









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. OldRPG Music Mod v3 - Part 3 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
OldRPG Music Mod v3 - Part 2 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG Music Mod v3 - Part 5 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Possessor Bonus Class 1.7.4Donators/Buyers bonus! OldRPG Music Mod v3 - Part 4 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. OldRPG Music Mod v3 - Part 1 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 50 / 470% |
Size | medium |
Lifes / Deaths | Killed by Beluwyn the skeleton magus at level 50 on the 5th Decay 123rd year of Ascendancy at 04:25 / 1 |
Primary Stats
Strength | 53 (base 18) |
Dexterity | 55 (base 60) |
Constitution | 1 (base 9) |
Magic | 98 (base 66) |
Willpower | 45 (base 32) |
Cunning | 72 (base 60) |
Resources
Life | 281/1207 |
Paradox | 370 |
Healing Factor | 1.0378522914818 |
Regeneration | 132.83471478676 |
Speed
Mental | -1.6153745008296E-11% |
Attack | -1.6153745008296E-11% |
Movement | +10% |
Spell | -1.6153745008296E-11% |
Global | +100% |
Vision
Sight | 10 |
Lite | 13 |
Infravision | 5 |
See Stealth | 52.733058387002 |
See Invisible | 56.733058387002 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 225 |
Accuracy | 70 |
Crit Chance | 51% |
APR | 38 |
Speed | 1.00 |
Offense: Offhand
Damage | 105 |
Accuracy | 70 |
Crit Chance | 56% |
APR | 41 |
Speed | 1.00 |
Offense: Spell
Spellpower | 61 |
Crit Chance | 32% |
Speed | 1.0000000000002 |
Offense: Mind
Mindpower | 54 |
Crit Chance | 30% |
Speed | 1.0000000000002 |
Offense: Damage Bonus
Acid | -7% |
Blight | +3% |
Physical | +43% |
Cold | +2% |
All | -21% |
Light | +3% |
Temporal | +7% |
Mind | -12% |
Fire | +13% |
Nature | -12% |
Offense: Damage Penetration
Physical | +78% |
All | +20% |
Temporal | +28% |
Defense: Base
Armour (hardiness) | 30 (38.594633868923%) |
Defense | 75 |
Ranged Defense | 75 |
Fatigue | 0 |
Physical Save | 7 |
Spell Save | -4 |
Mental Save | 10 |
Defense: Resistances
Acid | + 57%( 70%) |
Blight | + 51%( 70%) |
Physical | + 52%( 70%) |
Cold | + 68%( 70%) |
All | + 48%( 70%) |
Lightning | + 58%( 70%) |
Light | + 51%( 70%) |
Temporal | + 70%( 70%) |
Mind | + 51%( 70%) |
Darkness | + 66%( 70%) |
Fire | + 61%( 70%) |
Nature | + 61%( 70%) |
Defense: Immunities
Disarm Resistance | 61% |
Silence Resistance | 40% |
Confusion Resistance | 75% |
Knockback Resistance | 20% |
Stun Resistance | 91% |
Instadeath Resistance | 100% |
Blind Resistance | 70% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 70 up to 6 times. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 171 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 75 with a minimum range of 15. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 531 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 3/5 |
Chronomancy / Bow Threading | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Chronomancy / Stasis | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 2/5 |
| 5/5 |
| 4/5 |
| 2/5 |
Chronomancy / Blade Threading | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
detrimental effect | Ethereal Form bonuses reduced by 5% Ethereal Form |
detrimental effect | The target is hexed, granting it 52% chance each turn to be dazed for 3 turns. Pacification Hex |
beneficial effect | A flow of life spins around the target, regenerating 106.24 life per turn. Regeneration |
beneficial effect | The target is out of phase with reality, increasing defense by 40, resist all by 40%, and reducing the duration of detrimental timed effects by 40%. Out of PhaseThese effects cap at 40%. |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
detrimental effect | The target is infected by a disease, reducing its constitution by 26 and doing 39.63 blight damage per turn. Rotting Disease |
detrimental effect | The target's physical resistance has been reduced by -5%. Weakened Defenses |
beneficial effect | Increases defense by 14. Mobile Defense |
detrimental effect | Victim is tormented with impending death. When it dies, it will restore to the source (Layythra the orc necromancer) up to 2 times the normal amount of Vim. Bleak Outcome |
detrimental effect | The target is cursed, reducing defence and all saves by 60. Curse of Defenselessness |
detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
detrimental effect | The target is grappled, unable to move, and limited in its offensive capabilities. GrappledPinned Physical power reduced by 1 Slowed by 0% Damage per turn 116 |
detrimental effect | The target is infected by a disease, reducing its dexterity by 10 and doing 46.76 blight damage per turn. Decrepitude Disease |
detrimental effect | The target is cursed, reducing all damage done by 26%. Curse of Impotence |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | Soul absorbed upon death. Soul Leech |
detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the injured seer from death by Vorabeth the spitting spider. Escort: injured seer (level 2 of Trollmire) | failed |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by snow giant boulder thrower. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the repented thief from death by Yvuth the snow giant. Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You failed to protect the worried loremaster from death by Silaldalle the barrow wight. Escort: worried loremaster (level 5 of Dreadfell) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1918. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 Encumbrance T5 feet armor [Ego+] Arcane While equipped: defense ------ Armor +5 Silence Resist +40% Confus Resist +25% Stun Resist +26% A pair of boots made of leather. |
Light source | ![]() 1.0 Encumbrance T5 lite [Rare] Master While equipped: offense ------ Damage +24% fire +24% light +9% mind defense ------ Mind save +19 (+14 eff.) Blind Resist +50% Confus Resist +28% other ------- Psi when Hit +0.20 Max hate +10.44 Max psi +52.20 Light +11 See Stealth +21 See Invisibility +25 Track: Puts all charms on 40 turn cooldown Effective talent level: 5.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 Encumbrance T3 head armor [Rare] Master While equipped: offense ------ Physical Power +30 (+5 eff.) Damage +9% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +7 Fatigue +3% Resistance +15% temporal other ------- Stamina/turn +3.00 Max stamina +30.00 Infravision +3 A cap made of leather. |
On hands | ![]() 1.5 Encumbrance T4 hands armor [Random Unique] Nature/Master While equipped: Stats +3 Con offense ------ On-Hit 8 nature Damage +9% nature +18% blight When Hit 2 temporal On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 29 defense ------ Armor +3 Fatigue +5% Resistance +7% nature Physical save +27 (+20 eff.) Spell save +7 (+7 eff.) Mind save +6 (+6 eff.) Life Regen +3.50 Disarm Resist +24% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Stamina/turn +0.70 Psi/turn +0.26 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() 3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats +2 Str offense ------ Ignore resists +17% physical While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master While equipped: offense ------ Physical Power +7 (+1 eff.) Spellpower +8 (+2 eff.) Mindpower +10 (+3 eff.) Damage +3% acid +5% all On-Hit (Melee): * 10% chance to reduce armor by 39% defense ------ Resistance +6% light Life +117.00 Life Regen +16.00 Healmod +15% Stun Resist +38% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: Stats +10 Str +5 Mag +8 Wil +8 Cun +10 Con offense ------ Spell Crit +2% Critical power +15.00% Physical Power +29 (+5 eff.) Spellpower +13 (+3 eff.) Mindpower +27 (+8 eff.) Spellpower/crit +2 Damage +6% blight When Hit 4 temporal Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around neck | ![]() 0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Dex +1 Wil +3 Cun +4 Con offense ------ Mindpower +6 (+2 eff.) Move Speed +10% Damage +12% cold On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Fatigue -6% Resistance +10% lightning +6% cold Mind save +5 (+5 eff.) Life Regen +2.00 Confus Resist +12% Stun Resist +27% other ------- Stamina/turn +0.50 Amulets make your neck look great! |
In main hand | ![]() 3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Master Weapon Damage 163% Range: 1.0x-1.4x Uses 150% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-Hit, radius 1 +8 lightning On Critical: * Wound the target dealing 342 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +5 Str offense ------ Physical Crit +15.0% Physical Power +11 (+2 eff.) Accuracy +13 (+3 eff.) defense ------ Defense +11 (+3 eff.) Resistance +6% blight Life +60.00 Disarm Resist +37% other ------- Light +1 Infravision +2 One-handed war axes. |
Around waist | ![]() 1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: offense ------ Damage +25% physical Ignore resists +18% physical On-Hit (Melee): * 20% chance to slow global speed by 60% defense ------ Armor +15 Defense +11 (+3 eff.) Resistance +6% cold +6% mind +3% nature Physical save +22 (+17 eff.) Life +69.00 Blind Resist +20% Confus Resist +10% Knockbk Resist +20% A belt that goes around your waist. |
In off hand | ![]() 1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Master Weapon Damage 163% Range: 1.0x-1.3x Uses 100% Mag, 50% Dex Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +12.0% Attack Speed 100% While equipped: Stats +14 Str offense ------ Damage +13% physical Ignore resists +14% physical Accuracy +43 (+10 eff.) Ignore Armor +11 defense ------ Resistance +9% darkness +12% cold Disease Resist +23% Sharp, short and deadly. |
Cloak | ![]() 2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +1 Wil +4 Mag offense ------ Critical power +25.00% Accuracy +12 (+3 eff.) Ignore Armor +14 defense ------ Defense +3 (+1 eff.) Resistance +9% lightning +30% temporal +25% darkness +9% fire +15% nature Stealth +13 Life +56.00 Out-of-Phase Defense +30 Out-of-Phase Resistance +13% Out-of-Phase Resilience +27% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 Encumbrance T4 cloth armor [Ego++] Arcane While equipped: Stats +1 Mag offense ------ Damage +11% acid +26% physical +10% fire +19% temporal +11% cold Ignore resists +8% temporal +9% physical defense ------ Resistance +18% acid +13% physical +16% fire +15% cold +13% all Anomaly Control +11 other ------- Cooldown Refit Golem -2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 154 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 778% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
![]() 0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Mag offense ------ Spell Crit +10% Spellpower +11 (+3 eff.) Damage +7% acid +7% physical +7% darkness +19% light +7% temporal +7% cold +7% fire +6% lightning Ignore resists +25% acid On-Hit (Melee): * 10% chance to reduce armor by 39% defense ------ Fatigue -8% Resistance +6% acid Life Regen +4.00 Amulets make your neck look great! |
![]() 0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
![]() 0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Wil +6 Mag offense ------ Spellpower +10 (+3 eff.) Ignore resists +15% arcane +10% fire Accuracy +13 (+3 eff.) Ignore Armor +17 When Hit 8 arcane defense ------ Defense +14 (+4 eff.) Life +32.00 Disarm Resist +43% Pinning Resist +41% Knockbk Resist +41% Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Dex +2 Wil +7 Cun offense ------ Spellpower/crit +6 Accuracy +20 (+5 eff.) Ignore Armor +12 When Hit 4 arcane defense ------ Defense +12 (+3 eff.) Blind Resist +36% other ------- EQ when Hit +0.16 Mana-on-crit +2.00 Infravision +6 See Stealth +17 See Invisibility +20 Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 1.0 Encumbrance T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Weapon Damage 129% Range: 1.0x-1.3x Uses 100% Mag, 50% Dex Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +20.0% Attack Speed 111% On-hit +5 temporal Damage Conversion 30% temporal While equipped: offense ------ Move Speed +20% Damage +5% temporal defense ------ Defense +10 (+3 eff.) Spell save +10 (+10 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +5% Out-of-Phase Resilience +15% other ------- Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
![]() 3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Master Weapon Damage 149% Range: 1.0x-1.4x Uses 150% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-crit, radius 2 +16 light On Hit: * 21 arcane resource burn On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +11 Str offense ------ Physical Crit +24.0% Critical power +35.00% Damage +10% physical Ignore resists +10% light Accuracy +20 (+5 eff.) Ignore Armor +12 defense ------ Resistance +3% acid other ------- Light +3 One-handed war axes. |
![]() 1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +4 Wil offense ------ Against +15% Summoned defense ------ Resistance +5% blight Resist Against +17% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() 2.0 Encumbrance T5 cloth armor [Rare] Nature While equipped: Stats +8 Str +8 Mag +8 Wil offense ------ Damage +29% lightning +25% physical +15% darkness +26% cold +6% arcane +9% temporal Ignore resists +10% darkness +5% temporal When Hit 6 blight On-Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 29 defense ------ Resistance +15% lightning +16% temporal +15% cold +5% arcane +15% all Out-of-Phase Defense +16 Out-of-Phase Resistance +16% Out-of-Phase Resilience +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T5 cloth armor [Rare] Nature While equipped: Stats +4 Str +3 Wil +4 Cun offense ------ Damage +6% cold +27% physical Ignore resists +25% cold When Hit 6 cold On-Hit (Melee): * 20% chance to reduce all saves and defense by 32 defense ------ Resistance +27% physical +15% all other ------- Infravision +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +4 Str +5 Con offense ------ Physical Power +6 (+1 eff.) Damage +6% light +3% darkness Ignore resists +10% light defense ------ Armor +5 Fatigue +5% Resistance +14% acid +3% light +31% lightning +13% fire +13% cold +11% nature +9% darkness Spell save +9 (+9 eff.) Life +86.00 Healmod +17% A cap made of leather. |
![]() 2.0 Encumbrance T5 head armor [Random Unique] Master While equipped: Stats +10 Str +4 Wil +8 Con offense ------ Mind Crit +6% Critical power +10.00% defense ------ Armor +12 Defense +4 (+1 eff.) Fatigue +5% Resistance +5% all Physical save +33 (+23 eff.) Mind save +27 (+18 eff.) other ------- Max hate +2.00 Battle Cry: Puts all charms on 28 turn cooldown Effective talent level: 2.0 Power cost 28 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
![]() 3.0 Encumbrance T5 head armor [Random Unique] Arcane/Master While equipped: Stats +2 Cun +11 Str offense ------ Damage +3% mind Ignore resists +5% arcane +20% mind When Hit 10 arcane defense ------ Armor +5 Fatigue +5% Resistance +12% darkness +15% blight +15% cold +5% arcane +9% fire Spell save +15 (+15 eff.) Mind save +15 (+12 eff.) other ------- Max psi +10.00 Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 358.7 Physical damage. If the attack hits, the target is confused (40% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 9.0 Encumbrance T5 light armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +8 Mag +7 Wil offense ------ Physical Crit +8.0% Spell Crit +8% Mind Crit +8% Critical power +20.00% Physical Power +17 (+3 eff.) Spellpower +20 (+5 eff.) Mindpower +41 (+12 eff.) Combat Speed +15% Spell Speed +15% Mind Speed +15% When Hit 2 arcane 4 mind defense ------ Armor +8 Defense +20 (+5 eff.) Fatigue +8% Resistance +19% lightning +11% arcane Spell save +20 (+20 eff.) A suit of armour made of leather. |
![]() 9.0 Encumbrance T5 light armor [Random Unique] Nature/Master While equipped: offense ------ Physical Crit +5.0% Critical power +12.00% Physical Power +7 (+1 eff.) On-Hit 6 fire On-Ranged-Hit 7 fire Damage +3% arcane +12% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +17 Defense +20 (+5 eff.) Fatigue +8% Resistance +21% fire +6% temporal +22% physical Life +41.00 Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A suit of armour made of leather. |
![]() 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+6 eff.) Spell save +6 (+6 eff.) Mind save +6 (+6 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+6 eff.) Spell save +6 (+6 eff.) Mind save +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+8 eff.) Spell save +8 (+8 eff.) Mind save +8 (+8 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+8 eff.) Spell save +8 (+8 eff.) Mind save +8 (+8 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+4 eff.) Spell save +4 (+4 eff.) Mind save +4 (+4 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+4 eff.) Spell save +4 (+4 eff.) Mind save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.0 Encumbrance T5 lite [Ego++] Arcane/Psionic While equipped: defense ------ Defense +13 (+3 eff.) Resistance +7% cold +8% temporal Physical save +13 (+13 eff.) Spell save +15 (+15 eff.) Mind save +12 (+11 eff.) Out-of-Phase Defense +16 Out-of-Phase Resistance +15% Out-of-Phase Resilience +21% other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 Encumbrance T3 lite [Ego++] Arcane/Master While equipped: offense ------ Spell Crit +4% Spellpower +5 (+1 eff.) defense ------ Resistance +8% blight +7% darkness Blind Resist +25% Confus Resist +13% other ------- Light +9 Infravision +4 See Stealth +10 See Invisibility +18 The wearer is treated as an undead. The wearer no longer has to breathe. Track: Puts all charms on 40 turn cooldown Effective talent level: 5.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 1.0 Encumbrance misc [Plot Item] An athame, covered in blood runes. It radiates power. |
![]() 2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con offense ------ Damage +7% temporal defense ------ Defense +5 (+1 eff.) Anomaly Control +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
![]() 0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() 0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 3.0 Encumbrance T5 red gem [Unique] Arcane While carried: Spellpower +7 (+2 eff.) When Hit 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance T3 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 93 for 5 turns Puts all charms on 32 turn cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 Encumbrance T5 wand charm [Rare] Arcane While equipped: offense ------ Damage +9% light defense ------ Resistance +15% lightning +6% mind +15% light +5% arcane Mind save +9 (+9 eff.) Silence Resist +21% Stun Resist +21% Out-of-Phase Defense +16 Out-of-Phase Resistance +16% Out-of-Phase Resilience +16% Create a shield absorbing up to 560 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 Encumbrance T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+10 eff.) Spell save +10 (+10 eff.) Mind save +10 (+10 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+10 eff.) Spell save +10 (+10 eff.) Mind save +10 (+10 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Kavhi the Shalore Temporal Warden level 39
58th Pyre 123rd year of Ascendancy at 04:05 see stats
By Kavhi the Shalore Temporal Warden level 31
75th Regrowth 123rd year of Ascendancy at 07:13 see stats
By Kavhi the Shalore Temporal Warden level 39
56th Pyre 123rd year of Ascendancy at 10:14 see stats
By Kavhi the Shalore Temporal Warden level 43
3rd Dusk 123rd year of Ascendancy at 21:58 see stats
By Kavhi the Shalore Temporal Warden level 42
10th Flare 123rd year of Ascendancy at 04:23 see stats
By Kavhi the Shalore Temporal Warden level 21
59th Dusk 122nd year of Ascendancy at 02:13 see stats
By Kavhi the Shalore Temporal Warden level 41
78th Pyre 123rd year of Ascendancy at 02:58 see stats
By Kavhi the Shalore Temporal Warden level 33
2nd Pyre 123rd year of Ascendancy at 01:48 see stats
By Kavhi the Shalore Temporal Warden level 21
39th Dusk 122nd year of Ascendancy at 18:02 see stats
By Kavhi the Shalore Temporal Warden level 34
10th Pyre 123rd year of Ascendancy at 07:01 see stats
By Kavhi the Shalore Temporal Warden level 23
32nd Haze 122nd year of Ascendancy at 17:27 see stats
By Kavhi the Shalore Temporal Warden level 31
75th Regrowth 123rd year of Ascendancy at 06:47 see stats
By Kavhi the Shalore Temporal Warden level 28
32nd Regrowth 123rd year of Ascendancy at 07:53 see stats
By Kavhi the Shalore Temporal Warden level 10
6th Mirth 122nd year of Ascendancy at 02:42 see stats
By Kavhi the Shalore Temporal Warden level 20
37th Dusk 122nd year of Ascendancy at 16:18 see stats
By Kavhi the Shalore Temporal Warden level 30
52nd Regrowth 123rd year of Ascendancy at 18:28 see stats
By Kavhi the Shalore Temporal Warden level 40
75th Pyre 123rd year of Ascendancy at 05:42 see stats
By Kavhi the Shalore Temporal Warden level 50
42nd Haze 123rd year of Ascendancy at 19:08 see stats
By Kavhi the Shalore Temporal Warden level 28
32nd Regrowth 123rd year of Ascendancy at 07:53 see stats
By Kavhi the Shalore Temporal Warden level 23
33rd Haze 122nd year of Ascendancy at 06:12 see stats
By Kavhi the Shalore Temporal Warden level 49
23rd Haze 123rd year of Ascendancy at 15:20 see stats
By Kavhi the Shalore Temporal Warden level 37
33rd Pyre 123rd year of Ascendancy at 00:37 see stats
By Kavhi the Shalore Temporal Warden level 41
5th Flare 123rd year of Ascendancy at 10:19 see stats
By Kavhi the Shalore Temporal Warden level 50
5th Decay 123rd year of Ascendancy at 04:24 see stats
By Kavhi the Shalore Temporal Warden level 10
7th Mirth 122nd year of Ascendancy at 16:43 see stats
By Kavhi the Shalore Temporal Warden level 31
75th Regrowth 123rd year of Ascendancy at 07:13 see stats
By Kavhi the Shalore Temporal Warden level 29
47th Regrowth 123rd year of Ascendancy at 02:27 see stats
By Kavhi the Shalore Temporal Warden level 10
9th Mirth 122nd year of Ascendancy at 02:12 see stats
By Kavhi the Shalore Temporal Warden level 30
59th Regrowth 123rd year of Ascendancy at 04:31 see stats
By Kavhi the Shalore Temporal Warden level 45
40th Dusk 123rd year of Ascendancy at 05:53 see stats
By Kavhi the Shalore Temporal Warden level 29
46th Regrowth 123rd year of Ascendancy at 16:58 see stats
By Kavhi the Shalore Temporal Warden level 24
14th Regrowth 123rd year of Ascendancy at 06:19 see stats
By Kavhi the Shalore Temporal Warden level 16
18th Dusk 122nd year of Ascendancy at 01:20 see stats
By Kavhi the Shalore Temporal Warden level 50
5th Decay 123rd year of Ascendancy at 04:25 see stats
By Kavhi the Shalore Temporal Warden level 38
55th Pyre 123rd year of Ascendancy at 10:06 see stats
By Kavhi the Shalore Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 16:11 see stats
Log
Fiery orc wyrmic hits Venom drake hatchling for 357 physical, 0 arcane (357 total damage).
Fiery orc wyrmic hits Ghoul for 470 physical, 0 arcane (470 total damage).
Fiery orc wyrmic hits Orc soldier for 225 physical, 0 arcane (225 total damage).
Fiery orc wyrmic hits Venom drake hatchling for 444 physical, 0 arcane (444 total damage).
Fiery orc wyrmic hits Orc soldier for 441 physical damage.
Fiery orc wyrmic hits Orc soldier for 439 physical, 0 arcane (439 total damage).
Fiery orc wyrmic hits Ghast for 350 physical, 0 arcane (350 total damage).
Fiery orc wyrmic hits Orc soldier for 725 physical, 0 arcane (725 total damage).
Silidheba the ghast performs a diseased attack against Kavhi.
Silidheba the ghast performs a melee critical strike against Kavhi!
Kavhi is afflicted by a decrepitude disease!
Layythra the orc necromancer casts Invoke Darkness.
Kavhi shares damage with his guardian!
Layythra the orc necromancer hits Kavhi for (123 shared), 82 darkness (82 total damage).
Silidheba the ghast hits Kavhi for 176 physical, 10 acid, 17 darkness, 8 fire, 9 mind (219 total damage).
Melee retaliation hits Silidheba the ghast for (4 flat reduction), 0 temporal, (18 flat reduction), 0 fire (0 total damage).
Yvirath the orc necromancer activates River of Souls.
Orc soldier misses Kavhi's temporal clone.
Orc soldier misses Kavhi's temporal clone.
Fiery orc wyrmic roars!
Kavhi resists!
Kavhi's temporal clone resists!
Ghoulking uses Ghoulish Leap.
Ghoulking speeds up.
Ghast misses Kavhi.
Fiery orc wyrmic hits Kavhi's temporal clone for (42 shared), 139 physical (180 total damage).
Fiery orc wyrmic hits Kavhi for 97 physical damage.
Orc necromancer activates Putrescent Liquefaction.
Orc necromancer roars triumphantly.