Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Thalore |
Class | Doomed |
Level / Exp | 14 / 49% |
Size | medium |
Lifes / Deaths | Killed by Velytta the elven tempest at level 14 on the 37th Haze 122nd year of Ascendancy at 22:43 / 1 |
Primary Stats
Strength | 21 (base 10) |
Dexterity | 13 (base 10) |
Constitution | 14 (base 10) |
Magic | 8 (base 10) |
Willpower | 49 (base 40) |
Cunning | 38 (base 31) |
Resources
Life | -91/471 |
Hate | 94/108 |
Healing Factor | 1.065693609023 |
Regeneration | 2.3978106203018 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
See Invisible | -8.8817841970013E-16 |
Offense: Mainhand
Damage | 17 |
Accuracy | 36 |
Crit Chance | 27% |
APR | 23 |
Speed | 1.00 |
Offense: Offhand
Damage | 13 |
Accuracy | 36 |
Crit Chance | 23% |
APR | 20 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 46 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Light | +6% |
Nature | +28% |
Physical | +6% |
Mind | +15% |
All | 0% |
Offense: Damage Penetration
Light | +5% |
Nature | +15% |
Defense: Base
Armour (hardiness) | 6 (30%) |
Defense | 23 |
Ranged Defense | 23 |
Fatigue | 1 |
Physical Save | 21 |
Spell Save | 21 |
Mental Save | 30 |
Defense: Resistances
Mind | + 23%( 70%) |
Acid | + 25%( 70%) |
Nature | + 44%( 70%) |
Temporal | + 17%( 70%) |
Darkness | + 9%( 70%) |
Arcane | + 14%( 70%) |
Cold | + 12%( 70%) |
All | + 9%( 70%) |
Defense: Immunities
Stun Resistance | 39% |
Instadeath Resistance | 100% |
Confusion Resistance | 29% |
Fear Resistance | 18% |
Disarm Resistance | 20% |
Poison Resistance | 100% |
Knockback Resistance | 38% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 138 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 475% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Punishments | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Force of will | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cursed / Shadows | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * You've found the needed orc heart. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed red crystal shard. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed green worm. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed skeleton mage skull. * 'Needed: one warg claw. My usual ingredient gatherers draw the line at hunting wargs. Feel free to mock them on your way back.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | pair of rough leather boots 'Totorach' (5 def, 1 armour) pair of rough leather boots 'Totorach' (5 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: defense ------ Armor +1 Defense +5 (+3 eff.) Resistance +12% acid +6% temporal +3% nature Mind save +3 (+1 eff.) Unlife -20.00 life Life Regen +1.00 Healmod +11% A pair of boots made of leather. |
Light source | brass lantern 'Vilezeal' brass lantern 'Vilezeal'2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +1 Str offense ------ Physical Crit +3.0% defense ------ Armor +2 Defense +5 (+3 eff.) Resistance +3% nature Life +42.00 other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Xeruvea the rough leather cap (0 def, 3 armour) Xeruvea the rough leather cap (0 def, 3 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil offense ------ Physical Crit +4.0% Critical power +10.00% Mindpower +4 (+1 eff.) defense ------ Armor +3 Fatigue +1% Resistance +3% cold Poison Resist +20% Knockbk Resist +20% A cap made of leather. |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Tool | iron pickaxe 'Ividabeth' (dig speed 38 turns) iron pickaxe 'Ividabeth' (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +3 Str +1 Wil offense ------ Damage +6% nature defense ------ Resistance +10% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Manisasin the copper ring Manisasin the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Damage +3% acid When Hit 6 mind defense ------ Resistance +3% acid Life Regen +1.00 Stun Resist +21% Rings make your fingers look great! |
On fingers | steel ring of pilfering steel ring of pilfering0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +9 (+6 eff.) Ignore Armor +8 defense ------ Defense +8 (+4 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 140% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around neck | Emelunne the copper amulet Emelunne the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Psionic While equipped: Stats +2 Wil offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) defense ------ Resistance +3% acid Mind save +5 (+2 eff.) Life +100.00 Disarm Resist +20% Confus Resist +11% Amulets make your neck look great! |
In main hand | Serpent's Glare (Shrouds) (7-8 power, 15 apr, nature damage) Serpent's Glare (Shrouds) (7-8 power, 15 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Unique] Nature Weapon Damage 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +15 Critical Rate +7.0% Attack Speed 100% Damage Conversion 30% poison While equipped: offense ------ Mind Crit +2% Mindpower +4 (+1 eff.) Damage +10% nature defense ------ Resistance +10% nature Poison Resist +50% Curse of Shrouds Spit Poison: Effective talent level: 2.0 Power cost 8 out of 6/8. Range 10 Cooldown: 6 Travel.spd instantaneous Is: a nature gift Description: Spit poison at your target, doing 135.93 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Around waist | rough leather belt 'Xanitha' rough leather belt 'Xanitha'1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +2 Str offense ------ Damage +6% physical On-Hit (Melee): * 10% chance to slow global speed by 56% defense ------ Resistance +3% temporal +5% arcane +3% nature Unlife -60.00 life Life +37.00 A belt that goes around your waist. |
In off hand | Cyruressra the Loam's kiss (Madness) (2-2 power, 12 apr, nature damage) Cyruressra the Loam's kiss (Madness) (2-2 power, 12 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Rare] Nature Weapon Damage 2.0 - 2.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% On-hit +4 fire On Hit: * 20% chance to slow global speed by 56% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) Damage +6% light Ignore resists +5% light +15% nature defense ------ Physical save +3 (+1 eff.) Spell save +3 (+1 eff.) Mind save +2 (+1 eff.) other ------- EQ when Hit +0.60 Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Polowyn the linen cloak (Madness) (7 def, 0 armour) Polowyn the linen cloak (Madness) (7 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +3 Str offense ------ Physical Crit +5.0% Mindpower +10 (+3 eff.) defense ------ Defense +7 (+4 eff.) Physical save +7 (+3 eff.) other ------- Max hate +8.00 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | verdant woollen robe of the mind (+15%) (Misfortune) (0 def, 0 armour) verdant woollen robe of the mind (+15%) (Misfortune) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego+] Nature/Psionic While equipped: Stats +3 Con offense ------ Damage +7% nature +15% mind defense ------ Resistance +15% mind +9% all Poison Resist +22% Disease Resist +25% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
wild infusion of the sneak (res 23%; mental; dur 3; cd 12) wild infusion of the sneak (res 23%; mental; dur 3; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 23% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Relgamas the copper amulet =2 con= Relgamas the copper amulet =2 con=0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: Stats +2 Con offense ------ Spellpower/crit +4 other ------- Mana-on-crit +1.00 Masteries +0.10 Cursed/One with shadows Amulets make your neck look great! |
copper amulet 'Demonobeisance' =20 lightning res= copper amulet 'Demonobeisance' =20 lightning res=0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: defense ------ Resistance +20% lightning +3% cold +6% darkness +6% blight Spell save +6 (+3 eff.) Stun Resist +20% Amulets make your neck look great! |
Jetstoker Jetstoker0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +3% cold +11% nature +3% darkness Ignore resists +15% cold defense ------ Resistance +9% acid +3% temporal +22% nature +3% darkness Rings make your fingers look great! |
flaming steel dagger of phasing (Misfortune) (12-16 power, 13 apr) =spellhunt remnants= flaming steel dagger of phasing (Misfortune) (12-16 power, 13 apr) =spellhunt remnants=1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Ego] Arcane Weapon Damage 12.0 - 15.6 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +13 Critical Rate +5.0% Attack Speed 100% Ignore Shields +10% On-Hit, radius 1 +8 fire Curse of Misfortune Sharp, short and deadly. |
Colaryem (Nightmares) (48-77 power, 12 apr) =spellhunt remnants= Colaryem (Nightmares) (48-77 power, 12 apr) =spellhunt remnants=3.0 Encumbrance T3 greatsword 2H weapon [Unique] Arcane Weapon Damage 48.0 - 76.8 Physical Uses 130% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +11.0% Attack Speed 50% While equipped: Stats +7 Dex offense ------ Move Speed +10% Damage +7% lightning defense ------ Fatigue -12% Resistance +7% lightning other ------- Encumbrance +50 Avoid Pressure Traps Attack speed improves with your strength and size category. Curse of Nightmares This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
gifted mossy mindstar (Madness) (2-3 power, 12 apr, nature damage) gifted mossy mindstar (Madness) (2-3 power, 12 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Ego] Nature Weapon Damage 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +4 (+1 eff.) other ------- Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (Madness) (3-3 power, 12 apr, mind damage) mossy mindstar (Madness) (3-3 power, 12 apr, mind damage)3.0 Encumbrance T1 mindstar 1H weapon [Normal] Nature Weapon Damage 3.0 - 3.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) other ------- Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (Nightmares) (2-2 power, 12 apr, nature damage) mossy mindstar (Nightmares) (2-2 power, 12 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Normal] Nature Weapon Damage 2.0 - 2.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) other ------- Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Hathahor the hardened leather belt =1 con= Hathahor the hardened leather belt =1 con=1.0 Encumbrance T3 belt armor [Random Unique] Nature/Master While equipped: Stats +7 Wil +4 Cun +1 Con offense ------ Mindpower +5 (+2 eff.) Damage +6% arcane Against +15% Summoned defense ------ Resist Against +24% Summoned Mind save +8 (+4 eff.) Life Regen +0.80 Healmod +16% other ------- Infravision +3 A belt that goes around your waist. |
rough leather belt rough leather belt1.0 Encumbrance T1 belt armor [Normal] A belt that goes around your waist. |
Ce'Nubremira the Searspire (Shrouds) (1 def, 0 armour) =shrouds; mind damage= Ce'Nubremira the Searspire (Shrouds) (1 def, 0 armour) =shrouds; mind damage=2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +1 Wil offense ------ Damage +12% mind Ignore resists +5% mind When Hit 6 mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 29 defense ------ Defense +1 (+1 eff.) Resistance +3% fire Spell save +6 (+3 eff.) other ------- Max mana +44.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Polanne the linen cloak (Corpses) (1 def, 8 armour) Polanne the linen cloak (Corpses) (1 def, 8 armour)2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +1 Dex +2 Mag +2 Wil offense ------ Physical Crit +2.0% defense ------ Armor +8 Defense +1 (+1 eff.) Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of the Shaloren (Nightmares) (1 def, 6 armour) thick linen cloak of the Shaloren (Nightmares) (1 def, 6 armour)2.0 Encumbrance T1 cloak armor [Ego] Arcane/Master While equipped: Stats +1 Mag +1 Wil defense ------ Armor +6 Defense +1 (+1 eff.) Resistance +12% cold Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe (Shrouds) (0 def, 0 armour) linen robe (Shrouds) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Normal] While equipped: defense ------ Resistance +7% all Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven linen robe of nature (+18%) (Madness) (0 def, 0 armour) mindwoven linen robe of nature (+18%) (Madness) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +2% Mindpower +3 (+1 eff.) Damage +12% nature defense ------ Resistance +18% nature +7% all Mind save +16 (+8 eff.) Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe of fire (+18%) (Madness) (0 def, 0 armour) mindwoven woollen robe of fire (+18%) (Madness) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +2% Mindpower +2 (+1 eff.) Damage +12% fire defense ------ Resistance +9% all +18% fire Mind save +16 (+8 eff.) Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Rimeraptor the pair of rough leather boots (0 def, 3 armour) Rimeraptor the pair of rough leather boots (0 def, 3 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +3% lightning defense ------ Armor +3 Resistance +3% cold other ------- Light +3 Infravision +1 A pair of boots made of leather. |
pair of rough leather boots (0 def, 1 armour) pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Normal] While equipped: defense ------ Armor +1 A pair of boots made of leather. |
Spellhunt Remnants (1 def, 2 armour) =endgame= Spellhunt Remnants (1 def, 2 armour) =endgame=1.5 Encumbrance T1 hands armor Reqs - Heavy armour training [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil offense ------ Mind Crit +3% Mindpower +4 (+1 eff.) Damage +5% nature Ignore resists +5% nature defense ------ Armor +2 Defense +1 (+1 eff.) Spell save +4 (+2 eff.) Life +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Airstreaker the rough leather cap (0 def, 1 armour) Airstreaker the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Cun +2 Dex offense ------ Ignore Armor +5 On-Hit (Melee): * 10 arcane resource burn * 10% chance to reduce armor by 13% defense ------ Armor +1 Fatigue +1% Resistance +3% temporal +3% fire A cap made of leather. |
6 agate 6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
215 alchemist agate 215 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Arytar the brass lantern =5 con= Arytar the brass lantern =5 con=2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +5 Con offense ------ Damage +3% acid Accuracy +10 (+6 eff.) Ignore Armor +1 defense ------ Resistance +6% blight Physical save +6 (+3 eff.) Unlife -40.00 life Life Regen +3.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Samudig the Sparkwyrd Samudig the Sparkwyrd2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +4 Wil offense ------ Damage +5% mind +6% lightning defense ------ Resistance +3% darkness other ------- Light +5 Infravision +3 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes It Which Writhes0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Koryyalin the iron torque of gale force [power 100] (15 cooldown) =2 con= Koryyalin the iron torque of gale force [power 100] (15 cooldown) =2 con=2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats +2 Con offense ------ Spellpower +5 (+5 eff.) Ignore resists +5% physical Accuracy +10 (+6 eff.) Ignore Armor +3 When Hit 6 arcane Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 106 physical damage Puts all charms on 15 turn cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
4 ametrine 4 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Calanan the Thalore Doomed level 10
4th Mirth 122nd year of Ascendancy at 15:22 see stats
By Calanan the Thalore Doomed level 10
5th Mirth 122nd year of Ascendancy at 11:28 see stats
Log
Bleeding from Velytta the elven tempest hits Calanan for 16 physical damage.
Shadow hits Velytta the elven tempest for (35 absorbed), (21 mana), 0 physical (0 total damage).
You have deflected 3 incoming damage!
Thunderstorm hits Calanan for (3 deflected), 4 lightning (4 total damage).
Thunderstorm hits Shadow for 18 lightning damage.
Calanan uses Infusion: Wild.
Calanan stops bleeding.
Calanan is cured!
Calanan lessens the pain.
Calanan uses Infusion: Movement.
Calanan is moving at extreme speed!
Poison from Calanan hits Ritch flamespitter for 36 nature damage.
Velytta the elven tempest casts Lightning.
You have deflected 17 incoming damage!
Poison from Calanan killed Ritch flamespitter!
Velytta the elven tempest hits Calanan for (17 deflected), 123 lightning (123 total damage).
Talent Focus Shadows is ready to use.
Calanan receives 14 healing from Unnatural Body.
Shadow hits Velytta the elven tempest for (35 absorbed), (35 mana), 0 physical (0 total damage).
Shadow casts Fade.
Shadow fades!
Thunderstorm hits Shadow for 0 lightning damage.
Velytta the elven tempest casts Flame.
Velytta the elven tempest's spell attains critical power!
You have deflected 19 incoming damage!
Velytta the elven tempest hits Calanan for (19 deflected), 93 fire (93 total damage).
Calanan the level 14 thalore doomed was burnt to death by Velytta the elven tempest on level 2 of Rhaloren Camp.