Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Dwarf |
Class | Marauder |
Level / Exp | 22 / 1% |
Size | medium |
Lifes / Deaths | Killed by Assassin Lord at level 21 on the 10th Gold 123rd year of Ascendancy at 19:09 / 2Killed by Xessra the venom drake at level 22 on the 21st Gold 123rd year of Ascendancy at 20:18 |
Primary Stats
Strength | 52 (base 43) |
Dexterity | 51 (base 51) |
Constitution | 24 (base 10) |
Magic | 8 (base 10) |
Willpower | 15 (base 10) |
Cunning | 13 (base 11) |
Resources
Life | -41/907 |
Stamina | 15/176 |
Healing Factor | 1.1172674059366 |
Regeneration | 9.2174560989773 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 72 |
Accuracy | 44 |
Crit Chance | 21% |
APR | 17 |
Speed | 1.00 |
Offense: Offhand
Damage | 49 |
Accuracy | 44 |
Crit Chance | 21% |
APR | 24 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 15 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Light | +10% |
Temporal | +3% |
Physical | +4% |
Arcane | +6% |
Cold | +10% |
All | 0% |
Offense: Damage Penetration
Physical | +5% |
Arcane | +15% |
Defense: Base
Armour (hardiness) | 13 (38.594633868923%) |
Defense | 45 |
Ranged Defense | 45 |
Fatigue | 0 |
Physical Save | 32 |
Spell Save | 22 |
Mental Save | 17 |
Defense: Resistances
Acid | + 13%( 70%) |
Arcane | + 14%( 70%) |
Cold | + 27%( 70%) |
All | + 4%( 70%) |
Lightning | + 16%( 70%) |
Light | + 23%( 70%) |
Physical | + 10%( 70%) |
Fire | + 16%( 70%) |
Mind | + 16%( 70%) |
Defense: Immunities
Stun Resistance | 43% |
Confusion Resistance | 63% |
Teleport Resistance | 40% |
Instadeath Resistance | 100% |
Blind Resistance | 30% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 424% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 144 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 80 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Bloodthirst | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Duelist | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 4/5 |
Technique / Thuggery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by Eilinuvea the rattlesnake. Escort: lone alchemist (level 3 of Trollmire) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed red crystal shard. * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed vial of greater demon bile. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Velebrewyn (0 def, 1 armour) Velebrewyn (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Physical Crit +4.0% Physical Power +4 (+1 eff.) Damage +3% temporal Ignore Armor +4 defense ------ Armor +1 Life +60.00 Confus Resist +20% A pair of boots made of leather. |
Light source | Arthohell Arthohell2.0 Encumbrance T1 lite [Rare] Nature While equipped: defense ------ Resistance +3% acid +1% physical +5% arcane Life +43.00 Blind Resist +20% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Hettichik the cashmere wizard hat (2 def, 0 armour) Hettichik the cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +2 Cun offense ------ Mind Crit +2% Damage +10% cold When Hit 4 mind defense ------ Defense +2 (+0 eff.) Resistance +5% arcane +15% cold Life +100.00 Teleport Resist +20% A pointy cloth hat, very wizardly... |
On hands | sand rough leather gloves of dexterity (+2) (0 def, 6 armour) sand rough leather gloves of dexterity (+2) (0 def, 6 armour)1.0 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex offense ------ On-Hit 5 physical Damage +4% physical Accuracy +10 (+3 eff.) defense ------ Armor +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Malovon the iron torque of mindblast [power 105] (15 cooldown) Malovon the iron torque of mindblast [power 105] (15 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: defense ------ Armor +4 Spell save +9 (+5 eff.) Life +20.00 Life Regen +2.00 Blind Resist +10% Teleport Resist +20% Blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to heal for 32. Torques are made by powerful psionics to store psionic powers. |
On fingers | copper ring of light (+20%) copper ring of light (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: offense ------ Damage +10% light defense ------ Resistance +20% light Rings make your fingers look great! |
On fingers | copper ring of perseverance copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Life Regen +2.00 Stun Resist +23% Rings make your fingers look great! |
Around neck | Skywing the copper amulet Skywing the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +3% acid When Hit 10 nature On-Hit (Melee): * 10% chance to reduce armor by 13% defense ------ Resistance +12% mind +6% lightning Confus Resist +23% Amulets make your neck look great! |
In main hand | steel dagger 'Oozejam' (116% power, 6 apr) steel dagger 'Oozejam' (116% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Random Unique] Arcane/Master Weapon Damage 116% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +4 fire +8 nature +6 cold On-Hit, radius 1 +8 fire On Critical: * Wound the target dealing 218 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +6.0% Physical Power +5 (+1 eff.) Sharp, short and deadly. |
Around waist | Gilehek the rough leather belt =6 con= Gilehek the rough leather belt =6 con=1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +4 Str +2 Wil +6 Con offense ------ On-Hit (Melee): * 10% chance to reduce all saves and defense by 10 defense ------ Life +33.00 A belt that goes around your waist. |
In off hand | steel dagger 'Drastir' (103% power, 13 apr) steel dagger 'Drastir' (103% power, 13 apr)1.0 Encumbrance T2 dagger 1H weapon [Random Unique] Arcane/Psionic Weapon Damage 104% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +13 Critical Rate +5.0% Attack Speed 100% Ignore Shields +11% On-hit +12 darkness Damage Against +12% Living On-crit, radius 2 +8 acid While equipped: Stats +1 Str offense ------ Physical Crit +2.0% defense ------ Resistance +6% acid Sharp, short and deadly. |
Cloak | Zeruhir (2 def, 0 armour) Zeruhir (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: defense ------ Defense +2 (+0 eff.) Resistance +6% lightning +12% fire +9% cold Crit Resistance 15.00% Life +83.00 Life Regen +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Bokidas (18 def, 2 armour) Bokidas (18 def, 2 armour)9.0 Encumbrance T1 light armor [Rare] Master While equipped: offense ------ Damage +6% arcane Ignore resists +15% arcane +5% physical defense ------ Armor +2 Defense +18 (+6 eff.) Fatigue +6% Resistance +5% physical Physical save +10 (+5 eff.) A suit of armour made of leather. |
Inventory
Elixir of Focus Elixir of Focus0.0 Encumbrance potion [Plot Item] Nature Grant you two additional class talent points. A vial of clear, steaming fluid. |
Prismatic Rune (6 turns; darkness, physical, arcane, fire) Prismatic Rune (6 turns; darkness, physical, arcane, fire)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 darkness, 4 physical, 4 arcane, 3 fire Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Blackwolf the copper amulet Blackwolf the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +3 Dex offense ------ Ignore resists +5% physical Accuracy +15 (+5 eff.) defense ------ Resistance +3% darkness Physical save +3 (+1 eff.) Amulets make your neck look great! |
steel ring 'Searwoe' =3 mag= steel ring 'Searwoe' =3 mag=0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane While equipped: Stats +3 Mag offense ------ On-Hit 14 light On-Ranged-Hit 12 light Damage +23% light +11% darkness Ignore resists +10% blight When Hit 4 blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 defense ------ Resistance +3% fire +22% darkness +22% light Rings make your fingers look great! |
Star (100% power, 0 apr) Star (100% power, 0 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Cun 24 [Unique] Arcane The star shines alone in a moonless sky. Weapon Damage 100% Range: 1.0x-1.3x Uses 20% Str, 20% Dex Damage Light Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 125% On Hit: * Deal 70 Light damage. While equipped: other ------- Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Unerring Scalpel (111% power, 25 apr) Unerring Scalpel (111% power, 25 apr)1.0 Encumbrance T1 dagger 1H weapon Reqs Cun 16 [Unique] Arcane Weapon Damage 111% Range: 1.0x-1.3x Uses 45% Str, 55% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Attack Speed 100% Ignore Shields +50% While equipped: offense ------ Accuracy +20 (+6 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
arcing iron dagger of phasing (101% power, 10 apr) arcing iron dagger of phasing (101% power, 10 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego] Arcane Weapon Damage 101% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +4.0% Attack Speed 100% Ignore Shields +11% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Sharp, short and deadly. |
plaguebringer's dwarven-steel dagger (118% power, 7 apr) plaguebringer's dwarven-steel dagger (118% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego+] Arcane Weapon Damage 119% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +7 blight On Hit: 20% Epidemic level 3 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 5 While equipped: defense ------ Disease Resist +12% Sharp, short and deadly. |
plaguebringer's dwarven-steel dagger of shearing (121% power, 7 apr) plaguebringer's dwarven-steel dagger of shearing (121% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego++] Arcane/Master Weapon Damage 122% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +5 blight On Hit: 20% Epidemic level 3 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 5 While equipped: offense ------ Ignore resists +7% all Accuracy +7 (+2 eff.) Ignore Armor +5 defense ------ Disease Resist +13% Sharp, short and deadly. |
steel dagger of crippling (108% power, 6 apr) steel dagger of crippling (108% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego+] Master Weapon Damage 108% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +7.0% Sharp, short and deadly. |
Bogblack the iron greatmaul (117% power, 1 apr) =9 con= Bogblack the iron greatmaul (117% power, 1 apr) =9 con=5.0 Encumbrance T1 greatmaul 2H weapon [Rare] Nature Weapon Damage 117% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% On-Hit, radius 1 +4 nature On-crit, radius 2 +8 mind While equipped: Stats +9 Con +7 Wil offense ------ Damage +3% nature defense ------ Resistance +12% nature +9% acid Life +14.00 Massive two-handed mauls. |
iron mace of daylight (103% power, 2 apr) iron mace of daylight (103% power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Ego] Arcane Weapon Damage 104% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% On-hit +6 light Damage Against +6% Undead Blunt and deadly. |
iron mace of massacre (115% power, 2 apr) iron mace of massacre (115% power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Ego] Master Weapon Damage 115% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% Blunt and deadly. |
Skullcleaver (120% power, 4 apr) Skullcleaver (120% power, 4 apr)3.0 Encumbrance T1 waraxe 1H weapon [Unique] Arcane Weapon Damage 121% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +12.0% Attack Speed 100% Lifesteal +10% Damage Conversion 25% blight While equipped: offense ------ Damage +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Gleamstreaker the rough leather belt =3 con= Gleamstreaker the rough leather belt =3 con=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +3 Con offense ------ Physical Power +8 (+2 eff.) defense ------ Armor +2 Resistance +3% physical Spell save +6 (+3 eff.) other ------- Light +2 Size +1 A belt that goes around your waist. |
Mighty Girdle Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
grounding rough leather belt grounding rough leather belt1.0 Encumbrance T1 belt armor [Ego] Nature While equipped: defense ------ Resistance +6% lightning +6% temporal A belt that goes around your waist. |
Ereluroddandil the Sootquencher (1 def, 0 armour) =2 mag= Ereluroddandil the Sootquencher (1 def, 0 armour) =2 mag=2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil +3 Cun offense ------ Damage +3% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 9% defense ------ Defense +1 (+0 eff.) other ------- See Invisibility +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Aerothra' (1 def, 4 armour) linen cloak 'Aerothra' (1 def, 4 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +1 Con offense ------ Physical Crit +2.0% defense ------ Armor +4 Defense +1 (+0 eff.) Unlife -40.00 life Life +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Floeblood' (1 def, 0 armour) =2 con= linen cloak 'Floeblood' (1 def, 0 armour) =2 con=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +3 Wil +2 Con offense ------ Critical power +5.00% Mindpower +15 (+10 eff.) When Hit 2 mind defense ------ Defense +1 (+0 eff.) Resistance +9% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
regal linen cloak (1 def, 0 armour) regal linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Psionic While equipped: Stats +2 Wil defense ------ Defense +1 (+0 eff.) Mind save +5 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
focusing linen robe (0 def, 0 armour) =5 mag= focusing linen robe (0 def, 0 armour) =5 mag=2.0 Encumbrance T1 cloth armor [Ego] Psionic While equipped: Stats +5 Mag +4 Wil defense ------ Resistance +7% all other ------- Mana/turn +0.13 Psi/turn +0.11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Araldalaith the Unlightraptor (0 def, 3 armour) =3 con= Araldalaith the Unlightraptor (0 def, 3 armour) =3 con=3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Str +3 Con offense ------ Damage +9% lightning +9% darkness Ignore resists +5% lightning On-Hit (Melee): * 20% chance to reduce damage dealt by 9% defense ------ Armor +3 Fatigue +2% Rush: Puts all charms on 25 turn cooldown Effective talent level: 2.6 Power cost 25 out of 25/25. Range 7 Cooldown: 27 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Fogpulverizer the pair of rough leather boots (0 def, 1 armour) Fogpulverizer the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Cun +1 Str offense ------ Ignore resists +15% darkness defense ------ Armor +1 Fatigue -5% Resistance +1% physical Physical save +6 (+3 eff.) Silence Resist +20% other ------- Encumbrance +21 A pair of boots made of leather. |
corrosive iron gauntlets (0 def, 1 armour) corrosive iron gauntlets (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Nature While equipped: offense ------ On-Hit 5 acid Damage +3% acid defense ------ Armor +1 Fatigue +1% Resistance +5% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Aruvena' (1 def, 0 armour) linen wizard hat 'Aruvena' (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3 Cun defense ------ Defense +1 (+0 eff.) Resistance +3% mind +9% cold Mind save +6 (+4 eff.) Life +20.00 Poison Resist +20% A pointy cloth hat, very wizardly... |
linen wizard hat 'Issodrandil' (1 def, 0 armour) =2 con, 5 mag= linen wizard hat 'Issodrandil' (1 def, 0 armour) =2 con, 5 mag=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +5 Mag +2 Con offense ------ Damage +11% cold On-Hit (Melee): * 10% chance to slow global speed by 35% defense ------ Defense +1 (+0 eff.) Resistance +9% acid +16% cold +3% temporal A pointy cloth hat, very wizardly... |
stabilizing iron helm (0 def, 3 armour) stabilizing iron helm (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego] Master While equipped: defense ------ Armor +3 Fatigue +5% Physical save +11 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing rough leather cap of constitution (+3) (0 def, 1 armour) =3 con= stabilizing rough leather cap of constitution (+3) (0 def, 1 armour) =3 con=2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Con defense ------ Armor +1 Fatigue +1% Physical save +11 (+5 eff.) A cap made of leather. |
prismatic rough leather armour of fire resistance (3 def, 2 armour) prismatic rough leather armour of fire resistance (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego] Arcane/Master While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +16% fire +11% light +11% darkness A suit of armour made of leather. |
rough leather armour (3 def, 2 armour) rough leather armour (3 def, 2 armour)9.0 Encumbrance T1 light armor [Normal] While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
rough leather armour of the hero (3 def, 2 armour) =3 mag= rough leather armour of the hero (3 def, 2 armour) =3 mag=9.0 Encumbrance T1 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +4 Str +4 Dex +3 Mag +4 Wil +3 Cun defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Life +30.00 A suit of armour made of leather. |
10 agate 10 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
304 alchemist agate 304 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Ivaletha (dig speed 28 turns) =2 con= Ivaletha (dig speed 28 turns) =2 con=3.0 Encumbrance T1 digger tool [Rare] Arcane While equipped: Stats +5 Str +4 Wil +2 Con offense ------ Physical Crit +6.0% Mind Crit +6% Ignore resists +5% physical defense ------ Defense +20 (+6 eff.) Crit Resistance 5.00% other ------- Max stamina +10.00 See Invisibility +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Voreyaba the iron pickaxe (dig speed 38 turns) =2 mag= Voreyaba the iron pickaxe (dig speed 38 turns) =2 mag=3.0 Encumbrance T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +2 Mag offense ------ Spell Crit +5% defense ------ Resistance +3% acid +1% physical +6% darkness +3% temporal +9% lightning Poison Resist +10% Knockbk Resist +20% other ------- Max mana +25.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 37 turns) woodsman's iron pickaxe (dig speed 37 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats +1 Str offense ------ Damage +6% nature defense ------ Resistance +10% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel 3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Bethaserinor the brass lantern =2 con= Bethaserinor the brass lantern =2 con=2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +2 Con defense ------ Resistance +3% blight Physical save +6 (+3 eff.) Healmod +22% Blind Resist +20% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Blazeransom Blazeransom2.0 Encumbrance T1 lite [Rare] Nature While equipped: defense ------ Resistance +3% lightning +9% darkness Physical save +6 (+3 eff.) Spell save +3 (+2 eff.) Healmod +13% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
cleansing steel torque of gale force [power 150] (15 cooldown) cleansing steel torque of gale force [power 150] (15 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 156 physical damage Puts all charms on 15 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
elm totem of healing [power 116] (15 cooldown) =for escorts= elm totem of healing [power 116] (15 cooldown) =for escorts=2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
elm wand of conjuration [power 105] (15 cooldown) elm wand of conjuration [power 105] (15 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Fire a magical bolt dealing 108 acid damage Puts all charms on 15 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
extending elm wand of lightning storm [power 110] (15 cooldown) extending elm wand of lightning storm [power 110] (15 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 22 lightning damage and will be dazed for 1 turn (110 total damage) Puts all charms on 15 turn cooldown 100% to increase the duration of 1 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
7 ametrine 7 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Urbavin the Dwarf Marauder level 21
40th Steel 123rd year of Ascendancy at 04:00 see stats
By Urbavin the Dwarf Marauder level 10
4th Iron 123rd year of Ascendancy at 11:51 see stats
By Urbavin the Dwarf Marauder level 20
26th Steel 123rd year of Ascendancy at 06:42 see stats
By Urbavin the Dwarf Marauder level 21
10th Gold 123rd year of Ascendancy at 20:38 see stats
By Urbavin the Dwarf Marauder level 6
19th Voratun 122nd year of Ascendancy at 02:57 see stats
By Urbavin the Dwarf Marauder level 12
8th Iron 123rd year of Ascendancy at 02:09 see stats
By Urbavin the Dwarf Marauder level 8
11st Dearth 122nd year of Ascendancy at 23:42 see stats
By Urbavin the Dwarf Marauder level 17
18th Steel 123rd year of Ascendancy at 14:30 see stats
By Urbavin the Dwarf Marauder level 21
10th Gold 123rd year of Ascendancy at 19:09 see stats
Log
Deep Wound from Urbavin hits Xessra the venom drake for 8 physical damage.
Xessra the venom drake is confused and fails to use Slime Spit.
Talent Flurry is ready to use.
Talent Infusion: Movement is ready to use.
Talent Infusion: Wild is ready to use.
Poison from Bloated ooze hits Urbavin for 1 nature damage.
Urbavin uses Infusion: Wild.
Urbavin rearms.
Urbavin is cured!
Urbavin lessens the pain.
Urbavin uses Flurry.
Xessra the venom drake resonates with the damage.
Xessra the venom drake's is vulnerable to attacks and effects!
Urbavin is disarmed!
Xessra the venom drake shares damage with his oozes!
Urbavin hits Bloated ooze for 4 fire, 4 fire (9 total damage).
Urbavin hits Bloated ooze for 5 fire, 5 fire, 5 fire (16 total damage).
Urbavin hits Xessra the venom drake for 17 physical, 1 fire, 2 nature, 2 cold, 1 physical, 2 fire, 11 physical, 2 darkness, 1 physical, 16 physical, 1 fire, 1 nature, 1 cold, 1 physical, 1 fire, 11 physical, 2 darkness, 1 physical, 17 physical, 1 fire, 1 nature, 1 cold, 1 physical, 1 fire, 13 physical, 3 darkness, 1 physical (116 total damage).
Melee retaliation hits Urbavin for 9 acid, 32 acid, 9 acid, 32 acid, 9 acid, 32 acid, 9 acid, 32 acid, 9 acid, 32 acid, 9 acid, 32 acid (249 total damage).
Urbavin killed Bloated ooze!
Xessra the venom drake shares damage with his oozes!
Deep Wound from Urbavin hits Xessra the venom drake for 10 physical damage.
Bloated ooze misses Urbavin.
Xessra the venom drake uses Slime Spit.
Xessra the venom drake's mind surges with critical power!
Urbavin reacts to damage from Xessra the venom drake's Slime Spit, mitigating the blow!.
Xessra the venom drake's Slime Spit hits Urbavin for (51 reacted , -5 stam), 142 nature (142 total damage).
Urbavin the level 22 dwarf marauder was splurged to death by Xessra the venom drake on level 1 of The Maze.
Urbavin no longer revels in blood quite so much.