Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Thalore |
Class | Mindslayer |
Level / Exp | 24 / 5% |
Size | medium |
Lifes / Deaths | Killed by Poruna the large white snake at level 24 on the 49th Regrowth 123rd year of Ascendancy at 19:55 / 1 |
Primary Stats
Strength | 25 (base 11) |
Dexterity | 13 (base 10) |
Constitution | 25 (base 10) |
Magic | 16 (base 10) |
Willpower | 74 (base 54) |
Cunning | 58 (base 46) |
Resources
Life | -26/694 |
Psi | 76/164 |
Healing Factor | 1.1245178243369 |
Regeneration | 4.7792007534318 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.0428103653103E-12% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 5 |
Infravision | 5 |
See Stealth | 35.84903874937 |
See Invisible | 48.84903874937 |
Offense: Mainhand
Damage | 50 |
Accuracy | 46 |
Crit Chance | 35% |
APR | 35 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10.5 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 52 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
Physical | +45% |
Acid | +12% |
Darkness | +3% |
All | 0% |
Offense: Damage Penetration
Mind | +15% |
Light | +20% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 27 (35.65183292883%) |
Defense | 42 |
Ranged Defense | 42 |
Fatigue | 0 |
Physical Save | 28 |
Spell Save | 30 |
Mental Save | 38 |
Defense: Resistances
Acid | + 23%( 70%) |
Blight | + 12%( 70%) |
Physical | + 11%( 70%) |
Cold | + 21%( 70%) |
All | + 7%( 70%) |
Darkness | + 22%( 70%) |
Light | + 21%( 70%) |
Fire | + 12%( 70%) |
Nature | + 15%( 70%) |
Defense: Immunities
Disarm Resistance | 20% |
Confusion Resistance | 74% |
Silence Resistance | 21% |
Stun Resistance | 21% |
Instadeath Resistance | 100% |
Blind Resistance | 36% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 475% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 28% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 94 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
Psionic / Absorption | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 2/5 |
Psionic / Kinetic mastery | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Projection | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Augmented striking | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Psionic / Voracity | 1.30 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Psionic / Focus | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psi-fighting | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by Silossra the giant black ant. Escort: lone alchemist (level 1 of Old Forest) | failed |
You failed to protect the temporal explorer from death by Liserikira the rattlesnake. Escort: temporal explorer (level 3 of Norgos Lair) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed green worm. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed snow giant kidney. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed ice ant stinger. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed minotaur nose. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
Psionic focus | Umbrawreath the dwarven-steel greatsword (42-66 power, 2 apr) Umbrawreath the dwarven-steel greatsword (42-66 power, 2 apr)3.0 Encumbrance T3 greatsword 1H weapon [Rare] Master Weapon Damage 41.5 - 66.4 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-crit, radius 2 +4 mind On Hit: * 20% chance to reduce damage dealt by 26% While equipped: Stats +3 Str offense ------ Physical Crit +13.0% Critical power +21.00% Damage +6% physical Ignore Armor +12 defense ------ Defense +25 (+8 eff.) Massive two-handed swords. |
Light source | Dawnoozer the brass lantern Dawnoozer the brass lantern2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Ignore resists +5% mind +20% light On-Hit (Melee): * 20% chance to reduce all saves and defense by 32 defense ------ Resistance +6% fire other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Draruiyon the Ichorcrack (1 def, 2 armour) Draruiyon the Ichorcrack (1 def, 2 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +12% acid When Hit 4 nature defense ------ Armor +2 Defense +1 (+0 eff.) Resistance +18% acid Life +100.00 Disarm Resist +20% Confus Resist +10% A pointy cloth hat, very wizardly... |
On feet | undeterred pair of rough leather boots of rushing (0 def, 1 armour) undeterred pair of rough leather boots of rushing (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Str +3 Con defense ------ Armor +1 Silence Resist +21% Confus Resist +23% Stun Resist +21% Rush: Puts all charms on 25 turn cooldown Effective talent level: 1.0 Power cost 25 out of 25/25. Range 6 Cooldown: 39 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Tool | Telekinetic Core Telekinetic Core2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil offense ------ Physical Power +3 (+1 eff.) Mindpower +3 (+1 eff.) Damage +6% physical defense ------ Resistance +5% physical Physical save +12 (+6 eff.) Psionic Pull: Effective talent level: 3.0 Power cost 18 out of 28/35. Range melee/personal Cooldown: 6 Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 98 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
On fingers | solipsist's copper ring of clarity solipsist's copper ring of clarity0.1 Encumbrance T1 ring jewelry [Ego+] Psionic While equipped: Stats +4 Cun +5 Wil offense ------ Mindpower +6 (+2 eff.) defense ------ Mind save +5 (+2 eff.) Confus Resist +21% Rings make your fingers look great! |
On fingers | Runarion Runarion0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Str +5 Mag +5 Wil +4 Con offense ------ Physical Power +6 (+2 eff.) Spellpower +6 (+2 eff.) Damage +9% physical Accuracy +7 (+2 eff.) Ignore Armor +11 defense ------ Defense +9 (+3 eff.) Unlife -20.00 life Life +40.00 other ------- Stamina/turn +2.00 Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around neck | steel amulet 'Chamykhad' steel amulet 'Chamykhad'0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Con offense ------ Mindpower +10 (+4 eff.) Ignore resists +10% mind defense ------ Resistance +15% light +13% darkness Physical save +7 (+3 eff.) Life +39.00 Life Regen +4.00 Blind Resist +36% other ------- Psi when Hit +0.08 Infravision +4 Sight +2 See Invisibility +7 Amulets make your neck look great! |
In main hand | Lorothel (30-46 power, 2 apr) Lorothel (30-46 power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Random Unique] Nature/Master/Psionic Weapon Damage 30.5 - 45.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-hit +7 nature On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Critical: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Wil offense ------ Physical Crit +7.0% Physical Power +10 (+4 eff.) other ------- Hate-on-crit +3.00 Max hate +4.00 Massive two-handed mauls. |
On hands | Eilinuda (0 def, 2 armour) Eilinuda (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Disrupt While equipped: Stats +3 Mag +2 Wil +2 Con offense ------ Damage +24% physical When Hit: * 21 arcane resource burn defense ------ Armor +2 Spell save +10 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Around waist | Barkwitch the rough leather belt Barkwitch the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +2 Con offense ------ Mindpower +4 (+2 eff.) Damage +3% darkness Ignore resists +5% nature defense ------ Resistance +9% nature +3% darkness Mind save +6 (+3 eff.) A belt that goes around your waist. |
Cloak | Blizzardrigor the linen cloak (1 def, 4 armour) Blizzardrigor the linen cloak (1 def, 4 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Accuracy +19 (+6 eff.) defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue -5% Resistance +15% cold Crit Resistance 15.00% Life +50.00 Confus Resist +20% other ------- Max stamina +13.00 See Invisibility +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)9.0 Encumbrance T3 light armor [Unique] Arcane While equipped: Stats +8 Cun offense ------ Ignore Armor +10 defense ------ Armor +12 Defense +14 (+5 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
Gloryletta the copper amulet Gloryletta the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex offense ------ Mind Crit +2% defense ------ Resistance +3% mind Healmod +5% Cut Resist +20% Stun Resist +10% Amulets make your neck look great! |
cleansing copper amulet of constitution (+3) =3 con= cleansing copper amulet of constitution (+3) =3 con=0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +3 Con defense ------ Resistance +11% nature +10% blight Poison Resist +20% Disease Resist +23% Amulets make your neck look great! |
copper amulet copper amulet0.1 Encumbrance T1 amulet jewelry [Normal] Amulets make your neck look great! |
Ravenbright the steel ring Ravenbright the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +4 Cun offense ------ On-Hit 8 physical On-Ranged-Hit 5 physical Damage +11% light +3% darkness +12% arcane Ignore resists +10% darkness On-Hit (Melee): * 12% chance to reduce all saves and defense by 32 * 20% chance to reduce damage dealt by 26% On-Hit (Ranged): * 12% chance to reduce all saves and defense by 32 defense ------ Resistance +12% arcane +22% light other ------- Hate-on-crit +1.00 Max hate +7.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
Urahell the steel ring =26 lightning res= Urahell the steel ring =26 lightning res=0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: offense ------ Damage +13% lightning defense ------ Resistance +26% lightning +5% arcane +9% nature other ------- Light +2 Infravision +3 See Invisibility +24 Rings make your fingers look great! |
copper ring copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
mule's steel ring of tenacity mule's steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -5% Life +25.00 Disarm Resist +23% Pinning Resist +23% Knockbk Resist +23% other ------- Encumbrance +21 Rings make your fingers look great! |
steel ring 'Harain' steel ring 'Harain'0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +4 Str +8 Dex offense ------ Physical Power +20 (+7 eff.) defense ------ Armor +8 Resistance +2% physical other ------- Stamina/turn +2.00 Rings make your fingers look great! |
warrior's copper ring of tenacity warrior's copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Str defense ------ Armor +6 Life +20.00 Disarm Resist +21% Pinning Resist +25% Knockbk Resist +21% Rings make your fingers look great! |
thought-forged steel battleaxe (24-36 power, 2 apr) thought-forged steel battleaxe (24-36 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego] Psionic Weapon Damage 24.0 - 36.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +9 mind On Hit: * 20% chance to reduce all saves and defense by 32 While equipped: Stats +3 Cun +3 Wil Massive two-handed battleaxes. |
Bill's Tree Trunk (30-51 power, 7 apr) Bill's Tree Trunk (30-51 power, 7 apr)5.0 Encumbrance T1 greatmaul 2H weapon [Unique] Master Weapon Damage 30.0 - 51.0 Physical Uses 130% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 Critical Rate +1.5% Attack Speed 100% While equipped: Shattering Blow: Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 13 Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Flashwrecker (28-43 power, 1 apr) Flashwrecker (28-43 power, 1 apr)5.0 Encumbrance T1 greatmaul 2H weapon [Rare] Master Weapon Damage 28.5 - 42.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% On-Hit, radius 1 +4 lightning While equipped: Stats +2 Str offense ------ Physical Power +15 (+5 eff.) Ignore Armor +1 defense ------ Armor +2 Resistance +6% lightning Unlife -60.00 life Massive two-handed mauls. |
iron greatmaul 'Torchraze' (18-28 power, 1 apr) iron greatmaul 'Torchraze' (18-28 power, 1 apr)5.0 Encumbrance T1 greatmaul 2H weapon [Rare] Disrupt Weapon Damage 18.5 - 27.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% Damage Against +10% Unnatural On-Hit, radius 1 +8 fire While equipped: Stats +3 Wil offense ------ Mind Crit +1% defense ------ Resistance +9% cold +3% fire Massive two-handed mauls. |
steel greatmaul of enduring (26-39 power, 2 apr) =10 con= steel greatmaul of enduring (26-39 power, 2 apr) =10 con=5.0 Encumbrance T2 greatmaul 2H weapon [Ego+] Nature Weapon Damage 26.0 - 39.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% While equipped: Stats +10 Con +12 Wil defense ------ Life +33.00 Massive two-handed mauls. |
warbringer's steel greatmaul of projection (30-45 power, 2 apr) warbringer's steel greatmaul of projection (30-45 power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Ego++] Master/Psionic Weapon Damage 30.0 - 45.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +2 Con offense ------ Physical Power +10 (+4 eff.) Ignore resists +9% physical defense ------ Disarm Resist +21% Massive two-handed mauls. |
Nerybeth the Phoenixwitch (18-28 power, 1 apr) Nerybeth the Phoenixwitch (18-28 power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Rare] Master Weapon Damage 17.5 - 28.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On-Hit, radius 1 +8 fire On Hit: * 20% chance to reduce armor by 15% While equipped: Stats +2 Wil offense ------ Mindpower +5 (+2 eff.) Accuracy +9 (+3 eff.) defense ------ Defense +9 (+3 eff.) Disarm Resist +31% other ------- Psi when Hit +0.04 Max psi +30.00 Massive two-handed swords. |
acidic iron greatsword of massacre (27-43 power, 1 apr) acidic iron greatsword of massacre (27-43 power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Ego] Arcane/Master Weapon Damage 27.0 - 43.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On Critical: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Massive two-handed swords. |
balanced iron greatsword (15-24 power, 1 apr) balanced iron greatsword (15-24 power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Ego] Master Weapon Damage 15.0 - 24.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Accuracy +7 (+2 eff.) defense ------ Defense +7 (+2 eff.) Disarm Resist +29% Massive two-handed swords. |
balanced steel greatsword of massacre (33-53 power, 2 apr) balanced steel greatsword of massacre (33-53 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego] Master Weapon Damage 33.0 - 52.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Accuracy +9 (+3 eff.) defense ------ Defense +9 (+3 eff.) Disarm Resist +28% Massive two-handed swords. |
elm starstaff 'Tempestbringer' (10-12 power, 2 apr, temporal element) elm starstaff 'Tempestbringer' (10-12 power, 2 apr, temporal element)5.0 Encumbrance T1 staff 2H weapon [Rare] Arcane Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Critical power +20.00% Spellpower +8 (+2 eff.) On-Hit 17 fire Damage +24% lightning +10% temporal +12% light +12% fire Ignore resists +15% fire other ------- See Invisibility +8 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Mighty Girdle Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
noble's hardened leather belt of unlife noble's hardened leather belt of unlife1.0 Encumbrance T3 belt armor [Ego++] Arcane/Master While equipped: Stats +6 Cun +4 Wil offense ------ Against +23% Summoned defense ------ Resistance +7% blight Resist Against +18% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
rough leather belt rough leather belt1.0 Encumbrance T1 belt armor [Normal] A belt that goes around your waist. |
Gunugen the linen cloak (16 def, 0 armour) Gunugen the linen cloak (16 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +3 Str offense ------ Physical Crit +2.0% Accuracy +5 (+1 eff.) Ignore Armor +1 defense ------ Defense +16 (+5 eff.) Physical save +5 (+2 eff.) other ------- Stamina/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hettaradin the Nimbusbraid (11 def, 8 armour) Hettaradin the Nimbusbraid (11 def, 8 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Physical Crit +2.0% Damage +12% lightning defense ------ Armor +8 Defense +11 (+4 eff.) Resistance +6% acid Life +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Sunbile the linen cloak (1 def, 0 armour) Sunbile the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil offense ------ Damage +9% light Ignore resists +5% light +10% fire On-Hit (Melee): * 20 arcane resource burn defense ------ Defense +1 (+0 eff.) Mind save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Emelussra' (1 def, 0 armour) linen cloak 'Emelussra' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +1 Cun offense ------ Critical power +5.00% Damage +3% arcane Ignore resists +10% mind defense ------ Defense +1 (+0 eff.) Resistance +6% mind Spell save +6 (+3 eff.) Mind save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
regal linen cloak (1 def, 0 armour) regal linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Psionic While equipped: Stats +2 Wil defense ------ Defense +1 (+0 eff.) Mind save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shimmering linen robe of the mind (+11%) (0 def, 0 armour) shimmering linen robe of the mind (+11%) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego] Arcane/Psionic While equipped: offense ------ Damage +10% arcane +11% mind defense ------ Resistance +11% mind +7% all other ------- Max mana +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy silk robe of the mountain (+12%) (0 def, 0 armour) =interesting= slimy silk robe of the mountain (+12%) (0 def, 0 armour) =interesting=2.0 Encumbrance T4 cloth armor [Ego] Nature/Disrupt While equipped: offense ------ Damage +12% physical When Hit: * 5% chance to slow global speed by 59% * 6 arcane resource burn defense ------ Resistance +13% all +12% physical A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe (0 def, 0 armour) =4 con= verdant cashmere robe (0 def, 0 armour) =4 con=2.0 Encumbrance T3 cloth armor [Ego+] Nature While equipped: Stats +4 Con offense ------ Damage +12% nature defense ------ Resistance +11% all Poison Resist +29% Disease Resist +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eilinara the pair of rough leather boots (0 def, 1 armour) Eilinara the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +2 Cun +3 Wil defense ------ Armor +1 Resistance +3% darkness Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +5 (+2 eff.) Unlife -40.00 life Healmod +5% Knockbk Resist +20% other ------- Hate-on-crit +1.00 A pair of boots made of leather. |
Dimtrail the dwarven-steel gauntlets (0 def, 9 armour) =30 phys power= Dimtrail the dwarven-steel gauntlets (0 def, 9 armour) =30 phys power=1.5 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ Physical Crit +6.0% Physical Power +30 (+10 eff.) On-Hit 8 physical Damage +5% physical Ignore resists +10% darkness Accuracy +15 (+5 eff.) On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +9 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Gutha the Festersage (0 def, 1 armour) Gutha the Festersage (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Psionic While equipped: offense ------ Ignore resists +5% mind When Hit 8 nature defense ------ Armor +1 Resistance +3% mind +6% cold Life Regen +1.00 other ------- Stamina/turn +0.50 Max stamina +11.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Rhurain the iron gauntlets (0 def, 1 armour) Rhurain the iron gauntlets (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Psionic While equipped: offense ------ On-Hit 7 mind Damage +4% mind defense ------ Armor +1 Fatigue +1% Resistance +1% physical +6% mind +9% darkness Unlife -20.00 life Knockbk Resist +10% Teleport Resist +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Liserabeth the iron helm (0 def, 3 armour) Liserabeth the iron helm (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +7 Cun offense ------ Damage +3% acid defense ------ Armor +3 Fatigue +5% Resistance +11% light +10% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Unlightgore (0 def, 1 armour) Unlightgore (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +2 Wil offense ------ Mindpower +3 (+1 eff.) Ignore resists +5% darkness defense ------ Armor +1 Fatigue +1% Resistance +5% arcane Life +60.00 Silence Resist +20% Knockbk Resist +10% A cap made of leather. |
mindwoven linen wizard hat of frost (+15%) (1 def, 0 armour) mindwoven linen wizard hat of frost (+15%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +2% Mindpower +2 (+1 eff.) Damage +10% cold defense ------ Defense +1 (+0 eff.) Resistance +15% cold other ------- Psi/turn +0.10 A pointy cloth hat, very wizardly... |
rough leather cap of constitution (+3) (0 def, 1 armour) =3 con= rough leather cap of constitution (+3) (0 def, 1 armour) =3 con=2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Con defense ------ Armor +1 Fatigue +1% A cap made of leather. |
Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)9.0 Encumbrance T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con defense ------ Armor +6 Defense +4 (+1 eff.) Ranged Defense +8 (+3 eff.) Fatigue +10% Life +45.00 Life Regen +2.00 Knockbk Resist +50% other ------- Encumbrance +20 Stamina/turn +1.00 Max stamina +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
drakeskin leather armour of delving (20 def, 8 armour) drakeskin leather armour of delving (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: Stats +6 Str defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +12% darkness +5% physical other ------- Light +1 Track: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
troll-hide cured leather armour of acid resistance (6 def, 4 armour) troll-hide cured leather armour of acid resistance (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego+] Nature/Master While equipped: defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Resistance +15% acid Life +33.00 Life Regen +3.60 Healmod +13% A suit of armour made of leather. |
troll-hide rough leather armour (3 def, 2 armour) troll-hide rough leather armour (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego+] Nature While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Life +33.00 Life Regen +3.40 Healmod +11% A suit of armour made of leather. |
8 agate 8 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
164 alchemist agate 164 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
3 aquamarine 3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Sunreek (dig speed 32 turns) Sunreek (dig speed 32 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +4 Str +3 Con offense ------ Damage +9% light Ignore resists +20% mind defense ------ Resistance +9% light Physical save +3 (+1 eff.) other ------- Light +4 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Summertide Phial Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(130 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes It Which Writhes0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
iron torque of mindblast [power 100] (9/15 cooldown) iron torque of mindblast [power 100] (9/15 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 100 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
3 amethyst 3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Karond the Thalore Mindslayer level 17
4th Decay 122nd year of Ascendancy at 14:38 see stats
By Karond the Thalore Mindslayer level 22
37th Regrowth 123rd year of Ascendancy at 23:54 see stats
By Karond the Thalore Mindslayer level 10
1st Flare 122nd year of Ascendancy at 19:22 see stats
By Karond the Thalore Mindslayer level 20
10th Allure 123rd year of Ascendancy at 16:25 see stats
By Karond the Thalore Mindslayer level 7
2nd Mirth 122nd year of Ascendancy at 01:11 see stats
By Karond the Thalore Mindslayer level 7
9th Mirth 122nd year of Ascendancy at 14:43 see stats
By Karond the Thalore Mindslayer level 23
49th Regrowth 123rd year of Ascendancy at 07:09 see stats
By Karond the Thalore Mindslayer level 16
72nd Haze 122nd year of Ascendancy at 11:00 see stats
Log
Mayalrana the snow giant is free from the ice.
Ritch flamespitter is free from the ice.
Ritch flamespitter is free from the ice.
Mayalrana the snow giant uses Infusion: Regeneration.
Mayalrana the snow giant starts regenerating health quickly.
Karond's Beyond the Flesh performs a melee critical strike against Cold drake hatchling!
Melee retaliation hits Karond for (2 to psi shield), 3 cold (3 total damage).
Karond's Beyond the Flesh hits Stone golem for 4 mind damage.
Karond's Beyond the Flesh hits Cold drake hatchling for 276 physical, 4 mind (280 total damage).
Karond's Beyond the Flesh hits Ritch flamespitter for 2 mind damage.
Something hits Karond for (63 to psi shield), 312 arcane (312 total damage).
Poruna the large white snake uses Greater Weapon Focus.
Govena the snow giant boulder thrower uses Twist the Knife.
Govena the snow giant boulder thrower performs a melee critical strike against Karond!
Karond's Lowered physical resistance was extended!
Karond's Slow movement was extended!
Karond's Mobile Defense was stripped!
Karond stops regenerating health quickly.
Karond's Regeneration was stripped!
Melee retaliation hits Govena the snow giant boulder thrower for 4 nature, 0 arcane, 4 nature, 0 arcane (8 total damage).
Govena the snow giant boulder thrower hits Karond for 87 physical, (4 to psi shield), 5 cold, 174 physical, (4 to psi shield), 5 cold, (6 to psi shield), 10 lightning (280 total damage).
Poruna the large white snake rushes out!
Poruna the large white snake performs a melee critical strike against Karond!
Poruna the large white snake hits Karond for 124 physical damage.
Melee retaliation hits Poruna the large white snake for 4 nature, 0 arcane, 4 nature, 0 arcane (8 total damage).
Karond the level 24 thalore mindslayer was bled to death by Poruna the large white snake on level 4 of Daikara.
Poruna the large white snake prepares for the next kill!
You carry too much--you are encumbered!
Drop some of your items.