






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 41 / 11% |
| Size | big |
| Lifes / Deaths | Killed by deformed giant venus flytrap at level 8 on the 3rd Flare 122nd year of Ascendancy at 19:23 0 / 8Killed by Unan the halfling at level 12 on the 25th Dusk 122nd year of Ascendancy at 04:44 Killed by ritch flamespitter at level 20 on the 16th Pyre 123rd year of Ascendancy at 12:56 Killed by bloated horror at level 21 on the 25th Pyre 123rd year of Ascendancy at 08:16 Killed by elven cultist at level 24 on the 62nd Pyre 123rd year of Ascendancy at 22:14 Killed by Xanaritta the skeleton master archer at level 32 on the 3rd Regrowth 124th year of Ascendancy at 13:46 Killed by The Shade of Telos at level 41 on the 63rd Haze 124th year of Ascendancy at 11:29 Killed by The Shade of Telos at level 41 on the 63rd Haze 124th year of Ascendancy at 11:55 |
Primary Stats
| Strength | 31 (base 16) |
| Dexterity | 96.011720622235 (base 60) |
| Constitution | 40.011720622235 (base 49) |
| Magic | 14 (base 14) |
| Willpower | 27 (base 17) |
| Cunning | 96 (base 39) |
Resources
| Life | -86/875 |
| Stamina | 147/252 |
| Healing Factor | 1.2143574691925 |
| Regeneration | 1.5179468364907 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +116.8764347269% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 48.91455426921 |
| See Invisible | 48.91455426921 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 111 |
| Accuracy | 94 |
| Crit Chance | 57% |
| APR | 42 |
| Speed | 0.90 |
Offense: Offhand
| Damage | 79 |
| Accuracy | 94 |
| Crit Chance | 52% |
| APR | 42 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +38% |
| Blight | +9% |
| Acid | +9% |
| Mind | +22% |
| All | 0% |
Offense: Damage Penetration
| Blight | +10% |
| Lightning | +20% |
| Physical | +25% |
| Temporal | +15% |
Defense: Base
| Armour (hardiness) | 47 (97.376569037657%) |
| Defense | 62 |
| Ranged Defense | 64 |
| Fatigue | 0 |
| Physical Save | 37 |
| Spell Save | 36 |
| Mental Save | 47 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Blight | -2%( 70%) |
| Physical | + 21%( 70%) |
| Cold | + 8%( 70%) |
| All | -5%( 70%) |
| Lightning | + 50%( 70%) |
| Light | -2%( 70%) |
| Temporal | + 4%( 70%) |
| Mind | + 10%( 70%) |
| Darkness | + 5%( 70%) |
| Fire | + 24%( 70%) |
| Nature | + 4%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 65% |
| Bleed Resistance | 15% |
| Confusion Resistance | 10% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 139 with a minimum range of 15. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 524 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 250 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 426 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 655% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Celestial / Chants | 0.80 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Chant of Resistance |
| talent | Trained Reactions |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The target is frozen on the ground, able to act freely but not move. Frozen Feet |
| beneficial effect | The target's combat attack is improved by 67. Attack |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 25 and doing 39.68 blight damage per turn. Decrepitude Disease |
| beneficial effect | Increases global action speed by 17%. Speed |
| detrimental effect | The target is infected by a disease, reducing its constitution by 25 and doing 39.68 blight damage per turn. Rotting Disease |
| beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
| beneficial effect | Parrying melee and ranged attacks: Has a 74% chance to deflect up to 25 damage from the next 3.0 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. | active |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by multi-hued drake hatchling. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Cunning by +1. | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You failed to protect the worried loremaster from death by lesser vampire. Escort: worried loremaster (level 2 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Dreadfell. Escort: worried loremaster (level 3 of Dreadfell)As a reward you improved Constitution by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 59. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Charusher the pair of hardened leather boots (5 def, 8 armour)2.0 T3 feet armor [Random Unique] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +5 (+2 eff.) Apr +6 Melee Ret 16 fire ----- def ----- Armour +8 Defense +5 (+2 eff.) Rng.Def +5 (+1 eff.) Fatigue +3% Resists +15% acid +3% temporal +3% light +8% lightning +8% fire +9% nature +8% cold A pair of boots made of leather. This object's appearance was changed to Frost Treads. |
| Light source | alchemist's lamp 'Tempestpiercer'1.0 T3 lite [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +8% mind +24% lightning Res.pen +20% lightning +15% temporal On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% lightning +6% temporal Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Islarita the Boltmalice (7 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +6 Cun dps ---------- Phys.pwr +4 (+1 eff.) Res.pen +25% physical Acc +22 (+5 eff.) On Melee Ret: * 12% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +7 (+2 eff.) Fatigue +3% Resists +6% lightning HP.reg +0.40 A cap made of leather. This object's appearance was changed to ???. |
| On hands | stone warden's hardened leather gloves of the nighthunter (0 def, 11 armour)1.0 T3 hands armor [Ego++] Arcane/Psionic While equipped: Stats +3 Cun +9 Con dps ---------- Acc +6 (+1 eff.) ----- def ----- Armour +11 Hardiness +7% Resists +10% darkness +8% physical ---------- misc Infravis +3 Track: Puts all charms on 14 cooldown Level 2.6 Pwr.cost 14 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 40 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to ???. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 5 turns) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Ce'Nowe0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Cun +6 Dex dps ---------- Dmg.mod +14% lightning +9% acid +14% mind +9% blight Res.pen +10% blight Acc +10 (+2 eff.) Melee Ret 8 acid On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Resists +28% lightning +14% mind +3% blight Rings can have magical properties. |
| On fingers | Aruwyn0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Str +5 Dex +5 Cun dps ---------- Acc +6 (+1 eff.) ----- def ----- Armour +6 Spell.save +6 (+3 eff.) Cut- +15% Disarm- +15% Rings can have magical properties. |
| Around neck | wanderer's gold amulet of cunning (+6)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +6 Dex +9 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -4% HP.reg +0.60 ---------- misc Stam/turn +0.60 Amulets can have magical properties. |
| In main hand | Swordbreaker (25-32.5 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+4 eff.) Phys.save +15 (+6 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. This object's appearance was changed to Swordbreaker. |
| Around waist | skylord's drakeskin leather belt of the giants1.0 T5 belt armor [Ego+] Nature/Master While equipped: Stats +4 Str +5 Dex +4 Wil +4 Cun dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Phys.save +14 (+6 eff.) Spell.save +24 (+9 eff.) Mind.save +11 (+4 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | Shantiz the Stormblade (15-19.5 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex, 0% Cun Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. This object's appearance was changed to Swordbreaker. |
| Cloak | Korilezor the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +7 Str +6 Dex +11 Cun dps ---------- Acc +5 (+1 eff.) Apr +5 ----- def ----- Defense +2 (+1 eff.) Crit.dmg- 15.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to ???. |
| Main armor | volcanic hardened leather armour of command (10 def, 19 armour)9.0 T3 light armor [Ego++] Nature/Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 6 fire Ranged+ 7 fire ----- def ----- Armour +19 Defense +10 (+3 eff.) Fatigue +8% Resists +17% physical +15% fire Mind.save +13 (+5 eff.) A suit of armour made of leather. This object's appearance was changed to rough leather armour. |
Inventory
movement infusion (491% speed; 5 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 491% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 20%; cure mental, physical)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 20% for 6 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune of the wizard (847% regen over 10 turns; 42 instant mana)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 847% for 10 turns and instantly restoring 42 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
thaloren elven-wood longbow of power4.0 T4 longbow 2H weapon [Ego+] Master Acc+ +0.2% crit / acc Atk.spd 125% Range +9 While equipped: dps ---------- Dmg.mod +39% physical Res.pen +20% physical ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Longbows are used to shoot arrows at your foes. |
stralite mace of shearing (39.5-55.3 power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Ego+] Master Power 39.5 - 55.3 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +7% physical Res.pen +9% physical Apr +7 Blunt and deadly. |
radiant stralite plate armour of implacability (7 def, 20 armour)17.0 T4 massive armor Reqs Str 48 Heavy Armour Training 3 [Ego++] Nature/Master While equipped: Stats +1 Wil dps ---------- Melee Ret 12 light ----- def ----- Armour +20 Defense +7 (+2 eff.) Fatigue +20% Resists +21% blight +19% darkness Phys.save +9 (+4 eff.) ---------- misc Light +2 A suit of armour made of metal plates. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
212 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
11 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
watchleader's dwarven lantern of corpselight1.0 T5 lite [Ego++] Arcane/Master While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+4 eff.) ----- def ----- Resists +15% blight +14% darkness Blind- +35% Confus- +22% ---------- misc Light +9 Infravis +4 See.Stealth +19 See.Invis +23 The wearer is treated as an undead. The wearer no longer has to breathe. Track: Puts all charms on 35 cooldown Level 5.2 Pwr.cost 35 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 54 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 176 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Gordon the Cornac Rogue level 29
73rd Dusk 123rd year of Ascendancy at 21:21 see stats
Against all odds
Killed Ukruk in the ambush.By Gordon the Cornac Rogue level 28
72nd Dusk 123rd year of Ascendancy at 02:55 see stats
Arachnophobia
Destroyed the spydric menace.By Gordon the Cornac Rogue level 37
13rd Dusk 124th year of Ascendancy at 21:18 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Gordon the Cornac Rogue level 36
6th Dusk 124th year of Ascendancy at 09:13 see stats
Brave new world
Went to the Far East and took part in the war.By Gordon the Cornac Rogue level 34
16th Pyre 124th year of Ascendancy at 17:06 see stats
Clone War
Destroyed your own Shade.By Gordon the Cornac Rogue level 37
31st Dusk 124th year of Ascendancy at 08:36 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Gordon the Cornac Rogue level 20
1st Time of Balance 123rd year of Ascendancy at 11:27 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Gordon the Cornac Rogue level 33
12nd Pyre 124th year of Ascendancy at 11:24 see stats
Exterminator
Killed 1000 creatures.By Gordon the Cornac Rogue level 18
57th Haze 122nd year of Ascendancy at 17:55 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Gordon the Cornac Rogue level 30
16th Haze 123rd year of Ascendancy at 05:32 see stats
Fear me not!
Survived the Fearscape!By Gordon the Cornac Rogue level 31
65th Haze 123rd year of Ascendancy at 03:05 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Gordon the Cornac Rogue level 19
13rd Regrowth 123rd year of Ascendancy at 18:46 see stats
Level 10
Got a character to level 10.By Gordon the Cornac Rogue level 10
6th Dusk 122nd year of Ascendancy at 01:47 see stats
Level 20
Got a character to level 20.By Gordon the Cornac Rogue level 20
53rd Regrowth 123rd year of Ascendancy at 22:49 see stats
Level 30
Got a character to level 30.By Gordon the Cornac Rogue level 30
15th Haze 123rd year of Ascendancy at 10:32 see stats
Level 40
Got a character to level 40.By Gordon the Cornac Rogue level 40
32nd Haze 124th year of Ascendancy at 10:48 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Gordon the Cornac Rogue level 40
33rd Haze 124th year of Ascendancy at 15:08 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Gordon the Cornac Rogue level 39
7th Haze 124th year of Ascendancy at 14:44 see stats
Size matters
Did over 600 damage in one attack.By Gordon the Cornac Rogue level 32
5th Pyre 124th year of Ascendancy at 18:55 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Gordon the Cornac Rogue level 34
12nd Pyre 124th year of Ascendancy at 16:41 see stats
The Arena
Unlocked Arena mode.By Gordon the Cornac Rogue level 5
79th Pyre 122nd year of Ascendancy at 00:20 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Gordon the Cornac Rogue level 17
42nd Haze 122nd year of Ascendancy at 22:44 see stats
The secret city
Discovered the truth about mages.By Gordon the Cornac Rogue level 21
23rd Pyre 123rd year of Ascendancy at 17:26 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Gordon the Cornac Rogue level 38
55th Dusk 124th year of Ascendancy at 04:43 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Gordon the Cornac Rogue level 16
41st Haze 122nd year of Ascendancy at 19:02 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Gordon the Cornac Rogue level 28
72nd Dusk 123rd year of Ascendancy at 01:12 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Gordon the Cornac Rogue level 18
58th Haze 122nd year of Ascendancy at 15:05 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Gordon the Cornac Rogue level 27
71st Dusk 123rd year of Ascendancy at 13:41 see stats
Log
Eternal bone giant hits Iceblock for 31 physical, 11 blight, 9 blight (49 total damage).
Track is still on cooldown for 19 turns.
Gordon uses Blinding Speed.
Gordon speeds up.
Gordon uses Perfect Strike.
Gordon aims carefully.
Gordon performs a melee critical strike against Gordon!
Gordon hits Iceblock for 104 physical, 6 fire, 8 acid, 14 fire, 142 physical, 6 fire, 8 acid, 14 fire (297 total damage).
The Shade of Telos's ice storm area effect hits Gordon for (0 to ice), 87 cold (87 total damage).
The Shade of Telos's ice storm area effect hits Eternal bone giant for (0 to ice), 92 cold (92 total damage).
Gordon uses Flurry.
Gordon performs a melee critical strike against Gordon!
Gordon shrugs off the critical damage!
Gordon shrugs off the effect 'Sunder Arms'!
Gordon forces the iceblock to shatter.
Gordon performs a melee critical strike against Gordon!
Gordon can't gain any more energy this turn!
Gordon is free from the ice.
The Shade of Telos casts Virulent Disease.
Gordon is afflicted by a rotting disease!
The Shade of Telos misses Gordon.
The Shade of Telos misses Gordon.
Gordon is free from the weakness disease.
Gordon hits Iceblock for 119 physical, 6 fire, 8 acid, 14 fire, 104 physical, 6 fire, 9 acid, 16 fire, 119 physical, 6 fire, 9 acid, 16 fire, 6 fire, 9 acid, 16 fire, 147 physical, 6 fire, 9 acid, 16 fire, 157 physical, 6 fire, 9 acid, 16 fire (824 total damage).
Rotting Disease from The Shade of Telos hits Gordon for 40 blight damage.
Decrepitude Disease from The Shade of Telos hits Gordon for 40 blight damage.
Saving game...




























































































