Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Marauder |
Level / Exp | 15 / 27% |
Size | big |
Lifes / Deaths | Killed by Gofenno at level 15 on the 25th Dusk 122nd year of Ascendancy at 10:35 / 1 |
Primary Stats
Strength | 39 (base 32) |
Dexterity | 46 (base 41) |
Constitution | 10 (base 10) |
Magic | 14 (base 10) |
Willpower | 16 (base 10) |
Cunning | 16 (base 11) |
Resources
Life | -121/363 |
Stamina | 100/197 |
Healing Factor | 1.3800003099961 |
Regeneration | 8.9010019994752 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 2 |
Offense: Mainhand
Damage | 55 |
Accuracy | 57 |
Crit Chance | 13% |
APR | 13 |
Speed | 1.00 |
Offense: Offhand
Damage | 32 |
Accuracy | 57 |
Crit Chance | 12% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 14 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 17 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Temporal | +3% |
Cold | +14% |
Light | +22% |
All | 0% |
Offense: Damage Penetration
Mind | +10% |
Arcane | +15% |
Defense: Base
Armour (hardiness) | 15 (38.594633868923%) |
Defense | 41 |
Ranged Defense | 41 |
Fatigue | 0 |
Physical Save | 26 |
Spell Save | 15 |
Mental Save | 11 |
Defense: Resistances
Lightning | + 3%( 70%) |
Light | + 33%( 70%) |
Cold | + 40%( 70%) |
Darkness | + 3%( 70%) |
Physical | + 2%( 70%) |
Mind | + 3%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Pinning Resistance | 43% |
Disarm Resistance | 43% |
Bleed Resistance | 50% |
Confusion Resistance | 20% |
Knockback Resistance | 31% |
Stun Resistance | 81% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 591% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 139 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Class Talents
Technique / Duelist | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Thuggery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 2/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 3/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Velurin (0 def, 3 armour) Velurin (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Cun +4 Mag offense ------ Ignore resists +5% mind defense ------ Armor +3 Fatigue -3% Physical save +6 (+3 eff.) other ------- Encumbrance +21 Light +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Summertide Phial Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(62 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | Cuthelethad the linen wizard hat (1 def, 2 armour) Cuthelethad the linen wizard hat (1 def, 2 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +11% cold defense ------ Armor +2 Defense +1 (+0 eff.) Resistance +16% cold Pinning Resist +10% Stun Resist +20% Knockbk Resist +10% A pointy cloth hat, very wizardly... |
On hands | Hathoruigar the Pitchshine (0 def, 2 armour) Hathoruigar the Pitchshine (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Nature/Master While equipped: Stats +2 Str +2 Dex offense ------ Physical Power +9 (+3 eff.) On-Hit 6 cold Damage +3% cold Ignore resists +5% mind Accuracy +13 (+3 eff.) On-Hit (Melee): * 10% chance to reduce all saves and defense by 12 * 20% chance to reduce damage dealt by 10% defense ------ Armor +2 Fatigue +3% Resistance +3% darkness +6% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Vorawyn [power 25] (25 cooldown) Vorawyn [power 25] (25 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ On-Hit (Melee): * 20% chance to reduce all saves and defense by 12 defense ------ Resistance +1% physical Healmod +5% Stun Resist +20% Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | Betheta the Gleamshine Betheta the Gleamshine0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +4 Str +1 Dex offense ------ When Hit 2 light defense ------ Armor +4 Resistance +1% physical Life +21.00 Disarm Resist +23% Pinning Resist +23% Knockbk Resist +21% other ------- Light +3 Rings make your fingers look great! |
On fingers | Elenyhad Elenyhad0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +1 Cun +2 Wil offense ------ Mind Crit +3% Critical power +10.00% defense ------ Resistance +3% mind Life Regen +2.00 Stun Resist +21% Rings make your fingers look great! |
Around neck | Branigandil the copper amulet Branigandil the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Str defense ------ Resistance +3% light Crit Resistance 5.00% Healmod +11% Blind Resist +20% Cut Resist +50% Pinning Resist +10% Heal: Puts all charms on 35 turn cooldown Effective talent level: 3.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 162 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
In main hand | balanced steel dagger of erosion (12-15 power, 6 apr) balanced steel dagger of erosion (12-15 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego] Nature/Master Weapon Damage 11.5 - 15.0 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +5 nature While equipped: offense ------ Accuracy +7 (+2 eff.) defense ------ Defense +7 (+2 eff.) Disarm Resist +20% Sharp, short and deadly. |
Around waist | rough leather belt 'Lustrefame' rough leather belt 'Lustrefame'1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Power +4 (+1 eff.) Damage +12% light Ignore resists +15% arcane When Hit 2 arcane defense ------ Spell save +5 (+5 eff.) other ------- Size +1 A belt that goes around your waist. |
In off hand | iron dagger 'Camohir' (10-13 power, 5 apr) iron dagger 'Camohir' (10-13 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Rare] Arcane Weapon Damage 10.0 - 13.0 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +6 blight On Hit: * 5% chance to reduce strength, dexterity, and constitution by 8 While equipped: Stats +1 Wil offense ------ Physical Crit +1.0% Mind Crit +5% Accuracy +5 (+1 eff.) other ------- Max stamina +20.00 Max psi +10.00 Sharp, short and deadly. |
Cloak | Xotha (1 def, 0 armour) Xotha (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Dex offense ------ Physical Crit +2.0% Physical Power +17 (+5 eff.) defense ------ Defense +1 (+0 eff.) Fatigue -3% Resistance +3% lightning Physical save +9 (+4 eff.) other ------- Max stamina +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | cured leather armour 'Zeryroddador' (6 def, 4 armour) cured leather armour 'Zeryroddador' (6 def, 4 armour)9.0 Encumbrance T2 light armor [Random Unique] Nature/Master While equipped: Stats +2 Cun +3 Wil offense ------ Damage +3% temporal defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Resistance +18% cold Life +58.00 Life Regen +4.20 Healmod +12% other ------- Light +2 Infravision +2 A suit of armour made of leather. |
Inventory
copper amulet of mastery (0.10 Cunning / Survival) copper amulet of mastery (0.10 Cunning / Survival)0.1 Encumbrance T1 amulet jewelry [Ego] Master While equipped: other ------- Masteries +0.10 Cunning/Survival Amulets make your neck look great! |
Coalglory Coalglory0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Dex offense ------ Physical Crit +6.0% Damage +3% light defense ------ Resistance +3% darkness +1% physical Mind save +6 (+6 eff.) Confus Resist +22% Rings make your fingers look great! |
Eilinuvena the copper ring Eilinuvena the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex offense ------ Accuracy +6 (+2 eff.) On-Hit (Melee): * 10% chance to reduce armor by 18% defense ------ Resistance +3% lightning +6% temporal Spell save +3 (+3 eff.) Life +20.00 Knockbk Resist +20% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Rings make your fingers look great! |
copper ring copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring of perseverance copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Life Regen +1.00 Stun Resist +21% Rings make your fingers look great! |
balanced iron dagger of massacre (15-20 power, 5 apr) balanced iron dagger of massacre (15-20 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego] Master Weapon Damage 15.0 - 19.5 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% While equipped: offense ------ Accuracy +6 (+2 eff.) defense ------ Defense +5 (+2 eff.) Disarm Resist +21% Sharp, short and deadly. |
iron dagger (11-14 power, 5 apr) iron dagger (11-14 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Normal] Weapon Damage 11.0 - 14.3 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% Sharp, short and deadly. |
iron dagger (10-12 power, 5 apr) iron dagger (10-12 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Normal] Weapon Damage 9.5 - 12.3 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% Sharp, short and deadly. |
slime-covered iron dagger of massacre (15-20 power, 5 apr) slime-covered iron dagger of massacre (15-20 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego] Disrupt/Master Weapon Damage 15.0 - 19.5 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On Hit: * 6% chance to slow global speed by 37% Sharp, short and deadly. |
rough leather belt of unlife rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
resilient linen cloak of Eldoral (1 def, 0 armour) resilient linen cloak of Eldoral (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Nature/Master While equipped: Stats +1 Cun +2 Dex defense ------ Defense +1 (+0 eff.) Life +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
silk robe of life (0 def, 0 armour) silk robe of life (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Nature While equipped: defense ------ Resistance +5% blight +13% all Life +40.00 Life Regen +1.50 Healmod +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
scholar's pair of rough leather boots (0 def, 1 armour) scholar's pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Arcane While equipped: offense ------ Spellpower +3 (+3 eff.) defense ------ Armor +1 A pair of boots made of leather. |
naturalist's rough leather gloves of dexterity (+3) (0 def, 1 armour) naturalist's rough leather gloves of dexterity (+3) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex offense ------ On-Hit 6 nature Damage +4% nature Accuracy +11 (+3 eff.) defense ------ Armor +1 Resistance +5% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Sewerbrace (0 def, 3 armour) Sewerbrace (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 10% chance to slow global speed by 37% defense ------ Armor +3 Fatigue +5% Resistance +9% lightning +5% temporal Crit Resistance 10.00% Cut Resist +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Velamira the Singe's kiss (1 def, 0 armour) =3 mag= Velamira the Singe's kiss (1 def, 0 armour) =3 mag=2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats +1 Wil +3 Mag offense ------ Damage +3% fire defense ------ Defense +1 (+0 eff.) Spell save +6 (+5 eff.) other ------- Max hate +8.00 Max psi +20.00 A pointy cloth hat, very wizardly... |
insulating iron helm of strength (+2) (0 def, 3 armour) insulating iron helm of strength (+2) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +2 Str defense ------ Armor +3 Fatigue +5% Resistance +6% fire +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm (0 def, 3 armour) iron helm (0 def, 3 armour)3.0 Encumbrance T1 head armor [Normal] While equipped: defense ------ Armor +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
prismatic rough leather armour of fire resistance (3 def, 2 armour) prismatic rough leather armour of fire resistance (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego] Arcane/Master While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +15% fire +10% light +10% darkness A suit of armour made of leather. |
rejuvenating rough leather armour of cold resistance (3 def, 2 armour) rejuvenating rough leather armour of cold resistance (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego] Nature/Master While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +15% cold Life Regen +2.00 other ------- Stamina/turn +0.70 A suit of armour made of leather. |
rough leather armour (3 def, 2 armour) rough leather armour (3 def, 2 armour)9.0 Encumbrance T1 light armor [Normal] While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
troll-hide cured leather armour of cold resistance (6 def, 4 armour) troll-hide cured leather armour of cold resistance (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego+] Nature/Master While equipped: defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Resistance +19% cold Life +30.00 Life Regen +3.30 Healmod +10% A suit of armour made of leather. |
6 agate 6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
67 alchemist agate 67 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
10 spinel 10 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes It Which Writhes0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
extending iron torque of psionic shield [power 25] (25 cooldown) extending iron torque of psionic shield [power 25] (25 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 turn cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
iron torque of clear mind [power 1] (25 cooldown) iron torque of clear mind [power 1] (25 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
2 ametrine 2 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Gofenno the Cornac Marauder level 10
6th Mirth 122nd year of Ascendancy at 17:22 see stats
By Gofenno the Cornac Marauder level 7
78th Pyre 122nd year of Ascendancy at 23:18 see stats
By Gofenno the Cornac Marauder level 7
1st Mirth 122nd year of Ascendancy at 16:33 see stats
Log
Spellblaze Crystal casts Shivgoroth Form.
Spellblaze Crystal turns into a shivgoroth!
Spellblaze Crystal casts Displacement Shield.
The very fabric of space alters around Spellblaze Crystal.
Gofenno uses Skullcracker.
Spellblaze Crystal resists the headblow!
Spellblaze Crystal HEALS from cold damage!
Spellblaze Crystal teleports some damage to Gofenno!
Gofenno hits Gofenno for 4 teleported, 15 teleported (19 total damage).
Gofenno hits Spellblaze Crystal for 85 physical, (4 teleported), 0 cold, 8 healing, (15 teleported), 0 light (85 total damage) [8 healing].
Spellblaze Crystal casts Illuminate.
Gofenno loses sight!
Something hits Gofenno for 60 light damage.
Gofenno uses Infusion: Wild.
Gofenno recovers sight.
Gofenno is cured!
Gofenno lessens the pain.
Gofenno uses Flurry.
Gofenno is recovering from the damage!
Spellblaze Crystal's is vulnerable to attacks and effects!
Spellblaze Crystal HEALS from cold damage!
Spellblaze Crystal teleports some damage to Gofenno!
Gofenno hits Gofenno for 44 teleported, 4 teleported, 4 teleported, 15 teleported, 25 teleported, 5 teleported, 4 teleported, 15 teleported, 48 teleported, 4 teleported, 23 teleported, 5 teleported, 15 teleported, 47 teleported, 15 teleported, 23 teleported, 5 teleported, 4 teleported (305 total damage).
Gofenno hits Spellblaze Crystal for (44 teleported), 0 physical, (4 teleported), 0 nature, (4 teleported), 0 cold, 8 healing, (15 teleported), 0 light, (25 teleported), 0 physical, (5 teleported), 0 blight, (4 teleported), 0 cold, 8 healing, (15 teleported), 0 light, (48 teleported), 0 physical, 4 nature, (4 teleported), 0 cold, 8 healing, 15 light, (23 teleported), 0 physical, (5 teleported), 0 blight, 4 cold, 8 healing, (15 teleported), 0 light, (47 teleported), 0 physical, 4 nature, 4 cold, 8 healing, (15 teleported), 0 light, (23 teleported), 0 physical, (5 teleported), 0 blight, (4 teleported), 0 cold, 8 healing, 15 light (46 total damage) [45 healing].
Gofenno's Quickdraw Knife hits Gofenno for 81 teleported, 4 teleported, 15 teleported (99 total damage).
Gofenno's Quickdraw Knife hits Spellblaze Crystal for (81 teleported), 0 physical, (4 teleported), 0 cold, 8 healing, (15 teleported), 0 light (0 total damage) [8 healing].
Gofenno the level 15 cornac marauder was battered to death by himself, providing a free meal to the wildlife on level 5 of Scintillating Caves.
Gofenno no longer revels in blood quite so much.