











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.5.0Official Expansion!Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Playable Mummy Race 1.4.8Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Krog |
| Class | Adventurer |
| Level / Exp | 24 / 19% |
| Size | big |
| Lifes / Deaths | Killed by Yvyreth the corrupted acidic digestor at level 23 on the 31st Haze 122nd year of Ascendancy at 06:07 / 2Killed by Gulrarin the awoken tentacle tree at level 24 on the 31st Haze 122nd year of Ascendancy at 15:34 |
| Antimagic | Follower |
Primary Stats
| Strength | 71 (base 53) |
| Dexterity | 24 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 12 (base 12) |
| Willpower | 46 (base 28) |
| Cunning | 38 (base 27) |
Resources
| Hate | 67/107 |
| Equilibrium | 30 |
| Life | -41/576 |
| Stamina | 239/239 |
| Psi | 9/106 |
| Healing Factor | 1.5164835164835 |
| Regeneration | 0.37912087912089 |
Speed
| Mental | +50% |
| Attack | 0% |
| Movement | +313% |
| Spell | 0% |
| Global | +93.457943925234% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 48.641450861482 |
| See Invisible | 48.641450861482 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 95 |
| Accuracy | 46 |
| Crit Chance | 65% |
| APR | 24 |
| Speed | 0.67 |
Offense: Spell
| Spellpower | 6 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +9% |
| Nature | +5% |
| Physical | +37% |
| Cold | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 40.751211628464 (74.117647058824%) |
| Defense | 23 |
| Ranged Defense | 32 |
| Fatigue | 29 |
| Physical Save | 35 |
| Spell Save | 29 |
| Mental Save | 46 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Blight | + 17%( 70%) |
| Physical | -3%( 70%) |
| Cold | + 43%( 70%) |
| All | -20%( 70%) |
| Darkness | + 26%( 70%) |
| Light | -9%( 70%) |
| Lightning | + 1%( 70%) |
| Fire | -4%( 70%) |
| Nature | + 38%( 70%) |
Defense: Immunities
| Pinning Resistance | 68% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 28% |
| Stun Resistance | 48% |
| Disarm Resistance | 26% |
| Poison Resistance | 20% |
| Blind Resistance | 25% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 24% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 390 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 193 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Gloom | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Absorption | 1.00 |
| 4/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Cursed / Rampage | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cursed / Force of will | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Effects
| talent | Augmentation |
| talent | Beyond the Flesh |
| talent | Berserker Rage |
| talent | Deflection |
| talent | Antimagic Shield |
| talent | Charged Shield |
| talent | Kinetic Shield |
| detrimental effect | Reduces global action speed by 7%. Slow |
| beneficial effect | Increases critical hit chance by 32%. Berserker Rage |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target is infected by a disease, reducing its dexterity, strength, and constitution by 2. Illness |
| beneficial effect | The target is rampaging! (+313% movement speed, +50% attack speed, +37% physical damage, +18 physical save, +18 mental save, 0/27 damage shrugged off this turn) Rampaging |
| detrimental effect | Caught by a tentacle from Gulrarin the awoken tentacle tree that deals 184% tentacle damage and pulls you 1 space towards them each turn. Tentacle Constriction |
| detrimental effect | The target has been splashed with acid, taking 7.80 acid damage per turn, reducing armour by 7 and attack by 7. Acid Splash |
| beneficial effect | You gain 35% resistance against darkness. Resolve |
| detrimental effect | Huge cut that bleeds, doing 50.44 physical damage per turn. Bleeding |
| detrimental effect | Caught in a slimy tendril, reducing all damage by 44%. Slimy Tendril |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed xorn fragment. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed ice wyrm tooth. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * You've found the needed red crystal shard. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed sandworm tooth. * You've found the needed vial of elder vampire blood. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| Psionic focus | Kindlehunger (67-100.5 power, 3 apr)5.0 T4 greatmaul 1H weapon [Random Unique] Arcane/Master Power 67.0 - 100.5 Physical Uses 96% Wil Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Melee+ +16 light Against +24% Undead On Hit.r1 +4 light While equipped: Stats +2 Mag dps ---------- Phys.crit +7.0% Crit.mult +14.00% Apr +12 ---------- misc Max.mana +40.00 Massive two-handed mauls. |
| Light source | Korekaltholdir1.0 T3 lite [Rare] Psionic While equipped: ----- def ----- Armour +10 Phys.save +3 (+1 eff.) Mind.save +16 (+6 eff.) Die.at -40.00 life Blind- +20% ---------- misc Light +3 See.Stealth +9 See.Invis +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Belasarach the Satyrkill (6 def, 15 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Wil ----- def ----- Armour +15 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Fatigue +3% Resists +8% blight +6% nature Mind.save +8 (+3 eff.) Max.HP +20.00 A cap made of leather. |
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Dex +4 Cun dps ---------- Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Tool | Falilefang the ash totem of cure ailments [power 2] (10 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: ----- def ----- Defense +3 (+2 eff.) Rng.Def +3 (+2 eff.) Resists +3% blight Blind- +5% Pinning- +15% ---------- misc Talents +2 Rushing Claws Cooldown Rushing Claws -1 Remove up to 2 poisons or diseases from a target within range 8 (based on Willpower) Puts all charms on 10 cooldown 100% to regenerate 4 equilibrium. Natural totems are made by powerful wilders to store nature power. |
| On fingers | steel ring 'Fulachak'0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Phys.pwr +8 (+2 eff.) Melee+ 9 bleed Ranged+ 10 bleed On Hit (Melee): * 12% chance to cause random gloom On Hit (Ranged): * 12% chance to cause random gloom ----- def ----- Defense +9 (+5 eff.) Rng.Def +9 (+5 eff.) Resists +9% light +3% darkness +3% nature Heal.mod +20% ---------- misc Hate/m.crit +1.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 42%. Rings can have magical properties. |
| On fingers | Lightningstreaker the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% lightning Melee Ret 16 light On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +6% lightning Max.HP +22.00 Disarm- +26% Pinning- +25% Knockbk- +28% ---------- misc Light +3 Rings can have magical properties. |
| Around neck | Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | Arelewen the dwarven-steel greatsword (51-81.6 power, 2 apr)3.0 T3 greatsword 2H weapon [Random Unique] Disrupt/Master Power 51.0 - 81.6 Physical Uses 96% Wil Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Str +2 Dex dps ---------- Phys.crit +14.0% Crit.mult +14.00% Apr +10 ----- def ----- Resists +12% acid +13% fire +13% cold +12% lightning Spell.save +12 (+6 eff.) Mind.save +3 (+1 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% Massive two-handed swords. |
| On hands | Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
| Around waist | Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
| Cloak | Mayuda (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Str +5 Dex +3 Wil dps ---------- Phys.pwr +2 (+0 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +6% acid Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) ---------- misc Stam/turn +0.20 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Ce'Nuriadhemina the Flashhack (3 def, 7 armour)17.0 T1 massive armor [Rare] Master While equipped: Stats +4 Str +2 Wil dps ---------- Melee Ret 16 lightning ----- def ----- Armour +7 Defense +3 (+2 eff.) Fatigue +20% Resists +16% acid ---------- misc Telepathy Humanoid/Orc A suit of armour made of metal plates. |
Inventory
regeneration infusion of the wizard (heal 217 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 217 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the warrior (rad 9; power 55; turns 5; dispels darkness)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 9 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 27). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 55) for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
acid wave rune of the duelist (55 acid damage; disarm 5 turns with power 34)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 55.05 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 34 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Cyreyatira the Goretyphoon0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning Melee Ret 12 nature ----- def ----- Resists +24% lightning +6% fire +6% nature Spell.save +3 (+1 eff.) Knockbk- +5% Def/telep +15 Res/telep +15% Dur/telep +15% Rings can have magical properties. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
acidic steel battleaxe of massacre (33-49.5 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Arcane/Master Power 33.0 - 49.5 Physical Uses 96% Wil Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Melee+ +13 acid On Crit: * splashes the target with acid Massive two-handed battleaxes. |
dwarven-steel battleaxe of dampening (34-51 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Disrupt Power 34.0 - 51.0 Physical Uses 96% Wil Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% While equipped: ----- def ----- Resists +12% acid +10% fire +14% cold +13% lightning Spell.save +10 (+5 eff.) Massive two-handed battleaxes. |
thunderous dwarven-steel greatmaul of dampening (41.5-62.25 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego+] Nature/Disrupt Power 41.5 - 62.2 Physical Uses 96% Wil Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% On Hit: * 7% chance to daze at end of turn While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +5 Cun +5 Con dps ---------- Res.pen +12% lightning ----- def ----- Resists +13% acid +12% fire +14% cold +13% lightning Spell.save +10 (+5 eff.) Massive two-handed mauls. |
Brightsage (2.5-2.75 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 2.5 - 2.8 Nature Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% Melee+ +20 fire While equipped: Stats +3 Wil dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +24% mind ----- def ----- Resists +24% fire Phys.save +3 (+1 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eye of Summer (8-8.8 power, 18 apr, fire damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Fire Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) All.spd +5% Dmg.mod +10% fire Res.pen +10% fire ----- def ----- Resists -10% cold On Mind Hit: 10% Flame Fury 2 This mindstar glows with a bright warm light, but seems somehow incomplete. |
Khelyrin4.0 T3 sling 1H weapon Reqs Shoot [Random Unique] Arcane/Master Acc+ +0.1% dam / acc Atk.spd 125% Range +8 Ranged+ +11 lightning +5 cold While equipped: Stats +3 Str dps ---------- Mind.crit +3% Phys.pwr +7 (+1 eff.) Mind.pwr +4 (+2 eff.) Dmg.mod +8% lightning +11% cold ----- def ----- Resists +3% blight Mind.save +9 (+3 eff.) ---------- misc Max.hate +6.00 Slings are used to hurl stones or metal shots at your foes. |
fungal steel steamgun of cunning (+3)4.0 T2 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Nature/Master/Steamtech Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +3 Cun +3 Con dps ---------- Res.pen +13% physical ---------- misc Masteries +0.10 Wild-gift/Fungus Regenerate 102 life over 5 turns Puts all charms on 20 cooldown Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mage-hunter's steel steamgun4.0 T2 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Disrupt/Steamtech Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +7 Proj.spd +600% On Hit: 20% Mana Clash 1 Uses 2.0 Steam While equipped: Stats +2 Wil dps ---------- Mind.pwr +6 (+3 eff.) Ranged+ 10 manaburn arcane ---------- misc Masteries +0.20 Wild-gift/Antimagic Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Bokaldir the Bileusher1.0 T3 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +12% mind Res.pen +10% mind Melee Ret 8 mind 12 nature ----- def ----- Resists +9% fire +3% nature +8% cold Mind.save +8 (+3 eff.) Max.HP +108.00 A belt that goes around your waist. |
resilient linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +1 (+1 eff.) Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spellhunt Remnants (3 def, 4 armour)1.5 T3 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +3% Mind.pwr +8 (+3 eff.) ----- def ----- Armour +4 Defense +3 (+2 eff.) Spell.save +8 (+4 eff.) Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
radiant iron gauntlets of strength (+3) (0 def, 1 armour)1.5 T1 hands armor [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +7 (+1 eff.) Melee+ 6 light Dmg.mod +4% light ----- def ----- Armour +1 Resists +6% light Metal gloves protecting the hands up to the middle of the lower arm. |
cleansing linen wizard hat of fire (+6%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Defense +1 (+1 eff.) Resists +6% blight +16% fire +6% nature A pointy cloth hat, very wizardly... |
hardened leather armour of stability (3 def, 6 armour)9.0 T3 light armor [Ego] Master While equipped: ----- def ----- Armour +6 Defense +3 (+2 eff.) Fatigue +8% Resists +6% physical Phys.save +13 (+6 eff.) A suit of armour made of leather. |
Demonwing of the Blightspawn (5 def, 14 armour)17.0 T3 massive armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Str +1 Mag +1 Cun dps ---------- On Melee Ret: * 23% chance to inflict 15% damage reduction * 32% chance to disease ----- def ----- Armour +14 Defense +5 (+3 eff.) Fatigue +24% Resists +8% acid +13% light +10% cold +12% darkness +21% lightning ---------- misc Infravis +3 Breathe water A suit of armour made of metal plates. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
397 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (102 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Hathidir'2.0 T1 lite [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn * Slows global speed by 15% ----- def ----- Resists +3% blight +6% temporal Spell.save +30 (+13 eff.) Mind.save +6 (+2 eff.) ---------- misc Light +2 See.Stealth +6 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
deadly pouch of steel shots of wind (10/14, 24.5-29.4 power, 2 apr)3.0 T2 shot ammo [Ego] Nature/Master Power 24.5 - 29.4 Physical Uses 106% Cun Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 14 Proj.spd +200% On Hit: * 10% chance to create an air burst Shots are used with slings to pummel your foes to death. |
elm totem of thorny skin 'Lisegarialaith' [power 16] (20 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +6% mind ----- def ----- Fatigue -6% ---------- misc Infravis +2 See.Invis +6 Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 20 cooldown 100% to regenerate 1 stamina. Natural totems are made by powerful wilders to store nature power. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Blindmistress of the Blightspawn [power 11] (6 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: Stats +4 Mag dps ---------- On Melee Ret: * 25% chance to inflict 15% damage reduction * 28% chance to disease ---------- misc Mana/turn +0.16 Max.mana +40.00 Reveal the area around you, dispelling darkness (radius 11, power 38 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown 100% to regenerate 4 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Shad.OFF the Krog Adventurer level 10
16th Dusk 122nd year of Ascendancy at 10:42 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Shad.OFF the Krog Adventurer level 16
55th Dusk 122nd year of Ascendancy at 13:53 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Shad.OFF the Krog Adventurer level 9
4th Flare 122nd year of Ascendancy at 15:13 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Shad.OFF the Krog Adventurer level 21
20th Haze 122nd year of Ascendancy at 11:38 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Shad.OFF the Krog Adventurer level 10
9th Dusk 122nd year of Ascendancy at 22:01 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Shad.OFF the Krog Adventurer level 20
68th Dusk 122nd year of Ascendancy at 18:54 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Shad.OFF the Krog Adventurer level 7
7th Mirth 122nd year of Ascendancy at 10:27 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Shad.OFF the Krog Adventurer level 20
69th Dusk 122nd year of Ascendancy at 09:56 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Shad.OFF the Krog Adventurer level 13
33rd Dusk 122nd year of Ascendancy at 23:06 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Shad.OFF the Krog Adventurer level 23
31st Haze 122nd year of Ascendancy at 06:07 see stats
Log
Gulrarin the awoken tentacle tree performs a melee critical strike against Shad.OFF!
Shad.OFF is invigorated by the attack!
You have deflected 4 incoming damage!
Shad.OFF is invigorated by the attack!
Shad.OFF is caught by a slimy tendril.
Shad.OFF hits Gulrarin the awoken tentacle tree for (19 parried), 35 physical, 5 physical, 0 physical, 2 mind, 3 arcane, 15 lightning, 20 light, 0 arcane, 15 lightning, 20 light, 0 arcane, 15 lightning, 20 light (155 total damage).
Gulrarin the awoken tentacle tree hits Shad.OFF for (23 to psi shield), (8 deflected), 8 physical, (2 to psi shield), (2 antimagic), 0 blight, (19 to psi shield), (19 antimagic), 0 darkness, (49 to psi shield), (43 antimagic), (4 deflected), 5 darkness (15 total damage).
You have deflected 10 incoming damage!
Gada the white jelly hits Shad.OFF for (45 to psi shield), (10 deflected), 22 physical, (23 to psi shield), 16 physical (39 total damage).
Shad.OFF hits Gada the white jelly for 6 lightning, 8 light, 6 lightning, 8 light (31 total damage).
Shad.OFF's mind surges with critical power!
Shad.OFF is invigorated by the attack!
Shad.OFF is invigorated by the attack!
Shad.OFF deactivates Forcefield.
Bleeding from Gada the white jelly hits Shad.OFF for (22 to psi shield), 16 physical (16 total damage).
Acid Splash from Gulrarin the awoken tentacle tree hits Shad.OFF for (4 to psi shield), (4 antimagic), 0 acid (0 total damage).
Tentacle Constriction from Gulrarin the awoken tentacle tree hits Shad.OFF for (10 to psi shield), (10 antimagic), 0 darkness (0 total damage).
Shad.OFF hits Gulrarin the awoken tentacle tree for 0 arcane, 8 lightning, 11 light, 0 arcane (20 total damage).
Shad.OFF's Beyond the Flesh hits Gulrarin the awoken tentacle tree for 30 physical, 11 light, 3 physical, 0 physical, 2 mind, 2 light (50 total damage).
Bleeding from Shad.OFF hits Gulrarin the awoken tentacle tree for 3 physical damage.
Gulrarin the awoken tentacle tree uses Dual Strike.
You have deflected 18 incoming damage!
Shad.OFF is invigorated by the attack!
Shad.OFF is invigorated by the attack!
Shad.OFF resists the stunning strike!
Gulrarin the awoken tentacle tree performs a melee critical strike against Shad.OFF!
Your hatred grows even as your life fades! (+10 hate)
Shad.OFF begins rampaging!
Shad.OFF is no longer being stalked by Gulrarin the awoken tentacle tree.
Saving game...








































































































