









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Corruptor |
| Level / Exp | 21 / 28% |
| Size | medium |
| Lifes / Deaths | Killed by Glissra the gigantic sandworm tunneler at level 21 on the 66th Haze 122nd year of Ascendancy at 08:46 / 2Killed by Glissra the gigantic sandworm tunneler at level 21 on the 66th Haze 122nd year of Ascendancy at 09:18 |
Primary Stats
| Strength | 15 (base 10) |
| Dexterity | 15 (base 10) |
| Constitution | 14 (base 12) |
| Magic | 65 (base 48) |
| Willpower | 18 (base 13) |
| Cunning | 50 (base 36) |
Resources
| Life | -89/548 |
| Vim | 228/278 |
| Healing Factor | 1.0372895330004 |
| Regeneration | 1.2966119162505 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 4 |
| See Stealth | 13 |
| See Invisible | 14 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 26 |
| Crit Chance | 16% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 56 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Physical | +3% |
| Blight | +37% |
| Arcane | +3% |
| Fire | +50% |
| Darkness | +9% |
Offense: Damage Penetration
| Acid | +15% |
| Mind | +15% |
| Blight | +25% |
| Darkness | +15% |
| Fire | +20% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 8 (30%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 0 |
| Physical Save | 20 |
| Spell Save | 29 |
| Mental Save | 31 |
Defense: Resistances
| Mind | + 22%( 70%) |
| Lightning | + 24%( 70%) |
| Nature | + 24%( 70%) |
| Cold | + 6%( 70%) |
| Blight | + 27%( 70%) |
| Physical | + 15%( 70%) |
| Fire | + 62%( 70%) |
| All | + 14%( 70%) |
Defense: Immunities
| Pinning Resistance | 46% |
| Disarm Resistance | 51% |
| Confusion Resistance | 20% |
| Knockback Resistance | 47% |
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 23% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 176 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 570% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 90 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 286 damage for 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Corruption / Blood | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Vim | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Blight | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Corruption / Hexes | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Corruption / Curses | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Torment | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed ritch stinger. * You've found the needed bear paw. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | pair of rough leather boots 'Voruvea' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Dex +1 Mag +4 Wil +3 Cun offense ------ Critical power +5.00% Spellpower +10 (+4 eff.) Spellpower/crit +2 Damage +3% arcane defense ------ Armor +1 Disengage: Puts all charms on 15 turn cooldown Effective talent level: 1.0 Power cost 15 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Light source | Cinderfoe2.0 Encumbrance T1 lite [Rare] Psionic While equipped: offense ------ Damage +12% blight +9% fire Ignore resists +20% blight defense ------ Resistance +3% blight Mind save +5 (+3 eff.) other ------- Light +3 See Stealth +8 See Invisibility +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Gleamvortex' (0 def, 3 armour) =use=3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +1 Str offense ------ Damage +3% physical When Hit 4 light defense ------ Armor +3 Fatigue +5% Resistance +1% physical Physical save +11 (+6 eff.) Unlife -80.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Issokan (dig speed 37 turns)3.0 Encumbrance T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +2 Mag offense ------ Spell Crit +5% Spellpower +5 (+2 eff.) Ignore resists +5% blight When Hit 2 blight defense ------ Spell save +6 (+3 eff.) other ------- Mana-on-crit +2.00 Max mana +23.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Zanarath0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Ignore resists +15% acid When Hit 10 acid defense ------ Resistance +3% nature Spell save +3 (+1 eff.) Mind save +9 (+5 eff.) Life +21.00 Disarm Resist +25% Pinning Resist +23% Knockbk Resist +22% Rings make your fingers look great! |
| On fingers | Velibeth the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: offense ------ Damage +15% acid When Hit 2 acid On-Hit (Melee): * 20% chance to reduce armor by 37% defense ------ Mind save +6 (+3 eff.) Life +20.00 Blind Resist +23% Disarm Resist +26% Confus Resist +20% Pinning Resist +23% Knockbk Resist +25% other ------- Infravision +4 See Stealth +5 See Invisibility +7 Rings make your fingers look great! |
| Around waist | Earigostir the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +5 Cun +2 Dex offense ------ Ignore resists +15% mind defense ------ Life +30.00 other ------- Max psi +30.00 Light +3 A belt that goes around your waist. |
| In main hand | elven-wood starstaff 'Gloom's kiss' (129% power, 5 apr, blight element)5.0 Encumbrance T4 staff 2H weapon [Random Unique] Arcane Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +4 Mag +1 Wil offense ------ Spell Crit +4% Spellpower +18 (+6 eff.) Damage +25% blight +15% fire +9% darkness Ignore resists +15% darkness defense ------ Resistance +12% blight +6% fire other ------- Mana/turn +0.31 Max mana +125.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | restful hardened leather gloves of strength (+3) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Master/Psionic While equipped: Stats +3 Str offense ------ Physical Power +5 (+2 eff.) defense ------ Armor +2 Life Regen +1.00 other ------- Stamina/turn +0.50 Max stamina +13.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Firewalker (15 def, 2 armour)2.0 Encumbrance T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag offense ------ Spellpower +12 (+4 eff.) Damage +20% fire Ignore resists +20% fire When Hit 18 fire defense ------ Armor +2 Defense +15 (+7 eff.) Resistance +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
| Cloak | cashmere cloak 'Satyrrot' (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: offense ------ Damage +6% fire Ignore resists +5% nature Accuracy +23 (+12 eff.) On-Hit (Melee): * 20% chance to slow global speed by 44% defense ------ Defense +2 (+1 eff.) Fatigue -6% Resistance +9% nature +9% mind Life +63.00 other ------- Max stamina +22.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | grounding copper amulet of constitution (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con defense ------ Resistance +12% lightning Stun Resist +20% Amulets make your neck look great! |
Inventory
stabilizing copper amulet of strength (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str defense ------ Resistance +10% temporal Pinning Resist +22% Knockbk Resist +22% Amulets make your neck look great! |
copper ring 'Camoromizor' =3 con=0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +1 Wil +3 Con offense ------ Critical power +10.00% defense ------ Physical save +6 (+3 eff.) other ------- Psi when Hit +0.12 Hate-on-crit +3.00 Max hate +4.00 Rings make your fingers look great! |
gold ring of tenacity0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: defense ------ Life +25.00 Disarm Resist +25% Pinning Resist +22% Knockbk Resist +27% Rings make your fingers look great! |
titan's steel ring =3 con=0.1 Encumbrance T2 ring jewelry [Ego] Nature While equipped: Stats +3 Con defense ------ Physical save +6 (+3 eff.) Rings make your fingers look great! |
acidic steel battleaxe of massacre (139% power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon Reqs Str 16 [Ego] Arcane/Master Weapon Damage 139% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On Critical: * Splash the target with acid dealing 158 damage over 5 turns and reducing armor and accuracy by 20 Massive two-handed battleaxes. |
balanced dwarven-steel battleaxe (138% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon Reqs Str 24 [Ego] Master Weapon Damage 138% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% While equipped: offense ------ Accuracy +7 (+4 eff.) defense ------ Defense +10 (+5 eff.) Disarm Resist +35% Massive two-handed battleaxes. |
plaguebringer's dwarven-steel battleaxe of daylight (140% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon Reqs Str 24 [Ego+] Arcane Weapon Damage 140% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-hit +7 blight +7 light Damage Against +9% Undead On Hit: 20% Epidemic level 3 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 27 While equipped: defense ------ Disease Resist +20% Massive two-handed battleaxes. |
Silent Blade (129% power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Master Weapon Damage 129% Range: 1.0x-1.3x Uses 35% Str, 65% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +8.0% Attack Speed 100% On-hit +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: offense ------ Accuracy +10 (+5 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Spellblaze Shard (120% power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 17 [Unique] Arcane Weapon Damage 121% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +12.0% Attack Speed 100% Lifesteal +6% On-hit +20 blight +20 fire While equipped: Stats +5 Mag defense ------ Resistance +10% blight +10% fire other ------- Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
dwarven-steel dagger 'Stormraider' (125% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Random Unique] Nature/Master Weapon Damage 125% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-Hit, radius 1 +8 lightning On-crit, radius 2 +19 acid +12 nature While equipped: offense ------ Ignore resists +7% acid +10% physical +8% nature Ignore Shields +20% Accuracy +8 (+4 eff.) Ignore Armor +14 When Hit 2 arcane defense ------ Spell save +6 (+3 eff.) other ------- Mana-on-crit +2.00 Sharp, short and deadly. |
enhanced dwarven-steel dagger (122% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego+] Nature Weapon Damage 122% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: Stats +3 Str +5 Dex +3 Mag +4 Wil +5 Cun +5 Con Sharp, short and deadly. |
enhanced dwarven-steel dagger of amnesia (117% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego++] Nature/Psionic Weapon Damage 117% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +3 Str +5 Dex +3 Mag +6 Wil +3 Cun +3 Con Sharp, short and deadly. |
truestriking dwarven-steel dagger (118% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego+] Master Weapon Damage 118% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: offense ------ Ignore resists +5% physical Accuracy +8 (+4 eff.) Ignore Armor +7 Sharp, short and deadly. |
truestriking dwarven-steel dagger (118% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego+] Master Weapon Damage 118% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: offense ------ Ignore resists +6% physical Accuracy +7 (+4 eff.) Ignore Armor +8 Sharp, short and deadly. |
truestriking steel dagger (102% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Ego+] Master Weapon Damage 102% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Ignore resists +7% physical Accuracy +7 (+4 eff.) Ignore Armor +7 Sharp, short and deadly. |
truestriking stralite dagger of massacre (140% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Ego+] Master Weapon Damage 140% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% While equipped: offense ------ Ignore resists +6% physical Accuracy +14 (+7 eff.) Ignore Armor +6 Sharp, short and deadly. |
voratun dagger 'Galaduruiblek' (160% power, 9 apr) =wow=1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Arcane/Master Weapon Damage 160% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +6 Str +4 Mag +6 Wil offense ------ Spellpower +10 (+4 eff.) Damage +3% temporal +9% physical Accuracy +11 (+6 eff.) defense ------ Defense +10 (+5 eff.) Resistance +3% mind Spell save +9 (+4 eff.) Disease Resist +20% Sharp, short and deadly. |
warbringer's dwarven-steel dagger (114% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego+] Master Weapon Damage 114% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: Stats +3 Con offense ------ Physical Power +6 (+3 eff.) Ignore resists +7% physical defense ------ Disarm Resist +12% Sharp, short and deadly. |
dwarven-steel greatmaul of erosion (148% power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon Reqs Str 24 [Ego] Nature Weapon Damage 149% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On-hit +7 nature Massive two-handed mauls. |
balanced steel greatsword of massacre (139% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon Reqs Str 16 [Ego] Master Weapon Damage 139% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Accuracy +9 (+5 eff.) defense ------ Defense +9 (+4 eff.) Disarm Resist +29% Massive two-handed swords. |
hateful dwarven-steel greatsword of massacre (162% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon Reqs Str 24 [Ego] Master/Psionic Weapon Damage 162% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +13 darkness Damage Against +12% Living Massive two-handed swords. |
warbringer's dwarven-steel longsword of massacre (135% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon Reqs Str 24 [Ego+] Master Weapon Damage 136% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +3 Con offense ------ Physical Power +5 (+2 eff.) Ignore resists +8% physical defense ------ Disarm Resist +12% Sharp, long, and deadly. |
Runugas the iron mace (107% power, 2 apr) =4 con=3.0 Encumbrance T1 mace 1H weapon [Rare] Arcane Weapon Damage 107% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% On Hit: 20% Curse of Defenselessness level 1 While equipped: Stats +2 Str +1 Dex +4 Con offense ------ Damage +3% physical defense ------ Defense +5 (+2 eff.) other ------- Hate-on-crit +3.00 Blunt and deadly. |
steel mace of daylight (109% power, 3 apr)3.0 Encumbrance T2 mace 1H weapon Reqs Str 16 [Ego] Arcane Weapon Damage 109% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On-hit +7 light Damage Against +9% Undead Blunt and deadly. |
Yvulaith the thorny mindstar (96% power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature Weapon Damage 96% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +6 Wil offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) Damage +5% nature On-Hit (Melee): * 20% chance to reduce armor by 37% defense ------ Resistance +6% blight Mind save +12 (+6 eff.) Disease Resist +16% other ------- Max psi +40.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative thorny mindstar of balance (97% power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature/Psionic Weapon Damage 97% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +2 Cun offense ------ Mind Crit +3% Critical power +7.00% Mindpower +6 (+3 eff.) defense ------ Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) other ------- EQ when Hit +0.60 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted thorny mindstar of clarity (96% power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature/Psionic Weapon Damage 96% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +9 (+4 eff.) defense ------ Mind save +3 (+2 eff.) other ------- Max psi +10.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's mossy mindstar of frost (75% power, 12 apr, mind damage)3.0 Encumbrance T1 mindstar 1H weapon [Ego+] Nature Weapon Damage 75% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) On-Hit 4 cold Damage +3% nature +5% cold Ignore resists +6% cold defense ------ Armor +6 Resistance +2% blight +6% cold Disease Resist +10% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Sparkmalice the elm vilestaff (100% power, 2 apr, blight element)5.0 Encumbrance T1 staff 2H weapon [Rare] Master Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +7% Critical power +11.00% Spellpower +3 (+1 eff.) Damage +10% blight +6% physical defense ------ Resistance +3% acid other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash magestaff of fate (111% power, 3 apr, cold element)5.0 Encumbrance T2 staff 2H weapon [Ego] Arcane Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +6% Spellpower +6 (+2 eff.) Damage +15% cold defense ------ Physical save +6 (+3 eff.) Spell save +5 (+2 eff.) Mind save +7 (+4 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff (136% power, 6 apr, lightning element)5.0 Encumbrance T5 staff 2H weapon [Normal] Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +15 (+5 eff.) Damage +30% lightning other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater yew starstaff of greater warding (120% power, 4 apr, temporal element)5.0 Encumbrance T3 staff 2H weapon [Ego++] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +14 (+5 eff.) Damage +20% physical +20% temporal +20% light +20% darkness defense ------ Armor +6 Defense +8 (+4 eff.) other ------- Wards +3 physical +3 temporal +3 light +3 darkness Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering ash magestaff of fate (111% power, 3 apr, arcane element)5.0 Encumbrance T2 staff 2H weapon [Ego] Arcane Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +7% Spellpower +6 (+2 eff.) Damage +15% arcane defense ------ Physical save +7 (+4 eff.) Spell save +7 (+3 eff.) Mind save +6 (+3 eff.) other ------- Mana/turn +0.11 Max mana +32.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
truestriking dwarven-steel waraxe of enduring (122% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon Reqs Str 24 [Ego++] Nature/Master Weapon Damage 122% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +8 Con +7 Wil offense ------ Ignore resists +9% physical Accuracy +5 (+3 eff.) Ignore Armor +7 defense ------ Life +42.00 One-handed war axes. |
Flashtickler the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +7 Lck offense ------ Damage +9% light +15% fire Ignore resists +25% fire defense ------ Stealth +7 other ------- Disarm Traps +11 Light +3 Infravision +3 A belt that goes around your waist. |
Gleriavea the rough leather belt =2 str/con=1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +2 Str +2 Con offense ------ Mindpower +3 (+1 eff.) Damage +3% mind +9% physical Accuracy +5 (+3 eff.) On-Hit (Melee): * 10 arcane resource burn defense ------ Physical save +6 (+3 eff.) A belt that goes around your waist. |
noble's rough leather belt of unlife =unlife=1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +3 Wil offense ------ Against +16% Summoned defense ------ Resistance +6% blight Resist Against +17% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Ravenlace the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +1 Cun +3 Dex offense ------ Damage +9% mind Ignore resists +10% darkness +20% mind Accuracy +5 (+3 eff.) Ignore Armor +6 defense ------ Defense +2 (+1 eff.) Resistance +12% acid +6% fire +5% arcane A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Scumvengeance' (21 def, 0 armour) =21 def=2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +3 Dex offense ------ Physical Power +10 (+5 eff.) defense ------ Defense +21 (+10 eff.) Resistance +3% nature Life +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of Iron Throne (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Arcane/Master While equipped: Stats +2 Str +3 Mag +2 Wil +3 Con defense ------ Defense +2 (+1 eff.) Spell save +6 (+3 eff.) other ------- Max mana +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shimmering cashmere robe of corrosion (+24%) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego] Arcane/Nature While equipped: offense ------ Damage +18% arcane +16% acid defense ------ Resistance +24% acid +11% all other ------- Max mana +35.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego] Arcane While equipped: offense ------ Spell Crit +2% Spellpower +2 (+1 eff.) defense ------ Resistance +15% all Spell save +15 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant Robe of the Worm (0 def, 0 armour) =3 con=2.0 Encumbrance T1 cloth armor [Cosmetic Item] Nature While equipped: Stats +3 Con offense ------ Damage +5% nature defense ------ Resistance +7% all Poison Resist +23% Disease Resist +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe of the mind (+10%) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Nature/Psionic While equipped: Stats +5 Con offense ------ Damage +7% nature +10% mind defense ------ Resistance +10% mind +11% all Poison Resist +27% Disease Resist +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloudwind the pair of rough leather boots (0 def, 1 armour) =4 con=2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +4 Con offense ------ Ignore resists +10% lightning When Hit 8 lightning defense ------ Armor +1 Resistance +8% lightning +6% temporal other ------- Infravision +2 A pair of boots made of leather. |
Cyreselrawen (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +6 Cun +4 Wil defense ------ Armor +3 Resistance +4% physical Crit Resistance 15.00% Physical save +8 (+4 eff.) Spell save +7 (+3 eff.) Mind save +5 (+3 eff.) Unlife -60.00 life other ------- Stamina/turn +2.00 A pair of boots made of leather. |
Dourbreeze (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Mindpower +10 (+5 eff.) Ignore resists +5% mind On-Hit (Melee): * 20% chance to slow global speed by 44% defense ------ Armor +4 Fatigue -3% Resistance +9% nature +3% darkness Physical save +7 (+4 eff.) other ------- Encumbrance +34 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Singewend (0 def, 1 armour) =stun res=2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Mindpower +15 (+7 eff.) Damage +18% mind +3% fire defense ------ Armor +1 Silence Resist +22% Confus Resist +21% Stun Resist +24% A pair of boots made of leather. |
Xerusethra (5 def, 9 armour) =4 con=2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +3 Cun +4 Con offense ------ Mind Crit +1% Mindpower +5 (+2 eff.) defense ------ Armor +9 Defense +5 (+2 eff.) Resistance +12% lightning +1% physical +6% mind Physical save +12 (+6 eff.) Mind save +16 (+8 eff.) A pair of boots made of leather. |
pair of hardened leather boots 'Sparklord' (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Nature While equipped: offense ------ Ignore resists +10% lightning When Hit 10 lightning On-Hit (Melee): * 20% chance to slow global speed by 44% defense ------ Armor +3 Resistance +12% cold +3% light +6% temporal Life Regen +5.00 Healmod +10% A pair of boots made of leather. |
Daytyphoon the rough leather cap (5 def, 1 armour) =waterbreathing=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +3% light When Hit 8 light defense ------ Armor +1 Defense +5 (+2 eff.) Fatigue +1% Resistance +6% light +6% cold Unlife -60.00 life other ------- Max stamina +10.00 Light +2 Breathe water A cap made of leather. |
Isalratha (2 def, 0 armour)2.0 Encumbrance T3 head armor [Random Unique] Arcane While equipped: Stats +2 Dex offense ------ Critical power +10.00% Spellpower +7 (+3 eff.) Damage +12% arcane defense ------ Defense +2 (+1 eff.) Shield Power +5% Life Regen +1.50 other ------- Mana/turn +0.70 Mana when Hit +1.20 Psi when Hit +0.04 Max mana +116.00 Infravision +3 Manaflow: Puts all charms on 40 turn cooldown Effective talent level: 1.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 25 Travel.spd instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 11 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Searquench (0 def, 4 armour) =blight pen=3.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Spellpower +5 (+2 eff.) Damage +6% arcane Ignore resists +25% blight defense ------ Armor +4 Fatigue +4% Resistance +9% fire +8% cold other ------- Max vim +10.00 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
bladed rough leather cap of strength (+6) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego+] Master While equipped: Stats +6 Str defense ------ Armor +1 Fatigue +1% Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 27.4 Physical damage. If the attack hits, the target is confused (28% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
cashmere wizard hat of decomposition (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego+] Arcane While equipped: defense ------ Defense +2 (+1 eff.) Resistance +4% lightning +5% temporal +4% light +4% fire +5% nature +3% acid +3% blight +4% cold +3% darkness A pointy cloth hat, very wizardly... |
clarifying cashmere wizard hat of darkness (+18%) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego] Arcane/Psionic While equipped: Stats +3 Cun offense ------ Damage +12% darkness defense ------ Defense +2 (+1 eff.) Resistance +18% darkness Mind save +7 (+4 eff.) A pointy cloth hat, very wizardly... |
grounding dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego] Nature While equipped: defense ------ Armor +4 Fatigue +4% Resistance +10% lightning +8% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Niroddahell' (0 def, 3 armour) =4 con=3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +6 Wil +2 Cun +4 Con offense ------ Physical Power +4 (+2 eff.) defense ------ Armor +3 Fatigue +5% other ------- Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap 'Barkream' (0 def, 1 armour) =3 con=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +1 Wil +1 Cun +3 Con offense ------ Ignore resists +25% nature defense ------ Armor +1 Fatigue +1% other ------- Light +3 A cap made of leather. |
iron mail armour of resilience (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Ego] Nature While equipped: defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Life +22.00 A suit of armour made of mail. |
rejuvenating dwarven-steel mail armour (3 def, 8 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training Str 28 [Ego] Nature While equipped: defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Life Regen +3.20 other ------- Stamina/turn +0.50 A suit of armour made of mail. |
enlightening cured leather armour (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% Mind save +12 (+6 eff.) A suit of armour made of leather. |
enlightening hardened leather armour (9 def, 6 armour)9.0 Encumbrance T3 light armor Reqs Str 16 [Ego+] Psionic While equipped: Stats +3 Cun +3 Wil defense ------ Armor +6 Defense +9 (+4 eff.) Fatigue +8% Mind save +15 (+8 eff.) A suit of armour made of leather. |
marauder's hardened leather armour (13 def, 6 armour)9.0 Encumbrance T3 light armor Reqs Str 16 [Ego+] Master While equipped: Stats +5 Str +6 Dex defense ------ Armor +6 Defense +13 (+6 eff.) Fatigue +8% Physical save +7 (+4 eff.) A suit of armour made of leather. |
marauder's hardened leather armour of lightning resistance (11 def, 6 armour)9.0 Encumbrance T3 light armor Reqs Str 16 [Ego+] Master While equipped: Stats +3 Str +4 Dex defense ------ Armor +6 Defense +11 (+5 eff.) Fatigue +8% Resistance +18% lightning Physical save +8 (+4 eff.) A suit of armour made of leather. |
radiant cured leather armour of cold resistance (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego+] Nature/Master While equipped: Stats +1 Wil defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% Resistance +12% blight +17% cold +12% darkness other ------- Light +1 A suit of armour made of leather. |
reinforced dwarven-steel shield of physical resistance (+12%) (0 def, 10 armour, 118.5 block)7.0 Encumbrance T3 shield armor Reqs - Shield usage training ,Str 24 [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +10 Fatigue +8% Resistance +12% physical other ------- Talents +1 Block Handheld deflection devices. |
reinforced steel shield of acid resistance (+15%) (0 def, 7 armour, 56.5 block)7.0 Encumbrance T2 shield armor Reqs - Shield usage training ,Str 16 [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +7 Fatigue +8% Resistance +15% acid other ------- Talents +1 Block Handheld deflection devices. |
Aromachik the Thunderwreck (18/18, 148% power, 10 apr)3.0 Encumbrance T3 arrow ammo Reqs Dex 24 [Random Unique] Master/Psionic Weapon Damage 149% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +27.0% Capacity 18 On-ranged-hit +20 lightning On-Hit, radius 1 +16 lightning On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 67 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
deadly quiver of yew arrows (19/19, 146% power, 10 apr)3.0 Encumbrance T3 arrow ammo Reqs Dex 24 [Ego] Master Weapon Damage 147% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +2.0% Capacity 19 Arrows are used with bows to pierce your foes to death. |
6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
413 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Glorumiba the brass lantern =3 con=2.0 Encumbrance T1 lite [Rare] Arcane While equipped: Stats +2 Dex +3 Con offense ------ Ignore resists +10% arcane When Hit 12 fire defense ------ Resistance +5% arcane +6% fire other ------- Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of steel shots of wind (18/18, 122% power, 2 apr)3.0 Encumbrance T2 shot ammo Reqs Dex 16 [Ego] Nature Weapon Damage 122% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 18 Projectile Speed +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 48 physical damage Shots are used with slings to pummel your foes to death. |
dwarven-steel torque of gale force [power 255] (15 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 263 physical damage Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
extending dwarven-steel torque of gale force [power 230] (15 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 237 physical damage Puts all charms on 15 turn cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
ash wand of shielding [power 194] (20 cooldown) =for escorts=2.0 Encumbrance T2 wand charm [Ego] Arcane Create a shield absorbing up to 194 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Tofeull the Cornac Corruptor level 10
3rd Mirth 122nd year of Ascendancy at 05:55 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Tofeull the Cornac Corruptor level 20
40th Haze 122nd year of Ascendancy at 02:12 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Tofeull the Cornac Corruptor level 10
3rd Mirth 122nd year of Ascendancy at 19:26 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Tofeull the Cornac Corruptor level 16
17th Haze 122nd year of Ascendancy at 15:41 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Tofeull the Cornac Corruptor level 17
24th Haze 122nd year of Ascendancy at 00:31 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Tofeull the Cornac Corruptor level 21
66th Haze 122nd year of Ascendancy at 08:46 see stats
Log
Glissra the gigantic sandworm tunneler uses Venomous Strike.
Glissra the gigantic sandworm tunneler performs a melee critical strike against Tofeull!
Your shield crumbles under the damage!
The shield around Tofeull crumbles.
Glissra the gigantic sandworm tunneler resists the disease!
Tofeull's Burning Hex is disrupted by crippling poison!
Tofeull's Blood Spray is disrupted by crippling poison!
Tofeull's Blood Boil is disrupted by crippling poison!
Tofeull's Curse of Defenselessness is disrupted by crippling poison!
Melee retaliation hits Glissra the gigantic sandworm tunneler for (4 to psi shield), 7 acid, 3 light, 2 blight, 16 fire, (4 to psi shield), 7 acid, 3 light, 2 blight, 16 fire (56 total damage).
Glissra the gigantic sandworm tunneler hits Tofeull for (152 absorbed), 35 nature, 19 physical, 12 lightning, (107 to bones), 0 nature, 19 physical, 12 lightning (98 total damage).
Glissra the gigantic sandworm tunneler receives 271 healing from Venomous Strike.
Tofeull hits Glissra the gigantic sandworm tunneler for 36 fire damage.
Tofeull hits Tofeull for 4 fire damage.
Tofeull casts Drain.
Tofeull hits Glissra the gigantic sandworm tunneler for 140 blight damage.
Glissra the gigantic sandworm tunneler's Beyond the Flesh hits Tofeull for (45 to bones), 0 physical, 19 physical, 12 lightning (31 total damage).
Melee retaliation hits Glissra the gigantic sandworm tunneler for (4 to psi shield), 7 acid, 3 light, 2 blight, 16 fire (28 total damage).
Weakness Disease from Tofeull hits Glissra the gigantic sandworm tunneler for 41 blight damage.
Talent Soul Rot is ready to use.
Bleeding from Glissra the gigantic sandworm tunneler hits Tofeull for 16 physical damage.
Deadly Poison from Glissra the gigantic sandworm tunneler hits Tofeull for (64 to bones), 0 nature (0 total damage).
Glissra the gigantic sandworm tunneler uses Telekinetic Smash.
Tofeull's Dig is disrupted by his wounds!
Poison bursts out of Tofeull's corpse!
Tofeull is stunned!
Glissra the gigantic sandworm tunneler hits Tofeull for (66 to bones), 0 physical, 19 physical, 12 lightning, 64 physical (96 total damage).
Melee retaliation hits Glissra the gigantic sandworm tunneler for (4 to psi shield), 7 acid, 3 light, 2 blight, 16 fire, (4 to psi shield), 7 acid, 3 light, 2 blight, 16 fire, (4 to psi shield), 7 acid, 3 light, 2 blight, 16 fire (85 total damage).
Tofeull the level 21 cornac corruptor was hacked apart to death by Glissra the gigantic sandworm tunneler on level 3 of Sandworm lair.


















































































































