









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Higher |
| Class | Corruptor |
| Level / Exp | 29 / 85% |
| Size | medium |
| Lifes / Deaths | Killed by Weirdling Beast at level 17 on the 64th Regrowth 123rd year of Ascendancy at 22:26 0 / 7Killed by Aeritira the vampire at level 24 on the 11st Dusk 123rd year of Ascendancy at 20:00 Killed by Grand Corruptor at level 24 on the 17th Dusk 123rd year of Ascendancy at 15:36 Killed by orc necromancer at level 28 on the 37th Dusk 123rd year of Ascendancy at 16:21 Killed by Gallan's Inner Demon at level 28 on the 38th Dusk 123rd year of Ascendancy at 02:33 Killed by The Master at level 29 on the 43rd Dusk 123rd year of Ascendancy at 03:17 Killed by Gallan at level 29 on the 43rd Dusk 123rd year of Ascendancy at 06:01 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 23 (base 10) |
| Constitution | 58 (base 53) |
| Magic | 130 (base 60) |
| Willpower | 45 (base 13) |
| Cunning | 44 (base 13) |
Resources
| Life | -1/790 |
| Vim | 171/291 |
| Healing Factor | 1.4201339505267 |
| Regeneration | 0.35503348763168 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -8.8817841970013E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 5 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 49 |
| Accuracy | 20 |
| Crit Chance | 17% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 79 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +20% |
| Light | +17% |
| Mind | +8% |
| Blight | +74% |
| Arcane | +27% |
| Fire | +37% |
| All | +5% |
Offense: Damage Penetration
| Light | +45% |
| Darkness | +35% |
| Fire | +45% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 61 |
| Ranged Defense | 66 |
| Fatigue | 3 |
| Physical Save | 25 |
| Spell Save | 50 |
| Mental Save | 35 |
Defense: Resistances
| Nature | + 26%( 70%) |
| Fire | + 67%( 70%) |
| Arcane | + 39%( 70%) |
| Cold | + 16%( 70%) |
| All | + 23%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Bleed Resistance | 50% |
| Confusion Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 15% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 502 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 176 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 797% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 42% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Blood | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Corruption / Blight | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Vim | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Corruption / Sanguisuge | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Corruption / Curses | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Corruption / Torment | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Hexes | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the injured seer from death by Gallan. Escort: injured seer (level 6 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Gallan. Escort: lost defiler (level 4 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | scholar's pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego] Arcane While equipped: offense ------ Spellpower +6 (+2 eff.) defense ------ Armor +3 A pair of boots made of leather. |
| Light source | Lightningfist1.0 Encumbrance T3 lite [Rare] Arcane While equipped: Stats +2 Mag offense ------ Spell Crit +5% Spellpower +15 (+3 eff.) Spellpower/crit +10 Damage +15% lightning +9% blight When Hit 19 fire defense ------ Resistance +7% fire other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Decayed Visage (0 def, 0 armour)1.0 Encumbrance T3 head armor [Unique] Arcane While equipped: Stats +13 Wil +11 Mag offense ------ Spell Crit +4% Damage +30% blight +17% arcane Ignore resists +10% darkness When Hit 10 vim draining blight other ------- Max vim +25.00 Vimsense: Effective talent level: 2.6 Power cost 25 out of 45/45. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 20% and all saves by 35, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
| Tool | Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | conjurer's steel ring of luminosity0.1 Encumbrance T2 ring jewelry [Ego++] Arcane While equipped: Stats +5 Wil +8 Mag offense ------ Spellpower +6 (+2 eff.) On-Hit 16 light On-Ranged-Hit 13 light Damage +12% light Rings make your fingers look great! |
| On fingers | Smoldertaint0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Physical Power +8 (+4 eff.) Spellpower +6 (+2 eff.) Mindpower +5 (+2 eff.) Damage +12% fire +5% all Ignore resists +20% light defense ------ Resistance +3% nature Spell save +6 (+2 eff.) Life +20.00 Stun Resist +10% Rings make your fingers look great! |
| Around waist | Emblem of Evasion1.0 Encumbrance T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck defense ------ Ranged Defense +20 (+5 eff.) Deflect Projectile +15% Slow Projectiles +30% Evasion: (Instant) Effective talent level: 4.0 Power cost 30 out of 1/30. Range melee/personal Cooldown: 19 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 24% chance to evade melee and ranged attacks and 15 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In main hand | elven-wood vilestaff of the prodigy (25-30 power, 5 apr, blight element)5.0 Encumbrance T4 staff 2H weapon [Ego+] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +13 Mag +9 Wil +8 Cun offense ------ Spell Crit +4% Spellpower +12 (+3 eff.) Spellpower/crit +6 Damage +25% blight other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | spellstreaming dwarven-steel gauntlets of spellstriking (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego++] Arcane While equipped: Stats +5 Mag +4 Wil offense ------ Spell Crit +5% Spellpower +12 (+3 eff.) On-Hit 10 arcane Damage +5% arcane defense ------ Armor +2 Fatigue +3% Resistance +3% arcane other ------- Mana/turn +0.19 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Firewalker (15 def, 2 armour)2.0 Encumbrance T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag offense ------ Spellpower +12 (+3 eff.) Damage +20% fire Ignore resists +20% fire When Hit 18 fire defense ------ Armor +2 Defense +15 (+4 eff.) Resistance +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
| Cloak | enveloping linen cloak (7 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: defense ------ Defense +7 (+2 eff.) Physical save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Armilatotir the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun offense ------ Mindpower +5 (+2 eff.) Damage +3% mind When Hit 4 mind On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 34 defense ------ Mind save +3 (+1 eff.) Healmod +10% Cut Resist +50% Heal: Puts all charms on 35 turn cooldown Effective talent level: 2.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 230 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
regeneration infusion (heal 60; 13 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; physical, blight, fire, nature, mind)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 physical, 4 blight, 5 fire, 3 nature, 4 mind Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
pixie's steel ring0.1 Encumbrance T2 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +3 Mag offense ------ Spellpower +6 (+2 eff.) Rings make your fingers look great! |
solipsist's steel ring of nature (+24%)0.1 Encumbrance T2 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Mindpower +8 (+3 eff.) Damage +12% nature defense ------ Resistance +24% nature Rings make your fingers look great! |
treant's steel ring of pilfering0.1 Encumbrance T2 ring jewelry [Ego++] Nature/Master While equipped: offense ------ Accuracy +9 (+5 eff.) Ignore Armor +8 defense ------ Defense +8 (+2 eff.) Resistance +6% nature +6% blight Poison Resist +11% Disease Resist +12% Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 135% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
warrior's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +2 Str defense ------ Armor +4 Rings make your fingers look great! |
Star (10-13 power, 0 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Unique] Arcane The star shines alone in a moonless sky. Weapon Damage 10.0 - 13.0 Light Uses 20% Str, 20% Dex Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 125% On Hit: * Deal 70 Light damage. While equipped: other ------- Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
balanced iron greatmaul of vileness (20-29 power, 1 apr)5.0 Encumbrance T1 greatmaul 2H weapon [Ego] Arcane/Master Weapon Damage 19.5 - 29.2 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% On-hit +7 blight On Hit: * 9% chance to reduce strength, dexterity, and constitution by 34 While equipped: offense ------ Accuracy +9 (+5 eff.) defense ------ Defense +9 (+2 eff.) Disarm Resist +36% Massive two-handed mauls. |
stormbringer's steel greatsword of shearing (24-38 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon Reqs Str 16 [Ego++] Nature/Master Weapon Damage 24.0 - 38.4 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +12 lightning +10 cold While equipped: offense ------ Move Speed +28% Ignore resists +13% lightning +7% cold +10% all Accuracy +13 (+7 eff.) Ignore Armor +10 Massive two-handed swords. |
dwarven-steel mace of enduring (26-36 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon Reqs Str 24 [Ego+] Nature Weapon Damage 26.0 - 36.4 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% While equipped: Stats +9 Con +10 Wil defense ------ Life +40.00 Blunt and deadly. |
runic hardened leather sling of lightning4.0 Encumbrance T3 sling 1H weapon Reqs Dex 24 Shoot [Ego+] Arcane Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 On-ranged-hit +11 lightning On Hit: 10% Arcane Vortex level 3 While equipped: Stats +2 Mag offense ------ Spellpower +10 (+2 eff.) Damage +12% lightning +10% arcane Slings are used to hurl stones or metal shots at your foes. |
Penitence (15-18 power, 4 apr, nature element)5.0 Encumbrance T2 staff 2H weapon [Unique] Arcane/Nature Weapon Damage 15.0 - 18.0 Nature Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: offense ------ Spell Crit +10% Spellpower +15 (+3 eff.) defense ------ Resistance +30% blight +30% nature Affinity +20% nature Spell save +15 (+5 eff.) other ------- Talents +1 Command Staff Cure up to 6 diseases or poisons (based on Magic). Uses 10 power out of 60/60 A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
Staff of Destruction (20-24 power, 4 apr, fire element)5.0 Encumbrance T3 staff 2H weapon [Unique] Arcane Weapon Damage 20.0 - 24.0 Fire Uses 100% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: offense ------ Spell Crit +15% Spellpower +10 (+2 eff.) Damage +20% lightning +20% fire +20% arcane +20% cold other ------- Talents +1 Command Staff On Spell Hit: 10% Impending Doom level 1 This unique-looking staff is carved with runes of destruction. |
ash vilestaff 'Kukhad' (15-18 power, 3 apr, fire element)5.0 Encumbrance T2 staff 2H weapon [Rare] Arcane Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +2 Con offense ------ Spell Crit +10% Spellpower +6 (+2 eff.) Damage +9% physical +15% fire Accuracy +10 (+5 eff.) Ignore Armor +9 defense ------ Armor +4 Defense +20 (+5 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blighted yew vilestaff of wizardry (20-24 power, 4 apr, blight element)5.0 Encumbrance T3 staff 2H weapon [Ego++] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +1 Mag +4 Wil offense ------ Spell Crit +9% Spellpower +15 (+3 eff.) Damage +20% blight other ------- Vim-on-crit +2.00 Max mana +37.00 Max vim +19.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ethereal elven-wood magestaff of power (25-30 power, 5 apr, cold element)5.0 Encumbrance T4 staff 2H weapon [Ego+] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +29 (+6 eff.) Damage +25% cold Ignore Shields +18% defense ------ Defense +18 (+4 eff.) Shield Power +9% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent elven-wood vilestaff of breaching (27-32 power, 5 apr, blight element)5.0 Encumbrance T4 staff 2H weapon [Ego+] Arcane Weapon Damage 27.0 - 32.4 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +15 (+3 eff.) Damage +27% blight Ignore resists +14% blight other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
blurring hardened leather belt of the giants1.0 Encumbrance T3 belt armor [Ego] Master While equipped: offense ------ Physical Power +5 (+3 eff.) defense ------ Defense +8 (+2 eff.) Spell save +8 (+2 eff.) Stealth +8 other ------- Size +1 A belt that goes around your waist. |
hardened leather belt1.0 Encumbrance T3 belt armor [Normal] A belt that goes around your waist. |
rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Jetbiter the linen cloak (6 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +4 Str +1 Dex offense ------ Physical Crit +1.0% Damage +3% physical Ignore resists +20% darkness defense ------ Defense +6 (+1 eff.) Resistance +6% fire Physical save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silk Current (12 def, 0 armour)2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: offense ------ Spellpower +5 (+1 eff.) Move Speed +15% Damage +10% cold Ignore resists +8% cold When Hit 10 cold defense ------ Defense +12 (+3 eff.) Resistance +7% all +15% cold other ------- Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet level 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
Glowbutcher (5 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: defense ------ Armor +1 Defense +5 (+1 eff.) Resistance +6% lightning +6% temporal +3% nature +6% light Confus Resist +10% A pair of boots made of leather. |
hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Normal] While equipped: defense ------ Armor +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Veledareda (15 def, 4 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +3 Str offense ------ Physical Crit +1.0% Mindpower +10 (+4 eff.) Accuracy +5 (+3 eff.) defense ------ Armor +4 Defense +15 (+4 eff.) Fatigue +3% Resistance +2% physical other ------- Max stamina +30.00 Infravision +2 A cap made of leather. |
cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Normal] While equipped: defense ------ Defense +2 (+0 eff.) A pointy cloth hat, very wizardly... |
cleansing linen wizard hat of nature (+21%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Nature/Disrupt While equipped: offense ------ Damage +10% nature defense ------ Defense +1 (+0 eff.) Resistance +21% nature +7% blight A pointy cloth hat, very wizardly... |
Earelarach the Kilnwire (6 def, 4 armour)9.0 Encumbrance T2 light armor Reqs Str 14 [Random Unique] Nature/Master While equipped: offense ------ Mindpower +8 (+3 eff.) Damage +15% fire When Hit 4 darkness defense ------ Armor +4 Defense +6 (+1 eff.) Fatigue +7% Resistance +7% acid +7% physical +34% fire +8% lightning +7% cold Life +36.00 A suit of armour made of leather. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+5 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Spectral Cage0.0 Encumbrance T3 lite [Unique] Arcane While equipped: offense ------ Spellpower +10 (+2 eff.) Damage +15% cold Ignore resists +10% cold defense ------ Resistance +20% cold other ------- Light +5 Release a will o' the wisp that will explode against your foes for 457 cold damage (based on your Magic). Uses 20 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(102 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
alchemist's lamp1.0 Encumbrance T3 lite [Normal] While equipped: other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp of the moons1.0 Encumbrance T3 lite [Ego+] Arcane While equipped: offense ------ Damage +8% darkness defense ------ Resistance +8% light Affinity +5% darkness other ------- Light +4 Infravision +3 Moonlight Ray: Puts all charms on 8 turn cooldown Effective talent level: 4.0 Power cost 8 out of 8/8. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 218.96 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
bright alchemist's lamp of the moons1.0 Encumbrance T3 lite [Ego+] Arcane/Master While equipped: offense ------ Damage +8% darkness defense ------ Resistance +11% light Affinity +5% darkness other ------- Light +7 Infravision +4 Moonlight Ray: Puts all charms on 8 turn cooldown Effective talent level: 4.0 Power cost 8 out of 8/8. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 218.96 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
dreamer's alchemist's lamp of the sun1.0 Encumbrance T3 lite [Ego++] Arcane/Psionic While equipped: offense ------ Mind Crit +8% Mindpower +5 (+2 eff.) Damage +9% light defense ------ Resistance +7% darkness Affinity +5% light Mind save +6 (+3 eff.) other ------- Light +6 Sun Flare: Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 231.22 light damage. At talent level 3 you gain 37% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
piercing yew totem of stinging [power 248] (33/15 cooldown)2.0 Encumbrance T3 totem charm [Ego+] Nature Sting an enemy dealing 260 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 15% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Gallan the Higher Corruptor level 25
18th Dusk 123rd year of Ascendancy at 08:35 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Gallan the Higher Corruptor level 8
4th Haze 122nd year of Ascendancy at 18:56 see stats
Exterminator
Killed 1000 creatures.By Gallan the Higher Corruptor level 18
22nd Pyre 123rd year of Ascendancy at 13:38 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Gallan the Higher Corruptor level 18
65th Regrowth 123rd year of Ascendancy at 03:57 see stats
Level 10
Got a character to level 10.By Gallan the Higher Corruptor level 10
51st Haze 122nd year of Ascendancy at 21:31 see stats
Level 20
Got a character to level 20.By Gallan the Higher Corruptor level 20
47th Pyre 123rd year of Ascendancy at 23:47 see stats
Poisonous
Sided with the assassin lord.By Gallan the Higher Corruptor level 18
13rd Pyre 123rd year of Ascendancy at 07:24 see stats
Size matters
Did over 600 damage in one attack.By Gallan the Higher Corruptor level 19
37th Pyre 123rd year of Ascendancy at 20:07 see stats
That was close
Killed your target while having only 1 life left.By Gallan the Higher Corruptor level 29
43rd Dusk 123rd year of Ascendancy at 06:01 see stats
The Arena
Unlocked Arena mode.By Gallan the Higher Corruptor level 8
25th Haze 122nd year of Ascendancy at 07:07 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Gallan the Higher Corruptor level 18
68th Regrowth 123rd year of Ascendancy at 02:08 see stats
The secret city
Discovered the truth about mages.By Gallan the Higher Corruptor level 14
7th Regrowth 123rd year of Ascendancy at 01:57 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Gallan the Higher Corruptor level 18
67th Regrowth 123rd year of Ascendancy at 09:29 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Gallan the Higher Corruptor level 26
33rd Dusk 123rd year of Ascendancy at 22:23 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Gallan the Higher Corruptor level 19
47th Pyre 123rd year of Ascendancy at 23:34 see stats
Log
The Master misses Gallan.
Talent Soul Rot is ready to use.
Bleeding from Heavy bone giant hits Gallan for 39 physical damage.
Burning from Skeleton mage hits Gallan for 14 fire damage.
Ghoul misses Gallan.
The Master is free from the corrosive worm.
Skeleton mage picks up the remains of its fallen comrade.
Armoured skeleton warrior picks up the remains of its fallen comrade.
Lord of Skulls (warrior) picks up the remains of its fallen comrade.
Heavy bone giant picks up the remains of its fallen comrade.
Skeleton mage shatters!
New Achievement: That was close!
The shield around Lord of Skulls (warrior) crumbles.
The Master is afflicted by a rotting disease!
Gallan hits Heavy bone giant for 422 acid, 21 fire (444 total damage).
Gallan hits Gallan for 3 fire damage.
Gallan hits The Master for 527 acid, 35 fire (562 total damage).
Gallan hits Lord of Skulls (warrior) for (313 absorbed), 272 acid, 41 fire (313 total damage).
Gallan hits Skeleton mage for 887 acid damage.
Gallan hits Armoured skeleton warrior for 754 acid, 47 fire (801 total damage).
Gallan hits Ghoul for (122 resilience), 483 acid, 47 fire (529 total damage).
Overkill hits Heavy bone giant for 0 blight damage.
Overkill hits The Master for 0 blight, 0 blight (0 total damage).
Overkill hits Lord of Skulls (warrior) for 0 blight, 0 blight (0 total damage).
Overkill hits Armoured skeleton warrior for 0 blight, 0 blight (0 total damage).
Overkill hits Ghoul for 0 blight, 0 blight (0 total damage).
Weakness Disease from Gallan hits The Master for 43 blight damage.
Curse of Death from Gallan hits The Master for 64 darkness damage.
Decrepitude Disease from Gallan hits The Master for 57 blight damage.
Gallan the level 29 higher corruptor was combusted to death by himself (how embarrassing) on level 9 of Dreadfell.

































































































