximum life: +76.00 Healing mod.: +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -14% Effects on melee hit: * 40% chance to slow global speed by 76% * 30% chance to reduce armor by 57% Changes resistances: +13% lightning / +14% temporal / +3% darkness / +15% acid / +5% arcane / +6% fire / +6% nature / +12% cold Changes resistances penetration: +20% fire Changes damage: +6% acid / +9% fire / +12% cold Maximum encumbrance: +50 Physical save: +15 (+5 eff.) Stamina each turn: +0.90 Maximum life: +58.00 Movement speed: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Effects on melee hit: * 10% chance to reduce damage dealt by 37% * 38% chance to reduce all saves and defense by 46 Damage when hit (Melee): 2 mind Changes stats: +5 Cun / +2 Wil Changes resistances: +47% darkness / +55% temporal Changes resistances penetration: +36% darkness / +40% temporal Changes damage: +6% darkness Silence immunity: +48% Confusion immunity: +50% Stun/Freeze immunity: +50% Maximum psi: +40.00 Mental crit. chance: +8% Defense after a teleport: +50 Resist all after a teleport: +38% New effects duration reduction after a teleport: +56% A pair of boots made of leather. |
![]() dreamer's pair of rough leather boots of tirelessness (0 def, 1 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Cun / +3 Wil Physical save: +7 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Stamina each turn: +0.50 Maximum stamina: +16.00 A pair of boots made of leather. |
![]() scholar's pair of iron boots (0 def, 3 armour) Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Spellpower: +5 (+1 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +12.0% Armour: +15 Damage (Melee): 6 acid / 10 physical / 6 cold / 7 lightning / 9 fire Changes stats: +4 Mag / +4 Wil Changes resistances: +6% temporal Changes resistances penetration: +5% light Changes damage: +8% physical Critical mult.: +15.00% Reduces incoming crit damage: 5.00% Stun/Freeze immunity: +20% Spell crit. chance: +14% Mental crit. chance: +12% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +50 (+11 eff.) Armour penetration: +11 Armour: +1 Defense: +45 (+12 eff.) Damage (Melee): 7 cold Changes stats: +8 Str Changes resistances: +15% blight / +6% cold / +18% nature / +18% darkness Changes resistances penetration: +25% mind / +30% physical Changes damage: +18% lightning / +5% cold Critical mult.: +40.00% Reduces incoming crit damage: 31.50% Confusion immunity: +42% Only die when reaching: -168.00 life Maximum hate: +16.00 Healing mod.: +42% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. You need to find something to bind its powers. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
![]() Flowerream the drakeskin leather cap (0 def, 17 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +17 Fatigue: +5% Effects on melee hit: * 20% chance to slow global speed by 76% Damage when hit (Melee): 2 nature Changes stats: +9 Str / +19 Dex Changes resistances: +15% acid / +2% physical / +15% cold / +11% arcane / +6% blight / +27% fire / +3% nature / +13% lightning Changes resistances penetration: +10% nature Changes damage: +18% nature Only die when reaching: -172.51 life Maximum life: +40.00 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 586.8 Physical damage. If the attack hits, the target is confused (44% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +11 Dex / +6 Wil / +9 Con Changes resistances: +18% darkness / +54% fire Changes resistances penetration: +30% arcane Changes damage: +18% mind / +12% darkness / +33% arcane Critical mult.: +41.13% Reduces incoming crit damage: 30.85% Hate when firing a critical mind attack: +7.00 Light radius: +6 A pointy cloth hat, very wizardly... |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Mana each turn: +0.15 Equilibrium when hit: +1.20 Psi when hit: +1.10 Hate when hit: +1.10 Spellpower: +3 (+1 eff.) Spell crit. chance: +3% A pointy cloth hat, very wizardly... |
![]() fortifying dwarven-steel mail armour (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Changes stats: +5 Str / +5 Con Maximum life: +72.00 A suit of armour made of mail. |
![]() impenetrable steel mail armour of acid resistance (2 def, 17 armour) Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +17 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +21% acid A suit of armour made of mail. |
![]() drakeskin leather armour 'Starlash' (20 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 (+2 eff.) Armour: +8 Defense: +20 (+5 eff.) Fatigue: +8% Effects on melee hit: * 43% chance to slow global speed by 76% Changes stats: +8 Cun / +11 Mag Changes resistances: +27% light Changes resistances penetration: +54% acid Changes damage: +24% light / +54% mind Critical mult.: +20.00% Reduces incoming crit damage: 32.35% Maximum hate: +14.00 Mindpower: +45 (+9 eff.) See invisible: +33 A suit of armour made of leather. |
![]() drakeskin leather armour of the hero (20 def, 8 armour) Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+5 eff.) Fatigue: +8% Changes stats: +9 Str / +9 Dex / +9 Mag / +9 Wil / +9 Cun Maximum life: +64.00 A suit of armour made of leather. |
![]() duelist's reinforced leather armour of Eyal (19 def, 15 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +15 Defense: +19 (+5 eff.) Fatigue: +8% Changes stats: +9 Cun / +9 Dex Life regen: +6.00 Maximum life: +68.00 Healing mod.: +16% A suit of armour made of leather. |
![]() radiant reinforced leather armour of lightning resistance (12 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+3 eff.) Fatigue: +8% Changes stats: +5 Wil Changes resistances: +26% blight / +26% darkness / +26% lightning Light radius: +2 A suit of armour made of leather. |
![]() searing reinforced leather armour (12 def, 7 armour) Requires: - Strength 18 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+3 eff.) Fatigue: +8% Damage (Melee): 20 acid / 20 fire Damage when hit (Melee): 14 acid / 15 fire Changes resistances: +24% acid / +22% fire A suit of armour made of leather. |
![]() Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. When wielded/worn: Armour: +8 Defense: +12 (+3 eff.) Fatigue: +2% Changes stats: +17 Mag / +8 Con / +12 Lck Changes resistances: -25% fire / +35% arcane / +15% physical Changes damage: +15% cold / +15% arcane / +15% darkness Physical save: +25 (+7 eff.) Spell save: +35 (+7 eff.) Poison immunity: +60% Disease immunity: +60% Spellpower: +13 (+2 eff.) It can be used to recover the Crystal Heart (destroys this armour) Activation costs 1 power out of 1/1. Decaying mummy wrappings. Transformed with the power of the Spellblaze. |
![]() Blindwedge the iron shield (0 def, 2 armour, 23.5 block) Requires: - Shield usage training - Strength 11 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +2 Fatigue: +8% Effects on melee hit: * 43 arcane resource burn Damage when hit (Melee): 20 mind / 20 light Changes stats: +8 Str / +9 Mag Changes resistances: +42% lightning / +15% temporal / +18% darkness / +24% blight / +18% fire Changes resistances penetration: +45% light Talent granted: +1 Block Critical mult.: +40.00% Equilibrium when hit: +0.48 Psi when hit: +0.24 Handheld deflection devices. |
![]() Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 100/100. The very essence of bearness! |
![]() barbed quiver of dragonbone arrows (21/21, 73-102 power, 18 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 73.0 - 102.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +26.0% Capacity: 21 On weapon crit: * Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
![]() barbed quiver of elm arrows (13/14, 27-38 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 27.0 - 37.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +12.0% Capacity: 14 On weapon crit: * Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
![]() inquisitor's quiver of elven-wood arrows of wind (21/21, 44-61 power, 14 apr) Requires: - Dexterity 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 43.5 - 60.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +2.5% Capacity: 21 On weapon hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 170 physical damage On weapon crit: * Deals 138 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() voratun pickaxe of Reknor (dig speed 11 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Changes resistances: +9% darkness / +9% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: gem / gift ; tier 3 When carried: Light radius: +2 It can be used to explode a sphere Activation costs 1 power out of 2023/2024. A set of 2024 tiny explosive spheres. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+2 eff.) Damage (Melee): 20 darkness Changes stats: +5 Mag Changes resistances: +30% light Changes resistances cap: +10% light Talent masteries: +0.20 Cunning / Stealth +0.20 Cursed / Darkness Light radius: -1000 Infravision radius: +7 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. Talent on hit(spell): Invoke Darkness (15% chance level 4). This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Infused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 1323.52 fire damage (based on Magic) Activation costs 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() pouch of iron shots 'Strikewyrd' (17/17, 29-35 power, 1 apr) Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 29.0 - 34.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +16.0% Capacity: 17 On weapon hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 170 physical damage Travel speed: +631% Damage Shield penetration (this weapon only): +65% Damage (Ranged): +36 acid / +43 physical Damage (radius 1) on hit: +43 acid / +43 physical / +28 darkness / +32 light Damage (radius 2) on crit: +43 lightning / +32 physical When wielded/worn: Ammo reloads per turn: +9 Shots are used with slings to pummel your foes to death. |
![]() pouch of stralite shots of accuracy (23/23, 42-51 power, 5 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 42.5 - 51.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +16 Armour Penetration: +5 Crit. chance: +5.5% Capacity: 23 Shots are used with slings to pummel your foes to death. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Changes resistances: +21% lightning / +18% fire / +11% arcane Changes resistances penetration: +53% arcane / +53% mind Changes damage: +18% lightning / +33% arcane / +54% mind Critical mult.: +35.00% Mana each turn: +0.36 Spellpower on spell critical (stacks up to 3 times): +16 Spellpower: +64 (+9 eff.) Spell crit. chance: +7% Defense after a teleport: +32 Resist all after a teleport: +32% New effects duration reduction after a teleport: +32% It can be used to fire a magical bolt dealing 658 lightning damage Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 26% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Snowquencher [power 410] (16/15 cooldown) Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Armour penetration: +3 Physical power: +10 (+2 eff.) Defense: +10 (+3 eff.) Effects on melee hit: * 30% chance to reduce strength, dexterity, and constitution by 46 Damage when hit (Melee): 6 cold Changes stats: +3 Str / +1 Con Changes resistances: +10% arcane / +6% blight Maximum wards: +6 lightning / +6 temporal / +6 nature / +6 arcane Changes resistances penetration: +15% cold Changes damage: +12% arcane / +6% blight Talent granted: +1 Ward Critical mult.: +15.00% It can be used to fire a magical bolt dealing 607 acid damage Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 3 total effects of type disease, wound, or poison. * Heal for 85. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Defense: +40 (+10 eff.) Damage when hit (Melee): 12 blight Changes stats: +8 Str / +15 Wil / +7 Cun / +20 Con Changes resistances: +27% light Changes resistances penetration: +52% light Changes damage: +24% physical Critical mult.: +76.52% Mindpower: +45 (+9 eff.) It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 79 lightning damage and will be dazed for 1 turn (398 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Accuracy: +25 (+6 eff.) Armour penetration: +9 Physical power: +35 (+9 eff.) Changes stats: +6 Str / +13 Dex / +8 Con Changes resistances penetration: +25% acid / +25% physical Changes damage: +30% arcane Spell save: +21 (+4 eff.) Only die when reaching: -120.00 life Spellpower: +30 (+5 eff.) Spell crit. chance: +10% It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 118 lightning damage and will be dazed for 1 turn (590 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 19% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By dddd the Lich Adventurer level 105
33rd Haze 122nd year of Ascendancy at 03:57 see stats
By dddd the Shalore Adventurer level 11
3rd Mirth 122nd year of Ascendancy at 07:33 see stats
By dddd the Lich Adventurer level 40
30th Dusk 122nd year of Ascendancy at 02:13 see stats
By dddd the Lich Adventurer level 63
65th Dusk 122nd year of Ascendancy at 08:28 see stats
By dddd the Lich Adventurer level 32
8th Dusk 122nd year of Ascendancy at 14:51 see stats
By dddd the Lich Adventurer level 70
73rd Dusk 122nd year of Ascendancy at 11:29 see stats
By dddd the Shalore Adventurer level 23
7th Flare 122nd year of Ascendancy at 07:32 see stats
By dddd the Shalore Adventurer level 13
6th Mirth 122nd year of Ascendancy at 09:19 see stats
By dddd the Lich Adventurer level 91
18th Haze 122nd year of Ascendancy at 13:27 see stats
By dddd the Lich Adventurer level 121
57th Haze 122nd year of Ascendancy at 07:02 see stats
By dddd the Shalore Adventurer level 22
5th Flare 122nd year of Ascendancy at 09:44 see stats
By dddd the Lich Adventurer level 156
9th Allure 123rd year of Ascendancy at 03:08 see stats
By dddd the Lich Adventurer level 33
11st Dusk 122nd year of Ascendancy at 18:56 see stats
By dddd the Lich Adventurer level 43
36th Dusk 122nd year of Ascendancy at 23:57 see stats
By dddd the Lich Adventurer level 52
51st Dusk 122nd year of Ascendancy at 22:06 see stats
By dddd the Lich Adventurer level 61
64th Dusk 122nd year of Ascendancy at 10:46 see stats
By dddd the Lich Adventurer level 72
76th Dusk 122nd year of Ascendancy at 08:11 see stats
By dddd the Lich Adventurer level 77
4th Haze 122nd year of Ascendancy at 09:07 see stats
By dddd the Lich Adventurer level 84
11st Haze 122nd year of Ascendancy at 03:45 see stats
By dddd the Lich Adventurer level 51
49th Dusk 122nd year of Ascendancy at 14:24 see stats
By dddd the Shalore Adventurer level 10
79th Pyre 122nd year of Ascendancy at 12:53 see stats
By dddd the Shalore Adventurer level 20
1st Flare 122nd year of Ascendancy at 22:38 see stats
By dddd the Lich Adventurer level 30
5th Dusk 122nd year of Ascendancy at 15:58 see stats
By dddd the Lich Adventurer level 40
28th Dusk 122nd year of Ascendancy at 16:06 see stats
By dddd the Lich Adventurer level 50
47th Dusk 122nd year of Ascendancy at 12:46 see stats
By dddd the Lich Adventurer level 25
9th Flare 122nd year of Ascendancy at 06:13 see stats
By dddd the Lich Adventurer level 97
22nd Haze 122nd year of Ascendancy at 17:32 see stats
By dddd the Lich Adventurer level 126
62nd Haze 122nd year of Ascendancy at 05:04 see stats
By dddd the Lich Adventurer level 42
34th Dusk 122nd year of Ascendancy at 09:22 see stats
By dddd the Lich Adventurer level 26
1st Dusk 122nd year of Ascendancy at 12:10 see stats
By dddd the Shalore Adventurer level 25
9th Flare 122nd year of Ascendancy at 06:12 see stats
By dddd the Lich Adventurer level 56
57th Dusk 122nd year of Ascendancy at 17:24 see stats
By dddd the Shalore Adventurer level 20
3rd Flare 122nd year of Ascendancy at 10:15 see stats
By dddd the Shalore Adventurer level 13
6th Mirth 122nd year of Ascendancy at 09:19 see stats
Log
Bleeding from Cyroldabrewyn the ink squid hits Shadow for 1288 physical damage.
Thorn Grab from Cyroldabrewyn the ink squid hits Shadow for 262 nature damage.
Shadow hits Something for 0 lightning damage.
Dddd seems more focused.
Talent Manathrust is ready to use.
Thorn Grab from Cyroldabrewyn the ink squid killed Shadow!
Aether Breach from Dddd hits War hound for 0 arcane damage.
Fire drake (wild summon)'s devouring flames area effect drains life from War hound!
Fire drake (wild summon)'s devouring flames area effect drains life from Shadow!
Fire drake (wild summon)'s devouring flames area effect hits War hound for 164 fire damage.
Fire drake (wild summon)'s devouring flames area effect hits Shadow for 164 fire damage.
Something receives 41 healing from War hound.
Dddd's arcane area effect hits Shadow for 0 arcane damage.
Something receives 41 healing from Shadow.
Cyroldabrewyn the ink squid's poison area effect hits Shadow for 90 nature damage.
Dddd activates Arcane Shield.
Your time shield crumbles under the damage!
The fabric of time around dddd stabilizes to normal.
The powerful time-altering energies generate a restoration field on dddd.
Your shield crumbles under the damage!
The shield around dddd crumbles.
The powerful blow energizes dddd reducing their cooldowns!
Talent Time Stop is ready to use.
Energy Decomposition hits dddd for (66 dissipated) damage.
Aether Breach from Dddd hits War hound for 0 arcane damage.
Aether Breach from Dddd hits dddd for (1064 to time), (93 absorbed), 6910 arcane (6910 total damage).
Overkill hits Shadow for 0 blight damage.
dddd the level 172 lich adventurer was imploded to death by himself, providing a free meal to the wildlife on level 231 of Infinite Dungeon.
The furious lightning storm around dddd calms down and disappears.